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    1. Nodezone.net Community
    2. Mitglieder
    3. Gismo2501

    Beiträge von Gismo2501

    • Lizenz Kauf Button nicht entfernen lassen nach Nutzung

      • Gismo2501
      • 29. April 2021 um 22:57

      Hallo zusammen,

      ich verzweifel leider langsam an einer Sache.

      Erstmal das was ich überhaupt umsetzen möchte:

      Ich möchte, dass man der Luftrettung beitreten und wieder austreten kann (wegen Uniform Wechsel). Dies habe ich mit einer Lizenz gelöst.

      Die Lizenz kaufen etc. funktioniert auch wunderbar, das mit der Kleidung auch.

      Jedoch möchte das man die Lizenz wieder "weggeben" kann.

      Ich habe dafür extra zwei "neue" Skripte geschrieben (einfach nochmal das fn_buyLicense Skript angepasst).

      Spoiler anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_buyLicense.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Called when purchasing a license. May need to be revised.
      */
      private ["_type","_varName","_displayName","_sideFlag","_price"];
      _type = _this select 3;
      
      if (!isClass (missionConfigFile >> "Licenses" >> _type)) exitWith {}; //Bad entry?
      _displayName = M_CONFIG(getText,"Licenses",_type,"displayName");
      _price = M_CONFIG(getNumber,"Licenses",_type,"price");
      _sideFlag = M_CONFIG(getText,"Licenses",_type,"side");
      _varName = LICENSE_VARNAME(_type,_sideFlag);
      
      [0] call SOCK_fnc_updatePartial;
      
      titleText[format [localize "STR_NOTF_B_1", localize _displayName,[_price] call life_fnc_numberText],"PLAIN"];
      missionNamespace setVariable [_varName,false]; // bei dem anderen ist hier entsprechend ein true
      
      // Versuch, ob damit der Button da bleibt. Spoiler: Erfolglos
      switch(_type) do {
      case "luftrettung_active": {license_med_luftrettung_active = true};
      default{};
      };
      
      [2] call SOCK_fnc_updatePartial;
      Alles anzeigen

      Hier noch die Einbindung in die Mission.sqm

      Spoiler anzeigen

      init="this enableSimulation false; this allowDamage false; this addAction[format [""%1 ($%2)"",localize (getText(missionConfigFile >> ""Licenses"" >> ""luftrettung_active"" >> ""revokeName"")), [(getNumber(missionConfigFile >> ""Licenses"" >> ""luftrettung_active"" >> ""price""))] call life_fnc_numberText],life_fnc_revokeLuftrettung,""luftrettung_active"",0,false,true,"""",' !license_med_luftrettung_active && playerSide isEqualTo independent ',5]; this addAction[format [""%1 ($%2)"",localize (getText(missionConfigFile >> ""Licenses"" >> ""luftrettung_active"" >> ""buyName"")), [(getNumber(missionConfigFile >> ""Licenses"" >> ""luftrettung_active"" >> ""price""))] call life_fnc_numberText],life_fnc_buyLicense,""luftrettung_active"",0,false,true,"""",' !license_med_luftrettung_active && playerSide isEqualTo independent ',5]; this addAction[format [""%1 ($%2)"",localize (getText(missionConfigFile >> ""Licenses"" >> ""mAir"" >> ""displayName"")), [(getNumber(missionConfigFile >> ""Licenses"" >> ""mAir"" >> ""price""))] call life_fnc_numberText],life_fnc_buyLicense,""mAir"",0,false,false,"""",' !license_med_mAir && playerSide isEqualTo independent ',5]; this addAction[localize""STR_MAR_EMS_Item_Shop"",life_fnc_weaponShopMenu,""med_basic"",1.5,true,true,"""",""true"",5]; this addAction[localize""STR_MAR_EMS_Clothing_Shop"",life_fnc_clothingMenu,""med_clothing"",1.5,true,true,"""",""true"",5]; this addAction[localize""STR_MAR_W_E_Vehicle Shop"",life_fnc_vehicleShopMenu,[""med_shop"",independent,""med_car_1"",""med"",""Kavala Hospital""],1.5,true,true,"""",""true"",5]; this addAction[localize""STR_MAR_Helicopter_Shop"", life_fnc_vehicleShopMenu,[""med_air_hs"",independent,""medic_spawn_1"",""med"",""Kavala Hospital""],1.5,true,true,"""",""true"",5]; this addAction[localize""STR_MAR_W_Car_Garage"", { if (life_HC_isActive) then { [getPlayerUID player,playerSide,""Car"",player] remoteExecCall [""HC_fnc_getVehicles"",HC_Life]; } else { [getPlayerUID player,playerSide,""Car"",player] remoteExecCall [""TON_fnc_getVehicles"",2];}; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""med_car_1""; life_garage_type = ""Car""; },"""",0,false,false,"""",'playerSide isEqualTo independent',5]; this addAction[localize""STR_MAR_Helicopter_Garage"", { if (life_HC_isActive) then { [getPlayerUID player,playerSide,""Air"",player] remoteExecCall [""HC_fnc_getVehicles"",HC_Life]; } else { [getPlayerUID player,playerSide,""Air"",player] remoteExecCall [""TON_fnc_getVehicles"",2];}; createDialog ""Life_impound_menu""; disableSerialization; ctrlSetText[2802,""Fetching Vehicles....""]; life_garage_sp = ""medic_spawn_1""; life_garage_type = ""Air""; },"""",0,false,false,"""",'playerSide isEqualTo independent ',5]; this addAction[localize""STR_MAR_Store_vehicle_in_Garage"",life_fnc_storeVehicle,"""",0,false,false,"""",'!life_garage_store',5]; this addAction[localize""STR_Shops_Market"",life_fnc_virt_menu,""med_market"",1.5,false,false,"""",' isNull objectParent player && player distance _target < 5 && playerSide isEqualTo independent ',5]; this setObjectTextureGlobal [0,""textures\medic_uniform.jpg""];";

      Nun zu meiner eigentlichen Frage:

      Irgendwo wird abgefragt, ob eine Lizenz vorhanden ist und dann der entsprechende BuyButton ausgeblendet. Kann mir jemand diese Datei nennen, wo dies erfolgt?

      Oder hat jemand einen ganz anderen Ansatz um das oben genannte Problem zu lösen (eventuell keine Lizenz sondern eine andere in der DB gespeicherte Variable)?

      Ich bin gerne offen für Vorschläge und Lösungen.

      Liebe Grüße

      Gismo

      PS: ich bin nicht der beste im SQF, ich fange gerade erst damit an :P

    • Texte Verbuggt und Komischer Log

      • Gismo2501
      • 8. April 2017 um 15:09
      Zitat von moeck

      Zu deinem 1 Fehler musst du mal in den Strintable nach den Strings suchen ob die gesetzt sind. Wenn nicht musst du die anlegen. Zu 2. bitte mal das Script anhängen.

      Dankeschön. Ich habe das Script angehängt.

      Zitat von nflug

      Also im Log stehr das du InfiStar benutzt da dort steht das die ARMA_LOG.dll nicht gefunden werden konnte und diese kommt von InfiStar. Das mit den Nachrichten kann 3 Uhrsachen haben. Entweder dir fehlen die passenden Einträge in dem Stringtable oder Sogar die ganze Stringtable Datei ODER in der Datei wo die Nachricht aufgerufen wird fehlen einige trues damit die broadcast dies auch localizen kann ODER die broadcast ist Komplett nicht definiert und oder beschädigt (core/funktions/network Ordner)

      Danke für die Antwort. Nur leider nutze ich immer noch kein Infistar. Es kann an Nitrado liegen, das die ein Fehler mit Infistar haben aber ich persönlich nutze kein Infistar, weil es bei uns nicht funktioniert hat (Nitrado Infistar). Ich habe auch nochmal die fn_broadcast angehängt.

      Dateien

      fn_ajustprices.sqf 3,43 kB – 251 Downloads fn_broadcast.sqf 788 Byte – 161 Downloads
    • Texte Verbuggt und Komischer Log

      • Gismo2501
      • 7. April 2017 um 23:52
      Zitat von nflug

      InfiStar auf 64bit updaten und das mit dem Hit im Log kannst du ignorieren.

      Was genau meinst du mit Nachrichten Problem?

      Ich nutze kein Infistar und wenn ich ein Haus aufbreche kommt statt "Helmut Gisilo dein Haus wird von den Cops aufgebrochen" einfach eine Meldung wie "STR_House_..." Sowas.

      Zitat von moeck

      Moin,

      folgenden Fehler habe ich im Log gefunden.

