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    1. Nodezone.net Community
    2. Mitglieder
    3. niclasbuerger

    Beiträge von niclasbuerger

    • Level Spawns

      • niclasbuerger
      • 2. September 2016 um 22:54

      Danke, hat geklappt :D

    • [TUTORIAL] Flug/Fahrzeug Händler mit 3D Ansicht und eigenen Skins.

      • niclasbuerger
      • 2. September 2016 um 13:26

      Achso, erst jetzt blick ich meinen Fehler dash dash

      DANKE

    • Level Spawns

      • niclasbuerger
      • 2. September 2016 um 13:24

      Stimmt da hätte ich selber drauf kommen müssen das der ziemlich hilfreich ist.

      Das hier ist meine Config_Licenses.hpp

      Code
      /*
      *    class:
      *        variable = Variable Name
      *        displayName = License Name
      *        price = License Price
      *        illegal = Illegal License
      *        side = side indicator
      */
      class Licenses {
          //Civilian Licenses
          class driver {
              variable = "driver";
              displayName = "STR_License_Driver";
              price = 500;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class boat {
              variable = "boat";
              displayName = "STR_License_Boat";
              price = 1000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class pilot {
              variable = "pilot";
              displayName = "STR_License_Pilot";
              price = 25000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class trucking {
              variable = "trucking";
              displayName = "STR_License_Truck";
              price = 20000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class gun {
              variable = "gun";
              displayName = "STR_License_Firearm";
              price = 10000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class dive {
              variable = "dive";
              displayName = "STR_License_Diving";
              price = 2000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class home {
              variable = "home";
              displayName = "STR_License_Home";
              price = 75000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          //Processing Licenses
          class oil {
              variable = "oil";
              displayName = "STR_License_Oil";
              price = 10000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class diamond {
              variable = "diamond";
              displayName = "STR_License_Diamond";
              price = 35000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class salt {
              variable = "salt";
              displayName = "STR_License_Salt";
              price = 12000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class sand {
              variable = "sand";
              displayName = "STR_License_Sand";
              price = 14500;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class iron {
              variable = "iron";
              displayName = "STR_License_Iron";
              price = 9500;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class copper {
              variable = "copper";
              displayName = "STR_License_Copper";
              price = 8000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class cement {
              variable = "cement";
              displayName = "STR_License_Cement";
              price = 6500;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class medmarijuana {
              variable = "medmarijuana";
              displayName = "STR_License_Medmarijuana";
              price = 15000;
              illegal = false;
              side = "civ";
          };
      	    class holz {
              variable = "holz";
              displayName = "STR_License_Holzverarbeitung";
              price = 20000;
              illegal = false;
              side = "civ";
          };
      		class reis {
              variable = "reis";
              displayName = "STR_License_Reiswaffelherstellung";
              price = 20000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          //Illegal Licenses
          class cocaine {
              variable = "cocaine";
              displayName = "STR_License_Cocaine";
              price = 30000;
              illegal = true;
              side = "civ";
          };
      
      
      
      
          class heroin {
              variable = "heroin";
              displayName = "STR_License_Heroin";
              price = 25000;
              illegal = true;
              side = "civ";
          };
      
      
      
      
          class marijuana {
              variable = "marijuana";
              displayName = "STR_License_Marijuana";
              price = 19500;
              illegal = true;
              side = "civ";
          };
      
      
      
      
          class rebel {
              variable = "rebel";
              displayName = "STR_License_Rebel";
              price = 75000;
              illegal = true;
              side = "civ";
          };
      
      
      
      
          //Cop Licenses
          class cAir {
              variable = "cAir";
              displayName = "STR_License_Pilot";
              price = 15000;
              illegal = false;
              side = "cop";
          };
      
      
      
      
          class cg {
              variable = "cg";
              displayName = "STR_License_CG";
              price = 8000;
              illegal = false;
              side = "cop";
          };
      
      
      
      
          //Medic Licenses
          class mAir {
              variable = "mAir";
              displayName = "STR_License_Pilot";
              price = 15000;
              illegal = false;
              side = "med";
          };
      };
      Alles anzeigen

      Log ist im Anhang.

