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    3. Risk

    Beiträge von Risk

    • Arma 3 Australia + Housing problehm

      • Risk
      • 23. April 2016 um 15:11

      in die houseconfig gehen classnames ändern und in der keyhandler radius von glaub ich 3 einfach nal auf 7 stellen .

    • script broken

      • Risk
      • 23. April 2016 um 07:43

      keiner?

    • client not responding lösung

      • Risk
      • 22. April 2016 um 20:21

      Neuer Ordner (5)

    • [Tutorial] Native-Gamer Spawnmenü + Hintergrundbild

      • Risk
      • 22. April 2016 um 19:54

      Klar.
      Just do it :D

    • Welche Auflösung unterstützt Arma 3 Maximal?

      • Risk
      • 22. April 2016 um 19:47

      vllt offline? :D

    • Welche Auflösung unterstützt Arma 3 Maximal?

      • Risk
      • 22. April 2016 um 19:26

      Ich sag nur Dialog + safezone^^

    • script broken

      • Risk
      • 22. April 2016 um 19:25

      Moin Leute!

      Seit dem Arma 3 Update klappt ein Script bei mir einfach nicht mehr...

      Keine Errors nichts gefunden..
      Vllt. haben die ja wieder was geändert und ich habe s überlesen.^^

      Spoiler anzeigen
      Code
      /*
      	File: fn_zoneCreator.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Creates triggers around the map to add the addAction for specific
      	fields such as apples, cocaine, heroin, etc. This method is to reduce
      	CPU load.
      
      	Note: 
      	Triggers are NOT my preferred method so this is considered temporary until a more suitable
      	option is presented.
      
      
      
      
      */
      private["_appleZones","_peachZones","_heroinZones","_cocaineZones","_weedZones","_copperZones","_ironZones","_saltZones","_sandZones","_diamondZones","_oilZones","_rockZones"];
      _appleZones = ["apple_1","apple_2","apple_3","apple_4","apple_5"];
      _peachZones = ["peaches_1","peaches_2","peaches_3","peaches_4"];
      _heroinZones = ["heroin_1"];
      _cocaineZones = ["cocaine_1"];
      _weedZones = ["weed_1"];
      _copperZones = ["lead_1"];
      _ironZones = ["iron_1"];
      _saltZones = ["salt_1"];
      _sandZones = ["sand_1"];
      _diamondZones = ["diamond_1"];
      _oilZones = ["oil_1","oil_2"];
      _rockZones = ["rock_1"];
      
      
      
      
      
      
      
      
      
      
      //Create apple zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Apples = player addAction[(""Apfel Pfluecken""),life_fnc_gatherApples,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Apples;"];
      } foreach _appleZones;
      
      
      
      
      //Create peach zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Peach = player addAction[(""Pfirsich Pfluecken""),life_fnc_gatherPeaches,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Peach;"];
      } foreach _peachZones;
      
      
      
      
      //Create heroin zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Hero = player addAction[(""Heroin Pfluecken""),life_fnc_gatherHeroin,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Hero;"];
      } foreach _heroinZones;
      
      
      
      
      //Create cocain zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Cocaine = player addAction[(""Kokain Pfluecken""),life_fnc_gatherCocaine,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Cocaine;"];
      } foreach _cocaineZones;
      
      
      
      
      //Create weed zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Weed = player addAction[(""Kannabis Pfluecken""),life_fnc_gatherCannabis,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Weed;"];
      } foreach _weedZones;
      
      
      
      
      //Create copper zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Copper = player addAction[(""Kupfer Sammeln""),life_fnc_gatherCopper,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Copper;"];
      } foreach _copperZones;
      
      
      
      
      //Create iron zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Iron = player addAction[(""Eisen Sammeln""),life_fnc_gatherIron,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Iron;"];
      } foreach _ironZones;
      
      
      
      
      //Create salt zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Salt = player addAction[(""Salz Sammeln""),life_fnc_gatherCocaine,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Salt;"];
      } foreach _saltZones;
      
      
      
