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    1. Nodezone.net Community
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    3. Risk

    Beiträge von Risk

    • Eine frage wegen der map Taviana

      • Risk
      • 3. September 2018 um 05:17

      wir haben die damals mit so einem tool entfernt. Welches das war weiß ich nicht mehr :D die map haben aber bestimmt noch ne menge Leute

    • RISK'S EASY EXP SYSTEM Fehler

      • Risk
      • 1. September 2018 um 11:26

      dann stell die XP einfach mal auf 16und 17 dann sollte überhaupt nichts im weg sein.

    • RISK'S EASY EXP SYSTEM Fehler

      • Risk
      • 31. August 2018 um 18:01
      Zitat von Lucifer Lucius

      db eintrag ist drinne das mit dem bank_obj wahr aber schin immer so und zahlen dreher wie meinst du das ? das bei dem select ne falsche zahl steht ?

      genau

    • RISK'S EASY EXP SYSTEM Fehler

      • Risk
      • 31. August 2018 um 17:37

      Ein Objekt mit dem Namen bank_obj fehlt auf der Karte.

      Ansonsten.. vllt den DB Eintrag vergessen oder sonst wo einen Zahlendreher?

    • RISK'S EASY EXP SYSTEM Fehler

      • Risk
      • 31. August 2018 um 16:59
      Spoiler anzeigen
      Code
      #include "\life_server\script_macros.hpp"
      /*
          File: fn_queryRequest.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Handles the incoming request and sends an asynchronous query
          request to the database.
      
          Return:
          ARRAY - If array has 0 elements it should be handled as an error in client-side files.
          STRING - The request had invalid handles or an unknown error and is logged to the RPT.
      */
      private["_uid","_side","_query","_queryResult","_tickTime","_tmp"];
      _uid = [_this,0,"",[""]] call BIS_fnc_param;
      _side = [_this,1,sideUnknown,[civilian]] call BIS_fnc_param;
      _ownerID = [_this,2,ObjNull,[ObjNull]] call BIS_fnc_param;
      
      if (isNull _ownerID) exitWith {};
      _ownerID = owner _ownerID;
      
      _query = switch (_side) do {
          // West - 12 entries returned
          case west: {format ["SELECT playerid, name, cash, bankacc, adminlevel, donorlevel, cop_licenses, coplevel, cop_gear, blacklist, cop_stats, playtime, idcard_data_cop FROM players WHERE playerid='%1'",_uid];};
          // Civilian - 13 entries returned
          case civilian: {format ["SELECT playerid, name, cash, bankacc, adminlevel, donorlevel, civ_licenses, arrested, civ_gear, civ_stats, civ_alive, civ_position, playtime, EXP, LEVEL,idcard_data_civ FROM players WHERE playerid='%1'",_uid];};
          // Independent - 11 entries returned
          case independent: {format ["SELECT playerid, name, cash, bankacc, adminlevel, donorlevel, med_licenses, mediclevel, med_gear, med_stats, playtime, idcard_data_med FROM players WHERE playerid='%1'",_uid];};
      };
      
      _tickTime = diag_tickTime;
      _queryResult = [_query,2] call DB_fnc_asyncCall;
      
      if (EXTDB_SETTING(getNumber,"DebugMode") isEqualTo 1) then {
          diag_log "------------- Client Query Request -------------";
          diag_log format["QUERY: %1",_query];
          diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
          diag_log format["Result: %1",_queryResult];
          diag_log "------------------------------------------------";
      };
      
      if (_queryResult isEqualType "") exitWith {
          [] remoteExecCall ["SOCK_fnc_insertPlayerInfo",_ownerID];
      };
      
      if (count _queryResult isEqualTo 0) exitWith {
          [] remoteExecCall ["SOCK_fnc_insertPlayerInfo",_ownerID];
      };
      
      //Blah conversion thing from a2net->extdb
      _tmp = _queryResult select 2;
      _queryResult set[2,[_tmp] call DB_fnc_numberSafe];
      _tmp = _queryResult select 3;
      _queryResult set[3,[_tmp] call DB_fnc_numberSafe];
      
      //Parse licenses (Always index 6)
      _new = [(_queryResult select 6)] call DB_fnc_mresToArray;
      if (_new isEqualType "") then {_new = call compile format["%1", _new];};
      _queryResult set[6,_new];
      
