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    1. Nodezone.net Community
    2. Mitglieder
    3. Roy Hawk

    Beiträge von Roy Hawk

    • Medic-System funktioniert nicht!

      • Roy Hawk
      • 6. Oktober 2016 um 22:21

      Weiss da einer Rat ?

    • Medic-System funktioniert nicht!

      • Roy Hawk
      • 6. Oktober 2016 um 21:02

      geht erst nach dem 2. mal Requesten! schlimmer ist das sich das ganze inventar doppelt sobald einer was rausnimmt requestest du mit dem ganzen Gear nochmal!

    • Hauspreis

      • Roy Hawk
      • 6. Oktober 2016 um 20:56

      Ach habs gefunden in fn_houseconfig!
      Wie kann man da Miete einfügen! z.B. eine Woche

    • Hauspreis

      • Roy Hawk
      • 6. Oktober 2016 um 20:10

      ich bin Blind ! Wo ???

      C
      #define true 1
      #define false 0
      
      
      
      
      /*
          Master settings for various features and functionality
      */
      class Life_Settings {
      /* Logging and Security Settings*/
          /* Security Settings */
          spyGlass_toggle = false; //Spyglass On/Off Toggle --> True = On & False = Off
      
      
      
      
          /* Data Logging Settings */
          battlEye_friendlyLogging = false; //False [default] - Read the logs from the server.rpt. True - Read the logs from the publicVariable.log. NOTE: Due to how diag_log works it will log to both files either way and the setting is merely for beautification purposes.
          player_advancedLog = false; //False [default] - No advanced logging. True - Logs house purchase and sale, vehicle purchase, sale, and chop shopping, police arrests, and gang creations. Search for: advanced_log
          player_moneyLog = false; //False [default] - No money logging. True - Logs player bank deposits, withdraws, and transfers, gang bank deposits and withdraws, money picked up off of the ground, and player robbery. Search for: money_log
          player_deathLog = false; //False [default] - No death logging. True - Logs victim and killer, and vehicle or weapon if used, when a player dies. Search for: death_log
      
      
      
      
      /* Database Related Settings */
          /* Player Data Saving */
          save_virtualItems = true; //Save Virtual items (all sides)?
          saved_virtualItems[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" }; //Array of virtual items that can be saved on your player.
          save_playerStats = true; //Save food, water and damage (all sides)?
          save_civilian_weapons = true; //Allow civilians to save weapons on them?
          save_civilian_position = true; //Save civilian location?
          save_civilian_position_restart = true; //Save civilian location only between restarts. After a server restart you'll have to spawn again.
          /* !!!TO SAVE POSITION BETWEEN RESTARTS save_civilian_position MUST BE TRUE!!! */
          save_civilian_positionStrict = false; //Strip the player if possible combat-log?  WARNING: Server crashes and lack of reliable syncing can trigger this.
      
      
      
      
          /* Vehicle Data Saving */
          save_vehicle_virtualItems = true; //Save virtual items inside the vehicle (all sides)(-- See defined items on next line --)
          save_vehicle_items[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" };
          save_vehicle_inventory = false; //Save Arma inventory of vehicle to the database
          save_vehicle_fuel = true; //Save vehicle fuel level to the database (Impounded/Garaged).
          save_vehicle_damage = true; //Save vehicle damage to the database.
          save_vehicle_illegal = false; //This will allow cops to be advised when a vehicle, with illegal items in it, is impounded. This will also save illegal items as proof of crime, and needs "save_vehicle_virtualItems" set as true. Illegal items don't need to be set in save_vehicle_items[] for being saved, if it's enabled.
      
      
      
      
      
      
      
      /* System Settings */
          /* ATM & Federal Reserve System Configurations */
          global_ATM = true; //Allow users to access any ATM on the map (Marked & Unmarked).
          noatm_timer = 10; //Time in minutes that players cannot deposit money after selling stolen gold.
          minimum_cops = 5; //Minimum cops required online to rob the Federal Reserve
      
      
      
      
          /* Basic System Configurations */
          donor_level = true; //Enable the donor level set in database (var = life_donorlevel; levels = 0,1,2,3,4,5). ATTENTION! Before enabling, read: https://www.bistudio.com/community/game-content-usage-rules & https://www.bistudio.com/monetization
          enable_fatigue = true; //Set to false to disable the ARMA 3 fatigue system.
          total_maxWeight = 24; //Static variable for the maximum weight allowed without having a backpack
          respawn_timer = 180; //How many seconds a player should wait, before being able to respawn. Minimum 5 seconds.
      