      Code
      16:44:19 Error in expression <;
      if(((_queryResult select 0) select 0) == 0) exitwith {};
      _group = ((_queryResu>
      16:44:19   Error position: <== 0) exitwith {};
      _group = ((_queryResu>
      16:44:19   Error Generic error in expression
      16:44:19 File \life_server\Functions\Systems\fn_ajustprices.sqf [TON_fnc_ajustprices], line 26

      Gruß,

      moeck

      Das hab ich auch schon gemerkt aber hab nichts gefunden wie ich dies beheben kann. Wäre nett wenn ihr mir dabei helfen könntet.

      LG Gismo2501

    • Texte Verbuggt und Komischer Log

      • Gismo2501
      • 6. April 2017 um 18:24

      Guten Abend Native-Network.

      Ich habe seit ein paar Wochen ein Problem mit den Messages, wenn man zum Beispiel Tasert oder ein Haus aufbricht. Meine Vermutung war das es an der Stringtable.xml liegt. Diese wurde jedoch nie geändert und hat sonst einwandfrei funktioniert.

      Ich habe den RPT Log mal Angehängt wo wir zum zweiten "Komischen" kommen.

      Ich habe andauern im RPT-Log solche Texte stehen:

      Spoiler anzeigen
      15:19:04 Error compiling '' in 'HitPelvis'
      15:19:04 Error compiling '' in 'HitAbdomen'
      15:19:04 Error compiling '' in 'HitDiaphragm'
      15:19:04 Error compiling '' in 'HitChest'
      15:19:04 Error compiling '' in 'HitArms'
      15:19:04 Error compiling '' in 'HitLegs'
      15:19:04 Error compiling '' in 'HitPelvis'
      15:19:04 Error compiling '' in 'HitAbdomen'
      15:19:04 Error compiling '' in 'HitDiaphragm'
      15:19:04 Error compiling '' in 'HitChest'


      Wir nutzen keine Mods sondern rein Vanilla. Diese Zeilen sind seit einem Hackerangriff auf unserem Server. Nun vermute ich das es etwas mit den NPC's zutun haben könnte. Ich hoffe ich bekomme hier ein bisschen Hilfe und einen guten Rat.

      Mit freundlichen Grüßen

      Gismo2501

      Dateien

      arma3server_2017-04-06_13-40-03.rpt 117,62 kB – 135 Downloads
    • Medic Interactionsmenu und Enter gehen nicht

      • Gismo2501
      • 26. Dezember 2016 um 17:59

      Guten Abend,

      Wie im Titel schon steht habe ich eine medEnter Datei und ein Interactionsmenu für die Medics erstellt oder eher versucht.

      Nunja. Wo liegt der Fehler? Das weiß ich selbst nicht, weil der RPT-Log nichts ausspuckt was Fehlerhaft ist und die Dateien (meines achtens) stimmen. Das Impoundmenu geht auch nicht was ich im vInteractionmenu eingestellt habe.

      Nun mal die Dateien hier:

      fn_medEnter.sqf:

      Spoiler anzeigen

      /*
      File: fn_medEnter.sqf
      Author: I dunno, I do not care!
      Description:
      Allows Med to enter locked Vehicles
      */
      if(playerSide != independent) exitWith {};
      private ["_position","_veh"];
      _position = _this select 3;

      switch (_position) do
      {
      case "exit":
      {
      _veh = vehicle player;
      _veh lock false;
      player action ["getOut", _veh];
      _veh lock true;
      };
      case "driver":
      {
      cursorTarget lock false;
      player action ["getInDriver", cursorTarget];
      cursorTarget lock true;
      };
      case "passenger":
      {
      cursorTarget lock false;
      player action ["getInCargo", cursorTarget];
      cursorTarget lock true;
      };
      case "gunner":
      {
      cursorTarget lock false;
      player action ["getIngunner", cursorTarget];
      cursorTarget lock true;
      };

      fn_medInteractionMenu.sqf:

      Spoiler anzeigen

      /*
      File: fn_medInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Replaces the mass addactions for various cop actions towards another player.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Btn7 37456
      #define Btn8 37457
      #define Btn9 37458
      #define Btn10 37459
      #define Title 37401

      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_Btn8","_Btn9","_Btn10"];
      if(!dialog) then {
      createDialog "pInteraction_Menu";
      };
      disableSerialization;
      _curTarget = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target

      if(_curTarget isKindOf "House_F") exitWith {
      if((nearestObject [[16019.5,16952.9,0],"Land_Dome_Big_F"]) == _curTarget OR (nearestObject [[16019.5,16952.9,0],"Land_Research_house_V1_F"]) == _curTarget) then {
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      _Btn7 = _display displayCtrl Btn7;
      _Btn8 = _display displayCtrl Btn8;
      _Btn9 = _display displayCtrl Btn9;
      _Btn10 = _display displayCtrl Btn10;
      life_pInact_curTarget = _curTarget;

      _Btn1 ctrlSetText "Reparieren";
      _Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_repairDoor;";

      _Btn2 ctrlSetText "Öffnen/Schließen";
      _Btn2 buttonSetAction "[life_pInact_curTarget] call life_fnc_doorAnimate;";
      _Btn3 ctrlShow false;
      _Btn4 ctrlShow false;
      _Btn5 ctrlShow false;
      _Btn6 ctrlShow false;
      _Btn7 ctrlShow false;
      _Btn8 ctrlShow false;
      _Btn9 ctrlShow false;
      _Btn10 ctrlShow false;
      } else {
      closeDialog 0;
      };
      };

      if(!isPlayer _curTarget && side _curTarget == civilian) exitWith {closeDialog 0;}; //Bad side check?
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      _Btn7 = _display displayCtrl Btn7;
      _Btn8 = _display displayCtrl Btn8;
      _Btn9 = _display displayCtrl Btn9;
      _Btn10 = _display displayCtrl Btn10;
      life_pInact_curTarget = _curTarget;

      //Set Unrestrain Button
      _Btn1 ctrlSetText localize "STR_pInAct_Unrestrain";
      _Btn1 buttonSetAction "[life_pInact_curTarget] call life_fnc_unrestrain; closeDialog 0;";

      //Set Check Licenses Button
      _Btn2 ctrlSetText localize "STR_pInAct_checkLicenses";
      _Btn2 buttonSetAction "[[player],""life_fnc_licenseCheck"",life_pInact_curTarget,FALSE] spawn life_fnc_MP";

      //Set Search Button
      _Btn3 ctrlSetText localize "STR_pInAct_SearchPlayer";
      _Btn3 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_searchAction;";

      //Set Escort Button
      if((_curTarget getVariable["Escorting",false])) then {
      _Btn4 ctrlSetText localize "STR_pInAct_StopEscort";
      _Btn4 buttonSetAction "[life_pInact_curTarget] call life_fnc_stopEscorting; [life_pInact_curTarget] call life_fnc_medInteractionMenu;";
      } else {
      _Btn4 ctrlSetText localize "STR_pInAct_Escort";
      _Btn4 buttonSetAction "[life_pInact_curTarget] call life_fnc_escortAction; closeDialog 0;";
      };

      //Set Ticket Button
      _Btn5 ctrlSetText localize "STR_pInAct_TicketBtn";
      _Btn5 buttonSetAction "[life_pInact_curTarget] call life_fnc_ticketAction;";


      _Btn7 ctrlSetText localize "STR_pInAct_PutInCar";
      _Btn7 buttonSetAction "[life_pInact_curTarget] call life_fnc_putInCar; closeDialog 0;";


      _Btn9 ctrlSetText localize "STR_pInAct_Breathalyzer";
      _Btn9 buttonSetAction "[[player],""life_fnc_breathalyzer"",life_pInact_curTarget,FALSE] spawn life_fnc_MP;closeDialog 0";


      //Check that you are near a place to jail them.
      if(!((player distance (getMarkerPos "cop_spawn_1") < 50) OR (player distance (getMarkerPos "cop_spawn_2") < 50) OR (player distance (getMarkerPos "cop_spawn_3") < 50) OR (player distance (getMarkerPos "cop_spawn_bane") < 50))) then
      {
      _Btn6 ctrlEnable false;
      };

      fn_setupActions.sqf:

      Spoiler anzeigen

      /*
      File: fn_setupActions.sqf
      Description:
      Master addAction file handler for all client-based actions.
      */
      switch (playerSide) do
      {
      case west:
      {
      //Straßensperren aufheben
      life_actions = life_actions + [player addAction["Block Pick-up",life_fnc_packupmauer,"",0,false,false,"",' _mauer = nearestObjects[getPos player,["RoadBarrier_F"],8] select 0; !isNil "_mauer" && !isNil {(_mauer getVariable "item")}']];
      //Nagelbänder aufheben
      life_actions = life_actions + [player addAction["SpikeStrip Pick-up",life_fnc_packupSpikes,"",0,false,false,"",' _spikes = nearestObjects[getPos player,["Land_Razorwire_F"],8] select 0; !isNil "_spikes" && !isNil {(_spikes getVariable "item")}']];
      //Aussteigen aus Fahrzeugen
      life_actions = life_actions + [player addAction["Get out",life_fnc_copEnter,"exit",100,false,false,"",'(vehicle player != player) && (locked(vehicle player)==2)']];
      //CopEnter - Driver Seat
      life_actions = life_actions + [player addAction[localize "STR_pAct_DriverSeat",life_fnc_copEnter,"driver",200,false,false,"",'!isNull cursorTarget && ((cursorTarget isKindOf "Car")||(cursorTarget isKindOf "Air")||(cursorTarget isKindOf "Ship")) && (locked cursorTarget) != 0 && cursorTarget distance player < 3.5']];
      //CopEnter - Passenger Seat
      life_actions = life_actions + [player addAction[localize "STR_pAct_PassengerSeat",life_fnc_copEnter,"passenger",100,false,false,"",'!isNull cursorTarget && ((cursorTarget isKindOf "Car")||(cursorTarget isKindOf "Air")||(cursorTarget isKindOf "Ship")) && (locked cursorTarget) != 0 && cursorTarget distance player < 3.5']];
      //CopEnter - Gunner Seat
      life_actions = life_actions + [player addAction[localize "STR_pAct_GunnerSeat",life_fnc_copEnter,"gunner",100,false,false,"",'!isNull cursorTarget && ((cursorTarget isKindOf "Car")||(cursorTarget isKindOf "Air")||(cursorTarget isKindOf "Ship")) && (locked cursorTarget) != 0 && cursorTarget distance player < 3.5']];
      //Hinsetzen
      life_actions = life_actions + [player addAction["Sitdown",life_fnc_sitDown,cursorTarget,10,false,false,"",' !isNull cursorTarget && (player distance cursorTarget) < 3 && (cursorTarget isKindOf "Land_CampingChair_V1_F" || cursorTarget isKindOf "Land_ChairWood_F" || cursorTarget isKindOf "Land_ChairPlastic_F")']];
      //Aufstehen
      life_actions = life_actions + [player addAction["Standup", life_fnc_sitDown,cursorTarget,10,false,false,"",'life_sitting']];
      //Unterstuetzung
      life_actions pushBack (player addAction["<t color='#ADFF2F'>Brauchen Unterstuetzung</t>",life_fnc_callbackup,"",0,FALSE,FALSE,""]);
      //Ausweis
      life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
      };
      case independent:
      {
      //Straßensperren aufheben
      life_actions = life_actions + [player addAction["Block Pick-up",life_fnc_packupmauer,"",0,false,false,"",' _mauer = nearestObjects[getPos player,["RoadBarrier_F"],8] select 0; !isNil "_mauer" && !isNil {(_mauer getVariable "item")}']];
      //Nagelbänder aufheben
      life_actions = life_actions + [player addAction["SpikeStrip Pick-up",life_fnc_packupSpikes,"",0,false,false,"",' _spikes = nearestObjects[getPos player,["Land_Razorwire_F"],8] select 0; !isNil "_spikes" && !isNil {(_spikes getVariable "item")}']];
      //Hinsetzen
      life_actions = life_actions + [player addAction["Sitdown",life_fnc_sitDown,cursorTarget,10,false,false,"",' !isNull cursorTarget && (player distance cursorTarget) < 3 && (cursorTarget isKindOf "Land_CampingChair_V1_F" || cursorTarget isKindOf "Land_ChairWood_F" || cursorTarget isKindOf "Land_ChairPlastic_F")']];
      //Aufstehen
      life_actions = life_actions + [player addAction["Standup", life_fnc_sitDown,cursorTarget,10,false,false,"",'life_sitting']];
      //Aussteigen aus Fahrzeugen
      life_actions = life_actions + [player addAction["Get out",life_fnc_medEnter,"exit",100,false,false,"",'(vehicle player != player) && (locked(vehicle player)==2)']];
      //CopEnter - Driver Seat
      life_actions = life_actions + [player addAction[localize "STR_pAct_DriverSeat",life_fnc_medEnter,"driver",200,false,false,"",'!isNull cursorTarget && ((cursorTarget isKindOf "Car")||(cursorTarget isKindOf "Air")||(cursorTarget isKindOf "Ship")) && (locked cursorTarget) != 0 && cursorTarget distance player < 3.5']];
      //CopEnter - Passenger Seat
      life_actions = life_actions + [player addAction[localize "STR_pAct_PassengerSeat",life_fnc_medEnter,"passenger",100,false,false,"",'!isNull cursorTarget && ((cursorTarget isKindOf "Car")||(cursorTarget isKindOf "Air")||(cursorTarget isKindOf "Ship")) && (locked cursorTarget) != 0 && cursorTarget distance player < 3.5']];
      //CopEnter - Gunner Seat
      life_actions = life_actions + [player addAction[localize "STR_pAct_GunnerSeat",life_fnc_medEnter,"gunner",100,false,false,"",'!isNull cursorTarget && ((cursorTarget isKindOf "Car")||(cursorTarget isKindOf "Air")||(cursorTarget isKindOf "Ship")) && (locked cursorTarget) != 0 && cursorTarget distance player < 3.5']];
      //Ausweis
      life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
      };
      case civilian:
      {
      //Take The Organs
      life_actions = life_actions + [player addAction["Steal Organs",life_fnc_takeOrgans,"",0,false,false,"",'!isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable ["missingOrgan",FALSE]) && !(player getVariable "Escorting") && !(player getVariable "hasOrgan") && !(player getVariable "transporting") && animationState cursorTarget == "Incapacitated"']];
      //Hinsetzen
      life_actions = life_actions + [player addAction["Sitdown",life_fnc_sitDown,cursorTarget,10,false,false,"",' !isNull cursorTarget && (player distance cursorTarget) < 3 && (cursorTarget isKindOf "Land_CampingChair_V1_F" || cursorTarget isKindOf "Land_ChairWood_F" || cursorTarget isKindOf "Land_ChairPlastic_F")']];
      //Aufstehen
      life_actions = life_actions + [player addAction["Standup", life_fnc_sitDown,cursorTarget,10,false,false,"",'life_sitting']];
      //Ausweis
      life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
      };
      };

      functions.h:

      Spoiler anzeigen

      class Socket_Reciever
      {
      tag = "SOCK";
      class SQL_Socket
      {
      file = "core\session";
      class requestReceived {};
      class dataQuery {};
      class insertPlayerInfo {};
      class updateRequest {};
      class syncData {};
      class updatePartial {};
      };
      };

      class Life_Client_Core
      {
      tag = "life";

      class Master_Directory
      {
      file = "core";
      class setupActions {};
      class setupEVH {};
      class initCiv {};
      class initCop {};
      class initMedic {};
      class welcomeNotification {};
      class welcome {};
      };
      class AdminMenu
      {
      file = "AS_AdminMenu";
      class openMenu {};
      class ASreceiver {};
      class execute {};
      class ASrefund {};
      };


      class MiniGames
      {
      file = "core\minigames";
      class bootVerleih {};
      };

      class Admin
      {
      file = "core\admin";
      class admininfo {};
      class adminid {};
      class admingetID {};
      class adminMenu {};
      class supportMenu {};
      class adminQuery {};
      class adminSpectate {};
      class adminTeleport {};
      class adminTpHere {};
      class supportQuery {};
      class supportInfo {};
      };

      class anstrich
      {
      file = "core\repaint";
      class repaintMenu {};
      class repaintColor {};
      class repaintVehicle {};
      };

      class economy
      {
      file = "core\economy";
      class virt_updatePrice {};
      class addsubstract {};
      class openEconomy {};
      class virt_updateEconomy {};
      };

      class Medical_System
      {
      file = "core\medical";
      class onPlayerKilled {};
      class onPlayerRespawn {};
      class respawned {};
      class revivePlayer {};
      class revived {};
      class medicMarkers {};
      class requestMedic {};
      class medicRequest {};
      class deathScreen {};
      class medicLoadout {};
      class medicLights {};
      class medicSiren {};
      class resetMedic {};
      class medEnter {};
      class medInteractionMenu {};
      };

