Komisch ich kann auch nicht mit DarT connecten ich habe aber die BEserver.cfg da habe ich ein password angegeben diese datei liegt im hauptverzeichnis im battleye ordner ist das richtig?
Beiträge von Fruchti
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Ich weiss nicht ich kann nicht verbinden, kann es an den ports liegen? Ich nehme das passwort aus der beserver.cfg
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Hallo Liebe Schlottergemeinde,
Ich habe früher immer das EPM Rcon tool verwendet zum Kicken und Bannen..
Nur leider funktioniert dies bei mir nicht mehr :o
Gibt es noch alternativen hat jemand von euch einen Plan?
DANKE -
Achso also kann ich über einen trigger einen globalen sound abspielen das heisst wenn civillian in diese zone reinkommen dann der sound gestartet wird ist das so möglich?
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Das hört man doch dann in alles Farmzonen? Und ist es möglich das ganze als "globalen sound" abspielen zulassen also das es auch der kollege von der arbeit hört?
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Hallo, kann mir einer erklären wie ich einen Sound hinzufüge wenn ich z.b grade Pfirsiche gefarmt habe, z.b. ein "Pflückgeräusch"
lg
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Ok ich hätte lieber mal genauer kontrollieren sollen ich habe einfach vergessen oben in den zonen einzutragen jetzt klappts, danke
kann geschlossen werden der thread
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Ja einen marker habe ich der sich "tropen" nennt und in der Gather habe ich auch eingetragen
CSS: fn_gather.sqf
Alles anzeigen#include <macro.h> /* File: fn_gather.sqf Author: Bryan "Tonic" Boardwine Description: Main functionality for gathering. */ if(isNil "life_action_gathering") then {life_action_gathering = false;}; private["_gather","_itemWeight","_diff","_itemName","_resourceZones","_zone"]; _resourceZones = ["apple_1","apple_2","apple_3","apple_4","peaches_1","peaches_2","peaches_3","peaches_4","heroin_1","cocaine_1","weed_1"]; _zone = ""; if(life_action_gathering) exitWith {}; //Action is in use, exit to prevent spamming. life_action_gathering = true; //Find out what zone we're near { if(player distance (getMarkerPos _x) < 30) exitWith {_zone = _x;}; } foreach _resourceZones; if(EQUAL(_zone,"")) exitWith {life_action_gathering = false;}; //Get the resource that will be gathered from the zone name... switch(true) do { case (_zone in ["apple_1","apple_2","apple_3","apple_4"]): {_gather = ["apple",3];}; case (_zone in ["peaches_1","peaches_2","peaches_3","peaches_4"]): {_gather = ["peach",3];}; case (_zone in ["heroin_1"]): {_gather = ["heroin_unprocessed",1];}; case (_zone in ["cocaine_1"]): {_gather = ["cocaine_unprocessed",1];}; case (_zone in ["weed_1"]): {_gather = ["cannabis",1];}; case (_zone in ["tropen"]): {_gather = ["tropen_uncut",1];}; //To use the Windows key default {""}; }; //gather check?? if(vehicle player != player) exitWith {}; _diff = [SEL(_gather,0),SEL(_gather,1),life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff; if(EQUAL(_diff,0)) exitWith {hint localize "STR_NOTF_InvFull"}; life_action_gathering = true; for "_i" from 0 to 2 do { player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon"; waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";}; sleep 2.5; }; if(([true,SEL(_gather,0),_diff] call life_fnc_handleInv)) then { _itemName = M_CONFIG(getText,"VirtualItems",SEL(_gather,0),"displayName"); titleText[format[localize "STR_NOTF_Gather_Success",(localize _itemName),_diff],"PLAIN"]; }; life_action_gathering = false;
Achso muss ich das noch ganz oben eintragen
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Ich liebe dich!
