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    1. Nodezone.net Community
    2. Mitglieder
    3. Edwin

    Beiträge von Edwin

    • Remove an object of the inventory ? (English)

      • Edwin
      • 24. September 2016 um 19:36

      Thank you man, it's perfect !

    • Remove an object of the inventory ? (English)

      • Edwin
      • 24. September 2016 um 18:38

      Hello my german community !

      I made a script of bank (actions) and I shall like knowing how we remove an object of the inventory ( Y ) from the player having activated " to Pirate bank "

      Thank you ! beer

      Commands : player removeItem "blastingcharge"; not work

    • StatusBar Seperate (English)

      • Edwin
      • 17. September 2016 um 17:08

      Hey my community german !

      I need you because I have a small problem.

      I followed this tutorielwith success to put a statusBar :
      http://www.altisliferpg.com/index.php?/top…tatus-bar-44r3/

      I would like to isolate all the variables (fps, bank, cash) to be able to reposition them as I wish it because everything is on a line!

      How can it be done?

      Thank you & peace beer

    • Problem with new item "Dynamic Market System" (English)

      • Edwin
      • 12. September 2016 um 21:16

      Good evening to all my favorite German community beer

      I have a problem with the system : "Dynamic Market System" by RyanTTs
      Everything works well but if I sell an item other than those of bases it does not work, the article appears in the stock exchange but the price does not move

      For example if I sell an apple it works (because already implanted, certainly because of that)
      While if I sell a "copper coin" (create by me) it does not work.


      Log : upload
      fn_config : upload

      Config_vItems :

      Zitat

      class apple {

      variable = "apple";
      displayName = "STR_Item_Apple";
      weight = 1;
      buyPrice = 65;
      sellPrice = 50;
      illegal = false;
      edible = 10;
      icon = "icons\ico_apple.paa";
      };

      class cuivre_processed {
      variable = "cuivre_processed";
      displayName = "STR_Item_Cuivre_Processed";
      weight = 3;
      buyPrice = -1;
      sellPrice = 1750;
      illegal = false;
      edible = -1;
      icon = "icons\cuivre_processed.paa";
      };

      Alles anzeigen


      Thank you for your time.

      Dateien

      log_server.txt 1,97 kB – 193 Downloads fn_config.txt 3,89 kB – 165 Downloads
    • remove that please <3

      • Edwin
      • 11. September 2016 um 18:46

      remove that please <3

    • Server feature, linux vs windows, your opinion ?

      • Edwin
      • 6. September 2016 um 21:00

      And for linux, It's really a bad idea?

    • Server feature, linux vs windows, your opinion ?

      • Edwin
      • 6. September 2016 um 20:26

      The server will be without mod and he will be under Linux.

      What do you think of Linux for the Arma server ?

    • Server feature, linux vs windows, your opinion ?

      • Edwin
      • 6. September 2016 um 20:11
      Intel i7 4790K
      4 cores/ 8 threads
      4 GHz+
      16 GB DDR3 1333 MHz
      120 GB SSD - Samsung EVO 840
      1 Gbps
      250 Mbps
      Unlimited
      1
      /64


      It's good ?

    • Server feature, linux vs windows, your opinion ?

      • Edwin
      • 6. September 2016 um 19:52

      Good morning, my German community !

      Today I have no problem to be proposed to you but I wish to have your opinion.

      I am going to make as usual simple :
      - What are the characteristics of a dedicated server whichwho are the most important for an Arma server (CPU - RAM - SSD ..) ?


      ADD QUESTION : "What do you think of Linux for the Arma server ?"

    • Protect PBO ? (English)

      • Edwin
      • 5. September 2016 um 20:02

      In this case thank you for all your answers which informed well to me, you can close this topic :)

    • Protect PBO ? (English)

      • Edwin
      • 5. September 2016 um 19:35

      We are going to say that I really worked a lot on this mission, she is completely different from cards life which I was able to see.

    • Protect PBO ? (English)

      • Edwin
      • 5. September 2016 um 18:35

      For start, thank you for your answer and your welcome within your community, I shall speak about it to my children of your hospitality aha :)

      Of the blow it is necessary to pay to have a protection of our (.pbo)?

      Nevertheless the site that you have just announced me for scripter sqf is brilliant, thank you infinitely!

    • Protect PBO ? (English)

      • Edwin
      • 4. September 2016 um 20:24

      Hello the German community and still saddened not to speak your language ! :)

      My question is going to be very simple,I consulted many sites on this matter but all date a little.

      Can we protect a mission (.pbo )?

      I saw that Arma servers III were protected against the decompressed (especially German servers), thank you for your answer !


      beer

    • Hideout - Problem (English)

      • Edwin
      • 4. September 2016 um 12:07

      Solved problem.


