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    1. Nodezone.net Community
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    3. AmaZiinG

    Beiträge von AmaZiinG

    • [TUT] Map Filter - Custom Filter

      • AmaZiinG
      • 4. Oktober 2016 um 21:12
      Zitat von blackfisch

      Yeah, seems like the original author renamed all his files (should work with call as well, because there are no sscheduled commands in it ^^)

      @AmaZiinG ersetz mal überall AGUK durch life

      Mache ich gleich ;)

    • Gang Versteck nicht einnehmbar -_-

      • AmaZiinG
      • 3. Oktober 2016 um 14:16

      Müssen vllt diese Gebäude in der Nähe stehen ?

      • _hideout = (nearestObjects[getPosATL player,["Land_u_Barracks_V2_F","Land_i_Barracks_V2_F"],25]) select 0;
    • Gang Versteck nicht einnehmbar -_-

      • AmaZiinG
      • 3. Oktober 2016 um 13:45
      Zitat von blackfisch

      Mhm... ich sehe da gerade keinen Fehler

      MAN :D hab auch schon geschaut.

    • Gang Versteck nicht einnehmbar -_-

      • AmaZiinG
      • 3. Oktober 2016 um 13:37

      Hier:

      Code
      #include "..\..\script_macros.hpp"
      /*
      	Author: Bryan "Tonic" Boardwine
      
      
      
      
      	Description:
      	Blah blah.
      */
      private["_group","_hideout","_action","_cpRate","_cP","_progressBar","_title","_titleText","_ui","_flagTexture"];
      _hideout = (nearestObjects[getPosATL player,["Land_u_Barracks_V2_F","Land_i_Barracks_V2_F"],25]) select 0;
      _group = _hideout GVAR ["gangOwner",grpNull];
      
      
      
      
      if(isNil {grpPlayer GVAR "gang_name"}) exitWith {titleText[localize "STR_GNOTF_CreateGang","PLAIN"];};
      if(_group == grpPlayer) exitWith {titleText[localize "STR_GNOTF_Controlled","PLAIN"]};
      if((_hideout GVAR ["inCapture",FALSE])) exitWith {hint localize "STR_GNOTF_Captured";};
      if(!isNull _group) then {
      	_gangName = _group GVAR ["gang_name",""];
      	_action = [
      		format[localize "STR_GNOTF_AlreadyControlled",_gangName],
      		localize "STR_GNOTF_CurrentCapture",
      		localize "STR_Global_Yes",
      		localize "STR_Global_No"
      	] call BIS_fnc_guiMessage;
      
      
      
      
      	_cpRate = 0.0045;
      } else {
      	_cpRate = 0.0075;
      };
      
      
      
      
      if(!isNil "_action" && {!_action}) exitWith {titleText[localize "STR_GNOTF_CaptureCancel","PLAIN"];};
      life_action_inUse = true;
      
      
      
      
      //Setup the progress bar
      disableSerialization;
      _title = localize "STR_GNOTF_Capturing";
      5 cutRsc ["life_progress","PLAIN"];
      _ui = GVAR_UINS "life_progress";
      _progressBar = _ui displayCtrl 38201;
      _titleText = _ui displayCtrl 38202;
      _titleText ctrlSetText format["%2 (1%1)...","%",_title];
      _progressBar progressSetPosition 0.01;
      _cP = 0.01;
      
      
      
      
      while {true} do {
      	if(animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then {
      		[player,"AinvPknlMstpSnonWnonDnon_medic_1",true] remoteExecCall ["life_fnc_animSync",RCLIENT];
      		player switchMove "AinvPknlMstpSnonWnonDnon_medic_1";
      		player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1";
      	};
      	sleep 0.26;
      	if(isNull _ui) then {
      		5 cutRsc ["life_progress","PLAIN"];
      		_ui = GVAR_UINS "life_progress";
      		_progressBar = _ui displayCtrl 38201;
      		_titleText = _ui displayCtrl 38202;
      	};
      	_cP = _cP + _cpRate;
      	_progressBar progressSetPosition _cP;
      	_titleText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_title];
      	_hideout SVAR ["inCapture",true,true];
      	if(_cP >= 1 OR !alive player) exitWith {_hideout SVAR ["inCapture",false,true];};
      	if(life_istazed) exitWith {_hideout SVAR ["inCapture",false,true];}; //Tazed
      	if(life_isknocked) exitWith {_hideout SVAR ["inCapture",false,true];}; //Knocked
      	if(life_interrupted) exitWith {_hideout SVAR ["inCapture",false,true];};
      };
      
      
      