es hat endlich geklappt
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Jetzt steht schonmal zumindest Öl Verarbeiter Lizenz aber bei verarbeiten tuht sich immer noch nichts
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Also ich habe das in der init geändert
CSSthis enableSimulation false; this allowDamage false; this addAction["Process Oil",life_fnc_processAction,"oil",0,false,false,"",' life_inv_oilUnprocessed > 0 && !life_is_processing']; this addAction[format["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "driver" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >>// DAS HIER >>>>>> "oil" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"oil",0,false,false,"",' !license_civ_oil && playerSide == civilian '];
Ich versteh nicht ganz ich glaub ich bin dumm
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Hm hab das driver jetzt in oil geändert aber ich habe ja die Öl lizenz wenn ich die driver lizenz dort gekauft habe
Ich kanns aber trotzdem nicht verarbeiten
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Hallo,
Mein Öl verarbeiter verkauft mir die Driver Lizenz, wenn ich diese dann gekauft habe, habe ich plötzlich die Öl Verarbeiter lizenz
2. Mein Öl lässt sich nicht verarbeiten, als Script-Fehler zeigt es mir:Das ist die Init vom verarbeiter:
Cthis enableSimulation false; this allowDamage false; this addAction["Process Oil",life_fnc_processAction,"oil",0,false,false,"",' life_inv_oilUnprocessed > 0 && !life_is_processing']; this addAction[format["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "driver" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "driver" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"oil",0,false,false,"",' !license_civ_oil && playerSide == civilian '];
Hier ist meine fn_processAction.sqf :CSS
Alles anzeigen#include <macro.h> /* File: fn_processAction.sqf Author: Bryan "Tonic" Boardwine Description: Master handling for processing an item. */ private["_vendor","_type","_itemInfo","_oldItem","_newItem","_cost","_upp","_hasLicense","_itemName","_oldVal","_ui","_progress","_pgText","_cP"]; _vendor = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; _type = [_this,3,"",[""]] call BIS_fnc_param; //Error check if(isNull _vendor OR EQUAL(_type,"") OR (player distance _vendor > 10)) exitWith {}; //unprocessed item,processed item, cost if no license,Text to display (I.e Processing (percent) ..." _itemInfo = switch (_type) do { case "oil": {["oilu","oilp",1200,(localize "STR_Process_Oil")];}; case "diamond": {["diamond_uncut","diamond_cut",1350,(localize "STR_Process_Diamond")];}; case "heroin": {["heroin_unprocessed","heroin_processed",1750,(localize "STR_Process_Heroin")];}; case "copper": {["copper_unrefined","copper_refined",750,(localize "STR_Process_Copper")];}; case "iron": {["iron_unrefined","iron_refined",1120,(localize "STR_Process_Iron")];}; case "sand": {["sand","glass",650,(localize "STR_Process_Sand")];}; case "salt": {["salt_unrefined","salt_refined",450,(localize "STR_Process_Salt")];}; case "cocaine": {["cocaine_unprocessed","cocaine_processed",1500,(localize "STR_Process_Cocaine")];}; case "marijuana": {["cannabis","marijuana",500,(localize "STR_Process_Marijuana")];}; case "cement": {["rock","cement",350,(localize "STR_Process_Cement")];}; case "tropen": {["tropen_uncut","tropen_cut",1350,(localize "STR_Process_Tropen")];}; //Change to your FARM default {[];}; }; //Error checking if(EQUAL(count _itemInfo,0)) exitWith {}; //Setup vars. _oldItem = SEL(_itemInfo,0); _newItem = SEL(_itemInfo,1); _cost = SEL(_itemInfo,2); _upp = SEL(_itemInfo,3); if(_vendor in [mari_processor,coke_processor,heroin_processor]) then { _hasLicense = true; } else { _hasLicense = LICENSE_VALUE(_type,"civ"); }; _itemName = M_CONFIG(getText,"VirtualItems",_newItem,"displayName"); _oldVal = ITEM_VALUE(_oldItem); _cost = _cost * _oldVal; //Some more checks if(EQUAL(_oldVal,0)) exitWith {}; //Setup our progress bar. disableSerialization; 5 cutRsc ["life_progress","PLAIN"]; _ui = GVAR_UINS "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["%2 (1%1)...","%",_upp]; _progress progressSetPosition 0.01; _cP = 0.01; life_is_processing = true; if(_hasLicense) then { while{true} do { sleep 0.3; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp]; if(_cP >= 1) exitWith {}; if(player distance _vendor > 10) exitWith {}; }; if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;}; if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;}; if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;}; 5 cutText ["","PLAIN"]; titleText[format[localize "STR_Process_Processed",_oldVal,localize _itemName],"PLAIN"]; life_is_processing = false; } else { if(CASH < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;}; while{true} do { sleep 0.9; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp]; if(_cP >= 1) exitWith {}; if(player distance _vendor > 10) exitWith {}; }; if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;}; if(CASH < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;}; if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;}; if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;}; 5 cutText ["","PLAIN"]; titleText[format[localize "STR_Process_Processed2",_oldVal,localize _itemName,[_cost] call life_fnc_numberText],"PLAIN"]; SUB(CASH,_cost); life_is_processing = false; };
Ich versteh nicht was falsch ist, da ich nichts an den Dateien geändert habe sondern das Altis Life 4.0 ist was ich runtergeladen hab oops
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C
Alles anzeigen#define VITEMMACRO(NAME,DISPLAYNAME,VARNAME,WEIGHT,BUYPRICE,SELLPRICE,ILLEGAL,EDIBLE,ICON) class NAME { \ variable = VARNAME; \ weight = WEIGHT; \ displayName = DISPLAYNAME; \ buyPrice = BUYPRICE; \ sellPrice = SELLPRICE; \ illegal = ILLEGAL; \ edible = EDIBLE; \ icon = ICON; \ }; #define LICENSEMACRO(NAME,DISPLAYNAME,VARNAME,PRICE,ILLEGAL,SIDE) class NAME { \ variable = VARNAME; \ displayName = DISPLAYNAME; \ price = PRICE; \ illegal = ILLEGAL; \ side = SIDE; \ }; #define true 1 #define false 0 #include "Config_Clothing.hpp" #include "Config_Shops.hpp" /* Master settings for various features and functionality */ class Life_Settings { /* Persistent Settings */ save_civ_weapons = false; //Allow civilians to save weapons on them? save_virtualItems = true; //Save Virtual items (all sides)? /* Revive system settings */ revive_cops = true; //true to enable cops the ability to revive everyone or false for only medics/ems. revive_fee = 1500; //Revive fee that players have to pay and medics / EMS are rewarded /* House related settings */ house_limit = 5; //Maximum amount of houses a player can own. /* Gang related settings */ gang_price = 200000; //Price for creating a gang, remember they are persistent so keep it reasonable to avoid millions of gangs. gang_upgradeBase = 10000; //The base cost for upgrading slots in a gang gang_upgradeMultiplier = 2.5; //Not sure if in use? /* Player-related systems */ enable_fatigue = true; //Set to false to disable the ARMA 3 false system. total_maxWeight = 24; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing). total_maxWeightT = 24; //Static variable for the maximum weight allowed without having a backpack paycheck_period = 5; //Scaled in minutes /* Impound Variables */ impound_car = 350; //Price for impounding cars impound_boat = 250; //Price for impounding boats impound_air = 850; //Price for impounding helicopters / planes /* Car-shop Settings */ vehicleShop_rentalOnly[] = { "B_MRAP_01_hmg_F", "B_G_Offroad_01_armed_F" }; /* Job-related stuff */ delivery_points[] = { "dp_1", "dp_2", "dp_3", "dp_4", "dp_5", "dp_6", "dp_7", "dp_8", "dp_9", "dp_10", "dp_11", "dp_12", "dp_13", "dp_14", "dp_15", "dp_15", "dp_16", "dp_17", "dp_18", "dp_19", "dp_20", "dp_21", "dp_22", "dp_23", "dp_24", "dp_25" }; crimes[] = { {"STR_Crime_1","350","1"}, {"STR_Crime_2","1500","2"}, {"STR_Crime_3","2500","3"}, {"STR_Crime_4","3500","4"}, {"STR_Crime_5","10000","5"}, {"STR_Crime_6","5000","6"}, {"STR_Crime_7","10000","7"} }; sellArray[] = { {"arifle_sdar_F", 7500}, {"hgun_P07_snds_F", 650}, {"hgun_P07_F", 1500}, {"ItemGPS", 45}, {"ToolKit", 75}, {"FirstAidKit", 65}, {"Medikit", 450}, {"NVGoggles", 980}, {"16Rnd_9x21_Mag", 15}, {"20Rnd_556x45_UW_mag", 35}, {"ItemMap", 35}, {"ItemCompass", 25}, {"Chemlight_blue", 50}, {"Chemlight_yellow", 50}, {"Chemlight_green", 50}, {"Chemlight_red", 50}, {"hgun_Rook40_F", 500}, {"arifle_Katiba_F", 5000}, {"30Rnd_556x45_Stanag", 65}, {"20Rnd_762x51_Mag", 85}, {"30Rnd_65x39_caseless_green", 50}, {"DemoCharge_Remote_Mag", 7500}, {"SLAMDirectionalMine_Wire_Mag", 2575}, {"optic_ACO_grn", 250}, {"acc_flashlight", 100}, {"srifle_EBR_F", 15000}, {"arifle_TRG21_F", 3500}, {"optic_MRCO", 5000}, {"optic_Aco", 850}, {"arifle_MX_F", 7500}, {"arifle_MXC_F", 5000}, {"arifle_MXM_F", 8500}, {"MineDetector", 500}, {"optic_Holosight", 275}, {"acc_pointer_IR", 175}, {"arifle_TRG20_F", 2500}, {"SMG_01_F", 1500}, {"arifle_Mk20C_F", 4500}, {"30Rnd_45ACP_Mag_SMG_01", 60}, {"30Rnd_9x21_Mag", 30} }; allowedSavedVirtualItems[] = { "pickaxe", "fuelEmpty", "fuelFull", "spikeStrip", "lockpick", "defuseKit", "storageSmall", "storageBig", "redgull", "coffee", "waterBottle", "apple", "peach", "tbacon", "donut", "rabbitGrilled", "salemaGrilled", "ornateGrilled", "mackerelGrilled", "tunaGrilled", "mulletGrilled", "catsharkGrilled", "turtleSoup", "henGrilled", "roosterGrilled", "sheepGrilled", "goatGrilled" }; }; //Virtual Items class VirtualItems { //Misc VITEMMACRO(pickaxe, "STR_Item_Pickaxe", "pickaxe", 2, 750, 350, false, -1, "") VITEMMACRO(fuelEmpty, "STR_Item_FuelE", "fuelEmpty", 2, -1, -1, false, -1, "icons\ico_fuelempty.paa") VITEMMACRO(fuelFull, "STR_Item_FuelF", "fuelFull", 5, 850, 500, false, -1, "icons\ico_fuel.paa") VITEMMACRO(spikeStrip, "STR_Item_SpikeStrip", "spikeStrip", 15, 2500, 1200, false, -1, "") VITEMMACRO(lockpick, "STR_Item_Lockpick", "lockpick", 1, 150, 75, false, -1, "") VITEMMACRO(goldbar, "STR_Item_GoldBar", "goldBar", 12, -1, 95000, false, -1, "") VITEMMACRO(blastingcharge, "STR_Item_BCharge", "blastingCharge", 15, 35000, -1, true, -1, "icons\ico_blastingCharge.paa") VITEMMACRO(boltcutter, "STR_Item_BCutter", "boltCutter", 5, 7500, -1, true, -1, "icons\ico_boltcutters.paa") VITEMMACRO(defusekit, "STR_Item_DefuseKit", "defuseKit", 2, 2500, -1, false, -1, "") VITEMMACRO(storagesmall, "STR_Item_StorageBS", "storageSmall", 5, 75000, -1, false, -1, "icons\ico_storageSmall.paa") VITEMMACRO(storagebig, "STR_Item_StorageBL", "storageBig", 10, 150000, -1, false, -1, "icons\ico_storageBig.paa") //Mined Items VITEMMACRO(oil_unprocessed, "STR_Item_OilU", "oilUnprocessed", 