      It was just necessary to change the name of the house (hideout)

    • Hideout - Problem (English)

      • Edwin
      • 4. September 2016 um 11:29

      Of corse :

      Config_vItems.hpp :

      Code
      class gang {
              name = "STR_Shops_Gang";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "toolkit", "fuelFull", "peach", "boltcutter", "blastingcharge" };
          };

      Npc :

      (capture flag)

      Code
      this enableSimulation false; this allowDamage false; 
      this addAction[localize"STR_Shops_Gang",life_fnc_virt_menu,"gang",0,false,false,"",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable "gangOwner"} && {(_b getVariable "gangOwner") == (group player)} '];


      The shop works but in fact it is the condition which is not good because when I replace:
      ' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable "gangOwner"} && {(_b getVariable "gangOwner") == (group player)} && playerSide == civilian '

      By that :
      ' playerSide == civilian '

      -> It would be necessary to redo the condition which obliges that the person is a member of the group having to capture the flag


      Capture flag :
      For example, this one works very well who allows to determine if the group of the player did not capture the flag or if it is well up to a gang


      Code
      this enableSimulation false; 
      this allowDamage false; 
      this addAction[localize"STR_Shops_Gang",life_fnc_virt_menu,"gang",0,false,false,"",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable "gangOwner"} && {(_b getVariable "gangOwner") == (group player)} '];
    • Hideout - Problem (English)

      • Edwin
      • 4. September 2016 um 10:39

      I'm sorry but I'm french and I can not speak french or english..
      Indeed the master-group was otherwise named, but now it is present and with the right name.


      It does not solve my problem of shop hideout which does not display even by having to capture the flag

      For the database (not problem) :

      Code
      extDB2: Found extdb-conf.ini
      extDB2: Detected 4 Cores, Setting up 4 Worker Threads
      
      
      
      
      
      
      
      [01:37:45 +02:00] [Thread 31992] extDB2: Database Type: MySQL
      [01:37:45 +02:00] [Thread 31992] extDB2: Database Session Pool Started
      [01:37:45 +02:00] [Thread 31992] extDB2: SQL_RAW_V2: Initialized: ADD_QUOTES True
      Alles anzeigen

      You will find in attached logs more in detail.

      Dateien

      log.txt 26,34 kB – 179 Downloads
    • Hideout - Problem (English)

      • Edwin
      • 4. September 2016 um 01:37

      No errors, no log.
      Only the shop hideout does not appear.

      Given that he cannot click the store of the hideout, there is not of log.


      But :

      1:37:45 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
      1:37:45 Mission id: f0a69a83d80343be09c1e4867cf28e1b3ff79e81
      1:37:45 Game started.
      1:37:45 "extDB2: Connected to Database"
      1:37:45 "----------------------------------------------------------------------------------------------------"
      1:37:45 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      1:37:45 "------------------------------------------ Version 4.4R3 -------------------------------------------"
      1:37:45 "----------------------------------------------------------------------------------------------------"
      1:37:45 Error in expression <query,1] call DB_fnc_asyncCall;
      };
      };


      master_group attachTo[bank_obj,[0,0,0]];>
      1:37:45 Error position: <master_group attachTo[bank_obj,[0,0,0]];>
      1:37:45 Error Undefined variable in expression: master_group
      1:37:45 File life_server\init.sqf, line 84
      1:37:45 "----------------------------------------------------------------------------------------------------"
      1:37:45 " End of Altis Life Server Init :: Total Execution Time 0.153999 seconds "
      1:37:45 "----------------------------------------------------------------------------------------------------"
      1:37:46 BattlEye Server: Player #0 Edwin Bruderschaft - GUID: 569fccc865f1c34f467eb257b08377bd
      1:37:47 Player Edwin Bruderschaft connected (id=76561198040292341).
      1:37:47 BattlEye Server: Verified GUID (569fccc865f1c34f467eb257b08377bd) of player #0 Edwin Bruderschaft
      1:37:52 BattlEye Server: Starting with Arma 3 1.58 all server admins will have to define a dedicated port in BEServer.cfg in order to be able to use BE RCon. Please see https://www.battleye.com/support/documentation/ for details.
      Unaccessible
      1:39:33 Client: Remote object 3:0 not found
      1:39:33 A nil object passed as a target to RemoteExec(Call) 'sock_fnc_updaterequest'
      1:39:33 Warning: Cleanup player - person 2:1903 not found
      1:39:34 Player Edwin Bruderschaft disconnected.
      1:39:34 BattlEye Server: Player #0 Edwin Bruderschaft disconnected
      1:39:34 Warning: Cleanup player - person 2:1903 not found

    • Hideout - Problem (English)

      • Edwin
      • 4. September 2016 um 01:18

      Altis Life 4.4r3

      hi guys
      I have a small problem with my Hideout.
      The hideout maybe well taken there is no concern, the global message sends and confirms that she was well taken by a rebel gang but the concern is that when he wishes to reach the shop, nothing displays.

      mpmission :

      Code
      *this enableSimulation false;
      this allowDamage false;
      this addAction[localize"STR_Shops_Gang",life_fnc_virt_menu,“gang”,0,false,false,"",’ _b = nearestBuilding (getPosATL player); !isNil {_b getVariable “gangOwner”} && {(_b getVariable “gangOwner”) == (group player)} '];*
      Voici le fichier fn_captureHideout :


