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    1. Nodezone.net Community
    2. Mitglieder
    3. Reen36

    Beiträge von Reen36

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 22. November 2016 um 12:16

      kann mir jemand helfen und mir sagen wie ich den ADAC Button in das Mysql smartphone bekomme?

    • [TUTORIAL] SQL basiertes Smartphone

      • Reen36
      • 22. November 2016 um 12:04

      kann mir jemand helfen und mir sagen wie ich den ADAC in das Mysql smartphone bekomme?
      auch den ADAC Button

    • Farming (alles) Button erstellen?

      • Reen36
      • 22. November 2016 um 11:38

      hallo liebes forum ich hab mal eine frage
      und zwar wie kann ich einen Button erstellen wo man die gefarmten sachen alle auf einmal in den Kofferraum packen kann ?

      damit man nicht alles immer einzelnd anklicken muss oder das item anklicken muss und dann erst die menge eintragen.
      würde gerne so ein (alles) Button einbauen

      kann mir da jemand weiter helfen pls

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 17:50

      Die vehicle shops vom adac

      Code
      class adac_air {
      		side = "adac";
      		vehicles[] = {
      			{ "B_Heli_Transport_03_unarmed_F", { "adacAir" }, { "", "", -1 } },
      			{ "I_Heli_light_03_unarmed_F", { "adacAir" }, { "", "", -1 } },
      			{ "O_Heli_Light_02_unarmed_F", { "adacAir" }, { "", "", -1 } }
      		};
      	};
      
      	class adac_shop {
      		side = "adac";
      		vehicles[] = {
      			{ "C_Offroad_01_repair_F", { "" }, { "", "", -1 } },
      			{ "C_SUV_01_F", { "" }, { "", "", -1 } },
      			{ "B_Truck_01_mover_F", { "adacCar" }, { "", "", -1 } }
      		};
      	};
      Alles anzeigen
    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 17:46

      das mit den preisen hat geklappt...
      welche shop conifgs genau?

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 17:37

      das mit den preisen probiere ich gerade

      hab gesehen das opfor in der config_master alles auf -1 war beim kaufen/verkaufen u.s.w

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 17:22

      jop es lag daran @Rom
      aber nochmals danke für deine kostbare zeit^^

      aber bekomme immernoch den fehler


      Code
      if (!(_level>
      17:20:59   Error position: <select 2;
      _showall = true;
      
      
      
      
      if (!(_level>
      17:20:59   Error Nullteiler
      17:20:59 File mpmissions\__CUR_MP.LakesideValley\core\shops\fn_vehicleShopMenu.sqf, line 53
      17:20:59 Error in expression <rt select 1;
      _levelValue = _levelAssert select 2;
      _showall = true;
      Alles anzeigen

      und die fahrzeuge haben ein -Preis z.b der offroad -200 Price ingame

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 17:13

      ahhhh genau du sagst es
      villt hab ich glück und es liegt daran.
      werde es mal versuchen

