1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Mo: 06 Oktober 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. AmaZiinG

    Beiträge von AmaZiinG

    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • AmaZiinG
      • 27. Juli 2016 um 16:01
      Zitat von blackfisch

      Um einen NPC oder ein anderes Objekt zum Einsehen der Börse zu verwenden, einfach folgenden Code in die init-Zeile setzen
      this addAction ["Börse abrufen",{createDialog 'life_dynmarket_prices'},"",0,false,false,"",'playerSide isEqualTo civilian']; //So nur für Zivilisten abrufbar
      this addAction ["Börse abrufen",{createDialog 'life_dynmarket_prices'},"",0,false,false,"",'playerSide isEqualTo civilian']; //So für jeden abrufbar

      Danke ! habe sowas schon die ganze Zeit gesucht. :thumbup:

    • DynMarket für die 4.4

      • AmaZiinG
      • 26. Juli 2016 um 23:25
      Zitat von Flamer

      Ich kann es selber kaum glauben, nach dem ich 100te Haare ausgerissen habe, endlich ein TUT was läuft und das auf Anhieb. Lass Dich knuddeln

      Aber beim nächsten mal früher, bevor ich anfange meine Haare auszureissen

      Freut mich das es jetzt bei dir geht :D

      Mfg

      AmaZiinG

    • DynMarket für die 4.4

      • AmaZiinG
      • 26. Juli 2016 um 22:59
      Zitat von blackfisch

      ehm... sicher, dass das korrekt ist? in der 4.4 müsste das ganze doch remoteExec sein

      Also bei mir hat das so geklappt ohne ein Error in den Sever Logs und Client RPT

    • DynMarket für die 4.4

      • AmaZiinG
      • 26. Juli 2016 um 21:22
      Zitat von Flamer

      Wurde das schon so getestet? Denn auf der AltisLifeRPG.com ist da nix neuen von RyanTT zumindest nicht für die 4.4 sondern nur bis 4.0.
      Lasse mich auch gerne etwas besseren belehren.

      die fehlen doch auch in der cfgRemoteExec

      F(TON_fnc_playerLogged,SERVER)F(TON_fnc_getUpdate,SERVER)

      Ich habe das selbst auf meinen Server und kann sagen zu 100% das es funktioniert.

    • DynMarket für die 4.4

      • AmaZiinG
      • 26. Juli 2016 um 21:04
      Zitat von blackfisch

      Schönes Tut, bitte aber Syntax checken

      Hatte @Exodoos glaube ich letztens schon

      schon gemacht :thumbup:

    • DynMarket für die 4.4

      • AmaZiinG
      • 26. Juli 2016 um 21:01

      Autor: RYAN TT.

      1. mpmissions/Functions.hpp und sucht nach class Dialog_Controls schreibt darunter das hier:

      Code
      class DynMarket
          {
              file = "core\DynMarket";
              class bought {};
              class update {};
              class DisplayPrices {};
              class LoadIntoListbox {};
              class ForcePrice {};
              class DYNMARKET_getPrice {};
          };


      2. mpmissions/core/init.sqf und schreibt das ganz unten rein:

      Code
      DYNAMICMARKET_boughtItems = [];
      [[getPlayerUID player],"TON_fnc_playerLogged",false,false] spawn life_fnc_MP;

      3. mpmissions/dialog/MasterHandler.hpp schreibt das rein:


      C
      #include "dynmarket_changeprice.hpp"
      #include "dynmarket_prices.hpp"

      4. mpmissions/dialog/player_inv.hpp sucht nach class ButtonSyncData : life_RscButtonMenu und schreibt unter den Button das rein:

      Code
      class ButtonMarket : Life_RscButtonMenu {			
      			idc = -1;			
      			text = "Markt";			
      			onButtonClick = "createDialog ""life_dynmarket_prices"";";			
      			x = 0.26 + (6.25 / 19.8) + (1 / 250 / (safezoneW / safezoneH));			
      			y = 0.805;			
      			w = (6.25 / 40);			
      			h = (1 / 25);		
      		};


      5.
      Ersetzt den Inhalt von der fn_virt_sell.sqf durch das:


      Code: fn_virt_sell.sqf
      #include "..\..\script_macros.hpp"
      /*
      	File: fn_virt_sell.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Sell a virtual item to the store / shop
      */
      private["_type","_index","_price","_amount","_name"];
      if(EQUAL(lbCurSel 2402,-1)) exitWith {};
      _type = lbData[2402,(lbCurSel 2402)];
      
      
      
