Achso wenn ihr was ausblenden wollt solltet ihr Euch mal die Optionen im Eden Editor anschauen.
Beiträge von moeck
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So dann fangen wir mal mit den 1. Fehlern an
, in den Configs ist was falsch
Code12:35:19 File mpmissions\__cur_mp.Altis\config\Config_Licenses.hpp, line 257: '/Licenses/military.displayName': Missing ';' at the end of line 12:35:19 File mpmissions\__cur_mp.Altis\config\Config_Vehicles.hpp, line 891: '/LifeCfgVehicles/I_Heli_Transport_02_F.vItemSpace': Missing ';' at the end of line
dann fehlen auch noch texturen
Code12:36:39 Warning Message: Picture textures\polizei.jpg not found 12:36:39 Warning Message: Picture textures\polizei.jpg not found 12:36:39 Warning Message: Picture textures\grenzubergang_schild.paa not found 12:36:39 Warning Message: Picture textures\grenzubergang_schild.paa not found 12:36:39 Warning Message: Picture textures\cop_uniform.jpg not found 12:36:39 Warning Message: Picture skins\human\cop\cop.paa not found 12:36:39 Warning Message: Picture skins\human\medic\medic.paa not found 12:36:39 Picture textures\polizei.jpg not found
Wichtig wären die beiden Sachen in der Config zu beheben und es fehlen noch die Clientlogs
zu finden unter %localappdata%\Arma 3\ dort dann bitte die neueste .rpt nehmen. Die Performance Warnungen kommen aber nicht vom Einschalten des Logs sondern sind immer da nur ohne Log siehst Du sie nicht
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Moin,
dann poste bitte mal die Logs. Also Client-, Server- und extDB3 Logs.
Gruß,
moeck
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nimm die aus dem Tut, sind übrigens auch die Standardwerte
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Peter Vogel welche Version von MySQL benutzt Du? Das Anlegen der Tabelle funktioniert erst mit MySQL 5.7
. Erst ab der Version werden mehrere Timestamps in einer Tabelle unterstützt.
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so und zum vergleich mal das selbe aus dem Tut
Code
Alles anzeigenclass itemList: life_RscListbox { idc = item_list; x = 0.544622 * safezoneW + safezoneX; y = 0.2984 * safezoneH + safezoneY; w = 0.148312 * safezoneW; h = 0.1732 * safezoneH; sizeEx = 0.040; }; class itemEdit: life_RscEdit { idc = item_edit; text = "1"; x = 0.544623 * safezoneW + safezoneX; y = 0.4776 * safezoneH + safezoneY; w = 0.148313 * safezoneW; h = 0.0248 * safezoneH; };
ich glaube da ist ein Unterschied zu sehen
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ähm, das müsste falsch sein
Code
Alles anzeigenclass itemList : life_RscListbox { idc = 5501; x = 0.544622 * safezoneW + safezoneX; y = 0.2984 * safezoneH + safezoneY; w = 0.148312 * safezoneW; h = 0.1732 * safezoneH; sizeex = 0.040; }; class itemEdit : life_RscEdit { idc = 5501; text = "1"; x = 0.544623 * safezoneW + safezoneX; y = 0.4776 * safezoneH + safezoneY; w = 0.148313 * safezoneW; h = 0.0248 * safezoneH; };
hier wird zweimal die selbe IDC verwendet. Das kann nicht gehen
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Junge du machst mich fertig
Was zum Geier hast Du eingebaut, damit das Clientlog dermaßen zugespammt wird
. Das was ich noch gefunden habe ist eine Warnung in den Playersettings
Code5:10:53 Warning: no type entry inside class playerSettings/controlsBackground/controls 5:10:53 String Schwarzmarkt not found
ich bin mir auch gerade nicht sicher ob das gesund ist
Code
Alles anzeigen5:44:05 WARNING: Function 'name' - civ_2 has no unit 5:44:05 - network id 2:3372 5:44:05 - person 5:44:05 - dead 5:44:05 WARNING: Function 'name' - civ_2 has no unit 5:44:05 - network id 2:3372 5:44:05 - person 5:44:05 - dead 5:44:05 WARNING: Function 'name' - civ_2 has no unit 5:44:05 - network id 2:3372 5:44:05 - person 5:44:05 - dead 5:44:05 WARNING: Function 'name' - civ_2 has no unit 5:44:05 - network id 2:3372 5:44:05 - person 5:44:05 - dead 5:44:05 WARNING: Function 'name' - civ_2 has no unit 5:44:05 - network id 2:3372 5:44:05 - person 5:44:05 - dead
also im ersten Schritt kümmere Dich bitte darum
Der Kram spammt das Log komplett voll
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Moin Falcoons,
sorry falls ich damit nerve aber schau Dir doch bitte nochmal das folgende an.
[Leitfaden] Wie frage Ich richtig um Hilfe?
