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    1. Nodezone.net Community
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    3. UltraReapzz

    Beiträge von UltraReapzz

    • Verarbeiter Problem und danach alles Verzögert

      • UltraReapzz
      • 12. April 2020 um 20:35

      Hallo zusammen,

      folgendes Problem... beim ersten oder auch zweiten Mal verarbeiten läuft alles flüssig und ohne Probleme. Zu einem späteren Zeitpunkt hängt das Verarbeiten förmlich und geht zeitlich

      gefühlt ins Endlose...die ProgressBar springt zudem auf einmal von 5 auf 15%, etc. und nicht wie üblich. Ab dem Zeitpunkt wo dieses Problem auftritt ist alles für die Spieler verzögert, sowohl das Z Inventar als auch der Trunk als auch Heli-Service etc....

      Ich selber konnte das Problem noch nicht reproduzieren egal wie oft ich das nun schon probiert habe...

      Die RPTs zeigen keine Fehler (ich habe extra den Zeitpunkt gecheckt an dem das Problem für die Spieler auftritt)

      Es passiert auch zeitgelöst, d.h. für den einen nach der 7. Tour und bei anderen direkt bei der ersten....

      Weiß jemand von euch einen Rat, ich hab bereits alles ausprobiert, was mir einfiehl...


      LG

      Ultra

    • Clothing-Shops funktionieren nicht mehr

      • UltraReapzz
      • 4. April 2020 um 01:16

      Vllt. findet ja jemand was :D

      Spoiler anzeigen
      Code
      /*
      *    ARRAY FORMAT:
      *        0: STRING (Classname)
      *        1: STRING (Display Name, leave as "" for default)
      *        2: SCALAR (Price)
      *        3: STRING (Conditions) - Must return boolean :
      *            String can contain any amount of conditions, aslong as the entire
      *            string returns a boolean. This allows you to check any levels, licenses etc,
      *            in any combination. For example:
      *                "call life_coplevel && license_civ_someLicense"
      *            This will also let you call any other function.
      *
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              conditions = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_C_Poloshirt_stripped", "", 125, "" },
                  { "U_C_Poloshirt_redwhite", "", 150, "" },
                  { "U_C_Poloshirt_salmon", "", 175, "" },
                  { "U_C_Poloshirt_blue", "", 250, "" },
                  { "U_C_Poloshirt_burgundy", "", 275, "" },
                  { "U_C_Poloshirt_tricolour", "", 350, "" },
                  { "U_C_Poor_2", "", 250, "" },
                  { "U_IG_Guerilla2_2", "", 650, "" },
                  { "U_IG_Guerilla3_1", "", 735, "" },
                  { "U_OrestesBody", "", 1100, "" },
                  { "U_IG_Guerilla2_3", "", 1200, "" },
                  { "U_C_HunterBody_grn", "", 1500, "" },
                  { "U_C_WorkerCoveralls", "", 2500, "" },
                  { "U_NikosBody", "", 3000, "" },
                  { "U_NikosAgedBody", $STR_C_Civ_Niko, 5000, "" },
                  { "U_C_Man_casual_1_F", "", 5000, "" }, //Apex DLC
                  { "U_C_Man_casual_2_F", "", 5000, "" }, //Apex DLC
                  { "U_C_Man_casual_3_F", "", 5000, "" }, //Apex DLC
                  { "U_C_Man_casual_4_F", "", 5000, "" }, //Apex DLC
                  { "U_C_Man_casual_5_F", "", 5000, "" }, //Apex DLC
                  { "U_C_Man_casual_6_F", "", 5000, "" }, //Apex DLC
                  { "U_C_man_sport_1_F", "", 5000, "" }, //Apex DLC
                  { "U_C_man_sport_2_F", "", 5000, "" }, //Apex DLC
                  { "U_C_man_sport_3_F", "", 5000, "" } //Apex DLC
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Bandanna_camo", "", 120, "" },
                  { "H_Bandanna_surfer", "", 130, "" },
