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    1. Nodezone.net Community
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    3. PlayMTL

    Beiträge von PlayMTL

    • PDO datei

      • PlayMTL
      • 9. Oktober 2018 um 20:22
      Zitat von sirbasticraft

      ne weil es komisch ist das er aufen destop Server steht und im ordner nochmal Server.PBO Und thema meiner Verwahnung....Wen ich hier diese Datei nicht anhängen kann wie soll ich es dann Posten? !

      Siehe (Erlaubte Dateiendungen: bmp, bz, bz2, gif, gz, jpeg, jpg, log, pdf, png, rar, rpt, sqf, tar, txt, zip)

      Weil du die Dateiendungen bei dir im System ausgeblendet hast, fehlt das .pbo

    • PDO datei

      • PlayMTL
      • 9. Oktober 2018 um 19:02

      Fällst du diese Aussage nur, weil in der ersten Zeile im PBO Manger .pbo steht?

      #EDIT: Ist doch alles richtig mit deiner Server.pbo ?!

    • PDO datei

      • PlayMTL
      • 9. Oktober 2018 um 15:25


      Hier mal wie es bei mir beim @life_server aussieht. Ich habe Dateierweiterungen an. Willst du einen andere Ordner-Struktur musst du ggf. mehrere mal packen oder Unterordner erstellen. So langsam verstehe ich dein Problem halt nicht mehr...


    • PDO datei

      • PlayMTL
      • 9. Oktober 2018 um 12:14

      Ich glaube du hast einfach nur die bekannten Dateierweiterungen unter Windows ausgeblendet.

    • PDO datei

      • PlayMTL
      • 8. Oktober 2018 um 18:38

      ja dann extrahierst du den ersten PBO Ordner und anschließend den zweiten PBO Ordner...

    • PDO datei

      • PlayMTL
      • 8. Oktober 2018 um 15:57

      Ich kann das immer per Rechts-Klick auf einen Ordner machen, Sprich der Ordner der eine pbo werden soll rechts klicken und dann "PBO-Manager" zu "NAME.pbo" packen und damit dann ab auf den Server

    • Arma 3 finde den Server nicht.

      • PlayMTL
      • 1. Oktober 2018 um 17:09

      oh man :D

      also meiner Meinung nach musst du zumindest über den Port der im Start-Command "-Port" steht, joinen können... Also -port=3057

    • Arma 3 finde den Server nicht.

      • PlayMTL
      • 30. September 2018 um 15:13

      Moin, bei Host-Unlimited Arma3 GameServern war es früher immer so, dass man 1 von dem Port, der im Webinterface angezeigt wird, abziehen muss. Versuche es so mal darüber direct zu connecten.

    • DB Error MariaDBQueryException: PROCEDURE

      • PlayMTL
      • 15. Januar 2018 um 18:23

      Ich glaube eher der Server ist bei Host-Unlimited gemietet. Das Problem dort ist, das du keine Superprivilegien auf deinem MySQL Benutzer besitzt um die Prozeduren anlegen zu können. Du musst mal im Supportforum von HU nach J.Müller fragen, der kennt einen Trick wie man trotzdem die Prozeduren anlegen kann.

    • datenbank prolem

      • PlayMTL
      • 21. August 2017 um 19:54

      Woher sollen wir das wissen, wenn es nirgendwo steht?

    • datenbank prolem

      • PlayMTL
      • 21. August 2017 um 19:52
      Zitat von Brain O Conner

      kennst du sowas wenn man einer nee rechtschreib gramatik schwäche hat ??

      wenn ja denn ist dein beitrag für die tonne und kann auch schon eine dirkremenirung dastelln

      Oftopic, warum befolgst du nicht den Leitfaden? Warum nutzt du Satzzeichen als Rudeltiere? Warum wirst du beleidigend anderen gegenüber?

      Aus einem Satz können wir schlecht schließen, dass es keine Logs oder ähnliches gibt. Wie sollen wir helfen wenn wir keine Informationen haben und bekommen?

      Vielleicht können wir den Kindergarten jetzt einmal beenden und mit dem Problem fortfahren.

