Weißt du wieso dann nur 4 von 8 Texturen geladen werden?
Beiträge von YouDi
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Ja, du kannst das auch von der Sirene_1 abspielen. Du musst lediglich das Objekt nicht mehr erstellen sondern als Sirene_1 definieren.
Denk dran diese am Ende nicht zu löschen!
Du solltest die Animation dann aber nicht disablen und dem Objekt nicht den Godmode geben.Selbstverständlich kannst du als Bedingung stellen, dass sich der Spieler im Fahrzeug aufhalten muss: (isNull objectparent player)
So wie ich das verstehe werden die Schilder bei euch erst geladen, wenn ihr dicht an denen dransteht?
Ich vermute, dass ihr als Bilddateien *.jpg verwendet. Konvertiert die Dateien mal in das *.paa-Format.
JPEG wird auf hohe Distanz in Arma nicht gerendert.Die Dateien sind schon in .paa =(
Und danke =)
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auslösbar durch jeden, Schalter, Wiederholbar etc sollte ja klar sein.
Bei Aktivierung entweder direkt der Code oder den Code halt in ein externes Script und das per [] execVM "pfad/des/Scriptes/fn_initSigns.sqf" oder per [] spawn life_fnc_initSigns (dann in Functions.hpp eintragen vorher!) aufrufen. Würde ich aber nicht empfehlen mit dem Trigger, da du sonst das Problem hast, dass das Schild z.B. im Auto spawnen könnte und das sieht doof aus. Im Idealfall sollte das Script laufen, BEVOR die Spawnauswahl kommt oder WÄHREND sie da ist, um solche Sachen zu vermeiden
auslösbar durch jeden, Schalter, Wiederholbar etc sollte ja klar sein.
Bei Aktivierung entweder direkt der Code oder den Code halt in ein externes Script und das per [] execVM "pfad/des/Scriptes/fn_initSigns.sqf" oder per [] spawn life_fnc_initSigns (dann in Functions.hpp eintragen vorher!) aufrufen. Würde ich aber nicht empfehlen mit dem Trigger, da du sonst das Problem hast, dass das Schild z.B. im Auto spawnen könnte und das sieht doof aus. Im Idealfall sollte das Script laufen, BEVOR die Spawnauswahl kommt oder WÄHREND sie da ist, um solche Sachen zu vermeiden
Hm ok. Mist. Aber anders laden halt nur 4 der 6-8 Texturen
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Habe alle Texturen eingetragen doch es laden nur 4 davon auf Distanz aber schon mal etwas
Könnte ich das vom Prinzip nich in eine externe Datei schreiben lassen und durch einen Auslöser ausführen lassen?
Wüsste aber grade nicht was genau in den Auslöser rein müsste
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C
spawn { _sign = "Land_Billboard_F" createVehicleLocal position player; //Lokal erstellen _sign setObjectTexture [0,"textures/deineTextur.paa"]; //Textur setzen uisleep 30; //Warte 30 Sekunden deleteVehicle _sign; //Löschen! };Das könnte in dir initLocal oder in ein externes Script, das aufgerufen wird. Hier mal noch ein kleines Script für dich. Vielleicht nicht die allerschönste und sauberste Lösung, aber eindeutig eine der einfachsten xD Dieses Script einfach in der core\init.sqf spawnen (wichtig: spawn statt call nutzen, da für den sleep eine Scheduled Environment benötigt wird!
C
Alles anzeigen/* File: fn_initSigns.sqf Author: blackfisch Description: Schilder spawnen um Texturen vorzuladen */ private["_tmp","_signs","_textures","_file"]; _tmp = ""; _file = ""; _signs = []; _textures = ["Textur1.paa","Textur2.jpg"]; //Hier alle gewünschten Dateinamen aufzählen mit Dateiendung (paa/jpg)! if (!isNil bf_signsloaded) exitWith {}; //Texturen bereits geladen... //Starte das Prozedere für jede Textur { _tmp = "Land_Billboard_F" createVehicleLocal position player; //Lokal erstellen _file = ["textures\",_x] joinString ""; //Dateipfad zusammensetzen _tmp setObjectTexture [0,_file]; //Textur setzen _signs pushBack _tmp; //Schild zum Array hinzufügen } forEach _textures; sleep 30; //Warte 30 Sekunden { deleteVehicle _x; } forEach _signs; //Löschen! bf_signsloaded = true; //Texturen wurden geladen - Variable setzen, dass nur einmal ausgeführt wirdAlles wichtige hab ich dir hier noch verlinkt:
forEach - BI Community Wiki: https://community.bistudio.com/wiki/forEach
joinString - BI Community Wiki: https://community.bistudio.com/wiki/joinString
pushBack - BI Community Wiki: https://community.bistudio.com/wiki/pushBack
sleep - BI Community Wiki: https://community.bistudio.com/wiki/sleepHab nen Fehler #Kappa
Kannst mir da helfen?
