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    1. Nodezone.net Community
    2. Mitglieder
    3. Rom

    Beiträge von Rom

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 13. Januar 2017 um 14:52
      Zitat von benben

      Wie kann ich es einstellen, dass nur der Profilname nicht permanent ist und der aktuelle Profilname im Personalausweis angezeigt wird?

      Das kannst du in der Config_Perso.hpp nicht einstellen. Dazu musst du selber die fn_persoErgebnis.sqf anpassen. Irgendwo in diesem Thread habe ich das glaube gezeigt. Ansonsten die profileName-Bedinungen ausklammern.
      Dass der aktuelle Name des Progfils angezeigt wird, kannst du, in dem du die fn_zeigePerso.sqf änderst: _nameP = _senderVar select 0; ändern zu _nameP =_sender getVariable["realname",name _sender];


      Zitat von deepofficer71

      Ingame angekommen steht Ueberprüfe Daten des Personalausweiss und das hört nicht auf ist ein Abschnit vom RPT Log das neu ist

      Welche AL-Version nutzt du?
      Wurde schon ein DB-Eintrag in der Tabelle "perso" erstellt?
      CfgRemoteExec erweitert?
      life_server-Funktionen des Persos eingebunden?

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 13. Januar 2017 um 14:25

      Nach erneutem rüberschauen, wie auch immer die da hinkam????

      Code
      class Socket_Reciever
      {
      	tag = "SOCK";
      	class SQL_Socket
      	{
      		file = "core\session";
      		class requestReceived {};
      		class dataQuery {};
      		class insertPlayerInfo {};
      		class updateRequest {};
      		class syncData {};
      		class updatePartial {};
      	};
      };
      
      
      
      
      class Life_Client_Core
      {
      	tag = "life";
      
      	class Master_Directory
      	{
      		file = "core";
      		class setupActions {};
      		class setupEVH {};
      		class initCiv {};
      		class initCop {};
      		class initMedic {};
      		class welcomeNotification {};
      		class survival {};
      	};
      
      	class Fahrschule
      	{
      		file = "core\Fahrschule";
      		class Theoriepruefung {};
      		class TheorieStart {};
      		class escDialog {};
      		class TheorieEnde {};
      	};
      
      	class Admin
      	{
      		file = "core\admin";
      		class admininfo {};
      		class adminid {};
      		class admingetID {};
      		class adminMenu {};
      		class adminQuery {};
      	};
      
      	class Medical_System
      	{
      		file = "core\medical";
      		class onPlayerKilled {};
      		class onPlayerRespawn {};
      		class respawned {};
      		class revivePlayer {};
      		class revived {};
      		class medicMarkers {};
      		class requestMedic {};
      		class medicRequest {};
      		class deathScreen {};
      		class medicLoadout {};
      		class medicSirenLights {};
      		class medicLights {};
      		class medicSiren {};
      		class medicSiren2 {};
      	};
      
      	class Actions
      	{
      		file = "core\actions";
      		class buyLicense {};
      		class robfederal {};
      		class healHospital {};
      		class pushVehicle {};
      		class repairTruck {};
      		class serviceChopper {};
      		class catchFish {};
      		class catchTurtle {};
      		class vestLights {};
      		class dpFinish {};
      		class dropFishingNet {};
      		class getDPMission {};
      		class postBail {};
      		class processAction {};
      		class arrestAction {};
      		class escortAction {};
      		class impoundAction {};
      		class pulloutAction {};
      		class newsBroadcast {};
      		class putInCar {};
      		class stopEscorting {};
      		class restrainAction {};
      		class searchAction {};
      		class searchVehAction {};
      		class unrestrain {};
      		class pickupItem {};
      		class pickupMoney {};
      		class ticketAction {};
      		class packupSpikes {};
      		class storeVehicle {};
      		class robAction {};
      		class captureHideout {};
      		class gather {};
      		class gutAnimal {};
      		class surrender {};
      		class robSmartphoneAction {};
      		//class Input {};
      	};
      
      	class holy_help 
      	{
      		file = "core\holy_help";
      		class holy_help;
      	};
      
      
      
      
      	class Nativefunctions
      	{
      		file = "core\nativefunctions";
      		class airportSounds {};
      		class discoLights {};
      		class discoMusic {};
      		class grummelMusic {};
      		class needJob {};
      		class norebLicense {};
      		class schmuggelJob {};
      		class welcomeAthira {};
      		class welcomeNewKav {};
      		class welcomeReb {};
      	};
      
      	class Housing
      	{
      		file = "core\housing";
      		class buyHouse {};
      		class getBuildingPositions {};
      		class houseMenu {};
      		class lightHouse {};
      		class lightHouseAction {};
      		class sellHouse {};
      		class initHouses {};
      		class copBreakDoor {};
      		class raidHouse {};
      		class lockupHouse {};
      		class copHouseOwner {};
      		class lockHouse {};
      		class garageRefund {};
      	};
      
      	class Config
      	{
      		file = "core\config";
      		class itemWeight {};
      		class taxRate {};
      		class vehicleAnimate {};
      		class vehicleWeightCfg {};
      	};
      
