1. Civis spawnen oben wo die npcs stehen also alle auf einem haufen
in deiner initCiv folgendes Entfernen
Code
civ_spawn_1 = nearestObjects[getMarkerPos "civ_spawn_1", ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"],250];
civ_spawn_2 = nearestObjects[getMarkerPos "civ_spawn_2", ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"],250];
civ_spawn_3 = nearestObjects[getMarkerPos "civ_spawn_3", ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"],250];
civ_spawn_4 = nearestObjects[getMarkerPos "civ_spawn_4", ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"],250];
2. Medics können spawnen jedoch wenn sie spawnen, spawnt neben ihnen ein Krankenhaus mit.(Bei den Polizisten klappt alles wunderbar ).
in der life_server\init.sqf folgendes Entfernen
Code
{
_hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
_hs setDir (markerDir _x);
_hs setPosATL (getMarkerPos _x);
_var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
_var attachTo [_hs, [4.69775,32.6045,-0.1125]];
detach _var;
_var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
_var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
detach _var;
} forEach ["hospital_2","hospital_3"];
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