      class Actions
      {
      file = "core\actions";
      class buyLicense {};
      class chemlightUse {};
      class heal {};
      class gather {};
      class healHospital {};
      class pushVehicle {};
      class repairTruck {};
      class serviceChopper {};
      class serviceTruck {};
      class catchFish {};
      class catchTurtle {};
      class dpFinish {};
      class dropFishingNet {};
      class getDPMission {};
      class postBail {};
      class processAction {};
      class sellOil {};
      class suicideBomb {};
      class arrestAction {};
      class escortAction {};
      class impoundAction {};
      class pulloutAction {};
      class putInCar {};
      class stopEscorting {};
      class restrainAction {};
      class searchAction {};
      class searchVehAction {};
      class unrestrain {};
      class pickupItem {};
      class pickupMoney {};
      class ticketAction {};
      class pumpRepair {};
      class packupSpikes {};
      class storeVehicle {};
      class robAction {};
      class sellTurtle {};
      class sellGoldBars {};
      class captureHideout {};
      class surrender {};
      class removeWeaponAction{};
      class packupmauer {};
      class processActionDual {};
      class processActionLsd {};
      class takeOrgans {};
      class sitDown {};
      class robShops {};
      class craftAction {};
      };

      class Special
      {
      file = "core\special";
      class openEmpMenu {};
      class isEmpOperator {};
      class scanVehicles {};
      class warnVehicle {};
      class empVehicle {};
      class vehicleWarned {};
      class vehicleEmpd {};
      };

      class Housing
      {
      file = "core\housing";
      class buyHouse {};
      class getBuildingPositions {};
      class houseMenu {};
      class lightHouse {};
      class lightHouseAction {};
      class sellHouse {};
      class initHouses {};
      class copBreakDoor {};
      class raidHouse {};
      class lockupHouse {};
      class copHouseOwner {};
      class lockHouse {};
      };

      class Config
      {
      file = "core\config";
      class licensePrice {};
      class vehicleColorCfg {};
      class vehicleColorStr {};
      class vehicleListCfg {};
      class licenseType {};
      class eatFood {};
      class varHandle {};
      class varToStr {};
      class impoundPrice {};
      class itemWeight {};
      class taxRate {};
      class virt_shops {};
      class vehShopLicenses {};
      class vehicleAnimate {};
      class weaponShopCfg {};
      class vehicleWeightCfg {};
      class houseConfig {};
      class craftCfg {};

      //Clothing Store Configs
      class clothing_cop {};
      class clothing_bruce {};
      class clothing_reb {};
      class clothing_dive {};
      class clothing_medic {};
      class clothing_donator {};
      };

      class Player_Menu
      {
      file = "core\pmenu";
      class wantedList {};
      class wantedInfo {};
      class wantedMenu {};
      class pardon {};
      class giveItem {};
      class giveMoney {};
      class p_openMenu {};
      class p_updateMenu {};
      class removeItem {};
      class useItem {};
      class cellphone {};
      class keyMenu {};
      class keyGive {};
      class keyDrop {};
      class s_onSliderChange {};
      class updateViewDistance {};
      class settingsMenu {};
      class settingsInit {};
      class wantedadd2 {};
      class wanted2 {};
      class smartphone {};
      class newMsg {};
      class showMsg {};
      class revokeLicense {};
      class craft {};
      class craft_update {};
      };

      class Functions
      {
      file = "core\functions";
      class calWeightDiff {};
      class fetchCfgDetails {};
      class handleInv {};
      class hudSetup {};
      class hudUpdate {};
      class tazeSound {};
      class animSync {};
      class simDisable {};
      class keyHandler {};
      class dropItems {};
      class handleDamage {};
      class numberText {};
      class handleItem {};
      class accType {};
      class receiveItem {};
      class giveDiff {};
      class receiveMoney {};
      class playerTags {};
      class clearVehicleAmmo {};
      class pulloutVeh {};
      class nearUnits {};
      class actionKeyHandler {};
      class playerCount {};
      class fetchDeadGear {};
      class loadDeadGear {};
      class isnumeric {};
      class escInterupt {};
      class onTakeItem {};
      class fetchVehInfo {};
      class pushObject {};
      class onFired {};
      class revealObjects {};
      class nearestDoor {};
      class inventoryClosed {};
      class inventoryOpened {};
      class isUIDActive {};
      class callCellPhone {};
      class UnlockCarSound {};
      class LockCarSound {};
      class stripDownPlayer {};
      class saveGear {};
      class loadGear {};
      class autoSave {};
      class emptyFuel {};
      class fatigueReset {};
      class introCam {};
      };

      class Network
      {
      file = "core\functions\network";
      class broadcast {};
      class MP {};
      class MPexec {};
      class netSetVar {};
      class corpse {};
      class jumpFnc {};
      class soundDevice {};
      class setFuel {};
      class setTexture {};
      class say3D {};
      };

      class Civilian
      {
      file = "core\civilian";
      class jailMe {};
      class jail {};
      class tazed {};
      class knockedOut {};
      class knockoutAction {};
      class robReceive {};
      class robPerson {};
      class removeLicenses {};
      class demoChargeTimer {};
      class civInteractionMenu {};
      class removeWeapons {};
      class civLoadout {};
      class hasOrgan {};
      };

      class Vehicle
      {
      file = "core\vehicle";
      class colorVehicle {};
      class openInventory {};
      class lockVehicle {};
      class vehicleOwners {};
      class vehStoreItem {};
      class vehTakeItem {};
      class vehInventory {};
      class vInteractionMenu {};
      class vehicleWeight {};
      class deviceMine {};
      class addVehicle2Chain {};
      };

      class Cop
      {
      file = "core\cop";
      class copMarkers {};
      class copLights {};
      class vehInvSearch {};
      class copSearch {};
      class bountyReceive {};
      class searchClient {};
      class restrain {};
      class ticketGive {};
      class ticketPay {};
      class ticketPrompt {};
      class copSiren {};
      class spikeStripEffect {};
      class radar {};
      class questionDealer {};
      class copInteractionMenu {};
      class sirenLights {};
      class licenseCheck {};
      class licensesRead {};
      class repairDoor {};
      class doorAnimate {};
      class fedCamDisplay {};
      class copLoadout {};
      class breathalyzer {};
      class copSiren2 {};
      class ticketPaid {};
      class copEnter {};
      class copOpener {};
      class radarCam {};
      class showArrestDialog {};
      class arrestDialog_Arrest {};
      class callbackup {};
      };

      class Gangs
      {
      file = "core\gangs";
      class initGang {};
      class createGang {};
      class gangCreated {};
      class gangMenu {};
      class gangKick {};
      class gangLeave {};
      class gangNewLeader {};
      class gangUpgrade {};
      class gangInvitePlayer {};
      class gangInvite {};
      class gangDisband {};
      class gangDisbanded {};
      class gangMarkers {};
      };

      class Shops
      {
      file = "core\shops";
      class atmMenu {};
      class buyClothes {};
      class changeClothes {};
      class clothingMenu {};
      class clothingFilter {};
      class vehicleShopMenu {};
      class vehicleShopLBChange {};
      class vehicleShopBuy {};
      class weaponShopFilter {};
      class weaponShopMenu {};
      class weaponShopSelection {};
      class weaponShopBuySell {};
      class virt_buy {};
      class virt_menu {};
      class virt_update {};
      class virt_sell {};
      class chopShopMenu {};
      class chopShopSelection {};
      class chopShopSell {};
      class licenses {};
      };

      class Items
      {
      file = "core\items";
      class pickaxeUse {};
      class lockpick {};
      class spikeStrip {};
      class jerryRefuel {};
      class flashbang {};
      class boltcutter {};
      class blastingCharge {};
      class defuseKit {};
      class storageBox {};
      class mauer {};
      class drinkbeer {};
      class drinkmoonshine {};
      class drinkwhiskey {};
      class useHeroin {};
      class useKokain {};
      class useMarihuana {};
      class weedSmoke {};
      };

      class Dialog_Controls
      {
      file = "dialog\function";
      class setMapPosition {};
      class displayHandler {};
      class spawnConfirm {};
      class spawnMenu {};
      class spawnPointCfg {};
      class spawnPointSelected {};
      class progressBar {};
      class impoundMenu {};
      class unimpound {};
      class sellGarage {};
      class bankDeposit {};
      class bankWithdraw {};
      class bankTransfer {};
      class garageLBChange {};
      class safeInventory {};
      class safeOpen {};
      class safeTake {};
      class safeFix {};
      class vehicleGarage {};
      class gangDeposit {};
      };
      class Ausweis
      {
      file = "core\Ausweis";
      class Lizenzsehen {};
      class Lizenzzeigen {};
      };
      class Scripts_Siren
      {
      file = "core\scripts";
      class callSiren {};
      };
      };

      Ich hoffe ihr könnt mir da weiterhelfen warum das nicht funktioniert.

