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    1. Nodezone.net Community
    2. Mitglieder
    3. Live-City

    Beiträge von Live-City

    • Altis 4.5 PBO Probleme

      • Live-City
      • 19. November 2016 um 17:19

      Filezilla?`? What do you mean
      Ja ich nutze filezilla

    • Altis 4.5 PBO Probleme

      • Live-City
      • 19. November 2016 um 14:24

      Hallo,
      Ich habe ein Problem
      Ich muss derzeit die PBO immer extraieren so das diese dann als Ordner angezeigt wird.
      Doch wie kann ich das Ändern denn immer das Packen & Hochladen dann Runterladen und wieder packen und Hochladen GEHT EINEM SO RICHTIG AUF DEN SA........
      Also ich bin für alles Richtig Dankbar

    • So hat es das noch nie gegeben..

      • Live-City
      • 18. November 2016 um 23:20

      Hallo ihr Lieben,

      Ich melde mich nun mit einem Anliegen.


      Vorhaben:

      Ich (Live-City Inhaber Hero) habe 100% in meiner Community, und möchte aber nun gerne 40% Anteile Verkaufen


      - Verkauf pro Person


      - Summe einer 10% Anteilnahme = 10,00€


      Grund für diese Option:

      Ich selber kann den Server so nicht mehr STammen da ich bei der Firma Weco Arbeite und Täglich von 6 uhr Morgens bis 16:45 Arbeiten bin. Sonst haben hier einige kein Silvester xD

      Nun möchte ich gerne die Anteilnahme haben um den Server dennoch zu Bezahlen


      Was erwartet die Person die 10% bekommt:


      - Mitsprache Recht

      - Eigenen Server

      - Eigene Funktionen

      - Eigene Spieler & Team

      - Du kannst dir alles aussuchen


      Wieso 4 x 10%

      Dies ergibt eine SUmme von 40€

      Es kann sein das wir dennoch 5 Personen brauchen die mit Anteilhaben möchten


      Somit habe ich in der Gesamten Summe noch 60% und Stehe dennoch über alle


      und kann die Nachentscheidung Treffen


      Mir würde es echt mega viel Bedeuten wenn meine Server nicht Offline gehen müssten!

      Doch leider Funktioniert hier einiges nicht mehr und die Kosten gehen weiter Mtl: 59€


      Überlegt euch das gerne und Schreibt es dann einfach hier drunter :(

    • [Tutorial] Neues Z Menü ( Telefon )

      • Live-City
      • 18. November 2016 um 18:19

      Und wie geht es nun?

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 18. November 2016 um 17:11

      Ich Liebe euch alle Samt :D

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 17. November 2016 um 19:33

      Ich habe es nun eingefügt!
      Doch es erscheint immer noch nix im Shopü immer noch die selbe kake
      Hier nochmals meine Clothings