      
      
      
          /* Clothing System Configurations */
          civ_skins = false; //Enable or disable civilian skins. Before enabling, you must add all the SEVEN files to textures folder. (It must be named as: civilian_uniform_1.jpg, civilian_uniform_2.jpg...civilian_uniform_6.jpg, civilian_uniform_7.jpg)
          cop_extendedSkins = false; //Enable or disable cop skins by level. Before enabling, you must add all the EIGHT files to textures folder. (It must be named as: cop_uniform.jpg + cop_uniform_1.jpg, cop_uniform_2.jpg...cop_uniform_6.jpg, cop_uniform_7.jpg; meaning cop_uniform = life_coplevel=0, cop_uniform_1 = life_coplevel=1, cop_uniform_2 = life_coplevel=2, etc...)
          clothing_noTP = false;  //Disable clothing preview teleport? (true = no teleport. false = teleport)
          clothing_box = true; //true = teleport to a black box. false = teleport to somewhere on map. (It only affects the game if clothing_noTP is set as false)
          clothing_masks[] = { "H_Shemag_olive", "H_Shemag_khk", "H_Shemag_tan", "H_Shemag_olive_hs", "H_ShemagOpen_khk", "H_ShemagOpen_tan", "G_Balaclava_blk", "G_Balaclava_combat", "G_Balaclava_lowprofile", "G_Balaclava_oli", "G_Bandanna_aviator", "G_Bandanna_beast", "G_Bandanna_blk", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_shades", "G_Bandanna_sport", "G_Bandanna_tan", "U_O_GhillieSuit", "U_I_GhillieSuit", "U_B_GhillieSuit", "H_RacingHelmet_1_black_F", "H_RacingHelmet_1_red_F", "H_RacingHelmet_1_white_F", "H_RacingHelmet_1_blue_F", "H_RacingHelmet_1_yellow_F", "H_RacingHelmet_1_green_F", "H_RacingHelmet_1_F", "H_RacingHelmet_2_F", "H_RacingHelmet_3_F", "H_RacingHelmet_4_F" };
      
      
      
      
          /* Fuel System Configurations */
          pump_service = true; //Allow users to use pump service on the map. Default = false
          fuel_cost = 100; //Cost of fuel per liter at fuel stations (if not defined for the vehicle already).
          service_chopper = 1000; //Cost to service chopper at chopper service station(Repair/Refuel).
          fuelCan_refuel = 500; //Cost to refuel an empty fuel canister at the fuel station pumps. (Be wary of your buy/sell prices on fuel cans to prevent exploits...)
      
      
      
      
          /* Gang System Configurations */
          gang_price = 750000; //Gang creation price. --Remember they are persistent so keep it reasonable to avoid millions of gangs.
          gang_upgradeBase = 100000; //The base cost for purchasing additional slots in a gang
          gang_upgradeMultiplier = 2.5; //CURRENTLY NOT IN USE
      
      
      
      
          /* Housing System Configurations */
          house_limit = 5; //Maximum number of houses a player can own.
      
      
      
      
          /* Hunting & Fishing System Configurations */
          animaltypes_fish[] = { "Salema_F", "Ornate_random_F", "Mackerel_F", "Tuna_F", "Mullet_F", "CatShark_F", "Turtle_F" }; //Classnames of fish you can catch
          animaltypes_hunting[] = { "Sheep_random_F", "Goat_random_F", "Hen_random_F", "Cock_random_F", "Rabbit_F" }; //Classnames of aniamls you can hunt/gut
      
      
      
      
          /* Item-related Restrictions */
          restrict_medic_weapons = true; //Set to false to allow medics to use any weapon --true will remove ANY weapon they attempt to use (primary,secondary,launcher)
          restrict_clothingPickup = false; //Set to false to allow civilians to pickup/take any uniform (ground/crates/vehicles)
          restrict_weaponPickup = false; //Set to false to allow civilians to pickup/take any weapon (ground/crates/vehicles)
          restricted_uniforms[] = { "U_Rangemaster", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_survival_uniform" };
          restricted_weapons[] = { "hgun_P07_snds_F", "arifle_MX_F", "arifle_MXC_F" };
      
      
      