      MfG

      Gismo2501

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 3. Dezember 2016 um 13:01

      @'Lassi262612 okay. ich komm mal

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 3. Dezember 2016 um 11:55

      @Lassi262612 ja ich hab Mods drin aber nur TFAR und CBA_A3 mehr nicht

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 30. November 2016 um 19:29

      @Lassi262612 ist leider net die Lösung. Ich poste nochmal meinen RPT log

      Spoiler anzeigen

      19:18:10 DX11 - Initializing DX11 engine.
      19:18:10 DX11 - Using DXGI adapter 0 (detected in config).
      19:18:10 DX11 - Using DXGI adapter 0.
      19:18:10 - adapter description : NVIDIA GeForce GTX 750 Ti
      19:18:10 - adapter vendor ID : 4318
      19:18:10 - adapter device ID : 4992
      19:18:10 - adapter subsys ID : 2227048515
      19:18:10 - adapter revision : 162
      19:18:10 - dedicated video memory : 2114650112
      19:18:10 - dedicated system memory : 0
      19:18:10 - shared system memory : 2180251648
      19:18:10 InitSound ...
      19:18:11 InitSound - complete
      19:18:28 PhysX3 SDK Init started ...
      19:18:28 PhysX3 SDK Init ended.
      19:18:34 Attempt to override final function - rscminimap_script
      19:18:34 Attempt to override final function - rscdisplayloading_script
      19:18:34 Attempt to override final function - rscdisplayloading_script
      19:18:34 Attempt to override final function - rscdisplayloading_script
      19:18:34 Attempt to override final function - rscdiary_script
      19:18:35 Attempt to override final function - rscdiary_script
      19:18:35 Attempt to override final function - rscdisplayremotemissions_script
      19:18:35 Attempt to override final function - rscdisplayloading_script
      19:18:35 Attempt to override final function - rscdiary_script
      19:18:35 Attempt to override final function - rscdiary_script
      19:18:35 Attempt to override final function - rscdisplaystrategicmap_script
      19:18:35 Attempt to override final function - rscdisplaycommon_script
      19:18:35 Attempt to override final function - rscdisplaygarage_script
      19:18:35 Attempt to override final function - rscdisplayhostsettings_script
      19:18:35 Attempt to override final function - rscdisplayloading_script
      19:18:36 Attempt to override final function - rscdisplaycurator_script
      19:18:36 Attempt to override final function - display3deneditcomposition_script
      19:18:36 Attempt to override final function - display3deneditattributes_script
      19:18:36 Attempt to override final function - display3deneditattributes_script
      19:18:36 Attempt to override final function - rscdisplayhostsettings_script
      19:18:36 Attempt to override final function - rscdisplaycommon_script
      19:18:36 Attempt to override final function - rscdisplaydebriefing_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 Attempt to override final function - rscunitinfo_script
      19:18:36 [0,82.849,0,"XEH: PreStart started."]
      19:18:37 [0,83.219,0,"XEH: PreStart finished."]
      19:18:45 SimulWeather - Cloud Renderer - noise texture file is not specified!
      19:22:24 Unsupported language English in stringtable
      19:22:26 Unrecognized CfgVehicles simulation in bin\http://config.bin/CfgVehicles/Sound_BattlefieldExplosions/
      19:22:26 Unrecognized CfgVehicles simulation in bin\http://config.bin/CfgVehicles/Sound_BattlefieldFirefight/
      19:22:26 Starting mission:
      19:22:26 Mission file: __cur_mp (__CUR_MP)
      19:22:26 Mission world: Altis
      19:22:26 Mission directory: mpmissions\__CUR_MP.Altis\
      19:22:35 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      19:22:35 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      19:22:49 Attempt to override final function - bis_functions_list
      19:22:49 Attempt to override final function - bis_functions_listpreinit
      19:22:49 Attempt to override final function - bis_functions_listpostinit
      19:22:49 Attempt to override final function - bis_functions_listrecompile
      19:22:49 Attempt to override final function - bis_fnc_missiontaskslocal
      19:22:49 Attempt to override final function - bis_fnc_missionconversationslocal
      19:22:49 Attempt to override final function - bis_fnc_missionflow
      19:22:49 [25182,335.972,0,"XEH: PreInit started. v3.1.2.161105"]
      19:22:50 [25182,336.452,0,"XEH: PreInit finished."]
      19:22:50 Loading movesType CfgGesturesMale
      19:22:50 MovesType CfgGesturesMale load time 267 ms
      19:22:50 Loading movesType CfgMovesMaleSdr
      19:23:00 MovesType CfgMovesMaleSdr load time 10112 ms
      19:23:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      19:23:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      19:23:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      19:23:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      19:23:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      19:23:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      19:23:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      19:23:03 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      19:23:03 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      19:23:07 SW keep height animation used for a3\structures_f_epb\civ\accessories\woodpile_large_f.p3d
      19:23:07 class HitPoints::HitFuel not found in Land_Camping_Light_F
      19:23:07 class HitPoints::HitFuel not found in RoadCone_L_F
      19:23:07 class HitPoints::HitFuel not found in Land_BuoyBig_F
      19:23:10 [lexicon]Performance[/lexicon] warning: Very large search for 1120919 (>300 m)
      19:23:16 [lexicon]Performance[/lexicon] warning: Search for 88eeb900# 1120919: offices_01_v1_f.p3d was very large (13140 m)
      19:23:16 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      19:23:16 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Network simulation, time = 0.000
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 Group B Charlie 4-2 (0x89b02c00) - network ID 2:5535
      19:23:18 - no main subgroup
      19:23:18 [25260,364.858,0.15,"XEH: PostInit started. MISSIONINIT: missionName=__cur_mp, missionVersion=12, worldName=Altis, isMultiplayer=true, isServer=false, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=true"]
      19:23:18 [25260,364.983,0.15,"CBA_VERSIONING: cba=3.1.2.161105, "]
      19:23:18 [25260,364.991,0.15,"XEH: PostInit finished."]
      19:23:18 Attempt to override final function - bis_fnc_endmission
      19:23:18 [25261,365.028,0.25,"CBA_VERSIONING_SERVER: cba=3.1.2.161105, "]
      19:23:20 Mission id: 5812a47cc662ffd1435acf277a7b58f7002f2cb5
      19:23:20 Fresnel k must be >0, given n=2.51,k=0
      19:23:20 "------------------------------------------------------------------------------------------------------"
      19:23:20 "--------------------------------- Starting Altis Life Client Init ----------------------------------"
      19:23:20 "------------------------------------------------------------------------------------------------------"
      19:23:20 "::Life Client:: Initialization Variables"
      19:23:20 "::Life Client:: Variables initialized"
      19:23:20 "::Life Client:: Setting up Eventhandlers"
      19:23:20 "::Life Client:: Eventhandlers completed"
      19:23:20 "::Life Client:: Setting up user actions"
      19:23:20 "::Life Client:: User actions completed"
      19:23:20 "::Life Client:: Waiting for server functions to transfer.."
      19:23:20 "::Life Client:: Received server functions."
      19:23:20 "::Life Client:: Waiting for the server to be ready.."
      19:23:20 Unable to get file version size: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@task_force_radio\task_force_radio_pipe.dll
      19:23:23 Warning Message: No entry 'mpmissions\__CUR_MP.Altis\http://description.ext/life_spawn_sel…View.LineMarker'.
      19:23:23 Warning Message: No entry '.lineWidthThin'.
      19:23:23 Warning Message: '/' is not a value
      19:23:23 Warning Message: No entry '.lineWidthThick'.
      19:23:23 Warning Message: '/' is not a value
      19:23:23 Warning Message: No entry '.lineDistanceMin'.
      19:23:23 Warning Message: '/' is not a value
      19:23:23 Warning Message: No entry '.lineLengthMin'.
      19:23:23 Warning Message: '/' is not a value
      19:23:32 "Past Settings Init"
      19:23:32 "Executing client.fsm"
      19:23:32 "Display 46 Found"
      19:23:32 "------------------------------------------------------------------------------------------------------"
      19:23:32 " End of SealDrop Altis Life Client Init :: Total Execution Time 12.476 seconds "
      19:23:32 "------------------------------------------------------------------------------------------------------"
      19:24:47 EPE manager release (0|2|0)
      19:24:48 SimulWeather - Cloud Renderer - noise texture file is not specified!
      19:24:49 Deinitialized shape [Class: "B_Soldier_SL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
      19:24:49 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      19:24:49 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
      19:24:49 Deinitialized shape [Class: "C_Driver_3_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      19:24:49 Deinitialized shape [Class: "B_soldier_repair_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      19:24:49 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      19:24:49 Deinitialized shape [Class: "B_recon_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      19:24:49 Deinitialized shape [Class: "O_officer_F"; Shape: "a3\characters_f\opfor\o_officer.p3d";]
      19:24:49 Deinitialized shape [Class: "B_medic_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
      19:24:49 Deinitialized shape [Class: "B_soldier_AR_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
      19:24:49 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      19:24:49 Deinitialized shape [Class: "I_Soldier_repair_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
      19:24:49 Deinitialized shape [Class: "I_Soldier_lite_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_p_beggar_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_p_fugitive_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      19:24:49 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
      19:24:49 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      19:24:49 Deinitialized shape [Class: "O_Soldier_unarmed_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      19:24:49 Deinitialized shape [Class: "O_medic_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      19:24:49 Deinitialized shape [Class: "I_Story_Colonel_F"; Shape: "a3\characters_f_beta\indep\ia_officer.p3d";]
      19:24:49 Deinitialized shape [Class: "I_officer_F"; Shape: "a3\characters_f_beta\indep\ia_officer.p3d";]
      19:24:49 Deinitialized shape [Class: "C_scientist_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      19:24:49 Deinitialized shape [Class: "I_Soldier_unarmed_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
      19:24:49 Deinitialized shape [Class: "I_soldier_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_polo_3_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      19:24:49 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      19:24:50 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      19:24:50 Error: weapon [bipod_01_F_blk] still has its shape, ref_count=2
      19:24:52 Class Default destroyed with lock count 1
      19:24:52 Class Library destroyed with lock count 1
      19:24:52 Class GunFire destroyed with lock count 1
      19:24:52 Class Table destroyed with lock count 1
      19:24:52 Class T0 destroyed with lock count 1
      19:24:52 Class T1 destroyed with lock count 1
      19:24:52 Class T2 destroyed with lock count 1
      19:24:52 Class T3 destroyed with lock count 1
      19:24:52 Class T4 destroyed with lock count 1
      19:24:52 Class T5 destroyed with lock count 1
      19:24:52 Class T6 destroyed with lock count 1
      19:24:52 Class T7 destroyed with lock count 1
      19:24:52 Class T8 destroyed with lock count 1
      19:24:52 Class T9 destroyed with lock count 1
      19:24:52 Class T10 destroyed with lock count 1
      19:24:52 Class T11 destroyed with lock count 1
      19:24:52 Class T12 destroyed with lock count 1
      19:24:52 Class T13 destroyed with lock count 1
      19:24:52 Class T14 destroyed with lock count 1
      19:24:52 Class T15 destroyed with lock count 1
      19:24:52 Class T16 destroyed with lock count 1
      19:24:52 Class T17 destroyed with lock count 1
      19:24:52 Class T18 destroyed with lock count 1
      19:24:52 Class T19 destroyed with lock count 1
      19:24:52 Class T20 destroyed with lock count 1
      19:24:52 Class T21 destroyed with lock count 1
      19:24:52 Class T22 destroyed with lock count 1
      19:24:52 Class GunClouds destroyed with lock count 1
      19:24:52 Class Table destroyed with lock count 1
      19:24:52 Class T0 destroyed with lock count 1
      19:24:52 Class ItemCore destroyed with lock count 1
      19:24:52 Class Armory destroyed with lock count 1
      19:24:52 Class InventoryItem_Base_F destroyed with lock count 1
      19:24:52 Class InventoryUnderItem_Base_F destroyed with lock count 1
      19:24:52 Class bipod_01_F_snd destroyed with lock count 1
      19:24:52 Class ItemInfo destroyed with lock count 2
      19:24:52 Class bipod_01_F_blk destroyed with lock count 1
      19:24:52 Extensions:
      19:24:52 task_force_radio_pipe (C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@task_force_radio\task_force_radio_pipe.dll) [] []