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Die life_server kannst du auch als serverMod laufen lassen, das aber nur so am Rande
Tut mir leid, bin gerade etwas confused und überfragt, warum das bei dir gerade nicht geht...Kannst gerne wenn du möchtest über TeamViewer oder per Einlogdaten reinschauen
Habe gelesen,dass der Server angeblich die .so nicht finden kann
//EDIT: Habe die timed_restart.sqf in den @life_server gepackt und in die init eingetragen aber restarten tut er nicht

Und kannst du mir villeicht sagen wieso der Feuerwehr market den normalen market nimmt? =(
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Alles anzeigen
# leave empty for default
bepath=/home/arma3server/BattlEye""# Start Variables
ip="151.80.8.220"
port="2302"
updateonstart="off"Und trzdem der selbe Fehler
Hier alle [lexicon]Startparameter[/lexicon]:
Spoiler anzeigen
#!/bin/bash
# ARMA 3
# Server Management Script
# Author: Daniel Gibbs
# Contributor: Scarsz
# Website: Home | Linux Game Server Managers
if [ -f ".dev-debug" ]; then
exec 5>dev-debug.log
BASH_XTRACEFD="5"
set -x
fiversion="210516"
#### Variables ####
# Notification Alerts
# (on|off)# Email
emailalert="off"
email="[email protected]"# Pushbullet
# Pushbullet - Your devices working better together
pushbulletalert="off"
pushbullettoken="accesstoken"# Steam login
steamuser="*GEHEIM*"
steampass="*GEHEIM*"# Start Variables
ip="151.80.8.220"
port="2302"
updateonstart="off"fn_parms(){
parms="-netlog -port=${port} -cfg=${networkcfgfullpath} -config=${servercfgfullpath} -mod=${mods} -servermod=${servermods} -bepath=${bepath} -autoinit -loadmissiontomemory"
