1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Di: 30 September 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. ChickenWeed

    Beiträge von ChickenWeed

    • Bei Tod mit ALT+F4 Charakter löschen?!

      • ChickenWeed
      • 22. September 2016 um 22:48

      Hey wollte mir mal ein paar Tipps anholen wie ich am besten es machen kann das wenn jemand Tod ist also den Todesbildschirm hat und auf einen Medic wartet, dass wenn er mit ALT+F4 trennt und dann wieder kommt seine Sachen nicht behält sondern alles gelöscht wird und er halt ein Bambi ist, weil wenn man momentan mit ALT+F4 trennt im Todesscreen, dann behält man seine Ausrüstung und stuff... Das nervt und so werden immer wieder Leute trennen....
      Danke im Voraus!

      Mfg Pius von Team-Wings

    • Nach respawn anderen Charakter!? Hilfe :(

      • ChickenWeed
      • 22. September 2016 um 22:04
      C: fn_ajustprices.sqf
      /*
      File: fn_Ajustprices.sqf
      Author: worldtrade1101
      
      
      
      
      Description:
      Sends a request to update and adjust the price of stuff in the DB.
      */
      
      
      
      
      //[[0,player,life_shop_type,_amount,_price,_var],"TON_fnc_Adjustprices",false,false] spawn life_fnc_MP;
      private["_type","_side","_data","_unit","_ret","_tickTime","_queryResult","_var","_price","_amount"];
      _type = [_this,0,0,[0]] call BIS_fnc_param;
      _unit = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param;
      _data = [_this,2,"",[""]] call BIS_fnc_param;
      _amount = [_this,3,0,[0]] call BIS_fnc_param;
      _price = [_this,4,0,[0]] call BIS_fnc_param;
      _var = [_this,5,"",[""]] call BIS_fnc_param;
      
      
      
      
      
      
      
      if( (_data == "") OR (isNull _unit)) exitWith {};
      _unit = owner _unit;
      _randomnumber = random 100;
      
      
      
      
      if (_randomnumber < 60) exitwith {diag_log "This transaction doesn't update the price!"};
      _query = format["SELECT factor FROM economy WHERE ressource='%1'",_var];
      _queryResult = [_query,2,true] call DB_fnc_asyncCall;
      if(((_queryResult select 0) select 0) == 0) exitwith {};//the factor 0 is not a real group
      _group = ((_queryResult select 0) select 0);
      
      
      
      
      _query = format["SELECT ressource, buyprice, sellprice, varprice, minprice, maxprice FROM economy WHERE factor='%1'",_group];
      
      
      
      
      if(_query == "Error") exitWith {};
      
      
      
      
      _queryResult = [_query,2,true] call DB_fnc_asyncCall;
      _sellingfactor =((count _queryResult)-1);
      _query ="";
      _queryArray = [];
      _AllOk = TRUE;
      {
      _ressource = _x select 0;
      _buyprice =  (_x select 1);
      _sellprice =  (_x select 2);
      _varprice =  (_x select 3);
      _minprice = (_x select 4);
      _maxprice = (_x select 5);
      
      
      
      
      if (_ressource == _var) then { //C'est l'item vendu ou achete
      if (_type == 0) then {//si on vend l'item
      if (_buyprice != 0) then {if( (_buyprice - (_varprice * _amount)) > _minprice) then {_buyprice= _buyprice - (_varprice * _amount);}else {_allOk = false;};};
      if ((_sellprice - (_varprice * _amount *_sellingfactor)) > _minprice) then {_sellprice = _sellprice - (_varprice * _amount *_sellingfactor);}else {_allOk = false;};
      if (_buyprice != 0) then {if ((_sellprice >= _buyprice)) then {_buyprice=_sellprice + 15};};
      } else {//si on achete l'item
      if (_buyprice != 0) then {if( (_buyprice + (_varprice * _amount)) < (_maxprice+15)) then {_buyprice = _buyprice + (_varprice * _amount);}else {_allOk = false;};};
      if ((_sellprice + (_varprice * _amount)) < _maxprice) then {_sellprice = _sellprice + (_varprice * _amount);}else {_allOk = false;};
      };
      
      
      
      
      } else {
      if (_type == 0) then {//si on a vendu un autre item on augmente le prix
      if (_buyprice != 0) then {if( (_buyprice + (_varprice * _amount)) < (_maxprice)) then {_buyprice = _buyprice + (_varprice * _amount);}else {_allOk = false;};};
      if ((_sellprice + (_varprice * _amount)) < _maxprice) then {_sellprice = _sellprice + (_varprice * _amount);} else {_allOk = false;};
      
      
      
      
      } else { //si on achete un autre item on baisse le prix
      if (_buyprice != 0) then {if( (_buyprice - (_varprice * _amount)) > _minprice ) then {_buyprice= _buyprice - (_varprice * _amount);} else {_allOk = false;};};
      if ((_sellprice - (_varprice * _amount)) > _minprice) then {_sellprice = _sellprice - (_varprice * _amount);}else {_allOk = false;};
      };
      };
      _query =format["UPDATE economy SET buyprice='%1', sellprice='%2' WHERE ressource='%3'",_buyprice,_sellprice,_ressource];
      _queryArray set [count _queryArray,_query];
      
