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    1. Nodezone.net Community
    2. Mitglieder
    3. blackfisch

    Beiträge von blackfisch

    • [Tutorial] DE100-Benachrichtigungssystem

      • blackfisch
      • 13. Februar 2017 um 20:46

      hint fällt weg, der Rest wird als Text übernommen

    • First Spawn - Video | 5.0

      • blackfisch
      • 13. Februar 2017 um 16:59

      also.... Machs am besten über eine Lizenz, die nach dem ersten Spawnen vergeben wird.

      C
      waitUntil {!isNull (findDisplay 46)}; //warten bis Spawnauswahl vorbei
      0 spawn { //unabhänig vom Rest
       cutText ["", "BLACK FADED", 5]; //Bildschirm Schwarz
       uisleep 80; //80s warten
       cutText ["", "BLACK IN", 5]; //einblenden
      };
      uisleep 10; //10s warten
      ["core\ls\videos\vid.ogv"] spawn BIS_fnc_playVideo; //Video abspielen
    • Introcam installation by Maverick

      • blackfisch
      • 13. Februar 2017 um 16:55
      Zitat von KWKBlack

      0 cutText[localize "STR_Init_ClientSetup","BLACK FADED"];

      steht doch sogar "might be localized" - außerdem hast du bei Maverick Support, also dahin wenden wenns Probleme gibt!

    • [TUTORIAL][Altis Life 3.1.4.8/4.0+] Zivilschutzsirene für Polizei

      • blackfisch
      • 12. Februar 2017 um 17:05

      ihn eintragen xD

    • Skins für Cops

      • blackfisch
      • 12. Februar 2017 um 16:54
      C
      case west: {
      	if (uniform player isEqualTo "U_O_V_Soldier_Viper_F") then {
      		player setObjectTextureGlobal [0, "textures\SWAT_Uni.jpg"];
      	};
      };

      Du solltest im Code übrigens im Idealfall auch mit Unterstrich statt Bindestrich angeben, wenn er so lautet ;)

    • [TUTORIAL][Altis Life 3.1.4.8/4.0+] Zivilschutzsirene für Polizei

      • blackfisch
      • 12. Februar 2017 um 16:52

      mhm...ich kann da jetzt grad nicht viel erkennen... Alles nach Tut gemacht?

    • SQF Global ausführen?

      • blackfisch
      • 12. Februar 2017 um 16:19

      Wenn du keine Parameter hast ja

    • [TUTORIAL][Altis Life 3.1.4.8/4.0+] Zivilschutzsirene für Polizei

      • blackfisch
      • 12. Februar 2017 um 16:16

      Genau die 3 falschen... [Erklärung|Leitfaden] Arma 3 Logs - Client, Server & extDB Log

    • [TUTORIAL][Altis Life 3.1.4.8/4.0+] Zivilschutzsirene für Polizei

      • blackfisch
      • 12. Februar 2017 um 16:04

      Logs

    • Nachrichtensystem - Hilfe

      • blackfisch
      • 12. Februar 2017 um 15:13

      weder noch, das format muss drin bleiben... [format[""%1 has gave you keys for a %2"",_giver,_name],true,""fast""] call life_fnc_notification_system;

    • Spawn und Textur Problem

      • blackfisch
      • 12. Februar 2017 um 15:12
      Zitat von cpt.n3m0

      texture\cop\AFC_police_hummingbird.paa

      Heißt dein Ordner texture oder textures? Pfade prüfen!

      Zum Rest: Server und Client Logs bitte

    • Nachrichtensystem - Hilfe

      • blackfisch
      • 12. Februar 2017 um 14:57

      ...Ich weiß worans liegt... da das Funktionen über compile sind wird z.B. aus ["Nachricht",true,"fast"] call life_fnc_notification_system; [""Nachricht"",true,""fast""] call life_fnc_notification_system; oder ['Nachricht',true,'fast'] call life_fnc_notification_system; Da er sonst das " als Ende ansieht

    • Nachrichtensystem - Hilfe

      • blackfisch
      • 12. Februar 2017 um 14:03
      Zitat von PoweredByte

      ["You have been kicked out of the gang.",true,"fast"]; call life_fnc_notification_system;

      Den Fehler hast du Mehrfach drin

      Bitteschön:

      C
      #include "script_macros.hpp"
      /*
       File: functions.sqf
       Author: Bryan "Tonic" Boardwine
      
      
      
      
       Description: They are functions.
      */
      TON_fnc_index =
      compileFinal "
       private[""_item"",""_stack""];
       _item = _this select 0;
       _stack = _this select 1;
       _return = -1;
      
      
      
      
       {
       if (_item in _x) exitWith {
       _return = _forEachIndex;
       };
       } forEach _stack;
      
      
      
      
       _return;
      ";
      
      
      
      
      TON_fnc_player_query =
      compileFinal "
       private[""_ret""];
       _ret = _this select 0;
       if (isNull _ret) exitWith {};
       if (isNil ""_ret"") exitWith {};
      
      
      
      
       [life_atmbank,life_cash,owner player,player,profileNameSteam,getPlayerUID player,playerSide] remoteExecCall [""life_fnc_admininfo"",_ret];
      ";
      publicVariable "TON_fnc_player_query";
      publicVariable "TON_fnc_index";
      
      
      
      
      TON_fnc_isnumber =
      compileFinal "
       private[""_valid"",""_array""];
       _valid = [""0"",""1"",""2"",""3"",""4"",""5"",""6"",""7"",""8"",""9""];
       _array = [_this select 0] call KRON_StrToArray;
       _return = true;
      
      
      
      
       {
       if (!(_x in _valid)) exitWith {
       _return = false;
       };
       } forEach _array;
       _return;
      ";
      
      
      
      
      publicVariable "TON_fnc_isnumber";
      
      
      
      
      TON_fnc_clientGangKick =
      compileFinal "
       private[""_unit"",""_group""];
       _unit = _this select 0;
       _group = _this select 1;
       if (isNil ""_unit"" || isNil ""_group"") exitWith {};
       if (player isEqualTo _unit && (group player) == _group) then {
       life_my_gang = ObjNull;
       [player] joinSilent (createGroup civilian);
       ["You have been kicked out of the gang.",true,"fast"] call life_fnc_notification_system;
       };
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGangKick";
      
      
      
      
      TON_fnc_clientGetKey =
      compileFinal "
       private[""_vehicle"",""_unit"",""_giver""];
       _vehicle = _this select 0;
       _unit = _this select 1;
       _giver = _this select 2;
       if (isNil ""_unit"" || isNil ""_giver"") exitWith {};
       if (player isEqualTo _unit && !(_vehicle in life_vehicles)) then {
       _name = getText(configFile >> ""CfgVehicles"" >> (typeOf _vehicle) >> ""displayName"");
       [""%1 has gave you keys for a %2",_giver,_name",false,"fast"] call life_fnc_notification_system;
       life_vehicles pushBack _vehicle;
       [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall [""TON_fnc_keyManagement"",2];
       };
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGetKey";
      
      
      
      
      TON_fnc_clientGangLeader =
      compileFinal "
       private[""_unit"",""_group""];
       _unit = _this select 0;
       _group = _this select 1;
       if (isNil ""_unit"" || isNil ""_group"") exitWith {};
       if (player isEqualTo _unit && (group player) == _group) then {
       player setRank ""COLONEL"";
       _group selectLeader _unit;
       ["You have been made the new leader.",false,"fast"] call ;
       };
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGangLeader";
      
      
      
      
      TON_fnc_clientGangLeft =
      compileFinal "
       private[""_unit"",""_group""];
       _unit = _this select 0;
       _group = _this select 1;
       if (isNil ""_unit"" || isNil ""_group"") exitWith {};
       if (player isEqualTo _unit && (group player) == _group) then {
       life_my_gang = ObjNull;
       [player] joinSilent (createGroup civilian);
       ["You have quit the gang.",false,"fast"] call life_fnc_notification_system;
       };
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGangLeft";
      
      
      
      
      //Cell Phone Messaging
      /*
       -fnc_cell_textmsg
       -fnc_cell_textcop
       -fnc_cell_textadmin
       -fnc_cell_adminmsg
       -fnc_cell_adminmsgall
      */
      
      
      
      
      //To EMS
      TON_fnc_cell_emsrequest =
      compileFinal "
      private[""_msg"",""_to""];
       ctrlShow[3022,false];
       _msg = ctrlText 3003;
       _to = ""EMS Units"";
       if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3022,true];};
      
      
      
