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    1. Nodezone.net Community
    2. Mitglieder
    3. niclasbuerger

    Beiträge von niclasbuerger

    • Socket Error

      • niclasbuerger
      • 22. August 2016 um 18:05

      Den Log einfach hochladen

      • Dein Thema auswählen
      • Antworten anklicken
      • Dateianhänge auswählen
      • Auf hochladen klicken
      • Datei auswählen
      • Auf absenden klicken

      :D

    • Komme nicht auf den Server...

      • niclasbuerger
      • 22. August 2016 um 17:55

      Hallo ich komme nun seit heute nicht mehr auf meinen Server.
      Geändert habe ich nix :(
      Gestern ging noch alles.

      Hier meine Logs

      Freue mich über jede Antwort.

      Mfg StitZle

      Dateien

      ServerLog.rpt.txt 93,22 kB – 189 Downloads connection_log.txt 115,32 kB – 241 Downloads
    • BattlEye hilfe

      • niclasbuerger
      • 22. August 2016 um 17:44

      Edit// Hab es gefunden. Nur den Order der nach der Missionsdatei benannt ist gab es nicht.

    • BattlEye hilfe

      • niclasbuerger
      • 22. August 2016 um 14:54

      Leider kann ich die BE Filter nicht finden.

      Ich habe eine BattlEye Ordner jedoch ist dort kein weiterer Ordner drin mit dem Missions Name.

      Hinweis: Dies ist ein Nitrado Server weil ich noch Root kaufen möchte

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 20. August 2016 um 13:06

      Jemand noch eine Idee an der es liegen könnte ?

      //Bin grade am Handy poste gleich noch mal die Datei und die Logs

    • BattlEye hilfe

      • niclasbuerger
      • 20. August 2016 um 11:39

      Uups

    • BattlEye hilfe

      • niclasbuerger
      • 19. August 2016 um 21:52

      Aber dann passe ich doch nur die Dateien auf meinem Rechner an oder ?
      Weil andere Leute werden auch gekickt ?

    • BattlEye hilfe

      • niclasbuerger
      • 19. August 2016 um 21:45

      Hallo,

      ich werde wegen einigen dingen von BattlEye von meinem Server gekickt.
      Heute wollt ich mich mal dran machen und die BattlEye Filter neu Einstellen.

      Ich habe mir das Tut von @nox angeschaut.
      Jedoch bin ich irgendwie zu dumm dafür.
      Das fängt alleine schon mal da an das ich nicht mal weiß wo ich diese Filter Dateien finde.
      Auch suchen hat irgendwie nicht so wirklich geholfen dash

      Wäre super wenn Ihr mir ein bisschen helfen könnten.
      :D

      mfg Stitzle

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 19. August 2016 um 21:07

      Doch habe ich :D

      Selbst wenn nicht dann wäre mein Spawn Menü ja nicht leer sonder der Spwanpunkt Name würde dastehen und man könnte einfach nur nicht spawnen :D

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 19. August 2016 um 20:36

      Ok, ich habe alles so wie in dem Tutorial gemacht aber ich bekomme immer noch keine Spwanauswahl das Fenster ist einfach leer :(

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 19. August 2016 um 18:51
      Zitat von BEC2016

      ..

      ??

      @blackfisch Danke werden ich mir mal schauen :D

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 19. August 2016 um 17:24

      Echt da habe ich nicht mal etwas geändert ?

      Code
      class life_spawn_selection
      {
      	idd = 38500;
      	movingEnable = 0;
      	enableSimulation = 1;
      
      
      
      
      	class controlsBackground
      	{
      		class life_RscTitleBackground : Life_RscText
      		{
      			colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
      			idc = -1;
      			x = 0.1; y = 0.2;
      			w = 0.8; h = (1 / 25);
      		};
      		class MainBackground : Life_RscText
      		{
      			colorBackground[] = {0,0,0,0.7};
      			idc = -1;
      			x = 0.1; y = 0.2 + (11 / 250);
      			w = 0.8; h = 0.6 - (22 / 250);
      		};
      		class Title : Life_RscTitle
      		{
      			colorBackground[] = {0,0,0,0};
      			idc = -1;
      			text = "$STR_Spawn_Title";
      			x = 0.1; y = 0.2;
      			w = 0.8; h = (1 / 25);
      		};
      		class SpawnPointTitle : Title
      		{
      			idc = 38501;
      			style = 1;
      			text = "";
      		};
      		class MapView : Life_RscMapControl 
      		{
      			idc = 38502;
      			x = 0.328; y = 0.26;
      			w = 0.56;
      			h = 0.56 - (22 / 250);
      			maxSatelliteAlpha = 0.75;//0.75;
      			alphaFadeStartScale = 1.15;//0.15;
      			alphaFadeEndScale = 1.29;//0.29;
      		};
      	};
      	class controls
      	{	
      		class SpawnPointList: Life_RscListNBox
      		{
      			idc = 38510;
      			text = "";
      			sizeEx = 0.041;
      			coloumns[] = {0,0,0.9};
      			drawSideArrows = 0;
      			idcLeft = -1;
      			idcRight = -1;
      			rowHeight = 0.050;
      			x = 0.105; y = 0.26;
      			w = (8.8 / 40);
      			h = (10 / 25);
      			onLBSelChanged = "_this call life_fnc_spawnPointSelected;";
      		};
      		class spawnButton : Life_RscButtonMenu
      		{
      			idc = -1;
      			colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
      			text = "$STR_Spawn_Spawn";
      			onButtonClick = "[] call life_fnc_spawnConfirm";
      			x = 0.11; y = 0.69;
      			w = (8 / 40);
      			h = (1 / 25);
      		};
      	};
      };
      Alles anzeigen

