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    1. Nodezone.net Community
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    3. Risk

    Beiträge von Risk

    • [SCHNIPSEL] Brandmeldeanlage

      • Risk
      • 3. Mai 2019 um 13:10

      spawnst du das ganze immer noch über createVehicle?

    • [Tutorial] Altis Life 5.0 | ADAC | Opfor einfügen

      • Risk
      • 1. Mai 2019 um 14:39

      ja

    • [Tutorial] Altis Life 5.0 | ADAC | Opfor einfügen

      • Risk
      • 1. Mai 2019 um 12:37

      https://community.bistudio.com/wiki/setFriend

    • Orginal-Skin für Van

      • Risk
      • 29. April 2019 um 14:48

      Arma 3 Samples runterladen...

      Steam\steamapps\common\Arma 3 Samples\Art

      ob da alles drine ist kann ich nur nicht sagen.

    • Shop erweiterung

      • Risk
      • 28. April 2019 um 16:08

      achso xD

    • Shop erweiterung

      • Risk
      • 28. April 2019 um 12:29

      Ist doch wenn nur eine Abfrage, oder?

    • Shop erweiterung

      • Risk
      • 28. April 2019 um 12:06

      einer von den 2 Herren könnte ja das System mal für die derzeitige Version zur Verfügung stellen :p

      Wollte eigentlich auch so was machen aber kb irgendwie :D

    • [Tutorial] Nummernschild system

      • Risk
      • 28. April 2019 um 09:51

      So Tutorial ist geupdatet und funktioniert jetzt wieder. Einfach einmal alles neu machen weil ich in einigen Files Kleinigkeiten ergänzt habe.

      Der SQL-Befehl ist auch verändert worden.

    • [Tutorial] Nummernschild system

      • Risk
      • 28. April 2019 um 09:24

      Hab noch einen Fehler gefunden. Ist leider doch irgendwie bisschen anders als mit sql Custom :D

    • [Tutorial] Nummernschild system

      • Risk
      • 28. April 2019 um 08:42

      muss gerade was wegen dem STRING umbauen.
      Hatte das damals auf SQL-Custom gemacht da ist es n bisschen anders :D

      5 MInuten.

    • [Tutorial] Nummernschild system

      • Risk
      • 28. April 2019 um 08:32

      Ja sehe gerade hab was vergessen.

    • [Tutorial] Nummernschild system

      • Risk
      • 28. April 2019 um 07:32
      Zitat von AlessioB

      Geht es auch für modded Fahrzeuge?

      Das ist ja was ich oben geschrieben habe mit den d3s fahrzeugen. Aber dafür hab ich auch schon ein workaround

    • [Tutorial] Nummernschild system

      • Risk
      • 27. April 2019 um 21:23
      Zitat von Kuchenplatte

      Da wird aber der Demi wieder Sauer sein :D

      Mir doch egal :D

      Hab nachgeguck was der Source kostet.

      40-70€ hat vorhin jemand gekauft sogar xD


      das einzige Problem derzeit sind die scheiße D3S Fahrzeuge die haben das ganze nämlich über eine Textur -.-

    • [Tutorial] Nummernschild system

      • Risk
      • 27. April 2019 um 21:20
      Zitat von Kuchenplatte

      Und wieder Geld gespart :D

      10-20€ glaube ich :D

    • [Tutorial] Nummernschild system

      • Risk
      • 27. April 2019 um 21:07
      Zitat von Sven_Geigl

      hey mega nett von dir das du das system gratis der community zu verfügung stellst

      Kein Problem.

      für 2 Commands gerne :p

    • [Tutorial] Nummernschild system

      • Risk
      • 27. April 2019 um 20:05

      Hier zeige ich euch wie ihr beim Kauf eines Autos ein zufälliges Kennzeichen bekommt und dieses dann auch immer angezeigt wird und später an der Garage geändert werden kann.

