Das wurde Gefixt
Beiträge von Gamerkob
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Verstehen das jetzt falsch aber du bist ein Schatz #noHomo aber es klappt Danke
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Ok ich guck mal obs klappt Danke
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Also so #include "..\script_macros.hpp"
/*
File: fn_initCop.sqf
Author: Bryan "Tonic" BoardwineDescription:
Cop Initialization file.
*/
private "_end";
player addRating 9999999;
waitUntil {!(isNull (findDisplay 46))};
_end = false;if (life_blacklisted) exitWith {
["Blacklisted",false,true] call BIS_fnc_endMission;
sleep 30;
};if((FETCH_CONST(life_coplevel) == 0) && (FETCH_CONST(life_adminlevel) == 0)) then {
["NotWhitelisted",false,true] call BIS_fnc_endMission;
sleep 35;
};player setVariable ["copLevel",1,true];
player setVariable ["rank",(FETCH_CONST(life_coplevel)),true];
[] call life_fnc_spawnMenu;
waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done. -
#include "..\script_macros.hpp"
/*
File: fn_initCop.sqf
Author: Bryan "Tonic" BoardwineDescription:
Cop Initialization file.
*/
private "_end";
player addRating 9999999;
waitUntil {!(isNull (findDisplay 46))};
_end = false;if (life_blacklisted) exitWith {
["Blacklisted",false,true] call BIS_fnc_endMission;
sleep 30;
};if((FETCH_CONST(life_coplevel) == 0) && (FETCH_CONST(life_adminlevel) == 0)) then {
["NotWhitelisted",false,true] call BIS_fnc_endMission;
sleep 35;
};player setVariable ["rank",(FETCH_CONST(life_coplevel)),true];
[] call life_fnc_spawnMenu;
waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done. -
Das habe ich schon drine klappt trzdem nicht.
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Hallo schönen guten Abend ich habe ein Problem ich habe einen Mod Server so habe eine Australien Polizei HQ Aber ich kann da nicht die Türen öffnen hat da jemand ein Tipp,
Danke