      Here is the file "fn_captureHideout"


      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_captureHideout.sqf
          Author: Bryan "Tonic" Boardwine
       
          Description:
          Blah blah.
      */
      private["_group","_hideout","_action","_cpRate","_cP","_progressBar","_title","_titleText","_ui","_flagTexture"];
      _hideout = (nearestObjects[getPosATL player,["Land_Laptop_device_F"],25]) select 0;
      _group = _hideout getVariable ["gangOwner",grpNull];
       
      if (isNil {group player getVariable "gang_name"}) exitWith {titleText[localize "STR_GNOTF_CreateGang","PLAIN"];};
      if (_group == group player) exitWith {titleText[localize "STR_GNOTF_Controlled","PLAIN"]};
      if ((_hideout getVariable ["inCapture",FALSE])) exitWith {hint localize "STR_GNOTF_onePersonAtATime";};
      if (!isNull _group) then {
          _gangName = _group getVariable ["gang_name",""];
          _action = [
              format[localize "STR_GNOTF_AlreadyControlled",_gangName],
              localize "STR_GNOTF_CurrentCapture",
              localize "STR_Global_Yes",
              localize "STR_Global_No"
          ] call BIS_fnc_guiMessage;
       
          _cpRate = 0.0045;
      } else {
          _cpRate = 0.0075;
      };
       
      if (!isNil "_action" && {!_action}) exitWith {titleText[localize "STR_GNOTF_CaptureCancel","PLAIN"];};
      life_action_inUse = true;
       
      //Setup the progress bar
      disableSerialization;
      _title = localize "STR_GNOTF_Capturing";
      5 cutRsc ["life_progress","PLAIN"];
      _ui = uiNamespace getVariable "life_progress";
      _progressBar = _ui displayCtrl 38201;
      _titleText = _ui displayCtrl 38202;
      _titleText ctrlSetText format["%2 (1%1)...","%",_title];
      _progressBar progressSetPosition 0.01;
      _cP = 0.01;
       
      for "_i" from 0 to 1 step 0 do {
          if (animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then {
              [player,"AinvPknlMstpSnonWnonDnon_medic_1",true] remoteExecCall ["life_fnc_animSync",RCLIENT];
              player switchMove "AinvPknlMstpSnonWnonDnon_medic_1";
              player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1";
          };
          sleep 0.26;
          if (isNull _ui) then {
              5 cutRsc ["life_progress","PLAIN"];
              _ui = uiNamespace getVariable "life_progress";
              _progressBar = _ui displayCtrl 38201;
              _titleText = _ui displayCtrl 38202;
          };
          _cP = _cP + _cpRate;
          _progressBar progressSetPosition _cP;
          _titleText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_title];
          _hideout setVariable ["inCapture",true,true];
          if (_cP >= 1 || !alive player) exitWith {_hideout setVariable ["inCapture",false,true];};
          if (life_istazed) exitWith {_hideout setVariable ["inCapture",false,true];}; //Tazed
          if (life_isknocked) exitWith {_hideout setVariable ["inCapture",false,true];}; //Knocked
          if (life_interrupted) exitWith {_hideout setVariable ["inCapture",false,true];};
      };
       
      //Kill the UI display and check for various states
      5 cutText ["","PLAIN"];
      player playActionNow "stop";
      if (!alive player || life_istazed || life_isknocked) exitWith {life_action_inUse = false;_hideout setVariable ["inCapture",false,true];};
      if (player getVariable["restrained",false]) exitWith {life_action_inUse = false;_hideout setVariable ["inCapture",false,true];};
      if (life_interrupted) exitWith {life_interrupted = false; titleText[localize "STR_GNOTF_CaptureCancel","PLAIN"]; life_action_inUse = false;_hideout setVariable ["inCapture",false,true];};
      life_action_inUse = false;
       
      titleText[localize "STR_GNOTF_Captured","PLAIN"];
      _flagTexture = [
              "\A3\Data_F\Flags\Flag_red_CO.paa",
              "\A3\Data_F\Flags\Flag_green_CO.paa",
              "\A3\Data_F\Flags\Flag_blue_CO.paa",
              "\A3\Data_F\Flags\Flag_white_CO.paa",
              "\A3\Data_F\Flags\flag_fd_red_CO.paa",
              "\A3\Data_F\Flags\flag_fd_green_CO.paa",
              "\A3\Data_F\Flags\flag_fd_blue_CO.paa",
              "\A3\Data_F\Flags\flag_fd_orange_CO.paa"
          ] call BIS_fnc_selectRandom;
      _this select 0 setFlagTexture _flagTexture;
      [[0,1],"STR_GNOTF_CaptureSuccess",true,[name player,(group player) getVariable "gang_name"]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
      _hideout setVariable ["inCapture",false,true];
      _hideout setVariable ["gangOwner",group player,true];
      Alles anzeigen


      Thank you :)

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