      
      
      
      }foreach _queryResult;
      if (_AllOk) then { //We update the prices!
      {
      _queryResult = [_x,1] call DB_fnc_asyncCall;
      }foreach _queryArray;
      };
      Alles anzeigen
    • Nach respawn anderen Charakter!? Hilfe :(

      • ChickenWeed
      • 22. September 2016 um 22:03
      C: init.sqf
      #define __CONST__(var1,var2) var1 = compileFinal (if(typeName var2 == "STRING") then {var2} else {str(var2)})
      
      
      
      
      life_server_isReady = false;
      publicVariable "life_server_isReady";
      
      
      
      
      [] execFSM "\life_server\cleanup.fsm";
      [] execVM "\life_server\functions.sqf";
      [] execVM "\life_server\eventhandlers.sqf";
      
      
      
      
      // DATABASE INIT
      if(isNil {uiNamespace getVariable "life_sql_id"}) then {
      	life_sql_id = round(random(999999));
      	__CONST__(life_sql_id,life_sql_id);
      	uiNamespace setVariable ["life_sql_id",life_sql_id];
      	_version = "extDB2" callExtension "9:VERSION";
      	if(_version isEqualTo "") exitWith {diag_log text "EXTDB ERROR:: DLL FILE NOT FOUND ! CHECK THE INSTALLATION !"};
      	if((parseNumber _version) < 64) exitWith {diag_log text format["EXTDB ERROR:: ALTIS-LIFE NEED VERSION 64 OR HIGHER ! CURRENT VERSION: %1",_version]};
      	"extDB2" callExtension "9:ADD_DATABASE:LIFE";
      	"extDB2" callExtension format ["9:ADD_DATABASE_PROTOCOL:LIFE:SQL_RAW_v2:%1:ADD_QUOTES",(call life_sql_id)];
      	"extDB2" callExtension "9:LOCK";
      	_lockStatus = "extDB2" callExtension "9:LOCK_STATUS";
      	if(_lockStatus isEqualTo "[1]") then {
      		diag_log text "EXTDB:: LOCK SUCCESSFULL";
      	} else {
      		diag_log text "EXTDB:: LOCK FAILED";
      	};
      } else {
      	life_sql_id = uiNamespace getVariable "life_sql_id";
      	__CONST__(life_sql_id,life_sql_id);
      };
      
      
      
      
      ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteOldGangs",1] call DB_fnc_asyncCall;
      ["CALL deleteOldMessages",1] call DB_fnc_asyncCall;
      ["CALL deleteOldHouses",1] call DB_fnc_asyncCall;
      
      
      
      
      life_adminlevel = 0;
      life_medicLevel = 0;
      life_coplevel = 0;
      
      
      
      
      __CONST__(JxMxE_PublishVehicle,"No");
      
      
      
      
      life_radio_west = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_civ = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_civ_indep = radioChannelCreate [[255,0,0,1], "Medic Channel", "%UNIT_NAME", [Civilian, Independent]];
      
      
      
      
      serv_sv_use = [];
      
      
      
      
      fed_bank setVariable["safe",(count playableUnits),true];
      
      
      
      
      addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect;false}];
      
      
      
      
      [] spawn TON_fnc_cleanup;
      life_gang_list = [];
      publicVariable "life_gang_list";
      life_wanted_list = [];
      client_session_list = [];
      
      
      
      
      [] spawn
      {
      	private["_logic","_queue"];
      	while {true} do
      	{
      		uiSleep (30 * 60);
      		_logic = missionnamespace getvariable ["bis_functions_mainscope",objnull];
      		_queue = _logic getvariable "BIS_fnc_MP_queue";
      		_logic setVariable["BIS_fnc_MP_queue",[],TRUE];
      	};
      };
      
      
      
      
      [] spawn TON_fnc_federalUpdate;
      
      
      
      
      [] spawn
      {
      	while {true} do
      	{
      		uiSleep (30 * 60);
      		{
      			_x setVariable["sellers",[],true];
      		} foreach [Dealer_1,Dealer_2,Dealer_3];
      	};
      };
      
      
      
      
      {
      	if(!isPlayer _x) then {
      		_npc = _x;
      		{
      			if(_x != "") then {
      				_npc removeWeapon _x;
      			};
      		} foreach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc];
      	};
      } foreach allUnits;
      
      
      
      
      [] spawn TON_fnc_initHouses;
      
      
      
      
      private["_dome","_rsb"];
      _dome = nearestObject [[16019.5,16952.9,0],"Land_Dome_Big_F"];
      _rsb = nearestObject [[16019.5,16952.9,0],"Land_Research_house_V1_F"];
      
