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    1. Nodezone.net Community
    2. Mitglieder
    3. BetaDog

    Beiträge von BetaDog

    • r4 KeyHandler fehler

      • BetaDog
      • 31. Januar 2017 um 22:52

      Hallo,

      Habe gerade ebend meine keyhandler bissen umgeschrieben und jetzt kann ich nix mehr machen

      Spoiler anzeigen

      //F Key
      case 33: {


      private _side = _vehicle getVariable[ "side", sideUnknown ];


      if( _vehicle isEqualTo player && _shift && !_alt && !_ctrlKey ) then {
      _handled = true;


      if( !(playerSide isEqualTo civilian) && (side _cursorObject) isEqualTo civilian ) exitWith {};


      // Some pre-conditions need to be met, otherwise the cooldown cripples the effectivity of the action
      if( time - life_cooldown > 1 && { !(isNull _cursorObject) } && { isPlayer _cursorObject } ) then {
      life_cooldown = time;
      [_cursorObject] call life_fnc_knockoutAction;
      };
      };
      if( !(_vehicle isEqualTo player) && { (driver _vehicle) isEqualTo player } && { _side in [west,independent] } && { time - life_cooldown > 2 } ) then {
      life_cooldown = time;


      _message = "";
      _duration = 0;
      _sirenSound = "";


      switch ( true ) do {
      // F = Standard Siren
      case( _side == west && !_alt && !_ctrlKey && !_shift :( {
      _message = "Sirene";
      _sirenSound = "sirencoplong";
      _duration = 3.8;
      };
      // Shift+F = Short siren
      case( _side == west && !_alt && !_ctrlKey && _shift :( {
      _message = "Heulen";
      _sirenSound = "sirencop";
      _duration = 3.7;
      };
      // Strg+F = Megaphon voice
      case( _side == west && playerSide == west && !_alt && _ctrlKey && !_shift :( {
      _message = "Warnung";
      _sirenSound = "warningcop";
      _duration = 8;
      };
      case( _side == independent && !_alt && !_ctrlKey && !_shift :( {
      _message = "Sirene";
      _sirenSound = "sirenmedic" ;
      _duration = 3;
      };
      };


      if( _sirenSound isEqualTo "" ) exitWith {};


      _state = _vehicle getVariable[ _sirenSound, false];
      _vehicle setVariable[ _sirenSound, !_state, true ];


      if( _state ) then {
      titleText[_message + " AUS", "PLAIN"];
      } else {
      titleText[_message + " AN", "PLAIN"];
      [_vehicle, _sirenSound, _duration] remoteExec ["life_fnc_siren", -2 ];
      };
      };
      };

      // Red Gull (ALT + R)
      if( !_shift && _alt && !_ctrlKey ) then {
      _handled = true;
      [ "redgull" ] call life_fnc_useItem;
      };
      };

      MFG Mabu

    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • BetaDog
      • 28. Januar 2017 um 17:38

      sry habe verkehrte logs eingefügt

    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • BetaDog
      • 28. Januar 2017 um 15:04

      moin bei mir öffnet sich das fenster gar nicht!

      Dateien

      arma3_2017-01-28_14-43-17.txt 2,38 MB – 124 Downloads arma3server_2017-01-28_14-47-10.txt 88,36 kB – 165 Downloads
    • Markt System frage

      • BetaDog
      • 27. Januar 2017 um 23:05

      werde das mal morgen probieren

    • Markt System frage

      • BetaDog
      • 27. Januar 2017 um 22:46

      geht das BlackLagoon Marktsystem für 4.4r4 eigendlich?

    • Markt System frage

      • BetaDog
      • 27. Januar 2017 um 22:35

      warum schreibt denn ein anderer das DynMarkt sein soll?

    • Markt System frage

      • BetaDog
      • 27. Januar 2017 um 22:02

      Hallo

      Wie heist das script mit diesem bild?

      https://native-network.net/galerie/image/285-null-fehler/


      MFG Mabu

    • [Tutorial] Tablet Z-Menü (nPad)

      • BetaDog
      • 27. Januar 2017 um 20:51

      ok danke

    • [Tutorial] Tablet Z-Menü (nPad)

      • BetaDog
      • 27. Januar 2017 um 20:01
      Zitat von Mabu2025

      moin

      wie kann man die icons machen?

      welche größe denn?

    • [Tutorial] Tablet Z-Menü (nPad)

      • BetaDog
      • 27. Januar 2017 um 18:20

      moin

      wie kann man die icons machen?

    • [Tutorial] Craftingsystem zum Herstellen von Items, Waffen usw.

      • BetaDog
      • 27. Januar 2017 um 13:10

      ok danke

    • [Tutorial] Craftingsystem zum Herstellen von Items, Waffen usw.

