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    1. Nodezone.net Community
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    3. BetaDog

    Beiträge von BetaDog

    • Unsichtbare Rucksacke

      • BetaDog
      • 17. Oktober 2017 um 18:35

      Moin,

      Ich habe ein problem und zwar habe ich gestern ein script eingefügt von eure seit:

      aber das geht nicht, ich komme keine antwort, jetzt schreibe ich hir und hoffe ab der fehler schneller gelöscht würd als im

      tutorial bereich

      [TUTORIAL] Rucksäcke unsichtbar machen (Cop/Medics)

      MFG Mabu


      Code
      #include "..\script_macros.hpp"
      /*
       File: fn_survival.sqf
       Author: Bryan "Tonic" Boardwine
      
      
      
      
       Description:
       All survival? things merged into one thread.
      */
      private["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];
      _fnc_food = {
       if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}
       else
       {
       life_hunger = life_hunger - 10;
       [] call life_fnc_hudUpdate;
       if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};
       switch (life_hunger) do {
       case 30: {hint localize "STR_NOTF_EatMSG_1";};
       case 20: {hint localize "STR_NOTF_EatMSG_2";};
        case 10: {
       hint localize "STR_NOTF_EatMSG_3";
       if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
       };
       };
       };
      };
      
      
      
      
      _fnc_water = {
       if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}
       else
       {
       life_thirst = life_thirst - 10;
       [] call life_fnc_hudUpdate;
       if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};
       switch (life_thirst) do {
       case 30: {hint localize "STR_NOTF_DrinkMSG_1";};
       case 20: {
       hint localize "STR_NOTF_DrinkMSG_2";
       if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
       };
       case 10: {
       hint localize "STR_NOTF_DrinkMSG_3";
       if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
       };
       };
       };
      };
      
      
      
      
      //Setup the time-based variables.
      _foodTime = time;
      _waterTime = time;
      _walkDis = 0;
      _bp = "";
      _lastPos = visiblePosition player;
      _lastPos = (_lastPos select 0) + (_lastPos select 1);
      _lastState = vehicle player;
      
      
      
      
      for "_i" from 0 to 1 step 0 do {
       /* Thirst / Hunger adjustment that is time based */
       if ((time - _waterTime) > 600) then {[] call _fnc_water; _waterTime = time;};
       if ((time - _foodTime) > 850) then {[] call _fnc_food; _foodTime = time;};
      
      
      
      
       /* Adjustment of carrying capacity based on backpack changes */
       if (backpack player isEqualTo "") then {
       life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
       _bp = backpack player;
       } else {
       if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then {
       _bp = backpack player;
       life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4);
       };
       };
      
      
      
      
       /* Check if the player's state changed? */
       if (vehicle player != _lastState || {!alive player}) then {
       [] call life_fnc_updateViewDistance;
       _lastState = vehicle player;
       };
      
       _copmarkers = ["_backupmsg"]; if (playerSide == civilian) then { { deleteMarkerLocal _x; } forEach _copmarkers; };
      
      
       /* Check if the weight has changed and the player is carrying to much */
       if (life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {
       player forceWalk true;
       if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
       hint localize "STR_NOTF_MaxWeight";
       } else {
       if (isForcedWalk player) then {
       player forceWalk false;
       };
       };
      
      
      
      
       /* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */
       if (!alive player) then {_walkDis = 0;} else {
       _curPos = visiblePosition player;
       _curPos = (_curPos select 0) + (_curPos select 1);
       if (!(_curPos isEqualTo _lastPos) && {(isNull objectParent player)}) then {
       _walkDis = _walkDis + 1;
       if (_walkDis isEqualTo 650) then {
       _walkDis = 0;
       life_thirst = life_thirst - 5;
       life_hunger = life_hunger - 5;
       [] call life_fnc_hudUpdate;
       };
       };
       _lastPos = visiblePosition player;
       _lastPos = (_lastPos select 0) + (_lastPos select 1);
       };
       uiSleep 1;
      };
      [] spawn
      {
       private["_bp","_load","_cfg"];
       while{true} do
       {
       waitUntil {backpack player != ""};
       _bp = backpack player;
       _cfg = getNumber(configFile >> "CfgVehicles" >> (backpack player) >> "maximumload");
       _load = round(_cfg / 8);
       life_maxWeight = life_maxWeightT + _load;
       if(playerSide isEqualTo west) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <---- Sac invisible chez les flics
       if(playerSide isEqualTo independent) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <----- Sac Invisible chez les Medics
       waitUntil {backpack player != _bp};
       if(backpack player isEqualTo "") then 
       {
       life_maxWeight = life_maxWeightT;
       };
       };
      };
      Alles anzeigen
    • [TUTORIAL] Rucksäcke unsichtbar machen (Cop/Medics)