      
          /* Jail System Configurations */
          jail_seize_vItems[] = { "spikeStrip","lockpick","goldbar","blastingcharge","boltcutter","defusekit","heroin_unprocessed","heroin_processed","cannabis","marijuana","cocaine_unprocessed","cocaine_processed","turtle_raw" }; //Define VIRTUAL items you want to be removed from players upon jailing here. Use "jail_seize_inventory" for Arma inventory items.
          jail_seize_inventory = false; //Set to true to run the cop seize script on inmates. False will remove only weapons and magazines otherwise. (Basically used in case cops forget to seize items). [See Lines 106-111 below]
          sendtoJail_locations[] = { "police_hq_1", "police_hq_2", "cop_spawn_3", "cop_spawn_5", "Correctional_Facility" }; //Enter the variableName from the mission.sqm here to allow cops to send a person to jail at these locations.
      
      
      
      
          /* Medical System Configurations */
          revive_cops = false; //true to enable cops the ability to revive everyone or false for only medics/ems.
          revive_fee = 1500; //Revive fee that players have to pay and medics only EMS(independent) are rewarded with this amount.
          hospital_heal_fee = 100; //Fee to heal at a hospital NPC
      
      
      
      
          /* Paycheck & Bank System Configurations */
          bank_cop = 70000; //Amount of cash in bank for new cops
          bank_civ = 50000; //Amount of cash in bank for new civillians
          bank_med = 65000; //Amount of cash in bank for new medics
      
      
      
      
          paycheck_cop = 5000; //Payment for cops
          paycheck_civ = 2500; //Payment for civillians
          paycheck_med = 4500; //Payment for medics
      
      
      
      
          paycheck_period = 10; //Scaled in minutes
          bank_transferTax = .05; //Tax that player pays when transferring money from ATM. Tax = Amount * multiplier
      
      
      
      
          /* Player Job System Configurations */
          delivery_points[] = { "dp_1", "dp_2", "dp_3", "dp_4", "dp_5", "dp_6", "dp_7", "dp_8", "dp_9", "dp_10", "dp_11", "dp_12", "dp_13", "dp_14", "dp_15", "dp_15", "dp_16", "dp_17", "dp_18", "dp_19", "dp_20", "dp_21", "dp_22", "dp_23", "dp_24", "dp_25" };
          fuelTank_winMultiplier = 1; //Win Multiplier in FuelTank Missions. Increase for greater payout. Default = 1
      
      
      
      
          /* Search & Seizure System Configurations */
          seize_exempt[] = { "Binocular", "ItemWatch", "ItemCompass", "ItemGPS", "ItemMap", "NVGoggles", "FirstAidKit", "ToolKit", "Chemlight_red", "Chemlight_yellow", "Chemlight_green", "Chemlight_blue", "optic_ACO_grn_smg" }; //Arma items that will not get seized from player inventories
          seize_uniform[] = { "U_Rangemaster" }; //Any specific uniforms you want to be seized from players
          seize_vest[] = { "V_TacVest_blk_POLICE" }; //Any specific vests you want to be seized from players
          seize_headgear[] = { "H_Cap_police" }; //Any hats or helmets you want seized from players
          seize_minimum_rank = 2; //Required minimum CopLevel to be able to seize items from players
      
      
      
      
          /* Vehicle System Configurations */
          chopShop_vehicles[] = { "Car", "Air" }; //Vehicles that can be chopped. (Can add: "Ship" and possibly more -> look at the BI wiki...)
          vehicle_infiniteRepair[] = {false, false, true, false}; //Set to true for unlimited repairs with 1 toolkit. False will remove toolkit upon use. civilian, west, independent, east
          vehicleShop_rentalOnly[] = { "B_MRAP_01_hmg_F", "B_G_Offroad_01_armed_F", "B_Boat_Armed_01_minigun_F" }; //Vehicles that can only be rented and not purchased. (Last only for the session)
          vehicleShop_3D = true; //Add preview 3D inside Shop vehicle.       Default : False
      
      
      
      
          /* Vehicle Purchase Prices */
          vehicle_purchase_multiplier_CIVILIAN = 1; //Civilian Vehicle Buy Price = Config_Vehicle price * multiplier
          vehicle_purchase_multiplier_COP = .5; //Cop Vehicle Buy Price = Config_Vehicle price * multiplier
          vehicle_purchase_multiplier_MEDIC = .5; //Medic Vehicle Buy Price = Config_Vehicle price * multiplier
          vehicle_purchase_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.
      
