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    1. Nodezone.net Community
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    3. AmaZiinG

    Beiträge von AmaZiinG

    • [extDB 3] Richtig installieren für Altis Life 5.0

      • AmaZiinG
      • 18. März 2017 um 20:57

      Madara Deine Config.ini :

      Code
      [Main]
      Version = 1
      
      Randomize Config File = false
      ;; Randomizes Config File after loading.
      ;;   Recommend to turn on, if you have enabled filepatching on arma.
      
      Allow Reset = false
      ;; Allows 9:RESET, usefull for development work
      
      Thread = 0;
      ;; Option to force number of worker threads for extDB3.
      ;;   Auto = 0, Min = 2, Max = 6
      
      [Log]
      Flush = true;
      ;; Flush logfile after each update.
      ;;    Option really only usefull if running DEBUG BUILD
      
      
      [Database]
      IP = 127.0.0.1
      Port = 3306
      Username = root
      Password = 
      Database = altislife
      Alles anzeigen

      Du musst Database auch zu altislife Bennen

      Code
      [Main]
      Version = 1
      
      Randomize Config File = false
      ;; Randomizes Config File after loading.
      ;;   Recommend to turn on, if you have enabled filepatching on arma.
      
      Allow Reset = false
      ;; Allows 9:RESET, usefull for development work
      
      Thread = 0;
      ;; Option to force number of worker threads for extDB3.
      ;;   Auto = 0, Min = 2, Max = 6
      
      [Log]
      Flush = true;
      ;; Flush logfile after each update.
      ;;    Option really only usefull if running DEBUG BUILD
      
      
      [altislife]
      IP = 127.0.0.1
      Port = 3306
      Username = root
      Password = 
      Database = altislife
      Alles anzeigen
    • [extDB 3] Richtig installieren für Altis Life 5.0

      • AmaZiinG
      • 18. März 2017 um 19:57

      Okay schick mal noch deine extdb3-conf.ini schicken



    • [extDB 3] Richtig installieren für Altis Life 5.0

      • AmaZiinG
      • 18. März 2017 um 18:12

      Kannst du mal deine descrition.ext schicken ?

    • [extDB 3] Richtig installieren für Altis Life 5.0

      • AmaZiinG
      • 17. März 2017 um 23:39

      Eine kleine Anleitung wie man extDB 3 installiert

      1. Ladet euch extDB 3 im Dateianhang herunter.

      2. Fügt den @extDB3 Ordner in euren Arma 3 Master ein.

      3. Kopiert folgende dlls in den Arma 3 Master:

      tbbmalloc.dll und tbbmalloc_x64.dll

      4. Öffnet euer extdb3-conf.ini

      So müsste es bei euch aussehen:

      Code
      [Main]
      Version = 1
      
      Randomize Config File = false
      ;; Randomizes Config File after loading.
      ;;   Recommend to turn on, if you have enabled filepatching on arma.
      
      Allow Reset = false
      ;; Allows 9:RESET, usefull for development work
      
      Thread = 0;
      ;; Option to force number of worker threads for extDB3.
      ;;   Auto = 0, Min = 2, Max = 6
      
      [Log]
      Flush = true;
      ;; Flush logfile after each update.
      ;;    Option really only usefull if running DEBUG BUILD
      
      
      [altislife]
      IP = 127.0.0.1
      Port = 3306
      Username = changeme 
      Password =  changeme
      Database = changeme
      Alles anzeigen

      In Database muss der Name von der Datenbank von Navicat rein.

      z.b. altislife

      Username und Password sollte selbst verständlich sein.

      Jetzt müsst ihr nur noch @extDB 3 in die Startparameter einfügen.

      Ich hoffe ich konnte ein paar Leuten hiermit helfen.

