Beiträge von GermanBolle
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Ich schau nachher mal ob ich Fiels von dem TuT haben. Wenn ich sie noch habe mach ich sie als Hang an diesen Post
MfG: Hahahoho
edit: Ich habe die Icons und die dazugehörigen Scripte im Anhang rein getan. Bei dem einfügen bitte nach dem TuT vorgehen.
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Code: Functions.hpp
Alles anzeigenclass Socket_Reciever { tag = "SOCK"; class SQL_Socket { file = "core\session"; class dataQuery {}; class insertPlayerInfo {}; class requestReceived {}; class syncData {}; class updatePartial {}; class updateRequest {}; }; }; class Life_Client_Core { tag = "life"; class Master_Directory { file = "core"; class initCiv {}; class initCop {}; class initMedic {}; class setupActions {}; class setupEVH {}; class survival {}; class welcomeNotification {}; }; class Actions { file = "core\actions"; class arrestAction {}; class buyLicense {}; class captureHideout {}; class catchFish {}; class dpFinish {}; class dropFishingNet {}; class escortAction {}; class gather {}; class getDPMission {}; class gutAnimal {}; class healHospital {}; class impoundAction {}; class mine {}; class newsBroadcast {}; class packupSpikes {}; class pickupItem {}; class pickupMoney {}; class postBail {}; class processAction {}; class pulloutAction {}; class putInCar {}; class removeContainer {}; class repairTruck {}; class restrainAction {}; class robAction {}; class searchAction {}; class searchVehAction {}; class seizePlayerAction {}; class serviceChopper {}; class stopEscorting {}; class storeVehicle {}; class surrender {}; class ticketAction {}; class unrestrain {}; }; class Admin { file = "core\admin"; class adminCompensate {}; class adminDebugCon {}; class adminFreeze {}; class admingetID {}; class adminGodMode {}; class adminid {}; class admininfo {}; class adminMarkers {}; class adminMenu {}; class adminQuery {}; class adminSpectate {}; class adminTeleport {}; class adminTpHere {}; }; class Civilian { file = "core\civilian"; class civLoadout {}; class civMarkers {}; class demoChargeTimer {}; class freezePlayer {}; class jail {}; class jailMe {}; class knockedOut {}; class knockoutAction {}; class removeLicenses {}; class robPerson {}; class robReceive {}; class tazed {}; }; class Config { file = "core\config"; class houseConfig {}; class itemWeight {}; class vehicleAnimate {}; class vehicleWeightCfg {}; }; class Cop { file = "core\cop"; class bountyReceive {}; class containerInvSearch {}; class copInteractionMenu {}; class copLights {}; class copLoadout {}; class copMarkers {}; class copSearch {}; class copSiren {}; class doorAnimate {}; class fedCamDisplay {}; class licenseCheck {}; class licensesRead {}; class questionDealer {}; class radar {}; class repairDoor {}; class restrain {}; class searchClient {}; class seizeClient {}; class sirenLights {}; class spikeStripEffect {}; class ticketGive {}; class ticketPaid {}; class ticketPay {}; class ticketPrompt {}; class vehInvSearch {}; class wantedGrab {}; }; class Dialog_Controls { file = "dialog\function"; class bankDeposit {}; class bankTransfer {}; class bankWithdraw {}; class displayHandler {}; class gangDeposit {}; class gangWithdraw {}; class garageLBChange {}; class impoundMenu {}; class progressBar {}; class safeFix {}; class safeInventory {}; class safeOpen {}; class safeTake {}; class sellGarage {}; class setMapPosition {}; class spawnConfirm {}; class spawnMenu {}; class spawnPointCfg {}; class spawnPointSelected {}; class unimpound {}; class vehicleGarage {}; class wireTransfer {}; }; class Functions { file = "core\functions"; class AAN {}; class accType {}; class actionKeyHandler {}; class animSync {}; class calWeightDiff {}; class clearVehicleAmmo {}; class dropItems {}; class escInterupt {}; class fetchCfgDetails {}; class fetchDeadGear {}; class fetchVehInfo {}; class isDamaged {}; class giveDiff {}; class handleDamage {}; class handleInv {}; class handleItem {}; class hideObj {}; class hudSetup {}; class hudUpdate {}; class inventoryClosed {}; class inventoryOpened {}; class isUIDActive {}; class keyHandler {}; class loadDeadGear {}; class loadGear {}; class nearATM {}; class nearestDoor {}; class nearUnits {}; class numberText {}; class onFired {}; class onTakeItem {}; class playerSkins {}; class playerTags {}; class postNewsBroadcast {}; class pullOutVeh {}; class pushObject {}; class receiveItem {}; class receiveMoney {}; class revealObjects {}; class saveGear {}; class searchPosEmpty {}; class simDisable {}; class stripDownPlayer {}; class tazeSound {}; class teleport {}; class whereAmI {}; }; class Gangs { file = "core\gangs"; class createGang {}; class gangCreated {}; class gangDisband {}; class gangDisbanded {}; class gangInvite {}; class gangInvitePlayer {}; class gangKick {}; class gangLeave {}; class gangMenu {}; class gangNewLeader {}; class gangUpgrade {}; class initGang {}; }; class Housing { file = "core\housing"; class buyHouse {}; class buyHouseGarage {}; class containerMenu {}; class copBreakDoor {}; class copHouseOwner {}; class garageRefund {}; class getBuildingPositions {}; class houseMenu {}; class initHouses {}; class lightHouse {}; class lightHouseAction {}; class lockHouse {}; class lockupHouse {}; class placeContainer {}; class PlayerInBuilding {}; class raidHouse {}; class sellHouse {}; class sellHouseGarage {}; }; class Items { file = "core\items"; class blastingCharge {}; class boltcutter {}; class defuseKit {}; class flashbang {}; class jerrycanRefuel {}; class jerryRefuel {}; class lockpick {}; class placestorage {}; class spikeStrip {}; class storageBox {}; }; class Medical_System { file = "core\medical"; class deathScreen {}; class medicLights {}; class medicLoadout {}; class medicMarkers {}; class medicRequest {}; class medicSiren {}; class medicSirenLights {}; class onPlayerKilled {}; class onPlayerRespawn {}; class requestMedic {}; class respawned {}; class revived {}; class revivePlayer {}; }; class Network { file = "core\functions\network"; class broadcast {}; class corpse {}; class jumpFnc {}; class say3D {}; class setFuel {}; class soundDevice {}; }; class Player_Menu { file = "core\pmenu"; class cellphone {}; class giveItem {}; class giveMoney {}; class keyDrop {}; class keyGive {}; class keyMenu {}; class p_openMenu {}; class p_updateMenu {}; class pardon {}; class removeItem {}; class s_onChar {}; class s_onCheckedChange {}; class s_onSliderChange {}; class settingsMenu {}; class updateViewDistance {}; class useItem {}; class wantedAddP {}; class wantedInfo {}; class wantedList {}; class wantedMenu {}; }; class Shops { file = "core\shops"; class atmMenu {}; class buyClothes {}; class changeClothes {}; class chopShopMenu {}; class chopShopSelection {}; class chopShopSell {}; class clothingFilter {}; class clothingMenu {}; class fuelLBchange {}; class fuelStatOpen {}; class levelCheck {}; class vehicleShop3DPreview {}; class vehicleShopBuy {}; class vehicleShopEnd3DPreview {}; class vehicleShopInit3DPreview {}; class vehicleShopLBChange {}; class vehicleShopMenu {}; class virt_buy {}; class virt_menu {}; class virt_sell {}; class virt_update {}; class weaponShopAccs {}; class weaponShopBuySell {}; class weaponShopFilter {}; class weaponShopMags {}; class weaponShopMenu {}; class weaponShopSelection {}; }; class Vehicle { file = "core\vehicle"; class addVehicle2Chain {}; class colorVehicle {}; class deviceMine {}; class FuelRefuelcar {}; class fuelStore {}; class fuelSupply {}; class lockVehicle {}; class openInventory {}; class vehiclecolor3DRefresh {}; class vehicleOwners {}; class vehicleWeight {}; class vehInventory {}; class vehStoreItem {}; class vehTakeItem {}; class vInteractionMenu {}; }; class felixvonstudsinske { tag = "fvs"; class perso { file = "core\pmenu\perso"; class perso_laden {}; class persoCheck {}; class persoCheck_aenderung {}; class persoErgebnis {}; class persoNeu {}; class updateTag {}; class updateTagA {}; class updateMonat {}; class updateMonatA {}; class updateHsnr {}; class updateHsnrA {}; class updateStrasse {}; class updateStrasseA {}; class persoBeantragen {}; class persoBeantragenAenderung {}; class persoInteractionMenu {}; class zeigePerso {}; class updatePersoBild {}; class updatePersoBildA {}; class aenderePerso {}; }; }; };