      
      _price = 0.0;
      _itemNameToSearchFor = _type;
      {
      	_curItemName = _x select 0;
      	_curItemPrice = _x select 1;
      	if (_curItemName==_itemNameToSearchFor) then {_price=_curItemPrice};
      } forEach DYNMARKET_prices;
      
      
      
      
      //_price = [_type] call life_fnc_DYNMARKET_getPrice;
      //_price = M_CONFIG(getNumber,"VirtualItems",_type,"sellPrice");
      if(EQUAL(_price,-1)) exitWith {};
      
      
      
      
      _amount = ctrlText 2405;
      if(!([_amount] call TON_fnc_isnumber)) exitWith {hint localize "STR_Shop_Virt_NoNum";};
      _amount = parseNumber (_amount);
      if(_amount > (ITEM_VALUE(_type))) exitWith {hint localize "STR_Shop_Virt_NotEnough"};
      
      
      
      
      _price = (_price * _amount);
      _name = M_CONFIG(getText,"VirtualItems",_type,"displayName");
      if(([false,_type,_amount] call life_fnc_handleInv)) then {
      	hint format[localize "STR_Shop_Virt_SellItem",_amount,(localize _name),[_price] call life_fnc_numberText];
      	ADD(CASH,_price);
      	[] call life_fnc_virt_update;	
      	DYNAMICMARKET_boughtItems pushBack [_type,_amount];
      };
      
      
      
      
      if(EQUAL(life_shop_type,"drugdealer")) then {
      	private["_array","_ind","_val"];
      	_array = life_shop_npc getVariable["sellers",[]];
      	_ind = [getPlayerUID player,_array] call TON_fnc_index;
      	if(!(EQUAL(_ind,-1))) then {
      		_val = SEL(SEL(_array,_ind),2);
      		ADD(_val,_price);
      		_array set[_ind,[getPlayerUID player,profileName,_val]];
      		life_shop_npc setVariable["sellers",_array,true];
      	} else {
      		_array pushBack [getPlayerUID player,profileName,_price];
      		life_shop_npc setVariable["sellers",_array,true];
      	};
      };
      
      
      
      
      [0] call SOCK_fnc_updatePartial;
      [3] call SOCK_fnc_updatePartial;
      Alles anzeigen

      6. Ladet euch den DynMarket herunter und fügt Ordner ein !

      DER LIVE SERVER TEIL:

      1. life_server/config.cpp sucht nach:

      Code
      class Actions {
      			file = "\life_server\Functions\Actions";
      			class pickupAction {};
      		};


      schreibt das darunter:

      Code
      class DynMarket
              {
                  file = "\life_server\Functions\DynMarket";
                  class calculatePrices {};
                  class config {};
                  class getUpdate {};
                  class HandleDB {};
                  class playerLogged {};
                  class sleeper {};
              };

      2. life_server/init.sqf

      Code
      // Initialisation (DynMarket).
      [] execVM "\life_server\Functions\DynMarket\fn_config.sqf";

      Datenbank:

      Code
      CREATE TABLE `dynmarket` (
        `id` INT NOT NULL DEFAULT 1,
        `prices` TEXT NOT NULL,
        PRIMARY KEY (`id`));
      INSERT INTO `dynmarket` VALUES (1,'[]');

      Dateien

      DynMarket 4.4.zip 14,69 kB – 488 Downloads
    • Altis Life 4.4 Dynmarket von RyanTT Items werden nicht angezeigt im Menü | Link zu Tutorial für 4.4R3

      • AmaZiinG
      • 26. Juli 2016 um 20:48

      Werde heute/morgen das Dynmarket für die 4.4 als TUT veröffentlichen. Das kannst du mal ausprobieren @Dexterin0

      Mfg

      AmaZiinG

    • [TUTORIAL] Fahrzeug-Schaden und Tankfüllung speichern

      • AmaZiinG
      • 26. Juli 2016 um 20:37
      Zitat von Reiner Zufall

      ALTER TABLE `vehicles`

      Sagt doch schon alles :D

    • DynMarket Problem

      • AmaZiinG
      • 26. Juli 2016 um 20:21

      Ersetzten bitte:

      Code
      /*
      ##################### DYNAMIC MARKET SCRIPT #####################
      ### AUTHOR: RYAN TT.                                          ###
      ### STEAM: www.steamcommunity.com/id/ryanthett                ###
      ###                                                           ###
      ### DISCLAIMER: THIS SCRIPT CAN BE USED ON EVERY SERVER ONLY  ###
      ###             WITH THIS HEADER / NOTIFICATION               ###
      #################################################################
      */
      
      
      
      
      _switch = _this select 0;
      _whatanumber = 1;
      
