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    1. Nodezone.net Community
    2. Mitglieder
    3. Bosco

    Beiträge von Bosco

    • Spawn Punkte werden nicht mehr Angezeigt ?

      • Bosco
      • 29. November 2017 um 20:38

      Erledigt

    • Sawn Punkte hinzufügen

      • Bosco
      • 29. November 2017 um 20:37
      Zitat von blackfisch

      1. Leerzeichen im Classbezeichner


      2. Code-Tags nutzen

      danke so konnte ich den Fehler finden :thumbup::thumbup::thumbup:.


      Erledigt

    • Sawn Punkte hinzufügen

      • Bosco
      • 29. November 2017 um 20:16
      Code
      class CfgSpawnPoints {
          class Australia {
              class Civilian {
                  class Sydney {
                      displayName = "Kavala";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
                  class Darwin {
                      displayName = "Darwin";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class Perth {
                      displayName = "Perth";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class Sofia {
                      displayName = "Sofia";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class RebelN {
                      displayName = $STR_SP_Reb_N;
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
                  class RebelS {
                      displayName = $STR_SP_Reb_S;
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
                  class RebelE {
                      displayName = $STR_SP_Reb_E;
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };    
              };
              class Cop {
                  class Sydney {
                      displayName = "Kavala HQ";
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class Athira {
                      displayName = "Athira HQ";
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
                  class Pyrgos {
                      displayName = "Pyrgos HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
              class Medic {
                  class Sydney {
                      displayName = $STR_SP_EMS_HQO;
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class Perth {
                      displayName = $STR_SP_EMS_HQW;
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class Melbourne {
                      displayName = $STR_SP_EMS_HQS;
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class Brisbane {
                      displayName = "Wache Brisbane";
                      spawnMarker = "medic_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class Cairns {
                      displayName = "Wache Cairns";
                      spawnMarker = "medic_spawn_5";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class Borken Hill {
                      displayName = "Wache Borken Hill";
                      spawnMarker = "medic_spawn_6";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class Adelaide {
                      displayName = "Wache Adelaide";
                      spawnMarker = "medic_spawn_7";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class Weipa {
                      displayName = "Wache Weipa";
                      spawnMarker = "medic_spawn_8";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
              };
          };
          class Altis {
              class Civilian {
                  class Kavala {
                      displayName = "Kavala";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
                  class Athira {
                      displayName = "Athira";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class Pyrgos {
                      displayName = "Pyrgos";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class Sofia {
                      displayName = "Sofia";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class RebelN {
                      displayName = $STR_SP_Reb_N;
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
                  class RebelS {
                      displayName = $STR_SP_Reb_S;
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
                  class RebelE {
                      displayName = $STR_SP_Reb_E;
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
              class Cop {
                  class Kavala {
                      displayName = "Kavala HQ";
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class Athira {
                      displayName = "Athira HQ";
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
                  class Pyrgos {
                      displayName = "Pyrgos HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
              class Medic {
                  class Kavala {
                      displayName = $STR_SP_EMS_Kav;
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class Athira {
                      displayName = $STR_SP_EMS_Ath;
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class Pyrgos {
                      displayName = $STR_SP_EMS_Pyr;
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
              };
          };
          class Tanoa {
              class Civilian {
                  class Georgetown {
                      displayName = "Georgetown";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
                  class Balavu {
                      displayName = "Balavu";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class Tuvanaka {
                      displayName = "Tuvanaka";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class Lijnhaven {
                      displayName = "Lijnhaven";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class RebelNW {
                      displayName = $STR_SP_Reb_NW;
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
                  class RebelS {
                      displayName = $STR_SP_Reb_S;
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
                  class RebelNE {
                      displayName = $STR_SP_Reb_NE;
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
              class Cop {
                  class NAirport {
                      displayName = $STR_SP_Cop_Air_N;
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  class SWAirport {
                      displayName = $STR_SP_Cop_Air_SW;
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
                  class GeorgetownHQ {
                      displayName = "Georgetown HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
              class Medic {
                  class SEHospital {
                      displayName = $STR_SP_EMS_SE;
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class TanoukaHospital {
                      displayName = $STR_SP_EMS_Tan;
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  class NEAirportHospital {
                      displayName = $STR_SP_EMS_NEair;
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
              };
          };
      };
      Alles anzeigen
    • Sawn Punkte hinzufügen