      
      
      
          /* Vehicle Rental Prices */
          vehicle_rental_multiplier_CIVILIAN = .80; //Civilian Vehicle Rental Price = Config_Vehicle price * multiplier
          vehicle_rental_multiplier_COP = .3; //Cop Vehicle Rental Price = Config_Vehicle price * multiplier
          vehicle_rental_multiplier_MEDIC = .55; //Medic Vehicle Rental Price = Config_Vehicle price * multiplier
          vehicle_rental_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.
      
      
      
      
          /* Vehicle Sell Prices */
          vehicle_sell_multiplier_CIVILIAN = .5; //Civilian Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
          vehicle_sell_multiplier_COP = .3; //Cop Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
          vehicle_sell_multiplier_MEDIC = .3; //Medic Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
          vehicle_sell_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.
      
      
      
      
          /* "Other" Vehicle Prices */
          vehicle_chopShop_multiplier = .25; //Chop Shop price for vehicles. TO AVOID EXPLOITS NEVER SET HIGHER THAN A PURCHASE/RENTAL multipler!   Payout = Config_vehicle Price * multiplier
          vehicle_storage_fee_multiplier = .2; //Pull from garage cost --> Cost takes the playersides Buy Price * multiplier
          vehicle_cop_impound_multiplier = .1; //TO AVOID EXPLOITS NEVER SET HIGHER THAN A PURCHASE/RENTAL multipler!   Payout = Config_vehicle Price * multiplier
      
      
      
      
          /* Wanted System Settings *
          /* crimes[] = {String, Bounty, Code} */
          crimes[] = {
              {"STR_Crime_187V","650","187V"},
              {"STR_Crime_187","2000","187"},
              {"STR_Crime_901","450","901"},
              {"STR_Crime_215","200","215"},
              {"STR_Crime_213","1000","213"},
              {"STR_Crime_211","100","211"},
              {"STR_Crime_207","350","207"},
              {"STR_Crime_207A","200","207A"},
              {"STR_Crime_390","1500","390"},
              {"STR_Crime_487","150","487"},
              {"STR_Crime_488","70","488"},
              {"STR_Crime_480","100","480"},
              {"STR_Crime_481","100","481"},
              {"STR_Crime_482","500","482"},
              {"STR_Crime_483","950","483"},
              {"STR_Crime_459","650","459"},
              {"STR_Crime_666","200","666"},
              {"STR_Crime_667","4500","667"},
              {"STR_Crime_668","1500","668"},
              {"STR_Crime_1","250","1"},
              {"STR_Crime_2","200","2"},
              {"STR_Crime_3","150","3"},
              {"STR_Crime_4","250","4"},
              {"STR_Crime_5","100","5"},
              {"STR_Crime_6","80","6"},
              {"STR_Crime_7","150","7"},
              {"STR_Crime_8","5000","8"},
              {"STR_Crime_9","5000","9"},
              {"STR_Crime_10","15000","10"},
              {"STR_Crime_11","10000","11"},
              {"STR_Crime_12","2500","12"},
              {"STR_Crime_13","1500","13"},
              {"STR_Crime_14","500","14"},
              {"STR_Crime_15","2500","15"},
              {"STR_Crime_16","1500","16"},
              {"STR_Crime_17","100","17"},
              {"STR_Crime_18","1500","18"},
              {"STR_Crime_19","2500","19"},
              {"STR_Crime_20","500","20"},
              {"STR_Crime_21","500","21"},
              {"STR_Crime_22","2000","22"},
              {"STR_Crime_23","5000","23"},
              {"STR_Crime_24","10000","24"},
              {"STR_Crime_25","20000","25"}
          };
      };
      
      
      
      
      #include "Config_Clothing.hpp"
      #include "Config_Licenses.hpp"
      #include "Config_Vehicles.hpp"
      #include "Config_vItems.hpp"
      #include "Config_Weapons.hpp"
      #include "Config_Gather.hpp"
      #include "Config_SpawnPoints.hpp"
      #include "Config_Process.hpp"
      Alles anzeigen
    • Hauspreis

      • Roy Hawk
      • 6. Oktober 2016 um 19:35

      Kann mir einer sagen wo man die Hauspreise findet? Und kann man das auf Mieten umschalten?

    • altisarma Arma 3 Altis Life 4.4r3 Polizei Anhaltsound einfügen ?