      Dateien

      extDB3-1027.zip 8,93 MB – 1.932 Downloads
    • Haus Menü

      • AmaZiinG
      • 17. März 2017 um 18:44

      Hey Leute,

      wenn ich ein Haus kaufen will bekomme ich folgende Fehlermeldung:

      Code
      18:31:54 File core\functions\fn_actionKeyHandler.sqf [life_fnc_actionKeyHandler], line 128
      18:31:54 Error in expression < {player distance _curObject < 12} || ((nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:31:54   Error position: <nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:31:54   Error Typ Array, erwartet Zahl
      18:31:54 File core\functions\fn_actionKeyHandler.sqf [life_fnc_actionKeyHandler], line 128
      18:31:55 Error in expression < {player distance _curObject < 12} || ((nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:31:55   Error position: <nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:31:55   Error Typ Array, erwartet Zahl
      18:31:55 File core\functions\fn_actionKeyHandler.sqf [life_fnc_actionKeyHandler], line 128
      18:31:55 Error in expression < {player distance _curObject < 12} || ((nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:31:55   Error position: <nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:31:55   Error Typ Array, erwartet Zahl
      18:31:55 File core\functions\fn_actionKeyHandler.sqf [life_fnc_actionKeyHandler], line 128
      18:31:58 Error in expression < {player distance _curObject < 12} || ((nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:31:58   Error position: <nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:31:58   Error Typ Array, erwartet Zahl
      18:31:58 File core\functions\fn_actionKeyHandler.sqf [life_fnc_actionKeyHandler], line 128
      18:31:58 Error in expression < {player distance _curObject < 12} || ((nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:31:58   Error position: <nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:31:58   Error Typ Array, erwartet Zahl
      18:31:58 File core\functions\fn_actionKeyHandler.sqf [life_fnc_actionKeyHandler], line 128
      18:32:12 Error in expression < {player distance _curObject < 12} || ((nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:32:12   Error position: <nearestObject [_pos,"Land_Dome_Big_F"]) >
      18:32:12   Error Typ Array, erwartet Zahl
      Alles anzeigen

      Hier ist meine ActionKeyhandler:

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_actionKeyHandler.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Master action key handler, handles requests for picking up various items and
          interacting with other players (Cops = Cop Menu for unrestrain,escort,stop escort, arrest (if near cop hq), etc).
      */
      private ["_curObject","_isWater","_CrateModelNames","_crate","_fish","_animal","_whatIsIt","_handle"];
      _curObject = cursorObject;
      if (life_action_inUse) exitWith {}; //Action is in use, exit to prevent spamming.
      if (life_interrupted) exitWith {life_interrupted = false;};
      _isWater = surfaceIsWater (visiblePositionASL player);
      
      if (playerSide isEqualTo west && {player getVariable ["isEscorting",false]}) exitWith {
          [] call life_fnc_copInteractionMenu;
      };
      
      if (LIFE_SETTINGS(getNumber,"global_ATM") isEqualTo 1) then{
          //Check if the player is near an ATM.
          if ((call life_fnc_nearATM) && {!dialog}) exitWith {
              [] call life_fnc_atmMenu;
          };
      };
      
      if (isNull _curObject) exitWith {
          if (_isWater) then {
              _fish = (nearestObjects[player,(LIFE_SETTINGS(getArray,"animaltypes_fish")),3]) select 0;
              if (!isNil "_fish") then {
                  if (!alive _fish) then {
                      [_fish] call life_fnc_catchFish;
                  };
              };
          } else {
              _animal = (nearestObjects[player,(LIFE_SETTINGS(getArray,"animaltypes_hunting")),3]) select 0;
              if (!isNil "_animal") then {
                  if (!alive _animal) then {
                      [_animal] call life_fnc_gutAnimal;
                  };
              } else {
                  private "_handle";
                  if (playerSide isEqualTo civilian && !life_action_gathering) then {
                _whatIsIt = [] call life_fnc_whereAmI;
                      if (life_action_gathering) exitWith {};                 //Action is in use, exit to prevent spamming.
                      switch (_whatIsIt) do {
                          case "mine" : { _handle = [] spawn life_fnc_mine };
                          default { _handle = [] spawn life_fnc_gather };
                      };
                      life_action_gathering = true;
                      waitUntil {scriptDone _handle};
                      life_action_gathering = false;
                  };
              };
          };
      };
      
