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    1. Nodezone.net Community
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    3. Jastin20050

    Beiträge von Jastin20050

    • [TUTORIAL] Vehicle Shop mit Vorschau | Altis Life 3.1.4.8

      • Jastin20050
      • 25. April 2016 um 19:46
      Zitat von Azoni

      So, da isses auch schon, das einzige was ihr beachten müsst ist, dass die functions.h nun functions.hpp heißt.
      Hier die beiden Datein die ihr ersetzen müsst:
      fn_vehicleShopLBCange.sqf:

      C: fn_vehicleShopMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
      	File: fn_vehicleShopMenu.sqf
      	Author: Bryan "Tonic" Boardwine
      
      
      
      
      	Description:
      	Blah
      */
      private["_shop","_sideCheck","_spawnPoints","_shopFlag","_shopTitle","_disableBuy"];
      (SEL(_this,3)) params [
      	["_shop","",[""]],
      	["_sideCheck",sideUnknown,[civilian]],
      	["_spawnPoints","",["",[]]],
      	["_shopFlag","",[""]],
      	["_shopTitle","",[""]],
      	["_disableBuy",false,[true]]
      ];
      
      
      
      
      disableSerialization;
      //Long boring series of checks
      if(dialog) exitWith {};
      if(_shop == "") exitWith {};
      if(_sideCheck != sideUnknown && {playerSide != _sideCheck}) exitWith {hint localize "STR_Shop_Veh_NotAllowed"};
      if(!createDialog "Life_Vehicle_Shop_v2") exitWith {};
      
      
      
      
      
      
      
      life_veh_shop = [_shop,_spawnpoints,_shopFlag,_disableBuy]; //Store it so so other parts of the system can access it.
      
      
      
      
      
      
      
      ctrlSetText [2301,_shopTitle];
      
      
      
      
      
      
      
      if(_disableBuy) then {
      	//Disable the buy button.
      	ctrlEnable [2309,false];
      };
      
      
      
      
      //Fetch the shop config.
      _vehicleList = M_CONFIG(getArray,"CarShops",_shop,"vehicles");
      
      
      
      
      
      
      
      _control = CONTROL(2300,2302);
      lbClear _control; //Flush the list.
      ctrlShow [2330,false];
      ctrlShow [2304,false];
      
      
      
      
      
      
      
      // ::: NEW SHOP CAM ::: \\
      _pos = [24262,18053,0];
      _oldDir = getDir player;
      _oldPos = visiblePositionASL player;
      _light = "#lightpoint" createVehicleLocal [24262,18053,0];   
      _light setLightBrightness 1;  
      _light setLightAmbient [1.0, 1.0, 1.0];
      player setPosASL _pos;
      player setDir 90;
      {if(_x != player) then {_x hideObject true;};} foreach playableUnits;
      player switchMove "";
      life_CarPreview = "Sign_Arrow_Yellow_F" createVehicleLocal (getPosATL player);
      life_CarPreview setPos (player modelToWorld [3,9,0]);
      life_CarPreview setDir ([life_CarPreview,player] call BIS_fnc_dirTo);
      life_CarPreview enableSimulation false;
      life_CarCAMPreview = "CAMERA" camCreate getPos player;
      showCinemaBorder false;
      life_CarCAMPreview cameraEffect ["Internal","Back"];
      life_CarCAMPreview camSetTarget (life_CarPreview modelToWorld [3,0,0]);
      life_CarCAMPreview camSetPos (player modelToWorld [1,0,5]);
      life_CarCAMPreview camSetFovRange [0.1,0.7];
      life_CarCAMPreview camSetFocus [50,0];
      life_CarCAMPreview camCommit 0;
      
      
      
      
      
      
      
      //Loop through
      {
      	_className = SEL(_x,0);
      	_basePrice = SEL(_x,1);
      	_levelAssert = SEL(_x,3);
      	_levelName = SEL(_levelAssert,0);
      	_levelType = SEL(_levelAssert,1);
      	_levelValue = SEL(_levelAssert,2);
      	_showall = true;
      