      
      
      
      for "_i" from 1 to 3 do {_dome setVariable[format["bis_disabled_Door_%1",_i],1,true]; _dome animate [format["Door_%1_rot",_i],0];};
      _rsb setVariable["bis_disabled_Door_1",1,true];
      _rsb allowDamage false;
      _dome allowDamage false;
      life_server_isReady = true;
      publicVariable "life_server_isReady";
      
      
      
      
      [] execVM "\life_server\Functions\DynMarket\fn_config.sqf";
      Alles anzeigen
    • Nach respawn anderen Charakter!? Hilfe :(

      • ChickenWeed
      • 22. September 2016 um 21:08
      Code
      Mission Team-Wings.Altis: Number of roles (116) is different from 'description.ext::Header::maxPlayer' (110)
      Connected to Steam servers
      Starting mission:
       Mission file: Team-Wings (__cur_mp)
       Mission world: Altis
       Mission directory: mpmissions\__cur_mp.Altis\
      Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      Attempt to override final function - life_fnc_randomround
      Attempt to override final function - life_fnc_randomround_meta
      Attempt to override final function - life_fnc_suicidebomb
      Attempt to override final function - life_fnc_suicidebomb_meta
      Attempt to override final function - bis_functions_list
      Attempt to override final function - bis_functions_listpreinit
      Attempt to override final function - bis_functions_listpostinit
      Attempt to override final function - bis_functions_listrecompile
      Attempt to override final function - bis_fnc_missiontaskslocal
      Attempt to override final function - bis_fnc_missionconversationslocal
      Attempt to override final function - bis_fnc_missionflow
      class HitPoints::HitFuel not found in Land_Camping_Light_F
      Strange convex component127 in a3\characters_f\civil\c_nikos.p3d. Selection 6c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 7c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 8c not found
      Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Convex component number 3. not found
      No speaker given for Thanos Strambopoulos
      No speaker given for Biton Kanelloupou
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      No speaker given for Leventis Haikias
      No speaker given for Azibo Ngige
      No speaker given for Jammie Newton
      No speaker given for Liang Yeung
      No speaker given for Nuru Ibori
      No speaker given for Katungi Madaki
      No speaker given for Zahur Ibori
      No speaker given for Hasan Okadigbo
      No speaker given for Harrison Smith
      No speaker given for Jack Smith
      No speaker given for Batou Kuma
      No speaker given for Matthew Bayh
      No speaker given for Kirabo Mbanefo
      No speaker given for Corey Brown
      No speaker given for Chad Faulkner
      No speaker given for Zahur Awolowo
      No speaker given for William Blackburn
      soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      No speaker given for Theodoros Zenon
      No speaker given for Chrystophoros Papageorgiou
      No speaker given for Panos Manetta
      No speaker given for Ethan Dayton
      No speaker given for Samuel James
      No speaker given for Luke Bayh
      No speaker given for Jack Kirby
      No speaker given for Vasilis Lagos
      No speaker given for Ian Smith
      No speaker given for William Hughes
      Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
      Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
      Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
      Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
      Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
      Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
      Error in expression <this allowdamage false;>
        Error position: <allowdamage false;>
        Error allowdamage: Type Group, expected Object
      Error in expression <this allowDamage false; this enableSimulation>
        Error position: <allowDamage false; this enableSimulation>
        Error allowdamage: Type Group, expected Object
      Error: Object(2 : 3125) not found
      Error: Object(2 : 3209) not found
      c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
       Mission id: 74d8520df5e80bb0a8d80148218d3d175831c9fc
      EXTDB:: LOCK SUCCESSFULL
      "Marktpreise erstellt!"
      "life_ATMhacked: 0"
      Attempt to override final function - life_fnc_fuelcheck
      Attempt to override final function - life_fnc_fuelconfig
      Attempt to override final function - life_fnc_initfuelaction
      Attempt to override final function - life_fnc_fuel
      Attempt to override final function - life_fnc_diesel
      Attempt to override final function - life_fnc_fuelair
      Attempt to override final function - life_fnc_fuelprices
      Attempt to override final function - life_fnc_super
      Attempt to override final function - life_fnc_vehiclecheck
      Unaccessible
      Unaccessible
      Server: Object 3:22 not found (message Type_93)
      Server: Object 3:40 not found (message Type_121)
      Server: Object 3:41 not found (message Type_121)
      "This transaction doesn't update the price!"
      "This transaction doesn't update the price!"
      "This transaction doesn't update the price!"
      "This transaction doesn't update the price!"
      Error in expression <all DB_fnc_asyncCall;
      if(((_queryResult select 0) select 0) == 0) exitwith {};
      _>
        Error position: <select 0) select 0) == 0) exitwith {};
      _>
        Error Generic error in expression
      File life_server\Functions\Systems\fn_ajustprices.sqf, line 26
      
      
      