      • BetaDog
      • 27. Januar 2017 um 12:58

      geht das Script auch für 4.4r4?

    • 4.4r4 Haus frage oder ist das ein fehler

      • BetaDog
      • 26. Januar 2017 um 22:02

      Hallo,

      Ich habe mal eine frage ist das normal wenn man als zivi in sein haus eine kiste eine waffe legen will das es nicht geht weil man die in der hand hat?

      MFG Mabu

    • Description.ext fehler in line 177

      • BetaDog
      • 26. Januar 2017 um 19:41

      hier

      Dateien

      Config_Vehicles.txt 26,19 kB – 233 Downloads
    • Description.ext fehler in line 177

      • BetaDog
      • 26. Januar 2017 um 19:38
      Zitat von blackfisch

      -> Fehler ist in der Config_Vehicles.hpp

      aber da fehlt bei mir nix Fahrzeuge liste bei 177

    • Description.ext fehler in line 177

      • BetaDog
      • 26. Januar 2017 um 19:29

      Hallo,

      seit 19 uhr geht mein server nicht mehr er gibt als fehler an" flie mpmissions\_CUR_MP.Altis\description.ext, line 177: / LifeCfgVehicles/: Missing '}' "


      Spoiler anzeigen


      disableChannels[]={0,1,2};


      #include "Config_Spyglass.hpp"
      #include "CfgRemoteExec.hpp"
      #include "dialog\MasterHandler.hpp"
      #include "Config_Master.hpp"


      class CfgServer {
      DatabaseName = "altislife"; //Config name that'll be grep in the [lexicon]extdb[/lexicon]-conf.ini. Default: [altislife]
      DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
      HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
      /*
      Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
      Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server [lexicon]performance[/lexicon] a TINY but negligible amount.
      */
      };


      class RscTitles {
      #include "dialog\progress.hpp"
      #include "dialog\hud_nameTags.hpp"
      #include "dialog\hud_stats.hpp"
      };


      class CfgFunctions {
      #include "Functions.hpp"
      };


      class CfgSounds {
      sounds[] = {};
      class SirenLong {
      name = "SirenLong";
      sound[] = {"\sounds\Siren_Long.ogg", 1.0, 1};
      titles[] = {};
      };


      class medicSiren {
      name = "medicSiren";
      sound[] = {"\sounds\medic_siren.ogg", 1.0, 1};
      titles[] = {};
      };


      class tazersound {
      name = "Tazersound";
      sound[] = {"\sounds\tazer.ogg", 0.25, 1};
      titles[] = {};
      };


      class flashbang {
      name = "flashbang";
      sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
      titles[] = {};
      };


      class mining {
      name = "mining";
      sound[] = {"\sounds\mining.ogg", 1.0, 1};
      titles[] = {};
      };


      class harvest {
      name = "harvest";
      sound[] = {"\sounds\harvest.ogg", 1.0, 1};
      titles[] = {};
      };


      class LockCarSound {
      name = "LockCarSound";
      sound[] = {"\sounds\car_lock.ogg", 0.25, 1};
      titles[] = {};
      };


      class UnlockCarSound {
      name = "UnlockCarSound";
      sound[] = {"\sounds\unlock.ogg", 0.25, 1};
      titles[] = {};
      };
      class speech {
      name = "speech";
      sound[] = {"\sounds\speech.ogg", 1.0, 1};
      titles[] = {};
      };
      class cop_anhalten {
      name = "cop_anhalten";
      sound[] = {"\sounds\cop_anhalten.ogg", 1.0, 1};
      titles[] = {};
      };
      };


      class CfgDebriefing {
      class NotWhitelisted {
      title = "$STR_NotWhitelisted_Title";
      subtitle = "$STR_NotWhitelisted_SubTitle";
      description = "$STR_NotWhitelisted_Descript";
      pictureBackground = "";
      picture = "";
      pictureColor[] = {0,0.3,0.6,1};
      };


      class Blacklisted {
      title = "$STR_Blacklisted_Title";
      subtitle = "$STR_Blacklisted_SubTitle";
      description = "$STR_Blacklisted_Descript";
      pictureBackground = "";
      picture = "";
      pictureColor[] = {0,0.3,0.6,1};
      };


      class SpyGlass {
      title = $STR_SpyDetect_Title;
      subTitle = $STR_SpyDetect_SubTitle;
      description = $STR_SpyDetect_Descript;
      pictureBackground = "";
      picture = "";
      pictureColor[] = {0,0.3,0.6,1};
      };
      };


      class CfgNotifications {
      class MedicalRequestEmerg {
      title = "$STR_MedicalRequestEmerg_Title";
      iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
      description = "%1";
      duration = 5;
      priority = 7;
      };