                  { "H_Bandanna_khk", "", 145, "" },
                  { "H_Cap_blu", "", 150, "" },
                  { "H_Cap_grn", "", 150, "" },
                  { "H_Cap_grn_BI", "", 150, "" },
                  { "H_Cap_oli", "", 150, "" },
                  { "H_Cap_red", "", 150, "" },
                  { "H_Cap_tan", "", 150, "" },
                  { "H_Helmet_Skate", "", 150, "" }, //Apex DLC
                  { "H_Bandanna_gry", "", 150, "" },
                  { "H_Bandanna_sgg", "", 160, "" },
                  { "H_Bandanna_cbr", "", 165, "" },
                  { "H_StrawHat", "", 225, "" },
                  { "H_Hat_tan", "", 265, "" },
                  { "H_Hat_brown", "", 276, "" },
                  { "H_Hat_grey", "", 280, "" },
                  { "H_BandMask_blk", $STR_C_Civ_BandMask, 300, "" },
                  { "H_Hat_blue", "", 310, "" },
                  { "H_Hat_checker", "", 340, "" },
                  { "H_Booniehat_tan", "", 425, "" },
                  { "H_Booniehat_grn", "", 425, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Shades_Black", "", 20, "" },
                  { "G_Shades_Blue", "", 20, "" },
                  { "G_Shades_Green", "", 20, "" },
                  { "G_Shades_Red", "", 20, "" },
                  { "G_Sport_Blackred", "", 25, "" },
                  { "G_Sport_BlackWhite", "", 25, "" },
                  { "G_Sport_Blackyellow", "", 25, "" },
                  { "G_Sport_Checkered", "", 25, "" },
                  { "G_Sport_Greenblack", "", 25, "" },
                  { "G_Sport_Red", "", 25, "" },
                  { "G_Lowprofile", "", 30, "" },
                  { "G_Squares", "", 50, "" },
                  { "G_Aviator", "", 100, "" },
                  { "G_Combat", "", 125, "" },
                  { "G_Lady_Mirror", "", 150, "" },
                  { "G_Lady_Dark", "", 150, "" },
                  { "G_Lady_Blue", "", 150, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_OutdoorPack_blk", "", 500, "" },
                  { "B_AssaultPack_khk", "", 2000, "" },
                  { "B_AssaultPack_dgtl", "", 2000, "" },
                  { "B_AssaultPack_rgr", "", 2000, "" },
                  { "B_AssaultPack_sgg", "", 2000, "" },
                  { "B_AssaultPack_blk", "", 2000, "" },
                  { "B_AssaultPack_cbr", "", 2000, "" },
                  { "B_AssaultPack_mcamo", "", 2000, "" },
                  { "B_AssaultPack_tna_f", "", 2000, "" }, //Apex DLC
                  { "B_TacticalPack_oli", "", 2500, "" },
                  { "B_Kitbag_mcamo", "", 3500, "" },
                  { "B_Kitbag_sgg", "", 3500, "" },
                  { "B_Kitbag_cbr", "", 3500, "" },
                  { "B_FieldPack_blk", "", 5000, "" },
                  { "B_FieldPack_ocamo", "", 5000, "" },
                  { "B_FieldPack_oucamo", "", 5000, "" },
                  { "B_FieldPack_ghex_f", "", 5000, "" }, //Apex DLC
                  { "B_Bergen_sgg", "", 6500, "" },
                  { "B_Bergen_mcamo", "", 6500, "" },
                  { "B_Bergen_rgr", "", 6500, "" },
                  { "B_Bergen_blk", "", 6500, "" },
                  { "B_Carryall_ocamo", "", 7500, "" },
                  { "B_Carryall_oucamo", "", 7500, "" },
                  { "B_Carryall_mcamo", "", 7500, "" },
                  { "B_Carryall_oli", "", 7500, "" },
                  { "B_Carryall_khk", "", 7500, "" },
                  { "B_Carryall_cbr", "", 7500, "" },
                  { "B_Carryall_ghex_f", "", 7500, "" }, //Apex DLC
                  { "B_Bergen_dgtl_f", "", 9500, "" }, //Apex DLC
                  { "B_Bergen_tna_f", "", 9500, "" } //Apex DLC
              };
          };
      