      
      
      
      	if(!(EQUAL(_levelValue,-1))) then {
      		_level = GVAR_MNS _levelName;
      		if(typeName _level == typeName {}) then {_level = FETCH_CONST(_level);};
      
      
      
      
      		_showall = switch(_levelType) do {
      			case "SCALAR": {_level >= _levelValue};
      			case "BOOL": {_level};
      			case "EQUAL": {EQUAL(_level,_levelValue)};
      			default {false};
      		};
      	};
      
      
      
      
      	if(_showall) then {
      		_vehicleInfo = [_className] call life_fnc_fetchVehInfo;
      		_control lbAdd (_vehicleInfo select 3);
      		_control lbSetPicture [(lbSize _control)-1,(_vehicleInfo select 2)];
      		_control lbSetData [(lbSize _control)-1,_className];
      		_control lbSetValue [(lbSize _control)-1,_ForEachIndex];
      	};
      } foreach _vehicleList;
      
      
      
      
      waitUntil {isNull (findDisplay 2300)};
       {if(_x != player) then {_x hideObject false;};} foreach playableUnits;
      player setPosASL _oldPos;
      player setDir _oldDir;
      {deleteVehicle _x;} foreach [_light];
      life_CarCAMPreview cameraEffect ["TERMINATE","BACK"];
      camDestroy life_CarCAMPreview; 
      if((!isNil "life_CarPreview") AND (!isNull life_CarPreview)) then{
      deleteVehicle life_CarPreview;
      };
      Alles anzeigen

      und die fn_vehicleShopMenu.sqf:

      C: fn_vehicleShopLBChange.sqf
      #include "..\..\script_macros.hpp"
      /*
      	File: fn_vehicleShopLBChange.sqf
      	Author: Bryan "Tonic" Boardwine
      
      
      
      
      	Description:
      	Called when a new selection is made in the list box and
      	displays various bits of information about the vehicle.
      */
      disableSerialization;
      private["_control","_index","_className","_classNameLife","_basePrice","_vehicleInfo","_colorArray","_ctrl"];
      _control = _this select 0;
      _index = _this select 1;
      
      
      
      
      //Fetch some information.
      _className = _control lbData _index;
      _classNameLife = _className;
      _vIndex = _control lbValue _index;
      
      
      
      
      _vehicleList = M_CONFIG(getArray,"CarShops",SEL(life_veh_shop,0),"vehicles");
      _basePrice = SEL(SEL(_vehicleList,_vIndex),1);
      
      
      
      
      _vehicleInfo = [_className] call life_fnc_fetchVehInfo;
      _trunkSpace = [_className] call life_fnc_vehicleWeightCfg;
      
      
      
      
      
      
      
      ctrlShow [2330,true];
      (CONTROL(2300,2303)) ctrlSetStructuredText parseText format[
      (localize "STR_Shop_Veh_UI_Rental")+ " <t color='#8cff9b'>$%1</t><br/>" +
      (localize "STR_Shop_Veh_UI_Ownership")+ " <t color='#8cff9b'>$%2</t><br/>" +
      (localize "STR_Shop_Veh_UI_MaxSpeed")+ " %3 km/h<br/>" +
      (localize "STR_Shop_Veh_UI_HPower")+ " %4<br/>" +
      (localize "STR_Shop_Veh_UI_PSeats")+ " %5<br/>" +
      (localize "STR_Shop_Veh_UI_Trunk")+ " %6<br/>" +
      (localize "STR_Shop_Veh_UI_Fuel")+ " %7l<br/>" +
      (localize "STR_Shop_Veh_UI_Armor")+ " %8",
      [_basePrice] call life_fnc_numberText,
      [round(_basePrice * 1.5)] call life_fnc_numberText,
      _vehicleInfo select 8,
      _vehicleInfo select 11,
      _vehicleInfo select 10,
      if(_trunkSpace == -1) then {"None"} else {_trunkSpace},
      _vehicleInfo select 12,
      _vehicleInfo select 9
      ];
      