      • BetaDog
      • 16. Oktober 2017 um 20:02

      weiß einer warum das bei mir nicht geht?

      Ich benutze die 4.4r4

      MFG Mabu

      Spoiler anzeigen

      #include "..\script_macros.hpp"

      /*

      File: fn_survival.sqf

      Author: Bryan "Tonic" Boardwine


      Description:

      All survival? things merged into one thread.

      */

      private["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];

      _fnc_food = {

      if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}

      else

      {

      life_hunger = life_hunger - 10;

      [] call life_fnc_hudUpdate;

      if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};

      switch (life_hunger) do {

      case 30: {hint localize "STR_NOTF_EatMSG_1";};

      case 20: {hint localize "STR_NOTF_EatMSG_2";};

      case 10: {

      hint localize "STR_NOTF_EatMSG_3";

      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};

      };

      };

      };

      };


      _fnc_water = {

      if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}

      else

      {

      life_thirst = life_thirst - 10;

      [] call life_fnc_hudUpdate;

      if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};

      switch (life_thirst) do {

      case 30: {hint localize "STR_NOTF_DrinkMSG_1";};

      case 20: {

      hint localize "STR_NOTF_DrinkMSG_2";

      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};

      };

      case 10: {

      hint localize "STR_NOTF_DrinkMSG_3";

      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};

      };

      };

      };

      };


      //Setup the time-based variables.

      _foodTime = time;

      _waterTime = time;

      _walkDis = 0;

      _bp = "";

      _lastPos = visiblePosition player;

      _lastPos = (_lastPos select 0) + (_lastPos select 1);

      _lastState = vehicle player;


      for "_i" from 0 to 1 step 0 do {

      /* Thirst / Hunger adjustment that is time based */

      if ((time - _waterTime) > 600) then {[] call _fnc_water; _waterTime = time;};

      if ((time - _foodTime) > 850) then {[] call _fnc_food; _foodTime = time;};


      /* Adjustment of carrying capacity based on backpack changes */

      if (backpack player isEqualTo "") then {

      life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");

      _bp = backpack player;

      } else {

      if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then {

      _bp = backpack player;

      life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4);

      };

      };


      /* Check if the player's state changed? */

      if (vehicle player != _lastState || {!alive player}) then {

      [] call life_fnc_updateViewDistance;

      _lastState = vehicle player;

      };


      /* Check if the weight has changed and the player is carrying to much */

      if (life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {

      player forceWalk true;

      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};

      hint localize "STR_NOTF_MaxWeight";

      } else {

      if (isForcedWalk player) then {

      player forceWalk false;

      };

      };


      /* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */

      if (!alive player) then {_walkDis = 0;} else {

      _curPos = visiblePosition player;

      _curPos = (_curPos select 0) + (_curPos select 1);

      if (!(_curPos isEqualTo _lastPos) && {(isNull objectParent player)}) then {

      _walkDis = _walkDis + 1;

      if (_walkDis isEqualTo 650) then {

      _walkDis = 0;

      life_thirst = life_thirst - 5;

      life_hunger = life_hunger - 5;

      [] call life_fnc_hudUpdate;

      };

      };

      _lastPos = visiblePosition player;

      _lastPos = (_lastPos select 0) + (_lastPos select 1);

      };

      uiSleep 1;

      };

      [] spawn

      {

      private["_bp","_load","_cfg"];

      while{true} do

      {

      waitUntil {backpack player != ""};

      _bp = backpack player;