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Code
Alles anzeigenclass felixvonstudsinske { tag = "fvs"; class perso { file = "core\pmenu\perso"; class perso_laden {}; class persoCheck {}; class persoCheck_aenderung {}; class persoErgebnis {}; class persoNeu {}; class updateTag {}; class updateTagA {}; class updateMonat {}; class updateMonatA {}; class updateHsnr {}; class updateHsnrA {}; class updateStrasse {}; class updateStrasseA {}; class persoBeantragen {}; class persoBeantragenAenderung {}; class persoInteractionMenu {}; class zeigePerso {}; class updatePersoBild {}; class updatePersoBildA {}; class aenderePerso {}; }; };
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immer noch das selbe problem
Code: init.sqf
Alles anzeigen#include "..\script_macros.hpp" /* File: init.sqf Author: Description: Master client initialization file */ private ["_handle","_timeStamp","_server_isReady","_extDB_notLoaded"]; life_firstSpawn = true; life_session_completed = false; 0 cutText[localize "STR_Init_ClientSetup","BLACK FADED"]; 0 cutFadeOut 9999999; _timeStamp = diag_tickTime; diag_log "----------------------------------------------------------------------------------------------------"; diag_log "--------------------------------- Starting Altis Life Client Init ----------------------------------"; diag_log "------------------------------------------ Version 4.5 -------------------------------------------"; diag_log "----------------------------------------------------------------------------------------------------"; waitUntil {!isNull player && player == player}; //Wait till the player is ready [] call compile preprocessFileLineNumbers "core\clientValidator.sqf"; enableSentences false; //Setup initial client core functions diag_log "::Life Client:: Initialization Variables"; [] call compile preprocessFileLineNumbers "core\configuration.sqf"; diag_log "::Life Client:: Variables initialized"; diag_log "::Life Client:: Setting up Eventhandlers"; [] call life_fnc_setupEVH; diag_log "::Life Client:: Eventhandlers completed"; diag_log "::Life Client:: Setting up user actions"; [] call life_fnc_setupActions; diag_log "::Life Client:: User actions completed"; diag_log "::Life Client:: Waiting for server functions to transfer.."; waitUntil {(!isNil "TON_fnc_clientGangLeader")}; diag_log "::Life Client:: Received server functions."; 0 cutText [localize "STR_Init_ServerReady","BLACK FADED"]; 0 cutFadeOut 99999999; diag_log "::Life Client:: Waiting for the server to be ready.."; waitUntil{!isNil "life_HC_isActive"}; if (life_HC_isActive) then { waitUntil{!isNil "life_HC_server_isReady" && !isNil "life_HC_server_extDB_notLoaded"}; _server_isReady = life_HC_server_isReady; _extDB_notLoaded = life_HC_server_extDB_notLoaded; } else { waitUntil{!isNil "life_server_isReady" && !isNil "life_server_extDB_notLoaded"}; _server_isReady = life_server_isReady; _extDB_notLoaded = life_server_extDB_notLoaded; }; waitUntil{_server_isReady}; if (_extDB_notLoaded isEqualType []) exitWith { diag_log (_extDB_notLoaded select 1); 999999 cutText [localize "STR_Init_ExtdbFail","BLACK FADED"]; 999999 cutFadeOut 99999999; }; [] call SOCK_fnc_dataQuery; waitUntil {life_session_completed}; 0 cutText[localize "STR_Init_ClientFinish","BLACK FADED"]; 0 cutFadeOut 9999999; //diag_log "::Life Client:: Group Base Execution"; [] spawn life_fnc_escInterupt; diag_log "::Client:: Pruefe Personalausweisdaten."; 0 cutText ["Ueberpruefe Daten des Personalausweises...","BLACK FADED"]; [] call fvs_fnc_perso_laden; 0 cutFadeOut 99999999; waitUntil{fvs_persoReady}; 0 cutFadeOut 99999999; Waituntil {fvs_persoReady}; //Set bank amount for new players switch (playerSide) do { case west: { life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_cop"); }; case civilian: { life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_civ"); }; case independent: { life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_med"); }; }; switch (playerSide) do { case west: { _handle = [] spawn life_fnc_initCop; waitUntil {scriptDone _handle}; }; case civilian: { //Initialize Civilian Settings _handle = [] spawn life_fnc_initCiv; waitUntil {scriptDone _handle}; }; case independent: { //Initialize Medics and blah _handle = [] spawn life_fnc_initMedic; waitUntil {scriptDone _handle}; }; }; player setVariable ["restrained",false,true]; player setVariable ["Escorting",false,true]; player setVariable ["transporting",false,true]; player setVariable ["playerSurrender",false,true]; diag_log "Past Settings Init"; [] execFSM "core\fsm\client.fsm"; diag_log "Executing client.fsm"; waitUntil {!(isNull (findDisplay 46))}; diag_log "Display 46 Found"; (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call life_fnc_keyHandler"]; player addRating 99999999; [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV]; 0 cutText ["","BLACK IN"]; [] call life_fnc_hudSetup; /* Set up frame-by-frame handlers */ LIFE_ID_PlayerTags = ["LIFE_PlayerTags","onEachFrame","life_fnc_playerTags"] call BIS_fnc_addStackedEventHandler; LIFE_ID_RevealObjects = ["LIFE_RevealObjects","onEachFrame","life_fnc_revealObjects"] call BIS_fnc_addStackedEventHandler; player setVariable ["steam64ID",getPlayerUID player]; player setVariable ["realname",profileName,true]; life_fnc_moveIn = compileFinal " life_disable_getIn = false; player moveInCargo (_this select 0); life_disable_getOut = true; "; life_fnc_RequestClientId = player; publicVariableServer "life_fnc_RequestClientId"; //Variable OwnerID for HeadlessClient [] spawn life_fnc_survival; [] spawn { for "_i" from 0 to 1 step 0 do { waitUntil{(!isNull (findDisplay 49)) && (!isNull (findDisplay 602))}; // Check if Inventory and ESC dialogs are open (findDisplay 49) closeDisplay 2; // Close ESC dialog (findDisplay 602) closeDisplay 2; // Close Inventory dialog }; }; CONSTVAR(life_paycheck); //Make the paycheck static. if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 0) then {player enableFatigue false;}; if (LIFE_SETTINGS(getNumber,"pump_service") isEqualTo 1) then{ [] execVM "core\fn_setupStationService.sqf"; }; if (life_HC_isActive) then { [getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["HC_fnc_wantedProfUpdate",HC_Life]; } else { [getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["life_fnc_wantedProfUpdate",RSERV]; }; diag_log "----------------------------------------------------------------------------------------------------"; diag_log format [" End of Altis Life Client Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp]; diag_log "----------------------------------------------------------------------------------------------------";
so sieht sie bei mir aus.
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Ich habe dein code komplett eingetragen und mit dem geht es nicht.
Selbst wenn ich den so rein schreibe ->
- _hunger = round ((life_hunger/100)) * 100);
- _thirst = round ((life_thirst/100) * 100);
Aber das ging auch nicht
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Zitat von Blacjfisch
1. Fehler
2. hast du das komplett durcheinander gehauen. Nächstes mal auf deine Index-Werte achten!Ich habe mal den von der Statusbar.sqf getauscht und den von dir rein getan und dann kommt das.
Code22:31:15 Error in expression <lourHunger = _colourDefault; if(_hunger >= 100) then {_colourHunger = _colour100> 22:31:15 Error position: <>= 100) then {_colourHunger = _colour100> 22:31:15 Error >=: Typ Zeichenfolge, erwartet Zahl,Keine Zahl 22:31:15 File mpmissions\HeHe_Community.Tanoa\statusBar.sqf, line 86
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das ist mein Code.