      
      //Kill the UI display and check for various states
      5 cutText ["","PLAIN"];
      player playActionNow "stop";
      if(!alive player OR life_istazed OR life_isknocked) exitWith {life_action_inUse = false;_hideout SVAR ["inCapture",false,true];};
      if((player getVariable["restrained",false])) exitWith {life_action_inUse = false;_hideout SVAR ["inCapture",false,true];};
      if(life_interrupted) exitWith {life_interrupted = false; titleText[localize "STR_GNOTF_CaptureCancel","PLAIN"]; life_action_inUse = false;_hideout SVAR ["inCapture",false,true];};
      life_action_inUse = false;
      
      
      
      
      titleText["Hideout has been captured.","PLAIN"];
      _flagTexture = [
      		"\A3\Data_F\Flags\Flag_red_CO.paa",
      		"\A3\Data_F\Flags\Flag_green_CO.paa",
      		"\A3\Data_F\Flags\Flag_blue_CO.paa",
      		"\A3\Data_F\Flags\Flag_white_CO.paa",
      		"\A3\Data_F\Flags\flag_fd_red_CO.paa",
      		"\A3\Data_F\Flags\flag_fd_green_CO.paa",
      		"\A3\Data_F\Flags\flag_fd_blue_CO.paa",
      		"\A3\Data_F\Flags\flag_fd_orange_CO.paa"
      	] call BIS_fnc_selectRandom;
      _this select 0 setFlagTexture _flagTexture;
      [[0,1],"STR_GNOTF_CaptureSuccess",true,[name player,(group player) getVariable "gang_name"]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
      _hideout SVAR ["inCapture",false,true];
      _hideout SVAR ["gangOwner",grpPlayer,true];
      Alles anzeigen
    • Gang Versteck nicht einnehmbar -_-

      • AmaZiinG
      • 3. Oktober 2016 um 12:31

      Wenn ich ein Gang Versteck einnehmen will habe ich immer nur das stehen:
      Habe diesen Fehler im Log:

      Code
      _cP = _cP + _cpRate;
      _progressBar progressSetP>
      12:25:42   Error position: <_cP + _cpRate;
      _progressBar progressSetP>
      12:25:42   Error Nicht definierte Variable in Ausdruck: _cp
      12:25:42 File mpmissions\__CUR_MP.Chernarus_summer\core\actions\fn_captureHideout.sqf, line 56
      12:25:43 Error in expression <eText = _ui displayCtrl 38202;
      };
      _cP = _cP + _cpRate;
      _progressBar progressSetP>
      12:25:43   Error position: <_cP + _cpRate;
      _progressBar progressSetP>
      12:25:43   Error Nicht definierte Variable in Ausdruck: _cp
      12:25:43 File mpmissions\__CUR_MP.Chernarus_summer\core\actions\fn_captureHideout.sqf, line 56
      12:25:43 Error in expression <eText = _ui displayCtrl 38202;
      };
      Alles anzeigen


    • [TUTORIAL] Namen ändern Blockieren

      • AmaZiinG
      • 2. Oktober 2016 um 20:01

      Autor: Repentz

      1. Geht in eure fn_requestReceived.sqf und sucht nach failMission "SpyGlass"; };   direkt darunter fügt ihr das ein:

      Code
      if(profileName != _this select 1) exitWith {
      hint format["Your old nickname %1",_this select 1];
      [format["For your key is fixed another nickname, enter your old nickname in the profile of the game!<br/><br/>Your old nickname <t color='#b20303'>%1</t><br/><br/>If you have any problems with the change nickname - refer to the forum <t color='#665bff'>vk.com/russlandlife</t>",
      _this select 1],
      "Registered nickname change",
      "adopt"
      ] call BIS_fnc_guiMessage;
      ["NameExists",false,false] call BIS_fnc_endMission;
      };


      2. Geht in eure description.ext und schreibt das rein:

      Code
      class NameExists
      {
      title = "Change the nickname";
      subTitle = "";
      description = "For your key is fixed another nickname, enter your old nickname in the profile of the game!";
      pictureBackground = "";
      picture = "";
      pictureColor[] = {0,0.3,0.6,1};
      };

      Fertig!


      Hier sind noch ein paar Bilder( Die Bilder sind von Alaska Vet !)

    • [TUTORIAL][4.0+] Rundnachrichten für Polizei

      • AmaZiinG
      • 2. Oktober 2016 um 15:45

      Frage ist die Funktions.sqf so richtig ? :

      Code
      #include "script_macros.hpp"
      TON_fnc_index =
      compileFinal "
      	private[""_item"",""_stack""];
      	_item = _this select 0;
      	_stack = _this select 1;
      	_return = -1;
      
      
      
      
      	{
      		if(_item in _x) exitWith
      		{
      			_return = _forEachIndex;
      		};
      	} foreach _stack;
      
      
      
      
      	_return;
      ";
      
      
      
      
      TON_fnc_player_query =
      compileFinal "
      	private[""_ret""];
      	_ret = _this select 0;
      	if(isNull _ret) exitWith {};
      	if(isNil ""_ret"") exitWith {};
      
      
      