7, -1, -1, false, -1, "") VITEMMACRO(oil_processed, "STR_Item_OilP", "oilProcessed", 6, -1, 2600, false, -1, "") VITEMMACRO(copper_unrefined, "STR_Item_CopperOre", "copperUnrefined", 4, -1, -1, false, -1, "") VITEMMACRO(copper_refined, "STR_Item_CopperIngot", "copperRefined", 3, -1, 800, false, -1, "") VITEMMACRO(iron_unrefined, "STR_Item_IronOre", "ironUnrefined", 5, -1, -1, false, -1, "") VITEMMACRO(iron_refined, "STR_Item_IronIngot", "ironRefined", 3, -1, 1500, false, -1, "") VITEMMACRO(salt_unrefined, "STR_Item_Salt", "saltUnrefined", 3, -1, -1, false, -1, "") VITEMMACRO(salt_refined, "STR_Item_SaltR", "saltRefined", 1, -1, 1345, false, -1, "") VITEMMACRO(sand, "STR_Item_Sand", "sand", 3, -1, -1, false, -1, "") VITEMMACRO(glass, "STR_Item_Glass", "glass", 1, -1, 2000, false, -1, "") VITEMMACRO(diamond_uncut, "STR_Item_DiamondU", "diamondUncut", 4, -1, 750, false, -1, "") VITEMMACRO(diamond_cut, "STR_Item_DiamondC", "diamondCut", 2, -1, 3800, false, -1, "") VITEMMACRO(rock, "STR_Item_Rock", "rock", 6, -1, -1, false, -1, "") VITEMMACRO(cement, "STR_Item_CementBag", "cement", 5, -1, 1950, false, -1, "") VITEMMACRO(tropen_uncut, "STR_Item_TropenU", "tropenUncut", 4, -1, -1, false, -1, "icons\ico_tropenu.paa") VITEMMACRO(tropen_cut, "STR_Item_TropenC", "tropenCut", 3, -1, 3000, false, -1, "icons\ico_tropenp.paa") //Drugs VITEMMACRO(heroin_unprocessed, "STR_Item_HeroinU", "heroinUnprocessed", 6, -1, -1, true, -1, "") VITEMMACRO(heroin_processed, "STR_Item_HeroinP", "heroinProcessed", 4, -1, 3100, true, -1, "") VITEMMACRO(cannabis, "STR_Item_Cannabis", "cannabis", 4, -1, -1, true, -1, "") VITEMMACRO(marijuana, "STR_Item_Marijuana", "marijuana", 3, 40000, 4100, true, -1, "icons\ico_marijuana.paa") VITEMMACRO(cocaine_unprocessed, "STR_Item_CocaineU", "cocaineUnprocessed", 6, -1, 3000, true, -1, "") VITEMMACRO(cocaine_processed, "STR_Item_CocaineP", "cocaineProcessed", 4, -1, 6000, true, -1, "") //Drink VITEMMACRO(redgull, "STR_Item_RedGull", "redgull", 1, 1500, 200, false, 100, "icons\ico_redgull.paa") VITEMMACRO(coffee, "STR_Item_Coffee", "coffee", 1, 10, 5, false, 100, "") VITEMMACRO(waterBottle, "STR_Item_WaterBottle", "waterBottle", 1, 10, 5, false, 100, "icons\ico_waterBottle.paa") //Food VITEMMACRO(apple, "STR_Item_Apple", "apple", 1, 65, 50, false, 10, "icons\food.paa") VITEMMACRO(peach, "STR_Item_Peach", "peach", 1, 68, 55, false, 10, "icons\food.paa") VITEMMACRO(tbacon, "STR_Item_TBacon", "tbacon", 1, 75, 25, false, 40, "icons\ico_tbacon.paa") VITEMMACRO(donut, "STR_Item_Donuts", "donut", 1, 120, 60, false, 30, "icons\food.paa") VITEMMACRO(rabbit_raw, "STR_Item_Rabbit", "rabbitRaw", 2, -1, 65, false, -1, "icons\food.paa") VITEMMACRO(rabbit_grilled, "STR_Item_RabbitGrilled", "rabbitGrilled", 1, 150, 115, false, 20, "icons\ico_cookedMeat.paa") VITEMMACRO(salema_raw, "STR_Item_Salema", "salemaRaw", 2, -1, 45, false, -1, "icons\food.paa") VITEMMACRO(salema_grilled, "STR_Item_SalemaGrilled", "salemaGrilled", 1, 75, 55, false, 30, "icons\ico_cookedMeat.paa") VITEMMACRO(ornate_raw, "STR_Item_OrnateMeat", "ornateRaw", 2, -1, 40, false, -1, "icons\food.paa") VITEMMACRO(ornate_grilled, "STR_Item_OrnateGrilled", "ornateGrilled", 1, 175, 150, false, 25, "icons\ico_cookedMeat.paa") VITEMMACRO(mackerel_raw, "STR_Item_MackerelMeat", "mackerelRaw", 4, -1, 175, false, -1, "icons\food.paa") VITEMMACRO(mackerel_grilled, "STR_Item_MackerelGrilled", "mackerelGrilled", 2, 250, 200, false, 30, "icons\ico_cookedMeat.paa") VITEMMACRO(tuna_raw, "STR_Item_TunaMeat", "tunaRaw", 6, -1, 