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    1. Nodezone.net Community
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    3. ExEKiller001

    Beiträge von ExEKiller001

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • ExEKiller001
      • 6. Juli 2018 um 17:02
      Zitat von deepofficer71

      Ich nehme mal an das du nach einen komma etwas geschrieben

      würde zumindest sinn machen bei dem fehler überprüf sicherheitshalber nochmal jede bearbeitete datei

      ExEKiller001

      Tresor habe ich entfernt da das script noch nicht fertig habe

      Code
      #define F(NAME,TARGET) class NAME { \
          allowedTargets = TARGET; \
      };
      
      #define ANYONE 0
      #define CLIENT 1
      #define SERVER 2
      #define HC HC_Life
      
      class CfgRemoteExec {
          class Functions {
              mode = 1;
              jip = 1;
              #include "maverick\maverick_remoteExec_master.cpp"
              #include "The-Programmer\theprogrammer_remoteExec_master.cpp"
              /* Client only functions */
              F(life_fnc_AAN,CLIENT)
              F(life_fnc_addVehicle2Chain,CLIENT)
              F(life_fnc_adminID,CLIENT)
              F(life_fnc_adminInfo,CLIENT)
              F(life_fnc_bountyReceive,CLIENT)
              F(life_fnc_copLights,CLIENT)
              F(life_fnc_copSearch,CLIENT)
              F(life_fnc_copSiren,CLIENT)
              F(life_fnc_freezePlayer,CLIENT)
              F(life_fnc_gangCreated,CLIENT)
              F(life_fnc_gangDisbanded,CLIENT)
              F(life_fnc_gangInvite,CLIENT)
              F(life_fnc_garageRefund,CLIENT)
              F(life_fnc_giveDiff,CLIENT)
              F(life_fnc_hideObj,CLIENT)
              F(life_fnc_impoundMenu,CLIENT)
              F(life_fnc_jail,CLIENT)
              F(life_fnc_jailMe,CLIENT)
              F(life_fnc_knockedOut,CLIENT)
              F(life_fnc_licenseCheck,CLIENT)
              F(life_fnc_licensesRead,CLIENT)
              F(life_fnc_lightHouse,CLIENT)
              F(life_fnc_mediclights,CLIENT)
              F(life_fnc_medicRequest,CLIENT)
              F(life_fnc_medicSiren,CLIENT)
              F(life_fnc_moveIn,CLIENT)
              F(life_fnc_pickupItem,CLIENT)
              F(life_fnc_pickupMoney,CLIENT)
              F(life_fnc_receiveItem,CLIENT)
              F(life_fnc_receiveMoney,CLIENT)
              F(life_fnc_removeLicenses,CLIENT)
              F(life_fnc_restrain,CLIENT)
              F(life_fnc_revived,CLIENT)
              F(life_fnc_robPerson,CLIENT)
              F(life_fnc_robReceive,CLIENT)
              F(life_fnc_searchClient,CLIENT)
              F(life_fnc_seizeClient,CLIENT)
              F(life_fnc_soundDevice,CLIENT)
              F(life_fnc_spikeStripEffect,CLIENT)
              F(life_fnc_tazeSound,CLIENT)
              F(life_fnc_ticketPaid,CLIENT)
              F(life_fnc_ticketPrompt,CLIENT)
              F(life_fnc_vehicleAnimate,CLIENT)
              F(life_fnc_wantedList,CLIENT)
              F(life_fnc_wireTransfer,CLIENT)
              F(SOCK_fnc_dataQuery,CLIENT)
              F(SOCK_fnc_insertPlayerInfo,CLIENT)
              F(SOCK_fnc_requestReceived,CLIENT)
              F(SOCK_fnc_updateRequest,CLIENT)
              F(TON_fnc_clientGangKick,CLIENT)
              F(TON_fnc_clientGangLeader,CLIENT)
              F(TON_fnc_clientGangLeft,CLIENT)
              F(TON_fnc_clientGetKey,CLIENT)
              F(TON_fnc_clientMessage,CLIENT)
              F(TON_fnc_player_query,CLIENT)
      