      
      	[life_atmbank,life_cash,owner player,player,profileNameSteam,getPlayerUID player,playerSide] remoteExecCall [""life_fnc_admininfo"",_ret];
      ";
      publicVariable "TON_fnc_player_query";
      publicVariable "TON_fnc_index";
      
      
      
      
      TON_fnc_isnumber =
      compileFinal "
      	private[""_valid"",""_value"",""_compare""];
      	_value = _this select 0;
      	_valid = [""0"",""1"",""2"",""3"",""4"",""5"",""6"",""7"",""8"",""9""];
      	_array = [_value] call KRON_StrToArray;
      	_return = true;
      
      
      
      
      	{
      		if(_x in _valid) then
      		{}
      		else
      		{
      			_return = false;
      		};
      	} foreach _array;
      	_return;
      ";
      
      
      
      
      publicVariable "TON_fnc_isnumber";
      
      
      
      
      TON_fnc_clientGangKick =
      compileFinal "
      	private[""_unit"",""_group""];
      	_unit = _this select 0;
      	_group = _this select 1;
      	if(isNil ""_unit"" OR isNil ""_group"") exitWith {};
      	if(player == _unit && (group player) == _group) then
      	{
      		life_my_gang = ObjNull;
      		[player] joinSilent (createGroup civilian);
      		hint ""You have been kicked out of the gang."";
      	};
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGangKick";
      
      
      
      
      TON_fnc_clientGetKey =
      compileFinal "
      	private[""_vehicle"",""_unit"",""_giver""];
      	_vehicle = _this select 0;
      	_unit = _this select 1;
      	_giver = _this select 2;
      	if(isNil ""_unit"" OR isNil ""_giver"") exitWith {};
      	if(player == _unit && !(_vehicle in life_vehicles)) then
      	{
      		_name = getText(configFile >> ""CfgVehicles"" >> (typeOf _vehicle) >> ""displayName"");
      		hint format[""%1 has gave you keys for a %2"",_giver,_name];
      		life_vehicles pushBack _vehicle;
      		[getPlayerUID player,playerSide,_vehicle,1] remoteExecCall [""TON_fnc_keyManagement"",2];
      	};
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGetKey";
      
      
      
      
      TON_fnc_clientGangLeader =
      compileFinal "
      	private[""_unit"",""_group""];
      	_unit = _this select 0;
      	_group = _this select 1;
      	if(isNil ""_unit"" OR isNil ""_group"") exitWith {};
      	if(player == _unit && (group player) == _group) then
      	{
      		player setRank ""COLONEL"";
      		_group selectLeader _unit;
      		hint ""You have been made the new leader."";
      	};
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGangLeader";
      
      
      
      
      TON_fnc_clientGangLeft =
      compileFinal "
      	private[""_unit"",""_group""];
      	_unit = _this select 0;
      	_group = _this select 1;
      	if(isNil ""_unit"" OR isNil ""_group"") exitWith {};
      	if(player == _unit && (group player) == _group) then
      	{
      		life_my_gang = ObjNull;
      		[player] joinSilent (createGroup civilian);
      		hint ""You have quit the gang."";
      	};
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGangLeft";
      
      
      
      
      //Cell Phone Messaging
      /*
      	-fnc_cell_textmsg
      	-fnc_cell_textcop
      	-fnc_cell_textadmin
      	-fnc_cell_adminmsg
      	-fnc_cell_adminmsgall
      */
      
      
      
      
      //To EMS
      TON_fnc_cell_emsrequest =
      compileFinal "
      private[""_msg"",""_to""];
      	ctrlShow[3022,false];
      	_msg = ctrlText 3003;
      	_to = ""EMS Units"";
      	if(_msg == """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3022,true];};
      
      
      
      
      	[_msg,name player,5,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",independent];
      	[] call life_fnc_cellphone;
      	hint format[""You have sent a message to all EMS Units."",_to,_msg];
      	ctrlShow[3022,true];
      ";
      //To One Person
      TON_fnc_cell_textmsg =
      compileFinal "
      	private[""_msg"",""_to""];
      	ctrlShow[3015,false];
      	_msg = ctrlText 3003;
      	if(lbCurSel 3004 == -1) exitWith {hint ""You must select a player you are sending the text to!""; ctrlShow[3015,true];};
      	_to = call compile format[""%1"",(lbData[3004,(lbCurSel 3004)])];
      	if(isNull _to) exitWith {ctrlShow[3015,true];};
      	if(isNil ""_to"") exitWith {ctrlShow[3015,true];};
      	if(_msg == """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3015,true];};
      
      
      
      
      	[_msg,name player,0] remoteExecCall [""TON_fnc_clientMessage"",_to];
      	[] call life_fnc_cellphone;
      	hint format[""You sent %1 a message: %2"",name _to,_msg];
      	ctrlShow[3015,true];
      ";
      //To All Cops
      TON_fnc_cell_textcop =
      compileFinal "
      	private[""_msg"",""_to""];
      	ctrlShow[3016,false];
      	_msg = ctrlText 3003;
      	_to = ""The Police"";
      	if(_msg == """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3016,true];};
      
