Code
if (playerSide isEqualTo independent) then {
_Btn5 ctrlSetText localize "STR_vInAct_Impound";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_abschleppen; closeDialog 0;";
_Btn5 ctrlShow true; } else {_Btn5 ctrlShow false};
_Btn6 ctrlShow false;
abschleppen datei nur geändert wegen Message :
Code
#include "..\..\script_macros.hpp"
/*
File: fn_impoundAction.sqf
Author: Bryan "Tonic" Boardwine
Description:
Impounds the vehicle
*/
private["_vehicle","_type","_time","_value","_vehicleData","_upp","_ui","_progress","_pgText","_cP","_filters","_impoundValue","_price","_impoundMultiplier"];
_vehicle = param [0,ObjNull,[ObjNull]];
_filters = ["Car","Air","Ship"];
if (!((KINDOF_ARRAY(_vehicle,_filters)))) exitWith {};
if (player distance cursorObject > 10) exitWith {};
if (_vehicle getVariable "NPC") exitWith {hint localize "STR_NPC_Protected"};
_vehicleData = _vehicle getVariable ["vehicle_info_owners",[]];
if (_vehicleData isEqualTo 0) exitWith {deleteVehicle _vehicle}; //Bad vehicle.
_vehicleName = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName");
_price = M_CONFIG(getNumber,"LifeCfgVehicles",(typeOf _vehicle),"price");
[0,"STR_NOTF_abacimpound",true,[((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
life_action_inUse = true;
_upp = localize "STR_NOTF_Impounding";
//Setup our progress bar.
disableSerialization;
5 cutRsc ["life_progress","PLAIN"];
_ui = uiNamespace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format["%2 (1%1)...","%",_upp];
_progress progressSetPosition 0.01;
_cP = 0.01;
for "_i" from 0 to 1 step 0 do {
sleep 0.09;
_cP = _cP + 0.01;
_progress progressSetPosition _cP;
_pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
if (_cP >= 1) exitWith {};
if (player distance _vehicle > 10) exitWith {};
if (!alive player) exitWith {};
};
5 cutText ["","PLAIN"];
if (player distance _vehicle > 10) exitWith {hint localize "STR_NOTF_ImpoundingCancelled"; life_action_inUse = false;};
if (!alive player) exitWith {life_action_inUse = false;};
if (count crew _vehicle isEqualTo 0) then {
if (!(KINDOF_ARRAY(_vehicle,_filters))) exitWith {life_action_inUse = false;};
_type = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName");
life_impound_inuse = true;
if (life_HC_isActive) then {
[_vehicle,true,player] remoteExec ["HC_fnc_vehicleStore",HC_Life];
} else {
[_vehicle,true,player] remoteExec ["TON_fnc_vehicleStore",RSERV];
};
waitUntil {!life_impound_inuse};
if (playerSide isEqualTo west) then {
_impoundMultiplier = LIFE_SETTINGS(getNumber,"vehicle_cop_impound_multiplier");
_value = _price * _impoundMultiplier;
[0,"STR_NOTF_HasImpounded",true,[profileName,((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
if (_vehicle in life_vehicles) then {
hint format[localize "STR_NOTF_OwnImpounded",[_value] call life_fnc_numberText,_type];
BANK = BANK - _value;
} else {
hint format[localize "STR_NOTF_Impounded",[_value] call life_fnc_numberText,_type];
BANK = BANK + _value;
};
if (BANK < 0) then {BANK = 0;};
[1] call SOCK_fnc_updatePartial;
};
} else {
hint localize "STR_NOTF_ImpoundingCancelled";
};
life_action_inUse = false;
Alles anzeigen
Und noch in der Stringtable die Message eintragen iwo is der STR.... code drinne musste schauen
<Key ID="STR_NOTF_abacimpound">
<Original>%1 dein %2 wird vom ABAC abgeschleppt.</Original>
</Key>