Wie kann man noch mehr Waffen zum Craften reinschreiben ?
Beiträge von AmaZiinG
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Also ich will ja nichts sagen ABER xD
Man kann mit ziemlich immer den Schlüssel klauen. Das ist absoluter Mist ehrlich gesagt.Ansonsten, Tut nett übersetzt.
Nja, wer es gut findet kann es ja auf seinen Server drauf machen. Ich würde es auch nicht auf meinen Server drauf machen.
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Das Script ist von S.Lambert, ich übersetzte es nur !
Das Script ist nur für die 3.1.4.8.
1. Geht in die functions.h und such nach class nearestObjects {}; und schreibt darunter das rein:Spoiler anzeigen
class stealKey {};
2. Sucht nach keyHandler.sqf und schreibt das rein:
Code: keyHandler.sqf
Alles anzeigen//Shift + J : case 36: { if (_shift && !_alt && !_ctrlKey) then { if ( !isNull cursorTarget && (cursorTarget isKindOf "Man") && isPlayer cursorTarget && alive cursorTarget && (cursorTarget distance player < 4) && speed cursorTarget < 1 ) then { if( !(cursorTarget getVariable "Escorting") && (( cursorTarget getVariable "restrained") || cursorTarget getVariable["playerSurrender",false] || (animationState cursorTarget) == "Incapacitated"))then { [[player], "life_fnc_stealKey",vehicle cursorTarget,false] spawn life_fnc_MP; titleText[" Du hast den Schlüssel geklaut!","PLAIN"]; }; }; _handled = true; }; };
3.Ladet euch die fn_stealKey.sqf herunter und fügt sie "core\functions" ein.
Fertig !
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Danke @blackfisch! ab schon lange nach sowas gesucht.
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Das Script ist von Repentz, ich übersetzte es nur!
Ich habe das Script nur für die 4.4 ausgetestet, müsste aber auch für die anderen Visionen gehen.1. Geht in die Functions.h und fügt folgendes ein:
2.Legt die fn_introCam.sqf in den "core" Ordner rein.3.Geht in die fn_spawnConfirm.sqf und sucht nach:
und schreibt das direkt darunter:
4. Jetzt müsst ihr nur noch ein Intro einfügen.
z.B. https://www.youtube.com/watch?v=6uaNDo-vHG0
Fertig !
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Fehlerhaft ist der Code nicht. Ich habe den Code selbst getestet und habe keine Probleme.
Code
Alles anzeigen//shift+c pioche 4.0 4.3 4.4 case 46: { if(_shift && (!life_action_inUse) && (vehicle player == player) ) then { _item = ""; { if(typeName _x == typeName "") then {_item = _x;} else {_item = configName _x}; _val = ITEM_VALUE(_item); if(_val > 0 ) then { if( _item == "pickaxe" ) then { [] spawn life_fnc_pickAxeUse; }; }; } foreach ("true" configClasses (missionConfigFile >> "VirtualItems")); } };
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Warum die Dislikes @nox und @[WJ] Relaxo/Spike ?
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oh ja sehe es gerade werde ich ändern danke @blackfisch !
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Hier ein kleines Tutorial für die Spitzhacke.
1. Geht in den die fn_keyHandler.sqf und tragt das ein:
Code: keyhandler.sqf
Alles anzeigen//shift+c pioche 4.0 4.3 4.4 case 46: { if(_shift && (!life_action_inUse) && (vehicle player == player) ) then { _item = ""; { if(typeName _x == typeName "") then {_item = _x;} else {_item = configName _x}; _val = ITEM_VALUE(_item); if(_val > 0 ) then { if( _item == "pickaxe" ) then { [] spawn life_fnc_pickAxeUse; }; }; } foreach ("true" configClasses (missionConfigFile >> "VirtualItems")); } };
Fertig !
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Ihr müsst so weit ich weiß Ace dafür umschreiben.
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@stolzerrabe wäre es auch möglich das du das Script in die 4.4 umschreiben könntest ?
