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    1. Nodezone.net Community
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    3. AmaZiinG

    Beiträge von AmaZiinG

    • [Tutorial] Blinker für Fahrzeuge

      • AmaZiinG
      • 6. März 2017 um 22:02

      Kein Problem

    • [Tutorial] Blinker für Fahrzeuge

      • AmaZiinG
      • 6. März 2017 um 18:34

      Dann bräuchte ich mal Client & RPT-Logs

    • [Tutorial] Blinker für Fahrzeuge

      • AmaZiinG
      • 6. März 2017 um 17:27

      Leider nicht.

    • [Tutorial] Blinker für Fahrzeuge

      • AmaZiinG
      • 6. März 2017 um 16:59
      Zitat von Roo1

      Könnte man ja umschreiben für Apex Autos mit Koordinaten und Klassen oder?

      Natürlich ^^

    • [Tutorial] Blinker für Fahrzeuge

      • AmaZiinG
      • 6. März 2017 um 16:55

      Welches Fahrzeug hast du getestet ?

      Es gehen nur diese:

      "C_Offroad_01_F",
      "B_MRAP_01_F",
      "C_Van_01_transport_F",
      "C_Van_01_box_F",
      "C_Hatchback_01_F",
      "I_MRAP_03_F",
      "B_Truck_01_transport_F",
      "B_Truck_01_covered_F",
      "B_Truck_01_fuel_F",
      "B_Truck_01_ammo_F",
      "B_Truck_01_Repair_F",
      "B_Truck_01_mover_F",
      "B_Truck_01_box_F",
      "C_SUV_01_F

      Kannst natürlich auch mehr einfügen.

    • [Tutorial] Blinker für Fahrzeuge

      • AmaZiinG
      • 6. März 2017 um 14:43

      Autor: XtG Community

      1. Geht in eure Init.sqf im Misson Verzeichnis und schreibt folgendes rein:

      Code
      [] execVM "scripts\indicators\indicatorInit.sqf";

      2. Öffnet eure Function.hpp und fügt folgendes ein:

      Code
      class ALRPG_INDICATORSYSTEM {
              file = "scripts\indicators";
              class leftIndicatorLight {};
              class rightIndicatorLight {};
              class startIndicatorLeft {};
              class startIndicatorRight {};    
          };

      3. Fügt in eure CfgRemoteExec.hpp folgendes ein:

      Code
      F(life_fnc_leftIndicatorLight,ANYONE)
      F(life_fnc_rightIndicatorLight,ANYONE)

      4. Öffnet eure description.ext und fügt unter class Sounds folgendes ein:

      Code
      class blinkerclick {
              name = "blinkerclick";
              sound[] = {"sounds\blinkerclick_sfx.ogg", 1.0, 1};
              titles[] = {};
          };
          
          class blinkerstart {
              name = "blinkerstart";
              sound[] = {"sounds\blinkerstart_sfx.ogg", 1.0, 1};
              titles[] = {};
          };
      Alles anzeigen

      5. Ladet euch die Sounds.rar und indicators.rar herunter und fügt sie in die folgende Verzeichnisse ein:

      Sounds.rar --> Sounds

      indicators.rar ---> Scripts (Wenn ihr keinen Scripts Ordner habt einfach einen erstellen)

      Fertig !

      Dateien

      indicators.rar 3,86 kB – 366 Downloads sounds.rar 20,81 kB – 298 Downloads
    • Alles Einzahlen Script

      • AmaZiinG
      • 2. März 2017 um 15:04

      Bruh :D

    • Alles Einzahlen Script

      • AmaZiinG
      • 2. März 2017 um 12:19

      Autor: !ITS Jordan

      Wie funktioniert es ?

      A: Ihr braucht einfach nur zum ATM gehen und auf alles Einzahlen drücken ohne etwas einzugeben.

      Erstellt einfach eine neue SQF namens fn_bankDepositAllund kopiert folgendes in die SQF rein:

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_bankDeposit.sqf
          Author: !ITS Jordan
      
          Description:
          Cash
      */
      private ["_value"];
      _value = CASH;
      
      //Series of stupid checks
      if (_value > 999999) exitWith {hint localize "STR_ATM_GreaterThan";};
      if (_value < 0) exitWith {};
      if (!([str(_value)] call TON_fnc_isnumber)) exitWith {hint localize "STR_ATM_notnumeric"};
      if (_value > CASH) exitWith {hint localize "STR_ATM_NotEnoughCash"};
      