      Dateien

      RPT_Log.txt 47,65 kB – 147 Downloads
    • [TUTORIAL] Flug/Fahrzeug Händler mit 3D Ansicht und eigenen Skins.

      • niclasbuerger
      • 2. September 2016 um 13:13

      Ich habe beide geändert :saint:

      fn_vehicleShopInit3DPreview.sqf

      Code
      /**
       * Bibliothèque de fonctions permettant la visualisation 3D d'objets
       * 
       * Copyright (C) 2014 Team ~R3F~
       * 
       * This program is free software under the terms of the GNU General Public License version 3.
       * You should have received a copy of the GNU General Public License
       * along with this program.  If not, see <http://www.gnu.org/licenses/>.
       */
      
      
      
      
      /*
          File: fn_vehicleShopInit3DPreview.sqf
          Modified By: NiiRoZz
      
      
      
      
          Description:
          Called when a player open the vehicle shop and setup cam and the while for rotate around the vehicle
      */
      // Creating a camera.
      life_preview_3D_vehicle_cam = "camera" camCreate [11084.3, 11532.5, 6.66];setDir 151;
      life_preview_3D_vehicle_cam cameraEffect ["Internal", "BACK"];
      life_preview_3D_vehicle_cam camSetFocus [-1, -1];
      showCinemaBorder false;
      life_preview_3D_vehicle_cam camCommit 0;
      
      
      
      
      life_preview_3D_vehicle_object = objNull;
      
      
      
      
      // Thread execution performing a continuous rotation of the camera around the view object.
      0 spawn
      {
          // Until we left the visualization.
          for "_i" from 0 to 1 step 0 do {
              if (isNull life_preview_3D_vehicle_cam) exitWith {};
              private ["_object","_distanceCam","_azimuthCam"];
      
      
      
      
              // Waiting for a view object.
              waitUntil {!isNull life_preview_3D_vehicle_object};
      
      
      
      
              _object = life_preview_3D_vehicle_object;
      
      
      
      
              _distanceCam = 2.25 * (
                      [boundingBoxReal _object select 0 select 0, boundingBoxReal _object select 0 select 2]
                  distance
                      [boundingBoxReal _object select 1 select 0, boundingBoxReal _object select 1 select 2]
              );
              _azimuthCam = 0;
      
      
      
      
              life_preview_3D_vehicle_cam camSetTarget _object;
              life_preview_3D_vehicle_cam camSetPos (_object modelToWorld [_distanceCam * sin _azimuthCam, _distanceCam * cos _azimuthCam, _distanceCam * 0.33]);
              life_preview_3D_vehicle_cam camCommit 0;
      
      
      
      
              // Rotation around the object.
              for "_i" from 0 to 1 step 0 do {
                  if (!(life_preview_3D_vehicle_object isEqualTo _object)) exitWith {};
                  _azimuthCam = _azimuthCam + 1.00;
      
      
      
      
                  life_preview_3D_vehicle_cam camSetPos (_object modelToWorld [_distanceCam * sin _azimuthCam, _distanceCam * cos _azimuthCam, _distanceCam * 0.33]);
                  life_preview_3D_vehicle_cam camCommit 0.05;
      
      
      
      
                  sleep 0.05;
              };
          };
      };
      Alles anzeigen


      fn_vehicleShop3DPreview.sqf

      Code
      /**
       * Bibliothèque de fonctions permettant la visualisation 3D d'objets
       *
       * Copyright (C) 2014 Team ~R3F~
       *
       * This program is free software under the terms of the GNU General Public License version 3.
       * You should have received a copy of the GNU General Public License
       * along with this program.  If not, see <http://www.gnu.org/licenses/>.
       */
      
      
      
      
       /*
          File: fn_vehicleShop3DPreview.sqf
          Modified By: NiiRoZz
      
      
      
      
          Description:
          Called when a new selection is made in the list box and
          displays the new vehicle selected.
      */
      
      
      
      
      
      
      
      private ["_classView","_object","_id"];
      
      
      
      
      if (isNil "life_preview_3D_vehicle_cam") then
      {
          [] call life_fnc_vehicleShopInit3DPreview;
      };
      
      
      
