ja von pop life natürlich muss mann sie kaufen aber ja direkt von pop life
Beiträge von riesensika
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ja habe die source
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Was findet ihr besser wenn man sich eine map kauft wie zb. Metropolis oder eine selber macht?
oder Metropolis bearbeitet?
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Also Items kann ich craften aber Fahrzeuge und Waffen kann ich nicht craften dan passiert einfach nicht nicht mal error meldung in rdp
Config:
C
Alles anzeigen/* File: config.cpp Author: B4v4r!4n_Str!k3r ([email protected]) Licence: THIS FILE AND EXTRACTS OF IT IS THE MINDSET OF CATIONSTUDIO AND ONLY AUTHORIZED PEOPLE/SERVERS ARE ALLOWED TO USE IT. Description: Master config for crafting system. */ #include "dialog\craft.hpp" class Cation_Crafting { version = 5; // version 3.x -> 3 | 4.0 - 4.3 -> 4 | version 4.4+ -> 5 duration = 0.3; //Dauer im Craftingvorgang für 1% in s (Mögliche Werte zwischen 0.1 und 10) HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled) //Texte Craftingmenu = "Baumenü"; CraftStats = "Sachen zum Bauen"; CraftingMaterials = "Benötigte Sachen"; CraftButton = "Bauen!"; Close = "Schließen"; Craft = "Baue"; NoMaterial = "Du hast nicht alle Baumaterialien!"; Process = "Du hast folgendes hergestellt:"; Process_Stay = "Du musst innerhalb von 10m bleiben, um craften zu können."; NotificationBackpack = "Du hast bereits einen Rucksack! Pack den alten erstmal weg."; NotificationVest = "Du hast bereits eine Veste! Pack die alte erst einmal weg."; NotificationUnifrom = "Du hast bereits etwas an! Mach dich nackt und versuch es nochmal."; SelectItemFirst = "Du musst zuerst einen Gegenstand auswählen!"; NothingNeeded = "Es wird nichts benötigt!"; NoRoom = "Du hast nicht genug Platz für den Gegenstand."; Veh_Block = "Ein Fahrzeug blockiert gerade den Spawnpunkt"; NoSpawnpoint = "Kein Spawnpoint verfügbar"; Color = "Farbe"; category[] = { //Kategorien { "landvehicle", //Variable (HINWEIS: BITTE KEINE ANDERE VARIABLE FÜR LANDFAHRZEUGE VERWENDEN) "Bodenfahrzeuge", //Text {"d3s_focus_17_PP","",{"Abgasanlage",1,"Antriebsstrang",2,"Beleuchtung",1,"Bremse",1,"Fahrwerk",1,"Motor",1,"Motor",1,"Karosserie",1,"Reifen",1,"oil_processed",5},"Schwarz","civ",0}, {"d3s_f10_12_EX","",{"Abgasanlage",1,"Antriebsstrang",2,"Beleuchtung",1,"Bremse",1,"Fahrwerk",1,"Motor",1,"Motor",1,"Karosserie",1,"Reifen",1,"oil_processed",8},"Schwarz","civ",0}, {"d3s_amazing_f82_16_EX","",{"Abgasanlage",1,"Antriebsstrang",2,"Beleuchtung",1,"Bremse",1,"Fahrwerk",1,"Motor",1,"Motor",1,"Karosserie",1,"Reifen",1,"oil_processed",9},"Schwarz","civ",0}, {"d3s_xes_15_SE","",{"Abgasanlage",1,"Antriebsstrang",2,"Beleuchtung",1,"Bremse",1,"Fahrwerk",1,"Motor",1,"Motor",1,"Karosserie",1,"Reifen",1,"oil_processed",10},"Schwarz","civ",0}, {"D3s_xesv_17","",{"Abgasanlage",1,"Antriebsstrang",2,"Beleuchtung",1,"Bremse",1,"Fahrwerk",1,"Motor",1,"Motor",1,"Karosserie",1,"Reifen",1,"oil_processed",8},"Schwarz","civ",0}, //{Fahrzeug,Bedingung (default: ""),{benötigtes Item1, benötigte Anzahl des Item1, benötigtes Item2, benötigte Anzahl des Item2},"Skinname","Skinseite",(1 für vItem | 0 für alle anderen Items)} }, //Komma { "airvehicle", // (HINWEIS: BITTE KEINE ANDERE VARIABLE FÜR LUFTFAHRZEUGE VERWENDEN) "Luftfahrzeuge", {"C_Heli_Light_01_civil_F","",{"copper_refined",1},"Civ Blue","civ",0} //{Fahrzeug,Bedingung (default: ""),{benötigtes Item1, benötigte Anzahl des Item1, benötigtes Item2, benötigte Anzahl des Item2},"Skinname","Skinseite",(1 für vItem | 0 für alle anderen Items)} }, { "watervehicle",// (HINWEIS: BITTE KEINE ANDERE VARIABLE FÜR WASSERFAHRZEUGE VERWENDEN) "Wasserfahrzeuge", // Bei Fahrzeugen ohne Skin: {"C_Rubberboat","",{"copper_refined",1},"","",0} //{Fahrzeug,Bedingung (default: ""),{benötigtes Item1, benötigte Anzahl des Item1, benötigtes Item2, benötigte Anzahl des Item2},"","",(1 für vItem | 0 für alle