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 17:02
      Code
      class CarShops {
          /*
          *    ARRAY FORMAT:
          *        0: STRING (Classname)
          *        1: ARRAY (This is for limiting items to certain things)
          *            0: Variable to read from
          *            1: Variable Value Type (SCALAR / BOOL /EQUAL)
          *            2: What to compare to (-1 = Check Disabled)
          *
          *   BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
          *   OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
          *   Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
          *   Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
          */
          class civ_car {
              side = "civ";
              vehicles[] = {
                  { "B_Quadbike_01_F", { "", "", -1 } },
      			{ "max_bike", { "", "", -1 } },
      			{ "Jonzie_Ceed", { "", "", -1 } },
      			{ "Jonzie_30CSL", { "", "", -1 } },
      			{ "SIG_SuperBeeB", { "", "", -1 } },
      			{ "SIG_Magnums", { "", "", -1 } },
      			{ "DAR_ChallengerCivBlack", { "", "", -1 } },
      			{ "red_charger_15_aqua", { "", "", -1 } },
      			{ "ivory_gti", { "", "", -1 } },
      			{ "max_impala_black", { "", "", -1 } },
      			{ "CUP_C_SUV_CIV", { "", "", -1 } },
      			{ "CUP_C_UAZ_Unarmed_TK_CIV", { "", "", -1 } },
      			{ "RPP_FordFocus09_Base", { "", "", -1 } },
      			{ "MG_Honda_Civic_TypeR_04_Black", { "", "", -1 } },
      			{ "Urbanized_Lancia", { "", "", -1 } },
                  { "C_Hatchback_01_F", { "", "", -1 } },
                  { "C_SUV_01_F", { "", "", -1 } },
                  { "C_Hatchback_01_sport_F", { "", "", -1 } },
                  { "C_Van_01_transport_F", { "", "", -1 } },
                  { "C_Offroad_02_unarmed_F", { "", "", -1 } },
      			{ "max_H3_urbancamo", { "", "", -1 } },			//Apex DLC
      			{ "Jonzie_Datsun_510", { "", "", -1 } },
      			{ "Jonzie_Datsun_Z432", { "", "", -1 } },
      			{ "Jonzie_Raptor", { "", "", -1 } },
      			{ "Jonzie_XB", { "", "", -1 } },
      			{ "Jonzie_VE", { "", "", -1 } },
      			{ "Jonzie_Ute", { "", "", -1 } },
      			{ "ivory_suburban", { "", "", -1 } },
      			{ "ivory_m3", { "", "", -1 } },
      			{ "max_BMW", { "", "", -1 } },
      			{ "Mrshounka_bmwm1_civ", { "", "", -1 } },
      			{ "BMW235_bleufonce", { "", "", -1 } },
      			{ "Mrshounka_bmwm6_civ", { "", "", -1 } },
      			{ "ivory_evox", { "", "", -1 } },
      			{ "ivory_rs4", { "", "", -1 } },
      			{ "shounka_rs6_bleufonce", { "", "", -1 } },
      			{ "BentleyGT_bleu", { "", "", -1 } },
      			{ "Mr_Own_buggy", { "", "", -1 } },
      			{ "shounka_avalanche_bleufonce", { "", "", -1 } },
      			{ "shounka_monsteur", { "", "", -1 } },
      			{ "Sn0cky_Crossfire_blanc", { "", "", -1 } },
      			{ "Sn0cky_DS4_blanc", { "", "", -1 } },
      			{ "Mrshounka_ducati_p", { "", "", -1 } },
      			{ "Mrshounka_yamaha_p", { "", "", -1 } },
      			{ "shounka_gt", { "", "", -1 } },
      			{ "Mrshounka_hummer_civ", { "", "", -1 } },
      			{ "shounka_h2_bleufonce", { "", "", -1 } },
      			{ "shounka_limo_civ", { "", "", -1 } },
      			{ "ivory_e36", { "", "", -1 } },
      			{ "ivory_r34", { "", "", -1 } },
      			{ "ivory_supra", { "", "", -1 } },
      			{ "ivory_190e", { "", "", -1 } },
      			{ "ivory_c", { "", "", -1 } },
      			{ "ivory_isf", { "", "", -1 } },
      			{ "ivory_elise", { "", "", -1 } },
      			{ "ivory_mp4", { "", "", -1 } },
      			{ "Jonzie_STI", { "", "", -1 } },
      			{ "ivory_gt500", { "", "", -1 } },
      			{ "max_charger_black", { "", "", -1 } },
      			{ "max_charger_blue", { "", "", -1 } },
      			{ "max_charger_red", { "", "", -1 } },
      			{ "Mrshounka_cayenne_p_civ", { "", "", -1 } },
      			{ "red_s65_12_aqua", { "", "", -1 } },
      			{ "shounka_clk", { "", "", -1 } },
      			{ "Sn0cky_CL65_bleu", { "", "", -1 } },
      			{ "Mrshounka_mercedes_190_p_civ", { "", "", -1 } },
      			{ "Urbanized_G65_black", { "", "", -1 } },
      			{ "Urbanized_67Mustang", { "", "", -1 } },
      			{ "Urbanized_CTSV", { "", "", -1 } }
              };
          };
      