      class DeliveryAssigned {
      title = "$STR_DeliveryAssigned_Title";
      iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
      description = "%1";
      duration = 10;
      priority = 7;
      };


      class DeliveryFailed {
      title = "$STR_DeliveryFailed_Title";
      iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
      description = "%1";
      duration = 7;
      priority = 7;
      };


      class DeliverySucceeded {
      title = "$STR_DeliverySucceeded_Title";
      iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
      description = "%1";
      duration = 6;
      priority = 6;
      };


      class TextMessage {
      title = "$STR_TextMessage_Title";
      iconPicture = "icons\ico_messageNew.paa";
      description = "%1";
      duration = 10;
      priority = 6;
      };


      class PoliceDispatch {
      title = "$STR_PoliceDispatch_Title";
      iconPicture = "icons\ico_messagePolice.paa";
      description = "%1";
      duration = 10;
      priority = 6;
      };


      class AdminDispatch {
      title = "$STR_AdminDispatch_Title";
      iconPicture = "icons\ico_messageAdmin.paa";
      description = "%1";
      duration = 10;
      priority = 6;
      };


      class AdminMessage {
      title = "$STR_AdminMessage_Title";
      iconPicture = "icons\ico_messageAdmin.paa";
      description = "%1";
      duration = 10;
      priority = 5;
      };
      };


      MFG Mabu

      Dateien

      arma3server_2017-01-26_19-01-50.txt 60,71 kB – 145 Downloads
    • [4.4r4] Waffen fehler in zeile 191

      • BetaDog
      • 26. Januar 2017 um 19:23

      danke hat geklapt

    • [4.4r4] Waffen fehler in zeile 191

      • BetaDog
      • 26. Januar 2017 um 18:22

      Hallo,

      habe irgendwo ein fehler in der weapons list aber wir finden den fehler irgendwie nicht


      Spoiler anzeigen


      /*
      * Format:
      * level: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL / EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      * 3: Custom exit message (Optional)
      *
      * items: { Classname, Itemname, BuyPrice, SellPrice }
      *
      * Itemname only needs to be filled if you want to rename the original object name.
      *
      * Weapon classnames can be found here: Arma 3 CfgWeapons Weapons - Bohemia Interactive Community
      * Item classnames can be found here: Arma 3 CfgWeapons Items - Bohemia Interactive Community
      *
      */
      class WeaponShops {
      //Armory Shops
      class gun {
      name = "Billy Joe's Firearms";
      side = "civ";
      license = "gun";
      level[] = { "", "", -1, "" };
      items[] = {
      { "hgun_Rook40_F", "", 6500, 500 },
      { "hgun_Pistol_heavy_02_F", "", 9850, -1 },
      { "hgun_Pistol_heavy_01_F", "", 9850, -1 },
      { "hgun_ACPC2_F", "", 11500, -1 },
      { "hgun_PDW2000_F", "", 20000, -1 },
      { "arifle_Mk20_F", "", 150000, 650 }
      };
      mags[] = {
      { "16Rnd_9x21_Mag", "", 25 },
      { "6Rnd_45ACP_Cylinder", "", 50 },
      { "9Rnd_45ACP_Mag", "", 45 },
      { "30Rnd_9x21_Mag", "", 75 },
      { "11Rnd_45ACP_Mag", "", 75 }
      };
      accs[] = {
      { "optic_ACO_grn_smg", "", 2500 }
      };
      };


      class rebel {
      name = "Mohammed's Jihadi Shop";
      side = "civ";
      license = "rebel";
      level[] = { "", "", -1, "" };
      items[] = {
      { "arifle_AKS_F", "", 150000, 2500 },
      { "arifle_TRG20_F", "", 25000, 2500 },
      { "arifle_Katiba_F", "", 30000, 5000 },
      { "srifle_DMR_01_F", "", 50000, 650 },
      { "arifle_SPAR_01_khk_F", 150000, 650 },
      { "arifle_CTAR_hex_F", 150000, 650 },
      { "arifle_MX_khk_F", 150000, 650 },
      { "srifle_DMR_03_tan_F", 150000, 650 },
      { "arifle_SDAR_F", "", 20000, 7500 }
      };
      mags[] = {
      { "30Rnd_556x45_Stanag", "", 300 },
      { "30Rnd_65x39_caseless_green", "", 275 },
      { "10Rnd_762x54_Mag", "", 500 },
      { "20Rnd_556x45_UW_mag", "", 125 },
      { "30Rnd_580x42_Mag_F", "", 1500 },
      { "30Rnd_556x45_Stanag_red", "", 1500 },
      { "30Rnd_545x39_Mag_F", "", 1500 },
      { "30Rnd_545x39_Mag_Green_F", "", 1500}
      };
      accs[] = {
      { "optic_Arco", "", 2500 },
      { "optic_Hamr", "", 2500 },
      { "optic_Aco", "", 2500 },
      { "optic_ACO_grn", "", 2500 },
      { "optic_Holosight", "", 2500 },
      { "optic_SOS", "", 2500 },
      { "acc_flashlight", "", 2500 },
      { "acc_pointer_IR", "", 2500 },
      { "optic_MRCO", "", 2500 }
      };
      };

