haben wir ja eine andere aber der server hat die gleiche fehlermeldung
Beiträge von ShoxDRk
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Hallo wir haben das Problem das bei uns die Uniformen nicht Laden bzw der server garnicht erst startet.
Die logs sagen nur Cannot load texture textures\cop_uniform
Pfad der Texturen ist einfach normal textures\cop_uniform.jpg
fn_playerskins
Code
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_playerSkins.sqf Author: Daniel Stuart Description: Sets skins for players by their side and uniform. */ private ["_skinName"]; switch (playerSide) do { case civilian: { if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then { if (uniform player isEqualTo "U_C_Poloshirt_blue") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_stripped") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_salmon") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"]; }; if (uniform player isEqualTo "U_C_Commoner1_1") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"]; }; }; }; case west: { if (uniform player isEqualTo "U_Rangemaster") then { _skinName = "textures\cop_uniform_.jpg"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if ((backpack player) == "B_Carryall_cbr") then { (unitbackpack player) setObjectTextureGlobal [0,""]; }; }; case independent: { if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; }; }; };
Equip Gear
Code
Alles anzeigen/* fn_equipGear.sqf Author: Keine Ahnung.. Bohemia Wiki+SQF? o.O Edit: Nox, www.ragecore.de / www.native-gamer.net */ private["_path","_unit","_type"]; _unit = [_this,0] call BIS_fnc_param; _type = [_this,1,"",[""]] call BIS_fnc_param; //COP KLEIDUNG if(playerSide == west) then { switch(_type) do { case "U_Rangemaster" : { _path = "textures\cop_uniform_.jpg"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam" : { _path = "textures\bfe_grau.png"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_vest" : { _path = "textures\detective.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_worn" : { _path = "textures\cop_uniform2.jpg"; _unit setObjectTextureGlobal [0,_path]; }; case "V_PlateCarrier1_blk" : { _path = "textures\bfe_weste.png"; _unit setObjectTextureGlobal [0,_path]; }; }; if((backpack player) == "B_Carryall_cbr") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :) }; }; //MEDIC KLEIDUNG if(playerSide == independent) then { switch(_type) do { case "U_BG_Guerilla2_1" : { _path = "textures\medic_uniform.jpg"; _unit setObjectTextureGlobal [0,_path]; }; case "B_TacticalPack_blk" : { _path = "textures\medic\medic_backpack.jpg"; _unit setObjectTextureGlobal [0,_path]; }; }; if((backpack player) == "B_Bergen_mcamo") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; }; }; //ZIVILISTEN KLEIDUNG if(playerSide == civilian) then { switch(_type) do { case "U_C_WorkerCoveralls" : { _path = "textures\civ\adac_cloth.jpg"; _unit setObjectTextureGlobal [0,_path]; }; case "U_C_Poloshirt_blue" : { _path = "textures\civ\rccloth.jpg"; _unit setObjectTextureGlobal [0,_path]; }; }; };
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Ich habe dieses problem in der Console taucht diese Naricht auf: 17:25:49 BattlEye Server: Warning: Disabled kicking for scripts.txt scans. Please update your filters according to scripts.log and add "//new2" at the top. ich bitte um hilfe ich weiss echt nicht mehr weiter.
MFG Shox -
wie wäre es wenn du es veröffentlichst und wir alle teil haben können ?
sniper minigun
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Hallo ich habe mir das fn_equip gear pack einfügen lassen / unsichbarer rucksack auf cop und medic aber als ich ein skin eingefügt habe und im shop kaufen wollte war es unsichtbar.