      
      Server: Object 3:130 not found (message Type_121)
      Server: Object 3:137 not found (message Type_121)
      Server: Object 3:138 not found (message Type_121)
      Observer C Alpha 1-1:1 (Dominic Toretto) REMOTE (civ_1) in cargo of C Alpha 1-1:1 (Dominic Toretto) REMOTE (civ_1); message was repeated in last 60 sec: 213
      Observer C Alpha 1-1:1 (Dominic Toretto) REMOTE (civ_1) in cargo of C Alpha 1-1:1 (Dominic Toretto) REMOTE (civ_1); message was repeated in last 60 sec: 167
      Client: Object 3:140 (type Type_93) not found.
      Client: Object 3:140 (type Type_92) not found.
      Client: Object 3:140 (type Type_437) not found.
      Client: Remote object 4:0 not found
      Client: Remote object 3:0 not found
      Warning: Cleanup player - person 4:12 not found
      Server: Object 4:13 not found (message Type_93)
      Warning: Cleanup player - person 3:94 not found
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Unaccessible
      Error: Object(4 : 16) not found
      Unaccessible
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:20 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Error in expression <
      while {true} do
      {
      uiSleep (30 * 60);
      {
      _x setVariable["sellers",[],true];
      } for>
        Error position: <_x setVariable["sellers",[],true];
      } for>
        Error Undefined variable in expression: _x
      File life_server\init.sqf, line 81
      Error in expression <,[],true];
      } foreach [Dealer_1,Dealer_2,Dealer_3];
      };
      };
      
      
      
      
      {
      if(!isPlayer _x) the>
        Error position: <Dealer_3];
      };
      };
      
      
      
      
      {
      if(!isPlayer _x) the>
        Error Undefined variable in expression: dealer_3
      File life_server\init.sqf, line 82
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 3:151 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      
      
      
      
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      "51 set cop_6"
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      "This transaction doesn't update the price!"
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Error in expression <all DB_fnc_asyncCall;
      if(((_queryResult select 0) select 0) == 0) exitwith {};
      _>
        Error position: <select 0) select 0) == 0) exitwith {};
      _>
        Error Generic error in expression
      File life_server\Functions\Systems\fn_ajustprices.sqf, line 26
      Error in expression <all DB_fnc_asyncCall;
      if(((_queryResult select 0) select 0) == 0) exitwith {};
      _>
        Error position: <select 0) select 0) == 0) exitwith {};
      _>
        Error Generic error in expression
      File life_server\Functions\Systems\fn_ajustprices.sqf, line 26
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      
      
      
      
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Error in expression <
      while {true} do
      {
      uiSleep (30 * 60);
      {
      _x setVariable["sellers",[],true];
      } for>
        Error position: <_x setVariable["sellers",[],true];
      } for>
        Error Undefined variable in expression: _x
      File life_server\init.sqf, line 81
      Error in expression <,[],true];
      } foreach [Dealer_1,Dealer_2,Dealer_3];
      };
      };
      
      
      
      
      {
      if(!isPlayer _x) the>
        Error position: <Dealer_3];
      };
      };
      
      
      
      
      {
      if(!isPlayer _x) the>
        Error Undefined variable in expression: dealer_3
      File life_server\init.sqf, line 82
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      EPE manager release (0|42|0)
      Deinitialized shape [Class: "B_sniper_F"; Shape: "a3\characters_f\blufor\b_sniper.p3d";]
      Deinitialized shape [Class: "B_Soldier_SL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
      Deinitialized shape [Class: "I_medic_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
      Deinitialized shape [Class: "I_Soldier_lite_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
      Deinitialized shape [Class: "I_soldier_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
      Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      Deinitialized shape [Class: "B_recon_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      Deinitialized shape [Class: "C_Driver_3_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      Deinitialized shape [Class: "B_medic_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
      Deinitialized shape [Class: "B_soldier_AR_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
      Deinitialized shape [Class: "C_scientist_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      Deinitialized shape [Class: "O_Survivor_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      Deinitialized shape [Class: "B_G_Soldier_AR_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      Deinitialized shape [Class: "B_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
      Deinitialized shape [Class: "C_Nikos"; Shape: "a3\characters_f\civil\c_nikos.p3d";]
      Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      Deinitialized shape [Class: "C_Man_casual_3_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      Deinitialized shape [Class: "C_Man_casual_2_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      Deinitialized shape [Class: "C_Man_casual_1_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      Deinitialized shape [Class: "C_man_sport_2_F_euro"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";]
      Deinitialized shape [Class: "C_man_sport_2_F_tanoan"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";]
      Deinitialized shape [Class: "C_man_sport_3_F_euro"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";]
      Deinitialized shape [Class: "C_man_sport_3_F_tanoan"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";]
      Deinitialized shape [Class: "C_Man_casual_4_F"; Shape: "a3\characters_f_exp\civil\c_man_casual_shorts_f.p3d";]
      Deinitialized shape [Class: "C_Orestes"; Shape: "a3\characters_f\civil\c_orestes.p3d";]
      Deinitialized shape [Class: "C_man_1_3_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
      Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
      Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
      Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
      Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      Deinitialized shape [Class: "C_man_p_beggar_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      Deinitialized shape [Class: "C_man_p_fugitive_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_6_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_p_shorts_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_3_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_shorts_4_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_shorts_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      Error: weapon [bipod_01_F_blk] still has its shape, ref_count=26
      Class Default destroyed with lock count 1
      Class Library destroyed with lock count 1
      Class GunFire destroyed with lock count 1
      Class Table destroyed with lock count 1
      Class T0 destroyed with lock count 1
      Class T1 destroyed with lock count 1
      Class T2 destroyed with lock count 1
      Class T3 destroyed with lock count 1
      Class T4 destroyed with lock count 1
      Class T5 destroyed with lock count 1
      Class T6 destroyed with lock count 1
      Class T7 destroyed with lock count 1
      Class T8 destroyed with lock count 1
      Class T9 destroyed with lock count 1
      Class T10 destroyed with lock count 1
      Class T11 destroyed with lock count 1
      Class T12 destroyed with lock count 1
      Class T13 destroyed with lock count 1
      Class T14 destroyed with lock count 1
      Class T15 destroyed with lock count 1
      Class T16 destroyed with lock count 1
      Class T17 destroyed with lock count 1
      Class T18 destroyed with lock count 1
      Class T19 destroyed with lock count 1
      Class T20 destroyed with lock count 1
      Class T21 destroyed with lock count 1
      Class T22 destroyed with lock count 1
      Class GunClouds destroyed with lock count 1
      Class Table destroyed with lock count 1
      Class T0 destroyed with lock count 1
      Class ItemCore destroyed with lock count 1
      Class Armory destroyed with lock count 1
      Class InventoryItem_Base_F destroyed with lock count 1
      Class InventoryUnderItem_Base_F destroyed with lock count 1
      Class bipod_01_F_snd destroyed with lock count 1
      Class ItemInfo destroyed with lock count 2
      Class bipod_01_F_blk destroyed with lock count 1
      Extensions:
        extDB2 (.\extDB2.dll) [71.0.0.0] [71.0.0.0]
      Alles anzeigen
    • Nach respawn anderen Charakter!? Hilfe :(