      //Convert tinyint to boolean
      _old = _queryResult select 6;
      for "_i" from 0 to (count _old)-1 do {
          _data = _old select _i;
          _old set[_i,[_data select 0, ([_data select 1,1] call DB_fnc_bool)]];
      };
      
      _queryResult set[6,_old];
      
      _new = [(_queryResult select 8)] call DB_fnc_mresToArray;
      if (_new isEqualType "") then {_new = call compile format["%1", _new];};
      _queryResult set[8,_new];
      //Parse data for specific side.
      switch (_side) do {
          case west: {
              _queryResult set[9,([_queryResult select 9,1] call DB_fnc_bool)];
      
              //Parse Stats
              _new = [(_queryResult select 10)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format ["%1", _new];};
              _queryResult set[10,_new];
      
              //Playtime
              _new = [(_queryResult select 11)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format ["%1", _new];};
              _index = TON_fnc_playtime_values_request find [_uid, _new];
              if (_index != -1) then {
                  TON_fnc_playtime_values_request set[_index,-1];
                  TON_fnc_playtime_values_request = TON_fnc_playtime_values_request - [-1];
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              } else {
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              };
              [_uid,_new select 0] call TON_fnc_setPlayTime;
              
              //idcard_data
              _new = [(_queryResult select 12)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _queryResult set[12,_new];
          };
      
          case civilian: {
              //XP
              _tmp = _queryResult select 13;
              _queryResult set[15,[_tmp] call DB_fnc_numberSafe];
              //LEVEL
              _tmp = _queryResult select 14;
              _queryResult set[16,[_tmp] call DB_fnc_numberSafe];
              //idcard_data
              _new = [(_queryResult select 15)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _queryResult set[13,_new];
              
              _queryResult set[7,([_queryResult select 7,1] call DB_fnc_bool)];
      
              //Parse Stats
              _new = [(_queryResult select 9)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format ["%1", _new];};
              _queryResult set[9,_new];
      
              //Position
              _queryResult set[10,([_queryResult select 10,1] call DB_fnc_bool)];
              _new = [(_queryResult select 11)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format ["%1", _new];};
              _queryResult set[11,_new];
      
              //Playtime
              _new = [(_queryResult select 12)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format ["%1", _new];};
              _index = TON_fnc_playtime_values_request find [_uid, _new];
              if (_index != -1) then {
                  TON_fnc_playtime_values_request set[_index,-1];
                  TON_fnc_playtime_values_request = TON_fnc_playtime_values_request - [-1];
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              } else {
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              };
              [_uid,_new select 2] call TON_fnc_setPlayTime;
              
              /* Make sure nothing else is added under here */
              _houseData = _uid spawn TON_fnc_fetchPlayerHouses;
              waitUntil {scriptDone _houseData};
              _queryResult pushBack (missionNamespace getVariable [format ["houses_%1",_uid],[]]);
              _gangData = _uid spawn TON_fnc_queryPlayerGang;
              waitUntil{scriptDone _gangData};
              _queryResult pushBack (missionNamespace getVariable [format ["gang_%1",_uid],[]]);
          };
      
          case independent: {
              //Parse Stats
              _new = [(_queryResult select 9)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format ["%1", _new];};
              _queryResult set[9,_new];
      
              //Playtime
              _new = [(_queryResult select 10)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format ["%1", _new];};
              _index = TON_fnc_playtime_values_request find [_uid, _new];
              if !(_index isEqualTo -1) then {
                  TON_fnc_playtime_values_request set[_index,-1];
                  TON_fnc_playtime_values_request = TON_fnc_playtime_values_request - [-1];
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              } else {
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              };
              [_uid,_new select 1] call TON_fnc_setPlayTime;
              
              //idcard_data
              _new = [(_queryResult select 11)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _queryResult set[11,_new];
          };
      };
      
      publicVariable "TON_fnc_playtime_values_request";
      
      _keyArr = missionNamespace getVariable [format["%1_KEYS_%2",_uid,_side],[]];
      _queryResult set[16,_keyArr];
      
      _queryResult remoteExec ["SOCK_fnc_requestReceived",_ownerID];
      Alles anzeigen
      Spoiler anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_requestReceived.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Called by the server saying that we have a response so let's
          sort through the information, validate it and if all valid
          set the client up.
      */
      private["_array"];
      life_session_tries = life_session_tries + 1;
      if (life_session_completed) exitWith {}; //Why did this get executed when the client already initialized? F*cking arma...
      if (life_session_tries > 3) exitWith {cutText[localize "STR_Session_Error","BLACK FADED"]; 0 cutFadeOut 999999999;};
      