      _cfg = getNumber(configFile >> "CfgVehicles" >> (backpack player) >> "maximumload");

      _load = round(_cfg / 8);

      life_maxWeight = life_maxWeightT + _load;

      if(playerSide isEqualTo west) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <---- Sac invisible chez les flics

      if(playerSide isEqualTo independent) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <----- Sac Invisible chez les Medics

      waitUntil {backpack player != _bp};

      if(backpack player isEqualTo "") then

      {

      life_maxWeight = life_maxWeightT;

      };

      };

      };

    • core\fn_setupActions.sqf line 17 | Error Nicht definierte Variable in Ausdruck: cop

      • BetaDog
      • 15. Oktober 2017 um 16:12

      ok danke

    • Rangbild neben Namtag

      • BetaDog
      • 15. Oktober 2017 um 14:41

      ok danke

    • core\fn_setupActions.sqf line 17 | Error Nicht definierte Variable in Ausdruck: cop

      • BetaDog
      • 15. Oktober 2017 um 14:39

      Hallo,

      Ich bekomme seit kurzer zeit immer diesen fehler

      MFG Mabu

      Fehler

      14:25:52 Error in expression

      };

      case cop: {

      life_actions = life_actions + [p>

      14:25:52 Error position:

      life_actions = life_actions + [p>

      14:25:52 Error Nicht definierte Variable in Ausdruck: cop

      14:25:52 File core\fn_setupActions.sqf [life_fnc_setupActions], line 17

      14:25:52 "::Life Client:: User actions completed"

      14:25:52 "::Life Client:: Waiting for server functions to transfer.."

      14:25:52 "::Life Client:: Received server functions."

      14:25:52 "::Life Client:: Waiting for the server to be ready.."

      Dateien

      fn_setupActions.sqf 2,16 kB – 160 Downloads
    • Rangbild neben Namtag

      • BetaDog
      • 15. Oktober 2017 um 13:11

      ist die größe egal bei den Bildern?

    • https://shop.Domain.net/ machen?

      • BetaDog
      • 28. August 2017 um 01:27

      ok danke

    • https://shop.Domain.net/ machen?

      • BetaDog
      • 28. August 2017 um 01:04

      Hallo,

      Ich Habe da mal eine frage wie kann man vor seine Domian ein shop einrichten? Z.B shop.ravedmc.de


      MFG Mabu

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • BetaDog
      • 22. August 2017 um 13:56

      hi

      bei mir wird das Wasser nicht in der Datenbank angezeigt

      habe ich irgendwas vergessen?

    • [Tutorial] Jail Time für 4.4 R3

      • BetaDog
      • 20. August 2017 um 02:21

      dankeschön

    • [Tutorial] Jail Time für 4.4 R3

      • BetaDog
      • 19. August 2017 um 20:41

      Snakeshit und wo muss die _time ihn

    • Config_Clothing fehler line 119

      • BetaDog
      • 18. August 2017 um 14:10

      danke hat geklappt

      #closed

    • Config_Clothing fehler line 119

      • BetaDog
      • 17. August 2017 um 17:03

      bei mir ist das nicht doppelt

      siehe bild

      MFG

    • Config_Clothing fehler line 119

      • BetaDog
      • 17. August 2017 um 16:38

      cops und rebellen

    • Config_Clothing fehler line 119

      • BetaDog
      • 17. August 2017 um 16:20

      Hallo,

      Ich suche jetzt seit fast 1 1/2 Stunde den fehler und finde den einfach nicht

      mpmissions\Altis_Life.Altis\Config_Clothing.hpp, line 119: Config: '6' encountered instead of ','

      MFG

      Dateien

      Config_Clothing.txt 22,44 kB – 261 Downloads
    • fn_clothingFilter.sqf fehler ohne grund

      • BetaDog
      • 16. August 2017 um 21:41

      Config_Clothing

      Dateien

      Config_Clothing.txt 18,26 kB – 263 Downloads
    • fn_clothingFilter.sqf fehler ohne grund

      • BetaDog
      • 16. August 2017 um 20:02
      Zitat von TW_Sebastian
      Spoiler anzeigen

      18:30:17 Error Fehlende ]