anderen Items)} }, { "weapon", //Variable "Waffen", //Text {"SMG_03C_camo","",{"diamond_cut",2,"iron_refined",8,"cement",3},"","",0}, //{Item 1,Bedingung (default: ""),{benötigtes Item1, benötigte Anzahl des Item1, benötigtes Item2, benötigte Anzahl des Item2},"","",(1 für vItem | 0 für alle anderen Items)}, {"50Rnd_570x28_SMG_03","",{"diamond_cut",2,"iron_refined",8,"cement",3},"","",0}, {"SMG_01_F","(call life_adminlevel) > 0",{"copper_refined",3,"iron_refined",3,"diamond_cut",1},"","",0} //{Item 2,Bedingung (default: ""),{benötigtes Item1, benötigte Anzahl des Item1, benötigtes Item2, benötigte Anzahl des Item2},"","",(1 für vItem | 0 für alle anderen Items)} Kein Komma beim letzten! }, { "uniform", "Uniformen", {"U_IG_Guerilla1_1","",{"copper_refined",1},"","",0} }, { "backpack", "Rucksäcke", {"B_Carryall_oli","",{"diamond_cut",1},"","",0} }, { "vest", "Vesten", {"V_Press_F","",{"copper_refined",1},"","",0} }, { "item", "Items", {"Abgasanlage","",{"copper_refined",2,"iron_refined",2,"copper_refined",1},"","",1},//{Item 1,Bedingung (default: ""),{benötigtes Item1, benötigte Anzahl des Item1, benötigtes Item2, benötigte Anzahl des Item2},"","",(1 für vItem | 0 für alle anderen Items)}, {"Antriebsstrang","",{"iron_refined",5},"","",1}, {"Beleuchtung","",{"copper_refined",2,"iron_refined",2,"oil_processed",3},"","",1}, {"Bremse","",{"copper_refined",3,"iron_refined",2,"oil_processed",1},"","",1}, {"Abgasanlage","",{"copper_refined",2,"iron_refined",2,"copper_refined",1},"","",1}, {"Motor","",{"copper_refined",2,"iron_refined",3,"copper_refined",1},"","",1}, {"Reifen","",{"oil_processed",5},"","",1}, {"Karosserie","",{"copper_refined",3,"iron_refined",3},"","",1}, {"Fahrwerk","",{"copper_refined",3,"iron_refined",3},"","",1} } //Kein Komma bei letzten }; craftingStations[] = { //verfügbare Kategorien an verschiedenen Crafting Stationen { "craftingItems", //Variablenname "craftingItemsMarker", //Name des Spawnmarkers auf der Map (muss in der mission.sqm vorhanden seinen) {"item","weapon"} //Variablennamen der verfügbaren Kategorien }, //Komma { "craftingClothes", //Variablenname "craftingClothesMarker", //Name des Spawnmarkers auf der Map (muss in der mission.sqm vorhanden seinen) {"uniform","backpack","vest"} //Variablennamen der verfügbaren Kategorien }, { "craftingVehicles", //Variablenname "craftingVehiclessMarker", //Name des Spawnmarkers auf der Map (muss in der mission.sqm vorhanden seinen) {"landvehicle","item"} //Variablennamen der verfügbaren Kategorien } //Kein Komma bei letzten }; };
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Fehler gefunden lag an der verhicle config danke warsteiner
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das Password Nutzer Name und Datenbank steht drin nur hier habe ich es *** damit hier nicht jeder mein pw hat
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stehst so in der ext db:
[altislife]
IP = 127.0.0.1
Port = 3306
Username = ***
Password = ***
Database = ***
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ne ist altislife so wie die Datenbank heißt
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ja schon also verzeichnis:
@EXTDB3
- extDB3.dll
- extDB3_x64.dll
- extdb3-conf
- addons
-extDB3.pbo
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RPT log:
Spoiler anzeigen
Double id 2300 detected (1x)
Double id 2301 detected (1x)
"---------------------------------------------------------------------"
"---------------------------------------------------------------------"
CallExtension loaded: extDB3 (C:\Server\A3master\@extDB3\extDB3_x64.dll) [ǻbƈ1]
"extDB3 Loaded"
"---------------------------------------------------------------------"
"---------------------------------------------------------------------"
[39,112.31,0,"XEH: PreInit started. v3.9.1.181229"]
[XEH]: Usage of deprecated Extended Event Handler "fired". Use "firedBIS" instead. Path: @YLRPG\bin\config.bin\Extended_Fired_EventHandlers\CAManBase.
