Also... in deiner life_server in der init.sqf findest du sowas:
C
{
_hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
_hs setDir (markerDir _x);
_hs setPosATL (getMarkerPos _x);
_var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
_var attachTo [_hs, [4.69775,32.6045,-0.1125]];
detach _var;
_var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
_var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
detach _var;
if (worldName isEqualTo "Tanoa") then {
if (_forEachIndex isEqualTo 0) then {
atm_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
vendor_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
"medic_spawn_3" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
"med_car_2" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
} else {
atm_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
vendor_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
"medic_spawn_1" setMarkerPos (_var modelToWorld [-1.85181,-6.07715,-8.24944]);
"med_car_1" setMarkerPos (_var modelToWorld [5.9624,11.8799,-8.28493]);
hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
};
};
} forEach ["hospital_2","hospital_3"];
Alles anzeigen
sagen wir, du möchtest beim Marker "Hospital_3" kein Krankenhaus haben, dann dort aus dem Array den Marker löschen