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    1. Nodezone.net Community
    2. Mitglieder
    3. AmaZiinG

    Beiträge von AmaZiinG

    • [Tutorial] Versichern von Fahrzeuge

      • AmaZiinG
      • 16. August 2016 um 15:04

      So ausgebessert :D

    • [Tutorial] Versichern von Fahrzeuge

      • AmaZiinG
      • 16. August 2016 um 15:03
      Zitat von Likeboss

      Muss dass in Der Datenbank Eingetragen werden ? Quellcode
      [*]ALTER TABLE `vehicles` ADD `insure` INT(1) NOT NULL DEFAULT '0';


      Mfg Likeaboss

      Oh fail werde es ändern

    • [Tutorial] Versichern von Fahrzeuge

      • AmaZiinG
      • 16. August 2016 um 12:43

      ersetzt die Zeile:

      Code
      if ((_vInfo select 14) isEqualTo 1) then {
      	[1,"Votre véhicule est disponible et il est assuré!"] remoteExecCall ["life_fnc_broadcast",_unit];
      }else{
      	[1,"Votre véhicule est disponible mais il n'est pas assuré!"] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      serv_sv_use deleteAt _servIndex;


      Sucht:

      Code
      _vehicle setVariable ["dbInfo",[(_vInfo select 4),(_vInfo select 7)],true];

      ersetzt die Zeile durch:


      Code
      _vehicle setVariable ["dbInfo",[(_vInfo select 4),(_vInfo select 7),(_vInfo select 14)],true];

      Sucht:

      Code
      [1,_spawntext] remoteExecCall ["life_fnc_broadcast",_unit];
      serv_sv_use deleteAt _servIndex;


      ersetzt die Zeile durch:

      Code
      if ((_vInfo select 14) isEqualTo 1) then {
      	[1,"Votre véhicule est disponible et il est assuré!"] remoteExecCall ["life_fnc_broadcast",_unit];
      }else{
      	[1,"Votre véhicule est disponible mais il n'est pas assuré!"] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      serv_sv_use deleteAt _servIndex;

      5. life_server\FSM\cleanup.fsm ersetzt alles !:


      Code
      /*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Server-Side Cleanup">*/
      /*%FSM<HEAD>*/
      /*
      item0[] = {"init",0,250,-65.004578,-391.651611,24.995417,-341.651672,0.000000,"init"};
      item1[] = {"true",8,218,-62.976639,-315.185364,27.023363,-265.185364,0.000000,"true"};
      item2[] = {"Share__Work_load",2,250,-64.183350,-224.681931,25.816656,-174.681931,0.000000,"Share " \n "Work-load"};
      item3[] = {"true",8,218,-54.709698,75.189262,35.290302,125.189262,0.000000,"true"};
      item4[] = {"Time_Check",4,218,-219.425827,-133.310532,-129.425964,-83.310455,0.000000,"Time Check"};
      item5[] = {"Delete_Dead_Cars",2,4346,-220.186951,-29.248400,-130.187195,20.751413,0.000000,"Delete" \n "Dead" \n "Cars"};
      item6[] = {"",7,210,-312.538239,95.295059,-304.538239,103.295059,0.000000,""};
      item7[] = {"",7,210,-311.750000,-203.033707,-303.750000,-195.033707,0.000000,""};
      link0[] = {0,1};
      link1[] = {1,2};
      link2[] = {2,4};
      link3[] = {3,6};
      link4[] = {4,5};
      link5[] = {5,3};
      link6[] = {6,7};
      link7[] = {7,2};
      globals[] = {0.000000,0,0,0,0,640,480,1,46,6316128,1,-629.444153,611.207214,293.309357,-434.050568,1243,885,1};
      window[] = {2,-1,-1,-1,-1,985,225,1868,225,3,1261};
      *//*%FSM</HEAD>*/
      class FSM
      {
        fsmName = "Server-Side Cleanup";
        class States
        {
          /*%FSM<STATE "init">*/
          class init
          {
            name = "init";
            init = /*%FSM<STATEINIT""">*/"private[""_impound"",""_cars"",""_objs"",""_totCars"",""_thread""];" \n
             "_impound = time;" \n
             "_cars = time;" \n
             "_objs = time;"/*%FSM</STATEINIT""">*/;
            precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
            class Links
            {
              /*%FSM<LINK "true">*/
              class true
              {
                priority = 0.000000;
                to="Share__Work_load";
                precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
                action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
              };
              /*%FSM</LINK>*/
            };
          };
          /*%FSM</STATE>*/
          /*%FSM<STATE "Share__Work_load">*/
          class Share__Work_load
          {
            name = "Share__Work_load";
            init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
            precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
            class Links
            {
              /*%FSM<LINK "Time_Check">*/
              class Time_Check
              {
                priority = 0.000000;
                to="Delete_Dead_Cars";
                precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                condition=/*%FSM<CONDITION""">*/"((time - _cars) > (3 * 60))"/*%FSM</CONDITION""">*/;
                action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
              };
              /*%FSM</LINK>*/
            };
          };
          /*%FSM</STATE>*/
          /*%FSM<STATE "Delete_Dead_Cars">*/
          class Delete_Dead_Cars
          {
            name = "Delete_Dead_Cars";
            init = /*%FSM<STATEINIT""">*/"{" \n
             "	if(!alive _x) then {" \n
             "		_dbInfo = _x getVariable[""dbInfo"",[]];" \n
             "		if(count _dbInfo > 0) then {" \n
             "			_uid = _dbInfo select 0;" \n
             "			_plate = _dbInfo select 1;" \n
             "			_insureSystem = _dbInfo select 2;" \n
      	   "            diag_log "" destroy vehicule !"";" \n
      	   "				diag_log format[""insureSystem = %1 "", _insureSystem];" \n
      	   "			if(_insureSystem == 1) then " \n
             "                 { " \n
             "                     diag_log "" Assurer !"";" \n
             "                     diag_log format[""insureSystem = %1 "", _insureSystem];" \n
             "                     _query_0 = format[""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n
             "                     _query_0 spawn " \n
             "                     {" \n
             "                         waitUntil {!DB_Async_Active};" \n
             "                         _thread_0 = [_this,1] call DB_fnc_asyncCall;" \n
             "                     };" \n
             "                  } " \n
             "                  else  " \n
             "                  {  " \n
             "                     diag_log "" Pas Assurer !"";" \n
             "                     diag_log format[""insureSystem = %1 "", _insureSystem];" \n
             "                     _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate];  " \n
             "                     _query spawn " \n
             "                     {" \n
             "                          waitUntil {!DB_Async_Active};" \n
             "                         _thread = [_this,1] call DB_fnc_asyncCall;" \n
             "                     };      " \n
             "                 }; " \n
             "        };" \n
             "		if(!isNil ""_x"" && {!isNull _x}) then {" \n
             "			deleteVehicle _x;" \n
             "		};" \n
             "	};" \n
             "} foreach allMissionObjects ""LandVehicle"";" \n
             "" \n
             "{" \n
             "	if(!alive _x) then {" \n
             "		_dbInfo = _x getVariable[""dbInfo"",[]];" \n
             "		if(count _dbInfo > 0) then {" \n
             "			_uid = _dbInfo select 0;" \n
             "			_plate = _dbInfo select 1;" \n
             "			_insureSystem = _dbInfo select 2;" \n
      	   "            diag_log "" destroy vehicule !"";" \n
      	   "				diag_log format[""insureSystem = %1 "", _insureSystem];" \n
      	   "			if(_insureSystem == 1) then " \n
             "                 { " \n
             "                     diag_log "" Assurer !"";" \n
             "                     diag_log format[""insureSystem = %1 "", _insureSystem];" \n
             "                     _query_0 = format[""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n
             "                     _query_0 spawn " \n
             "                     {" \n
             "                         waitUntil {!DB_Async_Active};" \n
             "                         _thread_0 = [_this,1] call DB_fnc_asyncCall;" \n
             "                     };" \n
             "                  } " \n
             "                  else  " \n
             "                  {  " \n
             "                     diag_log "" Pas Assurer !"";" \n
             "                     diag_log format[""insureSystem = %1 "", _insureSystem];" \n
             "                     _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate];  " \n
             "                     _query spawn " \n
             "                     {" \n
             "                          waitUntil {!DB_Async_Active};" \n
             "                         _thread = [_this,1] call DB_fnc_asyncCall;" \n
             "                     };      " \n
             "                 }; " \n
             "        };" \n
             "		if(!isNil ""_x"" && {!isNull _x}) then {" \n
             "			deleteVehicle _x;" \n
             "		};" \n
             "	};" \n
             "} foreach allMissionObjects ""Air"";" \n
             "" \n
             "_cars = time;" \n
             "" \n
             "//Group cleanup." \n
             "{" \n
             "	if(count units _x == 0 && local _x) then {" \n
             "		deleteGroup _x;" \n
             "	};" \n
             "} foreach allGroups;"/*%FSM</STATEINIT""">*/;
            precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
            class Links
            {
              /*%FSM<LINK "true">*/
              class true
              {
                priority = 0.000000;
                to="Share__Work_load";
                precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
                action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
              };
              /*%FSM</LINK>*/
            };
          };
          /*%FSM</STATE>*/
        };
        initState="init";
        finalStates[] =
        {
        };
      };
      /*%FSM</COMPILE>*/
      Alles anzeigen

      6. life_hc\FSM\cleanup.fsm ersetzt alles !