}# ARMA 3 Modules
# add mods with relative paths:
# mods/\@CBA_A3\;
# or several mods as:
# mods/\@CBA_A3\;mods/\@task_force_radio
# and chmod modules directories to 775
mods="@life_server"# Server-side Mods
servermods="@extDB2"# Path to BattlEye
# leave empty for default
bepath="/home/arma3server/BattlEye"#### Advanced Variables ####
# Github Branch Select
# Allows for the use of different function files
# from a different repo and/or branch.
githubuser="dgibbs64"
githubrepo="linuxgsm"
githubbranch="master"# Steam
# Stable
appid="233780"
# Development
# appid="233780 -beta development"# Server Details
servicename="arma3-server"
gamename="ARMA 3"
engine="realvirtuality"# Directories
rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"
selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
lockselfname=".${servicename}.lock"
lgsmdir="${rootdir}/lgsm"
functionsdir="${lgsmdir}/functions"
filesdir="${rootdir}/serverfiles"
systemdir="${filesdir}"
executabledir="${filesdir}"
executable="./arma3server"
servercfg="${servicename}.server.cfg"
networkcfg="${servicename}.network.cfg"
servercfgdefault="${servercfgdir}/lgsm-default.server.cfg"
networkcfgdefault="${servercfgdir}/lgsm-default.network.cfg"
backupdir="${rootdir}/backups"# Logging
logdays="7"
#gamelogdir="" # No server logs available
scriptlogdir="${rootdir}/log/script"
consolelogdir="${rootdir}/log/console"
consolelogging="on"scriptlog="${scriptlogdir}/${servicename}-script.log"
consolelog="${consolelogdir}/${servicename}-console.log"
emaillog="${scriptlogdir}/${servicename}-email.log"scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log"
consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log"##### Script #####
# Do not edit# Fetches core_dl for file downloads
fn_fetch_core_dl(){
github_file_url_dir="lgsm/functions"
github_file_url_name="${functionfile}"
filedir="${functionsdir}"
filename="${github_file_url_name}"
githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${github_file_url_name}"
# If the file is missing, then download
if [ ! -f "${filedir}/${filename}" ]; then
if [ ! -d "${filedir}" ]; then
mkdir -p "${filedir}"
fi
echo -e " fetching ${filename}...\c"
# Check curl exists and use available path
curlpaths="$(command -v curl 2>/dev/null) $(which curl >/dev/null 2>&1) /usr/bin/curl /bin/curl /usr/sbin/curl /sbin/curl)"
for curlcmd in ${curlpaths}
do
if [ -x "${curlcmd}" ]; then
break
fi
done
# If curl exists download file
if [ "$(basename ${curlcmd})" == "curl" ]; then
curlfetch=$(${curlcmd} -s --fail -o "${filedir}/${filename}" "${githuburl}" 2>&1)
if [ $? -ne 0 ]; then
echo -e "\e[0;31mFAIL\e[0m\n"
echo "${curlfetch}"
echo -e "${githuburl}\n"
exit 1
else
echo -e "\e[0;32mOK\e[0m"
fi
else
echo -e "\e[0;31mFAIL\e[0m\n"
echo "Curl is not installed!"
echo -e ""
exit 1
fi
chmod +x "${filedir}/${filename}"
fi
source "${filedir}/${filename}"
}core_dl.sh(){
# Functions are defined in core_functions.sh.
functionfile="${FUNCNAME}"
fn_fetch_core_dl
}core_functions.sh(){
# Functions are defined in core_functions.sh.
functionfile="${FUNCNAME}"
fn_fetch_core_dl
}core_dl.sh
core_functions.shgetopt=$1
core_getopt.shWenn ich das so drinne habe kann ich den Server halt nicht starten bzw er startet halt einfach nicht ganz....
Deshalb muss ich das wieder raus nehmen und zwischendurch den Server restarten weil manche Leute halt drauf daddeln wollen....
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[lexicon]Startparameter[/lexicon]? setz mal den -bepath Parameter und Check nochmal alles. Am besten auch -port Parameter setzen.
Siehe auch nochmal hier:
Arma 3 Startup Parameters (Server Options) - BI Community Wiki: https://community.bistudio.com/wiki/Arma_3_St…#Server_Options
# leave empty for default
bepath=/home/arma3server/BattlEye""# Start Variables
ip="151.80.8.220"
port="2302"
updateonstart="off"Und trzdem der selbe Fehler
Hier alle [lexicon]Startparameter[/lexicon]:
Spoiler anzeigen
#!/bin/bash
# ARMA 3
# Server Management Script
# Author: Daniel Gibbs
# Contributor: Scarsz
# Website: Home | Linux Game Server Managers
if [ -f ".dev-debug" ]; then
exec 5>dev-debug.log
BASH_XTRACEFD="5"
set -x
fiversion="210516"
#### Variables ####
# Notification Alerts
# (on|off)# Email
emailalert="off"
email="[email protected]"# Pushbullet
# Pushbullet - Your devices working better together
pushbulletalert="off"
pushbullettoken="accesstoken"# Steam login
steamuser="*GEHEIM*"
steampass="*GEHEIM*"# Start Variables
ip="151.80.8.220"
port="2302"
updateonstart="off"fn_parms(){
parms="-netlog -port=${port} -cfg=${networkcfgfullpath} -config=${servercfgfullpath} -mod=${mods} -servermod=${servermods} -bepath=${bepath} -autoinit -loadmissiontomemory"