      _type = typeOf _curObject;
      _lifeContainers = getArray(missionConfigFile >> "CfgDonkeyPunchCustoms" >> "LifeContainers");
      _lifeFurniture = getArray(missionConfigFile >> "CfgDonkeyPunchCustoms" >> "BuildableFurniture");
      _lifeContainers = _lifeContainers + _lifeFurniture;
      if ((_type in _lifeContainers) && {player distance _curObject < 3} ) exitWith {
          if (alive _curObject) then {
              [_curObject] call life_fnc_containerMenu;
          };
      };
      
      private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
      private _altisArray = [16019.5,16952.9,0];
      private _tanoaArray = [11074.2,11501.5,0.00137329];
      private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
      
      if (_curObject isKindOf "House_F" && {player distance _curObject < 12} || ((nearestObject [_pos,"Land_Dome_Big_F"]) isEqualTo _curObject || (nearestObject [_pos,_vaultHouse]) isEqualTo _curObject)) exitWith {
          [_curObject] call life_fnc_houseMenu;
      };
      
      if (dialog) exitWith {}; //Don't bother when a dialog is open.
      if !(isNull objectParent player) exitWith {}; //He's in a vehicle, cancel!
      life_action_inUse = true;
      
      //Temp fail safe.
      [] spawn {
          sleep 60;
          life_action_inUse = false;
      };
      
      //Check if it's a dead body.
      if (_curObject isKindOf "Man" && !(_curObject isKindOf "Animal") && {!alive _curObject} && !(_curObject getVariable ["Revive",false])) exitWith {
          //Hotfix code by ins0
          if ((playerSide isEqualTo west && {(LIFE_SETTINGS(getNumber,"revive_cops") isEqualTo 1)}) || {(playerSide isEqualTo civilian && {(LIFE_SETTINGS(getNumber,"revive_civ") isEqualTo 1)})} || {(playerSide isEqualTo east && {(LIFE_SETTINGS(getNumber,"revive_east") isEqualTo 1)})} || {playerSide isEqualTo independent}) then {
              if (life_inv_defibrillator > 0) then {
                  [_curObject] call life_fnc_revivePlayer;
              };
          };
      };
      
      //If target is a player then check if we can use the cop menu.
      if (isPlayer _curObject && _curObject isKindOf "Man") then {
          if ((_curObject getVariable ["restrained",false]) && !dialog && playerSide isEqualTo west) then {
              [_curObject] call life_fnc_copInteractionMenu;
          };
      } else {
          //OK, it wasn't a player so what is it?
          private ["_isVehicle","_miscItems","_money","_list"];
      
          _list = ["landVehicle","Ship","Air"];
          _isVehicle = if (KINDOF_ARRAY(_curObject,_list)) then {true} else {false};
          _miscItems = ["Land_BottlePlastic_V1_F","Land_TacticalBacon_F","Land_Can_V3_F","Land_CanisterFuel_F","Land_Suitcase_F"];
      
          //It's a vehicle! open the vehicle interaction key!
          if (_isVehicle) then {
              if (!dialog) then {
                  if (player distance _curObject < ((boundingBox _curObject select 1) select 0)+2 && (!(player getVariable ["restrained",false])) && (!(player getVariable ["playerSurrender",false])) && !life_isknocked && !life_istazed) then {
                      [_curObject] call life_fnc_vInteractionMenu;
                  };
              };
          } else {
              //OK, it wasn't a vehicle so let's see what else it could be?
              if ((typeOf _curObject) in _miscItems) then {
                  [_curObject,player,false] remoteExecCall ["TON_fnc_pickupAction",RSERV];
              } else {
                  //It wasn't a misc item so is it money?
                  if ((typeOf _curObject) isEqualTo "Land_Money_F" && {!(_curObject getVariable ["inUse",false])}) then {
                      [_curObject,player,true] remoteExecCall ["TON_fnc_pickupAction",RSERV];
                  };
              };
          };
      };
      Alles anzeigen
    • Was soll ich machen - extDB3: Error with Database Connection Altis Life 5.0.0

      • AmaZiinG
      • 17. März 2017 um 18:13

      ich hatte in der description.ext als datenbank name altislife1 drinnen stehen es sollte eigentlich altislife nur heißen.

    • Spiel stürtz ab

      • AmaZiinG
      • 17. März 2017 um 14:18

      Wenn ich arma 3 mit 32bit starte geht alle

      Weiß jemand einen Lösung für die 64 bit ?