      CASH = CASH - _value;
      BANK = BANK + _value;
      
      hint format [localize "STR_ATM_DepositSuccess",[_value] call life_fnc_numberText];
      [] call life_fnc_atmMenu;
      [6] call SOCK_fnc_updatePartial;
      
      if (LIFE_SETTINGS(getNumber,"player_moneyLog") isEqualTo 1) then {
          if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then {
              money_log = format [localize "STR_DL_ML_depositedBank_BEF",_value,[BANK] call life_fnc_numberText,[CASH] call life_fnc_numberText];
          } else {
              money_log = format [localize "STR_DL_ML_depositedBank",profileName,(getPlayerUID player),_value,[BANK] call life_fnc_numberText,[CASH] call life_fnc_numberText];
          };
          publicVariableServer "money_log";
      };
      Alles anzeigen

      Schreibt in der Function.hpp unter class Dialog_Controls { folgendes rein:

      Code
      class bankDepositAll {};


      Jetzt müsst ihr in der Bank.hpp nur noch einen Button erstellen. Hier ist meins (nicht perfekt):

      Code
      class DepositALLButton: Life_RscButtonMenu {
                  idc = -1;
                  text = "$STR_ATM_DepositALL"; //Muss in der Stringtable eingetragen werden !!!
                  colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                  onButtonClick = "[] call life_fnc_bankDepositAll";
                  x = 0.425;
                  y = 0.518;
                  w = (6 / 40);
                  h = (1 / 25);
              };

      Fertig !

    • Banking Fehler

      • AmaZiinG
      • 1. März 2017 um 20:37

      Danke funktioniert jetzt :)

    • Banking Fehler

      • AmaZiinG
      • 1. März 2017 um 17:16

      Ich habe es so verschoben wie du es im Beispiel gezeigt hast. Leider bekomme ich den gleichen Fehler.

    • Banking Fehler

      • AmaZiinG
      • 1. März 2017 um 16:34
      Zitat von ZorG

      fn_requestReceived.sqf

      life_houses = _this select 13; <- Da sind nun ??? nichts?

      life_gangData = _this select 14; <- Da sind nun ??? nichts?


      Dein array sieht in etwa so nun aus.

      ...,"Position","","","","","keys","Bank PIN","Playtime","house","gang"] (select 10,11, 12, 13, 14, 15, 16, 17, 18)


      Da die Playtime, Häuser und die Gang per pushback ans vorhandene array angehängt wird, sieht das nun so aus.

      Alles anzeigen

      Ich weiß jetzt nicht was du meinst könntest du das vllt ein wenig anders erklären ?:/

    • Banking Fehler

      • AmaZiinG
      • 1. März 2017 um 15:04

      Ich habe die fn_queryRequest erweitert.

      Aber ich denke nicht das ich einen Fehler gemacht habe.

      Code
      #include "\life_server\script_macros.hpp"
      /*
          File: fn_queryRequest.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Handles the incoming request and sends an asynchronous query
          request to the database.
      
          Return:
          ARRAY - If array has 0 elements it should be handled as an error in client-side files.
          STRING - The request had invalid handles or an unknown error and is logged to the RPT.
      */
      private["_uid","_side","_query","_queryResult","_tickTime","_tmp"];
      _uid = [_this,0,"",[""]] call BIS_fnc_param;
      _side = [_this,1,sideUnknown,[civilian]] call BIS_fnc_param;
      _ownerID = [_this,2,ObjNull,[ObjNull]] call BIS_fnc_param;
      
      if (isNull _ownerID) exitWith {};
      _ownerID = owner _ownerID;
      
      _query = switch (_side) do {
          // West - 11 entries returned
          case west: {format["SELECT playerid, name, cash, bankacc, adminlevel, donorlevel, cop_licenses, coplevel, cop_gear, blacklist, cop_stats, playtime, banking_pin FROM players WHERE playerid='%1'",_uid];};
          // Civilian - 12 entries returned
          case civilian: {format["SELECT playerid, name, cash, bankacc, adminlevel, donorlevel, civ_licenses, arrested, civ_gear, civ_stats, civ_alive, civ_position, playtime, banking_pin FROM players WHERE playerid='%1'",_uid];};
          // Independent - 10 entries returned
          case independent: {format["SELECT playerid, name, cash, bankacc, adminlevel, donorlevel, med_licenses, mediclevel, med_gear, med_stats, playtime, banking_pin FROM players WHERE playerid='%1'",_uid];};
          // East - 10 entries returned
          case east: {format["SELECT playerid, name, cash, bankacc, adminlevel, donorlevel, adac_licenses, adaclevel, adac_gear, adac_stats, playtime, banking_pin FROM players WHERE playerid='%1'",_uid];};
      };
      