}# ARMA 3 Modules
# add mods with relative paths:
# mods/\@CBA_A3\;
# or several mods as:
# mods/\@CBA_A3\;mods/\@task_force_radio
# and chmod modules directories to 775
mods="@life_server"# Server-side Mods
servermods="@extDB2"# Path to BattlEye
# leave empty for default
bepath="/home/arma3server/BattlEye"#### Advanced Variables ####
# Github Branch Select
# Allows for the use of different function files
# from a different repo and/or branch.
githubuser="dgibbs64"
githubrepo="linuxgsm"
githubbranch="master"# Steam
# Stable
appid="233780"
# Development
# appid="233780 -beta development"# Server Details
servicename="arma3-server"
gamename="ARMA 3"
engine="realvirtuality"# Directories
rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"
selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
lockselfname=".${servicename}.lock"
lgsmdir="${rootdir}/lgsm"
functionsdir="${lgsmdir}/functions"
filesdir="${rootdir}/serverfiles"
systemdir="${filesdir}"
executabledir="${filesdir}"
executable="./arma3server"
servercfg="${servicename}.server.cfg"
networkcfg="${servicename}.network.cfg"
servercfgdefault="${servercfgdir}/lgsm-default.server.cfg"
networkcfgdefault="${servercfgdir}/lgsm-default.network.cfg"
backupdir="${rootdir}/backups"# Logging
logdays="7"
#gamelogdir="" # No server logs available
scriptlogdir="${rootdir}/log/script"
consolelogdir="${rootdir}/log/console"
consolelogging="on"scriptlog="${scriptlogdir}/${servicename}-script.log"
consolelog="${consolelogdir}/${servicename}-console.log"
emaillog="${scriptlogdir}/${servicename}-email.log"scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log"
consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log"##### Script #####
# Do not edit# Fetches core_dl for file downloads
fn_fetch_core_dl(){
github_file_url_dir="lgsm/functions"
github_file_url_name="${functionfile}"
filedir="${functionsdir}"
filename="${github_file_url_name}"
githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${github_file_url_name}"
# If the file is missing, then download
if [ ! -f "${filedir}/${filename}" ]; then
if [ ! -d "${filedir}" ]; then
mkdir -p "${filedir}"
fi
echo -e " fetching ${filename}...\c"
# Check curl exists and use available path
curlpaths="$(command -v curl 2>/dev/null) $(which curl >/dev/null 2>&1) /usr/bin/curl /bin/curl /usr/sbin/curl /sbin/curl)"
for curlcmd in ${curlpaths}
do
if [ -x "${curlcmd}" ]; then
break
fi
done
# If curl exists download file
if [ "$(basename ${curlcmd})" == "curl" ]; then
curlfetch=$(${curlcmd} -s --fail -o "${filedir}/${filename}" "${githuburl}" 2>&1)
if [ $? -ne 0 ]; then
echo -e "\e[0;31mFAIL\e[0m\n"
echo "${curlfetch}"
echo -e "${githuburl}\n"
exit 1
else
echo -e "\e[0;32mOK\e[0m"
fi
else
echo -e "\e[0;31mFAIL\e[0m\n"
echo "Curl is not installed!"
echo -e ""
exit 1
fi
chmod +x "${filedir}/${filename}"
fi
source "${filedir}/${filename}"
}core_dl.sh(){
# Functions are defined in core_functions.sh.
functionfile="${FUNCNAME}"
fn_fetch_core_dl
}core_functions.sh(){
# Functions are defined in core_functions.sh.
functionfile="${FUNCNAME}"
fn_fetch_core_dl
}core_dl.sh
core_functions.shgetopt=$1
core_getopt.sh -
Dann liegt die Datei im falschen Ordner
Der wiederum heißt auch battleye :o
Wo finde ich denn den richtigen Ordner?Ordner Fehler behoben #großkleinschreibung# aber jz startet der server net mehr
log:
Spoiler anzeigen
11:25:16 SteamAPI initialization failed. Steam features wont's be accessible!
11:25:16 Cannot register unknown string STR_AC_VEHICLE_IN_VEHICLE_UNLOAD
11:25:16 Initializing stats manager.
11:25:16 Stats config disabled.