    • Spiel stürtz ab

      • AmaZiinG
      • 17. März 2017 um 13:03

      Hier sind mal meine

      Dateien

      Arma3_x64_2017-03-17_12-56-45.rpt 1,1 MB – 259 Downloads
    • Spiel stürtz ab

      • AmaZiinG
      • 17. März 2017 um 12:12

      Ich habe das Problem im Editor. Ich habe einfach nur mein Arma 3 geupdated mehr nicht.

    • Spiel stürtz ab

      • AmaZiinG
      • 17. März 2017 um 11:49

      Jackson_County und nur in der Stadt. Obwohl die Stadt nicht so groß ist...

    • Spiel stürtz ab

      • AmaZiinG
      • 17. März 2017 um 11:38

      Hey Leute,

      immer wenn ich in meine Stadt rein gehe, schließt sich mein Spiel und bekomme folgende Fehlermeldung

      Weiß jemand eine Lösung ?

      Mfg

      AmaZiinG

    • Was soll ich machen - extDB3: Error with Database Connection Altis Life 5.0.0

      • AmaZiinG
      • 17. März 2017 um 09:39

      Habe den Fehler gefunden. Der Fehler war in der description.ext drinnen.

    • Was soll ich machen - extDB3: Error with Database Connection Altis Life 5.0.0

      • AmaZiinG
      • 16. März 2017 um 23:55
      Code
      [Main]
      Version = 1
      
      Randomize Config File = false
      ;; Randomizes Config File after loading.
      ;;   Recommend to turn on, if you have enabled filepatching on arma.
      
      Allow Reset = false
      ;; Allows 9:RESET, usefull for development work
      
      Thread = 0;
      ;; Option to force number of worker threads for extDB3.
      ;;   Auto = 0, Min = 2, Max = 6
      
      [Log]
      Flush = true;
      ;; Flush logfile after each update.
      ;;    Option really only usefull if running DEBUG BUILD
      
      
      [altislife]
      IP = 127.0.0.1
      Port = 3306
      Username = life
      Password =  PWVOMSERVER
      Database = altislife1
      Alles anzeigen
      Code
      #define SYSTEM_TAG "life"
      #define ITEM_TAG format ["%1%2",SYSTEM_TAG,"item_"]
      #define CASH life_cash
      #define BANK life_atmbank
      #define GANG_FUNDS group player getVariable ["gang_bank",0];
      
      /*
          remoteExec Section
          When uncommented it enables proper testing via local testing
          Otherwise leave it commented out for "LIVE" servers
      */
      #define DEBUG 1
      
      #ifdef DEBUG
      #define RCLIENT 0
      #else
      #define RCLIENT -2
      #endif
      
      #define RSERV 2
      #define RANY 0
      
      //Scripting Macros
      #define CONST(var1,var2) var1 = compileFinal (if (var2 isEqualType "") then {var2} else {str(var2)})
      #define CONSTVAR(var) var = compileFinal (if (var isEqualType "") then {var} else {str(var)})
      #define FETCH_CONST(var) (call var)
      #define EXTDB "extDB3" callExtension
      #define EXTDB_SETTING(TYPE,SETTING) TYPE(missionConfigFile >> "CfgServer" >> SETTING)
      #define EXTDB_FAILED(MESSAGE) \
          life_server_extDB_notLoaded = [true,##MESSAGE]; \
          publicVariable "life_server_extDB_notLoaded"; \
          diag_log MESSAGE;
      
      //Display Macros
      #define CONTROL(disp,ctrl) ((findDisplay ##disp) displayCtrl ##ctrl)
      #define CONTROL_DATA(ctrl) (lbData[##ctrl,(lbCurSel ##ctrl)])
      #define CONTROL_DATAI(ctrl,index) ctrl lbData index
      