      
      //Create sand zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Sand = player addAction[(""Sand Sammeln""),life_fnc_gatherSand,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Sand;"];
      } foreach _sandZones;
      
      
      
      
      //Create diamond zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Diamond = player addAction[(""Diamanten Schuerfen""),life_fnc_gatherDiamond,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Diamond;"];
      } foreach _diamondZones;
      
      
      
      
      //Create Oil zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Oil = player addAction[(""Öl Pumpen""),life_fnc_gatherCocaine,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Oil;"];
      } foreach _oilZones;
      
      
      
      
      //Create rock zones
      {
      	_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
      	_zone setTriggerArea[25,25,0,false];
      	_zone setTriggerActivation["CIV","PRESENT",true];
      	_zone setTriggerStatements["player in thislist","LIFE_Action_Rock = player addAction[(""Steine Sammeln""),life_fnc_gatherCocaine,'',0,false,false,'','!life_action_gather'];","player removeAction LIFE_Action_Rock;"];
      } foreach _rockZones;
      Alles anzeigen

      Sagt mir den Fehler :D

    • Mit Dialog's auf Kriegsfuß!

      • Risk
      • 22. April 2016 um 17:39

      class ButtonCell_ICON: life_RscPicture
      {
      idc = 1204;
      text = "images\tablet\phone.paa";
      x = 0.581372 * safezoneW + safezoneX;
      y = 0.6988 * safezoneH + safezoneY;
      w = 0.0315 * safezoneW;
      h = 0.056 * safezoneH;
      };

      class ButtonCell: life_RscButtonMenu
      {
      idc = 2001;
      x = 0.582685 * safezoneW + safezoneX;
      y = 0.7016 * safezoneH + safezoneY;
      w = 0.028875 * safezoneW;
      h = 0.0504 * safezoneH;
      onButtonClick = "createDialog ""Life_cell_phone"";";
      tooltip = $STR_PM_CellPhone;

      colorBackground[] = {-1,-1,-1,-1};
      colorBackgroundFocused[] = {1,1,1,0.12};
      colorBackground2[] = {0.75,0.75,0.75,0.2};
      color[] = {1,1,1,1};
      colorFocused[] = {0,0,0,0};
      color2[] = {0,0,0,0};
      colorText[] = {1,1,1,1};
      colorDisabled[] = {1,0,0,0.1};
      };

      einfach X und Y bei beiden bearbeiten bis es passt.

    • Problem beim Verbinden mit dem Server [Esseker]

      • Risk
      • 21. April 2016 um 22:07

      steht doch da. :D

    • Leben abziehen beim essen

      • Risk
      • 21. April 2016 um 22:05

      player setDamage _val2; (zahl 1-0)

    • Seit Arma3 Update heute , stürzt die Exe nur noch ab !

      • Risk
      • 21. April 2016 um 21:49

      was ihr immer für Probleme habt... 2 server geupdated 0 Fehler.

    • Jonzies Mega Mod Pack

      • Risk
      • 21. April 2016 um 12:46

      cronjob (heißt es so?^^) sagt schon alles :D

    • 4.4 Hud in anderen Versionen

      • Risk
      • 20. April 2016 um 22:06

      joa jeder wie ers will :D

    • 4.4 Hud in anderen Versionen

      • Risk
      • 20. April 2016 um 21:47

      Dateien die ihr Braucht: fn_hudUpdate.sqf fn_hudSetup ui.hpp und macro.hpp

      Einfach alles copy pasten :D

      fn_hudUpdate

      Spoiler anzeigen
      Code
      #include <macro.h>
      /*
      	File: fn_hudUpdate.sqf
      	Author: Daniel Stuart
      
      
      
      
      	Description:
      	Updates the HUD when it needs to.
      */
      disableSerialization;
      