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Code: Functions.hpp
Alles anzeigenclass Socket_Reciever { tag = "SOCK"; class SQL_Socket { file = "core\session"; class requestReceived {}; class dataQuery {}; class insertPlayerInfo {}; class updateRequest {}; class syncData {}; class updatePartial {}; }; }; class Life_Client_Core { tag = "life"; class CellPhone { file = "core\cellphone"; class cellPhoneCheck {}; class setupCellPhone {}; class messagesMenu {}; class lbChanged {}; class deleteMessage {}; }; class Master_Directory { file = "core"; class setupActions {}; class setupEVH {}; class initCiv {}; class initCop {}; class initMedic {}; class welcomeNotification {}; class survival {}; }; class Admin { file = "core\admin"; class admininfo {}; class adminid {}; class admingetID {}; class adminMenu {}; class adminQuery {}; class adminSpectate {}; class adminTeleport {}; class adminTpHere {}; class adminDebugCon {}; class adminCompensate {}; class adminGodMode {}; class adminFreeze {}; class adminMarkers {}; }; class Medical_System { file = "core\medical"; class onPlayerKilled {}; class onPlayerRespawn {}; class respawned {}; class revivePlayer {}; class revived {}; class medicMarkers {}; class requestMedic {}; class medicRequest {}; class deathScreen {}; class medicLoadout {}; class medicSirenLights {}; class medicLights {}; class medicSiren {}; }; class Actions { file = "core\actions"; class buyLicense {}; class healHospital {}; class pushVehicle {}; class repairTruck {}; class serviceChopper {}; class catchFish {}; class catchTurtle {}; class dpFinish {}; class dropFishingNet {}; class getDPMission {}; class postBail {}; class processAction {}; class arrestAction {}; class escortAction {}; class impoundAction {}; class pulloutAction {}; class putInCar {}; class stopEscorting {}; class restrainAction {}; class searchAction {}; class searchVehAction {}; class unrestrain {}; class surrender {}; class pickupItem {}; class pickupMoney {}; class ticketAction {}; class packupSpikes {}; class storeVehicle {}; class robAction {}; class captureHideout {}; class gather {}; class gutAnimal {}; class removeContainer {}; class craftAction {}; }; class Housing { file = "core\housing"; class buyHouse {}; class getBuildingPositions {}; class houseMenu {}; class lightHouse {}; class lightHouseAction {}; class sellHouse {}; class initHouses {}; class copBreakDoor {}; class raidHouse {}; class lockupHouse {}; class copHouseOwner {}; class lockHouse {}; class garageRefund {}; class placeContainer {}; class PlayerInBuilding {}; class containerMenu {}; }; class Config { file = "core\config"; class itemWeight {}; class taxRate {}; class vehicleAnimate {}; class vehicleWeightCfg {}; class houseConfig {}; class craftCfg {}; }; class Player_Menu { file = "core\pmenu"; class wantedList {}; class wantedInfo {}; class wantedMenu {}; class pardon {}; class giveItem {}; class giveMoney {}; class p_openMenu {}; class p_updateMenu {}; class removeItem {}; class useItem {}; class cellphone {}; class keyMenu {}; class keyGive {}; class keyDrop {}; class s_onSliderChange {}; class updateViewDistance {}; class settingsMenu {}; class s_onChar {}; class s_onCheckedChange {}; class wantedAddP {}; class craft {}; class craft_update {}; class craft_updateFilter {}; }; class Functions { file = "core\functions"; class calWeightDiff {}; class fetchCfgDetails {}; class handleInv {}; class hudSetup {}; class hudUpdate {}; class tazeSound {}; class animSync {}; class simDisable {}; class keyHandler {}; class dropItems {}; class handleDamage {}; class numberText {}; class handleItem {}; class accType {}; class receiveItem {}; class giveDiff {}; class receiveMoney {}; class playerTags {}; class clearVehicleAmmo {}; class pullOutVeh {}; class nearUnits {}; class actionKeyHandler {}; class playerCount {}; class fetchDeadGear {}; class loadDeadGear {}; class isnumeric {}; class escInterupt {}; class onTakeItem {}; class fetchVehInfo {}; class pushObject {}; class onFired {}; class revealObjects {}; class nearestDoor {}; class inventoryClosed {}; class inventoryOpened {}; class isUIDActive {}; class saveGear {}; class loadGear {}; class stripDownPlayer {}; class nearATM {}; class playerSkins {}; class nearestObjects {}; class loggedOut {}; }; class Network { file = "core\functions\network"; class broadcast {}; class MP {}; class MPexec {}; class corpse {}; class jumpFnc {}; class soundDevice {}; class setFuel {}; class say3D {}; }; class Civilian { file = "core\civilian"; class jailMe {}; class civMarkers {}; class jail {}; class tazed {}; class knockedOut {}; class knockoutAction {}; class robReceive {}; class robPerson {}; class removeLicenses {}; class demoChargeTimer {}; class civLoadout {}; class freezePlayer {}; }; class Vehicle { file = "core\vehicle"; class colorVehicle {}; class openInventory {}; class lockVehicle {}; class vehicleOwners {}; class vehStoreItem {}; class vehTakeItem {}; class vehInventory {}; class vInteractionMenu {}; class vehicleWeight {}; class deviceMine {}; class addVehicle2Chain {}; class FuelRefuelcar {}; }; class CopPlaceables { file = "core\cop\placeables"; class placeablesInit {}; class placeablesMenu {}; class placeablesRemoveAll {}; class placeablePlace {}; class placeableCancel {}; class placeablesPlaceComplete {}; }; class Cop { file = "core\cop"; class copMarkers {}; class copLights {}; class vehInvSearch {}; class copSearch {}; class bountyReceive {}; class searchClient {}; class restrain {}; class ticketGive {}; class ticketPay {}; class ticketPrompt {}; class copSiren {}; class spikeStripEffect {}; class radar {}; class questionDealer {}; class copInteractionMenu {}; class sirenLights {}; class licenseCheck {}; class licensesRead {}; class repairDoor {}; class doorAnimate {}; class fedCamDisplay {}; class copLoadout {}; class ticketPaid {}; class containerInvSearch {}; class wantedGrab {}; }; class Gangs { file = "core\gangs"; class initGang {}; class createGang {}; class gangCreated {}; class gangMenu {}; class gangKick {}; class gangLeave {}; class gangNewLeader {}; class gangUpgrade {}; class gangInvitePlayer {}; class gangInvite {}; class gangDisband {}; class gangDisbanded {}; }; class Shops { file = "core\shops"; class atmMenu {}; class buyClothes {}; class changeClothes {}; class clothingMenu {}; class clothingFilter {}; class vehicleShopMenu {}; class vehicleShopLBChange {}; class vehicleShopBuy {}; class weaponShopFilter {}; class weaponShopMenu {}; class weaponShopSelection {}; class weaponShopBuySell {}; class weaponShopMags {}; class virt_buy {}; class virt_menu {}; class virt_update {}; class virt_sell {}; class chopShopMenu {}; class chopShopSelection {}; class chopShopSell {}; class FuelStatOpen {}; class FuelLBchange {}; }; class Items { file = "core\items"; class pickaxeUse {}; class lockpick {}; class spikeStrip {}; class jerryRefuel {}; class flashbang {}; class boltcutter {}; class blastingCharge {}; class defuseKit {}; class storageBoxBig {}; class storageBoxSmall {}; class placestorageBig {}; class placestorageSmall {}; class placedefinestorage {}; }; class Dialog_Controls { file = "dialog\function"; class setMapPosition {}; class displayHandler {}; class spawnConfirm {}; class spawnMenu {}; class spawnPointCfg {}; class spawnPointSelected {}; class progressBar {}; class impoundMenu {}; class unimpound {}; class sellGarage {}; class bankDeposit {}; class bankWithdraw {}; class bankTransfer {}; class garageLBChange {}; class safeInventory {}; class safeOpen {}; class safeTake {}; class safeFix {}; class vehicleGarage {}; class gangDeposit {}; class wireTransfer {}; class gangWithdraw {}; class impoundedMenu {}; class willswieder {}; class impoundLBChange {}; }; };
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Habe das Script jetzt mal auf meinen Test Server drauf gemacht bekomme aber im Log diese Fehler Meldung
Spoiler anzeigen
19:07:05 Warning Message: Script dialog\function\fn_impoundedMenu.sqf not found
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stringtable.xml
Spoiler ausblenden<Key ID="STR_Garage_NoImpVehicles">
<Original>Keine beschlagnahmten Fahrzeuge gefunden.</Original>
</Key>
<Key ID="STR_GUI_ImpGarage">
<Original>Verwahrungsstelle</Original>
</Key>
<Key ID="STR_GUI_YourImpVeh">
<Original>Beschlagnahmte Fahrzeuge</Original>
</Key>
<Key ID="STR_GUI_VehInfo">
<Original>Und nun?!</Original>
</Key>
<Key ID="STR_Shop_IMPVEH">
<Original>Um dein Beschlagnahmtes Fahrzeug wieder zu bekommen verlangen wir eine Gebühr von</Original>
</Key>Eine Frage in welchen bereich müssen diese Zeilen ?
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Das Script ist von alaskavet, ich übersetzte es nur !!!
Wie das ganze aussieht:
http://plays.tv/video/576daa2beac970c7f5/outro-cam
1. Öffnet die fn_escInterupt.sqf und sucht nach:Code: fn_escInterupt.sqf_abortButton buttonSetAction "[] call SOCK_fnc_updateRequest; [player] remoteExec [""TON_fnc_cleanupRequest"",2];";
direkt darunter schreibt hier das rein:Code: fn_escInterupt.sqf_abortButton ctrlSetEventHandler ["ButtonClick","[] spawn life_fnc_loggedOut; (findDisplay 49) closeDisplay 2; true"];
2. Öffnet eure Functions.hpp und sucht nach der "class Functions" und schreibt das darunter rein:
3. Ladet euch die fn_loggedOut.sqf herunter und fügt sie unter core\functions ein.
Fertig !
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@Drake D. Downie was du suchst nennt sich ESSV2 hier ein TUT von mir
[Tutorial] ESSV2 - Enhanced Spawn Selection V2 nur für Epoch !
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Hat wer ein Idee ?