11:25:16 sessionID: 88e411bab817d37bd4b3d72ebfe166db3b59c04f
11:25:22 Updating base class RscShortcutButton->RscButton, by a3\editor_f\http://config.bin/RscDisplayEditObject/Controls/B_OK/
11:25:22 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\http://config.bin/RscDisplayEditObject/Slider/
11:25:22 Updating base class RscText->RscPicture, by a3\editor_f\http://config.bin/RscDisplayEditObject/Preview/
11:25:22 Updating base class RscShortcutButton->RscButton, by a3\editor_f\http://config.bin/RscDisplayMissionLoad/Controls/B_OK/
11:25:22 Updating base class RscShortcutButton->RscButton, by a3\editor_f\http://config.bin/RscDisplayMissionSave/Controls/B_OK/
11:25:22 Updating base class BlendAnims->, by a3\anims_f\config\sdr\weaponswitching\http://config.bin/CfgMovesMaleSdr/BlendAnims/
11:25:22 Updating base class ->RscControlsGroup, by a3\ui_f\http://config.bin/RscControlsGroupNoScrollbars/
11:25:22 Updating base class ->RscControlsGroup, by a3\ui_f\http://config.bin/RscControlsGroupNoHScrollbars/
11:25:22 Updating base class ->RscControlsGroup, by a3\ui_f\http://config.bin/RscControlsGroupNoVScrollbars/
11:25:22 Updating base class ->RscText, by a3\ui_f\http://config.bin/RscLine/
11:25:22 Updating base class ->RscActiveText, by a3\ui_f\http://config.bin/RscActivePicture/
11:25:22 Updating base class ->RscButton, by a3\ui_f\http://config.bin/RscButtonTextOnly/
11:25:22 Updating base class ->RscShortcutButton, by a3\ui_f\http://config.bin/RscShortcutButtonMain/
11:25:22 Updating base class ->RscShortcutButton, by a3\ui_f\http://config.bin/RscButtonEditor/
11:25:22 Updating base class ->RscShortcutButton, by a3\ui_f\http://config.bin/RscIGUIShortcutButton/
11:25:22 Updating base class ->RscShortcutButton, by a3\ui_f\http://config.bin/RscGearShortcutButton/
11:25:22 Updating base class ->RscShortcutButton, by a3\ui_f\http://config.bin/RscButtonMenu/
11:25:22 Updating base class ->RscButtonMenu, by a3\ui_f\http://config.bin/RscButtonMenuOK/
11:25:22 Updating base class ->RscButtonMenu, by a3\ui_f\http://config.bin/RscButtonMenuCancel/
11:25:22 Updating base class ->RscButtonMenu, by a3\ui_f\http://config.bin/RscButtonMenuSteam/
11:25:22 Updating base class ->RscText, by a3\ui_f\http://config.bin/RscLoadingText/
11:25:22 Updating base class ->RscListBox, by a3\ui_f\http://config.bin/RscIGUIListBox/
11:25:22 Updating base class ->RscListNBox, by a3\ui_f\http://config.bin/RscIGUIListNBox/
11:25:22 Updating base class ->RscText, by a3\ui_f\http://config.bin/RscBackground/
11:25:22 Updating base class ->RscText, by a3\ui_f\http://config.bin/RscBackgroundGUI/
11:25:22 Updating base class ->RscPicture, by a3\ui_f\http://config.bin/RscBackgroundGUILeft/
11:25:22 Updating base class ->RscPicture, by a3\ui_f\http://config.bin/RscBackgroundGUIRight/
11:25:22 Updating base class ->RscPicture, by a3\ui_f\http://config.bin/RscBackgroundGUIBottom/
11:25:22 Updating base class ->RscText, by a3\ui_f\http://config.bin/RscBackgroundGUITop/
11:25:22 Updating base class ->RscText, by a3\ui_f\http://config.bin/RscBackgroundGUIDark/
11:25:22 Updating base class ->RscPictureKeepAspect, by a3\ui_f\http://config.bin/RscBackgroundLogo/
11:25:22 Updating base class ->RscMapControl, by a3\ui_f\http://config.bin/RscMapControlEmpty/
11:25:22 Updating base class ->RscPicture, by a3\ui_f\http://config.bin/CA_Mainback/
11:25:22 Updating base class ->CA_Mainback, by a3\ui_f\http://config.bin/CA_Back/
11:25:22 Updating base class ->CA_Mainback, by a3\ui_f\http://config.bin/CA_Title_Back/
11:25:22 Updating base class ->CA_Mainback, by a3\ui_f\http://config.bin/CA_Black_Back/
11:25:22 Updating base class ->RscTitle, by a3\ui_f\http://config.bin/CA_Title/
11:25:22 Updating base class ->RscPictureKeepAspect, by a3\ui_f\http://config.bin/CA_Logo/
11:25:22 Updating base class ->CA_Logo, by a3\ui_f\http://config.bin/CA_Logo_Small/
11:25:22 Updating base class ->RscButton, by a3\ui_f\http://config.bin/CA_RscButton/
11:25:22 Updating base class ->CA_RscButton, by a3\ui_f\http://config.bin/CA_RscButton_dialog/
11:25:22 Updating base class ->RscActiveText, by a3\ui_f\http://config.bin/CA_Ok/
11:25:22 Updating base class ->RscText, by a3\ui_f\http://config.bin/CA_Ok_image/
11:25:22 Updating base class ->RscText, by a3\ui_f\http://config.bin/CA_Ok_image2/
11:25:22 Updating base class ->RscText, by a3\ui_f\http://config.bin/CA_Ok_text/
11:25:22 Updating base class ->RscPicture, by a3\ui_f\http://config.bin/RscVignette/
11:25:22 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\http://config.bin/RscMapControlTooltip/