      
      
      
      if(isNull LIFEdisplay) then {[] call life_fnc_hudSetup;};
      LIFEctrl(2200) progressSetPosition (1 / (100 / life_hunger));
      LIFEctrl(2201) progressSetPosition (1 - (damage player));
      LIFEctrl(2202) progressSetPosition (1 / (100 / life_thirst));
      Alles anzeigen


      fn_hudSetup

      Spoiler anzeigen
      Code
      #include <macro.h>
      /*
      	File: fn_hudSetup.sqf
      	Author: Bryan "Tonic" Boardwine
      
      
      
      
      	Description:
      	Setups the hud for the player?
      */
      disableSerialization;
      
      
      
      
      2 cutRsc ["playerHUD","PLAIN"];
      [] call life_fnc_hudUpdate;
      
      
      
      
      [] spawn
      {
      	private["_dam"];
      	while {true} do
      	{
      		_dam = damage player;
      		waitUntil {(damage player) != _dam};
      		[] call life_fnc_hudUpdate;
      	};
      };
      Alles anzeigen

      ui.hpp

      Spoiler anzeigen
      Code
      #define ST_CENTER         0x02
      /*
      	Author: Daniel Stuart
      
      
      
      
      	File: hud_stats.hpp
      */
      
      
      
      
      class playerHUD {
      	idd = -1;
      	duration = 10e10;
      	movingEnable = 0;
      	fadein = 0;
      	fadeout = 0;
      	name = "playerHUD";
      	onLoad = "uiNamespace setVariable ['playerHUD',_this select 0]";
      	objects[] = {};
      	controls[] = {
      		Life_RscBackground_HUD,
      		Life_RscProgress_HUDFood,
      		Life_RscProgress_HUDHealth,
      		Life_RscProgress_HUDWater,
      		Life_RscText_HUDFood,
      		Life_RscText_HUDHealth,
      		Life_RscText_HUDWater
      	};
      
      
      
      
      	/* Background */
      	class Life_RscBackground_HUD : Life_RscBackground {
      		colorBackground[] = {0,0,0,0.35};
      		x = 0.414815 * safezoneW + safezoneX;
      		y = 0.966667 * safezoneH + safezoneY;
      		w = 0.170371 * safezoneW;
      		h = 0.0333333 * safezoneH;
      	};
      
      
      
      
      	/* Progress Bars */
      	class LIFE_RscProgress_HUDCommon : Life_RscProgress {
      		colorFrame[] = {0, 0, 0, 0.8};
      		y = 0.972223 * safezoneH + safezoneY;
      		w = 0.0462964 * safezoneW;
      		h = 0.0222222 * safezoneH;
      	};
      
      
      
      
      	class Life_RscProgress_HUDFood : LIFE_RscProgress_HUDCommon {
      		idc = 2200;
      		colorBar[] = {0,0.50,0,0.65};
      		x = 0.418981 * safezoneW + safezoneX;
      	};
      
      
      
      
      	class Life_RscProgress_HUDHealth : LIFE_RscProgress_HUDCommon {
      		idc = 2201;
      		colorBar[] = {0.85,0.05,0,0.65};
      		x = 0.476852 * safezoneW + safezoneX;
      	};
      
      
      
      
      	class Life_RscProgress_HUDWater : LIFE_RscProgress_HUDCommon {
      		idc = 2202;
      		colorBar[] = {0,0.25,0.65,0.65};
      		x = 0.534723 * safezoneW + safezoneX;
      	};
      
      
      
      
      	/* Texts */
      	class Life_RscText_HUDCommon : Life_RscText {
      		SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
      		style = ST_CENTER;
      		y = 0.970023 * safezoneH + safezoneY;
      		w = 0.0462964 * safezoneW;
      		h = 0.0222222 * safezoneH;
      	};
      
      
      
      
      	class Life_RscText_HUDFood : Life_RscText_HUDCommon {
      		idc = 1200;
      		text = "Essen";
      		x = 0.418981 * safezoneW + safezoneX;
      	};
      
      
      
      
      	class Life_RscText_HUDHealth : Life_RscText_HUDCommon {
      		idc = 1201;
      		text = "Leben";
      		x = 0.476852 * safezoneW + safezoneX;
      	};
      