      class schwarz {
      name = "Dillen Schwarzmarkt ";
      side = "civ";
      license = "schwarz";
      level[] = { "", "", -1, "" };
      items[] = {
      { "arifle_AK12_F", "", 25000, 2500 },
      { "arifle_ARX_hex_F", "", 25000, 2500 },
      { "arifle_SPAR_03_snd_F", "", 25000, 2500 },
      { "srifle_EBR_F", "", 25000, 2500 },
      { "LMG_Mk200_F", "",25000, 2500 }

      };
      mags[] = {
      { "30Rnd_762x39_Mag_F", "", 300 },
      { "30Rnd_762x39_Mag_Green_F", "", 275 },
      { "30Rnd_65x39_caseless_green", "", 1000 },
      { "20Rnd_762x51_Mag", "", 1000 },
      { "200Rnd_65x39_cased_Box_Tracer", "", 10000 }
      };
      accs[] = {
      { "optic_Arco", "", 2500 },
      { "optic_Hamr", "", 2500 },
      { "optic_Aco", "", 2500 },
      { "optic_ACO_grn", "", 2500 },
      { "optic_Holosight", "", 2500 },
      { "optic_SOS", "", 2500 },
      { "acc_flashlight", "", 2500 },
      { "acc_pointer_IR", "", 2500 },
      { "optic_MRCO", "", 2500 }
      };
      };


      class gang {
      name = "Hideout Armament";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = {
      { "hgun_Rook40_F", "", 1500, 500 },
      { "hgun_Pistol_heavy_02_F", "", 2500, -1 },
      { "hgun_ACPC2_F", "", 4500, -1 },
      { "hgun_PDW2000_F", "", 9500, -1 }
      };
      mags[] = {
      { "16Rnd_9x21_Mag", "", 25 },
      { "6Rnd_45ACP_Cylinder", "", 50 },
      { "9Rnd_45ACP_Mag", "", 45 },
      { "30Rnd_9x21_Mag", "", 75 }
      };
      accs[] = {
      { "optic_ACO_grn_smg", "", 950 }
      };
      };


      //Basic Shops
      class genstore {
      name = "Altis General Store";
      side = "civ";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = {
      { "Binocular", "", 150, -1 },
      { "ItemGPS", "", 100, 45 },
      { "ItemMap", "", 50, 35 },
      { "ItemCompass", "", 50, 25 },
      { "ItemWatch", "", 50, -1 },
      { "FirstAidKit", "", 150, 65 },
      { "NVGoggles", "", 2000, 980 },
      { "Chemlight_red", "", 300, -1 },
      { "Chemlight_yellow", "", 300, 50 },
      { "Chemlight_green", "", 300, 50 },
      { "Chemlight_blue", "", 300, 50 }
      };
      mags[] = {};
      accs[] = {};
      };


      class f_station_store {
      name = "Altis Fuel Station Store";
      side = "";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = {
      { "Binocular", "", 750, -1 },
      { "ItemGPS", "", 500, 45 },
      { "ItemMap", "", 250, 35 },
      { "ItemCompass", "", 250, 25 },
      { "ItemWatch", "", 250, -1 },
      { "FirstAidKit", "", 750, 65 },
      { "NVGoggles", "", 10000, 980 },
      { "Chemlight_red", "", 1500, -1 },
      { "Chemlight_yellow", "", 1500, 50 },
      { "Chemlight_green", "", 1500, 50 },
      { "Chemlight_blue", "", 1500, 50 }
      };
      mags[] = {};
      accs[] = {};
      };


      //Cop Shops
      class cop_visier {
      name = "Baumarkt Shop";
      side = "cop";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = {
      { "ItemGPS", "", 100, 45 },
      { "Binocular", "", 150, -1 },
      { "FirstAidKit", "", 150, 65 },
      { "NVGoggles_OPFOR", "", 2000, 25 },
      { "Rangefinder", "", 10000, 25 }
      };
      mags[] = {
      { "16Rnd_9x21_Mag", "Taser Pistol Magazine", 25 },
      { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 },
      { "30Rnd_9x21_Mag_SMG_02", "", 250},
      { "30Rnd_9x21_Mag_SMG_02", "", 250}
      };
      accs[] = {
      { "muzzle_snds_L", "", 650 }
      };
      };