      
      
      
      	[_msg,name player,1,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2];
      	[] call life_fnc_cellphone;
      	hint format[""You sent %1 a message: %2"",_to,_msg];
      	ctrlShow[3016,true];
      ";
      //To All Admins
      TON_fnc_cell_textadmin =
      compileFinal "
      	private[""_msg"",""_to"",""_from""];
      	ctrlShow[3017,false];
      	_msg = ctrlText 3003;
      	_to = ""The Admins"";
      	if(_msg == """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3017,true];};
      
      
      
      
      	[_msg,name player,2,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2];
      	[] call life_fnc_cellphone;
      	hint format[""You sent %1 a message: %2"",_to,_msg];
      	ctrlShow[3017,true];
      ";
      //Admin To One Person
      TON_fnc_cell_adminmsg =
      compileFinal "
      	if(isServer) exitWith {};
      	if((call life_adminlevel) < 1) exitWith {hint ""You are not an admin!"";};
      	private[""_msg"",""_to""];
      	ctrlShow[3020,false];
      	_msg = ctrlText 3003;
      	_to = call compile format[""%1"",(lbData[3004,(lbCurSel 3004)])];
      	if(isNull _to) exitWith {ctrlShow[3020,true];};
      	if(isNil ""_to"") exitWith {ctrlShow[3020,true];};
      	if(_msg == """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3020,true];};
      
      
      
      
      	[_msg,name player,3] remoteExecCall [""TON_fnc_clientMessage"",_to];
      	[] call life_fnc_cellphone;
      	hint format[""Admin Message Sent To: %1 - Message: %2"",name _to,_msg];
      	ctrlShow[3020,true];
      ";
      
      
      
      
      TON_fnc_cell_adminmsgall =
      compileFinal "
      	if(isServer) exitWith {};
      	if((call life_adminlevel) < 1) exitWith {hint ""You are not an admin!"";};
      	private[""_msg"",""_from""];
      	ctrlShow[3021,false];
      	_msg = ctrlText 3003;
      	if(_msg == """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3021,true];};
      
      
      
      
      	[_msg,name player,4] remoteExecCall [""TON_fnc_clientMessage"",-2];
      	[] call life_fnc_cellphone;
      	hint format[""Admin Message Sent To All: %1"",_msg];
      	ctrlShow[3021,true];
      ";
      
      
      
      
      TON_fnc_cell_polizeimsgall = //NEW
      compileFinal "
       	if(isServer) exitWith {};
       	if((call life_coplevel) < 7) exitWith {hint ""Du bist dazu nicht berechtigt!"";};
       	private[""_msg"",""_from""];
       	ctrlShow[3023,false];
       	_msg = ctrlText 3003;
       	if(_msg == """") exitWith {hint ""Du musst eine Nachricht eingeben!"";ctrlShow[3023,true];};
      
      
      
      
       	[_msg,name player,6] remoteExecCall [""TON_fnc_clientMessage"",-2];
       	[] call life_fnc_cellphone;
       	hint format[""gesendete Rundfunknachricht: %1"",_msg];
       	ctrlShow[3023,true];
      ";
      
      
      
      
      publicVariable "TON_fnc_cell_textmsg";
      publicVariable "TON_fnc_cell_textcop";
      publicVariable "TON_fnc_cell_textadmin";
      publicVariable "TON_fnc_cell_adminmsg";
      publicVariable "TON_fnc_cell_adminmsgall";
      publicVariable "TON_fnc_cell_emsrequest";
      publicVariable "TON_fnc_cell_polizeimsgall";
      //Client Message
      /*
      	0 = private message
      	1 = police message
      	2 = message to admin
      	3 = message from admin
      	4 = admin message to all
      */
      TON_fnc_clientMessage =
      compileFinal "
      	if(isServer) exitWith {};
      	private[""_msg"",""_from"", ""_type""];
      	_msg = _this select 0;
      	_from = _this select 1;
      	_type = _this select 2;
      	if(_from == """") exitWith {};
      	switch (_type) do
      	{
      		case 0 :
      		{
      			private[""_message""];
      			_message = format["">>>MESSAGE FROM %1: %2"",_from,_msg];
      			hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>New Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%2"",_from,_msg];
      
      
      
      
      			[""TextMessage"",[format[""You Received A New Private Message From %1"",_from]]] call bis_fnc_showNotification;
      			player say3D ""alert"";
      			systemChat _message;
      		};
      
      
      
      
      		case 1 :
      		{
      			if(side player != west) exitWith {};
      			private[""_message"",""_loc"",""_unit""];
      			_loc = _this select 3;
      			_unit = _this select 4;
      			_message = format[""--- 911 DISPATCH FROM %1: %2"",_from,_msg];
      			if(isNil ""_loc"") then {_loc = ""Unknown"";};
      			hint parseText format [""<t color='#316dff'><t size='2'><t align='center'>New Dispatch<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Officers<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
      