    • datenbank prolem

      • PlayMTL
      • 21. August 2017 um 19:28

      Ich verweise auf das folgende Tutorial: [Tutorial] ArmA 3 Altis Life RPG & Tanoa Life RPG Server einrichten unter Windows (mit extDB & BEC)

    • datenbank prolem

      • PlayMTL
      • 21. August 2017 um 19:27

      Hey,

      wenn du nicht gewillt bist einige Regeln zu befolgen, dann wird dir das Führen eines Servers nicht gelingen.

      Mit einer so schlechten Rechtschreibung und Ausdrucksweise weiß ich nicht wie du hier etwas erreichen möchtest!

    • datenbank prolem

      • PlayMTL
      • 21. August 2017 um 19:20

      Hey, kannst du bitte einmal dem Leitfaden Wie frage ich richtig um Hilfe? - Leitfaden befolgen?

      Ohne Logs oder ähnliches können wir schlecht helfen!

    • Problem mit Blaulicht der Medics (Independent)

      • PlayMTL
      • 21. August 2017 um 18:56

      Hallo,

      ich habe es jetzt Versuch wie bei dir beschrieben, jedoch kann ich weiterhin nur nach dem Kauf das Blaulicht nutzen, ausgenommen weiterhin der Offroader.

    • Problem mit Blaulicht der Medics (Independent)

      • PlayMTL
      • 21. August 2017 um 16:01

      Ich bin mir bewusst in welcher Reihenfolge die Dateien angesprochen und ausgeführt werden, jedoch habe ich das beim Posten nicht in der Reihenfolge belassen.

      PS: Der Fehler in der playerSkins-Datei wurde schon behoben ;)

    • Problem mit Blaulicht der Medics (Independent)

      • PlayMTL
      • 21. August 2017 um 15:48

      Hey, ja das mache ich doch gleich einmal!

      Mir ist aufgefallen, dass nach dem Neukauf eines Fahrzeuges das Blaulicht mittlerweile geht, jedoch nach Ausparken aus der Garage nicht.


      Die Dateien:

      fn_spawnVehicle.sqf

      Code
      #include "\life_server\script_macros.hpp"
      /*
          File: fn_spawnVehicle.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Sends the query request to the database, if an array is returned then it creates
          the vehicle if it's not in use or dead.
      */
      params [
          ["_vid", -1, [0]],
          ["_pid", "", [""]],
          ["_sp", [], [[],""]],
          ["_unit", objNull, [objNull]],
          ["_price", 0, [0]],
          ["_dir", 0, [0]],
          "_spawntext"
      ];
      
      private _unit_return = _unit;
      private _name = name _unit;
      private _side = side _unit;
      _unit = owner _unit;
      
      if (_vid isEqualTo -1 || {_pid isEqualTo ""}) exitWith {};
      if (_vid in serv_sv_use) exitWith {};
      serv_sv_use pushBack _vid;
      
      private _servIndex = serv_sv_use find _vid;
      
      private _query = format ["SELECT id, side, classname, type, pid, alive, active, plate, color, inventory, gear, fuel, damage, blacklist FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];
      
      private _tickTime = diag_tickTime;
      private _queryResult = [_query,2] call DB_fnc_asyncCall;
      
      if (EXTDB_SETTING(getNumber,"DebugMode") isEqualTo 1) then {
          diag_log "------------- Client Query Request -------------";
          diag_log format ["QUERY: %1",_query];
          diag_log format ["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
          diag_log format ["Result: %1",_queryResult];
          diag_log "------------------------------------------------";
      };
      
      if (_queryResult isEqualType "") exitWith {};
      
      private _vInfo = _queryResult;
      if (isNil "_vInfo") exitWith {serv_sv_use deleteAt _servIndex;};
      if (count _vInfo isEqualTo 0) exitWith {serv_sv_use deleteAt _servIndex;};
      
      if ((_vInfo select 5) isEqualTo 0) exitWith {
          serv_sv_use deleteAt _servIndex;
          [1,"STR_Garage_SQLError_Destroyed",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      if ((_vInfo select 6) isEqualTo 1) exitWith {
          serv_sv_use deleteAt _servIndex;
          [1,"STR_Garage_SQLError_Active",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      private "_nearVehicles";
      if !(_sp isEqualType "") then {
          _nearVehicles = nearestObjects[_sp,["Car","Air","Ship"],10];
      } else {
          _nearVehicles = [];
      };
      
