einfach die playerside abfrage im eventhandler rausnehmen
Beiträge von Blyatkovicz
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Ja kann man...--> ArmA: Addon Signatures
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Ist halt einfacher Bots über die Karte laufen zu lassen, welche sich übern Haufen holzen und dann dabei in Michael Bay Art das Ganze dann dramatisch zu untermalen um ein "Trailer" daraus zu gestalten.
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https://community.bistudio.com/wiki/addAction und dann halt der entsprechende Code. Ich empfehle dir aber eher eine function dafür herzunehmen, anstelle den ganzen code in eine init reinzuknallen.
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Was mich immer an den Modfahrzeugen (zumindest für den Life-Bereich) stört sind die extrem lauten und unrealistischen Sounds. Da hören sich manche Fahrzeuge an, als würde ich auf einer Flugzeugturbine reiten, scheißegal ob ich Earplugs von ACE oder diese Vanilla gescriptete Lösung nutze. Da verlangen einige schon so unglaublich viel Geld für paar Fahrzeuge und dann stimmt meiner Meinung nach das Gesamtpaket einfach nicht. Ich finde sowas teilweise echt schade.
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vlt Erfahrung ? oder in dem wir Fragen wie der stand ist ? aber gut belügt euch am besten selbst weiter die meisten werden sowieso für sich denken was man davon halten soll.
mit den worten von Nox : Arma Community do your Thing.
Vorsichtig! Verwechsel nicht die ArmA Community mit der Life Community. Das ist ein himmelsweiter Unterschied
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Erstmal Frohe Ostern und ich bräuchte ein bisschen Hilfe. Wir haben beschlossen einen Modserver zu machen (Hilfe noch so einer
) und wollten dazu natürlich ACE in vollen Zügen nutzen. Nun habe ich das Problem das ich nur das Medical Menu öffnen kann. Bei den anderen 2 Menü's sehe ich nur die Maus aber sonst nichts. Blockiert da irgendwas seitens Altis Life oder habe ich einfach nur etwas übersehen?
Das hier sind übrigens meine ACE-Settings welche über die cba_settings.sqf innerhalb der Mission geladen werden:
Spoiler anzeigen
// ACE Allgemein
ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
ace_noradio_enabled = true;
force ace_parachute_hideAltimeter = true;
// ACE Aufmunitionierung
force ace_rearm_level = 2;
force ace_rearm_supply = 1;
// ACE Benutzeroberfläche
force ace_ui_allowSelectiveUI = true;
force ace_ui_ammoCount = false;
force ace_ui_ammoType = true;
force ace_ui_commandMenu = false;
force ace_ui_firingMode = true;
force ace_ui_groupBar = false;
force ace_ui_gunnerAmmoCount = true;
force ace_ui_gunnerAmmoType = true;
force ace_ui_gunnerFiringMode = true;
force ace_ui_gunnerLaunchableCount = true;
force ace_ui_gunnerLaunchableName = true;
force ace_ui_gunnerMagCount = true;
force ace_ui_gunnerWeaponLowerInfoBackground = true;
force ace_ui_gunnerWeaponName = true;
force ace_ui_gunnerWeaponNameBackground = true;
force ace_ui_gunnerZeroing = true;
force ace_ui_magCount = true;
force ace_ui_soldierVehicleWeaponInfo = true;
force ace_ui_staminaBar = true;
force ace_ui_stance = true;
force ace_ui_throwableCount = true;
force ace_ui_throwableName = true;
force ace_ui_vehicleAltitude = true;
force ace_ui_vehicleCompass = true;
force ace_ui_vehicleDamage = true;
force ace_ui_vehicleFuelBar = true;
force ace_ui_vehicleInfoBackground = true;
force ace_ui_vehicleName = true;
force ace_ui_vehicleNameBackground = true;
force ace_ui_vehicleRadar = true;
force ace_ui_vehicleSpeed = true;
force ace_ui_weaponLowerInfoBackground = true;
force ace_ui_weaponName = true;
force ace_ui_weaponNameBackground = true;
force ace_ui_zeroing = true;
// ACE Cook off
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = false;
force ace_cookoff_enableAmmobox = false;
force ace_cookoff_enableAmmoCookoff = false;
ace_cookoff_probabilityCoef = 1;
// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 0.6;
force ace_advanced_fatigue_performanceFactor = 2;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 0.8;
// ACE Erweiterte Ballistik
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;
// ACE Erweitertes Wurfsystem
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;
// ACE Fingerzeig
force ace_finger_enabled = true;
ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 5;