      class cop_anwärter {
      name = "Altis Cop Shop";
      side = "cop";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = {
      { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
      { "hgun_P07_snds_F", "Taser Pistol", 2000, 7500 },
      { "SMG_02_F", "", 2000, 7500},
      { "SMG_05_F", "", 2000, 7500}
      };
      mags[] = {
      { "16Rnd_9x21_Mag", "Taser Pistol Magazine", 25 },
      { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 },
      { "30Rnd_9x21_Mag_SMG_02", "", 250},
      { "30Rnd_9x21_Mag_SMG_02", "", 250}
      };
      accs[] = {
      { "muzzle_snds_L", "", 650 }
      };
      };


      class cop_meister {
      name = "Polizeimeister Shop";
      side = "cop";
      license = "";
      level[] = { "life_coplevel", "SCALAR", 2, "You must be a Sergeant Rank!" };
      items[] = {
      { "hgun_ACPC2_F", "", 17500, 650 },
      { "SMG_02_ACO_F", "", 15000, 650 },
      { "arifle_MXC_F", "", 30000, 650 },
      { "arifle_SPAR_01_blk_F", "", 30000, 650 },
      { "arifle_Mk20_F", "", 25000, 650 }
      };
      mags[] = {
      { "9Rnd_45ACP_Mag", "", 200 },
      { "30Rnd_9x21_Mag", "", 60 },
      { "30Rnd_65x39_caseless_mag", "", 100 },
      { "30Rnd_556x45_Stanag", "", 1000 },
      { "30Rnd_556x45_Stanag_red", "", 1000 }
      };
      accs[] = {
      { "optic_Arco", "", 2500 },
      { "optic_Hamr", "", 2500 },
      { "optic_Aco", "", 2500 },
      { "optic_ACO_grn", "", 2500 },
      { "optic_Holosight", "", 2500 },
      { "optic_SOS", "", 2500 },
      { "acc_flashlight", "", 2500 },
      { "acc_pointer_IR", "", 2500 },
      { "optic_MRCO", "", 2500 },
      { "muzzle_snds_H", "", 2750 },
      { "muzzle_snds_L", "", 2750 },
      { "muzzle_snds_M", "", 2750 },
      { "muzzle_snds_B", "", 2750 }
      };
      };

      class cop_obermeister {
      name = "Polizeiobermeister Shop";
      side = "cop";
      license = "";
      level[] = { "life_coplevel", "SCALAR", 3, "You must be a Sergeant Rank!" };
      items[] = {
      { "hgun_ACPC2_F", "", 17500, 650 },
      { "SMG_02_ACO_F", "", 15000, 650 },
      { "arifle_MXC_F", "", 30000, 650 },
      { "arifle_SPAR_01_GL_blk_F", "", 30000, 650 },
      { "arifle_Mk20_F", "", 25000, 650 },
      { "arifle_MX_F", "", 25000, 650 }

      };
      mags[] = {
      { "9Rnd_45ACP_Mag", "", 200 },
      { "30Rnd_9x21_Mag", "", 60 },
      { "30Rnd_65x39_caseless_mag", "", 100 },
      { "30Rnd_556x45_Stanag", "", 100 },
      { "30Rnd_556x45_Stanag_red", "", 1000 },
      { "30Rnd_65x39_caseless_mag", "", 1000 },
      { "30Rnd_65x39_caseless_mag_Tracer", "", 1000 }
      };
      accs[] = {
      { "optic_Arco", "", 2500 },
      { "optic_Hamr", "", 2500 },
      { "optic_Aco", "", 2500 },
      { "optic_ACO_grn", "", 2500 },
      { "optic_Holosight", "", 2500 },
      { "optic_SOS", "", 2500 },
      { "acc_flashlight", "", 2500 },
      { "acc_pointer_IR", "", 2500 },
      { "optic_LRPS", "", 2500 },
      { "optic_AMS", "", 2500 },
      { "muzzle_snds_H", "", 2750 },
      { "muzzle_snds_L", "", 2750 },
      { "muzzle_snds_M", "", 2750 },
      { "muzzle_snds_B", "", 2750 }
      };
      };