      	class civ_car2 {
              side = "civ";
              vehicles[] = {
      			{ "Jonzie_Viper", { "", "", -1 } },
      			{ "Urbanized_458Ferrari", { "", "", -1 } },
      			{ "Tal_Murci_Black", { "", "", -1 } },
      			{ "Mrshounka_agera_p", { "", "", -1 } },
      			{ "Mrshounka_lykan_c", { "", "", -1 } },
      			{ "Mrshounka_pagani_c", { "", "", -1 } },
      			{ "shounka_porsche911", { "", "", -1 } },
      			{ "ivory_veyron", { "", "", -1 } },
      			{ "ivory_f1", { "", "", -1 } },
      			{ "MG_Audi_R8_11_White", { "", "", -1 } },
      			{ "Urbanized_LaFerrari", { "", "", -1 } }
              };
          };
      
      	class adac_air_hs {
      		side = "adac";
      		vehicles[] = {
      			{ "B_Heli_Transport_03_unarmed_F", 75000, { "adacAir" }, { "", "", -1 } },
      			{ "I_Heli_light_03_unarmed_F", 60000, { "adacAir" }, { "", "", -1 } },
      			{ "O_Heli_Light_02_unarmed_F", 60000, { "adacAir" }, { "", "", -1 } }
      		};
      	};
      
      	class adac_shop {
      		side = "adac";
      		vehicles[] = {
      			{ "C_Offroad_01_repair_F", 1500, { "" }, { "", "", -1 } },
      			{ "C_SUV_01_F", 2000, { "" }, { "", "", -1 } },
      			{ "B_Truck_01_mover_F", 25000, { "adacCar" }, { "", "", -1 } }
      		};
      	};
      Alles anzeigen

      sind überall -1

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 17:00
      Code
      class LifeCfgVehicles {
          /*
          *    Vehicle Configs (Contains textures and other stuff)
          *
          *    "price" is the price before any multipliers set in Master_Config are applied.
          *
          *    Default Multiplier Values & Calculations:
          *       Civilian [Purchase, Sell]: [1.0, 0.5]
          *       Cop [Purchase, Sell]: [0.5, 0.5]
          *       Medic [Purchase, Sell]: [0.75, 0.5]
          *       ChopShop: Payout = price * 0.25
          *       GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
          *       Cop Impound: Payout = price * 0.1
          *       Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
          *           -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
          *
          *       1: ARRAY (license required)
          *         Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
          *         licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
          *    Textures config follows { Texture Name, side, {texture(s)path}}
          *    Texture(s)path follows this format:
          *    INDEX 0: Texture Layer 0
          *    INDEX 1: Texture Layer 1
          *    INDEX 2: Texture Layer 2
          *    etc etc etc
          *
          */
      
      
      
      
          class Default {
              vItemSpace = -1;
              licenses[] = { {""}, {""}, {""}, {""} };
              price = -1;
              textures[] = {};
      	};
      
      	class C_Offroad_01_repair_F {
      		vItemSpace = 65;
      		licenses[] = { {""}, {""}, {""}, {""} };
              price = 200;
      		textures[] = {
      			{ "ADAC", "adac", {"textures\adac_offroad.jpg"} }
      		};
      	};
      
      	class B_Truck_01_mover_F {
      		vItemSpace = 1000;
      		licenses[] = { {""}, {""}, {""}, {""} };
              price = 200;
      		textures[] = {
      			{ "ADAC", "adac", {"textures\adac_hemtt.jpg"} }
      		};
      	};
      
      	class I_Heli_light_03_unarmed_F {
      		vItemSpace = 210;
      		licenses[] = { {""}, {""}, {""}, {""} };
              price = 200;
      		textures[] = {
      			{ "ADAC", "adac", {"textures\hellcat_adac.jpg"} }
      		};
      	};
      
      	class B_Heli_Transport_03_unarmed_F {
      		vItemSpace = 1000;
      		licenses[] = { {""}, {""}, {""}, {""} };
              price = 200;
      		textures[] = {
      			{ "ADAC", "adac", {"textures\huron_pd1.jpg","textures\huron_pd2.jpg"} }
      		};
      	};
      Alles anzeigen

      wäre die oder?

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 16:59

      was wie welche datei soll ich drinnen nachgucken??