              /* Server only functions */
              F(BIS_fnc_execVM,SERVER)
              F(DB_fnc_insertRequest,SERVER)
              F(DB_fnc_queryRequest,SERVER)
              F(DB_fnc_updatePartial,SERVER)
              F(DB_fnc_updateRequest,SERVER)
              F(life_fnc_jailSys,SERVER)
              F(life_fnc_wantedAdd,SERVER)
              F(life_fnc_wantedBounty,SERVER)
              F(life_fnc_wantedCrimes,SERVER)
              F(life_fnc_wantedFetch,SERVER)
              F(life_fnc_wantedProfUpdate,SERVER)
              F(life_fnc_wantedRemove,SERVER)
              F(SPY_fnc_cookieJar,SERVER)
              F(SPY_fnc_observe,SERVER)
              F(TON_fnc_addContainer,SERVER)
              F(TON_fnc_addHouse,SERVER)
              F(TON_fnc_chopShopSell,SERVER)
              F(TON_fnc_cleanupRequest,SERVER)
              F(TON_fnc_deleteDBContainer,SERVER)
              F(TON_fnc_getID,SERVER)
              F(TON_fnc_getVehicles,SERVER)
              F(TON_fnc_insertGang,SERVER)
              F(TON_fnc_keyManagement,SERVER)
              F(TON_fnc_manageSC,SERVER)
              F(TON_fnc_pickupAction,SERVER)
              F(TON_fnc_removeGang,SERVER)
              F(TON_fnc_sellHouse,SERVER)
              F(TON_fnc_sellHouseContainer,SERVER)
              F(TON_fnc_setObjVar,SERVER)
              F(TON_fnc_spawnVehicle,SERVER)
              F(TON_fnc_spikeStrip,SERVER)
              F(TON_fnc_updateGang,SERVER)
              F(TON_fnc_updateHouseContainers,SERVER)
              F(TON_fnc_updateHouseTrunk,SERVER)
              F(TON_fnc_vehicleCreate,SERVER)
              F(TON_fnc_vehicleDelete,SERVER)
              F(TON_fnc_vehicleStore,SERVER)
              F(TON_fnc_vehicleUpdate,SERVER)
              F(TON_fnc_handleBlastingCharge,SERVER)
              F(TON_fnc_houseGarage,SERVER)
              //ASN Vehicle plate number system
              F(asn_fnc_markinsert_serv,SERVER)
              F(asn_fnc_markupdate_serv,SERVER)
              F(asn_fnc_markplatereq_serv,SERVER)
      
      
              /* HeadlessClient only functions */
              F(HC_fnc_addContainer,HC)
              F(HC_fnc_addHouse,HC)
              F(HC_fnc_chopShopSell,HC)
              F(HC_fnc_deleteDBContainer,HC)
              F(HC_fnc_getVehicles,HC)
              F(HC_fnc_houseGarage,HC)
              F(HC_fnc_insertGang,HC)
              F(HC_fnc_insertRequest,HC)
              F(HC_fnc_insertVehicle,HC)
              F(HC_fnc_jailSys,HC)
              F(HC_fnc_keyManagement,HC)
              F(HC_fnc_queryRequest,HC)
              F(HC_fnc_removeGang,HC)
              F(HC_fnc_sellHouse,HC)
              F(HC_fnc_sellHouseContainer,HC)
              F(HC_fnc_spawnVehicle,HC)
              F(HC_fnc_spikeStrip,HC)
              F(HC_fnc_updateGang,HC)
              F(HC_fnc_updateHouseContainers,HC)
              F(HC_fnc_updateHouseTrunk,HC)
              F(HC_fnc_updatePartial,HC)
              F(HC_fnc_updateRequest,HC)
              F(HC_fnc_vehicleCreate,HC)
              F(HC_fnc_vehicleDelete,HC)
              F(HC_fnc_vehicleStore,HC)
              F(HC_fnc_vehicleUpdate,HC)
              F(HC_fnc_wantedAdd,HC)
              F(HC_fnc_wantedBounty,HC)
              F(HC_fnc_wantedCrimes,HC)
              F(HC_fnc_wantedFetch,HC)
              F(HC_fnc_wantedProfUpdate,HC)
              F(HC_fnc_wantedRemove,HC)
      
              /* Functions for everyone */
              F(BIS_fnc_effectKilledAirDestruction,ANYONE)
              F(BIS_fnc_effectKilledSecondaries,ANYONE)
              F(life_fnc_animSync,ANYONE)
              F(life_fnc_broadcast,ANYONE)
              F(life_fnc_colorVehicle,ANYONE)
              F(life_fnc_corpse,ANYONE)
              F(life_fnc_demoChargeTimer,ANYONE)
              F(life_fnc_flashbang,ANYONE)
              F(life_fnc_jumpFnc,ANYONE)
              F(life_fnc_lockVehicle,ANYONE)
              F(life_fnc_pulloutVeh,ANYONE)
              F(life_fnc_say3D,ANYONE)
              F(life_fnc_setFuel,ANYONE)
              F(life_fnc_simDisable,ANYONE)
              F(SPY_fnc_notifyAdmins,ANYONE)
              F(life_fnc_broadcastDyn,ANYONE)
              F(life_fnc_acceptSellRequest,CLIENT)
              F(life_fnc_doneObjectSell,CLIENT)
              F(life_fnc_sellobject_keys,CLIENT)
              F(ton_fnc_aapps_changeObjectOwner,SERVER)
      