      Code
      /*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Server-Side Cleanup">*/
      /*%FSM<HEAD>*/
      /*
      item0[] = {"init",0,250,-65.004578,-391.651611,24.995417,-341.651672,0.000000,"init"};
      item1[] = {"true",8,218,-62.976639,-315.185364,27.023363,-265.185364,0.000000,"true"};
      item2[] = {"Share__Work_load",2,250,-64.183350,-224.681931,25.816656,-174.681931,0.000000,"Share " \n "Work-load"};
      item3[] = {"true",8,218,-54.709698,75.189262,35.290302,125.189262,0.000000,"true"};
      item4[] = {"Time_Check",4,218,-219.425827,-133.310532,-129.425964,-83.310455,0.000000,"Time Check"};
      item5[] = {"Delete_Dead_Cars",2,4346,-220.186951,-29.248400,-130.187195,20.751413,0.000000,"Delete" \n "Dead" \n "Cars"};
      item6[] = {"",7,210,-312.538239,95.295059,-304.538239,103.295059,0.000000,""};
      item7[] = {"",7,210,-311.750000,-203.033707,-303.750000,-195.033707,0.000000,""};
      link0[] = {0,1};
      link1[] = {1,2};
      link2[] = {2,4};
      link3[] = {3,6};
      link4[] = {4,5};
      link5[] = {5,3};
      link6[] = {6,7};
      link7[] = {7,2};
      globals[] = {0.000000,0,0,0,0,640,480,1,46,6316128,1,-629.444153,611.207214,293.309357,-434.050568,1243,885,1};
      window[] = {2,-1,-1,-1,-1,985,225,1868,225,3,1261};
      *//*%FSM</HEAD>*/
      class FSM
      {
        fsmName = "Server-Side Cleanup";
        class States
        {
          /*%FSM<STATE "init">*/
          class init
          {
            name = "init";
            init = /*%FSM<STATEINIT""">*/"private[""_impound"",""_cars"",""_objs"",""_totCars"",""_thread""];" \n
             "_impound = time;" \n
             "_cars = time;" \n
             "_objs = time;"/*%FSM</STATEINIT""">*/;
            precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
            class Links
            {
              /*%FSM<LINK "true">*/
              class true
              {
                priority = 0.000000;
                to="Share__Work_load";
                precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
                action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
              };
              /*%FSM</LINK>*/
            };
          };
          /*%FSM</STATE>*/
          /*%FSM<STATE "Share__Work_load">*/
          class Share__Work_load
          {
            name = "Share__Work_load";
            init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
            precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
            class Links
            {
              /*%FSM<LINK "Time_Check">*/
              class Time_Check
              {
                priority = 0.000000;
                to="Delete_Dead_Cars";
                precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                condition=/*%FSM<CONDITION""">*/"((time - _cars) > (3 * 60))"/*%FSM</CONDITION""">*/;
                action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
              };
              /*%FSM</LINK>*/
            };
          };
          /*%FSM</STATE>*/
          /*%FSM<STATE "Delete_Dead_Cars">*/
          class Delete_Dead_Cars
          {
            name = "Delete_Dead_Cars";
            init = /*%FSM<STATEINIT""">*/"{" \n
             "	if(!alive _x) then {" \n
             "		_dbInfo = _x getVariable[""dbInfo"",[]];" \n
             "		if(count _dbInfo > 0) then {" \n
             "			_uid = _dbInfo select 0;" \n
             "			_plate = _dbInfo select 1;" \n
             "			_insureSystem = _dbInfo select 2;" \n
      	   "            diag_log "" destroy vehicule !"";" \n
      	   "				diag_log format[""insureSystem = %1 "", _insureSystem];" \n
      	   "			if(_insureSystem == 1) then " \n
             "                 { " \n
             "                     diag_log "" Assurer !"";" \n
             "                     diag_log format[""insureSystem = %1 "", _insureSystem];" \n
             "                     _query_0 = format[""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n
             "                     _query_0 spawn " \n
             "                     {" \n
             "                         _thread_0 = [_this,1] call HC_fnc_asyncCall;" \n
             "                     };" \n
             "                  } " \n
             "                  else  " \n
             "                  {  " \n
             "                     diag_log "" Pas Assurer !"";" \n
             "                     diag_log format[""insureSystem = %1 "", _insureSystem];" \n
             "                     _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate];  " \n
             "                     _query spawn " \n
             "                     {" \n
             "                         _thread = [_this,1] call HC_fnc_asyncCall;" \n
             "                     };      " \n
             "                 }; " \n
             "        };" \n
             "		if(!isNil ""_x"" && {!isNull _x}) then {" \n
             "			deleteVehicle _x;" \n
             "		};" \n
             "	};" \n
             "} foreach allMissionObjects ""LandVehicle"";" \n
             "" \n
             "{" \n
             "	if(!alive _x) then {" \n
             "		_dbInfo = _x getVariable[""dbInfo"",[]];" \n
             "		if(count _dbInfo > 0) then {" \n
             "			_uid = _dbInfo select 0;" \n
             "			_plate = _dbInfo select 1;" \n
             "			_insureSystem = _dbInfo select 2;" \n
      	   "            diag_log "" destroy vehicule !"";" \n
      	   "				diag_log format[""insureSystem = %1 "", _insureSystem];" \n
      	   "			if(_insureSystem == 1) then " \n
             "                 { " \n
             "                     diag_log "" Assurer !"";" \n
             "                     diag_log format[""insureSystem = %1 "", _insureSystem];" \n
             "                     _query_0 = format[""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n
             "                     _query_0 spawn " \n
             "                     {" \n
             "                         _thread_0 = [_this,1] call HC_fnc_asyncCall;" \n
             "                     };" \n
             "                  } " \n
             "                  else  " \n
             "                  {  " \n
             "                     diag_log "" Pas Assurer !"";" \n
             "                     diag_log format[""insureSystem = %1 "", _insureSystem];" \n
             "                     _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate];  " \n
             "                     _query spawn " \n
             "                     {" \n
             "                         _thread = [_this,1] call HC_fnc_asyncCall;" \n
             "                     };      " \n
             "                 }; " \n
             "        };" \n
             "		if(!isNil ""_x"" && {!isNull _x}) then {" \n
             "			deleteVehicle _x;" \n
             "		};" \n
             "	};" \n
             "} foreach allMissionObjects ""Air"";" \n
             "" \n
             "_cars = time;" \n
             "" \n
             "//Group cleanup." \n
             "{" \n
             "	if(count units _x == 0 && local _x) then {" \n
             "		deleteGroup _x;" \n
             "	};" \n
             "} foreach allGroups;"/*%FSM</STATEINIT""">*/;
            precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
            class Links
            {
              /*%FSM<LINK "true">*/
              class true
              {
                priority = 0.000000;
                to="Share__Work_load";
                precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
                action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
              };
              /*%FSM</LINK>*/
            };
          };
          /*%FSM</STATE>*/
        };
        initState="init";
        finalStates[] =
        {
        };
      };
      /*%FSM</COMPILE>*/
      Alles anzeigen

      7. life_server\functions\Systems\fn_getVehicles.sqf sucht nach:


      Code
      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE pid='%1' AND alive='1' AND active='0' AND side='%2' AND type='%3'",_pid,_side,_type];

      und ersetzt es durch:


      Code
      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color, insure FROM vehicles WHERE pid='%1' AND alive='1' AND active='0' AND side='%2' AND type='%3'",_pid,_side,_type];

      8. life_hc\MySQL\Vehicles\fn_getVehicles.sqf


      sucht nach:

      Code
      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE pid='%1' AND alive='1' AND active='0' AND side='%2' AND type='%3'",_pid,_side,_type];

      ersetzt es durch:


      Code
      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color, insure FROM vehicles WHERE pid='%1' AND alive='1' AND active='0' AND side='%2' AND type='%3'",_pid,_side,_type];

      9. Fügt das in eure Datenbank ein:


      Code
      ALTER TABLE `vehicles` ADD `insure` INT(1) NOT NULL DEFAULT '0';

      10. Ladet den Versichernungs Ordner herunter und fügt die Dateien entsprechend ein.

      Dateien

      Versichern.zip 1,87 kB – 609 Downloads
    • [Tutorial] Versichern von Fahrzeuge

      • AmaZiinG
      • 16. August 2016 um 12:30

      8. mpmission/stringtable.xml sucht:

      Code
      <Key ID="STR_pInAct_SellGarage">
                  <Original>Sell Garage</Original>
                  <Czech>Navrhujeme Garáž</Czech>
                  <Spanish>Vender Garaje</Spanish>
                  <Russian></Russian>
                  <German>Garage verkaufen</German>
                  <French>Vendre le garage</French>
                  <Italian>Vendi Garage</Italian>
                  <Portuguese>Vender Garagem</Portuguese>
                  <Polish>Sprzedaj garaż</Polish>
              </Key>
      Alles anzeigen

      und schreibt darunter:

      Code
      <Key ID="STR_InsuranceApply">
      			<Original>You just insure your vehicle you are now protected against explosions!</Original>
      			<Czech>Právě jste pojistit své vozidlo se nyní chráněna proti výbuchu!</Czech>
                  <Spanish>Usted acaba de asegurar su vehículo que ahora está protegido contra explosiones!</Spanish>
                  <Italian>Basta assicurare il vostro veicolo si sono ora protetti contro le esplosioni!</Italian>
                  <Polish>Po prostu ubezpieczyć swój pojazd jesteś teraz zabezpieczona przed wybuchem!</Polish>
                  <Russian>Вы просто застраховать свой автомобиль, вы теперь защищены от взрывов!</Russian>
                  <French>Vous venez d'assurer votre véhicule vous êtes maintenant protégé contre les explosions!</French>
                  <Portuguese>Você só segurar o seu veículo que você está actualmente protegida contra explosões!</Portuguese>
                  <German>Sie versichern nur Ihr Fahrzeug, das Sie jetzt vor Explosionen geschützt sind!</German>
      		</Key>
      Alles anzeigen


      9. Ladet euch die fn_insureCar.sqf herunter und legt sie in den \dialog\function Ordner

      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Live_Server:
      1. life_server\config.cpp:

      Code
      class TON_System {
              tag = "TON";
              class Systems {
                  file = "\life_server\Functions\Systems";
                  class managesc {};
                  class cleanup {};
                  class huntingZone {};
                  class getID {};
                  class vehicleCreate {};
                  class spawnVehicle {};
                  class getVehicles {};
                  class vehicleStore {};
                  class vehicleDelete {};
                  class spikeStrip {};
                  class transferOwnership {};
                  class federalUpdate {};
                  class chopShopSell {};
                  class clientDisconnect {};
                  class cleanupRequest {};
                  class setObjVar {};
                  class keyManagement {};
                  class vehicleUpdate {};
                  class recupkeyforHC {};
                  class handleBlastingCharge {};
      	    class insureCar {}; // Einfügen !!!!!!!!!!!!
              };
      Alles anzeigen

      2. life_hc\config.cpp:


      Code
      class Vehicles
              {
                  file = "\life_hc\MySQL\Vehicles";
                  class chopShopSell {};
                  class getVehicles {};
                  class spawnVehicle {};
                  class keyManagement {};
                  class vehicleStore {};
                  class vehicleCreate {};
                  class vehicleDelete {};
                  class vehicleUpdate {};
      	    class insureCar {}; // EINFÜGEN !!!!!!!!!!!!
              };
      Alles anzeigen

      3. life_server\Functions\Systems\fn_spawnVehicle.sqf sucht nach:


      Code
      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color, inventory, gear, fuel, damage, blacklist FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];

      ersetzt die Zeile durch:


      Code
      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color, inventory, gear, fuel, damage, blacklist, insure FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];

      Sucht nach:

      Code
      _vehicle setVariable ["dbInfo",[(_vInfo select 4),(_vInfo select 7)],true];

      ersetzt die Zeile durch:

      Code
      _vehicle setVariable ["dbInfo",[(_vInfo select 4),(_vInfo select 7),(_vInfo select 14)],true];

      Sucht nach:

      Code
      [1,_spawntext] remoteExecCall ["life_fnc_broadcast",_unit];
      serv_sv_use deleteAt _servIndex;

      ersetzt die Zeile durch:

      Code
      if ((_vInfo select 14) isEqualTo 1) then {
      	[1,"Votre véhicule est disponible et il est assuré!"] remoteExecCall ["life_fnc_broadcast",_unit];
      }else{
      	[1,"Votre véhicule est disponible mais il n'est pas assuré!"] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      serv_sv_use deleteAt _servIndex;