      _tickTime = diag_tickTime;
      _queryResult = [_query,2] call DB_fnc_asyncCall;
      
      if (EXTDB_SETTING(getNumber,"DebugMode") isEqualTo 1) then {
          diag_log "------------- Client Query Request -------------";
          diag_log format["QUERY: %1",_query];
          diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
          diag_log format["Result: %1",_queryResult];
          diag_log "------------------------------------------------";
      };
      
      if (_queryResult isEqualType "") exitWith {
          [] remoteExecCall ["SOCK_fnc_insertPlayerInfo",_ownerID];
      };
      
      if (count _queryResult isEqualTo 0) exitWith {
          [] remoteExecCall ["SOCK_fnc_insertPlayerInfo",_ownerID];
      };
      
      //Blah conversion thing from a2net->extdb
      _tmp = _queryResult select 2;
      _queryResult set[2,[_tmp] call DB_fnc_numberSafe];
      _tmp = _queryResult select 3;
      _queryResult set[3,[_tmp] call DB_fnc_numberSafe];
      
      //Parse licenses (Always index 6)
      _new = [(_queryResult select 6)] call DB_fnc_mresToArray;
      if (_new isEqualType "") then {_new = call compile format["%1", _new];};
      _queryResult set[6,_new];
      
      //Convert tinyint to boolean
      _old = _queryResult select 6;
      for "_i" from 0 to (count _old)-1 do {
          _data = _old select _i;
          _old set[_i,[_data select 0, ([_data select 1,1] call DB_fnc_bool)]];
      };
      
      _queryResult set[6,_old];
      
      _new = [(_queryResult select 8)] call DB_fnc_mresToArray;
      if (_new isEqualType "") then {_new = call compile format["%1", _new];};
      _queryResult set[8,_new];
      //Parse data for specific side.
      switch (_side) do {
          case west: {
              _queryResult set[9,([_queryResult select 9,1] call DB_fnc_bool)];
      
              //Parse Stats
              _new = [(_queryResult select 10)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _queryResult set[10,_new];
      
              //Playtime
              _new = [(_queryResult select 11)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _index = TON_fnc_playtime_values_request find [_uid, _new];
              if (_index != -1) then {
                  TON_fnc_playtime_values_request set[_index,-1];
                  TON_fnc_playtime_values_request = TON_fnc_playtime_values_request - [-1];
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              } else {
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              };
              [_uid,_new select 0] call TON_fnc_setPlayTime;
              
              //Bank PIN
              _tmp = _queryResult select 12;
              _queryResult set[16,[_tmp] call DB_fnc_numberSafe];
          };
      
          case civilian: {
              _queryResult set[7,([_queryResult select 7,1] call DB_fnc_bool)];
      
              //Parse Stats
              _new = [(_queryResult select 9)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _queryResult set[9,_new];
      
              //Position
              _queryResult set[10,([_queryResult select 10,1] call DB_fnc_bool)];
              _new = [(_queryResult select 11)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _queryResult set[11,_new];
      
              //Bank PIN
              _tmp = _queryResult select 13;
              _queryResult set[16,[_tmp] call DB_fnc_numberSafe];
              
              //Playtime
              _new = [(_queryResult select 12)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _index = TON_fnc_playtime_values_request find [_uid, _new];
              if (_index != -1) then {
                  TON_fnc_playtime_values_request set[_index,-1];
                  TON_fnc_playtime_values_request = TON_fnc_playtime_values_request - [-1];
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              } else {
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              };
              [_uid,_new select 2] call TON_fnc_setPlayTime;
      
              _houseData = _uid spawn TON_fnc_fetchPlayerHouses;
              waitUntil {scriptDone _houseData};
              _queryResult pushBack (missionNamespace getVariable[format["houses_%1",_uid],[]]);
              _gangData = _uid spawn TON_fnc_queryPlayerGang;
              waitUntil{scriptDone _gangData};
              _queryResult pushBack (missionNamespace getVariable[format["gang_%1",_uid],[]]);
          };
      
          case independent: {
              //Parse Stats
              _new = [(_queryResult select 9)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _queryResult set[9,_new];
      
              //Playtime
              _new = [(_queryResult select 10)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _index = TON_fnc_playtime_values_request find [_uid, _new];
              if (_index != -1) then {
                  TON_fnc_playtime_values_request set[_index,-1];
                  TON_fnc_playtime_values_request = TON_fnc_playtime_values_request - [-1];
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              } else {
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              };
              [_uid,_new select 1] call TON_fnc_setPlayTime;
              