      
      
      
      	class Player_Menu
      	{
      		file = "core\pmenu";
      		class wantedList {};
      		class wantedInfo {};
      		class wantedMenu {};
      		class pardon {};
      		class giveItem {};
      		class giveMoney {};
      		class p_openMenu {};
      		class p_updateMenu {};
      		class removeItem {};
      		class useItem {};
      		class cellphone {};
      		class keyMenu {};
      		class keyGive {};
      		class keyDrop {};
      		class s_onSliderChange {};
      		class updateViewDistance {};
      		class settingsMenu {};
      		class s_onChar {};
      		class s_onCheckedChange {};
      		class revokeLicense {};
      		class WantedPersonList {};
      	};
      
      	class Functions
      	{
      		file = "core\functions";
      		class calWeightDiff {};
      		class fetchCfgDetails {};
      		class handleInv {};
      		class hudSetup {};
      		class hudUpdate {};
      		class tazeSound {};
      		class animSync {};
      		class simDisable {};
      		class keyHandler {};
      		class dropItems {};
      		class handleDamage {};
      		class numberText {};
      		class handleItem {};
      		class accType {};
      		class receiveItem {};
      		class giveDiff {};
      		class receiveMoney {};
      		class playerTags {};
      		class clearVehicleAmmo {};
      		class pullOutVeh {};
      		class nearUnits {};
      		class actionKeyHandler {};
      		class playerCount {};
      		class fetchDeadGear {};
      		class loadDeadGear {};
      		class isnumeric {};
      		class escInterupt {};
      		class onTakeItem {};
      		class fetchVehInfo {};
      		class pushObject {};
      		class onFired {};
      		class revealObjects {};
      		class AAN {};
      		class postNewsBroadcast {};
      		class nearestDoor {};
      		class inventoryClosed {};
      		class inventoryOpened {};
      		class isUIDActive {};
      		class saveGear {};
      		class loadGear {};
      		class stripDownPlayer {};
      		class nearATM {};
      		class letMeSpawn {};
      		class logout {};
      		class equipGear {};
      		class globalSound {};
      		class Misc {};
      		class fadeSound {};
      		class emergencyLights {};
      	};
      
      	class DynMarket
          {
              file = "core\DynMarket";
              class bought {};
              class update {};
              class DisplayPrices {};
              class LoadIntoListbox {};
              class ForcePrice {};
              class DYNMARKET_getPrice {};
          };
      
      	class Network
      	{
      		file = "core\functions\network";
      		class broadcast {};
      		class MP {};
      		class MPexec {};
      		class corpse {};
      		class jumpFnc {};
      		class soundDevice {};
      		class setFuel {};
      		class setTexture {};
      		class say3D {};
      	};
      
      	class Civilian
      	{
      		file = "core\civilian";
      		class civInteractionMenu {};
      		class jailMe {};
      		class jail {};
      		class tazed {};
      		class knockedOut {};
      		class knockoutAction {};
      		class robReceive {};
      		class robPerson {};
      		class removeLicenses {};
      		class demoChargeTimer {};
      		class civLoadout {};
      		class civMarker {};
      		class civShowLicense {};
      		class civLicenseShown {};
      		class Lappenshown {};
      		class showLappen {};
      	};
      
      	class Vehicle
      	{
      		file = "core\vehicle";
      		class colorVehicle {};
      		class openInventory {};
      		class lockVehicle {};
      		class vehicleOwners {};
      		class vehStoreItem {};
      		class vehTakeItem {};
      		class vehInventory {};
      		class vInteractionMenu {};
      		class vehicleWeight {};
      		class deviceMine {};
      		class addVehicle2Chain {};
      		class vehChangeItems {};
      	};
      
      	class Cop
      	{
      		file = "core\cop";
      		class copMarkers {};
      		class copLights {};
      		class vehInvSearch {};
      		class copSearch {};
      		class bountyReceive {};
      		class searchClient {};
      		class restrain {};
      		class ticketGive {};
      		class ticketPay {};
      		class ticketPrompt {};
      		class copSiren {};
      		class copSiren2 {};
      		class spikeStripEffect {};
      		class radar {};
      		class questionDealer {};
      		class copInteractionMenu {};
      		class sirenLights {};
      		class licenseCheck {};
      		class licensesRead {};
      		class repairDoor {};
      		class doorAnimate {};
      		class fedCamDisplay {};
      		class copLoadout {};
      		class ticketPaid {};
      		class wantedGrab {};
      		class demaskPlayer {};
      		class demaskPlayerAction {};
      		class seizePlayerWeapon {};
      		class seizePlayerWeaponAction {};
      		class copOpener {};
      	};
      
      	class CopPlaceables
      	{
      		file = "core\cop\placeables";
      		class placeablesInit {};
      		class placeablesMenu {};
      		class placeablesRemoveAll {};
      		class placeablePlace {};
      		class placeableCancel {};
      		class placeablesPlaceComplete {};
      	};
      
      	class Gangs
      	{
      		file = "core\gangs";
      		class initGang {};
      		class createGang {};
      		class gangCreated {};
      		class gangMenu {};
      		class gangKick {};
      		class gangLeave {};
      		class gangNewLeader {};
      		class gangUpgrade {};
      		class gangInvitePlayer {};
      		class gangInvite {};
      		class gangDisband {};
      		class gangDisbanded {};
      	};
      
      	class scripts
      	{
      		file = "scripts";
      		class verbluten {};
      	};
      
      	class Shops
      	{
      		file = "core\shops";
      		class atmMenu {};
      		class buyClothes {};
      		class changeClothes {};
      		class clothingMenu {};
      		class clothingFilter {};
      		class vehicleShopMenu {};
      		class vehicleShopLBChange {};
      		class vehicleShopBuy {};
      		class weaponShopFilter {};
      		class weaponShopMenu {};
      		class weaponShopSelection {};
      		class weaponShopBuySell {};
      		class virt_buy {};
      		class virt_menu {};
      		class virt_update {};
      		class virt_sell {};
      		class chopShopMenu {};
      		class chopShopSelection {};
      		class chopShopSell {};
      	};
      