      4. life_hc\MySQL\Vehicles\fn_spawnVehicle.sqf sucht nach:

      Code
      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color, inventory, gear, fuel, damage, blacklist FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];

      Dateien

      fn_insureCar.sqf 2,52 kB – 558 Downloads
    • [Tutorial] Versichern von Fahrzeuge

      • AmaZiinG
      • 16. August 2016 um 12:24

      Autor: Che Guevara
      1. mpmissions\dialog\impound.hpp und sucht nach:

      Code
      class SellCar: Life_RscButtonMenu {
                  idc = -1;
                  text = "$STR_Global_Sell";
                  onButtonClick = "[] call life_fnc_sellGarage; closeDialog 0;";
                  x = 0.26 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
                  y = 0.9 - (1 / 25);
                  w = (6.25 / 40);
                  h = (1 / 25);
              };

      unter der Zeile fügt ihr folgendes hinzu:


      Code
      class InsureCar : life_RscButtonMenu
              {
                  idc = 97480;
                  text = "Assurer";
                  onButtonClick = "[] call life_fnc_insureCar;";
                  x = 0.43 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
                  y = 0.9 - (1 / 25);
                  w = (6.25 / 40);
                  h = (1 / 25);
              };


      2. mpmissions\Functions.hpp unter Class Dialog_Controls schreibt ihr folgendes hinzu:

      Spoiler anzeigen

      insureCar {};

      3. mpmissions\dialog\function\fn_garageLBChange.sqf sucht nach:

      Code
      private["_control","_index","_className","_classNameLife","_dataArr","_vehicleColor","_vehicleInfo","_trunkSpace","_sellPrice","_retrievePrice","_sellMultiplier","_price","_storageFee","_purchasePrice"];

      und ersetzt die Zeile:


      Code
      private["_control","_index","_className","_classNameLife","_dataArr","_vehicleColor","_vehicleInfo","_trunkSpace","_sellPrice","_retrievePrice","_sellMultiplier","_insurance","_insuranceMultiplier","_price","_storageFee","_purchasePrice","_insurancePrice"];

      In der folgenden Datei sucht ihr nach:

      Spoiler anzeigen

      _classNameLife = _className;


      und schreibt darunter:

      Spoiler anzeigen

      _insurance = (_dataArr select 2);

      Sucht nach:

      Code
      switch (playerSide) do {
          case civilian: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_CIVILIAN");
          };
          case west: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_COP");		
          };
          case independent: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_MEDIC");		
          };
          case east: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_OPFOR");		
          };
      };
      Alles anzeigen

      und ersetztet:

      Code
      switch (playerSide) do {
          case civilian: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_CIVILIAN");
      	_insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_CIVILIAN");
          };
          case west: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_COP");
      	_insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_COP");		
          };
          case independent: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_MEDIC");
      	_insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_MEDIC");		
          };
          case east: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_OPFOR");
      	_insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_OPFOR");		
          };
      };
      Alles anzeigen

      Sucht nach:

      Spoiler anzeigen

      _sellPrice = _purchasePrice * _sellMultiplier;


      und schreibt darunter:

      Spoiler anzeigen

      _insurancePrice = _purchasePrice * _insuranceMultiplier;

      Sucht nach:

      Spoiler anzeigen

      if (!(_retrievePrice isEqualType 0) || _retrievePrice < 1) then {_retrievePrice = 500;};


      und schreibt darunter:

      Spoiler anzeigen

      if (!(_insurancePrice isEqualType 0) || _insurancePrice < 1) then {_insurancePrice = 500;};

      Sucht nach:

      Code
      (CONTROL(2800,2803)) ctrlSetStructuredText parseText format[
          (localize "STR_Shop_Veh_UI_RetrievalP")+ " <t color='#8cff9b'>$%1</t><br/>
          " +(localize "STR_Shop_Veh_UI_SellP")+ " <t color='#8cff9b'>$%2</t><br/>
          " +(localize "STR_Shop_Veh_UI_Color")+ " %8<br/>
          " +(localize "STR_Shop_Veh_UI_MaxSpeed")+ " %3 km/h<br/>
          " +(localize "STR_Shop_Veh_UI_HPower")+ " %4<br/>
          " +(localize "STR_Shop_Veh_UI_PSeats")+ " %5<br/>
          " +(localize "STR_Shop_Veh_UI_Trunk")+ " %6<br/>
          " +(localize "STR_Shop_Veh_UI_Fuel")+ " %7
          ",

      und ersetzt es durch das:

      Code
      (CONTROL(2800,2803)) ctrlSetStructuredText parseText format[
      	(localize "STR_Shop_Veh_UI_RetrievalP")+ " <t color='#8cff9b'>$%1</t><br/>
      	" +(localize "STR_Shop_Veh_UI_SellP")+ " <t color='#8cff9b'>$%2</t><br/>
      	Prix de l'assurance: <t color='#8cff9b'>$%9</t><br/>
      	Etat de l'assurance: %10<br/>
      	" +(localize "STR_Shop_Veh_UI_Color")+ " <t color='#8cff9b'>%8</t><br/>
      	" +(localize "STR_Shop_Veh_UI_MaxSpeed")+ " <t color='#8cff9b'>%3 km/h</t><br/>
      	" +(localize "STR_Shop_Veh_UI_HPower")+ " <t color='#8cff9b'>%4</t><br/>
      	" +(localize "STR_Shop_Veh_UI_PSeats")+ " <t color='#8cff9b'>%5</t><br/>
      	" +(localize "STR_Shop_Veh_UI_Trunk")+ " <t color='#8cff9b'>%6</t><br/>
      	" +(localize "STR_Shop_Veh_UI_Fuel")+ " <t color='#8cff9b'>%7</t>
      	",
      Alles anzeigen

