fn_initCiv.sqf folgenden Teil einfach komplett entfernen:
C
_altisArray = ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"];
_tanoaArray = ["Land_House_Small_01_F"];
private _spawnBuildings = ALTIS_TANOA(_altisArray,_tanoaArray);
civ_spawn_1 = nearestObjects[getMarkerPos "civ_spawn_1", _spawnBuildings,350];
civ_spawn_2 = nearestObjects[getMarkerPos "civ_spawn_2", _spawnBuildings,350];
civ_spawn_3 = nearestObjects[getMarkerPos "civ_spawn_3", _spawnBuildings,350];
civ_spawn_4 = nearestObjects[getMarkerPos "civ_spawn_4", _spawnBuildings,350];
Alles anzeigen
falls es so aussieht trotzdem entfernen:
C
civ_spawn_1 = nearestObjects[getMarkerPos "civ_spawn_1", ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"],250];
civ_spawn_2 = nearestObjects[getMarkerPos "civ_spawn_2", ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"],250];
civ_spawn_3 = nearestObjects[getMarkerPos "civ_spawn_3", ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"],250];
civ_spawn_4 = nearestObjects[getMarkerPos "civ_spawn_4", ["Land_i_Shop_01_V1_F","Land_i_Shop_01_V2_F","Land_i_Shop_01_V3_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F"],250];