Und die wäre
Beiträge von HelperLee
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Er meint diese Vorschaubilder, die sind doch so Mini. Will sich wohl etwas verleichtern.
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So ich habe so weit alles Eingetragen auch schon selber geschaut finde aber Nichts. mein Fehler ist das nur als ADAC beim Spawnen er nicht an der Uid Abfrage vorbei Kommt. in der rpt log habe ich nen fehler bekommen auch wenn in der Datei Garnichts Geändert wurde. Hoffe es Reicht zur Hilfe.
Hey Kerry,
Über mein Handy habe ich was in deiner RPT Log gefunden.Das heißt, du hast in der fn_asyncCall.sqf ( wo die ist siehst du selber oben) einen Fehler am besten mal gucken und Datei hier hochladen.
MFG
HelperLeeMit einem Handy geschrieben
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Also wenn ich Autoinit rausnehme startet der Server Garnicht
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Ne ist da leider
Weiss wirklich keiner was
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Ist schon da, hat jemand was anderes ?
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Hey NN Community,
Ich habe ein Problem, immer wenn ich meinen Server starte kriege ich eine Fehlermeldung
+edit: Server Startet auch nicht
Brainfuck21:23:50 Dedicated host created. 21:24:03 BattlEye Server: Initialized (v1.214) 21:24:03 Autoinit is supported only for persistent missions!
Oben die Fehlermeldung in der Console
Unten die RPT LOG bischle AbgekürztBrainfuck
Alles anzeigen===================================================================== == C:\Server\A3Master\arma3server.exe == "C:\Server\A3Master\arma3server.exe" -autoinit -servermod=@extDB2;@life_server -config=server.cfg -bepath=C:\server\A3Master\battleye -profiles=C:\server\A3Master Original output filename: Arma3Retail_Server Exe timestamp: 2016/11/30 11:13:15 Current time: 2016/12/04 20:59:14 Type: Public Build: Stable Version: 1.66.139494 Allocator: C:\Server\A3Master\dll\tbb4malloc_bi.dll ===================================================================== 20:59:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 20:59:39 Loading movesType CfgGesturesMale 20:59:39 Creating action map cache 20:59:39 MovesType CfgGesturesMale load time 120 ms 20:59:39 Loading movesType CfgMovesMaleSdr 20:59:39 Creating action map cache 20:59:48 MovesType CfgMovesMaleSdr load time 8927 ms 21:03:08 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] 21:03:08 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing! 21:03:10 Extensions:
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hahahhaha glaub schon
Grüße -
Ich habe deine Antwort erst Heute gesehen sorry,
Also was du meinst ist genau Richtig hab ich herausgefunden als keiner mir helfen konnte - Gut gesehen
Aber Danke
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Aber Ok Danke für deine Hilfe versuche es gleich aus
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IST DAS REALY DIE BESTE ANTWORT
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Paar Leute die auf meinen Server joinen, Werden über Infistar gekillt, und dann Gekickt ich weis nicht warum hab nur das Gefunden.
Das erscheint immer ?
C
Alles anzeigen20:38:13 "<infiSTAR.de>ConnectLog| 5h 58min | Connected: [RAF] Lukas Lybero(76561198266554494 - 4) - time: 173.582 - serverFPS: 16.684 (v0240)" 20:38:16 Ragdoll - loading of ragdoll source "Soldier" started. 20:38:16 Ragdoll - loading of ragdoll source "Soldier" finished successfully. 20:38:17 WARNING: Function 'name' - [RAF] Lukas Lybero is dead 20:38:17 "<infiSTAR.de> RequestToken: [RAF] Lukas Lybero(76561198266554494) Requested a Token! _clientID: 4" 20:38:17 WARNING: Function 'name' - [RAF] Lukas Lybero is dead 20:38:17 "<infiSTAR.de>TokenLog| [RAF] Lukas Lybero(76561198266554494) CLIENT WITH ID [4] NOT ALIVE (v0240)" 20:38:17 "<infiSTAR.de>KickLog| [RAF] Lukas Lybero(76561198266554494)(v0240)" 20:38:17 WARNING: Function 'name' - [RAF] Lukas Lybero is dead 20:38:17 "<infiSTAR.de> server_setToken: SENT TOKEN [nm7qob4o1ig3qdw6el] TO [RAF] Lukas Lybero(76561198266554494)" 20:38:17 Successfull attempt to execute serverCommand '#kick 76561198266554494' by server.