      	class Items
      	{
      		file = "core\items";
      		class pickaxeUse {};
      		class lockpick {};
      		class spikeStrip {};
      		class jerryRefuel {};
      		class flashbang {};
      		class boltcutter {};
      		class blastingCharge {};
      		class defuseKit {};
      		class storageBox {};
      	};
      
      	class Dialog_Controls
      	{
      		file = "dialog\function";
      		class setMapPosition {};
      		class displayHandler {};
      		class spawnConfirm {};
      		class spawnMenu {};
      		class spawnPointCfg {};
      		class spawnPointSelected {};
      		class progressBar {};
      		class impoundMenu {};
      		class unimpound {};
      		class sellGarage {};
      		class bankDeposit {};
      		class bankWithdraw {};
      		class bankTransfer {};
      		class garageLBChange {};
      		class safeInventory {};
      		class safeOpen {};
      		class safeTake {};
      		class safeFix {};
      		class vehicleGarage {};
      		class gangDeposit {};
      		class wireTransfer {};
      	};
      
      	class Waffenschein
      	{
      		file = "core\Waffenschein";
      		class Waffenschein_Abfrage {};
      		class Waffenschein_Start {};
      		class Waffenschein_Loadout {};
      		class WGear {}; //fertig
      	};
      };	
      class felixvonstudsinske
      {
      	tag = "fvs";
      	class perso // << WTF wieso ein ;
      	{
      		file = "core\pmenu\perso";
      		class perso_laden {};
      		class persoCheck {};
      		class persoCheck_aenderung {};
      		class persoErgebnis {};
      		class persoNeu {};
      		class updateTag {};
      		class updateTagA {};
      		class updateMonat {};
      		class updateMonatA {};
      		class updateHsnr {};
      		class updateHsnrA {};
      		class updateStrasse {};
      		class updateStrasseA {};
      		class persoBeantragen {};
      		class persoBeantragenAenderung {};
      		class persoInteractionMenu {};
      		class zeigePerso {};
      		class updatePersoBild {};
      		class updatePersoBildA {};
      		class aenderePerso {};
      	};
      };
      Alles anzeigen
    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 13. Januar 2017 um 13:53
      Zitat von deepofficer71

      Gerne , Währe cool wenn ich was falsch gemacht habe das du die datei repariert zurück schickst bin bissle dumm in sachen korrigieren


      @deepofficer71, bitte nehme dir dieses Zitat zu Herzen. Auch wenn der eigentliche Beitrag in einer "eigens entwickelten" Sprache geschrieben wurde ^^

      Zitat von JackONeill

      Notepad++ gleich wo was fehlt
      bzw welche { von welcher } wieder geschlossen wird etc


      Du hast eine Klammer vergessen/übersehen.

      Code
      class Socket_Reciever
      {
      	tag = "SOCK";
      	class SQL_Socket
      	{
      		file = "core\session";
      		class requestReceived {};
      		class dataQuery {};
      		class insertPlayerInfo {};
      		class updateRequest {};
      		class syncData {};
      		class updatePartial {};
      	};
      };
      
      
      
      
      class Life_Client_Core
      {
      	tag = "life";
      
      	class Master_Directory
      	{
      		file = "core";
      		class setupActions {};
      		class setupEVH {};
      		class initCiv {};
      		class initCop {};
      		class initMedic {};
      		class welcomeNotification {};
      		class survival {};
      	};
      
      	class Fahrschule
      	{
      		file = "core\Fahrschule";
      		class Theoriepruefung {};
      		class TheorieStart {};
      		class escDialog {};
      		class TheorieEnde {};
      	};
      
      	class Admin
      	{
      		file = "core\admin";
      		class admininfo {};
      		class adminid {};
      		class admingetID {};
      		class adminMenu {};
      		class adminQuery {};
      	};
      
      	class Medical_System
      	{
      		file = "core\medical";
      		class onPlayerKilled {};
      		class onPlayerRespawn {};
      		class respawned {};
      		class revivePlayer {};
      		class revived {};
      		class medicMarkers {};
      		class requestMedic {};
      		class medicRequest {};
      		class deathScreen {};
      		class medicLoadout {};
      		class medicSirenLights {};
      		class medicLights {};
      		class medicSiren {};
      		class medicSiren2 {};
      	};
      
      	class Actions
      	{
      		file = "core\actions";
      		class buyLicense {};
      		class robfederal {};
      		class healHospital {};
      		class pushVehicle {};
      		class repairTruck {};
      		class serviceChopper {};
      		class catchFish {};
      		class catchTurtle {};
      		class vestLights {};
      		class dpFinish {};
      		class dropFishingNet {};
      		class getDPMission {};
      		class postBail {};
      		class processAction {};
      		class arrestAction {};
      		class escortAction {};
      		class impoundAction {};
      		class pulloutAction {};
      		class newsBroadcast {};
      		class putInCar {};
      		class stopEscorting {};
      		class restrainAction {};
      		class searchAction {};
      		class searchVehAction {};
      		class unrestrain {};
      		class pickupItem {};
      		class pickupMoney {};
      		class ticketAction {};
      		class packupSpikes {};
      		class storeVehicle {};
      		class robAction {};
      		class captureHideout {};
      		class gather {};
      		class gutAnimal {};
      		class surrender {};
      		class robSmartphoneAction {};
      		//class Input {};
      	};
      
      	class holy_help 
      	{
      		file = "core\holy_help";
      		class holy_help;
      	};
      
