okay das heist jetzt sollte man nicht mehr durch den Altis Tot sterben oder ??
Beiträge von Neotrixs
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also so
Code
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_handleDamage.sqf Author: Bryan "Tonic" Boardwine Description: Handles damage, specifically for handling the 'tazer' pistol and nothing else. */ params [ ["_unit",objNull,[objNull]], ["_part","",[""]], ["_damage",0,[0]], ["_source",objNull,[objNull]], ["_projectile","",[""]], ["_index",0,[0]] ]; //Handle the tazer first (Top-Priority). if (!isNull _source) then { if (_source != _unit) then { if (currentWeapon _source in ["hgun_P07_snds_F","arifle_SDAR_F"] && _projectile in ["B_9x21_Ball","B_556x45_dual"]) then { if (side _source isEqualTo west && playerSide isEqualTo civilian) then { _damage = 0; if (alive player && !life_istazed && !life_isknocked && !(_unit getVariable ["restrained",false])) then { private ["_distance"]; _distance = 35; if (_projectile == "B_556x45_dual") then {_distance = 100;}; if (_unit distance _source < _distance) then { if !(isNull objectParent player) then { if (typeOf (vehicle player) == "B_Quadbike_01_F") then { player action ["Eject",vehicle player]; [_unit,_source] spawn life_fnc_tazed; }; } else { [_unit,_source] spawn life_fnc_tazed; }; }; }; }; //Temp fix for super tasers on cops. if (side _source isEqualTo west && (playerSide isEqualTo west || playerSide isEqualTo independent)) then { _damage = 0; }; }; }; }; [] spawn life_fnc_hudUpdate; _damage = false; _damage;
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1. welche logs
2. ja habe ich
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Hallo erst mal ich habe da ein Problem ich möchhte auf meinem Server der mit der Altis mission leuft ACE hinzu fügen nun aber das Problem
durch das System von Alis stirbt man immer stat in die ACE Bewusstlosigkeit zu kommen und mit ACE die Personen dann wieder zu beleben geht auch nicht