      
      
      
      
      
      
      if((!isNil "life_CarPreview") AND (!isNull life_CarPreview)) then{
      deleteVehicle life_CarPreview;
      };
      
      
      
      
      
      
      
      life_CarPreview = _className createVehicleLocal (getPosATL player);
      life_CarPreview setPos (player modelToWorld [3,9,0]);
      life_CarPreview setDir ([life_CarPreview,player] call BIS_fnc_dirTo);
      life_CarPreview enableSimulation false;
      [life_CarPreview] spawn life_fnc_vehicleRotate;
      life_CarCAMPreview = "CAMERA" camCreate getPos player;
      showCinemaBorder false;
      life_CarCAMPreview cameraEffect ["Internal","Back"];
      life_CarCAMPreview camSetTarget (life_CarPreview modelToWorld [3,0,0]);
      life_CarCAMPreview camSetPos (player modelToWorld [1,0,5]);
      life_CarCAMPreview camSetFovRange [0.1,0.7];
      life_CarCAMPreview camSetFocus [50,0];
      life_CarCAMPreview camCommit 0;
      
      
      
      
      
      
      
      _ctrl = CONTROL(2300,2304);
      lbClear _ctrl;
      
      
      
      
      
      
      
      if(!isClass (missionConfigFile >> CONFIG_LIFE_VEHICLES >> _classNameLife)) then {
      	_classNameLife = "Default"; //Use Default class if it doesn't exist
      	diag_log format["%1: LifeCfgVehicles class doesn't exist",_className];
      };
      _colorArray = M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"textures");
      
      
      
      
      {
      	_flag = SEL(_x,1);
      	_textureName = SEL(_x,0);
      	if(EQUAL(SEL(life_veh_shop,2),_flag)) then {
      		_ctrl lbAdd _textureName;
      		_ctrl lbSetValue [(lbSize _ctrl)-1,_forEachIndex];
      	};
      } foreach _colorArray;
      
      
      
      
      if(_className in (LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly"))) then {
      	ctrlEnable [2309,false];
      } else {
      	if(!(life_veh_shop select 3)) then {
      		ctrlEnable [2309,true];
      	};
      };
      
      
      
      
      
      
      
      lbSetCurSel[2304,0];
      if((lbSize _ctrl)-1 != -1) then {
      	ctrlShow[2304,true];
      } else {
      	ctrlShow[2304,false];
      };
      true;
      Alles anzeigen

      Viel Spaß damit ^^
      MfG Azoni

      du hast die namen vertauscht des wegen habe ich es falsch

    • [TUTORIAL] Vehicle Shop mit Vorschau | Altis Life 3.1.4.8

      • Jastin20050
      • 25. April 2016 um 19:43

      wie meinst du das?

    • [TUTORIAL] Vehicle Shop mit Vorschau | Altis Life 3.1.4.8

      • Jastin20050
      • 25. April 2016 um 19:40

      Ich Benutze die 4.3 version

    • [TUTORIAL] Vehicle Shop mit Vorschau | Altis Life 3.1.4.8

      • Jastin20050
      • 25. April 2016 um 19:33
      Zitat von Azoni

      So, da isses auch schon, das einzige was ihr beachten müsst ist, dass die functions.h nun functions.hpp heißt.
      Hier die beiden Datein die ihr ersetzen müsst:
      fn_vehicleShopLBCange.sqf:

      C: fn_vehicleShopMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
      	File: fn_vehicleShopMenu.sqf
      	Author: Bryan "Tonic" Boardwine
      
      
      
      
      	Description:
      	Blah
      */
      private["_shop","_sideCheck","_spawnPoints","_shopFlag","_shopTitle","_disableBuy"];
      (SEL(_this,3)) params [
      	["_shop","",[""]],
      	["_sideCheck",sideUnknown,[civilian]],
      	["_spawnPoints","",["",[]]],
      	["_shopFlag","",[""]],
      	["_shopTitle","",[""]],
      	["_disableBuy",false,[true]]
      ];
      
      
      
      
      disableSerialization;
      //Long boring series of checks
      if(dialog) exitWith {};
      if(_shop == "") exitWith {};
      if(_sideCheck != sideUnknown && {playerSide != _sideCheck}) exitWith {hint localize "STR_Shop_Veh_NotAllowed"};
      if(!createDialog "Life_Vehicle_Shop_v2") exitWith {};
      
      
      
      
      
      
      
      life_veh_shop = [_shop,_spawnpoints,_shopFlag,_disableBuy]; //Store it so so other parts of the system can access it.
      