      Vielleicht erkennst du da was ?(

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 19. August 2016 um 17:04

      danke

      ich hoffe das, das dass richtige ist:

      Dateien

      arma3_2016-08-18_01-12-07.txt 51,11 kB – 117 Downloads
    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 19. August 2016 um 15:44

      Tut mir leid für die dumme frage nur wo finde ich den Client log ? dash

      Weil im Moment läuft das ganze auf einem Nitrado Server, weil ich bis jetzt nur alleine auf dem Server bin und deshalb noch kein Root kaufen möchte

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 19. August 2016 um 15:18

      ähm, wo genau ist der ? dash

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 19. August 2016 um 14:29
      Code
      14:16:42 InitSound ...
      14:16:42 InitSound - complete
      14:16:42 PhysX3 SDK Init started ...
      14:16:42 PhysX3 SDK Init ended.
      14:16:46 Attempt to override final function - rscminimap_script
      14:16:46 Attempt to override final function - rscdisplayloading_script
      14:16:46 Attempt to override final function - rscdisplayloading_script
      14:16:46 Attempt to override final function - rscdisplayloading_script
      14:16:46 Attempt to override final function - rscdiary_script
      14:16:46 Attempt to override final function - rscdisplaysinglemission_script
      14:16:46 Attempt to override final function - rscdiary_script
      14:16:47 Attempt to override final function - rscdisplayremotemissions_script
      14:16:47 Attempt to override final function - rscdisplayloading_script
      14:16:47 Attempt to override final function - rscdiary_script
      14:16:47 Attempt to override final function - rscdiary_script
      14:16:47 Attempt to override final function - rscdisplaystrategicmap_script
      14:16:47 Attempt to override final function - rscdisplaycommon_script
      14:16:47 Attempt to override final function - rscdisplaygarage_script
      14:16:47 Attempt to override final function - rscdisplayhostsettings_script
      14:16:47 Attempt to override final function - rscdisplayloading_script
      14:16:48 Attempt to override final function - rscdisplaycurator_script
      14:16:48 Attempt to override final function - display3deneditcomposition_script
      14:16:48 Attempt to override final function - display3deneditattributes_script
      14:16:48 Attempt to override final function - display3deneditattributes_script
      14:16:48 Attempt to override final function - rscdisplayhostsettings_script
      14:16:48 Attempt to override final function - rscdisplaycommon_script
      14:16:48 Attempt to override final function - rscdisplaydebriefing_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:52 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      14:16:52 Steam AppId from steam_appid.txt: 107410
      14:16:53 Connected to Steam servers
      14:21:08 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      14:21:09 Extensions:
      Alles anzeigen

      Bitte, ich kann da zwar keinen Fehler erkennen aber du vielleicht :D

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 19. August 2016 um 14:04

      geht leider immer noch nicht

      Code
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Master configuration for available spawn points depending on the units side.
      
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      
      
      
      
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Geargetown HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","La Rochelle HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhave","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      		];
      
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};	
      
      
      
      
      	
        	  if(license_civ_rebel && playerSide == civilian) then {
             _return = _return + [
             ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      	   ["rebel_outpost","Rebellen Außenposten","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
             ];
          };	
      
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen
    • 2 kleine Fragen

      • niclasbuerger
      • 19. August 2016 um 13:35

      Danke hat geklappt :D

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 19. August 2016 um 01:10

      Ok, das habe ich geändert allerdings bekomme ich die Auswahl nicht.


      Code
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Master configuration for available spawn points depending on the units side.
      
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      
      
      
      
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Geargetown HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","La Rochelle HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhave","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      		];
      
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};	
      	};
      
        	if(license_civ_rebel && playerSide == civilian) then {
           _return = _return + [
          ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      	["rebel_outpost","Rebellen Außenposten","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
            ];
       };	
      
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen

    • [Tutorial] Spawnpunkte für Rebellen

      • niclasbuerger
      • 18. August 2016 um 23:48

      Ich habe das eingefügt nur jetzt kann ich gar nicht mehr spawnen :(

      Code
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Master configuration for available spawn points depending on the units side.
      
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      
      
      
      
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Geargetown HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","La Rochelle HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhave","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      		];
      
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};	
      	};
      
      	if(license_civ_rebel && playerSide == civilian) then {
           _return = _return + [
          ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      	["rebel_outpost","Rebellen Außenposten","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
            ];
       };
      
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      
      
      
      
      _return;
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