Ist dies auch auf der 4.4r3 möglich? Denke weniger oder, da dort ja alles etwas anderes abgerufen wird von den Daten her. Oder Täusche ich mich?
Beiträge von FunKiller
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Code
Alles anzeigen/* * Format: * licenses: ARRAY (This is for limiting spawn to certain things) * 0: License Name * 1: License Check Type * false: If license isn't set * true: If license is set * Example: * licenses[] = { { "pilot", true }, { "rebel", false } }; //Shows up for players with pilot and without rebel license. * * level: ARRAY (This is for limiting spawn to certain things) * 0: Variable to read from * 1: Variable Value Type (SCALAR / BOOL / EQUAL / INVERSE) * SCALAR: VALUE => VALUE * BOOL: VALUE EXISTS * EQUAL: VALUE == VALUE * INVERSE: VALUE <= VALUE * 2: What to compare to (-1 = Check Disabled) * */ class CfgSpawnPoints { class Civilian { class Kavala { displayName = "Georgetown"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Athira { displayName = "La Rochelle"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Pyrgos { displayName = "Oumèrè"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Sofia { displayName = "Lifou"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class RebelS { displayName = "Northern Rebel Base"; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; licenses[] = { { "rebel", true } }; level[] = { "", "", -1 }; }; class RebelN { displayName = "Southern Rebel Base"; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; licenses[] = { { "rebel", true } }; level[] = { "", "", -1 }; }; class RebelE { displayName = "Eastern Rebel Base"; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; licenses[] = { { "rebel", true } }; level[] = { "", "", -1 }; }; }; class Cop { class Kavala { displayName = "Georgetown HQ"; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Athira { displayName = "Le Rochelle HQ"; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Pyrgos { displayName = "Lifou HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Air { displayName = "Air HQ"; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; licenses[] = { { "cAir", true } }; level[] = { "life_coplevel", "SCALAR", 2 }; }; class HW { displayName = "HW Patrol"; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; licenses[] = { { "", true } }; level[] = { "life_coplevel", "SCALAR", 3 }; }; }; class Medic { class Kavala { displayName = "Georgetown Hospital"; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Athira { displayName = "Le Rochelle Hospital"; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Pyrgos { displayName = "Lifou Hospital"; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; }; case Adac: { class Kavala { displayName = "ADAC Georgetown"; spawnMarker = "adac_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; }; };
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Denke er will ein spawn punkt hinzufügen und dann spawnt man immer auf der blöden insel. Das selbe Problem habe ich auch. Setzte Spawn auf Karte. z.B.
Codeclass Pyrgos { displayName = "Lifou Hospital"; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; };
nenne den spawn auch medic_spawn_3 in der Config_SpawnPoints.hppUnd wenn ich z.B. wieder in den editor gehe bekomme ich die folgende fehler meldung:
mpmission\............\config\Config_spawnPoints.hpp, line 127:'/CfgSpawnPoints.case':'e' encountered instead of '='Weiß nun leider auch nicht mehr weiter