      
      
      
      
      
      
      ctrlSetText [2301,_shopTitle];
      
      
      
      
      
      
      
      if(_disableBuy) then {
      	//Disable the buy button.
      	ctrlEnable [2309,false];
      };
      
      
      
      
      //Fetch the shop config.
      _vehicleList = M_CONFIG(getArray,"CarShops",_shop,"vehicles");
      
      
      
      
      
      
      
      _control = CONTROL(2300,2302);
      lbClear _control; //Flush the list.
      ctrlShow [2330,false];
      ctrlShow [2304,false];
      
      
      
      
      
      
      
      // ::: NEW SHOP CAM ::: \\
      _pos = [24262,18053,0];
      _oldDir = getDir player;
      _oldPos = visiblePositionASL player;
      _light = "#lightpoint" createVehicleLocal [24262,18053,0];   
      _light setLightBrightness 1;  
      _light setLightAmbient [1.0, 1.0, 1.0];
      player setPosASL _pos;
      player setDir 90;
      {if(_x != player) then {_x hideObject true;};} foreach playableUnits;
      player switchMove "";
      life_CarPreview = "Sign_Arrow_Yellow_F" createVehicleLocal (getPosATL player);
      life_CarPreview setPos (player modelToWorld [3,9,0]);
      life_CarPreview setDir ([life_CarPreview,player] call BIS_fnc_dirTo);
      life_CarPreview enableSimulation false;
      life_CarCAMPreview = "CAMERA" camCreate getPos player;
      showCinemaBorder false;
      life_CarCAMPreview cameraEffect ["Internal","Back"];
      life_CarCAMPreview camSetTarget (life_CarPreview modelToWorld [3,0,0]);
      life_CarCAMPreview camSetPos (player modelToWorld [1,0,5]);
      life_CarCAMPreview camSetFovRange [0.1,0.7];
      life_CarCAMPreview camSetFocus [50,0];
      life_CarCAMPreview camCommit 0;
      
      
      
      
      
      
      
      //Loop through
      {
      	_className = SEL(_x,0);
      	_basePrice = SEL(_x,1);
      	_levelAssert = SEL(_x,3);
      	_levelName = SEL(_levelAssert,0);
      	_levelType = SEL(_levelAssert,1);
      	_levelValue = SEL(_levelAssert,2);
      	_showall = true;
      
      
      
      
      	if(!(EQUAL(_levelValue,-1))) then {
      		_level = GVAR_MNS _levelName;
      		if(typeName _level == typeName {}) then {_level = FETCH_CONST(_level);};
      
      
      
      
      		_showall = switch(_levelType) do {
      			case "SCALAR": {_level >= _levelValue};
      			case "BOOL": {_level};
      			case "EQUAL": {EQUAL(_level,_levelValue)};
      			default {false};
      		};
      	};
      
      
      
      
      	if(_showall) then {
      		_vehicleInfo = [_className] call life_fnc_fetchVehInfo;
      		_control lbAdd (_vehicleInfo select 3);
      		_control lbSetPicture [(lbSize _control)-1,(_vehicleInfo select 2)];
      		_control lbSetData [(lbSize _control)-1,_className];
      		_control lbSetValue [(lbSize _control)-1,_ForEachIndex];
      	};
      } foreach _vehicleList;
      