      //System Macros
      #define LICENSE_VARNAME(varName,flag) format ["license_%1_%2",flag,M_CONFIG(getText,"Licenses",varName,"variable")]
      #define LICENSE_VALUE(varName,flag) missionNamespace getVariable [LICENSE_VARNAME(varName,flag),false]
      #define ITEM_VARNAME(varName) format ["life_inv_%1",M_CONFIG(getText,"VirtualItems",varName,"variable")]
      #define ITEM_VALUE(varName) missionNamespace getVariable [ITEM_VARNAME(varName),0]
      #define ITEM_ILLEGAL(varName) M_CONFIG(getNumber,"VirtualItems",ITEM_VARNAME(varName),"illegal")
      #define ITEM_SELLPRICE(varName) M_CONFIG(getNumber,"VirtualItems",ITEM_VARNAME(varName),"sellPrice")
      #define ITEM_BUYPRICE(varName) M_CONFIG(getNumber,"VirtualItems",ITEM_VARNAME(varName),"buyPrice")
      #define ITEM_NAME(varName) M_CONFIG(getText,"VirtualItems",varName,"displayName")
      #define ITEM_WEIGHT(varName) M_CONFIG(getNumber,"VirtualItems",varName,"weight")
      
      //Condition Macros
      #define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitWith { _res = true };} forEach _types;_res}
      
      //Config Macros
      #define FETCH_CONFIG(TYPE,CFG,SECTION,CLASS,ENTRY) TYPE(configFile >> CFG >> SECTION >> CLASS >> ENTRY)
      #define FETCH_CONFIG2(TYPE,CFG,CLASS,ENTRY) TYPE(configFile >> CFG >> CLASS >> ENTRY)
      #define FETCH_CONFIG3(TYPE,CFG,SECTION,CLASS,ENTRY,SUB) TYPE(configFile >> CFG >> SECTION >> CLASS >> ENTRY >> SUB)
      #define FETCH_CONFIG4(TYPE,CFG,SECTION,CLASS,ENTRY,SUB,SUB2) TYPE(configFile >> CFG >> SECTION >> CLASS >> ENTRY >> SUB >> SUB2)
      #define M_CONFIG(TYPE,CFG,CLASS,ENTRY) TYPE(missionConfigFile >> CFG >> CLASS >> ENTRY)
      #define BASE_CONFIG(CFG,CLASS) inheritsFrom(configFile >> CFG >> CLASS)
      #define LIFE_SETTINGS(TYPE,SETTING) TYPE(missionConfigFile >> "Life_Settings" >> SETTING)
      Alles anzeigen
    • Was soll ich machen - extDB3: Error with Database Connection Altis Life 5.0.0

      • AmaZiinG
      • 16. März 2017 um 23:08
      Code
      #include "script_macros.hpp"
      /*
          File: init.sqf
          Author: Bryan "Tonic" Boardwine
      
          Edit: Nanou for HeadlessClient optimization.
          Please read support for more informations.
      
          Description:
          Initialize the server and required systems.
      */
      private ["_dome","_rsb","_timeStamp","_extDBNotLoaded"];
      DB_Async_Active = false;
      DB_Async_ExtraLock = false;
      life_server_isReady = false;
      _extDBNotLoaded = "";
      serv_sv_use = [];
      publicVariable "life_server_isReady";
      life_save_civilian_position = if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 0) then {false} else {true};
      fn_whoDoneIt = compile preprocessFileLineNumbers "\life_server\Functions\Systems\fn_whoDoneIt.sqf";
      
      /*
          Prepare the headless client.
      */
      life_HC_isActive = false;
      publicVariable "life_HC_isActive";
      HC_Life = false;
      publicVariable "HC_Life";
      
      if (EXTDB_SETTING(getNumber,"HeadlessSupport") isEqualTo 1) then {
          [] execVM "\life_server\initHC.sqf";
      };
      
      /*
          Prepare extDB before starting the initialization process
          for the server.
      */
      
      if (isNil {uiNamespace getVariable "life_sql_id"}) then {
          life_sql_id = round(random(9999));
          CONSTVAR(life_sql_id);
          uiNamespace setVariable ["life_sql_id",life_sql_id];
              try {
              _result = EXTDB format ["9:ADD_DATABASE:%1",EXTDB_SETTING(getText,"DatabaseName")];
              if (!(_result isEqualTo "[1]")) then {throw "extDB3: Error with Database Connection"};
              _result = EXTDB format ["9:ADD_DATABASE_PROTOCOL:%2:SQL:%1:TEXT2",FETCH_CONST(life_sql_id),EXTDB_SETTING(getText,"DatabaseName")];
              if (!(_result isEqualTo "[1]")) then {throw "extDB3: Error with Database Connection"};
          } catch {
              diag_log _exception;
              _extDBNotLoaded = [true, _exception];
          };
          if (_extDBNotLoaded isEqualType []) exitWith {};
          EXTDB "9:LOCK";
          diag_log "extDB3: Connected to Database";
      } else {
          life_sql_id = uiNamespace getVariable "life_sql_id";
          CONSTVAR(life_sql_id);
          diag_log "extDB3: Still Connected to Database";
      };
      