      
      
      			[""PoliceDispatch"",[format[""A New Police Report From: %1"",_from]]] call bis_fnc_showNotification;
      			player say3D ""alert"";
      			systemChat _message;
      		};
      
      
      
      
      		case 2 :
      		{
      			if((call life_adminlevel) < 1) exitWith {};
      			private[""_message"",""_loc"",""_unit""];
      			_loc = _this select 3;
      			_unit = _this select 4;
      			_message = format[""!!! ADMIN REQUEST FROM %1: %2"",_from,_msg];
      			if(isNil ""_loc"") then {_loc = ""Unknown"";};
      			hint parseText format [""<t color='#ffcefe'><t size='2'><t align='center'>Admin Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>Admins<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
      
      
      
      			[""AdminDispatch"",[format[""%1 Has Requested An Admin!"",_from]]] call bis_fnc_showNotification;
      			player say3D ""alert"";
      			systemChat _message;
      		};
      
      
      
      
      		case 3 :
      		{
      			private[""_message""];
      			_message = format[""!!! ADMIN MESSAGE: %1"",_msg];
      			_admin = format[""Sent by admin: %1"", _from];
      			hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>An Admin<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
      
      
      
      
      			[""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
      			player say3D ""alert"";
      			systemChat _message;
      			if((call life_adminlevel) > 0) then {systemChat _admin;};
      		};
      
      
      
      
      		case 4 :
      		{
      			private[""_message"",""_admin""];
      			_message = format[""!!!ADMIN MESSAGE: %1"",_msg];
      			_admin = format[""Sent by admin: %1"", _from];
      			hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Players<br/><t color='#33CC33'>From: <t color='#ffffff'>The Admins<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
      
      
      
      
      			[""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
      			player say3D ""alert"";
      			systemChat _message;
      			if((call life_adminlevel) > 0) then {systemChat _admin;};
      		};
      
      
      
      
      		case 5: {
      			if(side player != independent) exitWith {};
      			private[""_message"",""_loc"",""_unit""];
      			_loc = _this select 3;
      			_unit = _this select 4;
      			_message = format[""!!! EMS REQUEST: %1"",_msg];
      			hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>EMS Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
      
      
      
      			[""TextMessage"",[format[""EMS Request from %1"",_from]]] call bis_fnc_showNotification;
      		};
      
      		case 6 : {
      			private[""_message"",""_admin""];
      			_message = format[""POLIZEI RUNDFUNK: %1"",_msg];
       			hint parseText format [""<t color='#0000FF'><t size='2'><t align='center'>Polizei Rundfunk<br/><br/><t color='#33CC33'><t align='left'><t size='1'>An: <t color='#ffffff'>Alle Bürger<br/><t color='#33CC33'>Von: <t color='#ffffff'>Polizei Altis<br/><br/><t color='#33CC33'>Mitteilung:<br/><t color='#ffffff'>%1"",_msg];
      
      
      
      
       			[""PolizeiRundfunk"",[""Neue Polizei Mitteilung""]] call bis_fnc_showNotification;
       			systemChat _message;
       		};
      	};
      ";
      publicVariable "TON_fnc_clientMessage";
      Alles anzeigen
    • [TUTORIAL][4.0+] Rundnachrichten für Polizei

      • AmaZiinG
      • 2. Oktober 2016 um 15:31

      Also ich kann keine Nachricht abschicken, ich habe diesen Fehler:

      Code
      15:17:34 Warning Message: No entry 'mpmissions\__CUR_MP.Chernarus_summer\description.ext/Life_my_smartphone/controls/MessageList.rowHeight'.
      15:17:34 Warning Message: '/' is not a value
      15:17:34 Warning Message: No entry 'mpmissions\__CUR_MP.Chernarus_summer\description.ext/Life_my_smartphone/controls/MessageList.drawSideArrows'.
      15:17:34 Warning Message: '/' is not a value
      15:17:34 Warning Message: No entry 'mpmissions\__CUR_MP.Chernarus_summer\description.ext/Life_my_smartphone/controls/MessageList.idcLeft'.
      15:17:34 Warning Message: '/' is not a value
      15:17:34 Warning Message: No entry 'mpmissions\__CUR_MP.Chernarus_summer\description.ext/Life_my_smartphone/controls/MessageList.idcRight'.
    • Terrainbuilder Grund Guide

      • AmaZiinG
      • 2. Oktober 2016 um 14:02
      Zitat von Moritz

      4. Die Anzahl der "Bällchen" die euch angezeigt wird, könnt ihr mit "N", "B" und Scrollen ändern.

    • DynMarket für die 4.4

      • AmaZiinG
      • 30. September 2016 um 17:28
      Zitat von AmaZiinG

      CREATE TABLE `dynmarket` (
      `id` INT NOT NULL DEFAULT 1,
      `prices` TEXT NOT NULL,
      PRIMARY KEY (`id`));
      INSERT INTO `dynmarket` VALUES (1,'[]');

      Hast du auch das eingefügt ?