      Code
      /*
      *    ARRAY FORMAT:
      *        0: STRING (Classname)
      *        1: STRING (Display Name, leave as "" for default)
      *        2: SCALAR (Price)
      *        4: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Poloshirt_stripped", "Poloshirt stripped", 125, { "", "", -1 } },
                  { "U_C_Poloshirt_redwhite", "Poloshirt Red/White", 150, { "", "", -1 } },
                  { "U_C_Poloshirt_salmon", "Poloshirt Salmon", 175, { "", "", -1 } },
                  { "U_C_Poloshirt_blue", "Poloshirt Blue", 250, { "", "", -1 } },
                  { "U_C_Poor_2", "Rag tagged clothes", 250, { "", "", -1 } },
                  { "U_C_Poloshirt_burgundy", "Poloshirt Burgundy", 275, { "", "", -1 } },
                  { "U_C_Poloshirt_tricolour", "Poloshirt Tricolor", 350, { "", "", -1 } },
                  { "U_IG_Guerilla2_2", "Green stripped shirt & Pants", 650, { "", "", -1 } },
                  { "U_IG_Guerilla3_1", "Brown Jacket & Pants", 735, { "", "", -1 } },
                  { "U_OrestesBody", "Surfing On Land", 1100, { "", "", -1 } },
                  { "U_IG_Guerilla2_3", "The Outback Rangler", 1200, { "", "", -1 } },
                  { "U_C_HunterBody_grn", "The Hunters Look", 1500, { "", "", -1 } },
                  { "U_C_WorkerCoveralls", "Mechanic Coveralls", 2500, { "", "", -1 } },
                  { "U_NikosAgedBody", "Casual Wears", 5000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "Camo Bandanna", 120, { "", "", -1 } },
                  { "H_Bandanna_surfer", "Surfer Bandanna", 130, { "", "", -1 } },
                  { "H_Bandanna_surfer", "", 135, { "", "", -1 } },
                  { "H_Bandanna_khk", "Khaki Bandanna", 145, { "", "", -1 } },
                  { "H_Cap_blu", "", 150, { "", "", -1 } },
                  { "H_Cap_grn", "", 150, { "", "", -1 } },
                  { "H_Cap_grn_BI", "", 150, { "", "", -1 } },
                  { "H_Cap_oli", "", 150, { "", "", -1 } },
                  { "H_Cap_red", "", 150, { "", "", -1 } },
                  { "H_Cap_tan", "", 150, { "", "", -1 } },
                  { "H_Bandanna_gry", "Grey Bandanna", 150, { "", "", -1 } },
                  { "H_Bandanna_sgg", "Sage Bandanna", 160, { "", "", -1 } },
                  { "H_Bandanna_cbr", "", 165, { "", "", -1 } },
                  { "H_StrawHat", "Straw Fedora", 225, { "", "", -1 } },
                  { "H_Hat_tan", "", 265, { "", "", -1 } },
                  { "H_Hat_brown", "", 276, { "", "", -1 } },
                  { "H_Hat_grey", "", 280, { "", "", -1 } },
                  { "H_BandMask_blk", "Hat & Bandanna", 300, { "", "", -1 } },
                  { "H_Hat_blue", "", 310, { "", "", -1 } },
                  { "H_Hat_checker", "", 340, { "", "", -1 } },
                  { "H_Booniehat_tan", "", 425, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 20, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Shades_Green", "", 20, { "", "", -1 } },
                  { "G_Shades_Red", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 25, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 25, { "", "", -1 } },
                  { "G_Sport_Greenblack", "", 25, { "", "", -1 } },
                  { "G_Sport_Red", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Squares", "", 50, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Combat", "", 125, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
              };
          };
      
      
      
      
          class cop {
              title = "STR_Shops_C_Police";
              license = "";
              side = "cop";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
                  { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
                  { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
                  { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      			//
      			{ "U_IG_Guerrilla_6_1", "SEK", 1250, { "life_coplevel", "SCALAR", 1 } },
      			{ "U_B_CombatUniform_mcam", "WALTER", 1250, { "life_coplevel", "SCALAR", 1 } }
      		};
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_police", "", 25, { "", "", -1 } },
                  { "H_Beret_blk_POLICE", "", 50, { "life_coplevel", "SCALAR", 2 } },
                  { "H_HelmetB_plain_mcamo", "", 75, { "life_coplevel", "SCALAR", 1 } },
                  { "H_MilCap_mcamo", "", 100, { "life_coplevel", "SCALAR", 2 } },
                  { "H_Booniehat_mcamo", "", 120, { "life_coplevel", "SCALAR", 1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Squares", "", 10, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 20, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
                  { "G_Shades_Black", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Combat", "", 55, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 800, { "", "", -1 } },
                  { "V_TacVest_blk_POLICE", "", 1000, { "life_coplevel", "SCALAR", 1 } },
                  { "V_PlateCarrier2_rgr", "", 1500, { "life_coplevel", "SCALAR", 2 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_cbr", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 700, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 800, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 2500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 3500, { "", "", -1 } }
              };
          };
      