      0 cutText [localize "STR_Session_Received","BLACK FADED"];
      0 cutFadeOut 9999999;
      
      //Error handling and junk..
      if (isNil "_this") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if (_this isEqualType "") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if (count _this isEqualTo 0) exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if ((_this select 0) isEqualTo "Error") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
      if (!(getPlayerUID player isEqualTo (_this select 0))) exitWith {[] call SOCK_fnc_dataQuery;};
      
      //Lets make sure some vars are not set before hand.. If they are get rid of them, hopefully the engine purges past variables but meh who cares.
      if (!isServer && (!isNil "life_adminlevel" || !isNil "life_coplevel" || !isNil "life_donorlevel")) exitWith {
          sleep 0.9;
          failMission "END";
      };
      
      //Parse basic player information.
      CASH = parseNumber (_this select 2);
      BANK = parseNumber (_this select 3);
      CONST(life_adminlevel,parseNumber (_this select 4));
      if (LIFE_SETTINGS(getNumber,"donor_level") isEqualTo 1) then {
          CONST(life_donorlevel,parseNumber (_this select 5));
      } else {
          CONST(life_donorlevel,0);
      };
      
      //Loop through licenses
      if (count (_this select 6) > 0) then {
          {missionNamespace setVariable [(_x select 0),(_x select 1)];} forEach (_this select 6);
      };
      
      life_gear = _this select 8;
      [true] call life_fnc_loadGear;
      
      //Parse side specific information.
      switch (playerSide) do {
          case west: {
              CONST(life_coplevel, parseNumber(_this select 7));
              CONST(life_medicLevel,0);
              life_blacklisted = _this select 9;
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 10) select 0);
                  life_thirst = ((_this select 10) select 1);
                  player setDamage ((_this select 10) select 2);
              };
              //idcard
              if((_this select 12) isEqualTo []) then {
                  life_side_noidcard = true;
              } else {
                  life_idcard_data = _this select 12;
              };
          };
      
          case civilian: {
              diag_log format["THIS: %1",_this];
              life_is_arrested = _this select 7;
              CONST(life_coplevel, 0);
              CONST(life_medicLevel, 0);
              life_houses = _this select 14;
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 9) select 0);
                  life_thirst = ((_this select 9) select 1);
                  player setDamage ((_this select 9) select 2);
              };
              life_EXP = parseNumber (_this select 15);
              life_LEVEL = parseNumber (_this select 16);
              //idcard
              if((_this select 13) isEqualTo []) then {
                  life_side_noidcard = true;
              } else {
                  life_idcard_data = _this select 13;
              };
              //Position
              if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 1) then {
                  life_is_alive = _this select 10;
                  life_civ_position = _this select 11;
                  if (life_is_alive) then {
                      if (count life_civ_position != 3) then {diag_log format["[requestReceived] Bad position received. Data: %1",life_civ_position];life_is_alive =false;};
                      if (life_civ_position distance (getMarkerPos "respawn_civilian") < 300) then {life_is_alive = false;};
                  };
              };
      
              {
                  _house = nearestObject [(call compile format["%1",(_x select 0)]), "House"];
                  life_vehicles pushBack _house;
              } forEach life_houses;
      
              life_gangData = _this select 15;
              if (!(count life_gangData isEqualTo 0)) then {
                  [] spawn life_fnc_initGang;
              };
              [] spawn life_fnc_initHouses;
          };
      
          case independent: {
              CONST(life_medicLevel, parseNumber(_this select 7));
              CONST(life_coplevel,0);
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 9) select 0);
                  life_thirst = ((_this select 9) select 1);
                  player setDamage ((_this select 9) select 2);
              };
              //idcard
              if((_this select 11) isEqualTo []) then {
                  life_side_noidcard = true;
              } else {
                  life_idcard_data = _this select 11;
              };
          };
      };
      
      if (count (_this select 16) > 0) then {
          {life_vehicles pushBack _x;} forEach (_this select 16);
      };
      
      life_session_completed = true;
      Alles anzeigen
    • RISK'S EASY EXP SYSTEM Fehler