      • ChickenWeed
      • 22. September 2016 um 20:39

      Hey ich habe das Problem das wenn man z.B als Cop respawnet spawnt man als ein Schütze aber beim ersten mal spawnen hat man ganz normal die Uniform und keine Waffen, doch sobald man Stirbt und respawnt lädt die Uniform nicht und man hat einen bewaffneten und gepanzerten Charakter... Brauche dringend hilfe bei den medics ist es auch so auf der Map sind die NPCs auf der Spawn Insel eigentlich ganz normal..
      Danke im Voraus!
      So sieht es aus! EXTERNER LINK ENTFERNT

      Mfg Pius von Team-Wings

    • Fahrzeuge Kaufen und Mieten sich für einen anderen Preis?!

      • ChickenWeed
      • 22. September 2016 um 11:53

      LoL so stand es bei mir schon immer drinnen [round(_basePrice * 1.5)] call life_fnc_numberText, und trotzdem will der nicht?

    • Nur mit gleichen Namen joinen! (Namen Speichern)

      • ChickenWeed
      • 22. September 2016 um 11:46

      Hier mal die Player.sql habe ich mal raus importiert!

      SQL
      SET FOREIGN_KEY_CHECKS=0;
      -- ----------------------------
      -- Table structure for `players`
      -- ----------------------------
      DROP TABLE IF EXISTS `players`;
      CREATE TABLE `players` (
        `uid` int(12) NOT NULL AUTO_INCREMENT,
        `name` varchar(32) NOT NULL,
        `playerid` varchar(50) NOT NULL,
        `cash` int(100) NOT NULL DEFAULT '0',
        `bankacc` int(100) NOT NULL DEFAULT '0',
        `coplevel` enum('0','1','2','3','4','5','6','7','8','9','10','11','12','13') NOT NULL DEFAULT '0',
        `cop_licenses` text,
        `civ_licenses` text,
        `med_licenses` text,
        `cop_gear` text NOT NULL,
        `med_gear` text NOT NULL,
        `mediclevel` enum('0','1','2') NOT NULL DEFAULT '0',
        `arrested` tinyint(1) NOT NULL DEFAULT '0',
        `aliases` text NOT NULL,
        `adminlevel` enum('0','1','2','3') NOT NULL DEFAULT '0',
        `donatorlvl` enum('0','1','2','3') NOT NULL DEFAULT '0',
        `civ_gear` text NOT NULL,
        `blacklist` tinyint(1) NOT NULL DEFAULT '0',
        `cop_prof` text,
        `civ_prof` text,
        `med_prof` text,
        `jail_time` int(11) NOT NULL DEFAULT '0',
        `first_join` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
        PRIMARY KEY (`uid`),
        UNIQUE KEY `playerid` (`playerid`),
        KEY `name` (`name`),
        KEY `blacklist` (`blacklist`)
      ) ENGINE=InnoDB AUTO_INCREMENT=48 DEFAULT CHARSET=latin1;
      -- ----------------------------
      -- Records of players
      -- ----------------------------