      
      
      
          class dive {
              title = "STR_Shops_C_Diving";
              license = "dive";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_B_Wetsuit", "", 2000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Diving", "", 500, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_RebreatherB", "", 5000, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gun_clothing {
              title = "STR_Shops_C_Gun";
              license = "gun";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 4900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gang_clothing {
              title = "STR_Shops_C_Gang";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 1900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class med_clothing {
              title = "STR_MAR_EMS_Clothing_Shop";
              license = "";
              side = "med";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "EMS Uniform", 50, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_blu", "", 10, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Blue", "", 10, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_oli", "EMS Backpack", 3000, { "", "", -1 } }
              };
          };
      
      
      
      
          class reb {
              title = "STR_Shops_C_Rebel";
              license = "rebel";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_IG_Guerilla1_1", "", 5000, {"", "", -1} },
                  { "U_I_G_Story_Protagonist_F", "", 7500, { "", "", -1 } },
                  { "U_I_G_resistanceLeader_F", "", 11500, { "", "", -1 } },
                  { "U_IG_leader", "Guerilla Leader", 15340, { "", "", -1 } },
                  { "U_O_PilotCoveralls", "", 15610, { "", "", -1 } },
                  { "U_O_SpecopsUniform_ocamo", "", 17500, { "", "", -1 } },
                  { "U_O_GhillieSuit", "", 50000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "", 650, { "", "", -1 } },
                  { "H_ShemagOpen_khk", "", 800, { "", "", -1 } },
                  { "H_ShemagOpen_tan", "", 850, { "", "", -1 } },
                  { "H_Shemag_olive", "", 850, { "", "", -1 } },
                  { "H_MilCap_oucamo", "", 1200, { "", "", -1 } },
                  { "H_HelmetO_ocamo", "", 2500, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 20, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 25, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 25, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Squares", "", 50, { "", "", -1 } },
                  { "G_Combat", "", 125, { "", "", -1 } },
                  { "G_Balaclava_blk", "", 150, { "", "", -1 } },
                  { "G_Balaclava_combat", "", 150, { "", "", -1 } },
                  { "G_Balaclava_lowprofile", "", 150, { "", "", -1 } },
                  { "G_Balaclava_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_aviator", "", 150, { "", "", -1 } },
                  { "G_Bandanna_beast", "", 150, { "", "", -1 } },
                  { "G_Bandanna_blk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_khk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_shades", "", 150, { "", "", -1 } },
                  { "G_Bandanna_sport", "", 150, { "", "", -1 } },
                  { "G_Bandanna_tan", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_BandollierB_cbr", "", 4500, { "", "", -1 } },
                  { "V_HarnessO_brn", "", 7500, { "", "", -1 } },
                  { "V_TacVest_khk", "", 12500, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
              };
          };
      
      
      
      
          class kart {
              title = "STR_Shops_C_Kart";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Driver_1_black", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_blue", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_red", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_orange", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_green", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_white", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_yellow", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_2", "", 3500, { "", "", -1 } },
                  { "U_C_Driver_1", "", 3600, { "", "", -1 } },
                  { "U_C_Driver_3", "", 3700, { "", "", -1 } },
                  { "U_C_Driver_4", "", 3700, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_RacingHelmet_1_black_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_red_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_white_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_blue_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_yellow_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_green_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_2_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_3_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_4_F", "", 2500, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      };
      Alles anzeigen

      & hier die Playerskins:

      Code
      #include "..\..\script_macros.hpp"
      /*
       File: fn_playerSkins.sqf
       Author: Daniel Stuart
       Modified by: blackfisch
       Description:
       Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      	switch (playerSide) do {
      	case civilian: {
      		if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
      		if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Commoner1_1") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
      		};
      	};
       };
       case west: {
      		if (uniform player isEqualTo "U_Rangemaster") then {
      			_skinName = "polizei\cop_uniform.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			_skinName = "polizei\sek_einsatzleitung.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			_skinName = "polizei\pmeister.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      	};
      	case independent: {
      		if (uniform player isEqualTo "U_Rangemaster") then {
      			player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
      		};
      	};
      };
      Alles anzeigen

      & hier meine COnfig

      Code
      s
    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 17. November 2016 um 19:18

      ^Welchen Namen
      Random?