      if (count _nearVehicles > 0) exitWith {
          serv_sv_use deleteAt _servIndex;
          [_price,_unit_return] remoteExecCall ["life_fnc_garageRefund",_unit];
          [1,"STR_Garage_SpawnPointError",true] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      _query = format ["UPDATE vehicles SET active='1', damage='""[]""' WHERE pid='%1' AND id='%2'",_pid,_vid];
      
      private _trunk = [(_vInfo select 9)] call DB_fnc_mresToArray;
      private _gear = [(_vInfo select 10)] call DB_fnc_mresToArray;
      private _damage = [call compile (_vInfo select 12)] call DB_fnc_mresToArray;
      private _wasIllegal = _vInfo select 13;
      _wasIllegal = if (_wasIllegal isEqualTo 1) then { true } else { false };
      
      [_query,1] call DB_fnc_asyncCall;
      
      private "_vehicle";
      if (_sp isEqualType "") then {
          _vehicle = createVehicle[(_vInfo select 2),[0,0,999],[],0,"NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
          _vehicle allowDamage false;
          _hs = nearestObjects[getMarkerPos _sp,["Land_Hospital_side2_F"],50] select 0;
          _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
          uiSleep 0.6;
      } else {
          _vehicle = createVehicle [(_vInfo select 2),_sp,[],0,"NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
          _vehicle allowDamage false;
          _vehicle setPos _sp;
          _vehicle setVectorUp (surfaceNormal _sp);
          _vehicle setDir _dir;
      };
      _vehicle allowDamage true;
      //Send keys over the network.
      [_vehicle] remoteExecCall ["life_fnc_addVehicle2Chain",_unit];
      [_pid,_side,_vehicle,1] call TON_fnc_keyManagement;
      _vehicle lock 2;
      //Reskin the vehicle
      [_vehicle,(_vInfo select 8)] remoteExecCall ["life_fnc_colorVehicle",_unit];
      _vehicle setVariable ["vehicle_info_owners",[[_pid,_name]],true];
      _vehicle setVariable ["dbInfo",[(_vInfo select 4),(_vInfo select 7)],true];
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      _vehicle setVariable ["lights",false,true];
      [_vehicle] call life_fnc_clearVehicleAmmo;
      
      if (LIFE_SETTINGS(getNumber,"save_vehicle_virtualItems") isEqualTo 1) then {
      
          _vehicle setVariable ["Trunk",_trunk,true];
          
          if (_wasIllegal) then {
              private _refPoint = if (_sp isEqualType "") then {getMarkerPos _sp;} else {_sp;};
              
              private _distance = 100000;
              private "_location";
      
              {
                  private _tempLocation = nearestLocation [_refPoint, _x];
                  private _tempDistance = _refPoint distance _tempLocation;
          
                  if (_tempDistance < _distance) then {
                      _location = _tempLocation;
                      _distance = _tempDistance;
                  };
                  false
          
              } count ["NameCityCapital", "NameCity", "NameVillage"];
       
              _location = text _location;
              [1,"STR_NOTF_BlackListedVehicle",true,[_location,_name]] remoteExecCall ["life_fnc_broadcast",west];
      
              _query = format ["UPDATE vehicles SET blacklist='0' WHERE id='%1' AND pid='%2'",_vid,_pid];
              [_query,1] call DB_fnc_asyncCall;
          };
      } else {
          _vehicle setVariable ["Trunk",[[],0],true];
      };
      
      if (LIFE_SETTINGS(getNumber,"save_vehicle_fuel") isEqualTo 1) then {
          _vehicle setFuel (_vInfo select 11);
          }else{
          _vehicle setFuel 1;
      };
      
      if (count _gear > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_inventory") isEqualTo 1)) then {
          _items = _gear select 0;
          _mags = _gear select 1;
          _weapons = _gear select 2;
          _backpacks = _gear select 3;
      
          for "_i" from 0 to ((count (_items select 0)) - 1) do {
              _vehicle addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
          };
          for "_i" from 0 to ((count (_mags select 0)) - 1) do {
              _vehicle addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
          };
          for "_i" from 0 to ((count (_weapons select 0)) - 1) do {
              _vehicle addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
          };
          for "_i" from 0 to ((count (_backpacks select 0)) - 1) do {
              _vehicle addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
          };
      };
      
      if (count _damage > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_damage") isEqualTo 1)) then {
          _parts = getAllHitPointsDamage _vehicle;
      
          for "_i" from 0 to ((count _damage) - 1) do {
              _vehicle setHitPointDamage [format ["%1",((_parts select 0) select _i)],_damage select _i];
          };
      };
      