Das hilft ungemein, wenn Du eine Frage hast. Dann müssen wir nämlich auch nicht immer direkt als erste Antwort nach den Logfiles fragen
Gruß,
moeck
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bei github. suche nach github und altis life bzw. tonic
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lade dir mal die orginal und schaue da mal rein
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bin heute nicht am rechner, daher wird das nix
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guck mal in der survival. da wird die größe bestimmt
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So dann hier mal der Kram, keine Ahnung ob es geht aber testen schadet nicht
C: fn_vInteractionMenu.sqf
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_vInteractionMenu.sqf Author: Bryan "Tonic" Boardwine Description: Replaces the mass add actions for various vehicle actions. */ #define Btn1 37450 #define Btn2 37451 #define Btn3 37452 #define Btn4 37453 #define Btn5 37454 #define Btn6 37455 #define Btn7 37456 #define Btn8 37458 #define Title 37401 private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"]; if (!dialog) then { createDialog "vInteraction_Menu"; }; disableSerialization; _curTarget = param [0,objNull,[objNull]]; if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false}; if (!_isVehicle) exitWith {closeDialog 0;}; _display = findDisplay 37400; _Btn1 = _display displayCtrl Btn1; _Btn2 = _display displayCtrl Btn2; _Btn3 = _display displayCtrl Btn3; _Btn4 = _display displayCtrl Btn4; _Btn5 = _display displayCtrl Btn5; _Btn6 = _display displayCtrl Btn6; _Btn7 = _display displayCtrl Btn7; _Btn8 = _display displayCtrl Btn8; life_vInact_curTarget = _curTarget; _id = getObjectDLC _curTarget; //Set Repair Action _Btn1 ctrlSetText localize "STR_vInAct_Repair"; _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;"; if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;}; if (playerSide isEqualTo west) then { _Btn2 ctrlSetText localize "STR_vInAct_Registration"; _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;"; _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;"; _Btn4 ctrlSetText localize "STR_vInAct_PullOut"; _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;"; if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;}; _Btn5 ctrlSetText localize "STR_vInAct_Impound"; _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;"; if (_curTarget isKindOf "Ship") then { _Btn6 ctrlSetText localize "STR_vInAct_PushBoat"; _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;"; if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; } else { if (!isNil "_id") then { if !(_id in getDLCs 1) then { _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle"; _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; }; } else { _Btn6 ctrlSetText localize "STR_vInAct_Unflip"; _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;}; }; }; _Btn7 ctrlSetText localize "STR_vInAct_GetInVehicleDriver"; _Btn7 buttonSetAction "player action [""getInDriver"", life_vInact_curTarget]; closeDialog 0;"; _Btn8 ctrlSetText localize "STR_vInAct_GetInVehiclePassanger"; _Btn8 buttonSetAction "player action [""getInCargo"", life_vInact_curTarget]; closeDialog 0;"; } else { if (_curTarget isKindOf "Ship") then { _Btn2 ctrlSetText localize "STR_vInAct_PushBoat"; _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;"; if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false}; } else { if (!isNil "_id") then { if !(_id in getDLCs 1) then { _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle"; _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false}; }; } else { _Btn2 ctrlSetText localize "STR_vInAct_Unflip"; _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;}; }; }; if (typeOf _curTarget == "O_Truck_03_device_F") then { _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine"; if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then { _Btn3 ctrlEnable false; } else { _Btn3 ctrlEnable true; }; } else { _Btn3 ctrlShow false; if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then { if (!isNil {_curTarget getVariable "fuelTankWork"}) then { _Btn3 ctrlSetText localize "STR_FuelTank_Stop"; _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;"; _Btn3 ctrlShow true; } else { if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then { _Btn3 ctrlSetText localize "STR_FuelTank_Supply"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply"; _Btn3 ctrlShow true; }else{ { if (player distance (getMarkerPos _x) < 20) exitWith { _Btn3 ctrlSetText localize "STR_FuelTank_Store"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore"; _Btn3 ctrlShow true; }; } forEach ["fuel_storage_1","fuel_storage_2"]; }; }; }; }; _Btn4 ctrlSetText localize "STR_vInAct_GetInVehicleDriver"; _Btn4 buttonSetAction "player action [""getInDriver"", life_vInact_curTarget]; closeDialog 0;"; _Btn5 ctrlSetText localize "STR_vInAct_GetInVehiclePassanger"; _Btn5 buttonSetAction "player action [""getInCargo"", life_vInact_curTarget]; closeDialog 0;"; if (locked(_curTarget) isEqualTo 0 ) then { _Btn4 ctrlEnable true; _Btn5 ctrlEnable true; } else { _Btn4 ctrlEnable false; _Btn5 ctrlEnable false; }; _Btn6 ctrlShow false; _Btn7 ctrlShow false; _Btn8 ctrlShow false; };