              class life_fnc_SpielerBekanntHandle {
                  allowedTargets = 0;
              };
              class life_fnc_ENS_Hint {
                  allowedTargets = 1;
              };
              class life_fnc_PersoZeigenAnfordern {
                  allowedTargets = 1;
              };
              class DB_fnc_PersoAbfrage {
                  allowedTargets = 2;
              };
              class DB_fnc_PersoUpdate {
                  allowedTargets = 2;
              };
              class DB_fnc_PersoLoeschen {
                  allowedTargets = 2;
              };
              class DB_fnc_PersoNeu {
                  allowedTargets = 2;
              };
              class life_fnc_PersoAbfrageRueckgabe {
                  allowedTargets = 1;
              };
              class life_fnc_persozeigen {
                  allowedTargets = 1;
              };
          };
          class Commands {
              mode = 1;
              jip = 0;
              class systemChat {
              allowedTargets = 1;
          };
      
          F(addHandgunItem,ANYONE)
          F(addMagazine,ANYONE)
          F(addPrimaryWeaponItem,ANYONE)
          F(addWeapon,ANYONE)
          F(setFuel,ANYONE)
          };
       
      };
      Alles anzeigen
    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • ExEKiller001
      • 6. Juli 2018 um 16:09

      Ich habe leider einen Fehler und weiß nicht wo der liegt habe mal meine RTP und ExtDB angehangen

      Config : some input after EndOfFile Das bekomme ich als fehlermeldung

      Dateien

      15-59-37.log 770 Byte – 138 Downloads arma3server_x64_2018-07-06_15-58-59.rpt 61,28 kB – 147 Downloads
    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • ExEKiller001
      • 6. Juli 2018 um 13:28

      deepofficer71 Also einfach den Code unter Functions for everyone drunter

      Das würde ja nicht funktionieren

      Code
      #define F(NAME,TARGET) class NAME { \
          allowedTargets = TARGET; \
      };
      
      #define ANYONE 0
      #define CLIENT 1
      #define SERVER 2
      #define HC HC_Life
      
      class CfgRemoteExec {
          class Functions {
              mode = 1;
              jip = 1;
              #include "maverick\maverick_remoteExec_master.cpp"
              #include "The-Programmer\theprogrammer_remoteExec_master.cpp"
              /* Client only functions */
              F(life_fnc_AAN,CLIENT)
              F(life_fnc_addVehicle2Chain,CLIENT)
              F(life_fnc_adminID,CLIENT)
              F(life_fnc_adminInfo,CLIENT)
              F(life_fnc_bountyReceive,CLIENT)
              F(life_fnc_copLights,CLIENT)
              F(life_fnc_copSearch,CLIENT)
              F(life_fnc_copSiren,CLIENT)
              F(life_fnc_freezePlayer,CLIENT)
              F(life_fnc_gangCreated,CLIENT)
              F(life_fnc_gangDisbanded,CLIENT)
              F(life_fnc_gangInvite,CLIENT)
              F(life_fnc_garageRefund,CLIENT)
              F(life_fnc_giveDiff,CLIENT)
              F(life_fnc_hideObj,CLIENT)
              F(life_fnc_impoundMenu,CLIENT)
              F(life_fnc_jail,CLIENT)
              F(life_fnc_jailMe,CLIENT)
              F(life_fnc_knockedOut,CLIENT)
              F(life_fnc_licenseCheck,CLIENT)
              F(life_fnc_licensesRead,CLIENT)
              F(life_fnc_lightHouse,CLIENT)
              F(life_fnc_mediclights,CLIENT)
              F(life_fnc_medicRequest,CLIENT)
              F(life_fnc_medicSiren,CLIENT)
              F(life_fnc_moveIn,CLIENT)
              F(life_fnc_pickupItem,CLIENT)
              F(life_fnc_pickupMoney,CLIENT)
              F(life_fnc_receiveItem,CLIENT)
              F(life_fnc_receiveMoney,CLIENT)
              F(life_fnc_removeLicenses,CLIENT)
              F(life_fnc_restrain,CLIENT)
              F(life_fnc_revived,CLIENT)
              F(life_fnc_robPerson,CLIENT)
              F(life_fnc_robReceive,CLIENT)
              F(life_fnc_searchClient,CLIENT)
              F(life_fnc_seizeClient,CLIENT)
              F(life_fnc_soundDevice,CLIENT)
              F(life_fnc_spikeStripEffect,CLIENT)
              F(life_fnc_tazeSound,CLIENT)
              F(life_fnc_ticketPaid,CLIENT)
              F(life_fnc_ticketPrompt,CLIENT)
              F(life_fnc_vehicleAnimate,CLIENT)
              F(life_fnc_wantedList,CLIENT)
              F(life_fnc_wireTransfer,CLIENT)
              F(SOCK_fnc_dataQuery,CLIENT)
              F(SOCK_fnc_insertPlayerInfo,CLIENT)
              F(SOCK_fnc_requestReceived,CLIENT)
              F(SOCK_fnc_updateRequest,CLIENT)
              F(TON_fnc_clientGangKick,CLIENT)
              F(TON_fnc_clientGangLeader,CLIENT)
              F(TON_fnc_clientGangLeft,CLIENT)
              F(TON_fnc_clientGetKey,CLIENT)
              F(TON_fnc_clientMessage,CLIENT)
              F(TON_fnc_player_query,CLIENT)
      