      //Sets of animations
      if ((_vInfo select 1) isEqualTo "civ" && (_vInfo select 2) isEqualTo "B_Heli_Light_01_F" && !((_vInfo select 8) isEqualTo 13)) then {
          [_vehicle,"civ_littlebird",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      if ((_vInfo select 1) isEqualTo "cop" && ((_vInfo select 2)) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) then {
          [_vehicle,"cop_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      if ((_vInfo select 1) isEqualTo "med" && ((_vInfo select 2)) in ["C_Offroad_01_F","C_Offroad_01_repair_F","C_SUV_01_F","C_Van_01_box_F","O_MRAP_02_F"]) then {
          [_vehicle,"med_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      [1,_spawntext] remoteExecCall ["life_fnc_broadcast",_unit];
      serv_sv_use deleteAt _servIndex;
      Alles anzeigen

      fn_medicSirenLights.sqf

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_sirenLights.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Lets play a game! Can you guess what it does? I have faith in you, if you can't
          then you have failed me and therefor I lose all faith in humanity.. No pressure.
      */
      private ["_vehicle","_trueorfalse"];
      _vehicle = param [0,objNull,[objNull]];
      if (isNull _vehicle) exitWith {}; //Bad entry!
      if (!(typeOf _vehicle in ["C_Offroad_01_F","C_SUV_01_F","C_Offroad_01_repair_F","C_Van_01_box_F","O_MRAP_02_F"])) exitWith {}; //Last chance check to prevent something from defying humanity and creating a monster.
      
      _trueorfalse = _vehicle getVariable ["lights",false];
      
      if (_trueorfalse) then {
          _vehicle setVariable ["lights",false,true];
      } else {
          _vehicle setVariable ["lights",true,true];
          [_vehicle,0.22] remoteExec ["life_fnc_medicLights",RCLIENT];
      };
      Alles anzeigen

      fn_medicLights.sqf

      Code
      /*
          File: fn_medicLights.sqf
          Author: mindstorm, modified by Adanteh
          Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow
      
          Description:
          Adds the light effect to cop vehicles, specifically the offroad.
      */
      Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
      _vehicle = _this select 0;
      
      if (isNil "_vehicle" || isNull _vehicle || !(_vehicle getVariable "lights")) exitWith {};
      _lightRed = [0.1, 0.1, 20];
      _lightBlue = [0.1, 0.1, 20];
      
      _lightleft = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightleft setLightColor _lightBlue;
      _lightleft setLightBrightness 0.2;
      _lightleft setLightAmbient [0.1,0.1,1];
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
          };
          
          case "C_SUV_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];
          };
          
          case "C_Offroad_01_repair_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
          };
          
          case "C_Van_01_box_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.75, 0.2, 1.55]];
              //_lightleft lightAttachObject [_vehicle, [-1.1,0.95,0.35]];
              //_lightleft lightAttachObject [_vehicle, [-0.6,2.15,-0.4]];
              //_lightleft lightAttachObject [_vehicle, [-0.9,-3.45,1.9]]];
          };
          
          case "O_MRAP_02_F":
          {
              _lightleft lightAttachObject [_vehicle, [-1, -2.8, 0.55]];
          };
          
      };
      
      _lightleft setLightAttenuation [0.181, 0, 1000, 130];
      _lightleft setLightIntensity 10;
      _lightleft setLightFlareSize 0.38;
      _lightleft setLightFlareMaxDistance 150;
      _lightleft setLightUseFlare true;
      
