Code
#include "..\script_macros.hpp"
/*
File: fn_initCop.sqf
Author: Bryan "Tonic" Boardwine
Description:
Cop Initialization file.
*/
player addRating 9999999;
waitUntil {!(isNull (findDisplay 46))};
if (life_blacklisted) exitWith {
["Blacklisted",false,true] call BIS_fnc_endMission;
sleep 30;
};
player setVariable ["rank",(FETCH_CONST(life_coplevel)),true];
cop_spawn_1 = [((getMarkerPos "cop_spawn_1") select 0),((getMarkerPos "cop_spawn_1") select 1),30];
[] call life_fnc_spawnMenu;
waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
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so