      geht in eure fn_vehicleShopBuy.sqf dort tragt ihr vor

      Code
      life_vehicles pushBack _vehicle;

      folgendes ein

      Code
      _char1 = selectRandom ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"];
      _char2 = selectRandom ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"];
      _vehicle setPlateNumber format["NN-%1%2-%3",_char1,_char2,round(random(1000000))];
      _vehicle allowDamage true;
      private _plate = getPlateNumber _vehicle;
      private _vehicleOwner = name player;

      weiter unten ersetzt ihr die if-Abfrage mit folgendem

      Code
      if (_mode) then {
          if !(_className in LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly")) then {
              if (life_HC_isActive) then {
                  [(getPlayerUID player),playerSide,_vehicle,_colorIndex,_plate,_vehicleOwner] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life];
              } else {
                  [(getPlayerUID player),playerSide,_vehicle,_colorIndex,_plate,_vehicleOwner] remoteExecCall ["TON_fnc_vehicleCreate",RSERV];
              };
          };
      };

      danach geht ihr in euren life_server und ersetzt eure fn_vehicleCreate.sqf

      Code
      /*
          File: fn_vehicleCreate.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Answers the query request to create the vehicle in the database.
      */
      
      params [
          ["_uid", "", [""]],
          ["_side", sideUnknown, [west]],
          ["_vehicle", objNull, [objNull]],
          ["_color", -1, [0]],
          ["_plate", "", [""]],
          "_vehicleOwner"
      ];
      
      diag_log format ["vehicleCreate %1",_plate];
      
      //Error checks
      if (_uid isEqualTo "" || {_side isEqualTo sideUnknown} || {isNull _vehicle}) exitWith {};
      if (!alive _vehicle) exitWith {};
      private _className = typeOf _vehicle;
      private _type = switch (true) do {
          case (_vehicle isKindOf "Car"): {"Car"};
          case (_vehicle isKindOf "Air"): {"Air"};
          case (_vehicle isKindOf "Ship"): {"Ship"};
      };
      
      _side = switch (_side) do {
          case west:{"cop"};
          case civilian: {"civ"};
          case independent: {"med"};
          default {"Error"};
      };
      
      [_uid, _side, _type, _classname, _color, _plate, _vehicleOwner] call DB_fnc_insertVehicle;
      
      _vehicle setVariable ["dbInfo", [_uid, _plate], true];
      Alles anzeigen

      als nächstes gehen wir in die fn_insertVehicle.sqf welche auch in eurem life_server ist und ersetzten diese.

      Code
      /*
          File: fn_insertVehicle.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Inserts the vehicle into the database
      */
      params [
          "_uid",
          "_side",
          "_type",
          "_className",
          ["_color",-1,[0]],
          ["_plate", "", [""]],
          "_vehicleOwner"
      ];
      //Stop bad data being passed.
      if (_uid isEqualTo "" || {_side isEqualTo ""} || {_type isEqualTo ""} || {_className isEqualTo ""} || {_color isEqualTo -1} || {_plate isEqualTo ""} || {_vehicleOwner isEqualTo ""}) exitWith {};
      
      private _query = format ["INSERT INTO vehicles (side, classname, type, pid, alive, active, inventory, color, plate, gear, damage, owner) VALUES ('%1', '%2', '%3', '%4', '1','1','""[[],0]""', '%5', '%6','""[]""','""[]""','%7')", _side, _className, _type, _uid, _color, _plate, _vehicleOwner];
      [_query,1] call DB_fnc_asyncCall;
      Alles anzeigen

      vergesst nicht in eure DB den eintrag owner bei den Fahrzeugen zu machen.

      Code
      CREATE TABLE IF NOT EXISTS `vehicles` (
        `id` int(6) NOT NULL AUTO_INCREMENT,
        `side` varchar(16) NOT NULL,
        `classname` varchar(64) NOT NULL,
        `type` varchar(16) NOT NULL,
        `pid` varchar(17) NOT NULL,
        `alive` tinyint(1) NOT NULL DEFAULT '1',
        `blacklist` tinyint(1) NOT NULL DEFAULT '0',
        `active` tinyint(1) NOT NULL DEFAULT '0',
        `plate` varchar(16) NOT NULL,
        `owner` varchar(64) NOT NULL,
        `color` int(20) NOT NULL,
        `inventory` text NOT NULL,
        `gear` text NOT NULL,
        `fuel` double NOT NULL DEFAULT '1',
        `damage` varchar(256) NOT NULL,
        `insert_time` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
        PRIMARY KEY (`id`),
        KEY `side` (`side`),
        KEY `pid` (`pid`),
        KEY `type` (`type`)
      ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 AUTO_INCREMENT=2;
      Alles anzeigen