      _lightright = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightright setLightColor _lightBlue;
      _lightright setLightBrightness 0.2;
      _lightright setLightAmbient [0.1,0.1,1];
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];
          };
          
          case "C_SUV_01_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37,-1.2,0.42]];
          };
          
          case "C_Offroad_01_repair_F":
          {
              _lightleft lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];
          };
          
          case "C_Van_01_box_F":
          {
              _lightleft lightAttachObject [_vehicle, [0.67, 0.2, 1.55]];
              //,[1.15,0.95,0.35],[0.55,2.15,-0.4]
              //_lightleft lightAttachObject [_vehicle, [0.9,-3.45,1.9]];
          };
          
          case "O_MRAP_02_F":
          {
              _lightleft lightAttachObject [_vehicle, [-1, -2.8, 0.55]];
          };
          
      };
      
      _lightright setLightAttenuation [0.181, 0, 1000, 130];
      _lightright setLightIntensity 10;
      _lightright setLightFlareSize 0.38;
      _lightright setLightFlareMaxDistance 150;
      _lightright setLightUseFlare true;
      
      //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
      _lightleft setLightDayLight true;
      _lightright setLightDayLight true;
      
      _leftRed = true;
      while{ (alive _vehicle)} do
      {
          if (!(_vehicle getVariable "lights")) exitWith {};
          if (_leftRed) then
          {
              _leftRed = false;
              _lightright setLightBrightness 0.0;
              sleep 0.05;
              _lightleft setLightBrightness 6;
          }
              else
          {
              _leftRed = true;
              _lightleft setLightBrightness 0.0;
              sleep 0.05;
              _lightright setLightBrightness 6;
          };
          sleep (_this select 1);
      };
      deleteVehicle _lightleft;
      deleteVehicle _lightright;
      Alles anzeigen

      fn_heyHandler.sqf

      Code
      case 38: {
              //If cop run checks for turning lights on.
              if (_shift && playerSide in [west,independent]) then {
                  if (!(isNull objectParent player) && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F","C_Offroad_01_repair_F","C_Van_01_box_F","O_MRAP_02_F"]) then {
                      if (!isNil {vehicle player getVariable "lights"}) then {
                          if (playerSide isEqualTo west) then {
                              [vehicle player] call life_fnc_sirenLights;
                          } else {
                              [vehicle player] call life_fnc_medicSirenLights;
                          };
                          _handled = true;
                      };
                  };
              };
      
              if (!_alt && !_ctrlKey) then { [] call life_fnc_radar; };
          };
      Alles anzeigen

      Dateien

      Serverlog.txt 60,17 kB – 190 Downloads Clientlog.txt 56,73 kB – 208 Downloads
    • Problem mit Blaulicht der Medics (Independent)

      • PlayMTL
      • 21. August 2017 um 15:09

      Hey Community,

      ich habe nach langem Versuchen und probieren mich nun entschieden hier einmal nach Hilfe zu Fragen!

      Mein Problem: Blaulicht bei den Medics funktioniert nur bei Offroad (egal ob neugekauft oder ausgeparkt)

      Version: 5.0 mit extDB3

      Logdateien: keine Fehler weder in extdb3 noch Server.rtp

      Server: Arma 3 GameServer bei Host-Unlimited (Windows Server 64bit)

      Ansätze: Bearbeitet Dateien: fn_spawnVehicle.sqf , fn_medicSirenLights.sqf , fn_medicLights.sqf , fn_keyHandler.sqf

      Ich hoffe mal jemand kann mir den entscheidenden Hinweise geben.

      Vielen Dank schonmal an die Leute, die sich die Mühe machen, sich mein Chaos anzuschauen ;)


      Ich werde mal den Inhalt der Dateien auflisten, vielleicht habe ich irgendwo einen Fehler, etwas vergessen oder kaputt gemacht!


      fn_spawnVehicle.sqf (@life_server)

      Spoiler anzeigen

      #include "\life_server\script_macros.hpp"

      /*

      File: fn_spawnVehicle.sqf

      Author: Bryan "Tonic" Boardwine

      Description:

      Sends the query request to the database, if an array is returned then it creates

      the vehicle if it's not in use or dead.