      Sucht nach:

      Spoiler anzeigen

      _vehicleColor];


      und ersetzt:

      Code
      _vehicleColor,
      [_insurancePrice] call life_fnc_numberText,
      if(_insurance == 1) then {"<t color='#8cff9b'>Assuré</t>"} else {"<t color='#FF0000'>Pas d'assurance</t>"},
      (_vehicleInfo select 9)
      ];
      
      
      
      
      if(_insurance == 1) then {
      ctrlShow [97480,False];
      }else{
      ctrlShow [97480,True];
      };
      Alles anzeigen

      So müsste jetzt eure fn_garageLBChange.sqf aussehen:

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_garageLBChange.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Can't be bothered to answer it.. Already deleted it by accident..
      */
      disableSerialization;
      private["_control","_index","_className","_classNameLife","_dataArr","_vehicleColor","_vehicleInfo","_trunkSpace","_sellPrice","_retrievePrice","_sellMultiplier","_insuranceMultiplier","_price","_storageFee","_purchasePrice","_insurancePrice"];
      _control = _this select 0;
      _index = _this select 1;
      
      
      
      
      //Fetch some information.
      _dataArr = CONTROL_DATAI(_control,_index);
      _dataArr = call compile format["%1",_dataArr];
      _className = (_dataArr select 0);
      _classNameLife = _className;
      _insurance = (_dataArr select 2);
      
      
      
      
      if (!isClass (missionConfigFile >> "LifeCfgVehicles" >> _classNameLife)) then {
          _classNameLife = "Default"; //Use Default class if it doesn't exist
          diag_log format["%1: LifeCfgVehicles class doesn't exist",_className];
      };
      
      
      
      
      _vehicleColor = ((M_CONFIG(getArray,"LifeCfgVehicles",_classNameLife,"textures") select (_dataArr select 1)) select 0);
      if (isNil "_vehicleColor") then {_vehicleColor = "Default";};
      
      
      
      
      _vehicleInfo = [_className] call life_fnc_fetchVehInfo;
      _trunkSpace = [_className] call life_fnc_vehicleWeightCfg;
      
      
      
      
      _price = M_CONFIG(getNumber,"LifeCfgVehicles",_classNameLife,"price");
      _storageFee = LIFE_SETTINGS(getNumber,"vehicle_storage_fee_multiplier");
      
      
      
      
      switch (playerSide) do {
          case civilian: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_CIVILIAN");
      	_insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_CIVILIAN");
          };
          case west: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_COP");
      	_insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_COP");		
          };
          case independent: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_MEDIC");
      	_insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_MEDIC");		
          };
          case east: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_OPFOR");
      	_insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_OPFOR");		
          };
      };
      
      
      
      
      _retrievePrice = _purchasePrice * _storageFee;
      _sellPrice = _purchasePrice * _sellMultiplier;
      _insurancePrice = _purchasePrice * _insuranceMultiplier;
      
      
      
      
      if (!(_sellPrice isEqualType 0) || _sellPrice < 1) then {_sellPrice = 500;};
      if (!(_retrievePrice isEqualType 0) || _retrievePrice < 1) then {_retrievePrice = 500;};
      if (!(_insurancePrice isEqualType 0) || _insurancePrice < 1) then {_insurancePrice = 500;};
      
      
      
      
      (CONTROL(2800,2803)) ctrlSetStructuredText parseText format[
      	(localize "STR_Shop_Veh_UI_RetrievalP")+ " <t color='#8cff9b'>$%1</t><br/>
      	" +(localize "STR_Shop_Veh_UI_SellP")+ " <t color='#8cff9b'>$%2</t><br/>
      	Prix de l'assurance: <t color='#8cff9b'>$%9</t><br/>
      	Etat de l'assurance: %10<br/>
      	" +(localize "STR_Shop_Veh_UI_Color")+ " <t color='#8cff9b'>%8</t><br/>
      	" +(localize "STR_Shop_Veh_UI_MaxSpeed")+ " <t color='#8cff9b'>%3 km/h</t><br/>
      	" +(localize "STR_Shop_Veh_UI_HPower")+ " <t color='#8cff9b'>%4</t><br/>
      	" +(localize "STR_Shop_Veh_UI_PSeats")+ " <t color='#8cff9b'>%5</t><br/>
      	" +(localize "STR_Shop_Veh_UI_Trunk")+ " <t color='#8cff9b'>%6</t><br/>
      	" +(localize "STR_Shop_Veh_UI_Fuel")+ " <t color='#8cff9b'>%7</t>
      	",
      [_retrievePrice] call life_fnc_numberText,
      [_sellPrice] call life_fnc_numberText,
      (_vehicleInfo select 8),
      (_vehicleInfo select 11),
      (_vehicleInfo select 10),
      if (_trunkSpace isEqualTo -1) then {"None"} else {_trunkSpace},
      (_vehicleInfo select 12),
      _vehicleColor,
      [_insurancePrice] call life_fnc_numberText,
      if(_insurance == 1) then {"<t color='#8cff9b'>Assuré</t>"} else {"<t color='#FF0000'>Pas d'assurance</t>"},
      (_vehicleInfo select 9)
      ];
      
      
      
      
      if(_insurance == 1) then {
      ctrlShow [97480,False];
      }else{
      ctrlShow [97480,True];
      };
      
      
      
      
      ctrlShow [2803,true];
      ctrlShow [2830,true];
      Alles anzeigen

      4. mpmissions\dialog\function\fn_impoundMenu.sqf such nach:

      Code
      _tmp = [(_x select 2),(_x select 8)];

      und ersetzt es durch:


      Code
      _tmp = [(_x select 2),(_x select 8),(_x select 9)];

      5. mpmission\CfgRemoteExec.hpp.