      
      
      
      switch (_switch) do
      {
      	case 0:
      	{
      		_query = format["UPDATE dynmarket SET prices = '%1' WHERE id=1;",DYNMARKET_Items_CurrentPriceArr];
      		waitUntil {sleep (random 0.3); !DB_Async_Active};
      		_queryResult = [_query,1] call DB_fnc_asyncCall;
      		diag_log "### DYNMARKET >> SAUVEGARDE AVEC SUCCÈS DES PRIX COURANTS DANS LA BASE DE DONNÉES   ###";
      	};
      
      	case 1:
      	{
      		_query = format["SELECT prices FROM dynmarket WHERE id=1;"];
      
      
      
      
      		waitUntil{sleep (random 0.3); !DB_Async_Active};
      		_tickTime = diag_tickTime;
      		_queryResult = [_query,2] call DB_fnc_asyncCall;
      		//DYNMARKET_Items_CurrentPriceArr = _queryResult select 0;
      		_pricearray = _queryResult select 0;
      		if (count _pricearray < 1) then {
      			diag_log "########################## BOURSE DYNAMIQUE ##########################";
      			diag_log "###        NE PEUT PAS CHARGER LES PRIX DAND LA BDD: ERREUR 01x    ###";
      			diag_log "###        LA REQUÊTE DES PRIX ÉTAIT EXCEPTIONNELEMENT VIDE!       ###";
      			diag_log "###        SI VOUS UTILISER LA BOURSE DYNAMIQUE POUR LA 1ÈRE FOIS, ###";
      			diag_log "###        SVP IGNOREZ CE MESSAGE!                                 ###";
      			diag_log "######################################################################";
      		} else {
      			DYNMARKET_Items_CurrentPriceArr = _pricearray;
      			{
      				_itemName = _x select 0;
      				_itemNewPrice = _x select 1;		
      				_index = -1;
      				{
      					_index = _index + 1;
      					_curItemName = _x select 0;
      					if (_curItemName==_itemName) then {
      						DYNMARKET_sellarraycopy set [_index,[_itemName,_itemNewPrice]];
      					};
      				} forEach DYNMARKET_sellarraycopy;
      			} forEach DYNMARKET_Items_CurrentPriceArr;
      			diag_log "########################## BOURSE DYNAMIQUE ########################";
      			diag_log "###  LES PRIX ONT ÉTÉ CHARGÉ AVEC SUCCÈS DANS LA BASE DE DONNÉES ###";
      			diag_log "####################################################################";
      		};
      	};
      };
      Alles anzeigen
    • Willkommensnachricht nach dem Spawn

      • AmaZiinG
      • 26. Juli 2016 um 15:49

      Nicht Schlecht :thumbup:

    • Tuning Shop für Autos?!

      • AmaZiinG
      • 25. Juli 2016 um 22:55

      Hätte etwas, meld dich PN bei mir.

      Mfg

      AmaZiinG

    • Altis Life 4.4 Dynmarket von RyanTT Items werden nicht angezeigt im Menü | Link zu Tutorial für 4.4R3

      • AmaZiinG
      • 25. Juli 2016 um 22:53
      Zitat von Dexterin0

      21:31:04 Error in expression <box )-1,_itemDisplayIcon];
      };
      } forEach DYNMARKET_prices;
      >
      21:31:04 Error position: <DYNMARKET_prices;
      >
      21:31:04 Error Undefined variable in expression: dynmarket_prices
      21:31:04 File mpmissions\__CUR_MP.[lexicon]Tanoa[/lexicon]\core\dynmarket\fn_LoadIntoListbox.sqf, line 30

      Alles anzeigen

      Die fn_LoadIntoListbox.sqf einmal bitte durch das hier ersetzten, dürfte dann funktionieren.

      Code
      #include <macro.h>
      /*
      ##################### DYNAMIC MARKET SCRIPT #####################
      ### AUTHOR: RYAN TT.                                          ###
      ### STEAM: www.steamcommunity.com/id/ryanthett                ###
      ###                                                           ###
      ### DISCLAIMER: THIS SCRIPT CAN BE USED ON EVERY SERVER ONLY  ###
      ###             WITH THIS HEADER / NOTIFICATION               ###
      #################################################################
      */
      
      
      
      
      if (isNil "DYNMARKET_prices") then {[[getPlayerUID player],"TON_fnc_playerLogged",false,false] spawn life_fnc_MP;hint "Getting current prices from the server..";sleep 1;};
      
      
      
      
      disableSerialization;
      _dialog = findDisplay 7100;
      _listbox = _dialog displayCtrl 7055;
      _blacklist =
      [];
      