      
      if (_extDBNotLoaded isEqualType []) exitWith {
          life_server_extDB_notLoaded = true;
          publicVariable "life_server_extDB_notLoaded";
      };
      life_server_extDB_notLoaded = false;
      publicVariable "life_server_extDB_notLoaded";
      
      /* Run stored procedures for SQL side cleanup */
      ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteOldHouses",1] call DB_fnc_asyncCall;
      ["CALL deleteOldGangs",1] call DB_fnc_asyncCall;
      
      _timeStamp = diag_tickTime;
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log "---------------------------------- Starting Altis Life Server Init ---------------------------------";
      diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------";
      diag_log "----------------------------------------------------------------------------------------------------";
      
      if (LIFE_SETTINGS(getNumber,"save_civilian_position_restart") isEqualTo 1) then {
          [] spawn {
              _query = "UPDATE players SET civ_alive = '0' WHERE civ_alive = '1'";
              [_query,1] call DB_fnc_asyncCall;
          };
      };
      
      /* Map-based server side initialization. */
      master_group attachTo[bank_obj,[0,0,0]];
      
      {
          _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
          _hs setDir (markerDir _x);
          _hs setPosATL (getMarkerPos _x);
          _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
          _var attachTo [_hs, [4.69775,32.6045,-0.1125]];
          detach _var;
          _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
          _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
          detach _var;
          if (worldName isEqualTo "Tanoa") then {
              if (_forEachIndex isEqualTo 0) then {
                  atm_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  vendor_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  "medic_spawn_3" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
                  "med_car_2" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
                  hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
              } else {
                  atm_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  vendor_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  "medic_spawn_1" setMarkerPos (_var modelToWorld [-1.85181,-6.07715,-8.24944]);
                  "med_car_1" setMarkerPos (_var modelToWorld [5.9624,11.8799,-8.28493]);
                  hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
              };
          };
      } forEach ["hospital_2","hospital_3"];
      
      {
          if (!isPlayer _x) then {
              _npc = _x;
              {
                  if (_x != "") then {
                      _npc removeWeapon _x;
                  };
              } forEach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc];
          };
      } forEach allUnits;
      
      [8,true,12] execFSM "\life_server\FSM\timeModule.fsm";
      
      life_adminLevel = 0;
      life_medicLevel = 0;
      life_copLevel = 0;
      CONST(JxMxE_PublishVehicle,"false");
      
      /* Setup radio channels for west/independent/civilian */
      life_radio_west = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_civ = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      
      /* Set the amount of gold in the federal reserve at mission start */
      fed_bank setVariable ["safe",count playableUnits,true];
      [] spawn TON_fnc_federalUpdate;
      
      /* Event handler for disconnecting players */
      addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect; false;}];
      [] call compile preprocessFileLineNumbers "\life_server\functions.sqf";
      
      /* Set OwnerID players for Headless Client */
      TON_fnc_requestClientID =
      {
          (_this select 1) setVariable ["life_clientID", owner (_this select 1), true];
      };
      "life_fnc_RequestClientId" addPublicVariableEventHandler TON_fnc_requestClientID;
      
      /* Event handler for logs */
      "money_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      "advanced_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      
      /* Miscellaneous mission-required stuff */
      life_wanted_list = [];
      
      cleanupFSM = [] execFSM "\life_server\FSM\cleanup.fsm";
      
      [] spawn {
          for "_i" from 0 to 1 step 0 do {
              uiSleep (30 * 60);
              {
                  _x setVariable ["sellers",[],true];
              } forEach [Dealer_1,Dealer_2,Dealer_3];
          };
      };
      