              /* Server only functions */
              F(BIS_fnc_execVM,SERVER)
              F(DB_fnc_insertRequest,SERVER)
              F(DB_fnc_queryRequest,SERVER)
              F(DB_fnc_updatePartial,SERVER)
              F(DB_fnc_updateRequest,SERVER)
              F(life_fnc_jailSys,SERVER)
              F(life_fnc_wantedAdd,SERVER)
              F(life_fnc_wantedBounty,SERVER)
              F(life_fnc_wantedCrimes,SERVER)
              F(life_fnc_wantedFetch,SERVER)
              F(life_fnc_wantedProfUpdate,SERVER)
              F(life_fnc_wantedRemove,SERVER)
              F(SPY_fnc_cookieJar,SERVER)
              F(SPY_fnc_observe,SERVER)
              F(TON_fnc_addContainer,SERVER)
              F(TON_fnc_addHouse,SERVER)
              F(TON_fnc_chopShopSell,SERVER)
              F(TON_fnc_cleanupRequest,SERVER)
              F(TON_fnc_deleteDBContainer,SERVER)
              F(TON_fnc_getID,SERVER)
              F(TON_fnc_getVehicles,SERVER)
              F(TON_fnc_insertGang,SERVER)
              F(TON_fnc_keyManagement,SERVER)
              F(TON_fnc_manageSC,SERVER)
              F(TON_fnc_pickupAction,SERVER)
              F(TON_fnc_removeGang,SERVER)
              F(TON_fnc_sellHouse,SERVER)
              F(TON_fnc_sellHouseContainer,SERVER)
              F(TON_fnc_setObjVar,SERVER)
              F(TON_fnc_spawnVehicle,SERVER)
              F(TON_fnc_spikeStrip,SERVER)
              F(TON_fnc_updateGang,SERVER)
              F(TON_fnc_updateHouseContainers,SERVER)
              F(TON_fnc_updateHouseTrunk,SERVER)
              F(TON_fnc_vehicleCreate,SERVER)
              F(TON_fnc_vehicleDelete,SERVER)
              F(TON_fnc_vehicleStore,SERVER)
              F(TON_fnc_vehicleUpdate,SERVER)
              F(TON_fnc_handleBlastingCharge,SERVER)
              F(TON_fnc_houseGarage,SERVER)
              //ASN Vehicle plate number system
              F(asn_fnc_markinsert_serv,SERVER)
              F(asn_fnc_markupdate_serv,SERVER)
              F(asn_fnc_markplatereq_serv,SERVER)
      