      in eurer Mission ergänzt ihr noch eure fn_impoundMenu.sqf

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_impoundMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Not actually a impound menu, may act as confusion to some but that is what I wanted.
          The purpose of this menu is it is now called a 'Garage' where vehicles are stored (persistent ones).
      */
      disableSerialization;
      params[
          ["_vehicles",[],[[]]],
          "_plate"
      ];
      
      ctrlShow[2803,false];
      ctrlShow[2830,false];
      waitUntil {!isNull (findDisplay 2800)};
      
      if (count _vehicles isEqualTo 0) exitWith {
          ctrlSetText[2811,localize "STR_Garage_NoVehicles"];
      };
      
      private _control = CONTROL(2800,2802);
      lbClear _control;
      
      {
          _vehicleInfo = [(_x select 2)] call life_fnc_fetchVehInfo;
          _control lbAdd (_vehicleInfo select 3);
          _tmp = [(_x select 2),(_x select 8),(_x select 7)];
          _tmp = str(_tmp);
          _control lbSetData [(lbSize _control)-1,_tmp];
          _control lbSetPicture [(lbSize _control)-1,(_vehicleInfo select 2)];
          _control lbSetValue [(lbSize _control)-1,(_x select 0)];
      } forEach _vehicles;
      
      ctrlShow[2810,false];
      ctrlShow[2811,false];
      Alles anzeigen

      dann noch eure fn_garageLBChange.sqf

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_garageLBChange.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Can't be bothered to answer it.. Already deleted it by accident..
      */
      disableSerialization;
      params[
          "_control",
          "_index"
      ];
      
      //Fetch some information.
      private _dataArr = CONTROL_DATAI(_control,_index);
      _dataArr = call compile format ["%1",_dataArr];
      private _className = (_dataArr select 0);
      private _classNameLife = _className;
      private _plate = (_dataArr select 2);
      if (!isClass (missionConfigFile >> "LifeCfgVehicles" >> _classNameLife)) then {
          _classNameLife = "Default"; //Use Default class if it doesn't exist
          diag_log format ["%1: LifeCfgVehicles class doesn't exist",_className];
      };
      
      private _vehicleColor = ((M_CONFIG(getArray,"LifeCfgVehicles",_classNameLife,"textures") select (_dataArr select 1)) select 0);
      if (isNil "_vehicleColor") then {_vehicleColor = "Default";};
      
      private _vehicleInfo = [_className] call life_fnc_fetchVehInfo;
      private _trunkSpace = [_className] call life_fnc_vehicleWeightCfg;
      
      private _price = M_CONFIG(getNumber,"LifeCfgVehicles",_classNameLife,"price");
      private _storageFee = LIFE_SETTINGS(getNumber,"vehicle_storage_fee_multiplier");
      private "_sellMultiplier";
      private "_purchasePrice";
      switch (playerSide) do {
          case civilian: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_CIVILIAN");
          };
          case west: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_COP");
          };
          case independent: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_MEDIC");
          };
          case east: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_OPFOR");
          };
      };
      private _retrievePrice = _purchasePrice * _storageFee;
      private _sellPrice = _purchasePrice * _sellMultiplier;
      
      if (!(_sellPrice isEqualType 0) || _sellPrice < 1) then {_sellPrice = 500;};
      if (!(_retrievePrice isEqualType 0) || _retrievePrice < 1) then {_retrievePrice = 500;};
      
