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    1. Nodezone.net Community
    2. Mitglieder
    3. Edwin

    Beiträge von Edwin

    • Error position: <_x setVariable["sellers",[],true];

      • Edwin
      • 21. November 2016 um 16:16
      Zitat von blackfisch

       9:30:39 Error Undefined variable in expression: dealer_1
      Seems like you deleted a Drug Dealer without removing it in the life_server\init.sqf

      10:00:39 Error Undefined variable in expression: fed_bank
      Furthermore the vault of the federal reserve is missing


      Seems like you're using a modified map and didn't mentioned this things ;)

      Is this perhaps the cause of a vehicle that disappears and does not return to the garage?

    • Error position: <_x setVariable["sellers",[],true];

      • Edwin
      • 21. November 2016 um 15:43

      hi team

      I have a big problem, I can't find the problem in my init (life_server)


      Login and life_server at your disposal, thank's team beer
      I need help !

      Dateien

      life_server.pbo 153,69 kB – 215 Downloads arma3-server-console-21-11-2016-12-00-01.txt 56,42 kB – 146 Downloads
    • Skin vehicle with licence ?

      • Edwin
      • 14. November 2016 um 19:22

      So How do you put skins on a license knowing that you can use the class of a vehicle only once?

    • Skin vehicle with licence ?

      • Edwin
      • 13. November 2016 um 15:28

      Yes I thought about that but the class name (vehicle -> yourclassname) corresponds to the id of the vehicle which must be unique in the vehicle config, no ?

    • Skin vehicle with licence ?

      • Edwin
      • 13. November 2016 um 11:47

      Thank you bro :)

    • Skin vehicle with licence ?

      • Edwin
      • 12. November 2016 um 18:08

      I explain my problem.

      So, I would like to make many civilian skins accessible only with an additionnal license because now skins of government's vehicules are also accessible for civilians.

    • Skin vehicle with licence ?

      • Edwin
      • 12. November 2016 um 16:34

      I'm french and i speak in english but i don't know the german langage..

      From the beginning I speak in English and I have no problem with community and mutual aid ..

    • Skin vehicle with licence ?

      • Edwin
      • 12. November 2016 um 16:27

      hi team

      I am developing a customs on my server that uses "civilian" slots, I would like to make sure that civilians with the "customs" license can choose the skin of car "Customs", how to make ?
      Currently, all civilians can have the skin reserve.

    • Vehicle return garage

      • Edwin
      • 5. November 2016 um 14:35

      .

    • Vehicle return garage

      • Edwin
      • 4. November 2016 um 23:31

      hi !

      I think this is a default but I would like to disable the return to the garage when the vehicle owner is disconnected or is too far away from his vehicle
      Can you help me please ?

    • Save weapon (cop) - English

      • Edwin
      • 3. November 2016 um 15:01

      Hi,

      I have not found a way to save the arms of police when they are killed.
      Can you help me ? beer

    • Vehicle explose (without Insurance)

      • Edwin
      • 2. November 2016 um 14:27

      hi my community german !

      I would like to ensure that if the vehicle explodes or is sold (without insurance) returns the vehicle in the garage of the owner.
      How to do ?

      I searched but did not find to fix this problem!

    • Save position (4.4r3) - (English)

      • Edwin
      • 1. November 2016 um 16:22

      Save_civilian_position = true;
      save_civilian_position_restart = true;

      Indeed, by putting them both "true" it works, thank you very much!

    • Save position (4.4r3) - (English)

      • Edwin
      • 1. November 2016 um 14:36

      If I make that, it will save all the time the position of a player after a reboot!

    • Save position (4.4r3) - (English)

      • Edwin
      • 1. November 2016 um 13:15

      Hello to all, my favorite German community!

      Today I shall like putting the save position, already incorporated there 4.4r3.
      Roughly if the server restarts or crash, I shall like that they can chosir again or they want spawn.

      save_civilian_position = false; //Save civilian location?
      save_civilian_position_restart = false; //Save civilian location only between restarts. After a server restart you'll have to spawn again.

      Two possible choices, the first one is the best but it would be necessary to make so that if the server restarts, they can choose again or they want spawn.
      If we activate save_civilian_position, the server backs up the position of the player all the time even if the server restarts.

      Can you help me please ?

    • Rob person & jail (don't work)

      • Edwin
      • 23. Oktober 2016 um 18:07

      Good evening to you all, my favorite German community.

      Today I have a problem and a question.
      My problem is the following one:

      - We cannot rob a person under the 4.4r3, the script does not seem to be functional. (Even if the individy in hands backs the head)

      - How takes place the detention by the police? (Which script manages it)

    • Backpack Weight, need help ? (English & Ressource)

      • Edwin
      • 7. Oktober 2016 um 22:24

      O

    • Backpack Weight, need help ? (English & Ressource)

      • Edwin
      • 7. Oktober 2016 um 19:19

      Hello to you all, my favorite German community.

