Versuchs mal so https://community.bistudio.com/wiki/createSimpleObject sind dann nur halt nicht beweglich oder sonstigen
Beiträge von nflug
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Wahrscheinlich weil du die Musik an einem Object Befestigt hast von dem du wegfliegst
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Oops ganz vergessen heute. War zu sehr beschäftigt mit meinem Server
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Egal ich guck nacher mal trüber. Nachdem ich mir TeamViewer gedownloaded habe
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Da gibt es keine falsche Position
das ist nur für die Schönheit.
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Bin gerade noch in der Schule aber ich kann nacher mal in Ts und Teamviewer kommen.
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Meiner Meinung nach musst du
Spoiler anzeigen
Uniform player setObjectTextureGlobal
Und nicht
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Player setObjectTextureGlobal
Schreiben.
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Geh das Tutorial nochmal durch!!!
@Kuchenplatte hat auch vergessen die Variablen in die Configurations Datei zu schreiben obwohl er es mir 100% versichert hat das er es gemacht hat. -
Ambesten ganzes Tutorial nochmal durch gehen und dann die Datein benutzen die ich oben gepostet habe.
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Habs nochmal bearbeitet versuchs jetzt mal.
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Versuchs ma so Stizzle ^^:
vehicleShop3DInitPreview:
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/**
* Bibliothèque de fonctions permettant la visualisation 3D d'objets
*
* Copyright (C) 2014 Team ~R3F~
*
* This program is free software under the terms of the GNU General Public License version 3.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <@@c4d007c2b07654d56ab632a6d069304b4f4dec38@@>.
*/
/*
File: fn_vehicleShopInit3DPreview.sqf
Modified By: NiiRoZz
Description:
Called when a player open the vehicle shop and setup cam and the while for rotate around the vehicle
*/
// Creating a camera.
life_preview_3D_vehicle_cam = "camera" camCreate [12196.492,2966.558,0];
life_preview_3D_vehicle_cam cameraEffect ["Internal", "BACK"];
life_preview_3D_vehicle_cam camSetFocus [-1, -1];
showCinemaBorder false;
life_preview_3D_vehicle_cam camCommit 0;
life_preview_3D_vehicle_object = objNull;
// Thread execution performing a continuous rotation of the camera around the view object.
0 spawn
{
// Until we left the visualization.
for "_i" from 0 to 1 step 0 do {
if (isNull life_preview_3D_vehicle_cam) exitWith {};
private ["_object","_distanceCam","_azimuthCam"];
// Waiting for a view object.
waitUntil {!isNull life_preview_3D_vehicle_object};
_object = life_preview_3D_vehicle_object;if(_object isKindOf "Ship") then {
if(getPos life_preview_3D_vehicle_cam != [12659.153,14504.985]) then {
life_preview_3D_vehicle_cam camSetPos [12659.153,14504.985];
};
};if(_object isKindOf "Plane") then {
if(getPos life_preview_3D_vehicle_cam != [11844.76,13084.747,0]) then {
life_preview_3D_vehicle_cam camSetPos [11844.76,13084.747,0];
};
};_distanceCam = 2.25 * (
[boundingBoxReal _object select 0 select 0, boundingBoxReal _object select 0 select 2]
distance
[boundingBoxReal _object select 1 select 0, boundingBoxReal _object select 1 select 2]
);
_azimuthCam = 0;
life_preview_3D_vehicle_cam camSetTarget _object;
life_preview_3D_vehicle_cam camSetPos (_object modelToWorld [_distanceCam * sin _azimuthCam, _distanceCam * cos _azimuthCam, _distanceCam * 0.33]);
life_preview_3D_vehicle_cam camCommit 0;
// Rotation around the object.
for "_i" from 0 to 1 step 0 do {
if (!(life_preview_3D_vehicle_object isEqualTo _object)) exitWith {};
_azimuthCam = _azimuthCam + 1.00;
life_preview_3D_vehicle_cam camSetPos (_object modelToWorld [_distanceCam * sin _azimuthCam, _distanceCam * cos _azimuthCam, _distanceCam * 0.33]);
life_preview_3D_vehicle_cam camCommit 0.05;
sleep 0.05;
};
};
};vehicleShop3DPreview
Spoiler anzeigen
/**
* Bibliothèque de fonctions permettant la visualisation 3D d'objets
*
* Copyright (C) 2014 Team ~R3F~
*
* This program is free software under the terms of the GNU General Public License version 3.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <@@efa05bd5061dea4349d51d345f83a84c81508cc4@@>.
*/
/*
File: fn_vehicleShop3DPreview.sqf
Modified By: NiiRoZz
Description:
Called when a new selection is made in the list box and
displays the new vehicle selected.
*/
private ["_classView","_object","_id"];
if (isNil "life_preview_3D_vehicle_cam") then
{
[] call life_fnc_vehicleShopInit3DPreview;
};
_classView = _this select 0;
// Ignore non instantiable objects.
if (_classView != "" && {isClass (configFile >> "CfgVehicles" >> _classView) && {getNumber (configFile >> "CfgVehicles" >> _classView >> "scope") > 0}}) then
{
// Skip if object view is the same as previous.
if (isNull life_preview_3D_vehicle_object{_classView != typeOf life_preview_3D_vehicle_object}) then
{
if (!isNull life_preview_3D_vehicle_object) then {detach life_preview_3D_vehicle_object; deleteVehicle life_preview_3D_vehicle_object;};
// Create and place the object in the skyif (!life_pos_exist) then {
if(_classView isKindOf "Ship" OR _classView isKindOf "Plane") then {
if(_classView isKindOf "Plane") then {
life_pos_attach = [11844.76,13084.747,0];
} else {
life_pos_attach = [12659.153,14504.985];
};} else {
life_pos_attach = [12196.492,2966.558,0];
};life_pos_exist = true;
life_preview_light = "#lightpoint" createVehicle life_pos_attach;
life_preview_light setLightBrightness 0.5;
life_preview_light setLightColor [1,1,1];
life_preview_light setLightAmbient [1,1,1];
};
_object = _classView createVehicle life_pos_attach;
_id = owner player;
[_object] remoteExecCall ["life_fnc_hideObj",-_id];
[life_preview_light] remoteExecCall ["life_fnc_hideObj",-_id];
[_object] call life_fnc_clearVehicleAmmo;
_object attachTo [life_attachment_point, life_pos_attach];
_object hideObject false;
life_preview_light hideObject false;
_object allowDamage false;
life_preview_3D_vehicle_object = _object;
};
}; -
@Team-Wings
Bitte nochmal komplettes Tutorial durch gehen.
Dann anstatt die Datein im Tutorial diese hier im Anhang benutzen. -
Ich schick dir nachher mal alle Datein für deine Version die müssten dann gehen :P.
Aber jetzt muss ich erstmal zu Schule. -
Im englischen ist alles kürzer
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Was genau geht bei dir nicht @Team-Wings
Bin mobil drin.. .Er sieht das Auto nicht ^^.
@Team-Wings
Entweder du enfernten überall mal die Höhe.
Oder du Versuchst noch _object enableSimulation false; in der vehicleMenu3DPreview unter dem hideObject hinzuzufügen -
und bei dir TeamWings fehlt eine Datei. Versuch mal die 200 Höhe bei deiner Position weg zu machen obs dann geht.