      
      _classView = _this select 0;
      
      
      
      
      // Ignore non instantiable objects.
      if (_classView != "" && {isClass (configFile >> "CfgVehicles" >> _classView) && {getNumber (configFile >> "CfgVehicles" >> _classView >> "scope") > 0}}) then
      {
          // Skip if object view is the same as previous.
          if (isNull life_preview_3D_vehicle_object || {_classView != typeOf life_preview_3D_vehicle_object}) then
          {
              if (!isNull life_preview_3D_vehicle_object) then {detach life_preview_3D_vehicle_object; deleteVehicle life_preview_3D_vehicle_object;};
              // Create and place the object in the sky
              if (!life_pos_exist) then {
                  life_pos_attach = [11099.628,11503.693, 0];
                  life_pos_exist = true;
                  life_preview_light = "#lightpoint" createVehicle life_pos_attach;
                  life_preview_light setLightBrightness 0.5;
                  life_preview_light setLightColor [1,1,1];
                  life_preview_light setLightAmbient [1,1,1];
              };
              _object = _classView createVehicle life_pos_attach;
              _id = owner player;
              [_object] remoteExecCall ["life_fnc_hideObj",-_id];
              [life_preview_light] remoteExecCall ["life_fnc_hideObj",-_id];
              [_object] call life_fnc_clearVehicleAmmo;
              _object attachTo [life_attachment_point, life_pos_attach];
      
      		_object hideObject false;
      		life_preview_light hideObject false;
      
      		_object allowDamage false;
      
      
      
      
              life_preview_3D_vehicle_object = _object;
          };
      };
      Alles anzeigen
    • [TUTORIAL] Flug/Fahrzeug Händler mit 3D Ansicht und eigenen Skins.

      • niclasbuerger
      • 2. September 2016 um 11:37

      Habe das gleiche Problem. Habe die Koordinaten geändert und sehe jetzt nur noch das Menü

    • Level Spawns

      • niclasbuerger
      • 1. September 2016 um 22:50

      Muss dich leider enttäuschen, klappt nicht

      Code
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Master configuration for available spawn points depending on the units side.
      
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      
      
      
      
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhaven","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      			 if (license_civ_rebel) then {
                   _return pushBack ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"];
                   };
      		];
      
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};	
      	};
      
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen
    • Level Spawns

      • niclasbuerger
      • 1. September 2016 um 22:02

      Hab versucht das für die Rebellen zu machen geht aber allerdings nicht :(


      Code
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Master configuration for available spawn points depending on the units side.
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      
      
      
      
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhaven","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      			 if (license_rebel) then {
                   _return pushBack ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"];
                   };
      		];
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};	
      	};
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen

      Mein Spawn Menü ist leer wenn.

    • BattlEye Filter - Guide und Erklärungen

      • niclasbuerger
      • 1. September 2016 um 21:53

      Ich habe einen Fehler und komme nicht weiter :(

      Hier einmal den Link zum Thread

      Klick mich :D

      Wäre echt super wenn mir jemand helfen könnte da ich selber nicht weiter komme.

    • [TUTORIAL] Flug/Fahrzeug Händler mit 3D Ansicht und eigenen Skins.

      • niclasbuerger
      • 1. September 2016 um 21:43

      Schade, trotzdem danke.

    • BattlEye hilfe

      • niclasbuerger
      • 1. September 2016 um 21:38

      Nun ich habe schon wieder einen Fehler und komme nicht weiter :(

      Hier einmal den Link zum Thread

      Klick mich :D

      Wäre echt super wenn mir jemand helfen könnte da ich selber nicht weiter komme.

    • [TUTORIAL] Flug/Fahrzeug Händler mit 3D Ansicht und eigenen Skins.

      • niclasbuerger
      • 1. September 2016 um 20:48

      @blackfisch hast du ne Idee ?

    • [TUTORIAL] Flug/Fahrzeug Händler mit 3D Ansicht und eigenen Skins.

      • niclasbuerger
      • 1. September 2016 um 20:37

      Schade :(

    • [TUTORIAL] Flug/Fahrzeug Händler mit 3D Ansicht und eigenen Skins.