      */

      params [

      ["_vid", -1, [0]],

      ["_pid", "", [""]],

      ["_sp", [], [[],""]],

      ["_unit", objNull, [objNull]],

      ["_price", 0, [0]],

      ["_dir", 0, [0]],

      "_spawntext"

      ];

      private _unit_return = _unit;

      private _name = name _unit;

      private _side = side _unit;

      _unit = owner _unit;

      if (_vid isEqualTo -1 || {_pid isEqualTo ""}) exitWith {};

      if (_vid in serv_sv_use) exitWith {};

      serv_sv_use pushBack _vid;

      private _servIndex = serv_sv_use find _vid;

      private _query = format ["SELECT id, side, classname, type, pid, alive, active, plate, color, inventory, gear, fuel, damage, blacklist FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];

      private _tickTime = diag_tickTime;

      private _queryResult = [_query,2] call DB_fnc_asyncCall;

      if (EXTDB_SETTING(getNumber,"DebugMode") isEqualTo 1) then {

      diag_log "------------- Client Query Request -------------";

      diag_log format ["QUERY: %1",_query];

      diag_log format ["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];

      diag_log format ["Result: %1",_queryResult];

      diag_log "------------------------------------------------";

      };

      if (_queryResult isEqualType "") exitWith {};

      private _vInfo = _queryResult;

      if (isNil "_vInfo") exitWith {serv_sv_use deleteAt _servIndex;};

      if (count _vInfo isEqualTo 0) exitWith {serv_sv_use deleteAt _servIndex;};

      if ((_vInfo select 5) isEqualTo 0) exitWith {

      serv_sv_use deleteAt _servIndex;

      [1,"STR_Garage_SQLError_Destroyed",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];

      };

      if ((_vInfo select 6) isEqualTo 1) exitWith {

      serv_sv_use deleteAt _servIndex;

      [1,"STR_Garage_SQLError_Active",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];

      };

      private "_nearVehicles";

      if !(_sp isEqualType "") then {

      _nearVehicles = nearestObjects[_sp,["Car","Air","Ship"],10];

      } else {

      _nearVehicles = [];

      };

      if (count _nearVehicles > 0) exitWith {

      serv_sv_use deleteAt _servIndex;

      [_price,_unit_return] remoteExecCall ["life_fnc_garageRefund",_unit];

      [1,"STR_Garage_SpawnPointError",true] remoteExecCall ["life_fnc_broadcast",_unit];

      };

      _query = format ["UPDATE vehicles SET active='1', damage='""[]""' WHERE pid='%1' AND id='%2'",_pid,_vid];

      private _trunk = [(_vInfo select 9)] call DB_fnc_mresToArray;

      private _gear = [(_vInfo select 10)] call DB_fnc_mresToArray;

      private _damage = [call compile (_vInfo select 12)] call DB_fnc_mresToArray;

      private _wasIllegal = _vInfo select 13;

      _wasIllegal = if (_wasIllegal isEqualTo 1) then { true } else { false };

      [_query,1] call DB_fnc_asyncCall;

      private "_vehicle";

      if (_sp isEqualType "") then {

      _vehicle = createVehicle[(_vInfo select 2),[0,0,999],[],0,"NONE"];

      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};

      _vehicle allowDamage false;

      _hs = nearestObjects[getMarkerPos _sp,["Land_Hospital_side2_F"],50] select 0;

      _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);

      uiSleep 0.6;

      } else {

      _vehicle = createVehicle [(_vInfo select 2),_sp,[],0,"NONE"];

      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};

      _vehicle allowDamage false;

      _vehicle setPos _sp;

      _vehicle setVectorUp (surfaceNormal _sp);

      _vehicle setDir _dir;

      };

      _vehicle allowDamage true;

      //Send keys over the network.

      [_vehicle] remoteExecCall ["life_fnc_addVehicle2Chain",_unit];

      [_pid,_side,_vehicle,1] call TON_fnc_keyManagement;

      _vehicle lock 2;

      //Reskin the vehicle

      [_vehicle,(_vInfo select 8)] remoteExecCall ["life_fnc_colorVehicle",_unit];

      _vehicle setVariable ["vehicle_info_owners",[[_pid,_name]],true];

      _vehicle setVariable ["dbInfo",[(_vInfo select 4),(_vInfo select 7)],true];

      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.