      (CONTROL(2800,2803)) ctrlSetStructuredText parseText format [
          (localize "STR_Shop_Veh_UI_RetrievalP")+ " <t color='#8cff9b'>$%1</t><br/>
          " +(localize "STR_Shop_Veh_UI_SellP")+ " <t color='#8cff9b'>$%2</t><br/>
          " +(localize "STR_Shop_Veh_UI_Color")+ " %8<br/>
          Kennzeichen: %9<br/>
          " +(localize "STR_Shop_Veh_UI_MaxSpeed")+ " %3 km/h<br/>
          " +(localize "STR_Shop_Veh_UI_HPower")+ " %4<br/>
          " +(localize "STR_Shop_Veh_UI_PSeats")+ " %5<br/>
          " +(localize "STR_Shop_Veh_UI_Trunk")+ " %6<br/>
          " +(localize "STR_Shop_Veh_UI_Fuel")+ " %7
          ",
          [_retrievePrice] call life_fnc_numberText,
          [_sellPrice] call life_fnc_numberText,
          (_vehicleInfo select 8),
          (_vehicleInfo select 11),
          (_vehicleInfo select 10),
          if (_trunkSpace isEqualTo -1) then {"None"} else {_trunkSpace},
          (_vehicleInfo select 12),
          _vehicleColor,
          _plate
      ];
      
      ctrlShow [2803,true];
      ctrlShow [2830,true];
      Alles anzeigen

      nochmal in eurem life_server die fn_spawnVehicle.sqf

      Code
      #include "\life_server\script_macros.hpp"
      /*
          File: fn_spawnVehicle.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Sends the query request to the database, if an array is returned then it creates
          the vehicle if it's not in use or dead.
      */
      params [
          ["_vid", -1, [0]],
          ["_pid", "", [""]],
          ["_sp", [], [[],""]],
          ["_unit", objNull, [objNull]],
          ["_price", 0, [0]],
          ["_dir", 0, [0]],
          "_spawntext"
      ];
      
      private _unit_return = _unit;
      private _name = name _unit;
      private _side = side _unit;
      _unit = owner _unit;
      
      if (_vid isEqualTo -1 || {_pid isEqualTo ""}) exitWith {};
      if (_vid in serv_sv_use) exitWith {};
      serv_sv_use pushBack _vid;
      
      private _servIndex = serv_sv_use find _vid;
      
      private _query = format ["SELECT id, side, classname, type, pid, alive, active, plate, color, inventory, gear, fuel, damage, blacklist, contravention FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];
      
      private _tickTime = diag_tickTime;
      private _queryResult = [_query,2] call DB_fnc_asyncCall;
      
      if (EXTDB_SETTING(getNumber,"DebugMode") isEqualTo 1) then {
          diag_log "------------- Client Query Request -------------";
          diag_log format ["QUERY: %1",_query];
          diag_log format ["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
          diag_log format ["Result: %1",_queryResult];
          diag_log "------------------------------------------------";
      };
      
      if (_queryResult isEqualType "") exitWith {};
      
      private _vInfo = _queryResult;
      if (isNil "_vInfo") exitWith {serv_sv_use deleteAt _servIndex;};
      if (count _vInfo isEqualTo 0) exitWith {serv_sv_use deleteAt _servIndex;};
      
      if ((_vInfo select 5) isEqualTo 0) exitWith {
          serv_sv_use deleteAt _servIndex;
          [1,"STR_Garage_SQLError_Destroyed",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      if ((_vInfo select 6) isEqualTo 1) exitWith {
          serv_sv_use deleteAt _servIndex;
          [1,"STR_Garage_SQLError_Active",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      private "_nearVehicles";
      if !(_sp isEqualType "") then {
          _nearVehicles = nearestObjects[_sp,["Car","Air","Ship"],10];
      } else {
          _nearVehicles = [];
      };
      
      if (count _nearVehicles > 0) exitWith {
          serv_sv_use deleteAt _servIndex;
          [_price,_unit_return] remoteExecCall ["life_fnc_garageRefund",_unit];
          [1,"STR_Garage_SpawnPointError",true] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      _query = format ["UPDATE vehicles SET active='1',fourriere='0', damage='""[]""' WHERE pid='%1' AND id='%2'",_pid,_vid];
      
      private _trunk = [(_vInfo select 9)] call DB_fnc_mresToArray;
      private _gear = [(_vInfo select 10)] call DB_fnc_mresToArray;
      private _damage = [call compile (_vInfo select 12)] call DB_fnc_mresToArray;
      private _wasIllegal = _vInfo select 13;
      _wasIllegal = if (_wasIllegal isEqualTo 1) then { true } else { false };
      