      • Risk
      • 31. August 2018 um 15:04

      schick mal deine QueryRequest

    • [TUT] Mein Eigenes HUD

      • Risk
      • 25. August 2018 um 17:45

      die ersten 2 in die Functions.hpp eintragen und in life_fnc ändern. Derzeit ist es TLG_Client_ ansonsten die CfgHud in die ConfigMaster mit #include "CfgHud.hpp" eintragen.

      und jeden eintrag mit call life_fnc_hudUpdate durch 0 spawn TLG_Client_fnc_initHud; ersetzten. bzw 0 spawn life_fnc_initHud;

    • [TUT] Mein Eigenes HUD

      • Risk
      • 25. August 2018 um 17:43
      Spoiler anzeigen
      Code
      /*********************************************************
      *                                                        *
      *       risk_initHud.sqf                                 *
      *       Initialize the Hud.                              *
      
      **********************************************************/
      //get some infos about our player..
      private _Health   = damage player;
      private _Stamina  = getFatigue player;
      private _Hunger   = life_hunger;
      private _Thirst   = life_thirst;
      private _Weight   = 100-(((life_maxWeight - life_carryWeight)/life_maxWeight)*100); //proportion of carried weight/max. carryWeight
      private _Name     = name player;
      
      //████████████████████████████████████████████████████████████████████████
      
      //██████████████████ DO NOT MODIFY THE FOLLOWING CODE!████████████████████████████████
      
      //██████████████████ IF YOU DON'T KNOW WHAT UR DOING! ████████████████████████████████
      
      //███████████████████████████████████████████████████████████████████████
      
      //set the text and some more color..
      private _HealthText = switch (true) do {
          case (_Health < 0.10): {
              "STR_HealthTextOne" call TLG_Client_fnc_getTextHud;
          };
          case (_Health < 0.20): {
              "STR_HealthTextTwo" call TLG_Client_fnc_getTextHud;
          };
          case (_Health < 0.30): {
              "STR_HealthTextThree" call TLG_Client_fnc_getTextHud;
          };
          case (_Health < 0.40): {
              "STR_HealthTextFour" call TLG_Client_fnc_getTextHud;
          };
          case (_Health < 0.50): {
              "STR_HealthTextFive" call TLG_Client_fnc_getTextHud;
          };
          case (_Health < 0.60): {
              "STR_HealthTextSix" call TLG_Client_fnc_getTextHud;
          };
          case (_Health < 0.70): {
              "STR_HealthTextSeven" call TLG_Client_fnc_getTextHud;
          };
          case (_Health < 0.80): {
              "STR_HealthTextEight" call TLG_Client_fnc_getTextHud;
          };
          case (_Health < 0.90): {
              "STR_HealthTextNine" call TLG_Client_fnc_getTextHud;
          };
          case (_Health < 1): {
              "STR_HealthTextTen" call TLG_Client_fnc_getTextHud;
          };
      };
      
      private _StaminaText = switch (true) do {
          case (_Stamina < 0.10): {
              "STR_StaminaTextOne" call TLG_Client_fnc_getTextHud;
          };
          case (_Stamina < 0.20): {
              "STR_StaminaTextTwo" call TLG_Client_fnc_getTextHud;
          };
          case (_Stamina < 0.30): {
              "STR_StaminaTextThree" call TLG_Client_fnc_getTextHud;
          };
          case (_Stamina < 0.40): {
             "STR_StaminaTextFour" call TLG_Client_fnc_getTextHud;
          };
          case (_Stamina < 0.50): {
              "STR_StaminaTextFive" call TLG_Client_fnc_getTextHud;
          };
          case (_Stamina < 0.60): {
              "STR_StaminaTextSix" call TLG_Client_fnc_getTextHud;
          };
          case (_Stamina >= 0.60): {
              "STR_StaminaTextSeven" call TLG_Client_fnc_getTextHud;
          };
      };
      