      
      
      
      {
      	_itemName = _x select 0;
      	_itemDisplayName = M_CONFIG(getText,"VirtualItems",_itemName,"displayname");
      	_itemDisplayIcon = M_CONFIG(getText,"VirtualItems",_itemName,"icon");
      	_itemDisplayName = localize _itemDisplayName;
      	if !(_x select 0 in _blacklist) then {
      		_listbox lbAdd format ["%1",_itemDisplayName];
      		_listbox lbSetData [(lbSize _listbox)-1,_x select 0];
      		_listbox lbSetPicture [(lbSize _listbox )-1,_itemDisplayIcon];
      	};
      } forEach DYNMARKET_prices;
      Alles anzeigen
    • Altis Life 4.4 Dynmarket von RyanTT Items werden nicht angezeigt im Menü | Link zu Tutorial für 4.4R3

      • AmaZiinG
      • 25. Juli 2016 um 21:17

      Client RPT bitte :D

    • DynMarket Problem

      • AmaZiinG
      • 24. Juli 2016 um 21:50
      Zitat von haubi

      DYNMARKET_UpdateCoun>
      Error position: <TON_fnc_HandleDB;};
      DYNMARKET_UpdateCoun>
      Error Undefined variable in expression: ton_fnc_handledb
      File life_server\Functions\DynMarket\fn_config.sqf, line 120

      Nimm diese fn_config.sqf ist halt in Französisch aber die geht für die 4.4.


      Code
      /*
      ##################### DYNAMIC MARKET SCRIPT #####################
      ### AUTHOR: RYAN TT.                                          ###
      ### STEAM: www.steamcommunity.com/id/ryanthett                ###
      ###                                                           ###
      ### DISCLAIMER: THIS SCRIPT CAN BE USED ON EVERY SERVER ONLY  ###
      ###             WITH THIS HEADER / NOTIFICATION               ###
      #################################################################
      */
      
      
      
      
      // ███████████████████████████████████████████████████████████████████████
      // █████████████████ CONFIGURATION DE BASE DE LA BOURSE ██████████████████
      // ███████████████████████████████████████████████████████████████████████
      
      
      
      
      DYNMARKET_Serveruptime         = 06;     // La durée de fonctionnement jusqu'au prochain redémarrage du serveur en heures.
      DYNMARKET_UseExternalDatabase  = false;  // Si le script utilise une base de données externe ?
      DYNMARKET_PriceUpdateInterval  = 01;     // Après combien de minutes devrait être mis à jour le prix ?
      DYNMARKET_CreateBackups        = true;   // Si le serveur ne sauvegarde pas les prix régulièrement dans la base de données, il le fera lorsque le serveur de redémarre ?
      DYNMARKET_CreateBackupInterval = 03;     // Après combien de mises à jour de la bourse le serveur devrait-il sauvegarder les prix dans la base de données ?
      DYNMARKET_UserNotification     = false;  // Est-ce que les joueurs devraient être informé par un message (hint) à chaque fois que la bourse est mise à jour ?
      
      
      
      
      // █████████████████ TEXTES DE NOTIFICATION  █████████████████
      
      
      
      
      DYNMARKET_UserNotification_Text = 
      [
      	"Die Preise wurden aktualisiert!",
      	"Die neuen Preise werden auf dem Server aktualisiert ..."
      ];
      
      
      
      
      // █████████████████ CONFIGURATION DU GROUPE D'ARTICLES █████████████████
      
      
      