      Sucht nach:

      Code
      F(TON_fnc_handleBlastingCharge,SERVER)

      und schreibt darunter:

      Code
      F(TON_fnc_insureCar,SERVER)

      Sucht nach:

      Code
      F(HC_fnc_wantedRemove,HC)

      und schreibt darunter:

      Code
      F(HC_fnc_insureCar,HC)

      7. mpmissions\config\Config_Master.hpp fügt nach:

      Spoiler anzeigen

      vehicle_sell_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.

      das ein:

      Code
      /* Vehicle Insurance Prices */
          vehicle_insurance_multiplier_CIVILIAN = .25; //Civilian Vehicle Insurance Price = Vehicle Buy Price * multiplier
          vehicle_insurance_multiplier_COP = .1; //Cop Vehicle Insurance Price = Vehicle Buy Price * multiplier
          vehicle_insurance_multiplier_MEDIC = .1; //Medic Vehicle Insurance Price = Vehicle Buy Price * multiplier
          vehicle_insurance_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.
    • Fahrzeug Versicherung 4.4R3

      • AmaZiinG
      • 15. August 2016 um 22:13
      Zitat von Likeboss

      Guten Tag Liebe Community Ich habe Versuch dass Script Fahrzeug Versicherung Rein zu machen von der 4.4(alt) aber es funktioniert bei mir nicht wenn ich ein auto kaufe wird es nicht mehr in der datenbank gespeicheichert und auch von ich auf den knopf versichern drücke parkt er es ach nicht aus

      Hab da sogar die ganzen Dateien für die R3. Kann mal ein TUT machen, wenn du willst.

      Mfg

      AmaZiinG

    • [Tutorial] Statusbar 4.4 R3 und R1

      • AmaZiinG
      • 13. August 2016 um 21:59
      Zitat von Sam Law

      @AmaZiinG japp... habe es so gemacht wie es dort steht.... bei mir stehen nur wirre zahlen, ohne Icons und alles

      Hast du den Statusbar Ordner herunter geladen ?

    • [Tutorial] Statusbar 4.4 R3 und R1

      • AmaZiinG
      • 13. August 2016 um 18:55
      Zitat von Sam Law

      Das Tutorial sollte noch einmal überarbeitet werden! So wie es hier erklärt es funktioniert es nicht!

      Hast du es schon getestet ? ich habe es nämlich getestet und es funktioniert !

    • Station-Service für Tanoa [4.X]

      • AmaZiinG
      • 13. August 2016 um 14:38
      Zitat von B4v4r!4n_Str!k3r

      https://native-network.net/thread/3235-ta…ions-auf-tanoa/ hier gibt/gab es Probleme beim einfügen.

      Deine Variante funktioniert auch, aber sobald man beispielsweise eine Altis Tankstelle auf [lexicon]Tanoa[/lexicon] setzt, ist dies nicht mehr der Fall, da du Land_fs_feed_F entfernt hast.

      Außerdem wird bei meiner Erweiterung noch ein Code mitgeliefert, mit dem man selbst die Positionen herausfinden kann und so z.B. auch zusätzlich gesetzte Tankstellen zum System einbinden kann.

      Okay ^^

    • Station-Service für Tanoa [4.X]

      • AmaZiinG
      • 13. August 2016 um 14:30
      Zitat von B4v4r!4n_Str!k3r

      Da es Probleme mit dem Tutorial gab verbessere ich dieses jetzt:

      1. mpmissions\core\fn_Setup_Station_Service.sqf

      Code
      _pumpClass1 = "Land_FuelStation_01_pump_F";
      _pumpClass2 = "Land_FuelStation_02_pump_F";
      {
       _pump = (nearestObject [_x, _pumpClass1]);
       _pump setFuelCargo 0;
       _pump addAction [localize "STR_Action_Pump", life_fnc_FuelStatOpen, 1, 3, true, true, "", ' _this distance _target < 5 && cursorTarget == _target '];
       _pump2 = (nearestObject [_x, _pumpClass2]);
       _pump2 setFuelCargo 0;
       _pump2 addAction [localize "STR_Action_Pump", life_fnc_FuelStatOpen, 1, 3, true, true, "", ' _this distance _target < 5 && cursorTarget == _target ']; 
      } forEach _NiiRoZz_Station_Essence;

      durch


      Code
      {
          _pump = nearestObject _x;
          _pump setFuelCargo 0;
          _pump addAction [localize "STR_Action_Pump", life_fnc_fuelStatOpen, 1, 3, true, true, "", 'cursorObject isEqualTo _target', 5];
      } forEach _NiiRoZz_Station_Essence;

      ersetzen.


      2. mpmissions\core\shops\fn_FuelStatOpen.sqf:

      _fuelstations = nearestobjects [player, ["Land_FuelStation_01_pump_F","Land_FuelStation_02_pump_F"],10];

      zu

      _fuelstations = nearestObjects [player, ["Land_fs_feed_F","Land_FuelStation_Feed_F","Land_FuelStation_01_pump_F","Land_FuelStation_02_pump_F"],10];

      ändern.