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 17. November 2016 um 19:00
      Code
      uniforms[] = {
      
      
      
      
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      
      
      
      
      { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
      
      
      
      
      { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
      
      
      
      
      { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
      
      
      
      
      { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      
      
      
      
      //
      
      
      
      
      { "U_IG_Guerrilla_6_1", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      
      
      
      
      { "U_B_CombatUniform_mcam", "", 1250, { "life_coplevel", "SCALAR", 1 } }
      
      
      
      
      };
      Alles anzeigen
    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 17. November 2016 um 18:55

      ^Ja aber wo muss ich es den suchen einfügen in die Clothers.hpp

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 17. November 2016 um 18:30

      Ich habe keine PDAA Dateien ich nutze nur jpg

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 17. November 2016 um 18:17

      Ich will doch nur das dort mehrere Skins wechselbar sind!
      Aber anscheind ist das zuviel Verlangt

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 16. November 2016 um 20:26

      @blackfisch
      Ich verwende das ja nicht mehr schau mal auf Seite 1 ganz unten habe ich nun das Aktuellste erneut gepostet so wie es derzeit bei mir ist

      Jetzt muss ich aber echt Off :)

      Gute Nacht ihr Lieben
      & @Kuchenplatte sry war übertrieben von mir :(

      @blackfisch Bin Morgen von 06:00 Morgens - Nachmittags 17:30 Arbeiten können wir das dann zusammen über Teamviewer machen?

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 16. November 2016 um 20:19

      Config_Clothing.hpp

      Code
      /*
      *    ARRAY FORMAT:
      *        0: STRING (Classname)
      *        1: STRING (Display Name, leave as "" for default)
      *        2: SCALAR (Price)
      *        4: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Poloshirt_stripped", "Poloshirt stripped", 125, { "", "", -1 } },
                  { "U_C_Poloshirt_redwhite", "Poloshirt Red/White", 150, { "", "", -1 } },
                  { "U_C_Poloshirt_salmon", "Poloshirt Salmon", 175, { "", "", -1 } },
                  { "U_C_Poloshirt_blue", "Poloshirt Blue", 250, { "", "", -1 } },
                  { "U_C_Poor_2", "Rag tagged clothes", 250, { "", "", -1 } },
                  { "U_C_Poloshirt_burgundy", "Poloshirt Burgundy", 275, { "", "", -1 } },
                  { "U_C_Poloshirt_tricolour", "Poloshirt Tricolor", 350, { "", "", -1 } },
                  { "U_IG_Guerilla2_2", "Green stripped shirt & Pants", 650, { "", "", -1 } },
                  { "U_IG_Guerilla3_1", "Brown Jacket & Pants", 735, { "", "", -1 } },
                  { "U_OrestesBody", "Surfing On Land", 1100, { "", "", -1 } },
                  { "U_IG_Guerilla2_3", "The Outback Rangler", 1200, { "", "", -1 } },
                  { "U_C_HunterBody_grn", "The Hunters Look", 1500, { "", "", -1 } },
                  { "U_C_WorkerCoveralls", "Mechanic Coveralls", 2500, { "", "", -1 } },
                  { "U_NikosAgedBody", "Casual Wears", 5000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "Camo Bandanna", 120, { "", "", -1 } },
                  { "H_Bandanna_surfer", "Surfer Bandanna", 130, { "", "", -1 } },
                  { "H_Bandanna_surfer", "", 135, { "", "", -1 } },
                  { "H_Bandanna_khk", "Khaki Bandanna", 145, { "", "", -1 } },
                  { "H_Cap_blu", "", 150, { "", "", -1 } },
                  { "H_Cap_grn", "", 150, { "", "", -1 } },
                  { "H_Cap_grn_BI", "", 150, { "", "", -1 } },
                  { "H_Cap_oli", "", 150, { "", "", -1 } },
                  { "H_Cap_red", "", 150, { "", "", -1 } },
                  { "H_Cap_tan", "", 150, { "", "", -1 } },
                  { "H_Bandanna_gry", "Grey Bandanna", 150, { "", "", -1 } },
                  { "H_Bandanna_sgg", "Sage Bandanna", 160, { "", "", -1 } },
                  { "H_Bandanna_cbr", "", 165, { "", "", -1 } },
                  { "H_StrawHat", "Straw Fedora", 225, { "", "", -1 } },
                  { "H_Hat_tan", "", 265, { "", "", -1 } },
                  { "H_Hat_brown", "", 276, { "", "", -1 } },
                  { "H_Hat_grey", "", 280, { "", "", -1 } },
                  { "H_BandMask_blk", "Hat & Bandanna", 300, { "", "", -1 } },
                  { "H_Hat_blue", "", 310, { "", "", -1 } },
                  { "H_Hat_checker", "", 340, { "", "", -1 } },
                  { "H_Booniehat_tan", "", 425, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 20, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Shades_Green", "", 20, { "", "", -1 } },
                  { "G_Shades_Red", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 25, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 25, { "", "", -1 } },
                  { "G_Sport_Greenblack", "", 25, { "", "", -1 } },
                  { "G_Sport_Red", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Squares", "", 50, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Combat", "", 125, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
              };
          };
      