      
      DYNMARKET_Items_Groups =
      [		
      	["Autres",		
      		[
      			["blastingcharge",-1,17500,17500],
      			["boltcutter",-1,3750,3750],
      			["excavator",-1,2500,2500],
      			["defusekit",-1,1250,1250],
      			["gpstracker",-1,500,500],
      			["fuelEmpty",-1,212,212],
      			["fuelFull",-1,425,425],
      			["lockpick",-1,500,500],	
      			["pickaxe",-1,325,325],
      			["bottles",-1,25,25],			
      			["waterBottle",-1,5,5],	
      			["coffee",-1,5,5],
      			["donuts",-1,60,60],	
      			["redgull",-1,750,750],
      			["tbacon",-1,37,37],	
      			["spikeStrip",-1,1250,1250],	
      			["storagebig",-1,75000,75000],
      			["storagesmall",-1,37500,37500]			
      		],		
      		0
      	],
      	["Fruits & Legumes",
      		[
      			["cornmeal",-1,100,200],
      			["yeast",-1,100,200],			
      			["apple",-1,100,200],
      			["peach",-1,100,200],
      			["grape",-1,100,200],
      			["hops",-1,100,200],
      			["rye",-1,100,200]
      		],
      		0.5
      	],
          ["Poissonerie",
      		[
      			["salema_raw",-1,100,1500],
      			["salema",-1,10,150],
      			["ornate_raw",-1,100,1500],
      			["ornate",-1,10,150],
      			["mackerel_raw",-1,300,1700],
      			["mackerel",-1,30,170],
      			["tuna_raw",-1,1300,2700],
      			["tuna",-1,130,270],
      			["mullet_raw",-1,200,1600],
      			["mullet",-1,20,160],
      			["catshark_raw",-1,1000,2400],
      			["catshark",-1,100,240],
      			["turtle_soup",-1,50,150]
      		],
      		0.5
      	],
      	["Boucherie",
      		[
      			["rabbit_raw",-1,550,1950],
      			["rabbit",-1,55,195],
      			["hen_raw",-1,300,1700],
      			["hen",-1,30,170],
      			["rooster_raw",-1,500,1900],
      			["rooster",-1,50,190],
      			["sheep_raw",-1,1400,2800],
      			["sheep",-1,140,280],
      			["goat_raw",-1,2300,3700],
      			["goat",-1,230,370]
      		],
      		0.5
      	],
      	["Ressources",
      		[
      			["oil_unprocessed",-1,700,900],
      			["oil_processed",-1,7000,9000],
      			["copper_unrefined",-1,150,350],
      			["copper_refined",-1,1500,3500],
      			["iron_unrefined",-1,225,425],
      			["iron_refined",-1,2250,4250],
      			["salt_unrefined",-1,75,275],
      			["salt_refined",-1,750,2750],
      			["sugar_unrefined",-1,75,275],
      			["sugar_refined",-1,750,2750],
      			["sand",-1,100,300],
      			["glass",-1,1000,3000],
      			["diamond_uncut",-1,400,600],
      			["diamond_cut",-1,4000,6000],
      			["rock",-1,200,400],
      			["cement",-1,2000,4000],
      			["medmarijuana",-1,1000,3000],
      			["bottledbeer",-1,1500,3500],
      			["bottledvodka",-1,2000,4000],
      			["bottledwine",-1,2500,4500],
      			["bottledwhiskey",-1,3000,5000]			
      		],		
      		0.5
      	],
      	["Illegaux", 
      		[
      			["cocaine_unprocessed",1,700,900],
      			["cocaine_processed",1,7000,9000],
      			["crack_processed",1,8000,10000],			
      			["heroin_unprocessed",1,550,950],
      			["heroin_processed",1,6500,8500],
      			["opium_processed",1,5500,7500],			
      			["cannabis",1,400,600],
      			["marijuana",1,4000,6000],
      			["turtle_raw",1,9000,11000],
      			["goldbar",1,85000,105000],
      			["bottledshine",1,9000,11000]			
      		],
      		0.5
      	]
      ];
      
      
      
      
      // █████████████████    TOUS LES ARTICLES VENDABLE    █████████████████
      
      
      
      
      DYNMARKET_Items_ToTrack        = 
      [
      	["bottles",25],	
      	["waterBottle",5],	
      	["coffee",5],
      	["donuts",60],	
      	["redgull",750],	
      	["apple",150],
      	["peach",150],
      	["salema_raw",800],
      	["salema",80],
      	["ornate_raw",800],
      	["ornate",80],
      	["mackerel_raw",1000],
      	["mackerel",100],
      	["tuna_raw",2000],
      	["tuna",190],
      	["mullet_raw",900],
      	["mullet",90],
      	["catshark_raw",1700],
      	["catshark",170],
      	["turtle_raw",10000],	
      	["turtle_soup",100],
      	["rabbit_raw",1250],
      	["rabbit",125],
      	["hen_raw",1000],
      	["hen",100],
      	["rooster_raw",1200],
      	["rooster",120],
      	["sheep_raw",2100],
      	["sheep",210],
      	["goat_raw",3000],
      	["goat",300],
      	["oil_unprocessed",800],
      	["oil_processed",8000],
      	["copper_unrefined",250],
      	["copper_refined",2500],
      	["iron_unrefined",325],
      	["iron_refined",3250],
      	["salt_unrefined",175],
      	["salt_refined",1750],
      	["sand",200],	
      	["glass",2000],
      	["diamond_uncut",500],	
      	["diamond_cut",5000],
      	["goldbar",95000],	
      	["rock",300],	
      	["cement",3000],
          ["heroin_unprocessed",750],
      	["heroin_processed",7500],	
      	["cannabis",500],
      	["marijuana",5000],
      	["cocaine_unprocessed",800],
      	["cocaine_processed",8000],
      	["blastingcharge",17500],
      	["boltcutter",3750],
      	["defusekit",1250],
      	["lockpick",500],	
      	["pickaxe",325],	
      	["fuelEmpty",212],
      	["fuelFull",425],	
      	["spikeStrip",1250],	
      	["storagebig",75000],
      	["storagesmall",37500]	
      ];
      