11:25:22 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\http://config.bin/RscInGameUI/RscUnitInfoAir/
11:25:22 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\http://config.bin/RscInGameUI/Rs…erviewAssigned/
11:25:22 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\http://config.bin/RscDisplayDebug/Controls/B_OK/
11:25:22 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\http://config.bin/RscDisplayDebug/Controls/B_Cancel/
11:25:22 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\http://config.bin/RscDisplayDebug/Controls/B_Clear/
11:25:22 Updating base class ->RscText, by a3\ui_f\http://config.bin/RscDisplayCapture/controls/TimeLines/
11:25:22 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\http://config.bin/RscDisplayCapture/controls/ButtonAverages/
11:25:22 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\http://config.bin/RscDisplayCapt…vePreviousData/
11:25:22 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\http://config.bin/RscDisplayCapt…onPreviousData/
11:25:22 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\http://config.bin/RscDisplayMain/IconPicture/
11:25:22 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\http://config.bin/RscDisplayMain/DlcOwnedIconPicture/
11:25:22 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\http://config.bin/RscDisplayMain/DlcIconPicture/
11:25:22 Updating base class RscListBox->RscCombo, by a3\ui_f\http://config.bin/RscDisplayCustomizeController/Steepness/
11:25:22 Updating base class ->RscStandardDisplay, by a3\ui_f\http://config.bin/RscDisplayControlSchemes/
11:25:22 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\http://config.bin/RscDisplayCont…s/ButtonCancel/
11:25:22 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\http://config.bin/RscDisplayCont…trols/ButtonOK/
11:25:22 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\http://config.bin/RscDisplayFile…verviewPicture/
11:25:22 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\http://config.bin/RscDisplayFiel…s/ButtonCancel/
11:25:22 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
11:25:22 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\http://config.bin/RscDisplayPubl…s/ButtonCancel/
11:25:22 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\http://config.bin/RscDisplayPubl…trols/ButtonOK/
11:25:22 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\http://config.bin/RscDisplayPubl…s/ButtonCancel/
11:25:22 Updating base class ->RscSubmenu, by a3\ui_f\http://config.bin/RscMainMenu/
Cannot update non class from class a3\ui_f\http://config.bin/RscCallSupport/Items/
Cannot update non class from class a3\ui_f\http://config.bin/RscRadio/Items/
11:25:22 Updating base class ->DistanceClose, by a3\ui_f\http://config.bin/CfgSimpleTasks/Icon3D/DistanceMid/
11:25:22 Updating base class ->DistanceClose, by a3\ui_f\http://config.bin/CfgSimpleTasks/Icon3D/DistanceLong/
11:25:22 Updating base class ->All, by a3\sounds_f\http://config.bin/CfgVehicles/Sound/
11:25:22 Updating base class ->BlendAnims, by a3\soft_f_kart\kart_01\http://config.bin/CfgMovesMaleSdr/BlendAnims/
11:25:22 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\http://config.bin/RscDisplayOpti…kgroundDisable/
11:25:22 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\http://config.bin/RscDisplayOpti…ndDisableTiles/
11:25:22 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\http://config.bin/RscDisplayConf…kgroundDisable/
11:25:22 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\http://config.bin/RscDisplayConf…ndDisableTiles/
11:25:22 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\http://config.bin/RscDisplayConf…kgroundDisable/
11:25:22 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\http://config.bin/RscDisplayConf…ndDisableTiles/
11:25:22 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\http://config.bin/RscDisplayConf…kgroundDisable/
11:25:22 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\http://config.bin/RscDisplayConf…ndDisableTiles/
11:25:22 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\http://config.bin/RscDisplayGame…kgroundDisable/
11:25:22 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\http://config.bin/RscDisplayGame…ndDisableTiles/
11:25:22 Updating base class controls->, by a3\3den\http://config.bin/RscDisplayArcadeMap_Layout_2/Controls/
11:25:22 Updating base class controls->, by a3\3den\http://config.bin/RscDisplayArcadeMap_Layout_6/Controls/
11:25:23 Initializing Steam Manager
11:25:23 Steam Manager initialized.