      • Roy Hawk
      • 6. Oktober 2016 um 19:15

      links leider Down!! ;(

    • Igiload Lizensabhänig

      • Roy Hawk
      • 6. Oktober 2016 um 09:57

      Hi wieder ich :D

      Ich habe Igiload eingefügt und möchte nun das ein Spieler erst die Lizens kaufen muss damit man Igiload nutzen kann!
      Also muss ja eine abfrage kommen die fragt hat er eine ja/nein.
      Die Lizens namens Logistik hab ich schon eingebunden um Kisten zu kaufen.
      Wie und wo muss die Abfrage hin?

    • Grafik auf Häusern

      • Roy Hawk
      • 6. Oktober 2016 um 07:46

      Danke werde ich dann mal nach meiner Arbeit versuchen! Schaut schon ganz nice aus! :thumbup:

    • Grafik auf Häusern

      • Roy Hawk
      • 6. Oktober 2016 um 06:29

      hab ich schon doch leider sind die 1m/1mx2m/10m aber nicht passend auf das Schild! Und warum sind da zwei Häuser übereinander gebaut ? Hat es was damit zutun?

    • Grafik auf Häusern

      • Roy Hawk
      • 6. Oktober 2016 um 06:02

      Hallo all

      Wie kann man sowas machen? Kann mir einer dass erklären ?

    • [Tutorial] Öl nur in Tank Fahrzeuge lagern

      • Roy Hawk
      • 4. Oktober 2016 um 20:10

      und wie geht es das man nur noch Öl reinmachen kann ? 4.4.r3!

    • Taona-Life Fraktion einfügen 4.4r3

      • Roy Hawk
      • 4. Oktober 2016 um 12:43

      ??? Andere hätte ev. auch das Interesse daran! :P

    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • Roy Hawk
      • 4. Oktober 2016 um 12:41

      mich würde mal noch Wunder nehmen wie man den Markt einstellt? Bei mir verkauft man Koks und der Preis geht hoch anstelle von runter bei euch auch?

    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • Roy Hawk
      • 30. September 2016 um 19:12

      pleasantry Peace DANKE !!!

    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • Roy Hawk
      • 30. September 2016 um 19:02

      tja es gibt auch Leute sind nicht auf dem Level von Dir oder andern !! Ich habe erst seid ca. 1 Woche mit Arma3 und Scripts zu tun und habe keine Ahnung von C++ aber dennoch habe ich mich rein gelesen.

      Weiss jemand wie ich den Updatetick vom Dynmarket auf ca. 10min einstelle dass nervt echt wen all minute oben rechts was steht!

    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • Roy Hawk
      • 30. September 2016 um 12:19

      sag ich ja! So einfach und auch so doof!

    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • Roy Hawk
      • 30. September 2016 um 10:51
      Code
      class TON_System {
              tag = "TON";
      
      		class DynMarket {
                  file = "\life_server\Functions\DynMarket";
                  class calculatePrices {};
                  class config {};
                  class getUpdate {};
                  class HandleDB {};
                  class playerLogged {};
                  class sleeper {}; 
              };
      
              class Systems {
                  file = "\life_server\Functions\Systems";
                  class managesc {};
                  class cleanup {};
                  class huntingZone {};
                  class getID {};
                  class vehicleCreate {};
                  class spawnVehicle {};
                  class getVehicles {};
                  class vehicleStore {};
                  class vehicleDelete {};
                  class spikeStrip {};
                  class transferOwnership {};
                  class federalUpdate {};
                  class chopShopSell {};
                  class clientDisconnect {};
                  class cleanupRequest {};
                  class setObjVar {};
                  class keyManagement {};
                  class vehicleUpdate {};
                  class recupkeyforHC {};
                  class handleBlastingCharge {};
              };
      Alles anzeigen
    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • Roy Hawk
      • 30. September 2016 um 08:51

      Jaa habs herausgefunden!!! Für alle die den selben Error hab wie ich! Siehe oben!

      Fehler liegt bei Punkt 8! Fehler nicht unbedingt nur schwer verständlich.

      In der config den eintrag unter das Ton und über das class sytemes ! Ich denke das wird bei den meisten von euch sein!
      Schreibe per Handy daher sehr sperrlich beschrieben sorry! chinese
      Ein so muss das aussehen würde das ev. klären! @blackfisch

    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • Roy Hawk
      • 26. September 2016 um 21:20

      jo Supi ;)

    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • Roy Hawk
      • 26. September 2016 um 21:15

      kann keiner helfen ?
      Komm echt nicht drauf was da falsch ist !

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