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Hey Liebe NN Community,
Ich habe ein Kleines Problem
Ich habe versucht Opfor einzufügen also ADAC von hier [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen
Es kommt immer diese MeldungCode: Log Datei .rptif(EQUAL(getNumber(missionConfigFile >> "Life_Se> 22:30:00 Error position: <(getNumber(missionConfigFile >> "Life_Se> 22:30:00 Error Missing ) 22:30:00 File mpmissions\Altis_Life.Altis\core\session\fn_requestReceived.sqf, line 102 22:30:00 Error in expression <pe "") then {0} else {str(0)}); if(EQUAL(getNumber(missionConfigFile >> "Life_Se> 22:30:00 Error position: <(getNumber(missionConfigFile >> "Life_Se> 22:30:00 Error Missing ) 22:30:00 File mpmissions\Altis_Life.Altis\core\session\fn_requestReceived.sqf, line 102
Und das ist die DateiBrainfuck: fn_requestReceived.sqf
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_requestReceived.sqf Author: Bryan "Tonic" Boardwine Description: Called by the server saying that we have a response so let's sort through the information, validate it and if all valid set the client up. */ private["_array"]; life_session_tries = life_session_tries + 1; if (life_session_completed) exitWith {}; //Why did this get executed when the client already initialized? Uncool arma... if (life_session_tries > 3) exitWith {cutText[localize "STR_Session_Error","BLACK FADED"]; 0 cutFadeOut 999999999;}; 0 cutText [localize "STR_Session_Received","BLACK FADED"]; 0 cutFadeOut 9999999; //Error handling and junk.. if (isNil "_this") exitWith {[] call SOCK_fnc_insertPlayerInfo;}; if (_this isEqualType "") exitWith {[] call SOCK_fnc_insertPlayerInfo;}; if (count _this isEqualTo 0) exitWith {[] call SOCK_fnc_insertPlayerInfo;}; if ((_this select 0) isEqualTo "Error") exitWith {[] call SOCK_fnc_insertPlayerInfo;}; if (!(getPlayerUID player isEqualTo (_this select 0))) exitWith {[] call SOCK_fnc_dataQuery;}; //Lets make sure some vars are not set before hand.. If they are get rid of them, hopefully the engine purges past variables but meh who cares. if (!isServer && (!isNil "life_adminlevel" || !isNil "life_coplevel" || !isNil "life_donorlevel")) exitWith { [profileName,getPlayerUID player,"VariablesAlreadySet"] remoteExecCall ["SPY_fnc_cookieJar",RSERV]; [profileName,format["Variables set before client initialization...\nlife_adminlevel: %1\nlife_coplevel: %2\nlife_donorlevel: %3",life_adminlevel,life_coplevel,life_donorlevel]] remoteExecCall ["SPY_fnc_notifyAdmins",RCLIENT]; sleep 0.9; failMission "SpyGlass"; }; //Parse basic player information. CASH = parseNumber (_this select 2); BANK = parseNumber (_this select 3); CONST(life_adminlevel,parseNumber (_this select 4)); if (LIFE_SETTINGS(getNumber,"donor_level") isEqualTo 1) then { CONST(life_donorlevel,parseNumber (_this select 5)); } else { CONST(life_donorlevel,0); }; //Loop through licenses if (count (_this select 6) > 0) then { {missionNamespace setVariable [(_x select 0),(_x select 1)];} forEach (_this select 6); }; life_gear = _this select 8; [true] call life_fnc_loadGear; //Parse side specific information. switch (playerSide) do { case west: { CONST(life_coplevel, parseNumber(_this select 7)); CONST(life_adaclevel, 0); CONST(life_medicLevel, 0); life_blacklisted = _this select 9; if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then { life_hunger = ((_this select 10) select 0); life_thirst = ((_this select 10) select 1); player setDamage ((_this select 10) select 2); }; }; case civilian: { life_is_arrested = _this select 7; CONST(life_coplevel, 0); CONST(life_adaclevel, 0); CONST(life_medicLevel, 0); life_houses = _this select 