      • niclasbuerger
      • 1. September 2016 um 20:33

      Nun erst mal danke für dein großartiges Tutorial :D

      Bei mir klappt alles, jedoch werde ich gekickt wenn ich den Shop öffne und ich bin zu blöd um heraus zu finden was ich in die scripts.txt von BattlEye eintragen muss damit ich nicht mehr gekickt werde.

      Hier der Log aus der scripts.log

      Code
      };
      } else {
      if (isnil "_respawnOnStart") then {_r"
      01.09.2016 20:17:43: [CAG] LTC. J. Brody (93.202.145.37:2304) 57ac3043dac5ff02b0a031d99569f3d0 - #5 "];
      player hideobject true;
      player enablesimulation false;
      forcerespawn player;
      };
      } else {
      if (isnil "_respawnOnStart") then {_r"
      01.09.2016 20:18:56: [CAG] LTC. J. Brody (93.202.145.37:2304) 57ac3043dac5ff02b0a031d99569f3d0 - #2 ") exitWith {hint localize "STR_Shop_Veh_NotAllowed"};
      if(!createDialog "Life_Vehicle_Shop_v2_3D") exitWith {};
      
      
      
      
      life_veh_shop = "
      Alles anzeigen


      Hier meine scripts.txt

      Code
      //new2  
      1 "" !="this allowDamage false;" !="this enableSimulation false;" !"this addAction[localize\"STR_" !"this addAction[format[\"%1 ($%2)\",localize"
      5 addAction !"this addAction[localize\"STR_" !"this addAction[localize \"STR_" !"this addAction[format[\"%1 ($%2)\",localize (getText(missionConfigFile >>" !"this addAction[\"<t color='#ADFF2F'>ATM</t>\",life_fnc_atmMenu,\"\",0,FALSE,FALSE" !"this addAction [\"Capture Gang Area\",life_fnc_captureHideout,\"\",0,false,false,\"\",' playerSide == civilian" !="(playerSide) do {\ncase civilian: {\n\nlife_actions = [player addAction[localize \"STR_pAct_DropFishingNet\",life_fnc_dropFishingNet," !="player addAction[localize \"STR_"
      //5 "addAction" !"this addAction[\"Market\",life_fnc_virt_menu" !"this addAction[\"Car Shop\",life_fnc_vehicleShopMenu" !"this addAction[\"Deliver Package\",life_fnc_dpFinish" !"this addAction[\"Rebel Market\",life_fnc_virt_menu" !"this addAction[format[\"%1 ($%2)\",[\"license_civ_driver\"]" !"this addAction[\"Process Oil\",life_fnc_processAction" !"this addAction[\"Process Iron\",life_fnc_processAction" !"this addAction[\"Drug Dealer\",life_fnc_virt_menu" !"this addAction[\"Get Delivery Mission\",life_fnc_getDPMission" !"this addAction[\"Truck Shop\",life_fnc_vehicleShopMenu" !"this addAction[\"Process Marijuana\",life_fnc_processAction" !"this addAction[\"Helicopter Shop\",life_fnc_vehicleShopMenu" !"this addAction[\"Service Helicopter\",life_fnc_serviceChopper" !"this addAction[\"Clothing Store\",life_fnc_clothingMenu" !"this addAction[\"Fish Market\",life_fnc_virt_menu" !"this addAction[\"Medical Assistance\",life_fnc_healHospital" !"this addAction[\"Boat Shop\",life_fnc_vehicleShopMenu" !"this addAction[\"General Store\",life_fnc_weaponShopMenu" !"this addAction[\"Diving Shop\",life_fnc_clothingMenu" !"this addAction[\"Vehicle Shop\",life_fnc_vehicleShopMenu" !"this addAction[\"Cop Item Shop\",life_fnc_virt_menu" !"this addAction[\"Oil Trader\",life_fnc_virt_menu" !"this addAction[\"Process Diamond\",life_fnc_processAction" !"this addAction[\"Glass Trader\",life_fnc_virt_menu" !"this addAction[\"Iron / Copper Trader\",life_fnc_virt_menu" !"this addAction[\"Process Copper\",life_fnc_processAction" !"this addAction[\"Diamond Trader\",life_fnc_virt_menu" !"this addAction[\"Salt Trader\",life_fnc_virt_menu" !"this addAction[\"Process Sand\",life_fnc_processAction" !"this addAction[\"Process Salt\",life_fnc_processAction" !"this addAction[\"Gun Store\",life_fnc_weaponShopMenu" !"this addAction[\"Process Heroin\",life_fnc_processAction" !"this addAction[\"Vehicle Garage\",  {   [[getPlayerUID player,playerSide" !"this addAction[\"Process