so und dann hier mal noch die Änderung im Dialog
Code: pInteraction.hpp
Alles anzeigen#define BGX 0.35 #define BGY 0.2 #define BGW 0.46 class pInteraction_Menu { idd = 37400; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = BGX; y = BGY; w = BGW; h = (1 / 25); }; class MainBackground: life_RscText { idc = -1; colorBackground[] = {0,0,0,0.7}; x = BGX; y = BGY + (11 / 250); w = BGW; h = 0.6 - (22 / 250) + 0.05; }; class Title: life_RscTitle { colorBackground[] = {0,0,0,0}; idc = 37401; text = "$STR_pInAct_Title"; x = BGX; y = BGY; w = BGW; h = (1 / 25); }; }; class controls { class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = BGX; y = 0.8 - (1 / 25) + 0.05; w = (6.25 / 40); h = (1 / 25); }; class ButtonOne: Life_RscButtonMenu { idc = 37450; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.07; w = 0.4; h = 0.038; }; class ButtonTwo: Life_RscButtonMenu { idc = 37451; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.12; w = 0.4; h = 0.038; }; class ButtonThree: Life_RscButtonMenu { idc = 37452; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.17; w = 0.4; h = 0.038; }; class ButtonFour: Life_RscButtonMenu { idc = 37453; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.22; w = 0.4; h = 0.038; }; class ButtonFive: Life_RscButtonMenu { idc = 37454; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.27; w = 0.4; h = 0.038; }; class ButtonSix: Life_RscButtonMenu { idc = 37455; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.32; w = 0.4; h = 0.038; }; class ButtonSeven: Life_RscButtonMenu { idc = 37456; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.37; w = 0.4; h = 0.038; }; class ButtonEight: Life_RscButtonMenu { idc = 37457; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.42; w = 0.4; h = 0.038; }; }; }; class vInteraction_Menu { idd = 37400; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = BGX; y = BGY; w = BGW; h = (1 / 25); }; class MainBackground: life_RscText { idc = -1; colorBackground[] = {0,0,0,0.7}; x = BGX; y = BGY + (11 / 250); w = BGW; h = 0.6 - (22 / 250); }; class Title: life_RscTitle { colorBackground[] = {0,0,0,0}; idc = 37401; text = "$STR_vInAct_Title"; x = BGX; y = BGY; w = BGW; h = (1 / 25); }; }; class controls { class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = BGX; y = 0.8 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; class ButtonOne: Life_RscButtonMenu { idc = 37450; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.07; w = 0.4; h = 0.038; }; class ButtonTwo: Life_RscButtonMenu { idc = 37451; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.12; w = 0.4; h = 0.038; }; class ButtonThree: Life_RscButtonMenu { idc = 37452; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.17; w = 0.4; h = 0.038; }; class ButtonFour: Life_RscButtonMenu { idc = 37453; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.22; w = 0.4; h = 0.038; }; class ButtonFive: Life_RscButtonMenu { idc = 37454; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.27; w = 0.4; h = 0.038; }; class ButtonSix: Life_RscButtonMenu { idc = 37455; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.32; w = 0.4; h = 0.038; }; class ButtonSeven: Life_RscButtonMenu { idc = 37456; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.37; w = 0.4; h = 0.038; }; class ButtonEight: Life_RscButtonMenu { idc = 37457; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = ""; sizeEx = 0.025; x = BGX + 0.03; y = BGY + 0.42; w = 0.4; h = 0.038; }; }; };
eventuell musste den Rahmen noch anpassen
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Moin,
ich gehe mal davon aus Du möchtest das dann auch über das VehicleInteractionMenu realisieren oder sehe ich das falsch?
Gruß,
moeck
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Moin,
also die Lightbar selbst ist nicht das Problem und ist auch fest am Auto dran. Allerdings arbeitet diese auch mit den lightpoints und warum sollten die sich anders verhalten? Heißt es wird auch wieder freischwebende Blaulichter geben
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Gruß,
moeck
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So dazu müsste man mal wissen mit welchem DB-Tool Du arbeitest. Grunsätzlich musst halt mit dem Tool die DB öffnen und deine Altis Datenbank auswählen. Anschliessend öffnest Du eine Query (SQL Query) und fügst den geposteten Code ein. Dann noch ausführen klicken und schon sollte die Tabelle erstellt sein.
Natürlich musst Du dich mit dem User anmelden den Du auch in der extDB3 Config verwendest, damit du die benötigten Rechte hast.
Kontrollieren kann man das in dem Du dir mal alle Tabellen in der Datenbank anzeigen läßt. In der Regel gibt es auf der linken Seite eine Navigation wo auch der Punkt Tabellen (Table) mit aufgeführt ist.
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also im Log sind erstmal keine Fehler drin. Kannst Du mal ein paar Debug Ausgaben in die Scripte einbauen? Also bisher erschließt sich mir noch nicht warum es nicht klappen sollte.
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ja und wo ist das logfile?