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    1. Nodezone.net Community
    2. Mitglieder
    3. DREAMS

    Beiträge von DREAMS

    • HILFE!? Server stürzt die ganze Zeit ab (Interface: Easy-Wi)

      • DREAMS
      • 5. Dezember 2016 um 15:48

      Passt schon ;)
      https://native-network.net/wsif/entry/84-…fe-serverfiles/

    • HILFE!? Server stürzt die ganze Zeit ab (Interface: Easy-Wi)

      • DREAMS
      • 5. Dezember 2016 um 15:43

      Warum kann man dann die Datein auf Github runterladen ?
      Kannst du mir sonstige Skriptpacks für Lakeside empfehlen?

      Grüße
      Timm

    • HILFE!? Server stürzt die ganze Zeit ab (Interface: Easy-Wi)

      • DREAMS
      • 5. Dezember 2016 um 15:38

      Sry mein Fehler.
      Dennoch kommt wieder eine komische Meldung. Die angegebenen Dateien habe ich aber trotzdem installiert und der Server wird immer noch als Offline angezeigt.

      Code
      15:35:18 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.A3L_PoliceHQ, A3L_Bank, A3L_EMTMain_Bottom, A3L_EMTMain, E76_BuildingsShops, a3_bush, a3l_prison_gates, A3L_Court, a3l_store, A3L_MoneyPile, a3l_savepoint, lakesidevalley, A3L_HospitalBed, test_character_f, mbg_buildings_3
    • HILFE!? Server stürzt die ganze Zeit ab (Interface: Easy-Wi)

      • DREAMS
      • 5. Dezember 2016 um 15:24

      Dann kommt das:

      Code
      15:25:30 Loading movesType CfgGesturesMale
      15:25:30 MovesType CfgGesturesMale load time 54 ms
      15:25:30 Loading movesType CfgMovesMaleSdr
      15:25:36 MovesType CfgMovesMaleSdr load time 5710 ms
      15:25:36 BattlEye Server: Initialized (v1.214)
      15:25:36 Host identity created.
      [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
      /home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3126) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
      /home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3126) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
      /home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3277) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
      Setting breakpad minidump AppID = 107410
      15:25:36 Game Port: 27015, Steam Query Port: 27016
      15:25:36 Initializing Steam server - Game Port: 27015, Steam Query Port: 27016
      Arma 3 Console version1.66.139494 : port 27015
      15:25:36 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
      15:25:36 Can't find a mission collection / mission with template name: 'ArmA3Life.LakesideValles', skipping to next mission.
      15:25:36 Can't find a mission collection / mission with template name: 'ArmA3Life.LakesideValles', skipping to next mission.
      Alles anzeigen
    • HILFE!? Server stürzt die ganze Zeit ab (Interface: Easy-Wi)

      • DREAMS
      • 5. Dezember 2016 um 15:21
      Code: server.cfg
      //
      // server.cfg
      //
      // comments are written with "//" in front of them.
       
       
      // GLOBAL SETTINGS
      hostname = "BLac-Life";		// The name of the server that shall be displayed in the public server list
      password = "xyz";					// Password for joining, eg connecting to the server
      passwordAdmin = "xyz";				// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
      serverCommandPassword = "xyzxyz";               // Password required by alternate syntax of [[serverCommand]] server-side scripting.
       
      //reportingIP = "armedass.master.gamespy.com";	// For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
      //reportingIP = "arma2pc.master.gamespy.com";	// For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
      //reportingIP = "arma2oapc.master.gamespy.com";	// For Arma2: Operation Arrowhead  //this option is deprecated since A2: OA version 1.63
      //reportingIP = "arma3" //not used at all
      logFile = "server_console.log";			// Tells ArmA-server where the logfile should go and what it should be called
       
       
      // WELCOME MESSAGE ("message of the day")
      // It can be several lines, separated by comma
      // Empty messages "" will not be displayed at all but are only for increasing the interval
      motd[] = {
      	"", "",  
      	"Two empty lines above for increasing interval",
      	"Welcome to our server",
      	"", "",  
      	"We are looking for fun - Join us Now !",
      	"http://www.blac-arma.tk",
      	"One more empty line below for increasing interval",
      	""
      };
      motdInterval = 5;				// Time interval (in seconds) between each message
       
