als Mission.sqm speichern und fertig
Code
version=53;
class EditorData
{
moveGridStep=1;
angleGridStep=0.2617994;
scaleGridStep=1;
autoGroupingDist=10;
toggles=10;
class ItemIDProvider
{
nextID=3;
};
class Camera
{
pos[]={13926.258,119.26736,16320.259};
dir[]={0.40990245,-0.77220881,-0.48553425};
up[]={0.49815738,0.63533044,-0.59007245};
aside[]={-0.76413757,8.023635e-007,-0.64510381};
};
};
binarizationWanted=0;
addons[]=
{
"A3_Structures_F_Dominants_Hospital"
};
class AddonsMetaData
{
class List
{
items=1;
class Item0
{
className="A3_Structures_F";
name="Arma 3 - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
};
};
randomSeed=4525509;
class ScenarioData
{
author="moeck";
};
class Mission
{
class Intel
{
timeOfChanges=1800.0002;
startWeather=0.30000001;
startWind=0.1;
startWaves=0.1;
forecastWeather=0.30000001;
forecastWind=0.1;
forecastWaves=0.1;
forecastLightnings=0.1;
year=2035;
month=6;
day=24;
hour=12;
minute=0;
startFogDecay=0.014;
forecastFogDecay=0.014;
};
class Entities
{
items=3;
class Item0
{
dataType="Object";
class PositionInfo
{
position[]={13975.75,26.806826,16292.563};
angles[]={0.0039968039,5.6868587,0};
};
side="Empty";
flags=4;
class Attributes
{
skill=0.60000002;
init="this enableSimulation true;this allowDamage false;this setVectorUp [0,0,1]";
disableSimulation=1;
dynamicSimulation=1;
};
id=0;
type="Land_Hospital_side1_F";
atlOffset=0.10928345;
class CustomAttributes
{
class Attribute0
{
property="allowDamage";
expression="_this allowdamage _value;";
class Value
{
class data
{
class type
{
type[]=
{
"BOOL"
};
};
value=0;
};
};
};
nAttributes=1;
};
};
class Item1
{
dataType="Object";
class PositionInfo
{
position[]={13987.226,26.930832,16267.604};
angles[]={6.2805324,5.6868587,0};
};
side="Empty";
flags=4;
class Attributes
{
skill=0.60000002;
init="this enableSimulation true;this allowDamage false;this setVectorUp [0,0,1]";
disableSimulation=1;
dynamicSimulation=1;
};
id=1;
type="Land_Hospital_main_F";
atlOffset=-0.10256195;
class CustomAttributes
{
class Attribute0
{
property="allowDamage";
expression="_this allowdamage _value;";
class Value
{
class data
{
class type
{
type[]=
{
"BOOL"
};
};
value=0;
};
};
};
nAttributes=1;
};
};
class Item2
{
dataType="Object";
class PositionInfo
{
position[]={13969.751,27.202852,16243.704};
angles[]={0.016004669,5.6868587,0.0013439035};
};
side="Empty";
flags=4;
class Attributes
{
skill=0.60000002;
init="this enableSimulation true;this allowDamage false;";
disableSimulation=1;
dynamicSimulation=1;
};
id=2;
type="Land_Hospital_side2_F";
atlOffset=-0.226614;
class CustomAttributes
{
class Attribute0
{
property="allowDamage";
expression="_this allowdamage _value;";
class Value
{
class data
{
class type
{
type[]=
{
"BOOL"
};
};
value=0;
};
};
};
nAttributes=1;
};
};
};
};
Alles anzeigen
alternativ setzt du einfach 3 schilder und gibst denen einen sprechenden namen z.B. krankenhaus_1 bis 3. Speicherst die Mission anschliessend mit notepad++ öffnen und den Typ mit den Classnames vom Krankenhaus ersetzen. Geht auch