      [_query,1] call DB_fnc_asyncCall;
      
      private "_vehicle";
      if (_sp isEqualType "") then {
          _vehicle = createVehicle[(_vInfo select 2),[0,0,999],[],0,"NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
          _vehicle allowDamage false;
          _hs = nearestObjects[getMarkerPos _sp,["Land_Hospital_side2_F"],50] select 0;
          _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
          uiSleep 0.6;
      } else {
          _vehicle = createVehicle [(_vInfo select 2),_sp,[],0,"NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
          _vehicle allowDamage false;
          _vehicle setPos _sp;
          _vehicle setVectorUp (surfaceNormal _sp);
          _vehicle setDir _dir;
      };
      _vehicle allowDamage true;
      //Send keys over the network.
      [_vehicle] remoteExecCall ["life_fnc_addVehicle2Chain",_unit];
      [_pid,_side,_vehicle,1] call TON_fnc_keyManagement;
      _vehicle lock 2;
      //Reskin the vehicle
      [_vehicle,(_vInfo select 8)] remoteExecCall ["life_fnc_colorVehicle",_unit];
      _vehicle setVariable ["vehicle_info_owners",[[_pid,_name]],true];
      _vehicle setVariable ["dbInfo",[(_vInfo select 4),(_vInfo select 7)],true];
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      [_vehicle] call life_fnc_clearVehicleAmmo;
      private _plate = _queryResult select 7;
      _vehicle setPlateNumber _plate;
      
      if (LIFE_SETTINGS(getNumber,"save_vehicle_virtualItems") isEqualTo 1) then {
      
          _vehicle setVariable ["Trunk",_trunk,true];
          
          if (_wasIllegal) then {
              private _refPoint = if (_sp isEqualType "") then {getMarkerPos _sp;} else {_sp;};
              
              private _distance = 100000;
              private "_location";
      
              {
                  private _tempLocation = nearestLocation [_refPoint, _x];
                  private _tempDistance = _refPoint distance _tempLocation;
          
                  if (_tempDistance < _distance) then {
                      _location = _tempLocation;
                      _distance = _tempDistance;
                  };
                  false
          
              } count ["NameCityCapital", "NameCity", "NameVillage"];
       
              _location = text _location;
              [1,"STR_NOTF_BlackListedVehicle",true,[_location,_name]] remoteExecCall ["life_fnc_broadcast",west];
      
              _query = format ["UPDATE vehicles SET blacklist='0' WHERE id='%1' AND pid='%2'",_vid,_pid];
              [_query,1] call DB_fnc_asyncCall;
          };
      } else {
          _vehicle setVariable ["Trunk",[[],0],true];
      };
      
      if (LIFE_SETTINGS(getNumber,"save_vehicle_fuel") isEqualTo 1) then {
          _vehicle setFuel (_vInfo select 11);
          }else{
          _vehicle setFuel 1;
      };
      
      if (count _gear > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_inventory") isEqualTo 1)) then {
          _items = _gear select 0;
          _mags = _gear select 1;
          _weapons = _gear select 2;
          _backpacks = _gear select 3;
      
          for "_i" from 0 to ((count (_items select 0)) - 1) do {
              _vehicle addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
          };
          for "_i" from 0 to ((count (_mags select 0)) - 1) do {
              _vehicle addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
          };
          for "_i" from 0 to ((count (_weapons select 0)) - 1) do {
              _vehicle addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
          };
          for "_i" from 0 to ((count (_backpacks select 0)) - 1) do {
              _vehicle addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
          };
      };
      
      if (count _damage > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_damage") isEqualTo 1)) then {
          _parts = getAllHitPointsDamage _vehicle;
      
          for "_i" from 0 to ((count _damage) - 1) do {
              _vehicle setHitPointDamage [format ["%1",((_parts select 0) select _i)],_damage select _i];
          };
      };
      