              //Bank PIN
              _tmp = _queryResult select 11;
              _queryResult set[16,[_tmp] call DB_fnc_numberSafe];
          };
          
           case east: {
              //Pa* * e Stats
              _new = [(_queryResult select 9)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _queryResult set[9,_new];
      
              //Playtime
              _new = [(_queryResult select 10)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _index = TON_fnc_playtime_values_request find [_uid, _new];
              if (_index != -1) then {
              TON_fnc_playtime_values_request set[_index,-1];
              TON_fnc_playtime_values_request = TON_fnc_playtime_values_request - [-1];
              TON_fnc_playtime_values_request pushBack [_uid, _new];
              } else {
              TON_fnc_playtime_values_request pushBack [_uid, _new];
              };
              [_uid,_new select 1] call TON_fnc_setPlayTime;
          };
      };
      
      publicVariable "TON_fnc_playtime_values_request";
      
      _keyArr = missionNamespace getVariable [format["%1_KEYS_%2",_uid,_side],[]];
      _queryResult set[15,_keyArr];
      
      _queryResult remoteExec ["SOCK_fnc_requestReceived",_ownerID];
      Alles anzeigen
    • Banking Fehler

      • AmaZiinG
      • 1. März 2017 um 13:47

      Hey Leute,

      zur Zeit installiere ich auf meinen Server das Erweiterte Banking System. Bei Cops und Medics funktioniert es ohne Fehler. Nur bei den Civis bekomme ich folgenden Error im Client Log raus:

      Code
      13:34:53 "----------------------------------------------------------------------------------------------------"
      13:34:53 "--------------------------------- Starting Altis Life Client Init ----------------------------------"
      13:34:53 "------------------------------------------ Version 4.4R3 -------------------------------------------"
      13:34:53 "----------------------------------------------------------------------------------------------------"
      13:34:53 "::Life Client:: Initialization Variables"
      13:34:53 "::Life Client:: Variables initialized"
      13:34:53 "::Life Client:: Setting up Eventhandlers"
      13:34:53 "::Life Client:: Eventhandlers completed"
      13:34:53 "::Life Client:: Setting up user actions"
      13:34:53 "::Life Client:: User actions completed"
      13:34:53 "::Life Client:: Waiting for server functions to transfer.."
      13:34:53 "::Life Client:: Received server functions."
      13:34:53 "::Life Client:: Waiting for the server to be ready.."
      13:34:53  Mission id: af152533d9efec0ea14621965065415229d52bae
      13:34:53 Error in expression <use"];
      life_vehicles pushBack _house;
      } forEach life_houses;
      
      life_gangData = _t>
      13:34:53   Error position: <forEach life_houses;
      
      life_gangData = _t>
      13:34:53   Error foreach: Typ Zahl, erwartet Array
      13:34:53 File mpmissions\__CUR_MP.Jackson_County\core\session\fn_requestReceived.sqf, line 90
      13:36:36 SimulWeather - Cloud Renderer - noise texture file is not specified!
      13:36:36 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
      13:36:36 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      13:36:36 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
      13:36:36 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      13:36:36 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      13:36:36 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      13:36:36 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      13:36:36 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      13:36:38 Extensions:
      Alles anzeigen

      Hier mal meine requestReceived:

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_requestReceived.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Called by the server saying that we have a response so let's
          sort through the information, validate it and if all valid
          set the client up.
      */
      private["_array"];
      life_session_tries = life_session_tries + 1;
      if (life_session_completed) exitWith {}; //Why did this get executed when the client already initialized?
      if (life_session_tries > 3) exitWith {cutText[localize "STR_Session_Error","BLACK FADED"]; 0 cutFadeOut 999999999;};
      
      0 cutText [localize "STR_Session_Received","BLACK FADED"];
      0 cutFadeOut 9999999;
      
      
      if (isNil "_this") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if (_this isEqualType "") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if (count _this isEqualTo 0) exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if ((_this select 0) isEqualTo "Error") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if (!(getPlayerUID player isEqualTo (_this select 0))) exitWith {[] call SOCK_fnc_dataQuery;};
      
      
      if (!isServer && (!isNil "life_adminlevel" || !isNil "life_coplevel" || !isNil "life_donorlevel")) exitWith {
          [profileName,getPlayerUID player,"VariablesAlreadySet"] remoteExecCall ["SPY_fnc_cookieJar",RSERV];
          [profileName,format["Variables set before client initialization...\nlife_adminlevel: %1\nlife_coplevel: %2\nlife_donorlevel: %3",life_adminlevel,life_coplevel,life_donorlevel]] remoteExecCall ["SPY_fnc_notifyAdmins",RCLIENT];
          sleep 0.9;
          failMission "SpyGlass";
      };
      