      INSERT INTO `players` VALUES ('44', 'Abdul Klappstuhl', '76561198170394190', '0', '847103680', '3', '\"[[`license_cop_air`,1],[`license_cop_swat`,0],[`license_cop_cg`,1]]\"', '\"[[`license_civ_driver`,1],[`license_civ_air`,0],[`license_civ_heroin`,0],[`license_civ_marijuana`,1],[`license_civ_gang`,0],[`license_civ_boat`,0],[`license_civ_oil`,1],[`license_civ_dive`,0],[`license_civ_truck`,0],[`license_civ_gun`,0],[`license_civ_rebel`,1],[`license_civ_coke`,1],[`license_civ_diamond`,0],[`license_civ_copper`,0],[`license_civ_iron`,0],[`license_civ_sand`,0],[`license_civ_salt`,0],[`license_civ_cement`,0],[`license_civ_milih`,0],[`license_civ_grapes`,0],[`license_civ_moonshine`,0],[`license_civ_meth`,0],[`license_civ_home`,0],[`license_civ_stiller`,0],[`license_civ_liquor`,0],[`license_civ_bottler`,0],[`license_civ_uranium`,0],[`license_civ_kohleh`,0],[`license_civ_schwarzh`,0],[`license_civ_chemieh`,0],[`license_civ_turtleh`,0],[`license_civ_gifth`,0],[`license_civ_admin`,0],[`license_civ_reiss`,0],[`license_civ_lsd`,0],[`license_civ_pilze`,0],[`license_civ_angel`,0],[`license_civ_tutorial`,1],[`license_civ_tutorial1`,0],[`license_civ_tutorial2`,0]]\"', '\"[[`license_med_air`,1],[`license_med_adac`,1]]\"', '\"[`U_B_CombatUniform_mcam_tshirt`,`V_PlateCarrierSpec_rgr`,`B_AssaultPack_rgr_Medic`,``,`H_HelmetB_light_desert`,[`ItemMap`,`ItemCompass`,`ItemWatch`,`ItemRadio`,`NVGoggles`],`arifle_MX_pointer_F`,`hgun_P07_F`,[`FirstAidKit`],[`30Rnd_65x39_caseless_mag`,`30Rnd_65x39_caseless_mag`,`Chemlight_green`],[`Medikit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`],[],[],[`30Rnd_65x39_caseless_mag`,`30Rnd_65x39_caseless_mag`,`30Rnd_65x39_caseless_mag`,`SmokeShell`,`SmokeShellGreen`,`SmokeShellBlue`,`SmokeShellOrange`,`Chemlight_green`,`30Rnd_65x39_caseless_mag`,`16Rnd_9x21_Mag`],[``,`acc_pointer_IR`,``,``],[``,``,``,``],[]]\"', '\"[`U_I_CombatUniform_shortsleeve`,`V_PlateCarrierIA2_dgtl`,`I_Fieldpack_oli_Medic`,``,`H_HelmetIA`,[`ItemMap`,`ItemCompass`,`ItemWatch`,`ItemRadio`,`NVGoggles_INDEP`],`arifle_Mk20_pointer_F`,`hgun_ACPC2_F`,[`FirstAidKit`],[`30Rnd_556x45_Stanag`,`30Rnd_556x45_Stanag`,`30Rnd_556x45_Stanag`],[`Medikit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`,`FirstAidKit`],[],[],[`30Rnd_556x45_Stanag`,`30Rnd_556x45_Stanag`,`9Rnd_45ACP_Mag`,`9Rnd_45ACP_Mag`,`SmokeShell`,`SmokeShellGreen`,`SmokeShellOrange`,`SmokeShellPurple`,`Chemlight_green`,`Chemlight_green`,`30Rnd_556x45_Stanag`,`9Rnd_45ACP_Mag`],[``,`acc_pointer_IR`,``,``],[``,``,``,``],[]]\"', '2', '0', '\"[`Halloa Tanoa`]\"', '3', '0', '\"[``,`V_TacVest_khk`,``,``,``,[`ItemMap`,`ItemCompass`,`ItemWatch`],``,``,[],[],[],[],[`hgun_Pistol_heavy_02_F`],[],[``,``,``,``],[``,``,``,``],[]]\"', '0', null, null, null, '0', '2016-09-21 23:17:31');
      DROP TRIGGER IF EXISTS `player_firstjoin_trigger`;
      DELIMITER ;;
      CREATE TRIGGER `player_firstjoin_trigger` BEFORE INSERT ON `players` FOR EACH ROW BEGIN
      SET new.first_join := Now();
      END
      ;;
      DELIMITER ;
      Alles anzeigen

      Welche housing Datei den genau?

      Mfg Pius von Team-Wings

    • [Tutorial][ALL-Versions] Zellen/Türen nur für Polizisten aufschliessbar

      • ChickenWeed
      • 22. September 2016 um 08:34

      nice! ^^ wird für hilfreich sein.

    • Mit wenig Leben wieder aufstehen nach Wiederbelebung?