FN_Equipgear:(die erste cop kleidung also cop tshirt.paa oder so
C: fn_equipGear.sqf
Alles anzeigen//COP KLEIDUNG if(playerSide == west) then { switch(_type) do { case "U_Rangemaster" : { _path = "textures\skins\police_shirt.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_vest" : { _path = "skins\human\cop\polizei_uniform.jpg"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_vest" : { _path = "textures\cop\detective.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_SpecopsUniform_sgg" : { _path = "skins\human\cop\polizei2.jpg"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam" : { _path = "skins\human\cop\sek.jpg"; _unit setObjectTextureGlobal [0,_path]; }; }; if((backpack player) == "B_Bergen_mcamo") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :) }; if((backpack player) == "B_Carryall_oucamo") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_AssaultPack_cbr") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Kitbag_cbr") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_FieldPack_cbr") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Bergen_sgg") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_FieldPack_cbr_Ammo") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Carryall_mcamo") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Carryall_oucamo") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Bergen_blk") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; }; //MEDIC KLEIDUNG if(playerSide == independent) then { switch(_type) do { case "U_I_CombatUniform" : { _path = "skins\human\medic\MED_Uniform.jpg"; _unit setObjectTextureGlobal [0,_path]; }; case "U_O_OfficerUniform_ocamo" : { _path = "skins\human\medic\medic_uniform.jpg"; _unit setObjectTextureGlobal [0,_path]; }; }; if((backpack player) == "B_AssaultPack_cbr") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Kitbag_cbr") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_FieldPack_cbr") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Bergen_sgg") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_FieldPack_cbr_Ammo") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Carryall_mcamo") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Carryall_oucamo") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Bergen_blk") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; }; //ZIVILISTEN KLEIDUNG if(playerSide == civilian) then { switch(_type) do { case "U_C_Poloshirt_stripped" : { _path = "skins\tshirt.jpg"; _unit setObjectTextureGlobal [0,_path]; }; case "U_C_Poor_2" : { _path = "skins\human\civ\kitty.jpg"; _unit setObjectTextureGlobal [0,_path]; }; }; }; und cop clothing store : //Shop Title Name ctrlSetText[3103,"Altis Polizei Shop"]; _ret = []; switch (_filter) do { //Uniforms case 0: { _ret set[count _ret,["U_Rangemaster","Privat",35]]; if (__GETC__(life_coplevel) > 1) then { _ret set[count _ret, ["U_B_SpecopsUniform_sgg", "Beamten Uniform", 2000]]; }; if(__GETC__(life_coplevel) > 2) then { _ret set[count _ret,["U_B_CombatUniform_mcam_vest","Uniform",500]]; _ret set[count _ret,["U_B_Wetsuit","Taucher Anzug",500]]; }; if(__GETC__(life_coplevel) > 4) then { _ret set[count _ret,["U_B_GhillieSuit","GhillieSuit",1000]]; _ret set[count _ret,["U_B_CombatUniform_mcam","SEK-Uniform",550]]; }; if(__GETC__(life_coplevel) > 5) then { _ret set[count _ret,["U_B_CombatUniform_mcam_worn","GSG9-Uniform",1750]]; }; }; //Hats case 1: { if(__GETC__(life_coplevel) > 2) then { _ret set[count _ret,["H_Cap_police",nil,100]]; }; if(__GETC__(life_coplevel) > 3) then { _ret set[count _ret,["H_Beret_blk_POLICE",nil,2500]]; _ret set[count _ret,["H_Beret_02",nil,1500]]; _ret set[count _ret,["H_Watchcap_blk",nil,3500]]; }; if(__GETC__(life_coplevel) > 4) then { _ret set[count _ret,["H_CrewHelmetHeli_B","GSG9-Helm",5000]]; _ret set[count _ret,["H_HelmetB_black","SEK-Helm",5000]]; _ret set[count _ret,["H_Booniehat_mcamo",nil,120]]; _ret set[count _ret,["H_MilCap_mcamo",nil,500]]; _ret set[count _ret,["H_HelmetIA",nil,1000]]; }; if(__GETC__(life_coplevel) > 5) then { _ret set[count _ret,["H_Beret_Colonel",nil,1500]]; }; }; //Glasses case 2: { if(__GETC__(life_coplevel) > 1) then { _ret set[count _ret,["G_Shades_Black",nil,25]]; _ret set[count _ret,["G_Shades_Blue",nil,20]]; }; if(__GETC__(life_coplevel) > 