      
              /* HeadlessClient only functions */
              F(HC_fnc_addContainer,HC)
              F(HC_fnc_addHouse,HC)
              F(HC_fnc_chopShopSell,HC)
              F(HC_fnc_deleteDBContainer,HC)
              F(HC_fnc_getVehicles,HC)
              F(HC_fnc_houseGarage,HC)
              F(HC_fnc_insertGang,HC)
              F(HC_fnc_insertRequest,HC)
              F(HC_fnc_insertVehicle,HC)
              F(HC_fnc_jailSys,HC)
              F(HC_fnc_keyManagement,HC)
              F(HC_fnc_queryRequest,HC)
              F(HC_fnc_removeGang,HC)
              F(HC_fnc_sellHouse,HC)
              F(HC_fnc_sellHouseContainer,HC)
              F(HC_fnc_spawnVehicle,HC)
              F(HC_fnc_spikeStrip,HC)
              F(HC_fnc_updateGang,HC)
              F(HC_fnc_updateHouseContainers,HC)
              F(HC_fnc_updateHouseTrunk,HC)
              F(HC_fnc_updatePartial,HC)
              F(HC_fnc_updateRequest,HC)
              F(HC_fnc_vehicleCreate,HC)
              F(HC_fnc_vehicleDelete,HC)
              F(HC_fnc_vehicleStore,HC)
              F(HC_fnc_vehicleUpdate,HC)
              F(HC_fnc_wantedAdd,HC)
              F(HC_fnc_wantedBounty,HC)
              F(HC_fnc_wantedCrimes,HC)
              F(HC_fnc_wantedFetch,HC)
              F(HC_fnc_wantedProfUpdate,HC)
              F(HC_fnc_wantedRemove,HC)
      
              /* Functions for everyone */
              F(BIS_fnc_effectKilledAirDestruction,ANYONE)
              F(BIS_fnc_effectKilledSecondaries,ANYONE)
              F(life_fnc_animSync,ANYONE)
              F(life_fnc_broadcast,ANYONE)
              F(life_fnc_colorVehicle,ANYONE)
              F(life_fnc_corpse,ANYONE)
              F(life_fnc_demoChargeTimer,ANYONE)
              F(life_fnc_flashbang,ANYONE)
              F(life_fnc_jumpFnc,ANYONE)
              F(life_fnc_lockVehicle,ANYONE)
              F(life_fnc_pulloutVeh,ANYONE)
              F(life_fnc_say3D,ANYONE)
              F(life_fnc_setFuel,ANYONE)
              F(life_fnc_simDisable,ANYONE)
              F(SPY_fnc_notifyAdmins,ANYONE)
              F(life_fnc_broadcastDyn,ANYONE)
              F(life_fnc_acceptSellRequest,CLIENT)
              F(life_fnc_doneObjectSell,CLIENT)
              F(life_fnc_sellobject_keys,CLIENT)
              F(ton_fnc_aapps_changeObjectOwner,SERVER)
      
              class life_fnc_SpielerBekanntHandle {
                      allowedTargets = 0;
                  };
                  class life_fnc_ENS_Hint {
                      allowedTargets = 1;
                  };
                  class life_fnc_PersoZeigenAnfordern {
                      allowedTargets = 1;
                  };
                  class DB_fnc_PersoAbfrage {
                      allowedTargets = 2;
                  };
                  class DB_fnc_PersoUpdate {
                      allowedTargets = 2;
                  };
                  class DB_fnc_PersoLoeschen {
                      allowedTargets = 2;
                  };
                  class DB_fnc_PersoNeu {
                      allowedTargets = 2;
                  };
                  class life_fnc_PersoAbfrageRueckgabe {
                      allowedTargets = 1;
                  };
                  class life_fnc_persozeigen {
                      allowedTargets = 1;
                  };
              };
      
              // Tresor
              F(DB_fnc_getTresor,SERVER)
              F(DB_fnc_changeTresor,SERVER)
              F(DB_fnc_upgradeTresor,SERVER)
          };
      
          class Commands {
              mode = 1;
              jip = 0;
      
              class systemChat {
                  allowedTargets = 1;
              };
      
              F(addHandgunItem,ANYONE)
              F(addMagazine,ANYONE)
              F(addPrimaryWeaponItem,ANYONE)
              F(addWeapon,ANYONE)
              F(setFuel,ANYONE)
          };
          
      
      };
      Alles anzeigen
    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • ExEKiller001
      • 6. Juli 2018 um 13:24

      Kann mir bitte jemand sagen wie ich das CfgRemoteExec.hpp richtig einstellen kann habe, da leider keine plan würde mich über eine Antwort freuen

      Code
      #define F(NAME,TARGET) class NAME { \
          allowedTargets = TARGET; \
      };
      