700, false, -1, "icons\food.paa") VITEMMACRO(tuna_grilled, "STR_Item_TunaGrilled", "tunaGrilled", 3, 1250, 1000, false, 100, "icons\ico_cookedMeat.paa") VITEMMACRO(mullet_raw, "STR_Item_MulletMeat", "mulletRaw", 4, -1, 250, false, -1, "icons\food.paa") VITEMMACRO(mullet_fried, "STR_Item_MulletFried", "mulletFried", 2, 600, 400, false, 80, "icons\ico_cookedMeat.paa") VITEMMACRO(catshark_raw, "STR_Item_CatSharkMeat", "catsharkRaw", 6, -1, 300, false, -1, "icons\food.paa") VITEMMACRO(catshark_fried, "STR_Item_CatSharkFried", "catsharkFried", 3, 750, 500, false, 100, "icons\ico_cookedMeat.paa") VITEMMACRO(turtle_raw, "STR_Item_TurtleMeat", "turtleRaw", 6, 4000, 15000, true, -1, "icons\food.paa") VITEMMACRO(turtle_soup, "STR_Item_TurtleSoup", "turtleSoup", 2, 2500, 1000, false, 100, "icons\ico_cookedMeat.paa") VITEMMACRO(hen_raw, "STR_Item_HenRaw", "henRaw", 1, -1, 35, false, -1, "icons\food.paa") VITEMMACRO(hen_fried, "STR_Item_HenFried", "henFried", 1, 115, 85, false, 65, "icons\ico_cookedMeat.paa") VITEMMACRO(rooster_raw, "STR_Item_RoosterRaw", "roosterRaw", 1, -1, 35, false, -1, "icons\food.paa") VITEMMACRO(rooster_grilled, "STR_Item_RoosterGrilled", "roosterGrilled", 115, 85, false, 45, "icons\ico_cookedMeat.paa") VITEMMACRO(sheep_raw, "STR_Item_SheepRaw", "sheepRaw", 2, -1, 50, false, -1, "icons\food.paa") VITEMMACRO(sheep_grilled, "STR_Item_SheepGrilled", "sheepGrilled", 2, 155, 115, false, 100, "icons\ico_cookedMeat.paa") VITEMMACRO(goat_raw, "STR_Item_GoatRaw", "goatRaw", 2, -1, 75, false, -1, "icons\food.paa") VITEMMACRO(goat_grilled, "STR_Item_GoatGrilled", "goatGrilled", 2, 175, 135, false, 100, "icons\ico_cookedMeat.paa") }; /* Licenses Params: CLASS ENTRY,DisplayName,VariableName,price,illegal,side indicator */ class Licenses { LICENSEMACRO(driver,"STR_License_Driver","driver",5000,false,"civ") LICENSEMACRO(boat,"STR_License_Boat","boat",1000,false,"civ") LICENSEMACRO(pilot,"STR_License_Pilot","pilot",80000,false,"civ") LICENSEMACRO(gun,"STR_License_Firearm","gun",50000,false,"civ") LICENSEMACRO(dive,"STR_License_Diving","dive",2000,false,"civ") LICENSEMACRO(oil,"STR_License_Oil","oil",10000,false,"civ") LICENSEMACRO(cAir,"STR_License_Pilot","cAir",80000,false,"cop") LICENSEMACRO(coastguard,"STR_License_CG","cg",8000,false,"cop") LICENSEMACRO(heroin,"STR_License_Heroin","heroin",100000,true,"civ") LICENSEMACRO(marijuana,"STR_License_Marijuana","marijuana",100000,true,"civ") LICENSEMACRO(medmarijuana,"STR_License_Medmarijuana","medmarijuana",15000,false,"civ") LICENSEMACRO(rebel,"STR_License_Rebel","rebel",3000000,true,"civ") LICENSEMACRO(trucking,"STR_License_Truck","trucking",50000,false,"civ") LICENSEMACRO(diamond,"STR_License_Diamond","diamond",35000,false,"civ") LICENSEMACRO(salt,"STR_License_Salt","salt",12000,false,"civ") LICENSEMACRO(cocaine,"STR_License_Cocaine","cocaine",100000,false,"civ") LICENSEMACRO(sand,"STR_License_Sand","sand",14500,false,"civ") LICENSEMACRO(iron,"STR_License_Iron","iron",9500,false,"civ") LICENSEMACRO(copper,"STR_License_Copper","copper",8000,false,"civ") LICENSEMACRO(cement,"STR_License_Cement","cement",6500,false,"civ") LICENSEMACRO(mAir,"STR_License_Pilot","mAir",80000,false,"med") LICENSEMACRO(home,"STR_License_Home","home",75000,false,"civ") LICENSEMACRO(tropen,"STR_License_Tropen","tropen",100000,false,"civ") }; class VirtualShops { class market { name = "STR_Shops_Market"; items[] = { "waterBottle", "rabbit_grilled", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "storagesmall", "storagebig" }; }; class rebel { name = "STR_Shops_Rebel"; items[] = { "waterBottle", "rabbit_grilled", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "blastingcharge" }; }; class gang { name = "STR_Shops_Gang"; items[] = { "waterBottle", "rabbit_grilled", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "blastingcharge" }; }; class wongs { name = "STR_Shops_Wongs"; items[] = { "turtle_soup", "turtle_raw" }; }; class coffee { name = "STR_Shops_Coffee"; items[] = { "coffee", "donuts" }; }; class drugdealer { name = "STR_Shops_DrugDealer"; items[] = { "cocaine_processed", "heroin_processed", "marijuana" }; }; class oil { name = "STR_Shops_Oil"; items[] = { "oil_processed", "pickaxe", "fuelFull" }; }; class fishmarket { name = "STR_Shops_FishMarket"; items[] = { "salema_raw", "salema_grilled", "ornate_raw", "ornate_grilled", "mackerel_raw", "mackerel_grilled", "tuna_raw", "tuna_grilled", "mullet_raw", "mullet_fried", "catshark_raw", "catshark_fried" }; }; class glass { name = "STR_Shops_Glass"; items[] = { "glass" }; }; class iron { name = "STR_Shops_Minerals"; items[] = { "iron_refined", "copper_refined" }; }; class diamond { name = "STR_Shops_Diamond"; items[] = { "diamond_uncut", "diamond_cut" }; }; class salt { name = "STR_Shops_Salt"; items[] = { "salt_refined" }; }; class cop { name = "STR_Shops_Cop"; items[] = { "donuts", "coffee", "spikeStrip", "waterBottle", "rabbit_grilled", "apple", "redgull", "fuelFull", "defusekit" }; }; class cement { name = "STR_Shops_Cement"; items[] = { "cement" }; }; class gold { name = "STR_Shops_Gold"; items[] = { "goldbar" }; }; class tropen { name = "STR_Shops_Tropen"; items[] = { "tropen_cut" }; }; }; #include "Config_Vehicles.hpp" #include "Config_Houses.hpp"
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Hier ist meine fn licenses typ hier ist keine doppelt :o
CSS
Alles anzeigen{ case "driver": {_var = "license_civ_driver"}; //Drivers License cost case "boat": {_var = "license_civ_boat"}; //Boating license cost case "pilot": {_var = "license_civ_air"}; //Pilot/air license cost case "gun": {_var = "license_civ_gun"}; //Firearm/gun license cost case "dive": {_var = "license_civ_dive"}; //Diving license cost case "oil": {_var = "license_civ_oil"}; //Oil processing license cost case "cair": {_var = "license_cop_air"}; //Cop Pilot License cost case "swat": {_var = "license_cop_swat"}; //Swat License cost case "cg": {_var = "license_cop_cg"}; //Coast guard license cost case "heroin": {_var = "license_civ_heroin"}; //Heroin processing license cost case "marijuana": {_var = "license_civ_marijuana"}; //Marijuana processing license cost case "medmarijuana": {_var = "license_civ_medmarijuana"}; //Medical Marijuana processing license cost case "gang": {_var = "license_civ_gang"}; //Gang license cost case "rebel": {_var = "license_civ_rebel"}; //Rebel License case "truck":{_var = "license_civ_truck"}; //Truck License case "diamond": {_var = "license_civ_diamond"}; case "salt": {_var = "license_civ_salt"}; case "cocaine": {_var = "license_civ_coke"}; case "sand": {_var = "license_civ_sand"}; case "iron": {_var = "license_civ_iron"}; case "copper": {_var = "license_civ_copper"}; case "cement": {_var = "license_civ_cement"}; case "mair": {_var = "license_med_air"}; case "home": {_var = "license_civ_home"}; case "tropen": {_var = "license_civ_tropen"}; default {_var = ""}; }; }; case 1: { switch (_type) do { case "license_civ_driver": {_var = "driver"}; //Drivers License cost case "license_civ_boat": {_var = "boat"}; //Boating license cost case "license_civ_air": {_var = "pilot"}; //Pilot/air