      
      
      
      	class Life_RscText_HUDWater : Life_RscText_HUDCommon {
      		idc = 1202;
      		text = "Trinken";
      		x = 0.534723 * safezoneW + safezoneX;
      	};
      };
      Alles anzeigen


      und in der macro.h (core/functions/macro.h)

      Spoiler anzeigen
      Code
      #define __CONST__(var1,var2) var1 = compileFinal (if(typeName var2 == "STRING") then {var2} else {str(var2)}) //Quick macro for creating a constant variable
      #define __GETC__(var) (call var) //Quick clean macro for getting a value of a constant / compileFinal variable. i.e if(__GETC__(numberone) == 1) then {}
      #define __SUB__(var1,var2) var1 = var1 - var2
      
      
      
      
      //Control Macros
      #define getControl(disp,ctrl) ((findDisplay ##disp) displayCtrl ##ctrl)
      #define getSelData(ctrl) (lbData[##ctrl,(lbCurSel ##ctrl)])
      
      
      
      
      //Player based quick macros
      #define grpPlayer group player
      #define steamid getPlayerUID player
      
      
      
      
      //UI Macros
      #define LIFEdisplay (GVAR_UINS ["playerHUD",displayNull])
      #define LIFEctrl(ctrl) ((GVAR_UINS ["playerHUD",displayNull]) displayCtrl ctrl)
      
      
      
      
      //Namespace Macros
      #define SVAR_MNS missionNamespace setVariable
      #define SVAR_UINS uiNamespace setVariable
      #define SVAR_PNS parsingNamespace setVariable
      #define GVAR_MNS missionNamespace getVariable
      #define GVAR_UINS uiNamespace getVariable
      Alles anzeigen


      Viel Spaß!

    • Jonzies Mega Mod Pack

      • Risk
      • 20. April 2016 um 20:22

      Also den Fehler hatte ich bis jetzt nicht :D

    • 3.1.4.8 Funktionen in der 4.4

      • Risk
      • 20. April 2016 um 20:22

      [_vehicle,_colorIndex] call life_fnc_colorVehicle;

    • 4.4 | Z-Inventar Rot | On First Spawn

      • Risk
      • 16. April 2016 um 21:25
      Code
      /*
      	File: fn_insertPlayerInfo.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Read the file name... Explains it.
      */
      if(life_session_completed) exitWith {}; //Why did this get executed when the client already initialized? F*cking arma...
      cutText[localize "STR_Session_QueryFail","BLACK FADED"];
      0 cutFadeOut 9999999;
      
      
      
      
      [[getPlayerUID player,profileName,life_cash,life_atmcash,player],"DB_fnc_insertRequest",false,false] spawn life_fnc_MP;
      Alles anzeigen
      Code
      /*
      	File: fn_insertPlayerInfo.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Read the file name... Explains it.
      */
      if(life_session_completed) exitWith {}; //Why did this get executed when the client already initialized? F*cking arma...
      cutText[localize "STR_Session_QueryFail","BLACK FADED"];
      0 cutFadeOut 9999999;
      
      
      
      
      [[getPlayerUID player,profileName,life_cash,life_atmcash,player],"DB_fnc_insertRequest",false,false] spawn life_fnc_MP;
      
      
      
      
      
      
      
      [] call life_fnc_intro;
      Alles anzeigen
    • 4.4 | Z-Inventar Rot | On First Spawn

      • Risk
      • 16. April 2016 um 21:22

      Aber ansonsten einfach in die core/session/fn_insertPlayerInfo.sqf gehen und dann deine entsprechende Datei abrufen.^^

    • 4.4 | Z-Inventar Rot | On First Spawn

      • Risk
      • 16. April 2016 um 21:21

      Mit dem first spawn gab es hier was im Forum.. finde gerade nur nicht den Beitrag. :D

    • Für's Tanken bezahlen + Dynamischer Spritverbrauch

      • Risk
      • 16. April 2016 um 14:23

      Öffnet nun eure init.sqf unter core\init.sqf und fügt unter
      [] call life_fnc_setupActions; folgendes ein:

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