      #define ANYONE 0
      #define CLIENT 1
      #define SERVER 2
      #define HC HC_Life
      
      class CfgRemoteExec {
          class Functions {
              mode = 1;
              jip = 1;
              #include "maverick\maverick_remoteExec_master.cpp"
              #include "The-Programmer\theprogrammer_remoteExec_master.cpp"
              /* Client only functions */
              F(life_fnc_AAN,CLIENT)
              F(life_fnc_addVehicle2Chain,CLIENT)
              F(life_fnc_adminID,CLIENT)
              F(life_fnc_adminInfo,CLIENT)
              F(life_fnc_bountyReceive,CLIENT)
              F(life_fnc_copLights,CLIENT)
              F(life_fnc_copSearch,CLIENT)
              F(life_fnc_copSiren,CLIENT)
              F(life_fnc_freezePlayer,CLIENT)
              F(life_fnc_gangCreated,CLIENT)
              F(life_fnc_gangDisbanded,CLIENT)
              F(life_fnc_gangInvite,CLIENT)
              F(life_fnc_garageRefund,CLIENT)
              F(life_fnc_giveDiff,CLIENT)
              F(life_fnc_hideObj,CLIENT)
              F(life_fnc_impoundMenu,CLIENT)
              F(life_fnc_jail,CLIENT)
              F(life_fnc_jailMe,CLIENT)
              F(life_fnc_knockedOut,CLIENT)
              F(life_fnc_licenseCheck,CLIENT)
              F(life_fnc_licensesRead,CLIENT)
              F(life_fnc_lightHouse,CLIENT)
              F(life_fnc_mediclights,CLIENT)
              F(life_fnc_medicRequest,CLIENT)
              F(life_fnc_medicSiren,CLIENT)
              F(life_fnc_moveIn,CLIENT)
              F(life_fnc_pickupItem,CLIENT)
              F(life_fnc_pickupMoney,CLIENT)
              F(life_fnc_receiveItem,CLIENT)
              F(life_fnc_receiveMoney,CLIENT)
              F(life_fnc_removeLicenses,CLIENT)
              F(life_fnc_restrain,CLIENT)
              F(life_fnc_revived,CLIENT)
              F(life_fnc_robPerson,CLIENT)
              F(life_fnc_robReceive,CLIENT)
              F(life_fnc_searchClient,CLIENT)
              F(life_fnc_seizeClient,CLIENT)
              F(life_fnc_soundDevice,CLIENT)
              F(life_fnc_spikeStripEffect,CLIENT)
              F(life_fnc_tazeSound,CLIENT)
              F(life_fnc_ticketPaid,CLIENT)
              F(life_fnc_ticketPrompt,CLIENT)
              F(life_fnc_vehicleAnimate,CLIENT)
              F(life_fnc_wantedList,CLIENT)
              F(life_fnc_wireTransfer,CLIENT)
              F(SOCK_fnc_dataQuery,CLIENT)
              F(SOCK_fnc_insertPlayerInfo,CLIENT)
              F(SOCK_fnc_requestReceived,CLIENT)
              F(SOCK_fnc_updateRequest,CLIENT)
              F(TON_fnc_clientGangKick,CLIENT)
              F(TON_fnc_clientGangLeader,CLIENT)
              F(TON_fnc_clientGangLeft,CLIENT)
              F(TON_fnc_clientGetKey,CLIENT)
              F(TON_fnc_clientMessage,CLIENT)
              F(TON_fnc_player_query,CLIENT)
      
              /* Server only functions */
              F(BIS_fnc_execVM,SERVER)
              F(DB_fnc_insertRequest,SERVER)
              F(DB_fnc_queryRequest,SERVER)
              F(DB_fnc_updatePartial,SERVER)
              F(DB_fnc_updateRequest,SERVER)
              F(life_fnc_jailSys,SERVER)
              F(life_fnc_wantedAdd,SERVER)
              F(life_fnc_wantedBounty,SERVER)
              F(life_fnc_wantedCrimes,SERVER)
              F(life_fnc_wantedFetch,SERVER)
              F(life_fnc_wantedProfUpdate,SERVER)
              F(life_fnc_wantedRemove,SERVER)
              F(SPY_fnc_cookieJar,SERVER)
              F(SPY_fnc_observe,SERVER)
              F(TON_fnc_addContainer,SERVER)
              F(TON_fnc_addHouse,SERVER)
              F(TON_fnc_chopShopSell,SERVER)
              F(TON_fnc_cleanupRequest,SERVER)
              F(TON_fnc_deleteDBContainer,SERVER)
              F(TON_fnc_getID,SERVER)
              F(TON_fnc_getVehicles,SERVER)
              F(TON_fnc_insertGang,SERVER)
              F(TON_fnc_keyManagement,SERVER)
              F(TON_fnc_manageSC,SERVER)
              F(TON_fnc_pickupAction,SERVER)
              F(TON_fnc_removeGang,SERVER)
              F(TON_fnc_sellHouse,SERVER)
              F(TON_fnc_sellHouseContainer,SERVER)
              F(TON_fnc_setObjVar,SERVER)
              F(TON_fnc_spawnVehicle,SERVER)
              F(TON_fnc_spikeStrip,SERVER)
              F(TON_fnc_updateGang,SERVER)
              F(TON_fnc_updateHouseContainers,SERVER)
              F(TON_fnc_updateHouseTrunk,SERVER)
              F(TON_fnc_vehicleCreate,SERVER)
              F(TON_fnc_vehicleDelete,SERVER)
              F(TON_fnc_vehicleStore,SERVER)
              F(TON_fnc_vehicleUpdate,SERVER)
              F(TON_fnc_handleBlastingCharge,SERVER)
              F(TON_fnc_houseGarage,SERVER)
              //ASN Vehicle plate number system
              F(asn_fnc_markinsert_serv,SERVER)
              F(asn_fnc_markupdate_serv,SERVER)
              F(asn_fnc_markplatereq_serv,SERVER)
      