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 16:45

      hab leider ein neues problem
      es werden keine helis oder farhzeuge in den shops gezeigt obwohl alles richtig eingetragen ist.

      kann es hiermit zusammen hängen?? @Rom

      Code
      Error select: Typ Zahl, erwartet Array,Zeichenfolge,Config entry
      16:37:17 File mpmissions\__CUR_MP.LakesideValley\core\shops\fn_vehicleShopMenu.sqf, line 51
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vehicleShopMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Blah
      */
      private ["_shop","_sideCheck","_spawnPoints","_shopFlag","_shopTitle","_disableBuy"];
      (_this select 3) params [
          ["_shop","",[""]],
          ["_sideCheck",sideUnknown,[civilian]],
          ["_spawnPoints","",["",[]]],
          ["_shopFlag","",[""]],
          ["_shopTitle","",[""]],
          ["_disableBuy",false,[true]]
      ];
      
      
      
      
      disableSerialization;
      //Long boring series of checks
      if (dialog) exitWith {};
      if (_shop isEqualTo "") exitWith {};
      if (_sideCheck != sideUnknown && {playerSide != _sideCheck}) exitWith {hint localize "STR_Shop_Veh_NotAllowed"};
      if (LIFE_SETTINGS(getNumber,"vehicleShop_3D") isEqualTo 1) then {
        createDialog "Life_Vehicle_Shop_v2_3D";
      } else {
        createDialog "Life_Vehicle_Shop_v2";
      };
      
      
      
      
      life_veh_shop = [_shop,_spawnpoints,_shopFlag,_disableBuy]; //Store it so so other parts of the system can access it.
      
      
      
      
      ctrlSetText [2301,_shopTitle];
      
      
      
      
      if (_disableBuy) then {
          //Disable the buy button.
          ctrlEnable [2309,false];
      };
      
      
      
      
      //Fetch the shop config.
      _vehicleList = M_CONFIG(getArray,"CarShops",_shop,"vehicles");
      
      
      
      
      _control = CONTROL(2300,2302);
      lbClear _control; //Flush the list.
      ctrlShow [2330,false];
      ctrlShow [2304,false];
      
      
      
      
      //Loop through
      {
          _className = _x select 0;
          _levelAssert = _x select 1;
          _levelName = _levelAssert select 0;
          _levelType = _levelAssert select 1;
          _levelValue = _levelAssert select 2;
          _showall = true;
      
      
      
      
          if (!(_levelValue isEqualTo -1)) then {
              _level = missionNamespace getVariable _levelName;
              if (_level isEqualType {}) then {_level = FETCH_CONST(_level);};
      
      
      
      
              _showall = switch (_levelType) do {
                  case "SCALAR": {_level >= _levelValue};
                  case "BOOL": {_level};
                  case "EQUAL": {_level isEqualTo _levelValue};
                  default {false};
              };
          };
      
      
      
      
          if (_showall) then {
              _vehicleInfo = [_className] call life_fnc_fetchVehInfo;
              _control lbAdd (_vehicleInfo select 3);
              _control lbSetPicture [(lbSize _control)-1,(_vehicleInfo select 2)];
              _control lbSetData [(lbSize _control)-1,_className];
              _control lbSetValue [(lbSize _control)-1,_ForEachIndex];
          };
      } forEach _vehicleList;
      
      
      
      
      if (LIFE_SETTINGS(getNumber,"vehicleShop_3D") isEqualTo 1) then {
        [] call life_fnc_vehicleShopInit3DPreview;
      };
      ((findDisplay 2300) displayCtrl 2302) lbSetCurSel 0;
      Alles anzeigen
    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 16:15

      @Rom ich danke dir für deine hilfe es geht jetzt...
      muss nurnoch die skins und fahrzeuge richten weil die nicht angezeigt werden aber das ist ja ein kleines problem.
      kümmere mich schnell drum

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 16:10
      Zitat von Rom

      @Reen36, du kannst testweise mal die Makros für EQUAL (fn_initAdac.sqf, Zeile 16) und SEL (fn_requestReceived.sqf, Zeile 89) entfernen:

      Code: fn_initAdac.sqf
      if(LIFE_SETTINGS(getNumber,"allow_adac_weapons") isEqualTo 0) then {
      Code
      CONST(life_adaclevel, parseNumber(_this select 7));

      in der fn_request sieht es jetzt dann so aus

      Code
      case east: {
       CONST(life_coplevel,0);
       if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
       life_hunger = ((_this select 9) select 0);
       life_thirst = ((_this select 9) select 1);

      und un der initadac so:

      Code
      if ((FETCH_CONST(life_adaclevel)) < 1 && (FETCH_CONST(life_adminlevel) == 0)) exitWith {
      	["Notwhitelisted",FALSE,TRUE] call BIS_fnc_endMission;
      	sleep 35;
      };
      
      
      
      
      
      
      
      [] spawn {
          for "_i" from 0 to 1 step 0 do {
              waitUntil {sleep 3; currentWeapon player != ""};
              removeAllWeapons player;
          };
      };
      Alles anzeigen

      werde es jetzt so mal testen

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 15:57
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_requestReceived.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Called by the server saying that we have a response so let's
          sort through the information, validate it and if all valid
          set the client up.
      */
      private ["_array"];
      life_session_tries = life_session_tries + 1;
      if (life_session_completed) exitWith {}; //Why did this get executed when the client already initialized?  arma...
      if (life_session_tries > 3) exitWith {cutText[localize "STR_Session_Error","BLACK FADED"]; 0 cutFadeOut 999999999;};
      
      
      
      
      0 cutText [localize "STR_Session_Received","BLACK FADED"];
      0 cutFadeOut 9999999;
      
      
      
      
      //Error handling and junk..
      if (isNil "_this") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if (_this isEqualType "") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if (count _this isEqualTo 0) exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if ((_this select 0) isEqualTo "Error") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if (!(getPlayerUID player isEqualTo (_this select 0))) exitWith {[] call SOCK_fnc_dataQuery;};
      
      
      
      
      
      
      
      //Parse basic player information.
      CASH = parseNumber (_this select 2);
      BANK = parseNumber (_this select 3);
      CONST(life_adminlevel,parseNumber (_this select 4));
      if (LIFE_SETTINGS(getNumber,"donor_level") isEqualTo 1) then {
          CONST(life_donorlevel,parseNumber (_this select 5));
      } else {
          CONST(life_donorlevel,0);
      };
      
      
      
      
      //Loop through licenses
      if (count (_this select 6) > 0) then {
          {missionNamespace setVariable [(_x select 0),(_x select 1)];} forEach (_this select 6);
      };
      
      
      
      
      life_gear = _this select 8;
      [true] call life_fnc_loadGear;
      
      
      
      
      //Parse side specific information.
      switch (playerSide) do {
          case west: {
              CONST(life_coplevel, parseNumber(_this select 7));
              CONST(life_medicLevel,0);
              life_blacklisted = _this select 9;
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 10) select 0);
                  life_thirst = ((_this select 10) select 1);
                  player setDamage ((_this select 10) select 2);
              };
          };
      
      
      
      
          case civilian: {
              life_is_arrested = _this select 7;
              CONST(life_coplevel, 0);
              CONST(life_medicLevel, 0);
              life_houses = _this select 13;
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 9) select 0);
                  life_thirst = ((_this select 9) select 1);
                  player setDamage ((_this select 9) select 2);
              };
      
      
      
      
              //Position
              if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 1) then {
                  life_is_alive = _this select 10;
                  life_civ_position = _this select 11;
                  if (life_is_alive) then {
                      if (count life_civ_position != 3) then {diag_log format ["[requestReceived] Bad position received. Data: %1",life_civ_position];life_is_alive =false;};
                      if (life_civ_position distance (getMarkerPos "respawn_civilian") < 300) then {life_is_alive = false;};
                  };
              };
      
      
      
      
              {
                  _house = nearestObject [(call compile format ["%1",(_x select 0)]), "House"];
                  life_vehicles pushBack _house;
              } forEach life_houses;
      
      
      
      
              life_gangData = _this select 14;
              if (!(count life_gangData isEqualTo 0)) then {
                  [] spawn life_fnc_initGang;
              };
              [] spawn life_fnc_initHouses;
          };
      