2) then { _ret set[count _ret,["G_Sport_Blackred",nil,20]]; _ret set[count _ret,["G_Sport_Checkered",nil,20]]; _ret set[count _ret,["G_B_Diving",nil,100]]; }; if(__GETC__(life_coplevel) > 3) then { _ret set[count _ret,["G_Sport_Blackyellow",nil,20]]; _ret set[count _ret,["G_Sport_BlackWhite",nil,20]]; _ret set[count _ret,["G_Aviator",nil,75]]; }; if(__GETC__(life_coplevel) > 4) then { _ret set[count _ret,["G_Squares",nil,10]]; _ret set[count _ret,["G_Lowprofile",nil,30]]; _ret set[count _ret,["G_Combat",nil,55]]; _ret set[count _ret,["G_Balaclava_blk",nil,500]]; }; }; //Vest case 3: { _ret set[count _ret,["V_Rangemaster_belt",nil,800]]; if(__GETC__(life_coplevel) > 2) then { _ret set[count _ret,["V_RebreatherB",nil,5000]]; _ret set[count _ret,["V_TacVest_blk_POLICE","Polizeiweste",1500]]; }; if(__GETC__(life_coplevel) > 3) then { _ret set[count _ret,["V_TacVestIR_blk","Einsatzweste",3000]]; }; if(__GETC__(life_coplevel) > 4) then { _ret set[count _ret,["V_PlateCarrier1_blk","SEK/GSG9 Weste",2000]]; }; }; //Backpacks case 4: { _ret set[count _ret,["B_AssaultPack_cbr",nil,250]]; if(__GETC__(life_coplevel) > 1) then { _ret set[count _ret,["B_Kitbag_cbr",nil,500]]; _ret set[count _ret,["B_FieldPack_cbr",nil,750]]; }; if(__GETC__(life_coplevel) > 2) then { _ret set[count _ret,["B_UAV_01_backpack_F",nil,1000]]; _ret set[count _ret,["B_Bergen_sgg",nil,1250]]; _ret set[count _ret,["B_Carryall_cbr",nil,1500]]; }; if(__GETC__(life_coplevel) > 3) then { _ret set[count _ret,["B_FieldPack_cbr_Ammo",nil,1750]]; _ret set[count _ret,["B_Carryall_mcamo",nil,2000]]; _ret set[count _ret,["B_Carryall_oucamo",nil,2250]]; _ret set[count _ret,["B_Bergen_blk",nil,2500]]; }; }; }; _ret;
ich hoffe ihr könnt mir helfen wenn ich die lösung gefunden habe oder eine antwort kommen werde ich sie natürlich mit euch teilen.MFG Shox
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hallo ich habe eine frage bei mir hat alles super gekplatt nur ich weiss nicht wie ich die kleidung einfügen soll so habe ich es gemacht aber der skin lädt nicht:
FN_Equipgear: PS Es soll der letzte uniform skins ein also polizei_uniform.paa
//COP KLEIDUNG
if(playerSide == west) then {
switch(_type) do {
case "U_Rangemaster" : {
_path = "skins\human\cop\rekrut.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_CombatUniform_mcam_vest" : {
_path = "skins\human\cop\polizei_uniform.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_CombatUniform_mcam_vest" : {
_path = "textures\cop\detective.paa";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_SpecopsUniform_sgg" : {
_path = "skins\human\cop\polizei2.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_CombatUniform_mcam" : {
_path = "skins\human\cop\sek.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_CombatUniform_mcam" : {
_path = "skins\human\cop\polizei_uniform.paa";
_unit setObjectTextureGlobal [0,_path];
};
};und bei cop clothing store als Bundespolizei
//Uniforms
case 0:
{
_ret set[count _ret,["U_Rangemaster","Praktikant",35]];
_ret set[count _ret,["U_Rangemaster","Zoll",35]];
if (__GETC__(life_coplevel) > 1) then
{
_ret set[count _ret, ["U_B_SpecopsUniform_sgg", "Beamten Uniform", 2000]];
};
if(__GETC__(life_coplevel) > 2) then
{
_ret set[count _ret,["U_B_CombatUniform_mcam_vest","Uniform",500]];
_ret set[count _ret,["U_B_Wetsuit","Taucher Anzug",500]];
};
if(__GETC__(life_coplevel) > 4) then
{
_ret set[count _ret,["U_B_GhillieSuit","GhillieSuit",1000]];
_ret set[count _ret,["U_B_CombatUniform_mcam","SEK-Uniform",550]];
_ret set[count _ret,["U_B_CombatUniform_mcam","BundesPolizei2",550]];
_ret set[count _ret,["U_B_CombatUniform_mcam","BundesPolizei",550]];
};
if(__GETC__(life_coplevel) > 5) then
{
_ret set[count _ret,["U_B_CombatUniform_mcam_worn","GSG9-Uniform",1750]];
}; -
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ok es hat geklappt aber wenn ich den polizei marshall skins einfügen will fehlt da der tower case "B_APC_Wheeled_01_cannon_F":
{
_path = "skins\car\";
_ret =
[
[_path + "apc_wheeled_01_adds_co.paa","cop",_path + "apc_wheeled_01_base_co.paa","cop",_path + "apc_wheeled_01_tows_co.paa"]
];
};
}; -
Version: Sealdrop
Ich wollte den marshal bei den cops einfügen doch es klappt nicht er wird nicht im shop angezeigt.