      Um das ganze auf anderen Maps anzuwenden kann man folgenden Befehl in der Debugkonsole ausführen und danach hat man alle Tankstellenpositionen in der Zwischenablage:


      Code
      getFuelpumps =
          {
              _pos = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition");
              _Station = nearestobjects [_pos,["Land_fs_feed_F","Land_FuelStation_Feed_F","Land_FuelStation_01_pump_F","Land_FuelStation_02_pump_F"], 25000];
              _br = toString [13, 10];
              _tab = toString [9];
              _TexteSortie = "_NiiRoZz_Station_Essence = [" + _br;
              {
                  _TexteSortie = _TexteSortie + _tab + (str (getpos _x));
                  _TexteSortie = if (_forEachIndex < ((count _Station) - 1)) then {_TexteSortie + ", " + _br} else {_TexteSortie + _br};
              } forEach _Station;
              _TexteSortie = _TexteSortie + "];";
              hint "Completed";
              copyToClipboard _TexteSortie;
          };
      [] call getFuelpumps;
      Alles anzeigen
      Alles anzeigen

      Ich wusste gar nicht das es Probleme gab !?. Ich habe es selbst auf meinen [lexicon]Tanoa[/lexicon] Server und es geht alles.

    • Bank kann man nicht ausrauben (Tanoa)

      • AmaZiinG
      • 7. August 2016 um 20:57
      Zitat von Cris-2015

      Gut du hast das ganze bei:

      - fn_boltcutter.sqf
      - repairDoor.sqf
      - actionKeyHandler.sqf
      - fn_houseMenu.sqf
      - im Life_server in der init.sqf


      und suchst mal folgendes:

      Land_Dome_Big_F und Land_Research_house_V1_F das sind die Gebäude die du bei Altis hast

      OMG DANKE :thumbup: Endlich geht es.

    • Bank kann man nicht ausrauben (Tanoa)

      • AmaZiinG
      • 7. August 2016 um 20:20

      Also habe jetzt alles gemacht aber irgendwie kann ich immer noch die Türen öffnen.

      Dateien

      fn_boltcutter.sqf 4,26 kB – 210 Downloads
    • Bank kann man nicht ausrauben (Tanoa)

      • AmaZiinG
      • 7. August 2016 um 17:22

      Okay Danke für deine Antwort kannst du mir vllt den Thread schicken ? finde ihn nicht :(

    • Bank kann man nicht ausrauben (Tanoa)

      • AmaZiinG
      • 7. August 2016 um 17:08

      Hallo NN-Community,

      ich kann auf meinen Server die Bank nicht ausrauben, obwohl ich Sprengstoff habe. Ich wollte mal fragen ob jemand eine Idee hat.
      Bilder:
      Bolzen schneider

      Sprengstoff:

    • [Tutorial] Alkohol- und Drogentester

      • AmaZiinG
      • 7. August 2016 um 13:45
      Zitat von Killarobo

      Weist du zufällig ob man das so für die 4.4 nutzen kann?

      Einfach mal austesten ^^

    • Rauch Effekt (Marijuana)

      • AmaZiinG
      • 6. August 2016 um 09:15

      1. Functions.hpp unter class Items fügt ihr das ein:

      Spoiler anzeigen

      class weed {};


      2.core\pmenu\fn_useItem.sqf und fügt folgendes ein:

      Code
      case (EQUAL(_item,"marijuana")): {
              if(([false,_item,1] call life_fnc_handleInv)) then
              {
              [] spawn life_fnc_weed;
              };
          };

      3. Ladet euch die fn_weed.sqf herunter und fügt sie in den items Ordner ein.

      Bild:

      Dateien

      fn_weed.sqf 942 Byte – 436 Downloads
    • mission.sqm kaputt?!

      • AmaZiinG
      • 28. Juli 2016 um 20:30

      Die ist nicht kaputt sondern umgeschrieben für den 3d Eden Editor

      Mfg

      AmaZiinG

    • [Tutorial] Statusbar 4.4 R3 und R1

      • AmaZiinG
      • 28. Juli 2016 um 20:17

      Autor: Blayfix

      Bild:


      1.Geht in die init.sqf und schreibt das rein:

      Spoiler anzeigen

      [] execVM "statusBar.sqf";

      2. Geht dannach in die description.ext und sucht nach class RscTitles { schreibt in den Rsc Titles das rein:

      Spoiler anzeigen

      #include "statusBar.hpp"

      3. Ladet euch den Statusbar Ordner herunter und fügt die Dateien in die einsprechenden Ordner ein.

      Fertig !

      Dateien

      Statusbar Fiels - Icons.zip 13,49 kB – 1.094 Downloads
    • Fesseln für Zivis verfügbar machen !

      • AmaZiinG
      • 27. Juli 2016 um 20:36

      Geht in die fn_keyHandler.sqf und sucht nach "case 19" ersetzt den ganzen Code-Block durch diesen:


      Code
      //Restraining (Shift + R)   Cops = Instantrestrain  // Civs = Knockout to restrain  
      	case 19:
      	{	
      		//Cops -> Civs
      		if(_shift) then {_handled = true;};
      		if(_shift && playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && (side cursorTarget == civilian) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then
      		{
      			[] call life_fnc_restrainAction;
      		};
      		// Civs - > Civs
      		if(_shift) then {_handled = true;};
      		if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && alive cursorTarget && cursorTarget distance player < 3.5 && isPlayer cursorTarget && animationState cursorTarget == "Incapacitated" && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then
      		{
      			[] call life_fnc_restrainAction;
      		};
      	};
      Alles anzeigen

      Fertig !

    • [Tutorial] Handy während man gefesselt ist nicht nutzbar

      • AmaZiinG
      • 27. Juli 2016 um 17:21

      @ApocalypseCookie funktioniert in der 4.4 auch

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