Show me your file.
It need setup @life_server and mission. Sqm
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Show me your file.
It need setup @life_server and mission. Sqm
class Altis {
class Civilian {
class Kavala {
displayName = "Kavala";
spawnMarker = "civ_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "rebel", false } };
level[] = { "", "", -1 };
};
class Athira {
displayName = "Athira";
spawnMarker = "civ_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Pyrgos {
displayName = "Pyrgos";
spawnMarker = "civ_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Sofia {
displayName = "Sofia";
spawnMarker = "civ_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class RebelN {
displayName = "Northern Rebel Base";
spawnMarker = "Rebelop";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
class RebelS {
displayName = "Southern Rebel Base";
spawnMarker = "Rebelop_1";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
class RebelE {
displayName = "Eastern Rebel Base";
spawnMarker = "Rebelop_2";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
};
class Cop {
class Kavala {
displayName = "Kavala HQ";
spawnMarker = "cop_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Athira {
displayName = "Athira HQ";
spawnMarker = "cop_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Pyrgos {
displayName = "Pyrgos HQ";
spawnMarker = "cop_spawn_2";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Air {
displayName = "Air HQ";
spawnMarker = "cop_spawn_4";
icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
licenses[] = { { "cAir", true } };
level[] = { "life_coplevel", "SCALAR", 2 };
};
class HW {
displayName = "HW Patrol";
spawnMarker = "cop_spawn_5";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
licenses[] = { { "", true } };
level[] = { "life_coplevel", "SCALAR", 3 };
};
};
class Medic {
class Kavala {
displayName = "Kavala Hospital";
spawnMarker = "medic_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Athira {
displayName = "Athira Regional";
spawnMarker = "medic_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Pyrgos {
displayName = "Pyrgos Hospital";
spawnMarker = "medic_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
};
};
class Takistan {
class Civilian {
class Georgetown {
displayName = "Georgetown";
spawnMarker = "civ_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "rebel", false } };
level[] = { "", "", -1 };
};
class Balavu {
displayName = "Balavu";
spawnMarker = "civ_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Tuvanaka {
displayName = "Tuvanaka";
spawnMarker = "civ_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Lijnhaven {
displayName = "Lijnhaven";
spawnMarker = "civ_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class RebelNW {
displayName = "North Western Rebel Base";
spawnMarker = "Rebelop";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
class RebelS {
displayName = "Southern Rebel Base";
spawnMarker = "Rebelop_1";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
class RebelNE {
displayName = "North Eastern Rebel Base";
spawnMarker = "Rebelop_2";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
};
class Cop {
class NAirport {
displayName = "North Airport HQ";
spawnMarker = "cop_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class SWAirport {
displayName = "South Western Airport HQ";
spawnMarker = "cop_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class GeorgetownHQ {
displayName = "Georgetown HQ";
spawnMarker = "cop_spawn_2";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Air {
displayName = "Air HQ";
spawnMarker = "cop_spawn_4";
icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
licenses[] = { { "cAir", true } };
level[] = { "life_coplevel", "SCALAR", 2 };
};
class HW {
displayName = "HW Patrol";
spawnMarker = "cop_spawn_5";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
licenses[] = { { "", true } };
level[] = { "life_coplevel", "SCALAR", 3 };
};
};
class Medic {
class SEHospital {
displayName = "South East Hospital";
spawnMarker = "medic_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class TanoukaHospital {
displayName = "Tanouka Regional";
spawnMarker = "medic_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class NEAirportHospital {
displayName = "North East Airport Hospital";
spawnMarker = "medic_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
};
};
};
And I want money. Great, now we know what each other is missing.
how much
I add class takistan.civilian can spawn but it can not move to spawnpoint selected. medic and cop can spawn.
We are not here by Wish you What
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In 4.5 it looks like thisCode Alles anzeigenclass Altis { class Civilian { class Kavala { displayName = "Kavala"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "rebel", false } }; level[] = { "", "", -1 }; }; class Athira { displayName = "Athira"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Pyrgos { displayName = "Pyrgos"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Sofia { displayName = "Sofia"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; };
Delete these linies..
but medic and cop can respawn.
I want mission file+database takistan life.
I converted altislife to takistan by changing the file name from 1.altis to 1.Takistan but it can not be moved to the selected spawnpoint.
I want mission file+database takistan life