case "cop_car_1":
{
if(__GETC__(life_coplevel) > 1) then
{
_return set[count _return,
["C_SUV_01_F",15000]];
_return set[count _return,
["C_Offroad_01_F",5000]];
};
if(__GETC__(life_coplevel) > 2) then
{
_return set[count _return,
["C_Hatchback_01_F",25000]];
};
if (__GETC__(life_coplevel) > 3) then
{
_return set[count _return,
["C_Hatchback_01_sport_F",35000]];
};
if (__GETC__(life_coplevel) > 4) then
{
_return set[count _return,
["B_MRAP_01_F",250000]];
};
if (__GETC__(life_coplevel) > 5) then
{
_return set[count _return,
["I_MRAP_03_F",250000]];
_return set[count _return,
["B_APC_Wheeled_01_cannon_F",nil,500000]];
_return set[count _return,
["B_APC_Tracked_01_rcws_F",250000]];
};
if (__GETC__(life_coplevel) > 6) then
{
_return set[count _return,
["B_APC_Wheeled_01_cannon_F",25000]];
};
};cfg vom marshal:
B_APC_Wheeled_01_cannon_F -
Ich habe die Sealdrop version weiss aber nicht wie ich z.b. eine medic geskinnte uniform einfügen also classname habe ich schonn gemacht aber ich weiss nicht wie man einen medic uniformen skin einfügt
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class cop_sergeant {
name = "Altis Sergeant Officer Shop";
side = "cop";
license = "";
level[] = { "life_coplevel", "SCALAR", 3, "You must be a Sergeant Rank!" };
items[] = {
{ "hgun_ACPC2_F", "", 17500, -1 },
{ "SMG_02_ACO_F", "", 15000, -1 },
{ "HandGrenade_Stone", "Flashbang", 1700, -1 },
{ "arifle_MXC_F", "", 30000, 5000, -1 },
{ "optic_Arco", "", 2500, -1 },
{ "muzzle_snds_H", "", 2750, -1 },
{ "LMG_Mk200_F", "", 2750, -1 },
{ "arifle_MX_SW_F", "", 2750, -1 },
{ "arifle_MXM_F", "", 2750, -1 },
{ "srifle_EBR_F", "", 2750, -1 },
{ "srifle_LRR_F", "", 2750, -1 },
{ "launch_Titan_F", "", 2750, -1 },
{ "optic_Hamr", "", 2750, -1 },
{ "optic_DMS", "", 2750, -1 },
{ "optic_LRPS", "", 2750, -1 }
};
mags[] = {
{ "9Rnd_45ACP_Mag", "", 200 },
{ "30Rnd_9x21_Mag", "", 60 },
{ "30Rnd_65x39_caseless_mag", "", 100, -1 }
{ "200Rnd_65x39_cased_Box", "", 200 },
{ "100Rnd_65x39_caseless_mag", "", 200 },
{ "20Rnd_762x51_Mag", "", 200 },
{ "7Rnd_408_Mag", "", 200 },
{ "Titan_AA", "", 200 }
};
}; -
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Ich habe das problem das der skins nicht lädt also ich kann ihn nur mit editor und notepad öffnen mit photishop auch nicht obwohl es eine paa datei ist mit gallerie auch nicht und es wird mir nicht als textview datei angezeigt.
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ich habe mir den skins von altispolicerpg gedownloadet da steht twa paa datei hinter aber nicht z.b. suv_metro_white.paa das steht da nicht ich habe es auch so funktioniert aber das fahrzeug ist beim spawnen die hälfte unsichtbar wenn ich ihn raushole steht da nix also alles normal
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ich habe folgendes problem wenn ich einen skins einfüge klappt es ich habe unter textures einen neuen ordner gemacht und den cop gennant ich habe dann das angegeben:
class C_SUV_01_F {
vItemSpace = 50;
storageFee[] = { 1000, 0, 0, 0 };
garageSell[] = { 15000, 7500, 0, 0 };
insurance = 2500;
chopShop = 15000;
textures[] = {
{ "Dark Red", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
} },
{ "Silver", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
} },
{ "Orange", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
} },
{ "Police", "cop", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
} },
{ "APD Police", "cop", {
"textures\cop\lapd_suv.paa"
} }
};
};
der letzte ist mein skins den ich hinzugefügt habe ingame sind die seiten unsichtbar und vorne mann sieht nur die innenräume bitte um hilfe.
Server: Vrootserver
Version:4.4
tutorial habe ich mir schonn angeguckt doch leider ist der skins wie gesagt unsichtbar. -
Ich habe einen vrootserver mit lakeside life weiss aber nicht wie ich whitelisten kann und mir geld geben kann mit navicate oder sollte man es mit einem anderen programm machen.