    • [Tutorial] Animationen per Tastenkombination

      • AmaZiinG
      • 30. September 2016 um 14:28

      Autor: AOS

      Geht in eure fn_keyHandler.sqf und schreibt ganz unten das rein:

      Code
      //Takwondo(Traditional Martial arts in korea)(Shift + Num 1)
      case 79:
      {
      	if(_shift) then {_handled = true;};
      		if ((_shift) && (vehicle player == player)) then
      		{
      			cutText [format["Takwondo!!!"], "PLAIN DOWN"];
      			player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
      		};
      };
      
      
      
      
      //Kneebend Slow(Shift + Num 2)
      case 80:
      {
      	if(_shift) then {_handled = true;};
      		if ((_shift) && (vehicle player == player)) then
      		{
      			cutText [format["KneeBend Slow baby~"], "PLAIN DOWN"];
      			player playMove "AmovPercMstpSnonWnonDnon_exercisekneeBendA";
      		};
      };
      
      
      
      
      //Kneebend Fast(Shift + Num 3)
      case 81:
      {
      	if(_shift) then {_handled = true;};
      		if ((_shift) && (vehicle player == player)) then
      		{
      			cutText [format["KneeBend more Hard!!!Move!!Move!!"], "PLAIN DOWN"];
      			player playMove "AmovPercMstpSnonWnonDnon_exercisekneeBendB";
      		};
      };
      
      
      
      
      //Pushup(Shift + Num 4)
      case 75:
      {
      	if(_shift) then {_handled = true;};
      		if ((_shift) && (vehicle player == player)) then
      		{
      			cutText [format["Pushup!!!!!!"], "PLAIN DOWN"];
      			player playMove "AmovPercMstpSnonWnonDnon_exercisePushup";
      		};
      };
      Alles anzeigen

      Fertig !

    • Terrainbuilder Grund Guide

      • AmaZiinG
      • 29. September 2016 um 20:29

      Danke für den Guide :D

    • [Tutorial] Interaktions Menü für Medics

      • AmaZiinG
      • 28. September 2016 um 13:43
      Zitat von Team-Wings

      Kein ding und wie siehts aus?

      Hat geklappt man muss aber für die 4.4 ein paar Sachen verändern aber sonst top ^^

    • ATM Maximal Abheben, Maximal Einzahlen

      • AmaZiinG
      • 27. September 2016 um 17:56

      #push

    • [Tutorial] Interaktions Menü für Medics

      • AmaZiinG
      • 27. September 2016 um 14:18

      Werde ich mal Testen. Danke fürs TUT

      Mfg

      AmaZiinG

    • ATM Maximal Abheben, Maximal Einzahlen

      • AmaZiinG
      • 26. September 2016 um 22:04

      Alles beide

    • ATM Maximal Abheben, Maximal Einzahlen

      • AmaZiinG
      • 26. September 2016 um 20:35

      Hey Leute,

      ich suche nach einen ATM System wo man einen Button hat der die Zahl des Cash Betrages Automatisch eingibt. Das gleiche auch fürs Abheben.
      Hier ein Screenshot von einen bekannten Server der das auch hat:
      Mfg

      AmaZiinG

    • [TUT] Map Filter - Custom Filter

      • AmaZiinG
      • 26. September 2016 um 15:53

      Autor: Chimps47

      1. Geht in eure Funktion.hpp und schreibt folgendes rein:

      Code
      class Map
          {
              file = "core\map";
              class openMap {};
              class mapMarkers {};
          };


      2. Geht in eure description.ext und sucht nach:#include config_spyglass.hpp schreibt darunter das:


      Code
      #include "mapMarkers.hpp"

      3. Macht eine neue hpp Datei namens mapMarkers und schreibt das rein:

      WICHTIG!!!!! Ihr müsst die Map Marker namen ändern sonst wird es nicht gehen !!!!!