      
       [_msg,name player,5,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",independent];
       [] call life_fnc_cellphone;
       hint format[""You have sent a message to all EMS Units."",_to,_msg];
       ctrlShow[3022,true];
      ";
      //To One Person
      TON_fnc_cell_textmsg =
      compileFinal "
       private[""_msg"",""_to""];
       ctrlShow[3015,false];
       _msg = ctrlText 3003;
       if (lbCurSel 3004 isEqualTo -1) exitWith {hint ""You must select a player you are sending the text to!""; ctrlShow[3015,true];};
       _to = call compile format[""%1"",(lbData[3004,(lbCurSel 3004)])];
       if (isNull _to) exitWith {ctrlShow[3015,true];};
       if (isNil ""_to"") exitWith {ctrlShow[3015,true];};
       if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3015,true];};
      
      
      
      
       [_msg,name player,0] remoteExecCall [""TON_fnc_clientMessage"",_to];
       [] call life_fnc_cellphone;
       hint format[""You sent %1 a message: %2"",name _to,_msg];
       ctrlShow[3015,true];
      ";
      //To All Cops
      TON_fnc_cell_textcop =
      compileFinal "
       private[""_msg"",""_to""];
       ctrlShow[3016,false];
       _msg = ctrlText 3003;
       _to = ""The Police"";
       if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3016,true];};
      
      
      
      
       [_msg,name player,1,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2];
       [] call life_fnc_cellphone;
       hint format[""You sent %1 a message: %2"",_to,_msg];
       ctrlShow[3016,true];
      ";
      //To All Admins
      TON_fnc_cell_textadmin =
      compileFinal "
       private[""_msg"",""_to"",""_from""];
       ctrlShow[3017,false];
       _msg = ctrlText 3003;
       _to = ""The Admins"";
       if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3017,true];};
      
      
      
      
       [_msg,name player,2,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2];
       [] call life_fnc_cellphone;
       hint format[""You sent %1 a message: %2"",_to,_msg];
       ctrlShow[3017,true];
      ";
      //Admin To One Person
      TON_fnc_cell_adminmsg =
      compileFinal "
       if (isServer) exitWith {};
       if ((call life_adminlevel) < 1) exitWith {hint ""You are not an admin!"";};
       private[""_msg"",""_to""];
       ctrlShow[3020,false];
       _msg = ctrlText 3003;
       _to = call compile format[""%1"",(lbData[3004,(lbCurSel 3004)])];
       if (isNull _to) exitWith {ctrlShow[3020,true];};
       if (isNil ""_to"") exitWith {ctrlShow[3020,true];};
       if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3020,true];};
      
      
      
      
       [_msg,name player,3] remoteExecCall [""TON_fnc_clientMessage"",_to];
       [] call life_fnc_cellphone;
       hint format[""Admin Message Sent To: %1 - Message: %2"",name _to,_msg];
       ctrlShow[3020,true];
      ";
      
      
      
      
      TON_fnc_cell_adminmsgall =
      compileFinal "
       if (isServer) exitWith {};
       if ((call life_adminlevel) < 1) exitWith {hint ""You are not an admin!"";};
       private[""_msg"",""_from""];
       ctrlShow[3021,false];
       _msg = ctrlText 3003;
       if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3021,true];};
      
      
      