11:25:23 ============================================================================================= List of mods ===============================================================================================
11:25:23 modsReadOnly = true
11:25:23 safeModsActivated = false
11:25:23 customMods = true
11:25:23 hash = '8382BBDC8EB25D886A03E06873829EC89C00ACE9'
11:25:23 hashShort = 'c09fec02'
11:25:23 name | modDir | default | origin | hash | hashShort | fullPath
11:25:23 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
11:25:23 @life_server | @life_server | false | GAME DIR | ec8a992ee015236cd205192839f61167ed6c1248 | 563afc60 | /home/arma3server/serverfiles/@life_server
11:25:23 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | |
11:25:23 Arma 3 Apex | expansion | true | GAME DIR | 3b262d55f1bf131ac7ba7e8f52db442675e78deb | 734697dd | /home/arma3server/serverfiles/expansion
11:25:23 Arma 3 Marksmen | mark | true | GAME DIR | 6dc590a2267497ee172fb435fd058519f25cd960 | 64a11e26 | /home/arma3server/serverfiles/mark
11:25:23 Arma 3 Helicopters | heli | true | GAME DIR | 3ec66916054a5a3b6d08c28574e57d1a20a88796 | fa82f9ff | /home/arma3server/serverfiles/heli
11:25:23 Arma 3 Karts | kart | true | GAME DIR | 908c532399962c4c773274261398903a3ceaed91 | 688e112f | /home/arma3server/serverfiles/kart
11:25:23 [lexicon]Arma 3 Zeus[/lexicon] | curator | true | GAME DIR | 5b1a121146e2ea4de6e30f2052c2a7b85f1c9ae3 | 31955d5 | /home/arma3server/serverfiles/curator
11:25:23 Arma 3 | A3 | true | NOT FOUND | | |
11:25:23 @extDB2 | @extDB2 | false | GAME DIR | | | /home/arma3server/serverfiles/@extDB2
11:25:23 ==========================================================================================================================================================================================================
11:25:23 InitSound ...
11:25:23 InitSound - complete
11:25:23 Dedicated host created.
sh: 1: xrandr: not found
11:25:23 PhysX3 SDK Init started ...
11:25:23 PhysX3 SDK Init ended.