      [] spawn TON_fnc_initHouses;
      cleanup = [] spawn TON_fnc_cleanup;
      
      TON_fnc_playtime_values = [];
      TON_fnc_playtime_values_request = [];
      
      //Just incase the Headless Client connects before anyone else
      publicVariable "TON_fnc_playtime_values";
      publicVariable "TON_fnc_playtime_values_request";
      
      
      /* Setup the federal reserve building(s) */
      private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
      private _altisArray = [16019.5,16952.9,0];
      private _tanoaArray = [11074.2,11501.5,0.00137329];
      private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
      
      _dome = nearestObject [_pos,"Land_Dome_Big_F"];
      _rsb = nearestObject [_pos,_vaultHouse];
      
      for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animateSource [format ["Door_%1_source", _i], 0];};
      _dome setVariable ["locked",true,true];
      _rsb setVariable ["locked",true,true];
      _rsb setVariable ["bis_disabled_Door_1",1,true];
      _dome allowDamage false;
      _rsb allowDamage false;
      
      /* Tell clients that the server is ready and is accepting queries */
      life_server_isReady = true;
      publicVariable "life_server_isReady";
      
      /* Initialize hunting zone(s) */
      aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;
      
      // We create the attachment point to be used for objects to attachTo load virtually in vehicles.
      life_attachment_point = "Land_HelipadEmpty_F" createVehicle [0,0,0];
      life_attachment_point setPosASL [0,0,0];
      life_attachment_point setVectorDirAndUp [[0,1,0], [0,0,1]];
      
      // Sharing the point of attachment with all players.
      publicVariable "life_attachment_point";
      
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log format ["               End of Altis Life Server Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      diag_log "----------------------------------------------------------------------------------------------------";
      Alles anzeigen
    • Was soll ich machen - extDB3: Error with Database Connection Altis Life 5.0.0

      • AmaZiinG
      • 16. März 2017 um 22:54

      Habe den gleichen Fehler

      Bekomme in den Logs das hier:

      Code
      extDB3: https://bitbucket.org/torndeco/extdb3/wiki/Home
      extDB3: Version: 1.027
      extDB3: Windows Version
      Message: All development for extDB3 is done on a Linux Dedicated Server
      Message: If you would like to Donate to extDB3 Development
      Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
      Message: Also leave a message if there is any particular feature you would like to see added.
      Message: Thanks for all the people that have donated.
      Message: Torndeco: 18/05/15
      
      
      extDB3: Found extdb3-conf.ini
      extDB3: Detected 8 Cores, Setting up 6 Worker Threads
      extDB3: ...
      extDB3: ...
      extDB3: ...
      extDB3: ...
      extDB3: ...
      extDB3: ...
      
      
      [22:48:41:639308 +01:00] [Thread 3976] extDB3: Config Error: altislife1: No such node (altislife1.IP)
      Alles anzeigen

      Kann mir jemand weiter helfen :/

    • [Frage] Sinnvoll auf 5.0 zu Upgraden von 4.4r3 wegen extb3?

      • AmaZiinG
      • 16. März 2017 um 22:49

      Eigentlich nix :D

    • [Frage] Sinnvoll auf 5.0 zu Upgraden von 4.4r3 wegen extb3?

      • AmaZiinG
      • 16. März 2017 um 22:43

      Ich glaube es geht gar nicht nur die exdb auszutauschen

    • Fehler beim öffnen von Objekt Builder

      • AmaZiinG
      • 11. März 2017 um 22:13

      Hey Leute,

      immer wenn ich den Objekt Builder öffnen will bekomme ich diesen Fehler. Habe schon danach gegoogelt weiß aber nicht wirklich was Fehlt.

      Ich hoffe jemand kann mir helfen

      Mfg

      AmaZiinG

    • [Tutorial] Drogeneffekte + Überdosis und Abhängig

      • AmaZiinG
      • 10. März 2017 um 22:06

      [Tutorial] Alkohol- und Drogentester 4.X

    • [TUTORIAL][Altis Life 4.4+] Aufsteckblaulicht für die Polizei

      • AmaZiinG
      • 7. März 2017 um 22:43

      Danke blackfisch das du das Script teilst :thumbup:

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