      • ChickenWeed
      • 22. September 2016 um 08:31

      ok danke bin doch nicht dumm hatte diesen vode schon nur war mir nicht sicher das der gehen wird! ^^ danke

    • Nur mit gleichen Namen joinen! (Namen Speichern)

      • ChickenWeed
      • 22. September 2016 um 08:30

      Ok versuche es aber meine DB Kenntnisse sind so wie eines Baumes! :huh: ;(

    • [TUTORIAL] Fahrzeug Alarm bei fehlgeschlagenem Lockpick

      • ChickenWeed
      • 22. September 2016 um 00:37

      Der Standard Alarm sound ist ja meistens schon drinnen dann muss man den nicht definieren und kann einfach nur den Namen Kopieren. ^^

      Mfg Pius von Team-Wings

    • Mit wenig Leben wieder aufstehen nach Wiederbelebung?

      • ChickenWeed
      • 22. September 2016 um 00:35

      Hey wollte mal wissen wie kann ich es so machen, dass nach einer Wiederbelebung man nicht mit direkt 100% Leben Spawned sondern nur mit 10 oder so. Möchte das die Medics erstmal Schmerzmittel geben müssen die einen stück für stück hoch heilen.
      Hat da jemand eine Idee? ^^
      Danke im Voraus! :)

      Mfg Pius von Team-Wings

    • Fahrzeuge Kaufen und Mieten sich für einen anderen Preis?!

      • ChickenWeed
      • 22. September 2016 um 00:30

      danke werde ich tun sollte dann klappen! ^^

    • Icons im Marksystem

      • ChickenWeed
      • 22. September 2016 um 00:26

      Sorry das ich so gedrängelt habe... ^^ :(

    • Nur mit gleichen Namen joinen! (Namen Speichern)

      • ChickenWeed
      • 22. September 2016 um 00:26

      Hat da jemand was? Wäre nett :)

    • [Erklärung|Leitfaden] Arma 3 Code Optimierung

      • ChickenWeed
      • 21. September 2016 um 23:27

      bombe!!!!!!!!!!!! :D

    • [FIX] Farming glitch verhindern/fixen!

      • ChickenWeed
      • 21. September 2016 um 20:52

      Hey ich zeige euch ganz kurz wie ihr einen Farming glitch fixen könnt! Wenn ihr die Hände oben habt sammelt ihr schneller und ohne Animation! Dies wollen wir fixen!

      Geht dazu in die fn_gather.sqf und schreibt unter "if(vehicle player != player) exitWith {};" das hier hin!

      C
      if(player getVariable["restrained",false] || player getVariable ["surrender", false]) exitWith { hint "Du kannst so nicht Farmen!"; };

      Speichern und fertig! :D

      Mfg Pius von Team-Wings

    • Für's Tanken bezahlen + Dynamischer Spritverbrauch

      • ChickenWeed
      • 21. September 2016 um 15:48

      ok danke ! Ja habe viel anderes um die Ohren und wollte mir die Dateien sowieso später angucken!

    • Für's Tanken bezahlen + Dynamischer Spritverbrauch

      • ChickenWeed
      • 21. September 2016 um 13:30

      Wie kann ich einstellen das er nicht so schnell und viel Tank verbraucht?