license cost case "license_civ_gun": {_var = "gun"}; //Firearm/gun license cost case "license_civ_dive": {_var = "dive"}; //Diving license cost case "license_civ_oil": {_var = "oil"}; //Oil processing license cost case "license_cop_air": {_var = "cair"}; //Cop Pilot License cost case "license_cop_swat": {_var = "swat"}; //Swat License cost case "license_cop_cg": {_var = "cg"}; //Coast guard license cost case "license_civ_heroin": {_var = "heroin"}; //Heroin processing license cost case "license_civ_marijuana": {_var = "marijuana"}; //Marijuana processing license cost case "license_civ_medmarijuana": {_var = "medmarijuana"}; //Medical Marijuana processing license cost case "license_civ_gang": {_var = "gang"}; //Gang license cost case "license_civ_rebel": {_var = "rebel"}; //Rebel License case "license_civ_truck":{_var = "truck"}; //Truck License case "license_civ_diamond": {_var = "diamond"}; case "license_civ_salt": {_var = "salt"}; case "license_civ_coke": {_var = "cocaine"}; case "license_civ_sand": {_var = "sand"}; case "license_civ_iron": {_var = "iron"}; case "license_civ_copper": {_var = "copper"}; case "license_civ_cement": {_var = "cement"}; case "license_med_air": {_var = "mair"}; case "license_civ_home": {_var = "home"}; case "license_civ_tropen": {_var = "tropen"}; default {_var = ""}; };
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Guten Abend leute,
Vorab erstmal ich bewundere hier die leute wie sie sich 0 Uhr noch um solche Fragen wie meine kümmernIch habe ein Problem, ich wollte eine neue Farm zone auf 4.0 einfügen ( ich bin neu auf 4.0)
Habe nach diesem Tutorial gehandelt [TUTORIAL] How to create new Farms [4.0] - Easy - - 4.0 - Altis Life RPG
Meine 1. Frage wäre: Ist dieses Tutorial ▲ Überhaupt richtig oder bin ich falsch. Ich habe wirklich alles 3 mal nachkontrolliert. 2. das einzigste was mir aufgefallen ist in der log nachdem ich das installiert habe war das hier:
C23:32:59 Item STR_License_Diamond listed twice 23:32:59 Unsupported language English in stringtable 23:32:59 Item STR_License_Diamond listed twice
twice heisst doch soviel wie doppelt oder 2 mal, in dem Tutorial oben wird als vorlage die Diamanten verarbeitung usw. genommen und ich soll es durch meins ersetzen... hier die rpt log vielleicht findet ihr noch etwas ausschlaggebendes hmm -
Ich hätte noch eine Frage zu den abbau gebieten weiss jetzt nicht ob ich ein neues Thread machen soll oder kann ich auch gleich hier fragen?
Ich frag einfach mal:Habe [TUTORIAL] How to create new Farms [4.0] - Easy - - 4.0 - Altis Life RPG nach diesem tutorial versucht ne tropenabholzung zu erstellen.Funktioniert wie immer bei mir nicht habe aber alles nochmal überprüft. In der rpt steht
CSS23:32:59 Item STR_License_Diamond listed twice 23:32:59 Unsupported language English in stringtable 23:32:59 Item STR_License_Diamond listed twice
Ich habe die Diamant verarbeitung wie im tutorial als vorbild genommen, auf der altisrpg seite sehe ich aber auch gar keine Antworten dazu, funktioniert das bei dem tutorial alles? Oder hat der sogar was vergessen, wie schon erwähnt, auf der früheren Version habe ich kein tutorial gebraucht da ich das alles auswendig wusste aber jetzt
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Tatsächlich war grade ingame und es hat funktioniert, danke danke ihr seid so nett!
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Achsoooooooooo Danke
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Die Variable stimmt nicht überein, das heisst es müsste class trucking heissen?