13; if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then { life_hunger = ((_this select 9) select 0); life_thirst = ((_this select 9) select 1); player setDamage ((_this select 9) select 2); }; //Position if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 1) then { life_is_alive = _this select 10; life_civ_position = _this select 11; if (life_is_alive) then { if (count life_civ_position != 3) then {diag_log format["[requestReceived] Bad position received. Data: %1",life_civ_position];life_is_alive =false;}; if (life_civ_position distance (getMarkerPos "respawn_civilian") < 300) then {life_is_alive = false;}; }; }; { _house = nearestObject [(call compile format["%1",(_x select 0)]), "House"]; life_vehicles pushBack _house; } forEach life_houses; life_gangData = _this select 14; if (!(count life_gangData isEqualTo 0)) then { [] spawn life_fnc_initGang; }; [] spawn life_fnc_initHouses; }; case east: { CONST(life_adacLevel, parseNumber(_this select 7)); CONST(life_coplevel, 0); CONST(life_medicLevel, 0); if(EQUAL(LIFE_SETTINGS(getNumber,"save_playerStats"),1)) then { life_hunger = SEL(SEL(_this,9),0); life_thirst = SEL(SEL(_this,9),1); player setDamage ((_this select 9) select 2); }; }; case independent: { CONST(life_medicLevel, parseNumber(_this select 7)); CONST(life_coplevel, 0); CONST(life_adacLevel, 0); if(EQUAL(LIFE_SETTINGS(getNumber,"save_playerStats"),1)) then { life_hunger = SEL(SEL(_this,9),0); life_thirst = SEL(SEL(_this,9),1); player setDamage ((_this select 9) select 2); }; }; }; if (count (_this select 15) > 0) then { {life_vehicles pushBack _x;} forEach (_this select 15); }; life_session_completed = true;
Hoffe mir kann da jemand helfen ?
cookie -
KCOSA wenn du möchtest kannst du auf mein TS kommen
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Dann musst du ein Icon für den Tempest Gerät finden und es verbinden. Wie es geht schreibe ich dir gleich. Und beim Nächsten mal wenn dich jemand nach der datei fragt pack es in ein Code oder in ein Quellcode
MfGLEEE aka Kevin
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Hier die Config_Vehicles.hpp
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Hey Leute
Ich kriege zurzeit eine Fehlermeldung wo ich nicht weiß wo der Fehler liegt also in datei#
Die Fehlermeldung:CodeWarning Message: File mpmissions\Altis_Life.Altis\description.ext, line 182: /LifeCfgVehicles/: Missing '}'
Die Datei hier und Angehangen
C: Description.ext
Alles anzeigen#include "infiSTAR_AdminMenu.hpp" disableChannels[]={{0,true,true},{1,true,true},{2,true,true}}; // Disabled text and voice for global, side, and command channels. disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>}}; #include "config\Config_Spyglass.hpp" #include "CfgRemoteExec.hpp" #include "dialog\MasterHandler.hpp" #include "config\Config_Master.hpp" #include "dialog\agb.hpp" class CfgServer { DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife] ### WICHTIG ### DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled) HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled) /* Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one. Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount. */ }; class RscTitles { #include "dialog\progress.hpp" #include "dialog\hud_nameTags.hpp" #include "dialog\hud_stats.hpp" }; class CfgFunctions { #include "Functions.hpp" }; class CfgSounds { sounds[] = {}; class sirenLong { name = "sirenLong"; sound[] = {"\sounds\polizeisirene.ogg", 1.0, 1}; titles[] = {}; }; class medicSiren { name = "medicSiren"; sound[] = {"\sounds\arztsirene.ogg", 1.0, 1}; titles[] = {}; }; class tazerSound { name = "tazerSound"; sound[] = {"\sounds\tazer.ogg", 0.25, 1}; titles[] = {}; }; class yelp { name = "yelp"; sound[] = {"\sounds\cop_warnung.ogg", 1.0, 1}; titles[] = {}; }; class flashbang { name = "flashbang"; sound[] = {"\sounds\flashbang.ogg", 1.0, 1}; titles[] = {}; }; class Cuff { name="cuff"; sound[] = {"\sounds\handcuffs.ogg", 1.0, 1}; titles[] = {0, " "}; }; class mining { name = "mining"; sound[] = {"\sounds\mining.ogg", 1.0, 1}; titles[] = {}; }; class harvest { name = "harvest"; sound[] = {"\sounds\harvest.ogg", 1.0, 1}; titles[] = {}; }; class lockCarSound { name = "lockCarSound"; sound[] = {"\sounds\carLock.ogg", 0.25, 1}; titles[] = {}; }; class unlockCarSound { name = "unlockCarSound"; sound[] = {"\sounds\carUnlock.ogg", 0.25, 1}; titles[] = {}; }; }; class CfgDebriefing { class NotWhitelisted { title = "$STR_NotWhitelisted_Title"; subtitle = "$STR_NotWhitelisted_SubTitle"; description = "$STR_NotWhitelisted_Descript"; pictureBackground = ""; picture = ""; pictureColor[] = {0,0.3,0.6,1}; }; class Blacklisted { title = "$STR_Blacklisted_Title"; subtitle = "$STR_Blacklisted_SubTitle"; description = "$STR_Blacklisted_Descript"; pictureBackground = ""; picture = ""; pictureColor[] = {0,0.3,0.6,1}; }; class SpyGlass { title = $STR_SpyDetect_Title; subTitle = $STR_SpyDetect_SubTitle; description = $STR_SpyDetect_Descript; pictureBackground = ""; picture = ""; pictureColor[] = {0,0.3,0.6,1}; }; }; class CfgNotifications { class MedicalRequestEmerg { title = "$STR_MedicalRequestEmerg_Title"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; description = "%1"; duration = 5; priority = 7; }; class DeliveryAssigned { title = "$STR_DeliveryAssigned_Title"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; description = "%1"; duration = 10; priority = 7; }; class DeliveryFailed { title = "$STR_DeliveryFailed_Title"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa"; description = "%1"; duration = 7; priority = 7; }; class DeliverySucceeded { title = "$STR_DeliverySucceeded_Title"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa"; description = "%1"; duration = 6; priority = 6; }; class TextMessage { title = "$STR_TextMessage_Title"; iconPicture = "icons\ico_messageNew.paa"; description = "%1"; duration = 10; priority = 6; }; class PoliceDispatch { title = "$STR_PoliceDispatch_Title"; iconPicture = "icons\ico_messagePolice.paa"; description = "%1"; duration = 10; priority = 6; }; class AdminDispatch { title = "$STR_AdminDispatch_Title"; iconPicture = "icons\ico_messageAdmin.paa"; description = "%1"; duration = 10; priority = 6; }; class AdminMessage { title = "$STR_AdminMessage_Title"; iconPicture = "icons\ico_messageAdmin.paa"; description = "%1"; duration = 10; priority = 5; }; };
Ja ich weis Zeile 182 Fehlendes Zeichen } aber das sieht nicht danach aus
Und der Dateianhang ist Extra txt und nicht ext -
Hey Liebe NN Community,
Ich brauche derzeit bei meiner Vehicle Config Hilfe.
Nämlich wenn ich ein Fahrzeug nur für SEK oder Bundeswehr dann brauche ich ja eine lifeseklevel oder so ähnlich wie mache ich das.Code: Config_Vehicles.hppclass cop_car { side = "cop"; vehicles[] = { { "C_Offroad_01_F", { "life_coplevel", "SCALAR", 1 } }, { "C_SUV_01_F", { "life_coplevel", "SCALAR", 2 } }, { "C_Hatchback_01_sport_F", { "life_coplevel", "SCALAR", 5 } }, { "B_MRAP_01_F", { "life_coplevel", "SCALAR", 5 } }, { "B_MRAP_01_hmg_F", { "life_coplevel", "SCALAR", 18 } } }; };
z.b möchte ich neben dem B_MRAP_01_hmg_F life_seklevel haben wie mache ich das, das nur die Leute sehen die diesen Rang haben.MFG
#LEE -
Downloade die Arma Life Framework
Google einfach Arma Life Framework
Und dann im ZIP oder ist eine SQL file namens altislife -