      
              /* HeadlessClient only functions */
              F(HC_fnc_addContainer,HC)
              F(HC_fnc_addHouse,HC)
              F(HC_fnc_chopShopSell,HC)
              F(HC_fnc_deleteDBContainer,HC)
              F(HC_fnc_getVehicles,HC)
              F(HC_fnc_houseGarage,HC)
              F(HC_fnc_insertGang,HC)
              F(HC_fnc_insertRequest,HC)
              F(HC_fnc_insertVehicle,HC)
              F(HC_fnc_jailSys,HC)
              F(HC_fnc_keyManagement,HC)
              F(HC_fnc_queryRequest,HC)
              F(HC_fnc_removeGang,HC)
              F(HC_fnc_sellHouse,HC)
              F(HC_fnc_sellHouseContainer,HC)
              F(HC_fnc_spawnVehicle,HC)
              F(HC_fnc_spikeStrip,HC)
              F(HC_fnc_updateGang,HC)
              F(HC_fnc_updateHouseContainers,HC)
              F(HC_fnc_updateHouseTrunk,HC)
              F(HC_fnc_updatePartial,HC)
              F(HC_fnc_updateRequest,HC)
              F(HC_fnc_vehicleCreate,HC)
              F(HC_fnc_vehicleDelete,HC)
              F(HC_fnc_vehicleStore,HC)
              F(HC_fnc_vehicleUpdate,HC)
              F(HC_fnc_wantedAdd,HC)
              F(HC_fnc_wantedBounty,HC)
              F(HC_fnc_wantedCrimes,HC)
              F(HC_fnc_wantedFetch,HC)
              F(HC_fnc_wantedProfUpdate,HC)
              F(HC_fnc_wantedRemove,HC)
      
              /* Functions for everyone */
              F(BIS_fnc_effectKilledAirDestruction,ANYONE)
              F(BIS_fnc_effectKilledSecondaries,ANYONE)
              F(life_fnc_animSync,ANYONE)
              F(life_fnc_broadcast,ANYONE)
              F(life_fnc_colorVehicle,ANYONE)
              F(life_fnc_corpse,ANYONE)
              F(life_fnc_demoChargeTimer,ANYONE)
              F(life_fnc_flashbang,ANYONE)
              F(life_fnc_jumpFnc,ANYONE)
              F(life_fnc_lockVehicle,ANYONE)
              F(life_fnc_pulloutVeh,ANYONE)
              F(life_fnc_say3D,ANYONE)
              F(life_fnc_setFuel,ANYONE)
              F(life_fnc_simDisable,ANYONE)
              F(SPY_fnc_notifyAdmins,ANYONE)
              F(life_fnc_broadcastDyn,ANYONE)
              F(life_fnc_acceptSellRequest,CLIENT)
              F(life_fnc_doneObjectSell,CLIENT)
              F(life_fnc_sellobject_keys,CLIENT)
              F(ton_fnc_aapps_changeObjectOwner,SERVER)
      
              // Tresor
              F(DB_fnc_getTresor,SERVER)
              F(DB_fnc_changeTresor,SERVER)
              F(DB_fnc_upgradeTresor,SERVER)
          };
      
          class Commands {
              mode = 1;
              jip = 0;
      