      I try at present to define for every backpack a storage capacity.

      Here is at present of what I managed to make:

      ----------------------------------------------------------------------------------------------------------------------------------------------------------

      In core/fn_survival.sqf, i remove without replace :

      Code
      /* Adjustment of carrying capacity based on backpack changes */
          if (backpack player isEqualTo "") then {
              life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
              _bp = backpack player;
          } else {
              if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then {
                  _bp = backpack player;
                  life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4);
              };
      
      
      
      
          };
      Alles anzeigen


      ----------------------------------------------------------------------------------------------------------------------------------------------------------

      In core/configuration.sqf, i replace :

      Code
      life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");  
      life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).

      By that :

      Code
      life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight"); //Static variable representing the players max carrying weight on start.  
      life_minWeight = life_maxWeight; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing).  
      life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).

      ----------------------------------------------------------------------------------------------------------------------------------------------------------

      In core/functions/fn_loadGear.sqf, i replace :

      Code
      life_maxWeight = 24;


      By that :

      Code
      life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");  
      
      
      
      
      /* Réglage de la capacité en fonction des sac à dos */  
      [] spawn   
      {  
      	while{true} do   
      	{  
      		waitUntil {!(EQUAL(backpack player,""))};  
      		_bp = backpack player;  
      		_cfg = FETCH_CONFIG2(getNumber,CONFIG_VEHICLES,_bp,"maximumload");  
      		_load = round(_cfg / 4);  
      		if(EQUAL(backpack player,"B_AssaultPack_khk")) then { _load = 30; };			  
      		if(EQUAL(backpack player,"B_AssaultPack_Kerry")) then { _load = 30; };  
      		if(EQUAL(backpack player,"B_AssaultPack_blk")) then { _load = 30; };  
      		if(EQUAL(backpack player,"B_AssaultPack_cbr")) then { _load = 30; };			  
      		if(EQUAL(backpack player,"B_AssaultPack_sgg")) then { _load = 30; };  
      		if(EQUAL(backpack player,"B_Bergen_blk")) then { _load = 50; };  
      		if(EQUAL(backpack player,"B_TacticalPack_oli")) then { _load = 50; };  
      		if(EQUAL(backpack player,"B_Bergen_sgg")) then { _load = 50; };  
      		if(EQUAL(backpack player,"B_Bergen_rgr")) then { _load = 50; };			  
      		if(EQUAL(backpack player,"B_AssaultPack_mcamo_AT")) then { _load = 70; };  
      		if(EQUAL(backpack player,"B_Kitbag_cbr")) then { _load = 70; };  
      		if(EQUAL(backpack player,"B_Kitbag_sgg")) then { _load = 70; };			  
      		if(EQUAL(backpack player,"B_Carryall_khk")) then { _load = 80; };  
      		if(EQUAL(backpack player,"B_Carryall_oli")) then { _load = 80; };			  
      		if(EQUAL(backpack player,"B_Carryall_cbr")) then { _load = 80; };  
      		life_maxWeight = life_minWeight + _load;  
      		waitUntil {!(EQUAL(backpack player,_bp))};  
      		if(EQUAL(backpack player,"")) then {  
      			life_maxWeight = life_minWeight;  
      		};  
      	};  
      };
      Alles anzeigen


      Everything goes well (no error) but the capacity of all the backpack is of zero, why ?
      For example, the backpack "B_Carryall_cbr" has to have a capacity of 80 !

    • Variables for all ?

      • Edwin
      • 27. September 2016 um 18:40

      @blackfisch

      Actually I would like a public variable that is updated for all players connected / disconnected, can we do it with setVariable / getVariable?


      init.sqf

      ingot = 0;
      publicVariable "ingot";


      bank.sqf
      ingot = 20;
      ????

      Because currently it is updated for one player (the trigger)

    • Variables for all ?

      • Edwin
      • 27. September 2016 um 12:57

      Hey my community german !

      I put you in the context:

      " For example if I hold up a bank, the variable ingot increases 20 and the individual who in aimed can take ingots but there is that he because for all the others the variable ingot is 0 "

      Roughly I have the impression that the variable ingot is local (exchange that for only a player) while I defined well this variable in the init.sqf (core/)


      Code
      #include "..\script_macros.hpp"
      /*
          File: init.sqf
          Author:
      
      
      
      
          Description:
          Master client initialization file
      */
      
      
      
      
      private["_handle","_timeStamp","_server_isReady","_extDB_notLoaded"];
      
      
      
      
      lingot = 0 ;
      
      
      
      
      
      
      
      if (life_HC_isActive) then {
          _server_isReady = life_HC_server_isReady;
          _extDB_notLoaded = life_HC_server_extDB_notLoaded;
      } else {
      Alles anzeigen

      addaction :

      _individu = count nearestObjects [_coffre, ["Man"], 7] ;

      lingot = _individu * 20 ;


      Can you help me ?
      Peace family beer

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