[ACE] (common) INFO: Parsed Settings Configs [84.0 ms]
CallExtension loaded: ace_medical (C:\Server\A3master\@YLRPG\ace_medical_x64.dll) [ǻbƈ1]
[XEH]: One or more children of class Car do not support Extended Event Handlers. Fall back to loop.
[39,113.374,0,"XEH: PreInit finished."]
a3\structures_f\mil\flags\flag_f.p3d: No geometry and no visual shape
a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
a3\weapons_f\binocular\nvg_proxy_off_opfor.p3d: No geometry and no visual shape
No speaker given for 'Ali Ngige'
a3\characters_f_beta\heads\glasses\g_shades_green.p3d: No geometry and no visual shape
No speaker given for 'Ali Okonkwo'
a3\characters_f_gamma\heads\glasses\g_aviators.p3d: No geometry and no visual shape
No speaker given for 'Dixon Walker'
a3\characters_f_beta\heads\glasses\g_shades_red.p3d: No geometry and no visual shape
No speaker given for 'Hamidi Azikiwe'
No speaker given for 'Hu Chang'
No speaker given for 'Tavish Anderson'
No speaker given for 'Donald Warren'
No speaker given for 'Mike Thompson'
No speaker given for 'Spencer Bennett'
a3\characters_f\heads\glasses\g_shades_black.p3d: No geometry and no visual shape
No speaker given for 'Muhammad Okeke'
No speaker given for 'Mike White'
No speaker given for 'Connor Hill'
No speaker given for 'Kyle Young'
No speaker given for 'Dong Yeung'
No speaker given for 'Lu Chen'
No speaker given for 'Samuel Newton'
No speaker given for 'Luke O'Sullivan'
No speaker given for 'Jamie Taylor'
a3\characters_f\heads\glasses\g_shades_blue.p3d: No geometry and no visual shape
No speaker given for 'Lu Kung'
No speaker given for 'Archie Conrad'
No speaker given for 'Matthew White'
No speaker given for 'Oliver Clark'
No speaker given for 'Max Jones'
No speaker given for 'Katungi Sesse-Seko'
No speaker given for 'Jake Anderson'
No speaker given for 'Dwan Smith'
No speaker given for 'Greer Nelson'
No speaker given for 'Keith Harris'
No speaker given for 'Greer Moore'
Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
No speaker given for 'Evangelos Costas'
No speaker given for 'Vasilis Karmanlis'
No speaker given for 'Evripidis Karmanlis'
No speaker given for 'Michalis Mastori'
No speaker given for 'Vasilis Zenon'
No speaker given for 'Kouris Manelia'
No speaker given for 'Angelos Nicolau'
No speaker given for 'Michalis Petridis'
No speaker given for 'Samaras Athanasiadis'
No speaker given for 'Biton Christou'
No speaker given for 'Fotini Dimitriadis'
No speaker given for 'Militiadis Manelia'
No speaker given for 'Sotiris Gikas'
No speaker given for 'Thanos Kammenou'
No speaker given for 'Sotiris Stanis'
No speaker given for 'Evripidis Manetta'
No speaker given for 'Nicolo Nicolau'
No speaker given for 'Costa Stanis'
No speaker given for 'Militiadis Papadopoulos'
No speaker given for 'Thamos Malas'
No speaker given for 'Panos Ioannou'
No speaker given for 'Thanos Ioannou'
No speaker given for 'Vasilis Elias'
No speaker given for 'Gamba Achebe'
Connected to Steam servers
Error in expression <ffectCreate ["ColorCorrections", 2500];
SUPER_PPEffect ppEffectAdjust [1, 1, -0.>
Error position: <SUPER_PPEffect ppEffectAdjust [1, 1, -0.>
Error Undefined variable in expression: super_ppeffect
File \KA_Flashbang\init.sqf [SUPER_fnc_InitFlashBang], line 2
[39,116.073,0,"XEH: PostInit started. MISSIONINIT: missionName=Altis_Life, missionVersion=53, worldName=kelleysisland, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
[39,116.142,0,"CBA_VERSIONING: ace=3.12.5.40, cba=3.9.1.181229, acex=3.4.1.11, ka=1.0.2, "]
[ACE] (common) INFO: ACE is version 3.12.5.40.