Cocaine\",life_fnc_processAction" !"this addAction[\"Cement Trader\",life_fnc_virt_menu" !"this addAction[\"Process Rock\",life_fnc_processAction" !"this addAction[\"Wong's Food Cart\",life_fnc_virt_menu" !"this addAction[\"Chop Shop\",life_fnc_chopShopMenu" !"this addAction[format[\"%1 ($%2)\",[\"license_med_air\"]" !"this addAction[\"Pay Bail\",life_fnc_postBail" !"this addAction[\"Go-kart  Shop\",life_fnc_vehicleShopMenu" !"this addAction[\"Gold Buyer\",life_fnc_virt_menu" !"this addAction[\"Open Vault\",life_fnc_safeOpen" !"this addAction[\"<t color='#ADFF2F'>ATM</t>\",life_fnc_atmMenu" !"this addAction[\"Federal Reserve - Front Entrance\",life_fnc_fedCamDisplay" !"this addAction[\"Armament\",life_fnc_weaponShopMenu" !"this addAction [\"Capture Gang Area\",life_fnc_captureHideout" !"this addAction[\"Gang Market\",life_fnc_virt_menu" !"player addAction[localize \"STR_pAct_DropFishingNet\",life_fnc_dropFishingNet" !"player addAction[localize \"STR_pAct_RobPerson\",life_fnc_robAction" !"this addAction[localize\"STR_Shops_Market\",life_fnc_virt_menu,\"market\"];" !"this addAction[localize \"STR_MAR_Car_shop\",life_fnc_vehicleShopMenu,[\"" !"this addAction[localize\"STR_MAR_Deliver_Package\",life_fnc_dpFinish,\"dp_" !"this addAction[format[\"%1 ($%2)\",localize (getText(missionConfigFile >> \"Li"
      5 "createDialog" !="createDialog \"life_ticket_give\"" !="createDialog \"shop_menu\"" !="createDialog \"pInteraction_Menu\"" !="createDialog \"life_ticket_pay\"" !="createDialog \"Life_My_Gang_Diag\"" !="createDialog \"DeathScreen\"" !="createDialog \"playerSettings\"" !="createDialog \"SettingsMenu\"" !="createDialog \"life_wanted_menu\"" !="createDialog \"Life_atm_management\"" !="createDialog \"Chop_Shop\"" !="createDialog \"Life_Clothing\"" !="createDialog \"Life_impound_menu\"" !="createDialog \"Life_Vehicle_Shop_v2\"" !="createDialog \"shops_menu\"" !="createDialog \"TrunkMenu\"" !="createDialog \"vInteraction_Menu\"" !="createDialog \"Federal_Safe\"" !="createDialog \"life_spawn_selection\"" !"Life_Create_Gang_Diag\"" !="createDialog \"Life_key_management\"" !="createDialog \"Life_cell_phone\"" !="createDialog \"life_admin_menu\"" !="createDialog \"\"Life_Create_Gang_Diag\"\"" !="createDialog \"life_weapon_shop\"" !="createDialog \"Life_Admin_Compensate\";" !="closeDialog 0; hint \"You have no business using this\";};\n\ncreateDialog \"RscDisplayDebugPublic\";\n[0,format[\"Admin %1 has opened t"
      // !="ion\n};\n_parent createdisplay \"RscDisplayCamera\";\n} else {\ncreatedialog \"RscDisplayCamera\"\n};\n};\n\ndisableserialization;\n_mode = [" //Splendid Camera
      // !=".sqf\"\n\n\n\n\nGUI_version = 1.063;\nstartloadingscreen [\"\"];\n\n\ncreatedialog \"RscGUIEditor\";waituntil {!isnil {	(uinamespace getvaria" //Enter GUI Editor
      // !="inamespace getvariable \"BIS_RscGUIEditor_exit\")) then {\n\n\ncreatedialog \"RscGUIEditor\";\nGUI_listKeys = [];\nwaituntil {!isnil {	(u" //Exit GUI Editr
      5 "ctrlCreate" !=">> \"RscDisplayDebriefing_ListGroup\";\n_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\", 		21903	];\n\n_ListGroup c"
      5 "ctrlDelete" !="};\n};\n\n\n\n\n\n\n_ListGroup = _display displayctrl 		21903	;\n\n\n\nctrlDelete _ListGroup;\n_listGroupCfg = configfile >> \"RscDisplayDebri"
      1 "forceRespawn"  !="];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n} else {\n_isDeath = false;\n};\n};\nif (_respawnOnSt"
      //1 "teleport"
      //5 "cursorTarget setPos"      
      //5 "Wookie"
      //5 "W_O_O_K_I_E"
      //5 "J_M_E_"    
      //5 "aNUScODERZ"    
      //5 "Jesus"    
      //5 "JJJJ_"    
      //5 "RscDisplayDebugPublic"    
      //5 "ThirtySix"  
      //5 "root_"  
      //5 "E5P"  
      //5 "ĴmĘ"
      Alles anzeigen