      
      
      
      	class Nativefunctions
      	{
      		file = "core\nativefunctions";
      		class airportSounds {};
      		class discoLights {};
      		class discoMusic {};
      		class grummelMusic {};
      		class needJob {};
      		class norebLicense {};
      		class schmuggelJob {};
      		class welcomeAthira {};
      		class welcomeNewKav {};
      		class welcomeReb {};
      	};
      
      	class Housing
      	{
      		file = "core\housing";
      		class buyHouse {};
      		class getBuildingPositions {};
      		class houseMenu {};
      		class lightHouse {};
      		class lightHouseAction {};
      		class sellHouse {};
      		class initHouses {};
      		class copBreakDoor {};
      		class raidHouse {};
      		class lockupHouse {};
      		class copHouseOwner {};
      		class lockHouse {};
      		class garageRefund {};
      	};
      
      	class Config
      	{
      		file = "core\config";
      		class itemWeight {};
      		class taxRate {};
      		class vehicleAnimate {};
      		class vehicleWeightCfg {};
      	};
      
      
      
      
      	class Player_Menu
      	{
      		file = "core\pmenu";
      		class wantedList {};
      		class wantedInfo {};
      		class wantedMenu {};
      		class pardon {};
      		class giveItem {};
      		class giveMoney {};
      		class p_openMenu {};
      		class p_updateMenu {};
      		class removeItem {};
      		class useItem {};
      		class cellphone {};
      		class keyMenu {};
      		class keyGive {};
      		class keyDrop {};
      		class s_onSliderChange {};
      		class updateViewDistance {};
      		class settingsMenu {};
      		class s_onChar {};
      		class s_onCheckedChange {};
      		class revokeLicense {};
      		class WantedPersonList {};
      	};
      
      	class Functions
      	{
      		file = "core\functions";
      		class calWeightDiff {};
      		class fetchCfgDetails {};
      		class handleInv {};
      		class hudSetup {};
      		class hudUpdate {};
      		class tazeSound {};
      		class animSync {};
      		class simDisable {};
      		class keyHandler {};
      		class dropItems {};
      		class handleDamage {};
      		class numberText {};
      		class handleItem {};
      		class accType {};
      		class receiveItem {};
      		class giveDiff {};
      		class receiveMoney {};
      		class playerTags {};
      		class clearVehicleAmmo {};
      		class pullOutVeh {};
      		class nearUnits {};
      		class actionKeyHandler {};
      		class playerCount {};
      		class fetchDeadGear {};
      		class loadDeadGear {};
      		class isnumeric {};
      		class escInterupt {};
      		class onTakeItem {};
      		class fetchVehInfo {};
      		class pushObject {};
      		class onFired {};
      		class revealObjects {};
      		class AAN {};
      		class postNewsBroadcast {};
      		class nearestDoor {};
      		class inventoryClosed {};
      		class inventoryOpened {};
      		class isUIDActive {};
      		class saveGear {};
      		class loadGear {};
      		class stripDownPlayer {};
      		class nearATM {};
      		class letMeSpawn {};
      		class logout {};
      		class equipGear {};
      		class globalSound {};
      		class Misc {};
      		class fadeSound {};
      		class emergencyLights {};
      	};
      
      	class DynMarket
          {
              file = "core\DynMarket";
              class bought {};
              class update {};
              class DisplayPrices {};
              class LoadIntoListbox {};
              class ForcePrice {};
              class DYNMARKET_getPrice {};
          };
      
      	class Network
      	{
      		file = "core\functions\network";
      		class broadcast {};
      		class MP {};
      		class MPexec {};
      		class corpse {};
      		class jumpFnc {};
      		class soundDevice {};
      		class setFuel {};
      		class setTexture {};
      		class say3D {};
      	};
      
      	class Civilian
      	{
      		file = "core\civilian";
      		class civInteractionMenu {};
      		class jailMe {};
      		class jail {};
      		class tazed {};
      		class knockedOut {};
      		class knockoutAction {};
      		class robReceive {};
      		class robPerson {};
      		class removeLicenses {};
      		class demoChargeTimer {};
      		class civLoadout {};
      		class civMarker {};
      		class civShowLicense {};
      		class civLicenseShown {};
      		class Lappenshown {};
      		class showLappen {};
      	};
      
      	class Vehicle
      	{
      		file = "core\vehicle";
      		class colorVehicle {};
      		class openInventory {};
      		class lockVehicle {};
      		class vehicleOwners {};
      		class vehStoreItem {};
      		class vehTakeItem {};
      		class vehInventory {};
      		class vInteractionMenu {};
      		class vehicleWeight {};
      		class deviceMine {};
      		class addVehicle2Chain {};
      		class vehChangeItems {};
      	};
      
      	class Cop
      	{
      		file = "core\cop";
      		class copMarkers {};
      		class copLights {};
      		class vehInvSearch {};
      		class copSearch {};
      		class bountyReceive {};
      		class searchClient {};
      		class restrain {};
      		class ticketGive {};
      		class ticketPay {};
      		class ticketPrompt {};
      		class copSiren {};
      		class copSiren2 {};
      		class spikeStripEffect {};
      		class radar {};
      		class questionDealer {};
      		class copInteractionMenu {};
      		class sirenLights {};
      		class licenseCheck {};
      		class licensesRead {};
      		class repairDoor {};
      		class doorAnimate {};
      		class fedCamDisplay {};
      		class copLoadout {};
      		class ticketPaid {};
      		class wantedGrab {};
      		class demaskPlayer {};
      		class demaskPlayerAction {};
      		class seizePlayerWeapon {};
      		class seizePlayerWeaponAction {};
      		class copOpener {};
      	};
      