[ACE] (common) INFO: CBA is version 3.9.1.181229 (min required 3.9.0)
CallExtension loaded: ace_break_line (C:\Server\A3master\@YLRPG\ace_break_line_x64.dll) [3.8.4.0] [3.8.4.0]
[ACE] (common) INFO: Extension version: ace_break_line: 3.8.4-ef4d289
CallExtension loaded: ace_parse_imagepath (C:\Server\A3master\@YLRPG\ace_parse_imagepath_x64.dll) [3.8.4.0] [3.8.4.0]
[ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.8.4-ef4d289
[ACE] (common) INFO: Extension version: ace_medical: 3.8.4-ef4d289
CallExtension loaded: ace_clipboard (C:\Server\A3master\@YLRPG\ace_clipboard_x64.dll) [3.8.4.0] [3.8.4.0]
[ACE] (common) INFO: Extension version: ace_clipboard: 3.8.4-ef4d289
CallExtension loaded: ace_fcs (C:\Server\A3master\@YLRPG\ace_fcs_x64.dll) [3.8.4.0] [3.8.4.0]
[ACE] (common) INFO: Extension version: ace_fcs: 3.8.4-ef4d289
CallExtension loaded: ace_advanced_ballistics (C:\Server\A3master\@YLRPG\ace_advanced_ballistics_x64.dll) [3.12.0-8ddde18]
[ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.12.0-8ddde18
[39,117.38,0,"XEH: PostInit finished."]
Error: Object(2 : 696) not found
c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
Mission id: be37515d04ef90d00f0c2cf60c7fa1bf7ee692f6
[ACE] (common) TRACE: 40 Reading missionConfigFile params: _paramsArray=[] z\ace\addons\common\functions\fnc_readSettingsFromParamsArray.sqf:23
[ACE] (common) INFO: Settings initialized.
[ACE] (common) INFO: 280 delayed functions running.
Attempt to override final function - bis_fnc_storeparamsvalues_data
"extDB3: Error with Database Connection"
EXTDBLOG
Spoiler anzeigen
extDB3: https://bitbucket.org/torndeco/extdb3/wiki/Home
extDB3: Version: 1.025
extDB3: Windows Version
Message: All development for extDB3 is done on a Linux Dedicated Server
Message: If you would like to Donate to extDB3 Development
Message: https://www.paypal.com/cgi-bin/webscr…d=2SUEFTGABTAM2
Message: Also leave a message if there is any particular feature you would like to see added.
Message: Thanks for all the people that have donated.
Message: Torndeco: 18/05/15
extDB3: Found extdb3-conf.ini
extDB3: Detected 16 Cores, Setting up 6 Worker Threads
extDB3: ...
extDB3: ...
extDB3: ...
extDB3: ...
extDB3: ...
extDB3: ...
[20:23:24:590478 +01:00] [Thread 7740] extDB3: Config Error: : No such node (.IP)
EXTDB3 conf
Spoiler anzeigen
[Main]
Version = 1
Randomize Config File = false
;; Randomizes Config File after loading.
;; Recommend to turn on, if you have enabled filepatching on arma.
Allow Reset = false
;; Allows 9:RESET, usefull for development work
Thread = 0;
;; Option to force number of worker threads for extDB3.