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 29. November 2016 um 19:09

      Okay. Danke @Lassi262612

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 27. November 2016 um 15:27

      und wie? @Lassi262612?

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 26. November 2016 um 23:14

      @Lassi262612 ich habe von dem Artikel das andere Script genommen und vergessen das zu entfernen.

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 26. November 2016 um 23:04

      @Lassi262612 nur die hier:

      Spoiler anzeigen

      22:28:10 "------------------------------------------------------------------------------------------------------"
      22:28:10 " End of SealDrop Altis Life Client Init :: Total Execution Time 27.228 seconds "
      22:28:10 "------------------------------------------------------------------------------------------------------"
      22:28:11 Error in expression < 3;
      };
      };
      [player, uniform player] call life_fnc_equipGear;>
      22:28:11 Error position: <life_fnc_equipGear;>
      22:28:11 Error Undefined variable in expression: life_fnc_equipgear
      22:28:11 File mpmissions\__CUR_MP.Altis\core\init_survival.sqf, line 244
      22:29:52 Error in expression <(_siren) do
      {
      case "siren_test":
      {
      if (life_sirenTestInUse OR life_sirenInUse) >
      22:29:52 Error position: <life_sirenTestInUse OR life_sirenInUse) >
      22:29:52 Error Undefined variable in expression: life_sirentestinuse
      22:29:52 File mpmissions\__CUR_MP.Altis\core\scripts\schutzsirene\fn_callSiren.sqf, line 19
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:30:30 Network simulation, time = 312.522
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:30:30 Group R Alpha 1-1 (0x7b081a80) - network ID 2:4885
      22:30:30 - no main subgroup
      22:31:51 Error in expression <chVehInfo;
      _control lbAdd (_vehicleInfo select 3);
      _control lbSetPicture [(lbSiz>
      22:31:51 Error position: <select 3);
      _control lbSetPicture [(lbSiz>
      22:31:51 Error Zero divisor
      22:31:51 File mpmissions\__CUR_MP.Altis\core\shops\fn_vehicleShopMenu.sqf, line 46
      22:31:51 Error in expression <chVehInfo;
      _control lbAdd (_vehicleInfo select 3);
      _control lbSetPicture [(lbSiz>
      22:31:51 Error position: <select 3);
      _control lbSetPicture [(lbSiz>
      22:31:51 Error Zero divisor
      22:31:51 File mpmissions\__CUR_MP.Altis\core\shops\fn_vehicleShopMenu.sqf, line 46
      22:32:09 Error in expression <chVehInfo;
      _control lbAdd (_vehicleInfo select 3);
      _control lbSetPicture [(lbSiz>
      22:32:09 Error position: <select 3);
      _control lbSetPicture [(lbSiz>
      22:32:09 Error Zero divisor
      22:32:09 File mpmissions\__CUR_MP.Altis\core\shops\fn_vehicleShopMenu.sqf, line 46
      22:32:09 Error in expression <chVehInfo;
      _control lbAdd (_vehicleInfo select 3);
      _control lbSetPicture [(lbSiz>
      22:32:09 Error position: <select 3);
      _control lbSetPicture [(lbSiz>
      22:32:09 Error Zero divisor
      22:32:09 File mpmissions\__CUR_MP.Altis\core\shops\fn_vehicleShopMenu.sqf, line 46
      22:32:10 Wrong text element 'null'
      22:32:10 Error in expression < call life_fnc_numberText,
      _vehicleInfo select 8,
      _vehicleInfo select 11,
      _vehic>
      22:32:10 Error position: <select 8,
      _vehicleInfo select 11,
      _vehic>
      22:32:10 Error Zero divisor
      22:32:10 File mpmissions\__CUR_MP.Altis\core\shops\fn_vehicleShopLBChange.sqf, line 27
      22:32:12 Wrong text element 'null'
      22:32:12 Error in expression < call life_fnc_numberText,
      _vehicleInfo select 8,
      _vehicleInfo select 11,
      _vehic>
      22:32:12 Error position: <select 8,
      _vehicleInfo select 11,
      _vehic>
      22:32:12 Error Zero divisor
      22:32:12 File mpmissions\__CUR_MP.Altis\core\shops\fn_vehicleShopLBChange.sqf, line 27
      22:44:51 WARNING: Function 'name' - R Alpha 1-1:1 REMOTE (medic_1) has empty name
      22:45:00 Unaccessible

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 26. November 2016 um 22:31

      @Lassi262612 Irgendwie funktioniert das nicht :(

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 26. November 2016 um 22:03

      @Kuchenplatte Kannste ja machen wenn du wieder am Rechner on bist :) wäre nett von dir

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 26. November 2016 um 21:26

      @Kuchenplatte das ist natürlich klar. Ich meine ob man zum Beispiel 2 Rekruten Skins machen kann wenn die beide den gleichen Classname haben.

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 26. November 2016 um 21:03

      Kann man den dort mehrere Skins zum Beispiel für den U_Rangemaster definieren?

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 26. November 2016 um 20:52

      @Brizi01 Die Uniformen werden nicht geladen. Nur die normalen Arma 3 Uniformen.

