versuche mal die so geht es bei mir auch ich habe nur das Projektil aus kommentiert
Code: fn_handleDamage.sqf
#include "..\..\script_macros.hpp"
/*
File: fn_handleDamage.sqf
Author: Bryan "Tonic" Boardwine
Description:
Handles damage, specifically for handling the 'tazer' pistol and nothing else.
*/
params [
["_unit",objNull,[objNull]],
["_part","",[""]],
["_damage",0,[0]],
["_source",objNull,[objNull]],
["_projectile","",[""]],
["_index",0,[0]]
];
//Handle the tazer first (Top-Priority).
if (!isNull _source) then {
if (_source != _unit) then {
if (currentWeapon _source in ["DDOPP_X26","DDOPP_X26_b"]) then {
if (side _source isEqualTo west && playerSide isEqualTo civilian || playerSide isEqualTo independent || playerSide isEqualTo east || playerSide isEqualTo west || playerSide isEqualTo civilian) then {
_damage = 0;
if (alive player && !life_istazed && !life_isknocked && !(_unit getVariable ["restrained",false])) then {
private ["_distance"];
_distance = 35;
//if (_projectile == "B_556x45_dual") then {_distance = 100;};
if (_unit distance _source < _distance) then {
if (vehicle player != player) then {
if (typeOf (vehicle player) == "B_Quadbike_01_F") then {
player action ["Eject",vehicle player];
[_unit,_source] spawn life_fnc_tazed;
};
} else {
[_unit,_source] spawn life_fnc_tazed;
};
};
};
};
//Temp fix for super tasers on cops.
if (side _source isEqualTo west && playerSide isEqualTo civilian || playerSide isEqualTo independent || playerSide isEqualTo east || playerSide isEqualTo west || playerSide isEqualTo civilian) then {
_damage = 0;
};
};
};
};
// [] spawn life_fnc_hudUpdate;
_damage;
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