          class cop {
              title = "STR_Shops_C_Police";
              conditions = "";
              side = "cop";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_Rangemaster", $STR_C_Cop_uniforms, 25, "" },
                  { "U_B_CombatUniform_mcam_tshirt", "", 350, "call life_coplevel >= 1" },
                  { "U_B_CombatUniform_mcam_worn", "", 550, "call life_coplevel >= 2" },
                  { "U_B_survival_uniform", "", 1250, "call life_coplevel >= 1" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Cap_police", "", 25, "" },
                  { "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" },
                  { "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" },
                  { "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC
                  { "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" },
                  { "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" },
                  { "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
                  { "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
                  { "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Squares", "", 10, "" },
                  { "G_Shades_Blue", "", 20, "" },
                  { "G_Sport_Blackred", "", 20, "" },
                  { "G_Sport_Checkered", "", 20, "" },
                  { "G_Sport_Blackyellow", "", 20, "" },
                  { "G_Sport_BlackWhite", "", 20, "" },
                  { "G_Shades_Black", "", 25, "" },
                  { "G_Lowprofile", "", 30, "" },
                  { "G_Combat", "", 55, "" },
                  { "G_Aviator", "", 100, "" },
                  { "G_Lady_Mirror", "", 150, "" },
                  { "G_Lady_Dark", "", 150, "" },
                  { "G_Lady_Blue", "", 150, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_Rangemaster_belt", "", 800, "" },
                  { "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" },
                  { "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC
                  { "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_FieldPack_cbr", "", 500, "" },
                  { "B_AssaultPack_cbr", "", 700, "" },
                  { "B_Kitbag_cbr", "", 800, "" },
                  { "B_Bergen_sgg", "", 2500, "" },
                  { "B_Carryall_cbr", "", 3500, "" }
              };
          };
      
          class dive {
              title = "STR_Shops_C_Diving";
              conditions = "license_civ_dive";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_B_Wetsuit", "", 2000, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Diving", "", 500, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_RebreatherB", "", 5000, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      
          class gun_clothing {
              title = "STR_Shops_C_Gun";
              conditions = "license_civ_gun";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_Rangemaster_belt", "", 4900, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      
          class gang_clothing {
              title = "STR_Shops_C_Gang";
              conditions = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_Rangemaster_belt", "", 1900, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      
          class med_clothing {
              title = "STR_MAR_EMS_Clothing_Shop";
              conditions = "";
              side = "med";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_Rangemaster", $STR_C_EMS_uniforms, 50, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Cap_blu", "", 10, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Shades_Blue", "", 10, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_FieldPack_oli", $STR_C_EMS_backpacks, 3000, "" }
              };
          };
      
          class reb {
              title = "STR_Shops_C_Rebel";
              conditions = "license_civ_rebel";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_IG_Guerilla1_1", "", 5000, "" },
                  { "U_I_G_Story_Protagonist_F", "", 7500, "" },
                  { "U_I_G_resistanceLeader_F", "", 11500, "" },
                  { "U_IG_leader", "", 15340, "" },
                  { "U_O_PilotCoveralls", "", 15610, "" },
                  { "U_O_SpecopsUniform_ocamo", "", 17500, "" },
                  { "U_O_GhillieSuit", "", 50000, "" },
                  { "U_B_T_Soldier_F", "", 50000, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_1_F", "", 50000, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_2_F", "", 51000, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_3_F", "", 50032, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_4_F", "", 50020, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_5_F", "", 50020, "" }, //Apex DLC
                  { "U_I_C_Soldier_Camo_F", "", 52000, "" } //Apex DLC
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Bandanna_camo", "", 650, "" },
                  { "H_ShemagOpen_khk", "", 800, "" },
                  { "H_ShemagOpen_tan", "", 850, "" },
                  { "H_Shemag_olive", "", 850, "" },
                  { "H_HelmetO_ocamo", "", 2500, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Shades_Black", "", 20, "" },
                  { "G_Shades_Blue", "", 20, "" },
                  { "G_Sport_Blackred", "", 25, "" },
                  { "G_Sport_Checkered", "", 25, "" },
                  { "G_Sport_Blackyellow", "", 25, "" },
                  { "G_Sport_BlackWhite", "", 25, "" },
                  { "G_Lowprofile", "", 30, "" },
                  { "G_Squares", "", 50, "" },
                  { "G_Combat", "", 125, "" },
                  { "G_Balaclava_blk", "", 150, "" },
                  { "G_Balaclava_combat", "", 150, "" },
                  { "G_Balaclava_lowprofile", "", 150, "" },
                  { "G_Balaclava_oli", "", 150, "" },
                  { "G_Bandanna_aviator", "", 150, "" },
                  { "G_Bandanna_beast", "", 150, "" },
                  { "G_Bandanna_blk", "", 150, "" },
                  { "G_Bandanna_khk", "", 150, "" },
                  { "G_Bandanna_oli", "", 150, "" },
                  { "G_Bandanna_shades", "", 150, "" },
                  { "G_Bandanna_sport", "", 150, "" },
                  { "G_Bandanna_tan", "", 150, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_BandollierB_cbr", "", 4500, "" },
                  { "V_HarnessO_brn", "", 7500, "" },
                  { "V_TacVest_khk", "", 12500, "" },
                  { "V_TacChestrig_grn_F", "", 17500, "" } //Apex DLC
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_OutdoorPack_blk", "", 500, "" },
                  { "B_AssaultPack_khk", "", 2000, "" },
                  { "B_AssaultPack_dgtl", "", 2000, "" },
                  { "B_AssaultPack_rgr", "", 2000, "" },
                  { "B_AssaultPack_sgg", "", 2000, "" },
                  { "B_AssaultPack_blk", "", 2000, "" },
                  { "B_AssaultPack_cbr", "", 2000, "" },
                  { "B_AssaultPack_mcamo", "", 2000, "" },
                  { "B_TacticalPack_oli", "", 2500, "" },
                  { "B_Kitbag_mcamo", "", 3500, "" },
                  { "B_Kitbag_sgg", "", 3500, "" },
                  { "B_Kitbag_cbr", "", 3500, "" },
                  { "B_FieldPack_blk", "", 5000, "" },
                  { "B_FieldPack_ocamo", "", 5000, "" },
                  { "B_FieldPack_oucamo", "", 5000, "" },
                  { "B_Bergen_sgg", "", 6500, "" },
                  { "B_Bergen_mcamo", "", 6500, "" },
                  { "B_Bergen_rgr", "", 6500, "" },
                  { "B_Bergen_blk", "", 6500, "" },
                  { "B_Carryall_ocamo", "", 7500, "" },
                  { "B_Carryall_oucamo", "", 7500, "" },
                  { "B_Carryall_mcamo", "", 7500, "" },
                  { "B_Carryall_oli", "", 7500, "" },
                  { "B_Carryall_khk", "", 7500, "" },
                  { "B_Carryall_cbr", "", 7500, "" }
              };
          };
      