      
      
      
      waitUntil {isNull (findDisplay 2300)};
       {if(_x != player) then {_x hideObject false;};} foreach playableUnits;
      player setPosASL _oldPos;
      player setDir _oldDir;
      {deleteVehicle _x;} foreach [_light];
      life_CarCAMPreview cameraEffect ["TERMINATE","BACK"];
      camDestroy life_CarCAMPreview; 
      if((!isNil "life_CarPreview") AND (!isNull life_CarPreview)) then{
      deleteVehicle life_CarPreview;
      };
      Alles anzeigen

      und die fn_vehicleShopMenu.sqf:

      C: fn_vehicleShopLBChange.sqf
      #include "..\..\script_macros.hpp"
      /*
      	File: fn_vehicleShopLBChange.sqf
      	Author: Bryan "Tonic" Boardwine
      
      
      
      
      	Description:
      	Called when a new selection is made in the list box and
      	displays various bits of information about the vehicle.
      */
      disableSerialization;
      private["_control","_index","_className","_classNameLife","_basePrice","_vehicleInfo","_colorArray","_ctrl"];
      _control = _this select 0;
      _index = _this select 1;
      
      
      
      
      //Fetch some information.
      _className = _control lbData _index;
      _classNameLife = _className;
      _vIndex = _control lbValue _index;
      
      
      
      
      _vehicleList = M_CONFIG(getArray,"CarShops",SEL(life_veh_shop,0),"vehicles");
      _basePrice = SEL(SEL(_vehicleList,_vIndex),1);
      
      
      
      
      _vehicleInfo = [_className] call life_fnc_fetchVehInfo;
      _trunkSpace = [_className] call life_fnc_vehicleWeightCfg;
      
      
      
      
      
      
      
      ctrlShow [2330,true];
      (CONTROL(2300,2303)) ctrlSetStructuredText parseText format[
      (localize "STR_Shop_Veh_UI_Rental")+ " <t color='#8cff9b'>$%1</t><br/>" +
      (localize "STR_Shop_Veh_UI_Ownership")+ " <t color='#8cff9b'>$%2</t><br/>" +
      (localize "STR_Shop_Veh_UI_MaxSpeed")+ " %3 km/h<br/>" +
      (localize "STR_Shop_Veh_UI_HPower")+ " %4<br/>" +
      (localize "STR_Shop_Veh_UI_PSeats")+ " %5<br/>" +
      (localize "STR_Shop_Veh_UI_Trunk")+ " %6<br/>" +
      (localize "STR_Shop_Veh_UI_Fuel")+ " %7l<br/>" +
      (localize "STR_Shop_Veh_UI_Armor")+ " %8",
      [_basePrice] call life_fnc_numberText,
      [round(_basePrice * 1.5)] call life_fnc_numberText,
      _vehicleInfo select 8,
      _vehicleInfo select 11,
      _vehicleInfo select 10,
      if(_trunkSpace == -1) then {"None"} else {_trunkSpace},
      _vehicleInfo select 12,
      _vehicleInfo select 9
      ];
      
      
      
      
      
      
      
      if((!isNil "life_CarPreview") AND (!isNull life_CarPreview)) then{
      deleteVehicle life_CarPreview;
      };
      
      
      
      
      
      
      
      life_CarPreview = _className createVehicleLocal (getPosATL player);
      life_CarPreview setPos (player modelToWorld [3,9,0]);
      life_CarPreview setDir ([life_CarPreview,player] call BIS_fnc_dirTo);
      life_CarPreview enableSimulation false;
      [life_CarPreview] spawn life_fnc_vehicleRotate;
      life_CarCAMPreview = "CAMERA" camCreate getPos player;
      showCinemaBorder false;
      life_CarCAMPreview cameraEffect ["Internal","Back"];
      life_CarCAMPreview camSetTarget (life_CarPreview modelToWorld [3,0,0]);
      life_CarCAMPreview camSetPos (player modelToWorld [1,0,5]);
      life_CarCAMPreview camSetFovRange [0.1,0.7];
      life_CarCAMPreview camSetFocus [50,0];
      life_CarCAMPreview camCommit 0;
      