      
      
      
      
      
      
      //███████████████████████████████████████████████████████████████████████
      //██████████████████ NE PAS MODIFIER LE CODE SUIVANT! ██████████████████
      //███████████████████████████████████████████████████████████████████████
      
      
      
      
      DYNMARKET_Items_CurrentPriceArr = [];
      DYNMARKET_sellarraycopy = DYNMARKET_Items_ToTrack;
      DYNMARKET_Serveruptime = (DYNMARKET_Serveruptime * 3600) - 300;
      {
      	_currentArray = _x;
      	DYNMARKET_Items_CurrentPriceArr pushBack [_currentArray select 0,_currentArray select 1,0];
      } forEach DYNMARKET_Items_ToTrack;
      publicVariable "DYNMARKET_UserNotification";
      publicVariable "DYNMARKET_UserNotification_Text";
      if (DYNMARKET_UseExternalDatabase) then {[1] call TON_fnc_HandleDB;};
      DYNMARKET_UpdateCount = 0;
      if (DYNMARKET_UseExternalDatabase) then {
      	[] spawn {
      		sleep DYNMARKET_Serveruptime;
      		diag_log "### DYNMARKET >> LES PRIX ACTUELS SONT EN COURS D'ÉCRITURE DANS LA BASE DE DONNÉES    ###";
      		diag_log "### DYNMARKET >> COMME PRÉVU, RÉSULTAT EN ATTENTE ...                      ###";
      		[0] call TON_fnc_HandleDB;
      	};
      };
      sleep 5;
      [] call TON_fnc_sleeper;
      Alles anzeigen

      Mfg

      AmaZiinG

    • Suche Blinker Script

      • AmaZiinG
      • 24. Juli 2016 um 18:42

      Ich glaube das man den Post schließen kann.

    • Suche Blinker Script

      • AmaZiinG
      • 17. Juli 2016 um 15:42

      Ich hätte ein Blinker Script, melde dich einfach PN bei mir.

    • Station-Service für Tanoa [4.X]

      • AmaZiinG
      • 16. Juli 2016 um 19:57

      Autor: Che Guevara


      1. mpmissions\core\fn_Setup_Station_Service.sqf ersetzt alles !

      Code
      /*
      	File: fn_Setup_Station_Service.sqf
      	Author: NiiRoZz
      
      
      
      
      	Description:
      	Add action fuel action in Station Service.
      */
      private ["_NiiRoZz_Station_Essence","_pumpClass","_pump"];
      _NiiRoZz_Station_Essence = [
      
      
      
      
      // Georgetown Sud
      [5403.81,9913.74,0],
      [5409.68,9913.75,0],
      [5403.54,9905.04,0],
      [5409.41,9905.05,0],
      
      
      
      
      // Georgetown Centre
      [5681.64,10163.8,0],
      [5677.78,10173.8,0],
      [5685.9,10173,0],
      [5683.21,10182,0],
      
      
      
      
      // Georgetown Nord
      [5810.81,10816.8,0],
      [5810.9,10824.8,0],
      [5802.18,10824.6,0],
      [5802.08,10817,0],
      [5793.34,10817,0],
      [5793.4,10825.4,0],
      
      
      
      
      // Oua-Oué
      [5594.25,12508.2,0],
      
      
      
      
      // Nicolet
      [6599.95,13076.1,0],
      [6602.43,13082.1,0],
      [6594.39,13085.4,0],
      [6592.03,13079.7,0],
      [6583.86,13082.8,0],
      [6586.07,13088.3,0],
      
      
      
      
      // Savu
      [8952.51,13678,0],
      [8954.49,13678,0],
      [8956.31,13677.8,0],
      
      
      
      
      // La Rochelle
      [9961.14,13484.2,0],
      [9960.92,13475.4,0],
      [9960.31,13466.6,0],
      [9953.63,13467,0],
      [9954.06,13475.8,0],
      [9954.54,13484.6,0],
      
      
      
      
      // Aérodrome La Rochelle
      [11635.3,13047.3,0],
      [11637.2,13052.7,0],
      [11629,13055.6,0],
      [11627.1,13050.3,0],
      [11618.6,13052.6,0],
      [11620.7,13058.5,0],
      [11841.3,13072.9,0],
      