      
      
      
          class cop {
              title = "STR_Shops_C_Police";
              license = "";
              side = "cop";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
                  { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
                  { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
                  { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      			//
      			{ "U_IG_Guerrilla_6_1", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      			{ "U_B_CombatUniform_mcam", "", 1250, { "life_coplevel", "SCALAR", 1 } }
      		};
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_police", "", 25, { "", "", -1 } },
                  { "H_Beret_blk_POLICE", "", 50, { "life_coplevel", "SCALAR", 2 } },
                  { "H_HelmetB_plain_mcamo", "", 75, { "life_coplevel", "SCALAR", 1 } },
                  { "H_MilCap_mcamo", "", 100, { "life_coplevel", "SCALAR", 2 } },
                  { "H_Booniehat_mcamo", "", 120, { "life_coplevel", "SCALAR", 1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Squares", "", 10, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 20, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
                  { "G_Shades_Black", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Combat", "", 55, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 800, { "", "", -1 } },
                  { "V_TacVest_blk_POLICE", "", 1000, { "life_coplevel", "SCALAR", 1 } },
                  { "V_PlateCarrier2_rgr", "", 1500, { "life_coplevel", "SCALAR", 2 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_cbr", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 700, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 800, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 2500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 3500, { "", "", -1 } }
              };
          };
      
      
      
      
          class dive {
              title = "STR_Shops_C_Diving";
              license = "dive";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_B_Wetsuit", "", 2000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Diving", "", 500, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_RebreatherB", "", 5000, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gun_clothing {
              title = "STR_Shops_C_Gun";
              license = "gun";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 4900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gang_clothing {
              title = "STR_Shops_C_Gang";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 1900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class med_clothing {
              title = "STR_MAR_EMS_Clothing_Shop";
              license = "";
              side = "med";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "EMS Uniform", 50, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_blu", "", 10, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Blue", "", 10, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_oli", "EMS Backpack", 3000, { "", "", -1 } }
              };
          };
      
      
      
