Beiträge von TaktischerSpeck
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Alles anzeigen
Die Datei ging leider nicht.
Da habe ich den inhalt hier gesendet.
disableChannels[] = {{0,true,true},{1,true,true},{2,true,true}}; // Disabled text and voice for global, side, and command channels. Syntax: disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>}};
overviewText = "$STR_MISC_overviewText"; // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play.
#include "config\Config_SpyGlass.hpp"
#include "CfgRemoteExec.hpp"
#include "dialog\MasterHandler.hpp"
#include "config\Config_Master.hpp"
class CfgServer {
DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
/*
Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
*/
};
class RscTitles {
#include "dialog\progress.hpp"
#include "dialog\hud_nameTags.hpp"
#include "dialog\hud_stats.hpp"
};
class CfgFunctions {
#include "Functions.hpp"
};
class CfgSounds {
sounds[] = {};
class sirenLong {
name = "sirenLong";
sound[] = {"\sounds\sirenLong.ogg", 1.0, 1};
titles[] = {};
};
class medicSiren {
name = "medicSiren";
sound[] = {"\sounds\medicSiren.ogg", 1.0, 1};
titles[] = {};
};
class tazerSound {
name = "tazerSound";
sound[] = {"\sounds\tazer.ogg", 0.25, 1};
titles[] = {};
};
class flashbang {
name = "flashbang";
sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
titles[] = {};
};
class mining {
name = "mining";
sound[] = {"\sounds\mining.ogg", 1.0, 1};
titles[] = {};
};
class harvest {
name = "harvest";
sound[] = {"\sounds\harvest.ogg", 1.0, 1};
titles[] = {};
};
class lockCarSound {
name = "lockCarSound";
sound[] = {"\sounds\carLock.ogg", 0.25, 1};
titles[] = {};
};
class unlockCarSound {
name = "unlockCarSound";
sound[] = {"\sounds\carUnlock.ogg", 0.25, 1};
titles[] = {};
};
};
class CfgDebriefing {
class NotWhitelisted {
title = "$STR_NotWhitelisted_Title";
subtitle = "$STR_NotWhitelisted_SubTitle";
description = "$STR_NotWhitelisted_Descript";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
class Blacklisted {
title = "$STR_Blacklisted_Title";
subtitle = "$STR_Blacklisted_SubTitle";
description = "$STR_Blacklisted_Descript";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
class SpyGlass {
title = "$STR_SpyDetect_Title";
subTitle = "$STR_SpyDetect_SubTitle";
description = "$STR_SpyDetect_Descript";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
};
class CfgNotifications {
class MedicalRequestEmerg {
title = "$STR_MedicalRequestEmerg_Title";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
duration = 5;
priority = 7;
};
class DeliveryAssigned {
title = "$STR_DeliveryAssigned_Title";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
duration = 10;
priority = 7;
};
class DeliveryFailed {
title = "$STR_DeliveryFailed_Title";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
description = "%1";
duration = 7;
priority = 7;
};
class DeliverySucceeded {
title = "$STR_DeliverySucceeded_Title";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
description = "%1";
duration = 6;
priority = 6;
};
class TextMessage {
title = "$STR_TextMessage_Title";
iconPicture = "icons\ico_messageNew.paa";
description = "%1";
duration = 10;
priority = 6;
};
class PoliceDispatch {
title = "$STR_PoliceDispatch_Title";
iconPicture = "icons\ico_messagePolice.paa";
description = "%1";
duration = 10;
priority = 6;
};
class AdminDispatch {
title = "$STR_AdminDispatch_Title";
iconPicture = "icons\ico_messageAdmin.paa";
description = "%1";
duration = 10;
priority = 6;
};
class AdminMessage {
title = "$STR_AdminMessage_Title";
iconPicture = "icons\ico_messageAdmin.paa";
description = "%1";
duration = 10;
priority = 5;
};
};
kleiner tipp es gibt ne code funktion die du gerne benutzen sollst

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Hey,
wollte mal nur verbreiten das Linus Tech Tips einen sponsor namens SmartDeploy hat und dieser heute gratis lizenzen verteilt für 15 Images und 1 jahr support.
nur falls es jemanden interessiert:
SmartDeploy: Claim your free IT software (worth $655!) at https://www.youtube.com/redirect?v=NBQ…%2Fsmartdeploy1
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Tintenspritzer
ähmmmmm
Punisher
oder irgendwer anders den man mit ihm vergleichen kann?