      class cop_hauprmeister {
      name = "Polizeihauptmeister Shop";
      side = "cop";
      license = "";
      level[] = { "life_coplevel", "SCALAR", 4, "You must be a Sergeant Rank!" };
      items[] = {
      { "hgun_ACPC2_F", "", 17500, 650 },
      { "SMG_02_ACO_F", "", 15000, 650 },
      { "arifle_MXC_F", "", 30000, 650 },
      { "arifle_SPAR_01_GL_blk_F", "", 30000, 650 },
      { "arifle_Mk20_F", "", 25000, 650 },
      { "arifle_MX_F", "", 25000, 650 },
      { "arifle_MX_SW_F", "", 25000, 650 },
      { "arifle_MXM_F", "", 25000, 650 }
      };
      mags[] = {
      { "9Rnd_45ACP_Mag", "", 200 },
      { "30Rnd_9x21_Mag", "", 60 },
      { "30Rnd_65x39_caseless_mag", "", 100 },
      { "30Rnd_556x45_Stanag", "", 1000 },
      { "30Rnd_556x45_Stanag_red", "", 1000 },
      { "30Rnd_65x39_caseless_mag", "", 1000 },
      { "30Rnd_65x39_caseless_mag_Tracer", "", 1000 }
      };
      accs[] = {
      { "optic_Arco", "", 2500 },
      { "optic_Hamr", "", 2500 },
      { "optic_Aco", "", 2500 },
      { "optic_ACO_grn", "", 2500 },
      { "optic_Holosight", "", 2500 },
      { "optic_SOS", "", 2500 },
      { "acc_flashlight", "", 2500 },
      { "acc_pointer_IR", "", 2500 },
      { "optic_MRCO", "", 2500 },
      { "optic_AMS", "", 2500 },
      { "muzzle_snds_H", "", 2750 },
      { "muzzle_snds_L", "", 2750 },
      { "muzzle_snds_M", "", 2750 },
      { "muzzle_snds_B", "", 2750 }
      };
      };

      class cop_kommissarA {
      name = "Polizeikommissar-Anwärter Shop";
      side = "cop";
      license = "";
      level[] = { "life_coplevel", "SCALAR", 5, "You must be a Sergeant Rank!" };
      items[] = {
      { "hgun_ACPC2_F", "", 17500, 650 },
      { "SMG_02_ACO_F", "", 15000, 650 },
      { "arifle_MXC_F", "", 30000, 650 },
      { "arifle_SPAR_01_GL_blk_F", "", 30000, 650 },
      { "arifle_Mk20_F", "", 25000, 650 },
      { "arifle_MX_F", "", 25000, 650 },
      { "arifle_MX_SW_F", "", 25000, 650 },
      { "arifle_MXM_F", "", 25000, 650 }
      };
      mags[] = {
      { "9Rnd_45ACP_Mag", "", 200 },
      { "30Rnd_9x21_Mag", "", 60 },
      { "30Rnd_65x39_caseless_mag", "", 100 },
      { "30Rnd_556x45_Stanag", "", 1000 },
      { "30Rnd_556x45_Stanag_red", "", 1000 },
      { "30Rnd_65x39_caseless_mag", "", 1000 },
      { "30Rnd_65x39_caseless_mag_Tracer", "", 1000 }
      };
      accs[] = {
      { "optic_Arco", "", 2500 },
      { "optic_Hamr", "", 2500 },
      { "optic_Aco", "", 2500 },
      { "optic_ACO_grn", "", 2500 },
      { "optic_Holosight", "", 2500 },
      { "optic_SOS", "", 2500 },
      { "acc_flashlight", "", 2500 },
      { "acc_pointer_IR", "", 2500 },
      { "optic_MRCO", "", 2500 },
      { "optic_LRPS", "", 2500 },
      { "optic_AMS", "", 2500 },
      { "muzzle_snds_H", "", 2750 },
      { "muzzle_snds_L", "", 2750 },
      { "muzzle_snds_M", "", 2750 },
      { "muzzle_snds_B", "", 2750 }
      };
      };

      class cop_kommissar {
      name = "Polizeikomissar Shop";
      side = "cop";
      license = "";
      level[] = { "life_coplevel", "SCALAR", 6, "You must be a Sergeant Rank!" };
      items[] = {
      { "hgun_ACPC2_F", "", 17500, 650 },
      { "SMG_02_ACO_F", "", 15000, 650 },
      { "arifle_MXC_F", "", 30000, 650 },
      { "arifle_SPAR_01_GL_blk_F", "", 30000, 650 },
      { "arifle_SPAR_03_blk_F", "", 30000, 650 },
      { "arifle_Mk20_F", "", 25000, 650 },
      { "arifle_MX_F", "", 25000, 650 },
      { "arifle_MX_SW_F", "", 25000, 650 },
      { "arifle_MXM_F", "", 25000, 650 },
      { "srifle_DMR_03_F", "", 45000, 650 }
      };
      mags[] = {
      { "9Rnd_45ACP_Mag", "", 200 },
      { "30Rnd_9x21_Mag", "", 60 },
      { "30Rnd_65x39_caseless_mag", "", 100 },
      { "30Rnd_556x45_Stanag", "", 1000 },
      { "30Rnd_556x45_Stanag_red", "", 1000 },
      { "30Rnd_65x39_caseless_mag", "", 1000 },
      { "30Rnd_65x39_caseless_mag_Tracer", "", 1000 },
      { "20Rnd_762x51_Mag", "", 1500 },
      { "20Rnd_762x51_Mag", "", 1500 }
      };
      accs[] = {
      { "optic_Arco", "", 2500 },
      { "optic_Hamr", "", 2500 },
      { "optic_Aco", "", 2500 },
      { "optic_ACO_grn", "", 2500 },
      { "optic_Holosight", "", 2500 },
      { "optic_SOS", "", 2500 },
      { "acc_flashlight", "", 2500 },
      { "acc_pointer_IR", "", 2500 },
      { "optic_MRCO", "", 2500 },
      { "optic_LRPS", "", 2500 },
      { "optic_AMS", "", 2500 },
      { "muzzle_snds_H", "", 2750 },
      { "muzzle_snds_L", "", 2750 },
      { "muzzle_snds_M", "", 2750 },
      { "muzzle_snds_B", "", 2750 }
      };
      };