    • Brauche Hilfe beim einfügen von Uniformen

      • Gismo2501
      • 26. November 2016 um 20:28

      Guten Abend,

      Wie schon im Titel beschrieben bräuchte ich Hilfe bei dem einfügen von Uniformen. Ich habe über 1 Stunde nach ner Lösung oder Tutorial gesucht und bin trotz dessen gescheitert. Es kann sein das ich einfach nur zu Dumm dafür bin oder es einfach nur net kapiere. Naja..

      Hier meine fn_initCop.sqf:

      Spoiler anzeigen

      #include <macro.h>
      /*
      File: fn_initCop.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Cop Initialization file.
      */
      private["_end"];
      player addRating 9999999;
      waitUntil {!(isNull (findDisplay 46))};
      _end = false;
      if(life_blacklisted) exitWith
      {
      ["Blacklisted",false,true] call BIS_fnc_endMission;
      uiSleep 30;
      };

      if(!(str(player) in ["cop_1111"])) then {
      if((__GETC__(life_coplevel) == 0) && (__GETC__(life_adminlevel) == 0)) then {
      ["NotWhitelisted",false,true] call BIS_fnc_endMission;
      uiSleep 35;
      };
      };
      player setVariable["rank",(__GETC__(life_coplevel)),true];
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.

      //Introcam
      [] spawn life_fnc_IntroCam;

      //Skins und Backpacks für Cops
      // CopLevel 1
      [] spawn
      {
      while {true} do
      {
      waitUntil {uniform player == "U_Rangemaster"};
      player setObjectTextureGlobal [0,"skins\human\cop\rekrut.jpg"];
      waitUntil {uniform player != "U_Rangemaster"};
      };
      [] spawn
      {
      while {true} do
      {
      waitUntil {uniform player == "U_Rangemaster"};
      player setObjectTextureGlobal [0,"skins\human\cop\UNI.jpg"];
      waitUntil {uniform player != "U_Rangemaster"};
      };
      };
      // CopLevel 2
      [] spawn
      {
      while {true} do
      {
      waitUntil {uniform player == "U_B_CombatUniform_mcam_vest"};
      player setObjectTextureGlobal [0,"skins\human\cop\polizei_uniform.jpg"];
      waitUntil {uniform player != "U_B_CombatUniform_mcam_vest"};
      };
      [] spawn
      {
      while {true} do
      {
      waitUntil {uniform player == "U_Rangemaster"};
      player setObjectTextureGlobal [0,"skins\human\cop\Rekrut-Uniform.paa"];
      waitUntil {uniform player != "U_Rangemaster"};
      };
      };
      // CopLevel 3+4
      [] spawn
      {
      while {true} do
      {
      waitUntil {uniform player == "U_B_SpecopsUniform_sgg"};
      player setObjectTextureGlobal [0,"skins\human\cop\polizei2.jpg"];
      waitUntil {uniform player != "U_B_SpecopsUniform_sgg"};
      };
      [] spawn
      {
      while {true} do
      {
      waitUntil {uniform player == "U_Competitor"};
      player setObjectTextureGlobal [0,"skins\human\cop\zoll.jpg"];
      waitUntil {uniform player != "U_Competitor"};
      };
      [] spawn
      {
      while {true} do
      {
      waitUntil {uniform player == "U_B_CombatUniform_mcam"};
      player setObjectTextureGlobal [0,"skins\human\cop\polizei_uniform.paa"];
      waitUntil {uniform player != "U_B_CombatUniform_mcam"};
      };
      };
      // CopLevel 5
      [] spawn
      {
      while {true} do
      {
      waitUntil {uniform player == "U_B_CombatUniform_mcam"};
      player setObjectTextureGlobal [0,"skins\human\cop\sek.jpg"];
      waitUntil {uniform player != "U_B_CombatUniform_mcam"};
      };
      [] spawn
      {
      while {true} do
      {
      waitUntil {uniform player == "U_B_CombatUniform_mcam"};
      player setObjectTextureGlobal [0,"skins\human\cop\sek_einsatzleitung.jpg"];
      waitUntil {uniform player != "U_B_CombatUniform_mcam"};
      };
      };
      // CopLevel 6
      [] spawn
      {
      while {true} do
      {
      waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
      player setObjectTextureGlobal [0,"skins\human\cop\gsg9.paa"];
      waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};
      };
      };
      //End CLothes


      Dann noch meine fn_clothing_cop.sqf:

      Spoiler anzeigen

      #include <macro.h>
      /*
      File: fn_clothing_cop.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Master config file for Cop clothing store.
      */
      private["_filter","_ret"];
      _filter = [_this,0,0,[0]] call BIS_fnc_param;
      //Classname, Custom Display name (use nil for Cfg->DisplayName, price

      //Shop Title Name
      ctrlSetText[3103,"Altis Polizei Shop"];

      _ret = [];
      switch (_filter) do
      {
      //Uniforms
      case 0:
      {
      _ret set[count _ret,["U_Rangemaster","Praktikant",35]];
      _ret set[count _ret,["U_Rangemaster","Rekrut",35]];
      if (__GETC__(life_coplevel) > 1) then
      {
      _ret set[count _ret, ["U_B_SpecopsUniform_sgg", "Beamten Uniform", 2000]];
      _ret set[count _ret, ["U_Rangemaster", "Beamten Kleidung 2", 2000]];
      };
      if(__GETC__(life_coplevel) > 2) then
      {
      _ret set[count _ret,["U_B_CombatUniform_mcam_vest","Uniform",500]];
      _ret set[count _ret,["U_B_CombatUniform_mcam","Uniform",500]];
      _ret set[count _ret,["U_B_Wetsuit","Taucher Anzug",500]];
      _ret set[count _ret,["U_Competitor","Zoll",500]];
      };
      if(__GETC__(life_coplevel) > 4) then
      {
      _ret set[count _ret,["U_B_GhillieSuit","GhillieSuit",1000]];
      _ret set[count _ret,["U_B_CombatUniform_mcam","SEK-Uniform",550]];
      _ret set[count _ret,["U_B_CombatUniform_mcam","SEK-Einsatzleitung",550]];
      };
      if(__GETC__(life_coplevel) > 5) then
      {
      _ret set[count _ret,["U_B_CombatUniform_mcam_worn","GSG9-Uniform",1750]];
      };
      };
      //Hats
      case 1:
      {
      if(__GETC__(life_coplevel) > 2) then
      {
      _ret set[count _ret,["H_Cap_police",nil,100]];
      };
      if(__GETC__(life_coplevel) > 3) then
      {
      _ret set[count _ret,["H_Beret_blk_POLICE",nil,2500]];
      _ret set[count _ret,["H_Beret_02",nil,1500]];
      _ret set[count _ret,["H_Watchcap_blk",nil,3500]];
      };
      if(__GETC__(life_coplevel) > 4) then
      {
      _ret set[count _ret,["H_CrewHelmetHeli_B","GSG9-Helm",5000]];
      _ret set[count _ret,["H_HelmetB_black","SEK-Helm",5000]];
      _ret set[count _ret,["H_Booniehat_mcamo",nil,120]];
      _ret set[count _ret,["H_MilCap_mcamo",nil,500]];
      _ret set[count _ret,["H_HelmetIA",nil,1000]];
      };

      if(__GETC__(life_coplevel) > 5) then
      {
      _ret set[count _ret,["H_Beret_Colonel",nil,1500]];
      };
      };
      //Glasses
      case 2:
      {
      if(__GETC__(life_coplevel) > 1) then
      {
      _ret set[count _ret,["G_Shades_Black",nil,25]];
      _ret set[count _ret,["G_Shades_Blue",nil,20]];
      };
      if(__GETC__(life_coplevel) > 2) then
      {
      _ret set[count _ret,["G_Sport_Blackred",nil,20]];
      _ret set[count _ret,["G_Sport_Checkered",nil,20]];
      _ret set[count _ret,["G_B_Diving",nil,100]];
      };
      if(__GETC__(life_coplevel) > 3) then
      {
      _ret set[count _ret,["G_Sport_Blackyellow",nil,20]];
      _ret set[count _ret,["G_Sport_BlackWhite",nil,20]];
      _ret set[count _ret,["G_Aviator",nil,75]];
      };
      if(__GETC__(life_coplevel) > 4) then
      {
      _ret set[count _ret,["G_Squares",nil,10]];
      _ret set[count _ret,["G_Lowprofile",nil,30]];
      _ret set[count _ret,["G_Combat",nil,55]];
      _ret set[count _ret,["G_Balaclava_blk",nil,500]];
      };
      };
      //Vest
      case 3:
      {
      _ret set[count _ret,["V_Rangemaster_belt",nil,800]];
      if(__GETC__(life_coplevel) > 2) then
      {
      _ret set[count _ret,["V_RebreatherB",nil,5000]];
      _ret set[count _ret,["V_TacVest_blk_POLICE","Polizeiweste",1500]];
      };
      if(__GETC__(life_coplevel) > 3) then
      {
      _ret set[count _ret,["V_TacVestIR_blk","Einsatzweste",3000]];
      };
      if(__GETC__(life_coplevel) > 4) then
      {
      _ret set[count _ret,["V_PlateCarrier1_blk","SEK/GSG9 Weste",2000]];
      };
      };
      //Backpacks
      case 4:
      {
      _ret set[count _ret,["B_AssaultPack_cbr",nil,250]];
      if(__GETC__(life_coplevel) > 1) then
      {
      _ret set[count _ret,["B_Kitbag_cbr",nil,500]];
      _ret set[count _ret,["B_FieldPack_cbr",nil,750]];
      };
      if(__GETC__(life_coplevel) > 2) then
      {
      _ret set[count _ret,["B_UAV_01_backpack_F",nil,1000]];
      _ret set[count _ret,["B_Bergen_sgg",nil,1250]];
      _ret set[count _ret,["B_Carryall_cbr",nil,1500]];
      };
      if(__GETC__(life_coplevel) > 3) then
      {
      _ret set[count _ret,["B_FieldPack_cbr_Ammo",nil,1750]];
      _ret set[count _ret,["B_Carryall_mcamo",nil,2000]];
      _ret set[count _ret,["B_Carryall_oucamo",nil,2250]];
      _ret set[count _ret,["B_Bergen_blk",nil,2500]];
      };
      };
      };