// ACE Gefangene
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 1;
force ace_captives_requireSurrenderAi = false;
// ACE Gehör
force ace_hearing_autoAddEarplugsToUnits = true;
ace_hearing_disableEarRinging = false;
ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = false;
ace_hearing_unconsciousnessVolume = 0.4;
// ACE Heißlaufen
ace_overheating_displayTextOnJam = true;
ace_overheating_enabled = true;
ace_overheating_overheatingDispersion = true;
ace_overheating_showParticleEffects = true;
ace_overheating_showParticleEffectsForEveryone = false;
ace_overheating_unJamFailChance = 0.1;
ace_overheating_unJamOnreload = false;
// ACE Interaktion
force ace_interaction_disableNegativeRating = false;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;
// ACE Interaktionsmenü
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = false;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;
// ACE Karte
force ace_map_BFT_Enabled = true;
force ace_map_BFT_HideAiGroups = true;
force ace_map_BFT_Interval = 30;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_defaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
ace_markers_moveRestriction = 0;
// ACE Kartenwerkzeug
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;
// ACE Kartenzeichen
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
// ACE Logistik
force ace_cargo_enable = true;
ace_cargo_paradropTimeCoefficent = 2.5;
force ace_refuel_hoseLength = 12;
force ace_refuel_rate = 1;
force ace_repair_addSpareParts = true;
ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 0;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 3;
force ace_repair_repairDamageThreshold = 0.5;
force ace_repair_repairDamageThreshold_engineer = 0.5;
force ace_repair_wheelRepairRequiredItems = 1;
// ACE Magazine Repack
force ace_magazinerepack_timePerAmmo = 2;
ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 4.99732;
// ACE Markierungssystem
force ace_tagging_quickTag = 1;
// ACE Mk6 Mörser
force ace_mk6mortar_airResistanceEnabled = true;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = false;
// ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 0.311624;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 0.521709;
force ace_nightvision_fogScaling = 0;
// ACE Pylons
ace_pylons_enabled = true;
ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = true;
ace_pylons_requireToolkit = true;
ace_pylons_searchDistance = 15;
ace_pylons_timePerPylon = 5;
// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = false;
// ACE Sanitäter
ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 1;
force ace_medical_allowDeadBodyMovement = false;
force ace_medical_allowLitterCreation = true;
ace_medical_allowUnconsciousAnimationOnTreatment = false;
force ace_medical_amountOfReviveLives = -1;
force ace_medical_bleedingCoefficient = 0.5;
ace_medical_blood_enabledFor = 2;
force ace_medical_consumeItem_PAK = 1;
force ace_medical_consumeItem_SurgicalKit = 0;
ace_medical_delayUnconCaptive = 3;
force ace_medical_enableAdvancedWounds = true;
force ace_medical_enableFor = 0;
ace_medical_enableOverdosing = true;
force ace_medical_enableRevive = 1;
force ace_medical_enableScreams = true;
force ace_medical_enableUnconsciousnessAI = 0;
ace_medical_enableVehicleCrashes = true;
force ace_medical_healHitPointAfterAdvBandage = true;
force ace_medical_increaseTrainingInLocations = true;
force ace_medical_keepLocalSettingsSynced = true;
force ace_medical_level = 2;
force ace_medical_litterCleanUpDelay = 300;
ace_medical_litterSimulationDetail = 3;
force ace_medical_maxReviveTime = 1800;
force ace_medical_medicSetting = 2;
ace_medical_medicSetting_basicEpi = 1;
force ace_medical_medicSetting_PAK = 0;
force ace_medical_medicSetting_SurgicalKit = 1;
force ace_medical_menu_allow = 1;
ace_medical_menu_maxRange = 3;
ace_medical_menu_openAfterTreatment = true;
ace_medical_menu_useMenu = 0;
ace_medical_menuTypeStyle = 0;
ace_medical_moveUnitsFromGroupOnUnconscious = false;
force ace_medical_painCoefficient = 0.5;
ace_medical_painEffectType = 0;
force ace_medical_painIsOnlySuppressed = true;
force ace_medical_playerDamageThreshold = 1;
force ace_medical_preventInstaDeath = true;
force ace_medical_remoteControlledAI = false;
force ace_medical_useCondition_PAK = 0;
force ace_medical_useCondition_SurgicalKit = 0;