      • Bosco
      • 29. November 2017 um 20:06

      ja diese habe gesetzt

    • Sawn Punkte hinzufügen

      • Bosco
      • 29. November 2017 um 19:58

      Moin zusammen


      ich würde gerne den Medic mehr Spawn Möglichkeiten geben , habe es auch in der Config_SpawnPoints.hpp eingetragen aber wenn ich jz auf Server und Spawnen will komme ich eine Fehlermeldung:

      File mpmissions\_CUR_MP.australia\confing\Confing_SpawnPoints.hpp, line 112: \CfgSpawnPoints\Australia/Medic/:´H´encontered instead of´{`

      hier die Config_SpawnPoints.hpp in der Line wo ein fehler ist aber weiß nicht wo


      class Medic {

      class Sydney {

      displayName = $STR_SP_EMS_HQO;

      spawnMarker = "medic_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Perth {

      displayName = $STR_SP_EMS_HQW;

      spawnMarker = "medic_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Melbourne {

      displayName = $STR_SP_EMS_HQS;

      spawnMarker = "medic_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Brisbane {

      displayName = "Wache Brisbane";

      spawnMarker = "medic_spawn_4";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Cairns {

      displayName = "Wache Cairns";

      spawnMarker = "medic_spawn_5";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Borken Hill {

      displayName = "Wache Borken Hill";

      spawnMarker = "medic_spawn_6";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Adelaide {

      displayName = "Wache Adelaide";

      spawnMarker = "medic_spawn_7";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Weipa {

      displayName = "Wache Weipa";

      spawnMarker = "medic_spawn_8";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      };


      Mfg Bosco

    • Spawn Punkte werden nicht mehr Angezeigt ?

      • Bosco
      • 29. November 2017 um 18:42

      ja danke für super Hilfe

    • Spawn Punkte werden nicht mehr Angezeigt ?

      • Bosco
      • 29. November 2017 um 15:55

      der Marker ist da aber die soll auch nicht in Gebäude spawn .

    • Spawn Punkte werden nicht mehr Angezeigt ?

      • Bosco
      • 29. November 2017 um 15:24

      So für Rettungsdienst und Polizei habe ich es wieder in bekommen aber CIV wollte nicht !

      Mann kann jz wieder auswählen aber wird nicht zum Ort hin gespawnt.

      MfG Bosco

      Dateien

      fn_initCiv.sqf 1,66 kB – 264 Downloads Config_SpawnPoints.txt 8,98 kB – 249 Downloads
    • Spawn Punkte werden nicht mehr Angezeigt ?

      • Bosco
      • 29. November 2017 um 14:48

      Moin zusammen

      Kann mir einer weiter helfen ?

      Ich benutze die ALTIS LIFE 5.0.0 FÜR EXTDB3 und habe diese auf Australia überkopiert, jz werden aber keine Spawn Punkte angezeigt ?


      MfG Bosco

    • Wie wird in 4.4 Skin für Personen eingefügt ?

      • Bosco
      • 19. Juni 2016 um 12:30

      danke gehen :thumbup: :thumbup:

    • Wie wird in 4.4 Skin für Personen eingefügt ?

      • Bosco
      • 19. Juni 2016 um 12:03

      Ich habe in Config_Clothing.hpp eingetragen aber der Skin wird mir nicht an angezeigt ?( ?(

      uniforms[] = {{ "NONE", "Remove Uniform", 0, { "", "", -1 } },{ "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },{ "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },{ "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },{ "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },//{ "U_B_CombatUniform_mcam", "uniform_fleck", 350, { "life_coplevel", "SCALAR", 7 } }};

      Bei U_Rangemaster wird der Skin angezeigt ich weiß nur nicht wo der noch eingetragen ist wall unter fn_initCop.sqf ist nicht zu finden

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