      Code
      /* 
          File: mapAreas.hpp
          Author: Chimps47
      
      
      
      
          {
              "FilterName",
              {MARKER,MARKER,MARKER}
          }
      
      
      
      
      THE EXCLUDE IS FOR THE MARKERS YOU WISH TO SHOW NO MATTER WHAT - DOESNT MATTER WHAT THEY FILTER IT WILL ALWAYS SHOW (ALSO BE AWARE THAT CERTAIN MARKERS CANNOT BE FILTERED)
      */
      class mapAreas
      {
          exclude[] = {
              "Police_Zone_1","safezonekavala1","safezonekavala4_1","safezonekavala3","safezonekavala4","Police_Zone_2","safezonekavala3_1","The Redzone","The Redzone_1","Donator","Altis Bridge","turtle_1_name","turtle_1_name_1","turtle_1_name_2","hunting_marker","Police_Zone_2_1","Donator1"
          };
      
      
      
      
          filters[] = {    
              {
                  "Police Zones",
                  {
                      "MARKER NAME HERE?",
                      "MARKER NAME HERE?"
                  }
              },
              {
                  "Hospitals",
                  {
                      "MARKER NAME HERE?",
                      "MARKER NAME HERE?",
                      "MARKER NAME HERE?"
                  }
              },
              {
                  "Vehicles",
                  {
                      "MARKER NAME HERE?",
                      "MARKER NAME HERE?",
                      "MARKER NAME HERE?",
                      "MARKER NAME HERE?",
                      "MARKER NAME HERE?",
                      "boat_2_1"
                  }
              },
              {
                  "Legal Fields",
                  {
                      "apple_1",
                      "apple_2",
                      "apple_3",
                      "apple_4",
                      "peaches_1",
                      "peaches_2",
                      "peaches_3",
                      "peaches_4"
                  }
              },
              {
                  "Legal Mines",
                  {
                      "lead_1",
                      "iron_1",
                      "salt_1",
                      "sand_1",
                      "diamond_1",
                      "oil_1",
                      "oil_2",
                      "rock_1",
                      "oil_rig_1",
                      "oil_rig_2"
                  }
              },
              {
                  "Legal Processors",
                  {
                      "dimond_1_1",
                      "OilP",
                      "copper_mine_1",
                      "iron_processing",
                      "OilP_1",
                      "rock_proc",
                      "Salt"
                  }
              },
              {
                  "Legal Traders",
                  {
                      "oil_trader_3",
                      "oil_trader_4",
                      "oil_trader",
                      "oil_trader_3_1",
                      "oil_trader_2",
                      "oil_trader_1"
                  }
              },
              {
                  "Illegal Fields",
                  {
                      "turtle_1_name_1",
                      "turtle_2",
                      "turtle_1_name_2",
                      "turtle_3",
                      "turtle_1",
                      "turtle_1_name",
                      "cocaine_1_1",
                      "cocaine_1",
                      "cocaine_1_1_1",
                      "meth_1",
                      "weed_1",
                      "weed_1_1",
                      "heroin_1_1",
                      "heroin_1",
                      "weed_2",
                      "weed_2_12",
                      "heroin_2",
                      "heroin2",
                      "cocaine_2_2",
                      "cocaine_2",
                      "cocaine_1_1_1_1",
                      "meth_2"
                  }
              },
              {
                  "Illegal Processors",
                  {
                      "heroin_p",
                      "cocaine processing_2",
                      "cocaine processing",
                      "Weed_p_1_1",
                      "cocaine processing_1",
                      "Weed_p_1",
                      "cocaine processing_2_1"
                  }
              },
              {
                  "Dealers",
                  {
                      "Dealer_1",
                      "Dealer_1_3",
                      "turle_dealer_2",
                      "turle_dealer",
                      "turle_dealer_1",
                  }
              },
              {
                  "Gun Stores",
                  {
                      "gun_store_1",
                      "gun_store_1_3",
                      "gun_store_1_1",
                      "dsad"
                  }
              },
              {
                  "Rebel Activities",
                  {
                      "capture_0_text",
                      "capture_1_text",
                      "capture_2_text",
                      "airshop_2",
                      "Gladiator",
                      "chop_shop_3",
                      "chop_shop_2_1",
                      "chop_shop_4",
                      "chop_shop_2"
                  }
              },
              {
                  "Service Stations",
                  {
                      "paint_1_3",
                      "paint_1_2",
                      "paint_1",
                      "paint_1_1_1",
                      "paint_1_1",
                      "paint_1_5",
                      "paint_1_6",
                      "paint_1_6_1",
                      "paint_1_8",
                      "paint_1_7",
                      "paint_1_1_2",
                      "air_serv_1"
                  }
              },
              {
                  "Paint Shops",
                  {
                      "pmr_1_1_2",
                      "pmr_1_1_2_1",
                      "pmr_1",
                      "pmr_1_1",
                      "pmr_1_1_1"
                  }
              },
              {
                  "Shops",
                  {
                      "fish_market_1",
                      "Gen_3_1",
                      "Gen_3",
                      "Gen_3_2",
                      "coffe shop kavala",
                      "Gen",
                      "Gen_3_3",
                      "Gen_3_1_1",
                      "Gen_3_1_1_3_1",
                      "Gen_2_2",
                      "Gen_4",
                      "coffe shop kavala_1_1",
                      "coffe shop kavala_1",
                      "Gen_3_1_1_2",
                      "Gen_3_4",
                      "Gen_2_1",
                      "Gen_3_1_1_1",
                      "Market",
                      "license_shop",
                      "license_shop_2_1_1",
                      "license_shop_2",
                      "Gen_3_4_1"
                  }
              },
              {
                  "Misc",
                  {
                      "Gen_5_1",
                      "skydiving_2",
                      "gold_bar_dealer",
                      "7News_1",
                      "maxi",
                      "pista_kart",
                      "pra",
                      "Gen_3_1_3",
                      "Gen_3_1_3_2",
                      "Gen_3_1_3_1_1",
                      "Gen_3_1_3_1",
                      "bounty_hq1",
                      "bounty_hq"
                  }
              },
              {
                  "DP Missions",
                  {
                      "dp_missions",
                      "dp_1_1",
                      "dp_1_2",
                      "dp_1_3",
                      "dp_1_4",
                      "dp_1_5",
                      "dp_1_6",
                      "dp_1_7",
                      "dp_1_8",
                      "dp_1_9",
                      "dp_1_10",
                      "dp_1_11",
                      "dp_1_12",
                      "dp_1_13",
                      "dp_1_14",
                      "dp_1_15",
                      "dp_1_16",
                      "dp_1_17",
                      "dp_1_18",
                      "dp_1_19",
                      "dp_1_20",
                      "dp_1_21",
                      "dp_1_18_1",
                      "dp_1_18_2",
                      "dp_1_14_1"
                  }
              }
          };
      };
      Alles anzeigen