Windows 7 Einstellungen Optionen, aber ansich Windows 10 design
Arma Life oder Arma Milsim
meinte eigentlich nur das aussehen vom einstellungs menü
hasse es bei windows 10... win7 systeuerung FTW xD
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hmm
Arma 2 weil nostalgi (deutsch on point)
Addblock Plus Ultra Limited Edition.
uBlock Origin ist mir lieber kann ich auch nur empfehlen und für pro user gibts auch ein adblock für yt der nur youtuber sperrt die man nicht unterstützen will
ist finde ich die faire lösung

Windows 7 Systemsteuerung und einstellungs optionen / design
oder
Windows 10 Systemsteuerung und einstellungs optionen / design
(nur auf stand pc ohne touchscreen bezogen und es gibt nur eine richtige antwort)
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ok die functions sieht gut aus
wir machen mal folgendes:
schick uns bitte folgende datein:
-Client Log
-Server Log
-DB log
Wichtig ist kopier und schick den log ERST wenn du es mal probiert hast ein fremdes und ein eigenes fahrzeug zu impounden / abzufragen.
ansonsten wenn du noch nieeeeeemals was an der fn_vInteractionMenu.sqf im /core/vehicle/ ordner was geändert hast ersetze sie mit der orginalen.
Code
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_vInteractionMenu.sqf Author: Bryan "Tonic" Boardwine Description: Replaces the mass add actions for various vehicle actions. */ #define Btn1 37450 #define Btn2 37451 #define Btn3 37452 #define Btn4 37453 #define Btn5 37454 #define Btn6 37455 #define Title 37401 private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"]; if (!dialog) then { createDialog "vInteraction_Menu"; }; disableSerialization; _curTarget = param [0,objNull,[objNull]]; if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false}; if (!_isVehicle) exitWith {closeDialog 0;}; _display = findDisplay 37400; _Btn1 = _display displayCtrl Btn1; _Btn2 = _display displayCtrl Btn2; _Btn3 = _display displayCtrl Btn3; _Btn4 = _display displayCtrl Btn4; _Btn5 = _display displayCtrl Btn5; _Btn6 = _display displayCtrl Btn6; life_vInact_curTarget = _curTarget; _id = getObjectDLC _curTarget; //Set Repair Action _Btn1 ctrlSetText localize "STR_vInAct_Repair"; _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;"; if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;}; if (playerSide isEqualTo west) then { _Btn2 ctrlSetText localize "STR_vInAct_Registration"; _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;"; _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;"; _Btn4 ctrlSetText localize "STR_vInAct_PullOut"; _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;"; if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;}; _Btn5 ctrlSetText localize "STR_vInAct_Impound"; _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;"; if (_curTarget isKindOf "Ship") then { _Btn6 ctrlSetText localize "STR_vInAct_PushBoat"; _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;"; if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; } else { if (!isNil "_id") then { if !(_id in getDLCs 1) then { _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle"; _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; }; } else { _Btn6 ctrlSetText localize "STR_vInAct_Unflip"; _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;}; }; }; } else { if (_curTarget isKindOf "Ship") then { _Btn2 ctrlSetText localize "STR_vInAct_PushBoat"; _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;"; if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false}; } else { if (!isNil "_id") then { if !(_id in getDLCs 1) then { _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle"; _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false}; }; } else { _Btn2 ctrlSetText localize "STR_vInAct_Unflip"; _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;}; }; }; if (typeOf _curTarget == "O_Truck_03_device_F") then { _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine"; if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then { _Btn3 ctrlEnable false; } else { _Btn3 ctrlEnable true; }; } else { _Btn3 ctrlShow false; if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then { if (!isNil {_curTarget getVariable "fuelTankWork"}) then { _Btn3 ctrlSetText localize "STR_FuelTank_Stop"; _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;"; _Btn3 ctrlShow true; } else { if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then { _Btn3 ctrlSetText localize "STR_FuelTank_Supply"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply"; _Btn3 ctrlShow true; }else{ { if (player distance (getMarkerPos _x) < 20) exitWith { _Btn3 ctrlSetText localize "STR_FuelTank_Store"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore"; _Btn3 ctrlShow true; }; } forEach ["fuel_storage_1","fuel_storage_2"]; }; }; }; }; _Btn4 ctrlShow false; _Btn5 ctrlShow false; _Btn6 ctrlShow false; };das ist eine orginale aber nur für version 5.0!
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uten Morgen Kuchenplatte,
wie lieb er denkt dran das Kuchenplatte seine brille verloren hat
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also einfach mod ändern richtig?
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evtl mal den RPT?
Und DB Log
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ja wenn ich mal die zeit finde mach ich auch noch einiges dran...
danke für die hilfe

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PUBG wobei COD auch interessant aussieht
Arma 3:
Heli
oder
Tank DLC?
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Github source ist da

https://github.com/TaktischerSpeck/Life_Job_Creator
Vorallem würde ich mich über verbesserungen der Rechtschreibung und Grammatik freuen xD
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E-Zigarette
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Erstmal sollte man nie eine Desktop-Application 1:!1 als Online Applet verwenden, da treten plötzlich ganz andere Fragen sicherheitsbedingt auf. Da macht es mehr Sinn, das ganze Teil nochmal in PHP oder wat weiß ich als ordentliche Webanwendung zu coden, dadurch ist auch die obsolete Abhängigkeit zu Java weg (Es ist 2018 Mädels... Java hat auf Websites seit Jahren nix mehr verloren! Nutzt PHP/JS oder whatever)
xD erstmal ein Flash video auf meine website einbinden (Was blackfisch jetzt ist: Hier)