      //Parse basic player information.
      CASH = parseNumber (_this select 2);
      BANK = parseNumber (_this select 3);
      life_bankingpin = parseNumber (_this select 16); //Banking Eintrag !
      CONST(life_adminlevel,parseNumber (_this select 4));
      if (LIFE_SETTINGS(getNumber,"donor_level") isEqualTo 1) then {
          CONST(life_donorlevel,parseNumber (_this select 5));
      } else {
          CONST(life_donorlevel,0);
      };
      
      //Loop through licenses
      if (count (_this select 6) > 0) then {
          {missionNamespace setVariable [(_x select 0),(_x select 1)];} forEach (_this select 6);
      };
      
      life_gear = _this select 8;
      [true] call life_fnc_loadGear;
      
      //Parse side specific information.
      switch (playerSide) do {
          case west: {
              CONST(life_coplevel, parseNumber(_this select 7));
              CONST(life_medicLevel,0);
              life_blacklisted = _this select 9;
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 10) select 0);
                  life_thirst = ((_this select 10) select 1);
                  player setDamage ((_this select 10) select 2);
              };
          };
      
          case civilian: {
              life_is_arrested = _this select 7;
              CONST(life_coplevel, 0);
              CONST(life_medicLevel, 0);
              life_houses = _this select 13;
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 9) select 0);
                  life_thirst = ((_this select 9) select 1);
                  player setDamage ((_this select 9) select 2);
              };
      
              //Position
              if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 1) then {
                  life_is_alive = _this select 10;
                  life_civ_position = _this select 11;
                  if (life_is_alive) then {
                      if (count life_civ_position != 3) then {diag_log format["[requestReceived] Bad position received. Data: %1",life_civ_position];life_is_alive =false;};
                      if (life_civ_position distance (getMarkerPos "respawn_civilian") < 300) then {life_is_alive = false;};
                  };
              };
      
              {
                  _house = nearestObject [(call compile format["%1",(_x select 0)]), "House"];
                  life_vehicles pushBack _house;
              } forEach life_houses;
      
              life_gangData = _this select 14;
              if (!(count life_gangData isEqualTo 0)) then {
                  [] spawn life_fnc_initGang;
              };
              [] spawn life_fnc_initHouses;
          };
      
          case independent: {
              CONST(life_medicLevel, parseNumber(_this select 7));
              CONST(life_coplevel,0);
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 9) select 0);
                  life_thirst = ((_this select 9) select 1);
                  player setDamage ((_this select 9) select 2);
              };
          };
          
          case east: { 
              CONST(life_adaclevel, parseNumber(_this select 7)); 
              CONST(life_coplevel,0); 
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                   life_hunger = ((_this select 9) select 0);
                   life_thirst = ((_this select 9) select 1);
                   player setDamage ((_this select 9) select 2); 
              }; 
         };
      };
      
      if (count (_this select 16) > 0) then {
          {life_vehicles pushBack _x;} forEach (_this select 15);
      };
      
      life_session_completed = true;
      Alles anzeigen

      Ich hoffe das mir jemand weiter helfen kann.

      Mfg

      AmaZiinG

    • Organ Script

      • AmaZiinG
      • 1. März 2017 um 09:49

      [Tutorial] Organ Script

    • Terrain Builder Straßen Polo Lines kann man nicht sehen.

      • AmaZiinG
      • 25. Februar 2017 um 09:16

      Du brauchst auch dafür ein script um die polyline roads zu sehen im Bulldozer.

    • [Rcon & BEC] Could not connect to server!

      • AmaZiinG
      • 24. Februar 2017 um 18:27

      okay danke nochmal. ;)

    • [Rcon & BEC] Could not connect to server!

      • AmaZiinG
      • 24. Februar 2017 um 18:02

      Wie kann man den Rcon Port ändern ? das hier nicht Standard auf 2309 ist-

    • [Rcon & BEC] Could not connect to server!

      • AmaZiinG
      • 24. Februar 2017 um 17:44

      Wie sieht das eigentlich aus wenn ich mehrer Server habe auf meinen Root habe ?

    • [Rcon & BEC] Could not connect to server!

      • AmaZiinG
      • 24. Februar 2017 um 17:28

      Bruh :D Okay funktioniert jetzt danke @PoweredByte und @Don

    • [Rcon & BEC] Could not connect to server!

      • AmaZiinG
      • 24. Februar 2017 um 17:25

      Funktioniert leider nicht.

      Code
      RConPassword ###
      RConPort 2309

      Muss ich den Port auch im Login angeben ?

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