      legt die hpp in euer Missons Verzeichnis.


      4. Macht eine neue hpp namensmap schreibt folgendes rein:

      Code
      //Edit by AmaZiinG
      class CHIMPmap {
         idd = 38500;
         name = "CHIMPmap";
         movingenable = false;
         enablesimulation = true;
         onunload = "[] spawn {{if(markerType _x != ""Empty"") then {_x setMarkerAlphaLocal 1;};} forEach allMapMarkers;};";
         class controlsBackground
         {
             class Map : Life_RscMapControl
             {
                 idc = 1200;
                 x = 0.134375 * safezoneW + safezoneX;
                 y = 0.107177974434612 * safezoneH + safezoneY;
                 w = 0.740625 * safezoneW;
                 h = 0.822025565388397 * safezoneH;
             };
         };
         class controls
         {
             class FilterList : Life_RscListNBox
             {
                 idc = 1500;
                 x = 0; * safezoneW + safezoneX;
                 y = 0.107177974434612 * safezoneH + safezoneY;
                 w = 0.134895833333333 * safezoneW;
                 h = 0.822025565388397 * safezoneH;
                 onlbselchanged = "[] spawn life_fnc_mapMarkers;";
                 sizeex = 0.8;
                 font = ;
             };
             class FilterText : Life_RscText
             {
                 idc = 1001;
                 text = "Map Marker";
                 y = 0.0749331366764995 * safezoneH + safezoneY;
                 w = 0.134895833333333 * safezoneW;
                 h = 0.033 * safezoneH;
                 colorbackground[] = {0,0.8,0.9,1};
             };
             class MapView : Life_RscText
             {
                 x = 0.134375 * safezoneW + safezoneX;
                 y = 0.0749331366764995 * safezoneH + safezoneY;
                 h = 0.033 * safezoneH;
                 w = 0.740625 * safezoneW;
                 text = "Edit AmaZiinG";
                 colorbackground[] = {0,0,0.803921568627451,1};
                 idc = 1000;
             };
         };
      };
      Alles anzeigen

      5. Geht in eure fn_keyHandler.sqf und schreibt ganz unten folgendes rein:


      Code
      case _mapKey: {
              [] spawn life_fnc_openMap;
              _handled = true;
              //switch (playerSide) do {
                  //case west: {if(!visibleMap) then {[] spawn AGUK_fnc_copMarkers;}};
                  //case independent: {if(!visibleMap) then {[] spawn AGUK_fnc_medicMarkers;}};
              //};
          };

      6. Ladet euch den Map Filter.zip herunter und fügt es ein den core Ordner ein.

      Fertig !

      Bild:

    • PapaBear's Persistent Proficiency System 3.1.4.8

      • AmaZiinG
      • 26. September 2016 um 14:04
      Zitat von Team-Wings

      Die Queryrequest geht auch nicht nur so nebenbei ^^

      Die muss man halt die Zeilen raussuchen und einfügen in seiner Queryrequest.

    • PapaBear's Persistent Proficiency System 3.1.4.8

      • AmaZiinG
      • 26. September 2016 um 13:23
      Zitat von Team-Wings

      Hey diese Tutorial enthält paar Fehler z.B die HPP da ist beim Code verschönern/Ordnen was verloren gegangen deswegen konnte man das nicht laden.. die HPP von der main Seite klappt super. Wollte es dir nur sagen und sag mal womit du den code konvertiert hast. ^^ Danke

      Mfg Pius von Team-Wings

      Okay danke das du es gesagt hast, ich werde mich drum kümmern.

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