      Wäre echt super wenn mir jemand helfen könnte

      Danke

    • Medic von 75 auf 100 heilen

      • niclasbuerger
      • 29. August 2016 um 15:58

      Wäre auch an so einem Tutorial interessiert ^^

    • BattlEye hilfe

      • niclasbuerger
      • 25. August 2016 um 19:02

      Ok, ich habe einige Sachen schon gelöst wieso ich gekickt werde jedoch funktioniert das bei einem Item nicht.


      Das hier ist die Kick Nachricht.

      Das hier ist der Attachtto.log

      Code
      25.08.2016 18:29:06: [CAG] LTC. J. Brody (93.202.149.158:2304) 57ac3043dac5ff02b0a031d99569f3d0 - #0 3:6 Item_acc_flashlight 2:147 C_man_1 18 [0,0,0]
      25.08.2016 18:29:06: [CAG] LTC. J. Brody (93.202.149.158:2304) 57ac3043dac5ff02b0a031d99569f3d0 - #0 3:7 #lightpoint 2:147 C_man_1 18 [0,5,0]

      Das hier steht in meiner attachTo.txt

      Code
      //new
      1 "" !Item_acc_flashlight !#lightpoint
      4 "" !Box_IND_Grenades_F !B_supplyCrate_F !Land_Razorwire_F !Land_ClutterCutter_small_F !C_man_ !B_medic_F
    • Komme nicht auf den Server...

      • niclasbuerger
      • 25. August 2016 um 18:39

      Keine Ahnung wieso, aber der Server geht wieder :D

    • Komme nicht auf den Server...

      • niclasbuerger
      • 24. August 2016 um 13:05

      Das könnte sogar sein weil im Arma 3 Server Browser steht immer "Erstellt"
      Bei dem Status.

      Aber ich weiß nicht wie ich das korrigiere :(

    • Komme nicht auf den Server...

      • niclasbuerger
      • 24. August 2016 um 02:56

      Ok, trotzdem danke.
      Ja Löuft im Moment noch auf Nitrado ist ja bis jetzt nur für mich :whistling:

    • Komme nicht auf den Server...

      • niclasbuerger
      • 24. August 2016 um 00:45

      Nur ich.
      Auf andere Server komme ich.

      Bin vorhin einmal drauf gekommen. Habe dann
      !=Item_acc_flashlight
      in der CreateVehicle.txt hinzu gefügt.
      Server neugestartet und komme wieder nicht drauf.
      Bleibe im dem Ladebildschirm hängen, bevor man in die Lobby kommt.

      Logs sind die Gleichen eigentlich wie die, die ich schon gepostet habe

      :(

    • Komme nicht auf den Server...

      • niclasbuerger
      • 22. August 2016 um 22:03

      Ist leer. Geht trotzdem noch nicht :(

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