      
          class reb {
              title = "STR_Shops_C_Rebel";
              license = "rebel";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_IG_Guerilla1_1", "", 5000, {"", "", -1} },
                  { "U_I_G_Story_Protagonist_F", "", 7500, { "", "", -1 } },
                  { "U_I_G_resistanceLeader_F", "", 11500, { "", "", -1 } },
                  { "U_IG_leader", "Guerilla Leader", 15340, { "", "", -1 } },
                  { "U_O_PilotCoveralls", "", 15610, { "", "", -1 } },
                  { "U_O_SpecopsUniform_ocamo", "", 17500, { "", "", -1 } },
                  { "U_O_GhillieSuit", "", 50000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "", 650, { "", "", -1 } },
                  { "H_ShemagOpen_khk", "", 800, { "", "", -1 } },
                  { "H_ShemagOpen_tan", "", 850, { "", "", -1 } },
                  { "H_Shemag_olive", "", 850, { "", "", -1 } },
                  { "H_MilCap_oucamo", "", 1200, { "", "", -1 } },
                  { "H_HelmetO_ocamo", "", 2500, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 20, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 25, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 25, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Squares", "", 50, { "", "", -1 } },
                  { "G_Combat", "", 125, { "", "", -1 } },
                  { "G_Balaclava_blk", "", 150, { "", "", -1 } },
                  { "G_Balaclava_combat", "", 150, { "", "", -1 } },
                  { "G_Balaclava_lowprofile", "", 150, { "", "", -1 } },
                  { "G_Balaclava_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_aviator", "", 150, { "", "", -1 } },
                  { "G_Bandanna_beast", "", 150, { "", "", -1 } },
                  { "G_Bandanna_blk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_khk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_shades", "", 150, { "", "", -1 } },
                  { "G_Bandanna_sport", "", 150, { "", "", -1 } },
                  { "G_Bandanna_tan", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_BandollierB_cbr", "", 4500, { "", "", -1 } },
                  { "V_HarnessO_brn", "", 7500, { "", "", -1 } },
                  { "V_TacVest_khk", "", 12500, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
              };
          };
      
      
      
      
          class kart {
              title = "STR_Shops_C_Kart";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Driver_1_black", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_blue", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_red", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_orange", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_green", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_white", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_yellow", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_2", "", 3500, { "", "", -1 } },
                  { "U_C_Driver_1", "", 3600, { "", "", -1 } },
                  { "U_C_Driver_3", "", 3700, { "", "", -1 } },
                  { "U_C_Driver_4", "", 3700, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_RacingHelmet_1_black_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_red_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_white_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_blue_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_yellow_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_green_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_2_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_3_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_4_F", "", 2500, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      };
      Alles anzeigen
      C
      fn_init.cop
      
      
      
      
      #include "..\script_macros.hpp"
      /*
          File: fn_initCop.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Cop Initialization file.
      */
      private "_end";
      player addRating 9999999;
      waitUntil {!(isNull (findDisplay 46))};
      _end = false;
      
      
      
      
      if (life_blacklisted) exitWith {
          ["Blacklisted",false,true] call BIS_fnc_endMission;
          sleep 30;
      };
      
      
      
      
      if (!(str(player) in ["cop_1","cop_2","cop_3","cop_4"])) then {
          if ((FETCH_CONST(life_coplevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then {
              ["NotWhitelisted",false,true] call BIS_fnc_endMission;
              sleep 35;
          };
      };
      
      
      
      
      
      
      
      player setVariable ["rank",(FETCH_CONST(life_coplevel)),true];
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
      
      
      
      
      [player, uniform player] call life_fnc_equipGear;
      Alles anzeigen
      C
      fn_playerskins.sqf
      
      
      
      
      #include "..\..\script_macros.hpp"
      /*
       File: fn_playerSkins.sqf
       Author: Daniel Stuart
       Modified by: blackfisch
       Description:
       Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      	switch (playerSide) do {
      	case civilian: {
      		if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
      		if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Commoner1_1") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
      		};
      	};
       };
       case west: {
      		if (uniform player isEqualTo "U_Rangemaster") then {
      			_skinName = "polizei\cop_uniform.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			_skinName = "polizei\sek_einsatzleitung.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			_skinName = "polizei\pmeister.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      	};
      	case independent: {
      		if (uniform player isEqualTo "U_Rangemaster") then {
      			player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
      		};
      	};
      };
      Alles anzeigen

      Schlusstext:

      So,
      Ich muss leider Offline da ich Morgen Früh um 6 wieder Arbeiten gehe
      http://weco.de/
      Dies ist meine Arbeitsstelle :)

      @blackfisch
      Kann ich Public Cop rein um den Skin zu sehen?
      Oder muss ich Whitelisted sein?!

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 16. November 2016 um 20:17

      hadasch1:

      Code
      uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
                  { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
                  { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
                  { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      			//
      			{ "U_IG_Guerrilla_6_1", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      			{ "U_B_CombatUniform_mcam", "", 1250, { "life_coplevel", "SCALAR", 1 } }

      @Kuchenplatte
      Berhalte deine meinung für dich oder sende sie mir an [email protected]

      blackfisch:
      Fehlerhaft habe dein Script schon Verstanden jedoch war dies nachdem ich das Eingeführt hatte immer noch so!