      _vehicle setVariable ["lights",false,true];

      [_vehicle] call life_fnc_clearVehicleAmmo;

      if (LIFE_SETTINGS(getNumber,"save_vehicle_virtualItems") isEqualTo 1) then {

      _vehicle setVariable ["Trunk",_trunk,true];

      if (_wasIllegal) then {

      private _refPoint = if (_sp isEqualType "") then {getMarkerPos _sp;} else {_sp;};

      private _distance = 100000;

      private "_location";

      {

      private _tempLocation = nearestLocation [_refPoint, _x];

      private _tempDistance = _refPoint distance _tempLocation;

      if (_tempDistance < _distance) then {

      _location = _tempLocation;

      _distance = _tempDistance;

      };

      false

      } count ["NameCityCapital", "NameCity", "NameVillage"];

      _location = text _location;

      [1,"STR_NOTF_BlackListedVehicle",true,[_location,_name]] remoteExecCall ["life_fnc_broadcast",west];

      _query = format ["UPDATE vehicles SET blacklist='0' WHERE id='%1' AND pid='%2'",_vid,_pid];

      [_query,1] call DB_fnc_asyncCall;

      };

      } else {

      _vehicle setVariable ["Trunk",[[],0],true];

      };

      if (LIFE_SETTINGS(getNumber,"save_vehicle_fuel") isEqualTo 1) then {

      _vehicle setFuel (_vInfo select 11);

      }else{

      _vehicle setFuel 1;

      };

      if (count _gear > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_inventory") isEqualTo 1)) then {

      _items = _gear select 0;

      _mags = _gear select 1;

      _weapons = _gear select 2;

      _backpacks = _gear select 3;

      for "_i" from 0 to ((count (_items select 0)) - 1) do {

      _vehicle addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];

      };

      for "_i" from 0 to ((count (_mags select 0)) - 1) do {

      _vehicle addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];

      };

      for "_i" from 0 to ((count (_weapons select 0)) - 1) do {

      _vehicle addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];

      };

      for "_i" from 0 to ((count (_backpacks select 0)) - 1) do {

      _vehicle addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];

      };

      };

      if (count _damage > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_damage") isEqualTo 1)) then {

      _parts = getAllHitPointsDamage _vehicle;

      for "_i" from 0 to ((count _damage) - 1) do {

      _vehicle setHitPointDamage [format ["%1",((_parts select 0) select _i)],_damage select _i];

      };

      };

      //Sets of animations

      if ((_vInfo select 1) isEqualTo "civ" && (_vInfo select 2) isEqualTo "B_Heli_Light_01_F" && !((_vInfo select 8) isEqualTo 13)) then {

      [_vehicle,"civ_littlebird",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];

      };

      if ((_vInfo select 1) isEqualTo "cop" && ((_vInfo select 2)) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) then {

      [_vehicle,"cop_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];

      };

      if ((_vInfo select 1) isEqualTo "med" && ((_vInfo select 2)) in ["C_Offroad_01_F","C_Offroad_01_repair_F","C_SUV_01_F","C_Van_01_box_F","O_MRAP_02_F"]) then {

      [_vehicle,"med_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];

      };

      [1,_spawntext] remoteExecCall ["life_fnc_broadcast",_unit];

      serv_sv_use deleteAt _servIndex;

      fn_medicsirenLights.sqf

      Spoiler anzeigen

      #include "..\..\script_macros.hpp"

      /*

      File: fn_sirenLights.sqf

      Author: Bryan "Tonic" Boardwine

      Description:

      Lets play a game! Can you guess what it does? I have faith in you, if you can't

      then you have failed me and therefor I lose all faith in humanity.. No pressure.

      */

      private ["_vehicle","_trueorfalse"];

      _vehicle = param [0,objNull,[objNull]];

      if (isNull _vehicle) exitWith {}; //Bad entry!

      if (!(typeOf _vehicle in ["C_Offroad_01_F","C_SUV_01_F","C_Offroad_01_repair_F","C_Van_01_box_F","O_MRAP_02_F"])) exitWith {}; //Last chance check to prevent something from defying humanity and creating a monster.