      
      
      
          case independent: {
              CONST(life_medicLevel, parseNumber(_this select 7));
              CONST(life_coplevel,0);
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 9) select 0);
                  life_thirst = ((_this select 9) select 1);
                  player setDamage ((_this select 9) select 2);
              };
          };
      
      	case east: {
      		CONST(life_adaclevel, parseNumber(SEL(_this,7)));
      		CONST(life_coplevel,0);
      		if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
      			life_hunger = ((_this select 9) select 0);
                  life_thirst = ((_this select 9) select 1);
      		};
      	};
      };
      
      
      
      
      if (count (_this select 15) > 0) then {
          {life_vehicles pushBack _x;} forEach (_this select 15);
      };
      
      
      
      
      life_session_completed = true;
      Alles anzeigen
    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 15:55

      den fehler bekomme ich auch

      Code
      File mpmissions\__CUR_MP.LakesideValley\core\session\fn_requestReceived.sqf, line 102
      15:47:18 Error in expression <vel = compileFinal (if ( parseNumber(SEL(_this7)) isEqualType "") then { parseNu>
      15:47:18   Error position: <(_this7)) isEqualType "") then { parseNu>
      15:47:18   Error Fehlende )


      hier meine fn_requestReceived

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 14:55
      Code
      #include "..\script_macros.hpp"
      /*
      	File: fn_initAdac.sqf
      	Author: Bryan "Tonic" Boardwine
      	Edit: Raptor772000
      
      
      
      
       Description:
       Initializes the adac..
      */
      private["_end"];
      player addRating 99999999;
      waitUntil {!(isNull (findDisplay 46))};
      
      
      
      
      if((FETCH_CONST(life_adaclevel)) < 1 && (FETCH_CONST(life_adminlevel) == 0)) exitWith {
      	["Notwhitelisted",FALSE,TRUE] call BIS_fnc_endMission;
      	sleep 35;
      };
      
      
      
      
      if(EQUAL(LIFE_SETTINGS(getNumber,"allow_adac_weapons"),0)) then {
      	[] spawn {
      		for "_i" from 0 to 1 step 0 do {
                  waitUntil {sleep 3; currentWeapon player != ""};
                  removeAllWeapons player;
              };
          };
      };
      
      
      
      
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
      
      
      
      
      [] execVM "IgiLoad\IgiLoadInit.sqf"; //wenn ihr kein IgiLoad wollt, einfach mit 2 Strichen vor der Zeile ignorieren Bsp. //_igiload = execVM.......
      Alles anzeigen

      hier

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 14:49
      Zitat von Rom

      Hey, die Meldung ist fast selbsterklärend ;)
      Du willst in der Nichtvorhandenen Spalte "playerid" etwas abgleichen, ersetze hinter der WHERE-Klausel "playerid" mit "pid"

      damit bin ich ein schritt weiter ^^
      nur wenn ich jetzt als adac auf den server will sagt er mir nurnoch an server daten werden abgerufen aber er kommt nicht weiter.
      bei den anderen fraktionen geht es

      das hab ich den rpt log gefunden

      Code
      if(EQUAL(getNumber(missionConfigFile >> "Life_Se>
      14:41:34   Error position: <(getNumber(missionConfigFile >> "Life_Se>
      14:41:34   Error Missing )
      14:41:34 File mpmissions\__cur_mp.LakesideValley\core\fn_initAdac.sqf, line 19
      14:41:34 Error in expression <S_fnc_endMission;
      sleep 35;
    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 14:27

      jetzt bekomme ich diese fehlermeldung

      Code
      MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error	[mysql_stmt_error]: Unknown column 'playerid' in 'where clause'	[mysql_stmt_errno]: 1054	[mysql_stmt_sqlstate]: 42S22	[statemnt]: SELECT pid, name, cash, bankacc, adminlevel, donorlevel, adac_licenses, adaclevel, adac_gear, adac_stats, playtime FROM players WHERE playerid='76561198015758561'
      [14:20:18:332 +02:00] [Thread 5196] extDB2: SQL_RAW_V2: Error StatementException: SQL: SELECT pid, name, cash, bankacc, adminlevel, donorlevel, adac_licenses, adaclevel, adac_gear, adac_stats, playtime FROM players WHERE playerid='76561198015758561'
    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • Reen36
      • 21. November 2016 um 14:18

      ok hab es. hätte gleich mal die threads lesen sollen ^^

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