      
      
      
      // Ba
      [14261,11512.9,0],
      [14264.9,11508.8,0],
      
      
      
      
      // Nandai
      [14364.5,8742.83,0],
      
      
      
      
      // Ouméré
      [12617.9,7580.21,0],
      [12613.8,7582.67,0],
      [12617.4,7590.61,0],
      [12622.5,7587.71,0],
      
      
      
      
      // Kotomo
      [10826.6,6489.35,0],
      
      
      
      
      // Lami
      [7978.13,7418.71,0],
      [7977.01,7426.93,0],
      
      
      
      
      // Lifou
      [7369.15,8002.1,0],
      [7366.7,7995.42,0],
      [7358.5,7998.41,0],
      [7360.9,8005.06,0],
      
      
      
      
      // Aérodrome de Tanoa
      [6886.98,7490.55,0],
      [6985.86,7388.02,0],
      
      
      
      
      // Regina
      [5174.06,8806.32,0],
      
      
      
      
      // Tanouka
      [8318.88,9708.97,0],
      [8320.62,9712.11,0],
      [8970.46,10331.8,0],
      
      
      
      
      // Vagalala
      [10935.2,9856.06,0],
      [10940.9,9855.39,0],
      
      
      
      
      // Relais Routier
      [8494.51,12431.7,0],
      [8493.24,12437.5,0],
      [8492.02,12441.7,0],
      
      
      
      
      // Belfort
      [3029.57,11316.1,0],
      
      
      
      
      // Tuvanaka
      [1873.69,12121.5,0],
      [1864.93,12122,0],
      [1874.13,12127.8,0],
      [1865.36,12128.1,0],
      
      
      
      
      // Harcourt
      [11154.2,5152.25,0],
      [11146.2,5152.07,0],
      
      
      
      
      // Aérodrome de Saint-George
      [11641.8,2990.95,0],
      [11631,2998.87,0],
      
      
      
      
      // Lijnhaven
      [11686.6,2267.25,0],
      [11690,2260.99,0],
      [11697.6,2265.13,0],
      [11694.3,2271.4,0],
      
      
      
      
      // Katkoulou
      [5775.89,4221.6,0],
      [5781.09,4224.88,0],
      [5776.53,4232.35,0],
      [5770.75,4228.7,0],
      [5767.12,4236.83,0],
      [5770.84,4239.12,0],
      [5388.64,4090.58,0],
      [5379.55,4093.02,0],
      
      
      
      
      // Aérodrome de Bala
      [2132.15,3360.41,0],
      [2137.38,3360.78,0],
      [2134.8,3360.63,0],
      [1986.82,3423.42,0],
      
      
      
      
      // Balavu
      [2463.13,7430.49,0],
      [2451.89,7434.52,0],
      
      
      
      
      // Base aérienne de Tuvanaka
      [2193.32,13387.1,0]
      ];
      
      
      
      
      _pumpClass1 = "Land_FuelStation_01_pump_F";
      _pumpClass2 = "Land_FuelStation_02_pump_F";
      
      
      
      
      {
      	_pump = (nearestObject [_x, _pumpClass1]);
      	_pump setFuelCargo 0;
      	_pump addAction [localize "STR_Action_Pump", life_fnc_FuelStatOpen, 1, 3, true, true, "", ' _this distance _target < 5 && cursorTarget == _target '];
      	_pump2 = (nearestObject [_x, _pumpClass2]);
      	_pump2 setFuelCargo 0;
      	_pump2 addAction [localize "STR_Action_Pump", life_fnc_FuelStatOpen, 1, 3, true, true, "", ' _this distance _target < 5 && cursorTarget == _target '];	
      
      
      
      
      } forEach _NiiRoZz_Station_Essence;
      Alles anzeigen

      2. mpmissions\core\shops\fn_FuelStatOpen.sqf sucht nach:

      Spoiler anzeigen

      _fuelstations = nearestobjects [player, ["Land_fs_feed_F"],10];

      ersetzt es durch das :

      Spoiler anzeigen

      _fuelstations = nearestobjects [player, ["Land_FuelStation_01_pump_F","Land_FuelStation_02_pump_F"],10];

      Fertig !