              F(addHandgunItem,ANYONE)
              F(addMagazine,ANYONE)
              F(addPrimaryWeaponItem,ANYONE)
              F(addWeapon,ANYONE)
              F(setFuel,ANYONE)
          };
          class systemChat {
              allowedTargets = 1;
          };
      
          class life_fnc_SpielerBekanntHandle {
                  allowedTargets = 0;
              };
              class life_fnc_ENS_Hint {
                  allowedTargets = 1;
              };
              class life_fnc_PersoZeigenAnfordern {
                  allowedTargets = 1;
              };
              class DB_fnc_PersoAbfrage {
                  allowedTargets = 2;
              };
              class DB_fnc_PersoUpdate {
                  allowedTargets = 2;
              };
              class DB_fnc_PersoLoeschen {
                  allowedTargets = 2;
              };
              class DB_fnc_PersoNeu {
                  allowedTargets = 2;
              };
              class life_fnc_PersoAbfrageRueckgabe {
                  allowedTargets = 1;
              };
              class life_fnc_persozeigen {
                  allowedTargets = 1;
              };
          };
      
      };
      Alles anzeigen
    • Shinji Sperrzonen Script

      • ExEKiller001
      • 2. Juli 2018 um 17:23

      Hi Julian die Versionen habe ich 2017 gekauft privat von ihm 2 Scripts leider gab es keine Installation dabei damals hätte er es installiert würde es eine Gebühr geben so wollte ich es alleine machen das Skript habe ich jetzt installiert und es funktioniert probiere gerade das Schlitzfach System einzubauen aber da gibt es auch keine Installation dabei

    • Shinji Sperrzonen Script

      • ExEKiller001
      • 29. Juni 2018 um 19:51

      Hallo an alle ich wollte mal fragen, ob jemand das Script von shinji sperrzonen script hat

      ich habe das Script eingebaut mithilfe von shoXy das Script kann man aufrufen aber leider kommt da kein Text was kommen sollte und die Marker werde nicht aufgelistet

      hoffe mir kann jemand helfen

      Server fehler gibt es nicht aber auch die RTP ist im anhang

      ich rufe das script so auf


      Code
      class ButtonSyncData: Life_RscButtonMenu {
                  idc = -1;
                  //shortcuts[] = {0x00050000 + 2};
                  text = "Sperrzonen";
                  onButtonClick = "[] call life_fnc_openArea";
                  x = 0.1;
                  y = 0.805;
                  w = (6.25 / 40);
                  h = (1 / 25);
              };

      Dateien

      arma3server_x64_2018-06-29_15-21-27.rpt 255,89 kB – 199 Downloads
    • Altis Life Modular Talent Tree

      • ExEKiller001
      • 29. Juni 2018 um 19:20

      Kann geschlossen werden Danke an shoXy für seine Hilfe

    • Watermarkt Script

      • ExEKiller001
      • 29. Juni 2018 um 19:16

      Hallo wollte mich auch mal melden und meinen posten vielleicht hilft er dir auch

      File: initPlayerLocal.sqf ganz unten einfügen

      Das logo und der Text befinden sich im linken unteren rand

      Code
      //----------------- create watermark
      ["<img size='2' shadow='2' color='#99ffffff' image=''DEIN PFAD ZUM BILD />",
      safeZoneX-0.45,safeZoneY+safeZoneH-0.15,18000,0,0,159483] spawn bis_fnc_dynamicText;
      ["<t size='0.8' shadow='2' color='#99ffffff' align='center' >DEIN TEXT</t>",
      safeZoneX-0.31,safeZoneY+safeZoneH-0.06,18000,0,0,159484] spawn bis_fnc_dynamicText;
    • Altis Life Modular Talent Tree

      • ExEKiller001
      • 29. Juni 2018 um 14:25

      Für einen Neuling ist es schwer wenn man nie mit SQF sich auseinandergesetzt hat ich habe auch mit der kompletten Installation momentan meine Probleme ich habe nicht einmal angefangen das ist ja das Problem da ich das TuT nicht richtig verstehe

    • Altis Life Modular Talent Tree

      • ExEKiller001
      • 29. Juni 2018 um 14:14

      Hallo liebe NN Gemeinde

      ich habe mir das Modular Talent Tree Framework von Maverick gekauft leider habe ich meine probleme momentan, das zu installieren meine version ist 5.0

      habe auch den support da angeschriben leider dauert das galube ich lenger als geplant auch in den discord meldet sich keine von dern supports auf meine anfrage da wolte ich mich hier melden ob es jemanden gibt, der mir helfen kann das sctipt zu installieren

      MFG

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