Ich gebe dir ein beispiel aus meiner Config.cpp nur muss nur deine Pfade und Namen eintragen.
So soll es dann am ende aus sehen danach kannst du einfach die Classen weiter machen nach dem beispiel.
Bei Spiel
class CfgPatches {
class Uniform_Mod {
author[] = {"GermanBolle"};
units[] =
{
"B_RangeMaster_F"
};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Characters_F"};
};
};
class CfgVehicles {
class B_RangeMaster_F;
class TRL_CopPraktikant: B_RangeMaster_F {
_generalMacro = "B_RangeMaster_F";
scope = public;
nakedUniform = "U_BasicBody";
uniformClass = "TRL_CopPraktikant";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"Dein Pfad"};
displayName = Cop (Praktikant)";
author = "Dein Name";
};
class cfgWeapons {
class Uniform_Base; // External class reference
class UniformItem; // External class reference
class TRL_CopPraktikant_1 : Uniform_Base {
scope = public;
displayName = "Cop 1 (Praktikant)";
picture="\A3\characters_f\data\ui\icon_U_C_miller_ca.paa";
model="\A3\Characters_F\Civil\c_poloshirtpants.p3d";
author = "Dein Name";
class ItemInfo : UniformItem {
uniformModel = "-";
uniformClass = "TRL_CopPraktikant";
containerClass = "Supply100";
mass = 120;
};
};