Code: statusbar.sqf
Alles anzeigen/* Versão : 0.2 Nome : statusBar.sqf Autor : Bosco Data de Criação : 07/02/2016 Descrição : Barra de Status para Life,Wasteland,Epoch e Exile. */ waitUntil {!(isNull (findDisplay 46))}; disableSerialization; _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"]; [] spawn { uiSleep 5; _colourDefault = parseText "#ffffff"; //Color Default _colourExtra = parseText "#38bee1"; _colour108 = parseText "#FF7000"; _colour107 = parseText "#FF9000"; _colour106 = parseText "#FFBB00"; _colour105 = parseText "#FFCC00"; _colour104 = parseText "#81CCDD"; _colour103 = parseText "#33AACC"; _colour102 = parseText "#3388CC"; _colour101 = parseText "#3366CC"; _colour100 = parseText "#00FF00"; _colour90 = parseText "#98FB98"; _colour80 = parseText "#FFA07A"; _colour70 = parseText "#FFA500"; _colour60 = parseText "#FF8C00"; _colour50 = parseText "#FF6347"; _colour40 = parseText "#FF4500"; _colour30 = parseText "#FF0000"; _colour20 = parseText "#FF0000"; _colour10 = parseText "#FF0000"; _colour0 = parseText "#FF0000"; _colourDead = parseText "#1C1C1C"; _uid = getPlayerUID player; while {true} do { uiSleep 1; if(isNull ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)) then { diag_log "statusbar is null create"; disableSerialization; _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"]; }; _unit = _this select 0; _damage = round ((1 - (damage player)) * 100); _hunger = round ((1 - (damage player)) * 100); _thirst = round ((1 - (damage player)) * 100); _banco = [life_atmbank] call life_fnc_numberText; _dinheiro = [life_cash] call life_fnc_numberText; _serverFPS = round diag_fps; _grid = mapGridPosition player; _xx = (format[_grid]) select [0,3]; _yy = (format[_grid]) select [3,3]; _UpTimeHUD = [serverTime,"HH:MM:SS"] call BIS_fnc_secondsToString; //Damage _colourDamage = _colourDefault; if(_damage >= 100) then{_colourDamage = _colour100;}; if((_damage >= 90) && (_damage < 100)) then {_colourDamage = _colour100;}; if((_damage >= 80) && (_damage < 90)) then {_colourDamage = _colour80;}; if((_damage >= 70) && (_damage < 80)) then {_colourDamage = _colour70;}; if((_damage >= 60) && (_damage < 70)) then {_colourDamage = _colour60;}; if((_damage >= 50) && (_damage < 60)) then {_colourDamage = _colour50;}; if((_damage >= 40) && (_damage < 50)) then {_colourDamage = _colour40;}; if((_damage >= 30) && (_damage < 40)) then {_colourDamage = _colour30;}; if((_damage >= 20) && (_damage < 30)) then {_colourDamage = _colour20;}; if((_damage >= 10) && (_damage < 20)) then {_colourDamage = _colour10;}; if((_damage >= 1) && (_damage < 10)) then {_colourDamage = _colour0;}; if(_damage < 1) then{_colourDamage = _colourDead;}; //Hunger _colourHunger = _colourDefault; if(_hunger >= 100) then {_colourHunger = _colour100;}; if((_hunger >= 90) && (_hunger < 100)) then {_colourHunger = _colour90;}; if((_hunger >= 80) && (_hunger < 90)) then {_colourHunger = _colour80;}; if((_hunger >= 70) && (_hunger < 80)) then {_colourHunger = _colour70;}; if((_hunger >= 60) && (_hunger < 70)) then {_colourHunger = _colour60;}; if((_hunger >= 50) && (_hunger < 60)) then {_colourHunger = _colour50;}; if((_hunger >= 40) && (_hunger < 50)) then {_colourHunger = _colour40;}; if((_hunger >= 30) && (_hunger < 40)) then {_colourHunger = _colour30;}; if((_hunger >= 20) && (_hunger < 30)) then {_colourHunger = _colour20;}; if((_hunger >= 10) && (_hunger < 20)) then {_colourHunger = _colour10;}; if((_hunger >= 1) && (_hunger < 10)) then {_colourHunger = _colour0;}; if(_hunger < 1) then {_colourHunger = _colourDead;}; //Thirst _colourThirst = _colourDefault; if(_thirst >= 100) then {_colourThirst = _colour100;}; if((_thirst >= 90) && (_thirst < 100)) then {_colourThirst = _colour90;}; if((_thirst >= 80) && (_thirst < 90)) then {_colourThirst = _colour80;}; if((_thirst >= 70) && (_thirst < 80)) then {_colourThirst = _colour70;}; if((_thirst >= 60) && (_thirst < 70)) then {_colourThirst = _colour60;}; if((_thirst >= 50) && (_thirst < 60)) then {_colourThirst = _colour50;}; if((_thirst >= 40) && (_thirst < 50)) then {_colourThirst = _colour40;}; if((_thirst >= 30) && (_thirst < 40)) then {_colourThirst = _colour30;}; if((_thirst >= 20) && (_thirst < 30)) then {_colourThirst = _colour20;}; if((_thirst >= 10) && (_thirst < 20)) then {_colourThirst = _colour10;}; if((_thirst >= 1) && (_thirst < 10)) then {_colourThirst = _colour0;}; if(_thirst < 1) then {_colourThirst = _colourDead;}; //Icons and position ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)ctrlSetStructuredText parseText format[" <t color='%10'><img size='1.15' image='icons\jogadores.paa' color='%19'/> %2</t> <t color='%10'><img size='1.15' image='icons\policia.paa' color='%19'/> %11</t> <t color='%10'><img size='1.15' image='icons\resgate.paa' color='%19'/> %12</t> <t color='%10'><img size='1.15' image='icons\desempenho.paa' color='%19'/> %4</t> <t color='%10'><img size='1.15' image='icons\hunger.paa' color='%19'/> %7</t> <t color='%10'><img size='1.15' image='icons\thirst.paa' color='%19'/> %7</t> <t color='%10'><img size='1.15' image='icons\compass.paa' color='%19'/> %7</t> <t color='%10'><img size='1.15' image='icons\health.paa' color='%19'/> %3%1</t> <t color='%10'><img size='1.15' image='icons\bank.paa' color='%19'/> %8</t> <t color='%10'><img size='1.15' image='icons\money.paa' color='%19'/> %10</t> <t color='%10'><img size='1.15' image='icons\uptime.paa' color='%19'/> %9</t>", //Position 2 "%", civilian countSide playableUnits, _damage, _serverFPS, _colourDefault, _colourDamage, _grid, _banco, _UpTimeHUD, _dinheiro, west countSide playableUnits, independent countSide playableUnits, format["%1/%2",_xx,_yy], _hunger, _colourHunger, _thirst, _colourThirst, _colourExtra ]; }; };
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Hallo Liebe Community,
Weis einer von euch wie ich bei dieser Statusbar hier eine Anzeige für essen und trinken rein bekomme die auch funktioniert.
Ich habe es schon selber versucht aber egal wie ich es dreh und wende es
klppt nicht das die auch korrekt angezeigt wird, bei mir zeigt sie dann
die Koordienaten oder #FFFFF an wieso auch immer.
Es wäre echt knett wenn mir einer Helfen könnte, Vielen Dank im vorraus.
MfG: Hahahoho -
Hallo Leute,
Ich habe folgendes Problem, und zwar wenn ich den Classname ACE_WHEEL in die Config_Weapons.hpp eintrage wird mir das Rad als Rucksack erkannt.
Aber es soll im Z Inventar rein ich hab auch schon in der Config_vItems.hpp eine Classname erstellt und es dort eingetragen es geht aber immer noch nicht.
Vielleicht kann mir einer von euch helfen.
Dies bezüglich schon mal Vielen Dank im Vorraus.
MfG: Hahahoho -
Okay vielen Dank.
Ich werde es gleich mal aus probieren wenn es wieder geht oder nicht melde ich mich dann bei dir. -
Hallo Zusammen,
Ich habe vor ein paar tagen Ace auf meinem Server eingefügt, und seid dem geht nichts mehr.
Es ging auch schon mal mit ACE3 seit dem an habe ich nichts mehr daran gemacht nun wollte ich ein paar neue sachen einfügen, und seid dem an ist das mein problem.
Ich habe auch schon Ace wieder raus gemacht hat auch nichts gebracht.
Ich habe auch meinen Client RPT mit angehangen da ich das zur zeit nicht auf einem Server Testen tuh.
Zu meinem Problem:
-Wenn ich auf dem Server Connecte dann bekomme ich einer dieser beiden Fehler:
oder den
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Und wenn ich als Cop ein Vehicle kaufen möchte dann bekomm ich das:
auf allein anderen Seiten geht es wunderbar.
ich hoffe mir kann einer von euch Helfen da ich selber keinen Blassen schimmer mehr habe was ich noch machen kann bzw. wie ich das beheben kann.
Vielen Danke im Vorraus
MfG: Hahahoho -
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Haste meine IP noch 176.57.141.176
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Ja ich auch ich habe noch mal die Methode eins versucht aber damit geht das auch nicht.
Was ich mich jetzt frage ist warum geht das bei dir gleich und bei mir nicht.
Aber mit der ERsten Methode bekomm ich wieder die Keys der Fahrzeuge beim kauf. -
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lol warum geht das bei dir und bei mir nicht könnte Ewenutell auch eine andere Datei falsch sein .
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Moment ich habe mal in den Mod von mir geschaut und gesehn das die i's von Ivory alle klein geschrieben sind jetzt teste ich das mal mit dem kleinen i.
Also mit dem kleinen i hat es auch nicht geklappt.
Achso den bank_obj fehler hab ich behoben in dem ich einfach die Zeile aus Kommentiert habe. Da ich nicht mehr wusste wie man das am besten fixt.