      private _HungerText = switch (true) do {
          case (_Hunger > 90): {
              "STR_HungerTextOne" call TLG_Client_fnc_getTextHud;
          };
          case (_Hunger > 80): {
              "STR_HungerTextTwo" call TLG_Client_fnc_getTextHud;
          };
          case (_Hunger > 70): {
              "STR_HungerTextThree" call TLG_Client_fnc_getTextHud;
          };
          case (_Hunger > 60): {
             "STR_HungerTextFour" call TLG_Client_fnc_getTextHud;
          };
          case (_Hunger > 50): {
              "STR_HungerTextFive" call TLG_Client_fnc_getTextHud;
          };
          case (_Hunger > 40): {
              "STR_HungerTextSix" call TLG_Client_fnc_getTextHud;
          };
          case (_Hunger > 30): {
              "STR_HungerTextSeven" call TLG_Client_fnc_getTextHud;
          };
          case (_Hunger > 20): {
              "STR_HungerTextEight" call TLG_Client_fnc_getTextHud;
          };
          case (_Hunger > 10): {
              "STR_HungerTextNine" call TLG_Client_fnc_getTextHud;
          };
          case (_Hunger <= 10): {
              "STR_HungerTextTen" call TLG_Client_fnc_getTextHud;
          };
      };
      
      private _ThirstText = switch (true) do {
          case (_Thirst > 90): {
              "STR_ThirstTextOne" call TLG_Client_fnc_getTextHud;
          };
          case (_Thirst > 80): {
              "STR_ThirstTextTwo" call TLG_Client_fnc_getTextHud;
          };
          case (_Thirst > 70): {
              "STR_ThirstTextThree" call TLG_Client_fnc_getTextHud;
          };
          case (_Thirst > 60): {
             "STR_ThirstTextFour" call TLG_Client_fnc_getTextHud;
          };
          case (_Thirst > 50): {
              "STR_ThirstTextFive" call TLG_Client_fnc_getTextHud;
          };
          case (_Thirst > 40): {
              "STR_ThirstTextSix" call TLG_Client_fnc_getTextHud;
          };
          case (_Thirst > 30): {
              "STR_ThirstTextSeven" call TLG_Client_fnc_getTextHud;
          };
          case (_Thirst > 20): {
              "STR_ThirstTextEight" call TLG_Client_fnc_getTextHud;
          };
          case (_Thirst > 10): {
              "STR_ThirstTextNine" call TLG_Client_fnc_getTextHud;
          };
          case (_Thirst <= 10): {
              "STR_ThirstTextTen" call TLG_Client_fnc_getTextHud;
          };
      };
      
      private _WeightText = switch (true) do {
          case (_Weight < 10): {
              "STR_WeightTextOne" call TLG_Client_fnc_getTextHud;
          };
          case (_Weight < 20): {
              "STR_WeightTextTwo" call TLG_Client_fnc_getTextHud;
          };
          case (_Weight < 30): {
              "STR_WeightTextThree" call TLG_Client_fnc_getTextHud;
          };
          case (_Weight < 40): {
             "STR_WeightTextFour" call TLG_Client_fnc_getTextHud;
          };
          case (_Weight < 50): {
              "STR_WeightTextFive" call TLG_Client_fnc_getTextHud;
          };
          case (_Weight < 60): {
              "STR_WeightTextSix" call TLG_Client_fnc_getTextHud;
          };
          case (_Weight < 70): {
              "STR_WeightTextSeven" call TLG_Client_fnc_getTextHud;
          };
          case (_Weight < 80): {
              "STR_WeightTextEight" call TLG_Client_fnc_getTextHud;
          };
          case (_Weight < 90): {
              "STR_WeightTextNine" call TLG_Client_fnc_getTextHud;
          };
          case (_Weight <= 100): {
              "STR_WeightTextTen" call TLG_Client_fnc_getTextHud;
          };
      };
      
      //prepare the text last time.
      private _NameDialog = parseText format["<t color='#FFFFFF' font='%3' size='1.5' align='%2'>%1</t>",_Name, getText (missionConfigFile >> "CfgHud" >> "NamePos"), getText (missionConfigFile >> "CfgHud" >> "NameFont")];
      private _StatusTextDialog = parseText format ["<t font='%7' size='1' align='%6'><t color='#FFFFFF'>%1</t> | <t color='#FFFFFF'>%2</t> | <t color='#FFFFFF'>%3</t> | <t color='#FFFFFF'>%4</t> | <t color='#FFFFFF'>%5</t>",
          _HealthText,
          _StaminaText,
          _HungerText,
          _ThirstText,
          _WeightText,
          getText (missionConfigFile >> "CfgHud" >> "StatusPos"),
          getText (missionConfigFile >> "CfgHud" >> "StatusFont")
      ];
      disableSerialization;
      ("TLG_Hud" call BIS_fnc_rscLayer) cutRsc ["TLG_Hud","PLAIN",0,false];
      //Add our Text's to the Dialog.
      ((uiNamespace getVariable "TLG_Hud") displayCtrl 2002) ctrlSetStructuredText _StatusTextDialog;
      ((uiNamespace getVariable "TLG_Hud") displayCtrl 2001) ctrlSetStructuredText _NameDialog;
      Alles anzeigen
      Spoiler anzeigen
      Code
      params[
          ["_string","",[""]]
      ];
      _lang = getText (missionConfigFile >> "CfgHud" >> "default_lang");
      