      //Sets of animations
      if ((_vInfo select 1) isEqualTo "civ" && (_vInfo select 2) isEqualTo "B_Heli_Light_01_F" && !((_vInfo select 8) isEqualTo 13)) then {
          [_vehicle,"civ_littlebird",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      if ((_vInfo select 1) isEqualTo "cop" && ((_vInfo select 2)) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) then {
          [_vehicle,"cop_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      if ((_vInfo select 1) isEqualTo "med" && (_vInfo select 2) isEqualTo "C_Offroad_01_F") then {
          [_vehicle,"med_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      [1,_spawntext] remoteExecCall ["life_fnc_broadcast",_unit];
      serv_sv_use deleteAt _servIndex;
      _contrav = (_vInfo select 14); 
      if (count _contrav isEqualTo 3) then {
          _vehicle setVariable ["vehicle_immobilised",[(_contrav select 0),(_contrav select 1),parseNumber (_contrav select 2)],true];
      };
      Alles anzeigen

      in eurer impound.hpp folgendes eintragen

      Code
      class kennzeichenButton: life_RscButtonMenu
              {
                  idc = -1;
                  text = "Kennzeichen"; //--- ToDo: Localize;
                  onButtonClick = "call life_fnc_changePlate;";
                  x = 0.74;
                  y = 0.86;
                  w = 0.15625;
                  h = 0.04;
              };
      class RscEdit_1400: Life_RscEdit
              {
                  idc = 2812;
                  text = "erster Teil"; //--- ToDo: Localize;
                  x = 0.1125;
                  y = 0.8;
                  w = 0.15;
                  h = 0.04;
              };
              class RscEdit_1401: Life_RscEdit
              {
                  idc = 2813;
                  text = "zweiter Teil"; //--- ToDo: Localize;
                  x = 0.2625;
                  y = 0.8;
                  w = 0.15;
                  h = 0.04;
              };
      Alles anzeigen

      neue datei erstellen fn_changePlate.sqf

      Code
      /*
          author: Risk
          description: Ändert dein Kennzeichen in eines deiner Wünsche
          returns: nothing
      */
      _vid = lbValue[2802,(lbCurSel 2802)];
      _Buchstabe = ctrlText 2812;
      _Zahl = ctrlText 2813;
      _zuAendern = format["NN-%1-%2", _Buchstabe, _Zahl];
      _length = count (toArray(_zuAendern));
      _chrByte = toArray (_zuAendern);
      _allowed = toArray("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-");
      if (_length > 15) exitWith {hint "Du kannst das Kennzeichen nicht größer als 15 machen!";};
      _badChar = false;
      {
          if (!(_x in _allowed)) exitWith {
              _badChar = true;
          };
      } forEach _chrByte;
      if (_badChar) exitWith {hint localize "STR_GNOTF_IncorrectChar";};
      _uid = getPlayerUID player;
      closeDialog 0;
      [_zuAendern,_uid,_vid] remoteExec ["TON_fnc_Plate",2];
      Alles anzeigen

      und dann noch die fn_plate.sqf erstellen

      Code
      /*
          author: Risk
          description: Updatet das Kennzeichen
          returns: nothing
      */
      
      params[
          "_plate",
          "_uid",
          "_vid"
      ];
      
      private _query = format ["UPDATE vehicles SET plate = '%1' WHERE pid = '%2' AND id = ''%3", _plate, _uid, _vid];
      [_query, 1] call DB_fnc_asyncCall;
      Alles anzeigen

      die fn_plate.sqf noch in die remoteExec eintragen.

      Code
      /* Server only functions */
      F(TON_fnc_Plate,SERVER)


      Viel Spaß damit. Hoffentlich habe ich nichts vergessen.

    • [Tutorial] Loading Animation

      • Risk
      • 26. April 2019 um 20:08

      Okay hab jetzt Testweise den DIalog 5x hintereinander eingemacht. Beim 1. Connecten ist er während der init und auch nach dem spawnen da und ich bekomme auch einen Hint das er da ist.
      Beim reconnecten bekomme ich einen hint das er da ist, aber er ist nirgends da :D

    • [Tutorial] Loading Animation

      • Risk
      • 26. April 2019 um 18:10

      Jo danke für den hint ändere ich sofort.

    • [Tutorial] Loading Animation

      • Risk
      • 26. April 2019 um 16:26

      Okay soweit alles i.O.

      Das einzige Problem was derzeit besteht ist das wenn man reconnectet er das ganze nicht mehr anzeigt. Sehe da wieder keinen Sinn drin xD

      Vllt. sieht du ja was Henne

    • [Tutorial] Loading Animation

      • Risk
      • 26. April 2019 um 14:45

      Fange gerade an das ganze zu überarbeiten :P

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