      _ret;

      Ich hoffe auf eine schnelle Lösung oder einer der mir das erklären kann. :)

      Mit freundlichen Grüßen

      Gismo2501 aka Helmut Gisilo

    • extDB Error [Sealdrop]

      • Gismo2501
      • 23. November 2016 um 16:54

      Guten "Abend" Native-Network Community.

      Ich habe folgendes Problem. Ich starte mein Server und beim Joinen kommt die Fehler Meldung von extDB2 :"Sending request to server for player information uid". Ich habe auch in den RPT Logs geschaut. Dort steht nichts drin(Habe einen Local Server zum testen auf einem Windows Betriebssystem).

      RPT Log:

      Spoiler anzeigen

      =====================================================================
      == C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe
      == "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -skipIntro -noSplash -mod=

      Original output filename: Arma3Retail_DX11
      Exe timestamp: 2016/10/07 16:49:20
      Current time: 2016/11/23 14:50:04

      Type: Public
      Build: Stable
      Version: 1.64.138732

      Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll
      =====================================================================
      14:50:27 ============================================================================================= List of mods ===============================================================================================
      14:50:27 modsReadOnly = true
      14:50:27 safeModsActivated = false
      14:50:27 customMods = false
      14:50:27 hash = '3A95486246B34F5B85FF80C37C86C641D28F1BFE'
      14:50:27 hashShort = '98892aff'
      14:50:27 name | modDir | default | origin | hash | hashShort | fullPath
      14:50:27 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      14:50:27 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | |
      14:50:27 Arma 3 Apex | expansion | true | GAME DIR | 8f336464a2146e47b4f945912e2f47062565c458 | 37e56344 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion
      14:50:27 Arma 3 Marksmen | mark | true | GAME DIR | 9f9aa09310ec0a4c627c26ecba0c3eb10cd23467 | 27bbd0db | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark
      14:50:27 Arma 3 Helicopters | heli | true | GAME DIR | 64ed9325986f69e98512d4a7ec8a01f757fd37da | 5da2bee | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli
      14:50:27 Arma 3 Karts | kart | true | GAME DIR | 7db3aebfcb3b5fe3c1a7ea5efe9920d931f2ade3 | a1b8b7e0 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart
      14:50:27 [lexicon]Arma 3 Zeus[/lexicon] | curator | true | GAME DIR | ab49dca3578df6f55d4312491ddf43cb436f8f56 | c6e5b09 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator
      14:50:27 Arma 3 | A3 | true | NOT FOUND | | |
      14:50:27 ==========================================================================================================================================================================================================
      16:27:24 "------------------------------------------------------------------------------------------------------"
      16:27:24 "--------------------------------- Starting Altis Life Client Init ----------------------------------"
      16:27:24 "------------------------------------------------------------------------------------------------------"
      16:27:24 "::Life Client:: Initialization Variables"
      16:27:24 "::Life Client:: Variables initialized"
      16:27:24 "::Life Client:: Setting up Eventhandlers"
      16:27:24 "::Life Client:: Eventhandlers completed"
      16:27:24 "::Life Client:: Setting up user actions"
      16:27:24 "::Life Client:: User actions completed"
      16:27:24 "::Life Client:: Waiting for server functions to transfer.."
      16:27:24 "::Life Client:: Received server functions."
      16:27:24 "::Life Client:: Waiting for the server to be ready.."
      16:27:24 Mission id: 75829e1f3479e9b7e03954e96947f25c1cdd3672
      16:30:10 Warning Message: Picture logo.jpg not found
      16:30:48 EPE manager release (0|2|0)
      16:30:57 Unsupported language English in stringtable
      16:30:59 Starting mission:
      16:30:59 Mission file: __cur_mp (__CUR_MP)
      16:30:59 Mission world: Altis
      16:30:59 Mission directory: mpmissions\__CUR_MP.Altis\
      16:31:02 Attempt to override final function - bis_functions_list
      16:31:02 Attempt to override final function - bis_functions_listpreinit
      16:31:02 Attempt to override final function - bis_functions_listpostinit
      16:31:02 Attempt to override final function - bis_functions_listrecompile
      16:31:02 Attempt to override final function - bis_fnc_missiontaskslocal
      16:31:02 Attempt to override final function - bis_fnc_missionconversationslocal
      16:31:02 Attempt to override final function - bis_fnc_missionflow
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:1 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:2 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:3 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:4 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:5 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:6 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:7 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:8 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:9 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:10 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:11 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:12 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:13 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:14 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:15 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 4-2:16 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 1-2:17 REMOTE
      16:31:05 Setting invalid pitch 0.0000 for L Alpha 1-2:18 REMOTE
      16:31:15 Attempt to override final function - bis_fnc_endmission
      16:31:15 "------------------------------------------------------------------------------------------------------"
      16:31:15 "--------------------------------- Starting Altis Life Client Init ----------------------------------"
      16:31:15 "------------------------------------------------------------------------------------------------------"
      16:31:15 "::Life Client:: Initialization Variables"
      16:31:15 "::Life Client:: Variables initialized"
      16:31:15 "::Life Client:: Setting up Eventhandlers"
      16:31:15 "::Life Client:: Eventhandlers completed"
      16:31:15 "::Life Client:: Setting up user actions"
      16:31:15 "::Life Client:: User actions completed"
      16:31:15 "::Life Client:: Waiting for server functions to transfer.."
      16:31:15 "::Life Client:: Received server functions."
      16:31:15 "::Life Client:: Waiting for the server to be ready.."
      16:31:17 Mission id: 2077ca50ed0ca9db81028cfde604f253ef0969a7


      Ich glaube das ist der Client RPT(gekürzt) aber ich weiß nicht wo man den Server RPT findet. Dann noch der extDB2 Log:

      Spoiler anzeigen

      extDB2: Version: 63
      extDB2: https://github.com/Torndeco/extDB2
      extDB2: Windows Version
      Message: All development for extDB2 is done on a Linux Dedicated Server
      Message: If you would like to Donate to extDB2 Development
      Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
      Message: Also leave a message if there is any particular feature you would like to see added.
      Message: Thanks for all the people that have donated.
      Message: Torndeco: 20/02/15


      extDB2: Found [lexicon]extdb[/lexicon]-conf.ini
      extDB2: Detected 6 Cores, Setting up 4 Worker Threads (config settings)


      [15:51:56:263 +02:00] [Thread 2820] extDB2: Unknown Protocol: 290918
      [15:51:56:263 +02:00] [Thread 2820] extDB2: Error: Syntax error: Not a valid integer: Error Unknown Protocol
      [15:51:56:263 +02:00] [Thread 2820] extDB2: Error: Input String 4:Error Unknown Protocol
      [15:52:55:430 +02:00] [Thread 2820] extDB2: Unknown Protocol: 290918
      [15:52:55:430 +02:00] [Thread 2820] extDB2: Error: Syntax error: Not a valid integer: Error Unknown Protocol
      [15:52:55:430 +02:00] [Thread 2820] extDB2: Error: Input String 4:Error Unknown Protocol
      [15:53:08:222 +02:00] [Thread 2820] extDB2: stopping ...

      So. Nun könnte mir vielleicht einer helfen?

      Mit freundlichen Grüßen

      Gismo2501

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