      _return = _string;
      _cfgEntry = missionConfigFile >> "CfgHud" >> "localizeHUD" >> _string;
      
      if (isClass _cfgEntry) then {
          _return = getText (_cfgEntry >> _lang);
      };
      
      _return
      Alles anzeigen
      Spoiler anzeigen
      Code
      class CfgHud {
          default_lang = "de";
      
          //The Position of the texts
          NamePos      = "center"; //Can be left , center or right
          StatusPos    = "center"; //Can be left , center or right
      
          //Set the font...
          NameFont     = "PuristaBold"; //Font can be TahomaB, PuristaLight, PuristaMedium, PuristaSemiBold, PuristaBold, LucidaConsoleB, EtelkaMonospacePro, EtelkaMonospaceProBold, EtelkaNarrowMediumPro
          StatusFont   = "PuristaBold"; //Font can be TahomaB, PuristaLight, PuristaMedium, PuristaSemiBold, PuristaBold, LucidaConsoleB, EtelkaMonospacePro, EtelkaMonospaceProBold, EtelkaNarrowMediumPro
          class localizeHUD {
              //Text's for Health
              class STR_HealthTextOne {
                  DE = "Ich fühle mich gesund";
              };
              class STR_HealthTextTwo{
                  DE = "Ich glaube ich hab 'n Kratzer";
              };
              class STR_HealthTextThree {
                  DE = "Ich bin doch leicht verletzt";
              };
              class STR_HealthTextFour {
                  DE = "Ich habe leichte Schmerzen";
              };
              class STR_HealthTextFive {
                  DE = "Ich fühle mich nicht gut";
              };
              class STR_HealthTextSix {
                  DE = "Ich habe starke Schmerzen";
              };
              class STR_HealthTextSeven {
                  DE = "Ich glaube es ist etwas gebrochen";
              };
              class STR_HealthTextEight {
                  DE = "Ich bin schwer verletzt";
              };
              class STR_HealthTextNine {
                  DE = "Ich bin tödlich verletzt";
              };
              class STR_HealthTextTen {
                  DE = "Tot";
              };
      
              //Text's for Stamina
              class STR_StaminaTextOne {
                  DE = "Ich habe voll Energie";
              };
              class STR_StaminaTextTwo {
                  DE = "Ich kann noch weit laufen";
              };
              class STR_StaminaTextThree {
                  DE = "Langsam habe ich keine Energie mehr";
              };
              class STR_StaminaTextFour {
                  DE = "Ich kann nicht mehr lange";
              };
              class STR_StaminaTextFive {
                  DE = "Ich sollte langsam Pause machen";
              };
              class STR_StaminaTextSix {
                  DE = "Ich brauch ne Pause";
              };
              class STR_StaminaTextSeven {
                  DE = "Ich bin vollkommen außer Puste";
              };
      
              //Text's for Hunger
              class STR_HungerTextOne {
                  DE = "Ich habe keinen Hunger";
              };
              class STR_HungerTextTwo {
                  DE = "Ein Schockoriegel wäre nicht schlecht";
              };
              class STR_HungerTextThree {
                  DE = "'n Pott suppe wär nicht schlecht";
              };
              class STR_HungerTextFour {
                  DE = "Ich brauche langsam was zu essen";
              };
              class STR_HungerTextFive {
                  DE = "Mein Magen knurrt schon";
              };
              class STR_HungerTextSix {
                  DE = "Mein Magen ist jetzt echt leer";
              };
              class STR_HungerTextSeven {
                  DE = "Ich muss jetzt endlich was essen";
              };
              class STR_HungerTextEight {
                  DE = "Ich könnt 'n ganzes Schwein essen";
              };
              class STR_HungerTextNine {
                  DE = "Ich kapituliere bald";
              };
              class STR_HungerTextTen {
                  DE = "Ich bin am verhungern";
              };
      