      
      
      
      
      
      
      _ctrl = CONTROL(2300,2304);
      lbClear _ctrl;
      
      
      
      
      
      
      
      if(!isClass (missionConfigFile >> CONFIG_LIFE_VEHICLES >> _classNameLife)) then {
      	_classNameLife = "Default"; //Use Default class if it doesn't exist
      	diag_log format["%1: LifeCfgVehicles class doesn't exist",_className];
      };
      _colorArray = M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"textures");
      
      
      
      
      {
      	_flag = SEL(_x,1);
      	_textureName = SEL(_x,0);
      	if(EQUAL(SEL(life_veh_shop,2),_flag)) then {
      		_ctrl lbAdd _textureName;
      		_ctrl lbSetValue [(lbSize _ctrl)-1,_forEachIndex];
      	};
      } foreach _colorArray;
      
      
      
      
      if(_className in (LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly"))) then {
      	ctrlEnable [2309,false];
      } else {
      	if(!(life_veh_shop select 3)) then {
      		ctrlEnable [2309,true];
      	};
      };
      
      
      
      
      
      
      
      lbSetCurSel[2304,0];
      if((lbSize _ctrl)-1 != -1) then {
      	ctrlShow[2304,true];
      } else {
      	ctrlShow[2304,false];
      };
      true;
      Alles anzeigen

      Viel Spaß damit ^^
      MfG Azoni

      Ich habe ein kleines Problem ich kann das shop menü nicht öffnen diese meldung kommt:

      https://gyazo.com/54d36e158218e2ad4687f54f1fe58b44

      Ich Benutze die 4.3 version

    • Falsche Fahrzeug Preise

      • Jastin20050
      • 25. April 2016 um 18:26

      Guten Tag ich habe ein kleines Problem bei meinen ArmA 3 Server ich habe das tutorial von
      stolzerrabe

      den 3D Shop eingefügt.

      Das Problem seit neusten stimmen die preise nicht beim kaufen steht 1.8 mio aber wenn mann es kauft muss mann nur 1.2 mio zahlen vielleicht könnt ihr mir helfen.

      Dateien

      log.sqf 630,76 kB – 166 Downloads
    • Z-Items einer Lizenz zuweisen

      • Jastin20050
      • 23. April 2016 um 23:49

      probier das mal aus:

      geh in den ordner
      core/pmenu
      fn_useitem.sqf

      und gibt das ein:

      case (EQUAL(_item,"fahrzeug")): {
      if(([false,_item,1] call life_fnc_handleInv)) then {
      license_civ_driver = true;

      };

      In Diesen fall würde mann wenn mann das item fahrzeug benutzt die lizenz auch bekommen

    • 4.4 Hud in anderen Versionen

      • Jastin20050
      • 21. April 2016 um 19:35

      gibt es vielleicht bilder dazu?

    • [TUTORIAL] Vehicle Shop mit Vorschau | Altis Life 3.1.4.8

      • Jastin20050
      • 20. April 2016 um 17:48

      kann mann das beheben?

    • [TUTORIAL] Vehicle Shop mit Vorschau | Altis Life 3.1.4.8

      • Jastin20050
      • 20. April 2016 um 17:15

      4.3

    • [TUTORIAL] Vehicle Shop mit Vorschau | Altis Life 3.1.4.8

      • Jastin20050
      • 20. April 2016 um 17:14

      ok komisch weil bei mir ist es so als beispiel im shop steht ein truck kostet 1.8 mio mann muss aber nur 1,2 mio bezahlen woran kann das liegen? ;D

    • [TUTORIAL] Vehicle Shop mit Vorschau | Altis Life 3.1.4.8

      • Jastin20050
      • 20. April 2016 um 17:10

      kann es sein das das skript die fahrzeug preise verändert?

    • [TUTORIAL] Vehicle Shop mit Vorschau | Altis Life 3.1.4.8

      • Jastin20050
      • 18. April 2016 um 14:50

      Klappt es auch für die 4.3 version?

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      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

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