      _trueorfalse = _vehicle getVariable ["lights",false];

      if (_trueorfalse) then {

      _vehicle setVariable ["lights",false,true];

      } else {

      _vehicle setVariable ["lights",true,true];

      [_vehicle,0.22] remoteExec ["life_fnc_medicLights",RCLIENT];

      };

      fn_medicLights.sqf

      Spoiler anzeigen

      /*

      File: fn_medicLights.sqf

      Author: mindstorm, modified by Adanteh

      Link: http://forums.bistudio.com/showthread.php…s-and-underglow

      Description:

      Adds the light effect to cop vehicles, specifically the offroad.

      */

      Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];

      _vehicle = _this select 0;

      if (isNil "_vehicle" || isNull _vehicle || !(_vehicle getVariable "lights")) exitWith {};

      _lightRed = [0.1, 0.1, 20];

      _lightBlue = [0.1, 0.1, 20];

      _lightleft = "#lightpoint" createVehicle getPos _vehicle;

      sleep 0.2;

      _lightleft setLightColor _lightBlue;

      _lightleft setLightBrightness 0.2;

      _lightleft setLightAmbient [0.1,0.1,1];

      switch (typeOf _vehicle) do

      {

      case "C_Offroad_01_F":

      {

      _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];

      };

      case "C_SUV_01_F":

      {

      _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];

      };

      case "C_Offroad_01_repair_F":

      {

      _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];

      };

      case "C_Van_01_box_F":

      {

      _lightleft lightAttachObject [_vehicle, [-0.75, 0.2, 1.55]];

      };

      case "O_MRAP_02_F":

      {

      _lightleft lightAttachObject [_vehicle, [-1, -2.8, 0.55]];

      };

      };

      _lightleft setLightAttenuation [0.181, 0, 1000, 130];

      _lightleft setLightIntensity 10;

      _lightleft setLightFlareSize 0.38;

      _lightleft setLightFlareMaxDistance 150;

      _lightleft setLightUseFlare true;

      _lightright = "#lightpoint" createVehicle getPos _vehicle;

      sleep 0.2;

      _lightright setLightColor _lightBlue;

      _lightright setLightBrightness 0.2;

      _lightright setLightAmbient [0.1,0.1,1];

      switch (typeOf _vehicle) do

      {

      case "C_Offroad_01_F":

      {

      _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];

      };

      case "C_SUV_01_F":

      {

      _lightright lightAttachObject [_vehicle, [0.37,-1.2,0.42]];

      };

      case "C_Offroad_01_repair_F":

      {

      _lightleft lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];

      };

      case "C_Van_01_box_F":

      {

      _lightleft lightAttachObject [_vehicle, [0.67, 0.2, 1.55]];

      };

      case "O_MRAP_02_F":

      {

      _lightleft lightAttachObject [_vehicle, [-1, -2.8, 0.55]];

      };

      };

      _lightright setLightAttenuation [0.181, 0, 1000, 130];

      _lightright setLightIntensity 10;

      _lightright setLightFlareSize 0.38;

      _lightright setLightFlareMaxDistance 150;

      _lightright setLightUseFlare true;

      //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA

      _lightleft setLightDayLight true;

      _lightright setLightDayLight true;

      _leftRed = true;

      while{ (alive _vehicle)} do

      {

      if (!(_vehicle getVariable "lights")) exitWith {};

      if (_leftRed) then

      {

      _leftRed = false;

      _lightright setLightBrightness 0.0;

      sleep 0.05;

      _lightleft setLightBrightness 6;

      }

      else

      {

      _leftRed = true;

      _lightleft setLightBrightness 0.0;

      sleep 0.05;

      _lightright setLightBrightness 6;

      };

      sleep (_this select 1);

      };

      deleteVehicle _lightleft;

      deleteVehicle _lightright

      fn_keyHandler.sqf

      Spoiler anzeigen

      case 38: {

      //If cop run checks for turning lights on.

      if (_shift && playerSide in [west,independent]) then {

      if (!(isNull objectParent player) && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F","C_Offroad_01_repair_F","C_Van_01_box_F","O_MRAP_02_F"]) then {

      if (!isNil {vehicle player getVariable "lights"}) then {

      if (playerSide isEqualTo west) then {

      [vehicle player] call life_fnc_sirenLights;

      } else {

      [vehicle player] call life_fnc_medicSirenLights;

      };

      _handled = true;

      };

      };

      };

      if (!_alt && !_ctrlKey) then { [] call life_fnc_radar; };

      };

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