      class cop_oberkommissar {
      name = "Polizeioberkommissar Shop";
      side = "cop";
      license = "";
      level[] = { "life_coplevel", "SCALAR", 7, "You must be a Sergeant Rank!" };
      items[] = {
      { "hgun_ACPC2_F", "", 17500, 650 },
      { "SMG_02_ACO_F", "", 15000, 650 },
      { "arifle_MXC_F", "", 30000, 650 },
      { "arifle_SPAR_01_GL_blk_F", "", 30000, 650 },
      { "arifle_Mk20_F", "", 25000, 650 },
      { "arifle_MX_F", "", 25000, 650 },
      { "arifle_MX_SW_F", "", 25000, 650 },
      { "arifle_MXM_F", "", 25000, 650 },
      { "srifle_DMR_03_F", "", 45000, 650 }
      };
      mags[] = {
      { "9Rnd_45ACP_Mag", "", 200 },
      { "30Rnd_9x21_Mag", "", 60 },
      { "30Rnd_65x39_caseless_mag", "", 100 },
      { "30Rnd_556x45_Stanag", "", 1000 },
      { "30Rnd_556x45_Stanag_red", "", 1000 },
      { "30Rnd_65x39_caseless_mag", "", 1000 },
      { "30Rnd_65x39_caseless_mag_Tracer", "", 1000 },
      { "20Rnd_762x51_Mag", "", 1500 },
      { "200Rnd_65x39_cased_Box", "", 2500 },
      { "200Rnd_65x39_cased_Box_Tracer", "", 2500 },
      { "20Rnd_762x51_Mag", "", 2500 }
      };
      accs[] = {
      { "optic_Arco", "", 2500 },
      { "optic_Hamr", "", 2500 },
      { "optic_Aco", "", 2500 },
      { "optic_ACO_grn", "", 2500 },
      { "optic_Holosight", "", 2500 },
      { "optic_SOS", "", 2500 },
      { "acc_flashlight", "", 2500 },
      { "acc_pointer_IR", "", 2500 },
      { "optic_MRCO", "", 2500 },
      { "optic_LRPS", "", 2500 },
      { "optic_AMS", "", 2500 },
      { "muzzle_snds_H", "", 2750 },
      { "muzzle_snds_L", "", 2750 },
      { "muzzle_snds_M", "", 2750 },
      { "muzzle_snds_B", "", 2750 }
      };
      };

      class cop_hauptkommissar {
      name = "Polizeihauptkommissar Shop";
      side = "cop";
      license = "";
      level[] = { "life_coplevel", "SCALAR", 8, "You must be a Sergeant Rank!" };
      items[] = {
      { "hgun_ACPC2_F", "", 17500, 650 },
      { "SMG_02_ACO_F", "", 15000, 650 },
      { "arifle_MXC_F", "", 30000, 650 },
      { "arifle_SPAR_01_GL_blk_F", "", 30000, 650 },
      { "arifle_Mk20_F", "", 25000, 650 },
      { "arifle_MX_F", "", 25000, 650 },
      { "arifle_MX_SW_F", "", 25000, 650 },
      { "arifle_MXM_F", "", 25000, 650 },
      { "srifle_DMR_03_F", "", 45000, 650 },
      { "LMG_Mk200_F", "", 50000, 650 },
      { "srifle_EBR_F", 55000, 650 }
      };
      mags[] = {
      { "9Rnd_45ACP_Mag", "", 200 },
      { "30Rnd_9x21_Mag", "", 60 },
      { "30Rnd_65x39_caseless_mag", "", 100 },
      { "30Rnd_556x45_Stanag", "", 1000 },
      { "30Rnd_556x45_Stanag_red", "", 1000 },
      { "30Rnd_65x39_caseless_mag", "", 1000 },
      { "30Rnd_65x39_caseless_mag_Tracer", "", 1000 },
      { "20Rnd_762x51_Mag", "", 1500 },
      { "200Rnd_65x39_cased_Box", "", 2500 },
      { "200Rnd_65x39_cased_Box_Tracer", "", 2500 },
      { "20Rnd_762x51_Mag", "", 2500 }
      };
      accs[] = {
      { "optic_Arco", "", 2500 },
      { "optic_Hamr", "", 2500 },
      { "optic_Aco", "", 2500 },
      { "optic_ACO_grn", "", 2500 },
      { "optic_Holosight", "", 2500 },
      { "optic_SOS", "", 2500 },
      { "acc_flashlight", "", 2500 },
      { "acc_pointer_IR", "", 2500 },
      { "optic_MRCO", "", 2500 },
      { "optic_LRPS", "", 2500 },
      { "optic_AMS", "", 2500 },
      { "muzzle_snds_H", "", 2750 },
      { "muzzle_snds_L", "", 2750 },
      { "muzzle_snds_M", "", 2750 },
      { "muzzle_snds_B", "", 2750 }
      };
      };