      18:30:17 File core\actions\fn_arrestAction.sqf [life_fnc_arrestAction], line 86

      18:30:17 Error in expression <Null,[objNull]],

      Spoiler anzeigen

      18:30:17 Error Fehlende ]

      18:30:17 File core\civilian\fn_jail.sqf [life_fnc_jail], line 86

      Versuch das hier mal --> Code ist für die 5.0

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_clothingFilter.sqf
          Author: Bryan "Tonic" Boardwine
          Edit : Green-Life 
      
          Description:
          Filter der Shops im Menü
      */
      
      disableSerialization;
      
      params [
          "", //Control
          ["_selection", 0, [0]]
      ];
      
      life_clothing_filter = _selection;
      
      switch (_selection) do {
          case 4: {
              life_shop_cam camSetTarget (player modelToWorld [0,-.15,1.3]);
              life_shop_cam camSetPos (player modelToWorld [1,-4,2]);
              life_shop_cam camCommit 1;
          };
      
          case 0: {
              life_shop_cam camSetTarget (player modelToWorld [0,0,1]);
              life_shop_cam camSetPos (player modelToWorld [1,4,2]);
              life_shop_cam camCommit 1;
          };
      
          case 3: {
              life_shop_cam camSetTarget (player modelToWorld [0,0,1.4]);
              life_shop_cam camSetPos (player modelToWorld [-.1,2,1.4]);
              life_shop_cam camCommit 1;
          };
      
          default {
              life_shop_cam camSetTarget (player modelToWorld [0,0,1.6]);
              life_shop_cam camSetPos (player modelToWorld [-.5,1,1.6]);
              life_shop_cam camCommit 1;
          };
      };
      
      if (isNull (findDisplay 3100)) exitWith {};
      
      private _list = CONTROL(3100,3101);
      lbClear _list;
      
      private _configArray = switch (_selection) do {
          case 0: {M_CONFIG(getArray,"Clothing",life_clothing_store,"uniforms");};
          case 1: {M_CONFIG(getArray,"Clothing",life_clothing_store,"headgear");};
          case 2: {M_CONFIG(getArray,"Clothing",life_clothing_store,"goggles");};
          case 3: {M_CONFIG(getArray,"Clothing",life_clothing_store,"vests");};
          case 4: {M_CONFIG(getArray,"Clothing",life_clothing_store,"backpacks");};
      };
      
      private "_pic";
      private "_details";
      
      {
          _x params [
              ["_className", "NONE", [""]],
              ["_displayName", "", [""]],
              ["_price", 1000, [0]]
          ];
      
          if !(_className isEqualTo "NONE") then {
              _details = [_className] call life_fnc_fetchCfgDetails;
              _pic = (_details select 2);
          };
      
          if ([_x] call life_fnc_levelCheck) then {
      
              if (isNil "_details") then {
                  _list lbAdd _displayName;
                  _list lbSetData [(lbSize _list)-1,_className];
              } else {
                  if (_displayName isEqualTo "") then {
                      _list lbAdd (_details select 1);
                  } else {
                      _list lbAdd _displayName;
                  };
      
                  _list lbSetData [(lbSize _list)-1,_className];
                  _list lbSetValue [(lbSize _list)-1,_price];
                  _list lbSetPicture [(lbSize _list)-1,_pic];
              };
          };
          
          true
      
      } count _configArray;
      Alles anzeigen
      Alles anzeigen

      leider geht das nicht

    • fn_clothingFilter.sqf fehler ohne grund

      • BetaDog
      • 16. August 2017 um 19:50
      Zitat von TW_Sebastian

      Seit wann fügt man da kleidung ein das wird doch normaler weise in den Configs gemacht?

      also in der 4.x Config_Clothing

      ich habe die 4.4r4

    • fn_clothingFilter.sqf fehler ohne grund

      • BetaDog
      • 16. August 2017 um 19:49
      Zitat von perx

      Habt ihr an der config_clothing was geändert?

      ich habe die 4.4r4

    • fn_clothingFilter.sqf fehler ohne grund

      • BetaDog
      • 16. August 2017 um 19:33

      ja ich habe da kleidung eingefügt

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