    • Class Namen der APEX Sachen (Apex Classnames)

      • AmaZiinG
      • 16. Juli 2016 um 18:57

      Hier eine Liste mit Magazine und Fahrzeuge: https://docs.google.com/spreadsheets/d/139mWXXD9uoE9GyZBSH_6Yf-i5GAcFWXseRGEkaP6LFA/edit?pref=2&pli=1#gid=0

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • AmaZiinG
      • 15. Juli 2016 um 19:20

      Habe diesen Error 19:15:29 Warning Message: File mpmissions\Tanoa_Life.Tanoa\config\Config_SpawnPoints.hpp, line 128: /CfgSpawnPoints/Adac.east: Undefined base class ''
      und kann nicht spawnen.

      Code
      /*
      *    Format:
      *        licenses: ARRAY (This is for limiting spawn to certain things)
      *           0: License Name
      *           1: License Check Type
      *                false: If license isn't set
      *                true: If license is set
      *           Example:
      *                licenses[] = { { "pilot", true }, { "rebel", false } }; //Shows up for players with pilot and without rebel license.
      *
      *        level: ARRAY (This is for limiting spawn to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL / INVERSE)
      *                SCALAR: VALUE => VALUE
      *                BOOL: VALUE EXISTS
      *                EQUAL: VALUE == VALUE
      *                INVERSE: VALUE <= VALUE
      *            2: What to compare to (-1 = Check Disabled)
      *
      */
      class CfgSpawnPoints {
          class Civilian {
              class Georgetown {
                  displayName = "Georgetown";
                  spawnMarker = "civ_spawn_1";
                  icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                  licenses[] = { { "rebel", false } };
                  level[] = { "", "", -1 };
              };
      
      
      
      
              class Lijnhaven {
                  displayName = "Lijnhaven";
                  spawnMarker = "civ_spawn_2";
                  icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
      
      
      
      
              class LaRochelle {
                  displayName = "La Rochelle";
                  spawnMarker = "civ_spawn_3";
                  icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
      
      
      
      
              class Katkoula {
                  displayName = "Katkoula";
                  spawnMarker = "civ_spawn_4";
                  icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
      
      
      
      
              class Tuvanaka {
                  displayName = "Tuvanaka";
                  spawnMarker = "civ_spawn_5";
                  icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
          };
      
      
      
      
          class Cop {
              class Georgetown {
                  displayName = "Georgetown HQ";
                  spawnMarker = "cop_spawn_1";
                  icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
      
      
      
      
              class Bluepearl {
                  displayName = "Blue Pearl HQ";
                  spawnMarker = "cop_spawn_2";
                  icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
      
      
      
      
              class Katkoula {
                  displayName = "Katkoula HQ";
                  spawnMarker = "cop_spawn_3";
                  icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
      
      
      
      
              class Air {
                  displayName = "Air HQ";
                  spawnMarker = "cop_spawn_4";
                  icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                  licenses[] = { { "cAir", true } };
                  level[] = { "life_coplevel", "SCALAR", 1 };
              };
      
      
      
      
              class CoastguardS {
                  displayName = "Coastguard South";
                  spawnMarker = "cop_spawn_5";
                  icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                  licenses[] = { { "", true } };
                  level[] = { "life_coplevel", "SCALAR", 1 };
              };
      
      
      
      
              class CoastguardW {
                  displayName = "Coastguard West";
                  spawnMarker = "cop_spawn_6";
                  icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                  licenses[] = { { "", true } };
                  level[] = { "life_coplevel", "SCALAR", 1 };
              };
      
      
      
      
              class CoastguardN {
                  displayName = "Police Air HQ";
                  spawnMarker = "cop_spawn_7";
                  icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                  licenses[] = { { "", true } };
                  level[] = { "life_coplevel", "SCALAR", 1 };
              };
          };
      
      
      
      
          class Medic {
              class Georgetown {
                  displayName = "Georgetown HQ";
                  spawnMarker = "medic_spawn_1";
                  icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
      
      
      
      
              class West {
                  displayName = "West Outpost";
                  spawnMarker = "medic_spawn_2";
                  icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
      
      
      
      
              class East {
                  displayName = "East Outpost";
                  spawnMarker = "medic_spawn_3";
                  icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
          };
      
      	class Adac {
      	class east: {
              displayName = "ADAC-Leitstelle";
              spawnMarker = "adac_spawn_1";
              icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
              licenses[] = { { "", true } };
              level[] = { "", "", -1 };
          };
          };
      };
      Alles anzeigen
    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • AmaZiinG
      • 15. Juli 2016 um 18:36
      Zitat von nox

      In der Spawn Config im Config Ordner

      Aber wie ? so etwa ?

      Code
      class east: {
              displayName = "ADAC-Leitstelle";
              spawnMarker = "adac_spawn_1";
              icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
              licenses[] = { { "", true } };
              level[] = { "", "", -1 };
          };

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™