      	class CopPlaceables
      	{
      		file = "core\cop\placeables";
      		class placeablesInit {};
      		class placeablesMenu {};
      		class placeablesRemoveAll {};
      		class placeablePlace {};
      		class placeableCancel {};
      		class placeablesPlaceComplete {};
      	};
      
      	class Gangs
      	{
      		file = "core\gangs";
      		class initGang {};
      		class createGang {};
      		class gangCreated {};
      		class gangMenu {};
      		class gangKick {};
      		class gangLeave {};
      		class gangNewLeader {};
      		class gangUpgrade {};
      		class gangInvitePlayer {};
      		class gangInvite {};
      		class gangDisband {};
      		class gangDisbanded {};
      	};
      
      	class scripts
      	{
      		file = "scripts";
      		class verbluten {};
      	};
      
      	class Shops
      	{
      		file = "core\shops";
      		class atmMenu {};
      		class buyClothes {};
      		class changeClothes {};
      		class clothingMenu {};
      		class clothingFilter {};
      		class vehicleShopMenu {};
      		class vehicleShopLBChange {};
      		class vehicleShopBuy {};
      		class weaponShopFilter {};
      		class weaponShopMenu {};
      		class weaponShopSelection {};
      		class weaponShopBuySell {};
      		class virt_buy {};
      		class virt_menu {};
      		class virt_update {};
      		class virt_sell {};
      		class chopShopMenu {};
      		class chopShopSelection {};
      		class chopShopSell {};
      	};
      
      	class Items
      	{
      		file = "core\items";
      		class pickaxeUse {};
      		class lockpick {};
      		class spikeStrip {};
      		class jerryRefuel {};
      		class flashbang {};
      		class boltcutter {};
      		class blastingCharge {};
      		class defuseKit {};
      		class storageBox {};
      	};
      
      	class Dialog_Controls
      	{
      		file = "dialog\function";
      		class setMapPosition {};
      		class displayHandler {};
      		class spawnConfirm {};
      		class spawnMenu {};
      		class spawnPointCfg {};
      		class spawnPointSelected {};
      		class progressBar {};
      		class impoundMenu {};
      		class unimpound {};
      		class sellGarage {};
      		class bankDeposit {};
      		class bankWithdraw {};
      		class bankTransfer {};
      		class garageLBChange {};
      		class safeInventory {};
      		class safeOpen {};
      		class safeTake {};
      		class safeFix {};
      		class vehicleGarage {};
      		class gangDeposit {};
      		class wireTransfer {};
      	};
      
      	class Waffenschein
      	{
      		file = "core\Waffenschein";
      		class Waffenschein_Abfrage {};
      		class Waffenschein_Start {};
      		class Waffenschein_Loadout {};
      		class WGear {}; //fertig
      	};
      };	
      class felixvonstudsinske
      {
      	tag = "fvs";
      	class perso;
      	{
      		file = "core\pmenu\perso";
      		class perso_laden {};
      		class persoCheck {};
      		class persoCheck_aenderung {};
      		class persoErgebnis {};
      		class persoNeu {};
      		class updateTag {};
      		class updateTagA {};
      		class updateMonat {};
      		class updateMonatA {};
      		class updateHsnr {};
      		class updateHsnrA {};
      		class updateStrasse {};
      		class updateStrasseA {};
      		class persoBeantragen {};
      		class persoBeantragenAenderung {};
      		class persoInteractionMenu {};
      		class zeigePerso {};
      		class updatePersoBild {};
      		class updatePersoBildA {};
      		class aenderePerso {};
      	};
      };
      Alles anzeigen
    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 13. Januar 2017 um 13:30

      Hallo,
      manche müssen auch Arbeiten oder zur Schule. Geduld ist eine Kunst, vor allem in Arma.
      Ich editiere gleich diesen Beitrag, wenn ich am PC bin.


      EDIT:
      Poste doch bitte nochmal deine jetzige Functions.h/hpp

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 12. Januar 2017 um 21:17
      Zitat von Rom

      Öffne die Functions.h und füge folgenden Inhalt alleinstehend am Ende der Datei hinzu