ace_medical_useLocation_basicEpi = 0;
force ace_medical_useLocation_PAK = 3;
force ace_medical_useLocation_SurgicalKit = 2;
// ACE Schnellzugang
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = false;
ace_quickmount_priority = 0;
force ace_quickmount_speed = 10;
// ACE Schutzbrille
ace_goggles_effects = 2;
ace_goggles_showInThirdPerson = false;
// ACE Sichtweitenbegrenzung
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
force ace_viewdistance_objectViewDistanceCoeff = 6;
ace_viewdistance_viewDistanceAirVehicle = 0;
force ace_viewdistance_viewDistanceLandVehicle = 0;
force ace_viewdistance_viewDistanceOnFoot = 0;
// ACE Splittersimulation
ace_frag_enabled = true;
ace_frag_maxTrack = 10;
ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
ace_frag_spallEnabled = false;
// ACE Sprengstoffe
force ace_explosives_explodeOnDefuse = false;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = true;
// ACE Switch Units
ace_switchunits_enableSafeZone = true;
ace_switchunits_enableSwitchUnits = false;
ace_switchunits_safeZoneRadius = 100;
ace_switchunits_switchToCivilian = false;
ace_switchunits_switchToEast = false;
ace_switchunits_switchToIndependent = false;
ace_switchunits_switchToWest = false;
// ACE Uncategorized
ace_gforces_enabledFor = 1;
ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
ace_overpressure_distanceCoefficient = 1;
ace_weaponselect_displayText = true;
// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 60;
ace_vehiclelock_lockVehicleInventory = false;
ace_vehiclelock_vehicleStartingLockState = -1;
// ACE Waffen
ace_common_persistentLaserEnabled = false;
ace_laserpointer_enabled = true;
ace_reload_displayText = true;
// ACE Wetter
force ace_weather_enabled = true;
force ace_weather_updateInterval = 119.875;
force ace_weather_windSimulation = true;
// ACE Windablenkung
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;
// ACE Zeige Spielernamen
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
force ace_nametags_showPlayerNames = 0;
force ace_nametags_showPlayerRanks = false;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;
// ACE Zeus
force ace_zeus_autoAddObjects = true;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;
// ACE Zielfernrohre
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = false;
ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0.5;
force ace_scopes_zeroReferenceTemperature = 15;
// ACE Zuschauer
ace_spectator_enableAI = false;
ace_spectator_restrictModes = 0;
ace_spectator_restrictVisions = 0;
// ACE-Arsenal
ace_arsenal_allowDefaultLoadouts = true;
ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;
Über jede Hilfe wäre ich sehr dankbar. Generell kenne ich mich mit ACE ziemlich gut aus (Durch mehrere COOP-Mission etc.) aber mit dem Life Framework + ACE habe ich mich noch nie auseinandergesetzt. Vorallem nicht seit es die einzelnen Module nicht mehr gibt
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Hast du in der Session von deinem Client/Serverlog auch versucht eine Gang zu erstellen?
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Windoof-Firewall richtig konfiguriert?
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DANN HÖRT ENDLICH MAL AUF EURE KARTE MIT ALLENMÖGLICHEN MÜLL VOLLZUMÜLLEN und mit nem script 1000 objekte auszublenden. War jetzt mal auf den Performance Warning gedöns bezogen...
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Dann nutzt du mal dein Gehirn und liest dich mal ein bisschen ein
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Auf den Server ziehen, Seite aufrufen und Schritt für Schritt installieren. Wer das nicht versteht was abgefragt wird, sollte sowieso keine Seite betreiben.
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Ich schaue in meine Glaskugel und sehe das wir dir nicht helfen können, weil wir keine Fehler sehen.
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Wie schnell verblutet denn jemand?
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Fangen Westen nicht mit V_ an? ArmA3 hat es doch so gelöst das jede klasse immer den entsprechenden Anfangsbuchstaben gibt.
U_ = Uniform
H_ = Helm
V_= Weste
B_ = Backpack
Daher vermute ich mal das dein Classname falsch ist.
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weil in dem pack auch eher die amerikanischen militärränge vertreten sind.