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 16. November 2016 um 19:59

      @blackfisch
      Mag sein, du hast aber falsch gemacht


      Ich will es da drinnen haben wie SEK usw.
      Und derzeit geht da nix ausser der Normale Polizei Skin
      Also wie mache ich das

      Die Lösung für mein Problem Liegt bei 50€ PSC oder Direkt Überweisung!!!
      Ich habe ein Versprechen gegeben und muss es halten
      Die Lösung Gewinnt die Summe

      Bilder

      • 4ff8a4e3fcd7b73326b938208a8ab049.jpg
        • 426,31 kB
        • 1.902 × 780
        • 206
    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 16. November 2016 um 19:11

      @blackfisch, @Rom, @hadasch1

      Hat hier irgendeiner eine AHNUNG?`!

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 16. November 2016 um 17:53

      Nein habe ich ned
      Siehe oben habe es ja bereits so editiert @hadasch1

    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 16. November 2016 um 17:50

      Fakt ist aber,
      Ich möchte gerne die Models ändern
      Im Polizei Skin Shop gibt es Cop Uniform und ich möchte aber das dort auch SEK Uniform usw zusehen ist

      Scriptcode:

      Code
      player isEqualTo "U_Rangemaster") then {
                  _skinName = "textures\cop_uniform.jpg";
                  if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
                      if (FETCH_CONST(life_coplevel) >= 1) then {
                          _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
                      };
      				if (FETCH_CONST(life_coplevel) >= 1) then {
                          _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
                      };
                  };
                  player setObjectTextureGlobal [0, _skinName];
              };
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  _skinName = "textures\sek_einsatzleitung.jpg";
                  if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
                      if (FETCH_CONST(life_coplevel) >= 1) then {
                          _skinName = ["textures\sek_einsatzleitung_",(FETCH_CONST(life_coplevel)),".jpg"] 
      				};
                  };
                  player setObjectTextureGlobal [0, _skinName];
              };
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  _skinName = "textures\pmeister.jpg";
                  if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
                      if (FETCH_CONST(life_coplevel) >= 1) then {
                          _skinName = ["textures\pmeiser_",(FETCH_CONST(life_coplevel)),".jpg"] 
      				};
                  };
                  player setObjectTextureGlobal [0, _skinName];
              };
          };
      Alles anzeigen
    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 16. November 2016 um 17:49
      Code
      19:44:00 Loading movesType CfgMovesFishes_F
      19:44:00 MovesType CfgMovesFishes_F load time 94 ms
      19:44:18 Ref to nonnetwork object 728c8100# 1781135: usertexture10m.p3d
      19:44:18 Error in expression <alTo "U_B_CombatUniform_mcam" && ((call life_seklevel) ==1)) then {
      player setOb>
      19:44:18   Error position: <life_seklevel) ==1)) then {
      player setOb>
      19:44:18   Error Nicht definierte Variable in Ausdruck: life_seklevel
      19:44:18 File mpmissions\__CUR_MP.Altis\core\functions\fn_playerSkins.sqf, line 43
      19:44:29 Ref to nonnetwork object 72819d00# 1781173: usertexture10m.p3d
      19:44:29 Error in expression <alTo "U_B_CombatUniform_mcam" && ((call life_seklevel) ==1)) then {
      player setOb>
      19:44:29   Error position: <life_seklevel) ==1)) then {
      player setOb>
      19:44:29   Error Nicht definierte Variable in Ausdruck: life_seklevel
      19:44:29 File mpmissions\__CUR_MP.Altis\core\functions\fn_playerSkins.sqf, line 43
      19:44:51 WARNING: Function 'name' - B Alpha 1-1:1 REMOTE (cop_5) has empty name
      Alles anzeigen
    • Altis Life 4.5 Skins Einfügen Schlägt fehl

      • Live-City
      • 16. November 2016 um 17:43

      Nein ich habe keine Errors

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