      Zitat von deepofficer71

      Alles Basiert auf der native network missions datei / vorlage | Bitte sehr

      Spoiler anzeigen

      class Socket_Reciever
      {
      tag = "SOCK";
      class SQL_Socket
      {
      file = "core\session";
      class requestReceived {};
      class dataQuery {};
      class insertPlayerInfo {};
      class updateRequest {};
      class syncData {};
      class updatePartial {};
      };
      };
      class Life_Client_Core
      {
      tag = "life";
      class Master_Directory
      {
      file = "core";
      class setupActions {};
      class setupEVH {};
      class initCiv {};
      class initCop {};
      class initMedic {};
      class welcomeNotification {};
      class survival {};
      };
      class Fahrschule
      {
      file = "core\Fahrschule";
      class Theoriepruefung {};
      class TheorieStart {};
      class escDialog {};
      class TheorieEnde {};
      };
      class Admin
      {
      file = "core\admin";
      class admininfo {};
      class adminid {};
      class admingetID {};
      class adminMenu {};
      class adminQuery {};
      };
      class Medical_System
      {
      file = "core\medical";
      class onPlayerKilled {};
      class onPlayerRespawn {};
      class respawned {};
      class revivePlayer {};
      class revived {};
      class medicMarkers {};
      class requestMedic {};
      class medicRequest {};
      class deathScreen {};
      class medicLoadout {};
      class medicSirenLights {};
      class medicLights {};
      class medicSiren {};
      class medicSiren2 {};
      };
      class Actions
      {
      file = "core\actions";
      class buyLicense {};
      class robfederal {};
      class healHospital {};
      class pushVehicle {};
      class repairTruck {};
      class serviceChopper {};
      class catchFish {};
      class catchTurtle {};
      class vestLights {};
      class dpFinish {};
      class dropFishingNet {};
      class getDPMission {};
      class postBail {};
      class processAction {};
      class arrestAction {};
      class escortAction {};
      class impoundAction {};
      class pulloutAction {};
      class newsBroadcast {};
      class putInCar {};
      class stopEscorting {};
      class restrainAction {};
      class searchAction {};
      class searchVehAction {};
      class unrestrain {};
      class pickupItem {};
      class pickupMoney {};
      class ticketAction {};
      class packupSpikes {};
      class storeVehicle {};
      class robAction {};
      class captureHideout {};
      class gather {};
      class gutAnimal {};
      class surrender {};
      class robSmartphoneAction {};
      //class Input {};
      };
      class holy_help
      {
      file = "core\holy_help";
      class holy_help;
      };
      class Nativefunctions
      {
      file = "core\nativefunctions";
      class airportSounds {};
      class discoLights {};
      class discoMusic {};
      class grummelMusic {};
      class needJob {};
      class norebLicense {};
      class schmuggelJob {};
      class welcomeAthira {};
      class welcomeNewKav {};
      class welcomeReb {};
      };
      class Housing
      {
      file = "core\housing";
      class buyHouse {};
      class getBuildingPositions {};
      class houseMenu {};
      class lightHouse {};
      class lightHouseAction {};
      class sellHouse {};
      class initHouses {};
      class copBreakDoor {};
      class raidHouse {};
      class lockupHouse {};
      class copHouseOwner {};
      class lockHouse {};
      class garageRefund {};
      };
      class Config
      {
      file = "core\config";
      class itemWeight {};
      class taxRate {};
      class vehicleAnimate {};
      class vehicleWeightCfg {};
      };
      class Player_Menu
      {
      file = "core\pmenu";
      class wantedList {};
      class wantedInfo {};
      class wantedMenu {};
      class {};
      class giveItem {};
      class giveMoney {};
      class p_openMenu {};
      class p_updateMenu {};
      class removeItem {};
      class useItem {};
      class cellphone {};
      class keyMenu {};
      class keyGive {};
      class keyDrop {};
      class s_onSliderChange {};
      class updateViewDistance {};
      class settingsMenu {};
      class s_onChar {};
      class s_onCheckedChange {};
      class revokeLicense {};
      class WantedPersonList {};
      };
      class Functions
      {
      file = "core\functions";
      class calWeightDiff {};
      class fetchCfgDetails {};
      class handleInv {};
      class hudSetup {};
      class hudUpdate {};
      class tazeSound {};
      class animSync {};
      class simDisable {};
      class keyHandler {};
      class dropItems {};
      class handleDamage {};
      class numberText {};
      class handleItem {};
      class accType {};
      class receiveItem {};
      class giveDiff {};
      class receiveMoney {};
      class playerTags {};
      class clearVehicleAmmo {};
      class pullOutVeh {};
      class nearUnits {};
      class actionKeyHandler {};
      class playerCount {};
      class fetchDeadGear {};
      class loadDeadGear {};
      class isnumeric {};
      class escInterupt {};
      class onTakeItem {};
      class fetchVehInfo {};
      class pushObject {};
      class onFired {};
      class revealObjects {};
      class AAN {};
      class postNewsBroadcast {};
      class nearestDoor {};
      class inventoryClosed {};
      class inventoryOpened {};
      class isUIDActive {};
      class saveGear {};
      class loadGear {};
      class stripDownPlayer {};
      class nearATM {};
      class letMeSpawn {};
      class logout {};
      class equipGear {};
      class globalSound {};
      class Misc {};
      class fadeSound {};
      class emergencyLights {};
      };
      class DynMarket
      {
      file = "core\DynMarket";
      class bought {};
      class update {};
      class DisplayPrices {};
      class LoadIntoListbox {};
      class ForcePrice {};
      class DYNMARKET_getPrice {};
      };
      class Network
      {
      file = "core\functions\network";
      class broadcast {};
      class MP {};
      class MPexec {};
      class corpse {};
      class jumpFnc {};
      class soundDevice {};
      class setFuel {};
      class setTexture {};
      class say3D {};
      };
      class Civilian
      {
      file = "core\civilian";
      class civInteractionMenu {};
      class jailMe {};
      class jail {};
      class tazed {};
      class knockedOut {};
      class knockoutAction {};
      class robReceive {};
      class robPerson {};
      class removeLicenses {};
      class demoChargeTimer {};
      class civLoadout {};
      class civMarker {};
      class civShowLicense {};
      class civLicenseShown {};
      class Lappenshown {};
      class showLappen {};
      };
      class Vehicle
      {
      file = "core\vehicle";
      class colorVehicle {};
      class openInventory {};
      class lockVehicle {};
      class vehicleOwners {};
      class vehStoreItem {};
      class vehTakeItem {};
      class vehInventory {};
      class vInteractionMenu {};
      class vehicleWeight {};
      class deviceMine {};
      class addVehicle2Chain {};
      class vehChangeItems {};
      };
      class Cop
      {
      file = "core\cop";
      class copMarkers {};
      class copLights {};
      class vehInvSearch {};
      class copSearch {};
      class bountyReceive {};
      class searchClient {};
      class restrain {};
      class ticketGive {};
      class ticketPay {};
      class ticketPrompt {};
      class copSiren {};
      class copSiren2 {};
      class spikeStripEffect {};
      class radar {};
      class questionDealer {};
      class copInteractionMenu {};
      class sirenLights {};
      class licenseCheck {};
      class licensesRead {};
      class repairDoor {};
      class doorAnimate {};
      class fedCamDisplay {};
      class copLoadout {};
      class ticketPaid {};
      class wantedGrab {};
      class demaskPlayer {};
      class demaskPlayerAction {};
      class seizePlayerWeapon {};
      class seizePlayerWeaponAction {};
      class copOpener {};
      };
      class CopPlaceables
      {
      file = "core\cop\placeables";
      class placeablesInit {};
      class placeablesMenu {};
      class placeablesRemoveAll {};
      class placeablePlace {};
      class placeableCancel {};
      class placeablesPlaceComplete {};
      };
      class Gangs
      {
      file = "core\gangs";
      class initGang {};
      class createGang {};
      class gangCreated {};
      class gangMenu {};
      class gangKick {};
      class gangLeave {};
      class gangNewLeader {};
      class gangUpgrade {};
      class gangInvitePlayer {};
      class gangInvite {};
      class gangDisband {};
      class gangDisbanded {};
      };
      class scripts
      {
      file = "scripts";
      class verbluten {};
      };
      class Shops
      {
      file = "core\shops";
      class atmMenu {};
      class buyClothes {};
      class changeClothes {};
      class clothingMenu {};
      class clothingFilter {};
      class vehicleShopMenu {};
      class vehicleShopLBChange {};
      class vehicleShopBuy {};
      class weaponShopFilter {};
      class weaponShopMenu {};
      class weaponShopSelection {};
      class weaponShopBuySell {};
      class virt_buy {};
      class virt_menu {};
      class virt_update {};
      class virt_sell {};
      class chopShopMenu {};
      class chopShopSelection {};
      class chopShopSell {};
      };
      class Items
      {
      file = "core\items";
      class pickaxeUse {};
      class lockpick {};
      class spikeStrip {};
      class jerryRefuel {};
      class flashbang {};
      class boltcutter {};
      class blastingCharge {};
      class defuseKit {};
      class storageBox {};
      };
      class Dialog_Controls
      {
      file = "dialog\function";
      class setMapPosition {};
      class displayHandler {};
      class spawnConfirm {};
      class spawnMenu {};
      class spawnPointCfg {};
      class spawnPointSelected {};
      class progressBar {};
      class impoundMenu {};
      class unimpound {};
      class sellGarage {};
      class bankDeposit {};
      class bankWithdraw {};
      class bankTransfer {};
      class garageLBChange {};
      class safeInventory {};
      class safeOpen {};
      class safeTake {};
      class safeFix {};
      class vehicleGarage {};
      class gangDeposit {};
      class wireTransfer {};
      };
      class Waffenschein
      {
      file = "core\Waffenschein";
      class Waffenschein_Abfrage {};
      class Waffenschein_Start {};
      class Waffenschein_Loadout {};
      class WGear {}; //fertig
      };
      class felixvonstudsinske
      {
      tag = "fvs";
      class perso
      {
      file = "core\pmenu\perso";
      class perso_laden {};
      class persoCheck {};
      class persoCheck_aenderung {};
      class persoErgebnis {};
      class persoNeu {};
      class updateTag {};
      class updateTagA {};
      class updateMonat {};
      class updateMonatA {};
      class updateHsnr {};
      class updateHsnrA {};
      class updateStrasse {};
      class updateStrasseA {};
      class persoBeantragen {};
      class persoBeantragenAenderung {};
      class persoInteractionMenu {};
      class zeigePerso {};
      class updatePersoBild {};
      class updatePersoBildA {};
      class aenderePerso {};
      };
      };