       
      // JOINING RULES
      //checkfiles[] = {};				// Outdated.
      maxPlayers = 30;				// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
      kickDuplicate = 1;				// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
      verifySignatures = 2;				// Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). 
      equalModRequired = 0;				// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
      allowedFilePatching = 0;                        // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
      //requiredBuild = 12345				// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
       
       
      // VOTING
      voteMissionPlayers = 1;				// Tells the server how many people must connect so that it displays the mission selection screen.
      voteThreshold = 0.33;				// 33% or more players need to vote for something, for example an admin or a new map, to become effective
       
       
      // INGAME SETTINGS
      disableVoN = 0;					// If set to 1, Voice over Net will not be available
      vonCodec = 1; 					// If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)  
      vonCodecQuality = 30;				// since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 
      persistent = 1;					// If 1, missions still run on even after the last player disconnected.
      timeStampFormat = "short";			// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
      BattlEye = 1;					// Server to use BattlEye system
      allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
      allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
      allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
      //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
      disconnectTimeout = 5; 					//  Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+)  
       
      // SCRIPTING ISSUES
      onUserConnected = "";				//
      onUserDisconnected = "";			//
      doubleIdDetected = "";				//
      //regularCheck = "{}";				//  Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated
       
      // SIGNATURE VERIFICATION
      onUnsignedData = "kick (_this select 0)";	// unsigned data detected
      onHackedData = "kick (_this select 0)";		// tampering of the signature detected
      onDifferentData = "";				// data with a valid signature, but different version than the one present on server detected
       
       
      // MISSIONS CYCLE (see below)
      class Missions {ArmA3Life.LakesideValley};				// An empty Missions class means there will be no mission rotation
       
      missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available
      Alles anzeigen
      Code: basic.cfg
      // These options are created by default
      language="Deutsch";
      adapter=-1;
      3D_Performance=1.000000;
      Resolution_W=800;
      Resolution_H=600;
      Resolution_Bpp=32;
      
      
      
      
      
      
      
      // These options are important for performance tuning
      
      
      
      
      Maxbandwidth= 1073741824;
      Minbandwidth= 107374182;
      
      
      
      
      MaxMsgSend = 128;			// Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
      MaxSizeGuaranteed = 512;		// Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512
      MaxSizeNonguaranteed = 256;		// Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256
      
      
      
      
      MinErrorToSend = 0.001;			// Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001
      MinErrorToSendNear = 0.01;		// Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01
      
      
      
      
      MaxCustomFileSize = 0;			// (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect.
      Alles anzeigen
    • HILFE!? Server stürzt die ganze Zeit ab (Interface: Easy-Wi)

      • DREAMS
      • 5. Dezember 2016 um 15:14

      Hallo liebe Community,
      gestern wollte ich meinen neuen Server einrichten, auf dem später ArmA 3 Life laufen soll (Lakeside Valley). Ich habe mir davor ein paar Videos angeschaut und so dann auch versucht.
      Nur leider spuckt der Server nur dass aus:

      Code
      15:00:40 SteamAPI initialization failed. Steam features wont's be accessible!
      15:00:40 Cannot register unknown string STR_USRACT_ACTIVESENSORSTOGGLE
      15:00:40 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SENSORS
      15:00:40 Cannot register unknown string STR_CLIENT_IS_HOST
      15:00:40 Cannot register unknown string STR_CLIENT_IS_DS_ADMIN
      15:00:40 Error context LakesideValley};
      15:00:40 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      File cfg/server.cfg, line 69: '/Missions.ArmA3Life': '.' encountered instead of '='
      15:00:40 Extensions:

      Ich habe aber alles richtig eingetragen und ich weiß einfach nicht woran es liegt.
      Falls ihr mehr infos braucht antwortet einfach.

      Ich hoffe ihr könnt mir helfen!

      Grüße
      Timm

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