    • PapaBear's Persistent Proficiency System 3.1.4.8

      • ChickenWeed
      • 20. September 2016 um 19:43
      C
      /*File: fn_queryRequest.sqfAuthor: Bryan "Tonic" Boardwine Description:Handles the incoming request and sends an asynchronous query request to the database. Return:ARRAY - If array has 0 elements it should be handled as an error in client-side files.STRING - The request had invalid handles or an unknown error and is logged to the RPT.*/private["_uid","_side","_query","_return","_queryResult","_qResult","_handler","_thread","_tickTime","_loops","_returnCount"];_uid = [_this,0,"",[""]] call BIS_fnc_param;_side = [_this,1,sideUnknown,[civilian]] call BIS_fnc_param;_ownerID = [_this,2,ObjNull,[ObjNull]] call BIS_fnc_param; if(isNull _ownerID) exitWith {};_ownerID = owner _ownerID; /*_returnCount is the count of entries we are expecting back from the async call.The other part is well the SQL statement.*/_query = switch(_side) do {case west: {_returnCount = 11; format["SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, cop_licenses, coplevel, cop_gear, cop_prof, blacklist FROM players WHERE playerid='%1'",_uid];};case civilian: {_returnCount = 10; format["SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear, civ_prof FROM players WHERE playerid='%1'",_uid];};case independent: {_returnCount = 10; format["SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, med_licenses, mediclevel, med_gear, med_prof FROM players WHERE playerid='%1'",_uid];};}; waitUntil{sleep (random 0.3); !DB_Async_Active};_tickTime = diag_tickTime;_queryResult = [_query,2] call DB_fnc_asyncCall; diag_log "------------- Client Query Request -------------";diag_log format["QUERY: %1",_query];diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];diag_log format["Result: %1",_queryResult];diag_log "------------------------------------------------"; if(typeName _queryResult == "STRING") exitWith {[[],"SOCK_fnc_insertPlayerInfo",_ownerID,false,true] spawn life_fnc_MP;}; if(count _queryResult == 0) exitWith {[[],"SOCK_fnc_insertPlayerInfo",_ownerID,false,true] spawn life_fnc_MP;}; //Blah conversion thing from a2net->extdbprivate["_tmp"];_tmp = _queryResult select 2;_queryResult set[2,[_tmp] call DB_fnc_numberSafe];_tmp = _queryResult select 3;_queryResult set[3,[_tmp] call DB_fnc_numberSafe]; //Parse licenses (Always index 6)_new = [(_queryResult select 6)] call DB_fnc_mresToArray;if(typeName _new == "STRING") then {_new = call compile format["%1", _new];};_queryResult set[6,_new]; //Convert tinyint to boolean_old = _queryResult select 6;for "_i" from 0 to (count _old)-1 do{_data = _old select _i;_old set[_i,[_data select 0, ([_data select 1,1] call DB_fnc_bool)]];}; _queryResult set[6,_old]; _new = [(_queryResult select 8)] call DB_fnc_mresToArray;if(typeName _new == "STRING") then {_new = call compile format["%1", _new];};_queryResult set[8,_new]; //PROFICENCYS//Parse licenses (Always index 9)_new = [(_queryResult select 9)] call DB_fnc_mresToArray;if(typeName _new == "STRING") then {_new = call compile format["%1", _new];};_queryResult set[9,_new]; //Convert string to number_old = _queryResult select 9;for "_i" from 0 to (count _old)-1 do{_data = _old select _i;_old set[_i,[_data select 0, ([_data select 1,1] call DB_fnc_numberSafe),([_data select 2,1] call DB_fnc_numberSafe) ]];}; _queryResult set[9,_old]; //Parse data for specific side.switch (_side) do {case west: {_queryResult set[10,([_queryResult select 10,1] call DB_fnc_bool)];}; case civilian: {_queryResult set[7,([_queryResult select 7,1] call DB_fnc_bool)]; _houseData = _uid spawn TON_fnc_fetchPlayerHouses;waitUntil {scriptDone _houseData};_queryResult pushBack (missionNamespace getVariable[format["houses_%1",_uid],[]]);_gangData = _uid spawn TON_fnc_queryPlayerGang;waitUntil{scriptDone _gangData};_queryResult pushBack (missionNamespace getVariable[format["gang_%1",_uid],[]]);};}; _keyArr = missionNamespace getVariable [format["%1_KEYS_%2",_uid,_side],[]];_queryResult set[13,_keyArr]; [_queryResult,"SOCK_fnc_requestReceived",_ownerID,false] spawn life_fnc_MP;
      C
      /*File: fn_updateRequest.sqfAuthor: Bryan "Tonic" Boardwine Description:Ain't got time to describe it, READ THE FILE NAME!*/private["_uid","_side","_cash","_bank","_licenses","_gear","_name","_query","_thread"];_uid = [_this,0,"",[""]] call BIS_fnc_param;_name = [_this,1,"",[""]] call BIS_fnc_param;_side = [_this,2,sideUnknown,[civilian]] call BIS_fnc_param;_cash = [_this,3,0,[0]] call BIS_fnc_param;_bank = [_this,4,5000,[0]] call BIS_fnc_param;_licenses = [_this,5,[],[[]]] call BIS_fnc_param;_gear = [_this,6,[],[[]]] call BIS_fnc_param;_prof = [_this, 7,[],[[]]] call BIS_fnc_param; //Get to those error checks.if((_uid == "") OR (_name == "")) exitWith {}; //Parse and setup some data._name = [_name] call DB_fnc_mresString;_gear = [_gear] call DB_fnc_mresArray;_cash = [_cash] call DB_fnc_numberSafe;_bank = [_bank] call DB_fnc_numberSafe; //Does something license related but I can't remember I only know it's important?for "_i" from 0 to count(_licenses)-1 do {_bool = [(_licenses select _i) select 1] call DB_fnc_bool;_licenses set[_i,[(_licenses select _i) select 0,_bool]];}; _licenses = [_licenses] call DB_fnc_mresArray; _prof = [_prof] call DB_fnc_mresArray; switch (_side) do {case west: {_query = format["UPDATE players SET name='%1', cash='%2', bankacc='%3', cop_gear='%4', cop_licenses='%5', cop_prof='%7' WHERE playerid='%6'",_name,_cash,_bank,_gear,_licenses,_uid,_prof];};case civilian: {_query = format["UPDATE players SET name='%1', cash='%2', bankacc='%3', civ_licenses='%4', civ_gear='%6', arrested='%7', civ_prof='%8' WHERE playerid='%5'",_name,_cash,_bank,_licenses,_uid,_gear,[_this select 8] call DB_fnc_bool,_prof];};case independent: {_query = format["UPDATE players SET name='%1', cash='%2', bankacc='%3', med_licenses='%4', med_gear='%6',med_prof='%7' WHERE playerid='%5'",_name,_cash,_bank,_licenses,_uid,_gear,_prof];};}; waitUntil {sleep (random 0.3); !DB_Async_Active};_queryResult = [_query,1] call DB_fnc_asyncCall;

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™