      Alles anzeigen

      *Räusper*

      Zitat von JackONeill

      dir fehlt ganz am ende noch eine };

      wenn man auf ordentliche formatierung wert legt sieht man zb in Notepad++ gleich wo was fehlt
      bzw welche { von welcher } wieder geschlossen wird etc
      das ist ja nicht einfach nur n optischer effekt dass man nach ner { alles mit nem tab einrückt etc
      das hat schon alles seinen sinn - die leute raffens nur oft nicht
      wenn ich dann sehe dass man zb nur n leerzeichen statt eines tabs verwendet und sowas oft auch noch in sogenannten "Tutorials" -> MAXIMUM RAGE

      Hinweisen kann man auch unter Beachtung von Rechtschreibung & Grammatik, dann hat es mehr "Wumms".

      Ja, es fehlt eine Klammer, das stimmt.
      Aber, wer liest und sich Beispiele anschaut lernt mehr!

      • Öffne die Functions.h und füge folgenden Inhalt alleinstehend am Ende der Datei hinzu [...]

      Ich hoffe das kommt nicht falsch rüber.

    • Tanoa und Altis über ein hivesystem

      • Rom
      • 12. Januar 2017 um 07:31

      Es ist auch eine Frage, was du auf beiden Karten verfügbar haben möchtest.
      Das was Kopfzerbrechen bereiten kann ist das Housing - entweder zwei Tabellen in der DB für das Housing (HousingAltis, HousinTanoa, ...) und die Abfragen dementsprechend gestalten

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 10. Januar 2017 um 19:19
      Zitat von deepofficer71

      Was sind die Features ?

      Ich würde jetzt eigentlich sagen "schaue es dir doch an", aber...
      ... lade dir mal das Archiv herunter und wage einen Blick in die Config_Perso.hpp. Dort hast du im Grunde alle Features/Funktionen.