              //Text's for Thirst
              class STR_ThirstTextOne {
                  DE = "Ich habe kein Durst";
              };
              class STR_ThirstTextTwo {
                  DE = "Ich könnte was trinken";
              };
              class STR_ThirstTextThree {
                  DE = "Ein Schluck Wasser wäre schön";
              };
              class STR_ThirstTextFour {
                  DE = "Mein Hals ist etwas trocken";
              };
              class STR_ThirstTextFive {
                  DE = "Ein Glas Wasser wäre schön";
              };
              class STR_ThirstTextSix {
                  DE = "Ich sollte bald was trinken";
              };
              class STR_ThirstTextSeven {
                  DE = "Mein Hals ist ganz trocken";
              };
              class STR_ThirstTextEight {
                  DE = "Ich sollte jetzt was trinken";
              };
              class STR_ThirstTextNine {
                  DE = "Ich verdurste gleich";
              };
              class STR_ThirstTextTen {
                  DE = "Ich verdurste";
              };
      
              //Text's for Weight
              class STR_WeightTextOne {
                  DE = "Da geht noch mehr";
              };
              class STR_WeightTextTwo {
                  DE = "Der Rucksack ist noch nicht voll";
              };
              class STR_WeightTextThree {
                  DE = "Damit kann ich kilometerweit laufen";
              };
              class STR_WeightTextFour {
                  DE = "Langsam wird es anstrengend";
              };
              class STR_WeightTextFive {
                  DE = "Es geht nicht mehr viel rein";
              };
              class STR_WeightTextSix {
                  DE = "Ich bekomme Rückenschmerzen";
              };
              class STR_WeightTextSeven {
                  DE = "Ich sollte den Rucksack ablegen";
              };
              class STR_WeightTextEight {
                  DE = "Ich sollte langsam was ablegen";
              };
              class STR_WeightTextNine {
                  DE = "Ich breche gleich zusammen";
              };
              class STR_WeightTextTen {
                  DE = "Ich kann nicht mehr tragen";
              };
          };
      };
      Alles anzeigen
    • [TUT] Mein Eigenes HUD

      • Risk
      • 25. August 2018 um 17:41

      Ja habs vergessen.. wenig Zeit wiedermal..

      Lad es dir gleich hoch.

    • [TUT] Mein Eigenes HUD

      • Risk
      • 9. August 2018 um 00:09

      Jo habs umgeschrieben. Lad es morgen hoch.

    • Wort - Spiel

      • Risk
      • 25. Juli 2018 um 15:10

      Rötelpelikan

    • [TUT] Mein Eigenes HUD

      • Risk
      • 23. Juli 2018 um 18:53

      keine Ahnung :D

      Bin gerade nicht zuhause deswegen kann ich dir schlecht helfen:D

    • [TUT] Mein Eigenes HUD

      • Risk
      • 23. Juli 2018 um 18:12

      Dann guck mal ob du in einer Datei was vergessen hast :D

    • [TUT] Mein Eigenes HUD

      • Risk
      • 23. Juli 2018 um 17:27

      hast du die class Life_RscStructuredText vllt nicht in deinem system?

      Und die db kann deswegen soweit eigentlich nicht kaputt gehen xD

    • Wort - Spiel

      • Risk
      • 23. Juli 2018 um 15:58

      Adolf

    • [Tutorial] Risk's Hilfe Menü

      • Risk
      • 18. Juli 2018 um 22:45

      verstehe gerade nicht was es mit allowedPreprocessFileExtensions auf sich hat.

      Weil nichts Preprocessed wird :D

    • [Tutorial] Risk's Hilfe Menü

      • Risk
      • 18. Juli 2018 um 21:59

      hoffe doch nicht mpmission\TheLastGamer\helpmenu

    • Wort - Spiel

      • Risk
      • 16. Juli 2018 um 18:10

      Trump :D

    • Die Smartphone Umfrage, was ist für dich das beste Gerät aktuell ?

      • Risk
      • 15. Juli 2018 um 13:03

      note 8

      Einzige Nachteile 1000€ und schlechter fingerscann

    • Möbelscript für Häuser?

      • Risk
      • 11. Juli 2018 um 21:18
      Zitat von B4v4r!4n_Str!k3r

      Auf Github gibt es eine Mission, die diese Funktion beinhaltet:

      https://github.com/ravmustang/AltisLife-eXpandedHousing

      An sich funktioniert das. Hat nur einige Fehler drinnen.

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