      class cop_sek {
      name = "SEK Shop";
      side = "cop";
      license = "";
      level[] = { "life_coplevel", "SCALAR", 9, "You must be a Sergeant Rank!" };
      items[] = {
      { "hgun_ACPC2_F", "", 17500, 650 },
      { "SMG_02_ACO_F", "", 15000, 650 },
      { "arifle_MXC_F", "", 30000, 650 },
      { "arifle_SPAR_01_GL_blk_F", "", 30000, 650 },
      { "arifle_Mk20_F", "", 25000, 650 },
      { "arifle_MX_F", "", 25000, 650 },
      { "arifle_MX_SW_F", "", 25000, 650 },
      { "arifle_MXM_F", "", 25000, 650 },
      { "srifle_DMR_03_F", "", 45000, 650 },
      { "LMG_Mk200_F", "", 50000, 650 },
      { "srifle_EBR_F", 55000, 650 },
      { "srifle_DMR_05_blk_F", 75000, 650 },
      { "HandGrenade_Stone", "Flashbang", 1700, 650 }
      };
      mags[] = {
      { "9Rnd_45ACP_Mag", "", 200 },
      { "30Rnd_9x21_Mag", "", 60 },
      { "30Rnd_65x39_caseless_mag", "", 100 },
      { "30Rnd_556x45_Stanag", "", 1000 },
      { "30Rnd_556x45_Stanag_red", "", 1000 },
      { "30Rnd_65x39_caseless_mag", "", 1000 },
      { "30Rnd_65x39_caseless_mag_Tracer", "", 1000 },
      { "20Rnd_762x51_Mag", "", 1500 },
      { "200Rnd_65x39_cased_Box", "", 2500 },
      { "200Rnd_65x39_cased_Box_Tracer", "", 2500 },
      { "20Rnd_762x51_Mag", "", 2500 },
      { "10Rnd_93x64_DMR_05_Mag", "", 2500 }
      };
      accs[] = {
      { "optic_Arco", "", 2500 },
      { "optic_Hamr", "", 2500 },
      { "optic_Aco", "", 2500 },
      { "optic_ACO_grn", "", 2500 },
      { "optic_Holosight", "", 2500 },
      { "optic_SOS", "", 2500 },
      { "acc_flashlight", "", 2500 },
      { "acc_pointer_IR", "", 2500 },
      { "optic_NVS", "", 15000},
      { "optic_MRCO", "", 2500 },
      { "optic_LRPS", "", 2500 },
      { "optic_AMS", "", 2500 },
      { "muzzle_snds_H", "", 2750 },
      { "muzzle_snds_L", "", 2750 },
      { "muzzle_snds_M", "", 2750 },
      { "muzzle_snds_B", "", 2750 }
      };
      };


      //Medic Shops
      class med_basic {
      name = "store";
      side = "med";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = {
      { "ItemGPS", "", 100, 45 },
      { "Binocular", "", 150, -1 },
      { "FirstAidKit", "", 150, 65 },
      { "NVGoggles", "", 1200, 980 }
      };
      mags[] = {};
      accs[] = {};
      };
      };

      MFG Mabu

      Dateien

      arma3server_2017-01-26_15-26-17.txt 58,06 kB – 98 Downloads
    • Uniformen Texturieren via Script/Funktion (Rucksack unsichtbar machen optional!)

      • BetaDog
      • 24. Januar 2017 um 18:21

      ok danke

    • Uniformen Texturieren via Script/Funktion (Rucksack unsichtbar machen optional!)

      • BetaDog
      • 24. Januar 2017 um 18:19

      in der fn_survival?

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