Attempt to override final function - rscminimap_script
Attempt to override final function - rscdisplayloading_script
Attempt to override final function - rscdisplayloading_script
Attempt to override final function - rscdisplayloading_script
Attempt to override final function - rscdiary_script
Attempt to override final function - rscdisplaysinglemission_script
Attempt to override final function - rscdiary_script
Attempt to override final function - rscdisplayremotemissions_script
Attempt to override final function - rscdisplayloading_script
Attempt to override final function - rscdiary_script
Attempt to override final function - rscdiary_script
Attempt to override final function - rscdisplaystrategicmap_script
Attempt to override final function - rscdisplaycommon_script
Attempt to override final function - rscdisplaygarage_script
Attempt to override final function - rscdisplayhostsettings_script
Attempt to override final function - rscdisplayloading_script
Attempt to override final function - rscdisplaycurator_script
Attempt to override final function - display3deneditcomposition_script
Attempt to override final function - display3deneditattributes_script
Attempt to override final function - display3deneditattributes_script
Attempt to override final function - rscdisplayhostsettings_script
Attempt to override final function - rscdisplaycommon_script
Attempt to override final function - rscdisplaydebriefing_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
Attempt to override final function - rscunitinfo_script
11:25:27 BattlEye initialization failed
Server creation failed : 2302Diese Fehler habe ich schon die letzten Starts über:
Attempt to override final function - rscminimap_script
Attempt to override final function - rscdisplayloading_script
Attempt to override final function - rscdisplayloading_script
Attempt to override final function - rscdisplayloading_script
Attempt to override final function - rscdiary_script
Attempt to override final function - rscdisplaysinglemission_script
Attempt to override final function - rscdiary_script
Attempt to override final function - rscdisplayremotemissions_script
Attempt to override final function - rscdisplayloading_script
Attempt to override final function - rscdiary_script
Attempt to override final function - rscdiary_script
Attempt to override final function - rscdisplaystrategicmap_script
Attempt to override final function - rscdisplaycommon_script
Attempt to override final function - rscdisplaygarage_script
Attempt to override final function - rscdisplayhostsettings_script
Attempt to override final function - rscdisplayloading_script
Attempt to override final function - rscdisplaycurator_script
Attempt to override final function - display3deneditcomposition_script
Attempt to override final function - display3deneditattributes_script
Attempt to override final function - display3deneditattributes_script
Attempt to override final function - rscdisplayhostsettings_script
Attempt to override final function - rscdisplaycommon_script
Attempt to override final function - rscdisplaydebriefing_script
Attempt to override final function - rscunitinfo_script -
fragen wir mal so: ändert sich der Name der BEServer.cfg zu beserver_active_9348758799.txt oder etwas vergleichbarem? Wenn nicht, hast du die Datei im falschen Ordner (muss im battleye-Verzeichnis liegen!)
Dann liegt die Datei im falschen Ordner
Der wiederum heißt auch battleye :oWo finde ich denn den richtigen Ordner?
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Also...
C_sign = "Land_Billboard_F" createVehicleLocal position player; _sign setObjectTexture [0,"textures/deineTextur.paa"];Damit wird ein Objekt (hier eine Werbetrafel) lokal erstellt. Heißt, sie ist nur für dich selbst sichtbar, aber für keinen anderen (= nur lokal anwesend, wird nicht global gespawnt). Darauf die Textur klatschen und nach einer Weile (30s z.B.) wieder löschen mit deleteVehicle _sign. Beachte, dass _sign nur eine lokale Variable ist!
Hier noch die zugehörigen Links:
createVehicleLocal - BI Community Wiki: https://community.bistudio.com/wiki/createVehicleLocal
deleteVehicle - BI Community Wiki: https://community.bistudio.com/wiki/deleteVehicleUnd das klatsch ich dann in die initLocal?

Und wo würde ich da die Zeit einstellen wann das gelöscht werden soll?
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Was genau hast du denn für ein Problem?
Das wenn ich Apex Objekte platziere nur Leute mit Apex drauf kommen können.
Und er schrieb ja,dass er das gefixt habe also es hin bekommen hat,dass auch Leute ohne Apex drauf kommen und die Objekte auch SEHEN -
Wie meinst du "Script für die Schilder"?
also,dass die Local erstellt werden
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in der BEServer.cfg RConPort angegeben ???
der RConPort darf nicht der gleich wie der Game Port sein
Ist auf 2305 gesetzt
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Dein Errorlog sagt aber du nutzt 2302 :p
[2016-08-14 | 22:43:22] Connecting to 151.80.8.220:2305...
[2016-08-14 | 22:43:27] Failed to connect. Please make sure that you
properly set a password in beserver.cfg and the server is running. -
Und wieder einer der dieses Forum nicht verstanden hat Andre-2.
Wie bitte schön ist denn die Lösung gewesen!!!
Wüsste ich auch gerne,da ich das selbe Problem habe -.-
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Dan musst du die Tür ab schlissen und per Key machen das die Polizei die Öffnen kann
Und wie würde das gehen?
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Der gute Xylometachlorid, konnte mir Helfen.
Es funktioniert nun Vielen Dank nochmal.
Wie war denn nun die Lösung? Ich habe jetzt nämlich den Fehler
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