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 8. Januar 2017 um 20:25

      Am besten einen Log, wo die Spieler sowie Persodaten abgefragt werden/wurden. Hast du auch die entsprechende life_server Variante benutzt?

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 8. Januar 2017 um 19:44

      Ich wiederhole mich leider ungern, ohne entsprechende Logs kann keiner so wirklich helfen. Finde den Serverlog und lade ihn hier hoch.... Ggf. auch den Clientlog

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 8. Januar 2017 um 19:23

      Die Fehlermeldungen haben nichts mit dem Personalausweis zu tun. Es existiert kein Benutzer namens "arma3" ändere die Prozeduren, so um, dass ein Benutzer angegeben ist, der die Rechte hat und existiert.

      Für den Perso: Server/Client-RPT bitte

    • datenbank probleme

      • Rom
      • 8. Januar 2017 um 13:12

      Hallo,
      bringen tut das Auslagern der DB i.d.R. nur was, wenn du die (wenige) [lexicon]Performance[/lexicon] sparen willst.
      Hoste die DB lieber auf deinem Server.

      Poste doch hier bitte deine Logs ([lexicon]extDB[/lexicon], Server- und Client-RPT). Ohne die läuft hier nichts.

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 8. Januar 2017 um 11:41

      Vom Perso kann ich keine Fehler erkennen. Behebe erstmal die Fehler, die im Log stehen. Erkennen tut man die meistens mit einem führenden "Error"

    • Linux oder Windows Server

      • Rom
      • 6. Januar 2017 um 10:57

      Unabhängig davon, was schneller / benutzerfreundlicher ist, spielen auch die Kosten eine Rolle. Bei Linux sparst du Lizenzkosten, bei Windows nicht (leihen oder kaufen). Nur nebenbei gesagt. Bei Linux zahlst du im Grunde für die Hardware- und Internetnutzung und Stromkosten. Unterscheiden tuen sich die Preise um die 20€+, je nach Anbieter.

    • Cop shop kann es so gehen?

      • Rom
      • 6. Januar 2017 um 06:58

      Moin,
      ähm hast du es denn schon selber getestet?
      Wenn ja und es nicht funktioniert hat, bitte den Clientlog. Wenn nein, wieso nicht getestet "Probieren geht über Studieren"...

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 6. Januar 2017 um 05:38

      Wenn ich mir die Anzahl der Beiträge in diesem Thema anschaue, ist es anscheinend nicht sooo leicht - deswegen Stufe 4.
      Das Einfügen ist eine Sache, das Anpassen eine ganz andere.

    • Tankstellen Classnames

      • Rom
      • 5. Januar 2017 um 14:32

      Bei gemoddeten Sachen bin ich zwar nicht so fit, aber probiere das mal

    • Tankstellen Classnames

      • Rom
      • 5. Januar 2017 um 14:21

      Ist das eine Mod-Zapfsäule oder Standardarma. Bei Standardarma kannst du dich auf jedenfall davor stellen, anvisieren und in einer Debugkonsole das hier ausführen lassen (ohne "") "copyToClipboard (typeOf cursorTarget)" oder statt copyxxx hint verwenden. Bei copyxxx hast du es in der Zwischenablage

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Rom
      • 5. Januar 2017 um 05:21

      Moin,
      wie groß du die Marken machst ist dir überlassen. Das Feld, in das die Marken eingefügt werden ist quadratisch. Zur Bildauflösung: 2^n * 2^n, also z.B. 256*256 oder 512*512.

    • _this select ... | Selections Fehler

      • Rom
      • 3. Januar 2017 um 08:10

      Denke schon. Schicke mal per PN oder hier im Beitrag das Script (fn_LicenseShown.sqf). Kann mir gerade nur grob vorstellen, wie das arbeitet.

    • _this select ... | Selections Fehler

      • Rom
      • 3. Januar 2017 um 07:22
      Zitat von Barney

      Ist die Funktion life_fnc_LicenseShown unter cfgremoteexec sofern eingebunden gewhitelisted?

      Ist das geschehen? Darauf hast du noch nicht geantwortet.

      Code: IrgendeinCodederZum_targetGeht.sqf
      _face = "textures\Ausweis\faces\WhiteHead_05.jpg";
      _name = "<tfont='RobotocondensedLight'>Jonny Cash"
      _id = 741111;
      _level = "Captain";
      // Natürlich ist die Funktion life_fnc_LicenseShown in der CfgRemoteExec freigegeben
      [player, [_face,_name,_id,_level], false, 1] remoteExec ["life_fnc_LicenseShown",_target];


      Ist die ID ein String oder eine Zahl? Du hast nämlich ein " in dem Ausgabearray mit dazu getan (von alleine kommt es da nicht hin).

      Code: IrgendsoeinCodeDerWasAnzeigt.sqf
      // [player, [_face,_name,_id,_level], false, 1]
      params [
          ["_sender",objNull,[objNull]],
          ["_array",[],[[]]],
          ["_bool",false,[false]],
          ["_zahl",0,[0]]
      ];
      // Jetzt 2 Möglichkeiten, um _face, _name usw. zu setzen
      _array params [
          ["_face","",[""]],
          ["_name","",[""]],
          ["_id",-1,[0]],
          ["_level","",[""]]
      ];
      // oder
      _face = _array select 0;
      _name = _array select 1;
      _id = _array select 2;
      _level = _array select 3;
      Alles anzeigen

      Es gibt also mehrere Wege. Am Ende ist diese Variante so funktionsfähig wie von Barney...
      CfgRemoteExec??

      Edit: ^^, da war wer schneller

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