;; Auto = 0, Min = 2, Max = 6
[Log]
Flush = true;
;; Flush logfile after each update.
;; Option really only usefull if running DEBUG BUILD
[altislife]
IP = 127.0.0.1
Port = 3306
Username = ***
Password = ***
Database = ***
Weiß jemand woran es liegt danke im Voraus
Benutze EXTDB3
mfg Steven
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wie mache ich das per p3d
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also ich habe jetzt schon öfter per xcam was gemappt es da in terrainbuilder importiert und mann kann die wände immer umfahren kann man irgend wie einstellen das sie unzerstörbar sind?
habe gegooglt kein ergebnis das mir geholfen hat.
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Guten Tag also wie oben erwähnt habe ich die Sauce einer map und würde gerne lernen wie man die bearbeitet
Per
Bulldozer/terrainbuilder oder gegebenenfalls xcam
Könnte mir jemand helfen oder sagen,
wo ich helfe kriege
mit freundlichen Grüßen,
Steven
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Code
Alles anzeigen#include "..\script_macros.hpp" /* File: fn_initMedic.sqf Author: Bryan "Tonic" Boardwine Description: Initializes the medic.. */ waitUntil {!(isNull (findDisplay 46))}; if ((FETCH_CONST(life_medicLevel)) < 1 && (FETCH_CONST(life_adminlevel) isEqualTo 0)) exitWith { ["Notwhitelisted",false,true] call BIS_fnc_endMission; sleep 35; }; [] spawn { private["_ChannelName","_ServerName","_isTeamSpeakPluginEnabled"]; sleep 15; while{true}do { _ChannelName = call TFAR_fnc_getTeamSpeakChannelName; _ServerName = call TFAR_fnc_getTeamSpeakServerName; _isTeamSpeakPluginEnabled = call TFAR_fnc_isTeamSpeakPluginEnabled; _DarfNixSehen = false; _IstAdmin = ((call life_adminlevel) > 0); _WhiteListedChannels = ["TaskForceRadio", "Support Bearbeitung 1", "Support Bearbeitung 2", "Support Bearbeitung 3", "Warte auf Support"]; if(!_IstAdmin && _ServerName != "[GER]World of Roleplay | Kelly Island Life RPG" )then{_DarfNixSehen = true;} ; if(!_IstAdmin && !(_ChannelName in _WhiteListedChannels) )then{_DarfNixSehen = true;}; if(!_IstAdmin && !_isTeamSpeakPluginEnabled )then{_DarfNixSehen = true;}; if(_DarfNixSehen) then{cutText["Falscher Channel/Server oder Plugin Disabled","BLACK FADED"];} else{cutText ["","PLAIN"];}; sleep 3; }; }; 0 call life_fnc_medcallmanagement; player setVariable ["ASN_Job", Fireman, true]; [] spawn life_fnc_medicPlaceablesInit; if(life_side_noidcard) then { createDialog "aapps_idcard"; //Abort can't be closeDialog in loadingscreen -> endmission ((findDisplay 4689200) displayCtrl 4689213) ctrlSetEventHandler [ "ButtonDown", " endmission ""END1""; " ]; (findDisplay 4689200) displaySetEventHandler ["keyDown","_this call life_fnc_displayHandler"]; waitUntil{!(life_idcard_data isEqualTo [])}; }; _12 = 0 call life_fnc_idcard_NameCheck; waitUntil {_12}; player setvariable ["ace_medical_medicClass", 2, true]; //Ärzte <<============================ [] call life_fnc_spawnMenu; waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open. waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
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hast ts3 weil dan kann ich das direkt in duty system einbinden mit dir zusammen wenn du willst
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an @AlessioB
oder wenn er in den dinest geht das machen:
Codeplayer setvariable ["ace_medical_medicClass", 1, true]; //Feldsanitäter player setvariable ["ace_medical_medicClass", 2, true]; //Ärzte
kommt drauf an was du hast als sani
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ok danke finde ich aber alles cool was die anderen geschrieben haben und das ihr das weiter entwickelt ich möchte euch trozdem danke sagen
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vileicht in der Master config schreiben ob man ein duty system haben will
Civ_dutysystem : false/True
das man per ace3 auf die shops zugreift
ACE_3_interact: false/true
und eventuell für neulinge ein ban system in den adminmenü
Zentrall bank leichter zum umstellen der map