          class kart {
              title = "STR_Shops_C_Kart";
              conditions = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_C_Driver_1_black", "", 1500, "" },
                  { "U_C_Driver_1_blue", "", 1500, "" },
                  { "U_C_Driver_1_red", "", 1500, "" },
                  { "U_C_Driver_1_orange", "", 1500, "" },
                  { "U_C_Driver_1_green", "", 1500, "" },
                  { "U_C_Driver_1_white", "", 1500, "" },
                  { "U_C_Driver_1_yellow", "", 1500, "" },
                  { "U_C_Driver_2", "", 3500, "" },
                  { "U_C_Driver_1", "", 3600, "" },
                  { "U_C_Driver_3", "", 3700, "" },
                  { "U_C_Driver_4", "", 3700, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_RacingHelmet_1_black_F", "", 1000, "" },
                  { "H_RacingHelmet_1_red_F", "", 1000, "" },
                  { "H_RacingHelmet_1_white_F", "", 1000, "" },
                  { "H_RacingHelmet_1_blue_F", "", 1000, "" },
                  { "H_RacingHelmet_1_yellow_F", "", 1000, "" },
                  { "H_RacingHelmet_1_green_F", "", 1000, "" },
                  { "H_RacingHelmet_1_F", "", 2500, "" },
                  { "H_RacingHelmet_2_F", "", 2500, "" },
                  { "H_RacingHelmet_3_F", "", 2500, "" },
                  { "H_RacingHelmet_4_F", "", 2500, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      };
      Alles anzeigen
    • Clothing-Shops funktionieren nicht mehr

      • UltraReapzz
      • 3. April 2020 um 22:10

      Hallo zusammen,

      vorab alle anderen Shops wie vItems, Weapon und Fahrzeuge funktionieren tadellos.

      Beim Öffnen der Kleidershops wird der String als Name angezeigt und die Kategorien, jedoch bleibt der Inhalt des Shops leer.

      Ich habe bereits eine 100% fehlerfreie Config_Clothing ausprobiert, leider ohne Erfolg.

      Danach habe ich sämtliche im Zusammenhang stehende Datein getauscht mit dem original aus dem Git-Repo, d.h. fn_ClothingMenu, fn_clothingFilter, etc.

      Alles ohne Erfolg...

      Dann habe ich die Inits erneut geprüft auch diese sind fehlerfrei....

      Datenbank zurückgesetzt....

      Alles samt ohne Erfolg... nun weiß ich auch nicht mehr weiter, hat jemand einen Vorschlag?

      Ich würde auch meine RPTs posten jedoch steht dort nicht eine Zeile mit Fehlern drin.

      VG

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      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

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