      
       [_msg,name player,4] remoteExecCall [""TON_fnc_clientMessage"",-2];
       [] call life_fnc_cellphone;
       hint format[""Admin Message Sent To All: %1"",_msg];
       ctrlShow[3021,true];
      ";
      TON_fnc_cell_polizeimsgall = //NEW
      compileFinal "
       if(isServer) exitWith {};
       if((call life_coplevel) < 3) exitWith {hint ""Du bist dazu nicht berechtigt!"";};
       private[""_msg"",""_from""];
       ctrlShow[3023,false];
       _msg = ctrlText 3003;
       if(_msg == """") exitWith {hint ""Du musst eine Nachricht eingeben!"";ctrlShow[3023,true];};
       [_msg,name player,6] remoteExecCall [""TON_fnc_clientMessage"",-2];
       [] call life_fnc_cellphone;
       hint format[""gesendete Rundfunknachricht: %1"",_msg];
       ctrlShow[3023,true];
      ";
      //To all for a Server Event
      TON_fnc_cell_serverMessageall =
      compileFinal "
      if(isServer) exitWith {}; 
      if((call life_adminlevel) < 1) exitWith {hint ""You are not an Admin!"";}; 
      private[""_msg"",""_from""]; 
      _msg = ctrlText 3003; 
      if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3021,true];}; 
      [_msg,name player,7] remoteExec [""TON_fnc_clientMessage"",0]; 
      [] call life_fnc_cellphone; 
      hint format[""Server Event Message Sent To All: %1"",_msg];
      ";
      publicVariable "TON_fnc_cell_textmsg";
      publicVariable "TON_fnc_cell_textcop";
      publicVariable "TON_fnc_cell_textadmin";
      publicVariable "TON_fnc_cell_adminmsg";
      publicVariable "TON_fnc_cell_adminmsgall";
      publicVariable "TON_fnc_cell_emsrequest";
      publicVariable "TON_fnc_cell_polizeimsgall";
      publicVariable "TON_fnc_cell_serverMessageall";
      //Client Message
      /*
       0 = private message
       1 = police message
       2 = message to admin
       3 = message from admin
       4 = admin message to all
      */
      TON_fnc_clientMessage =
      compileFinal "
       if (isServer) exitWith {};
       private[""_msg"",""_from"", ""_type""];
       _msg = _this select 0;
       _from = _this select 1;
       _type = _this select 2;
       if (_from isEqualTo """") exitWith {};
       switch (_type) do {
       case 0 : {
       private[""_message""];
       _message = format["">>>MESSAGE FROM %1: %2"",_from,_msg];
       hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>New Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%2"",_from,_msg];
      
      
      
      
       [""TextMessage"",[format[""You Received A New Private Message From %1"",_from]]] call bis_fnc_showNotification;
       systemChat _message;
       };
      
      
      
      
       case 1 : {
       if (side player != west) exitWith {};
       private[""_message"",""_loc"",""_unit""];
       _loc = _this select 3;
       _unit = _this select 4;
       _message = format[""--- 911 DISPATCH FROM %1: %2"",_from,_msg];
       if (isNil ""_loc"") then {_loc = ""Unknown"";};
       hint parseText format [""<t color='#316dff'><t size='2'><t align='center'>New Dispatch<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Officers<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
      
      
      
       [""PoliceDispatch"",[format[""A New Police Report From: %1"",_from]]] call bis_fnc_showNotification;
       systemChat _message;
       };
      
      
      
      
       case 2 : {
       if ((call life_adminlevel) < 1) exitWith {};
       private[""_message"",""_loc"",""_unit""];
       _loc = _this select 3;
       _unit = _this select 4;
       _message = format[""!!! ADMIN REQUEST FROM %1: %2"",_from,_msg];
       if (isNil ""_loc"") then {_loc = ""Unknown"";};
       hint parseText format [""<t color='#ffcefe'><t size='2'><t align='center'>Admin Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>Admins<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
      
      
      
       [""AdminDispatch"",[format[""%1 Has Requested An Admin!"",_from]]] call bis_fnc_showNotification;
       systemChat _message;
       };
      
      
      
      
       case 3 : {
       private[""_message""];
       _message = format[""!!! ADMIN MESSAGE: %1"",_msg];
       _admin = format[""Sent by admin: %1"", _from];
       hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>An Admin<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
      
      
      
      
       [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
       systemChat _message;
       if ((call life_adminlevel) > 0) then {systemChat _admin;};
       };
      
      
      
      
       case 4 : {
       private[""_message"",""_admin""];
       _message = format[""!!!ADMIN MESSAGE: %1"",_msg];
       _admin = format[""Sent by admin: %1"", _from];
       hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Players<br/><t color='#33CC33'>From: <t color='#ffffff'>The Admins<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
      
      
      
      
       [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
       systemChat _message;
       if ((call life_adminlevel) > 0) then {systemChat _admin;};
       };
      
      
      
      
       case 5: {
       if (side player != independent) exitWith {};
       private[""_message"",""_loc"",""_unit""];
       _loc = _this select 3;
       _unit = _this select 4;
       _message = format[""!!! EMS REQUEST: %1"",_msg];
       hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>EMS Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
      
      
      
       [""TextMessage"",[format[""EMS Request from %1"",_from]]] call bis_fnc_showNotification;
       };
       case 6:{
       private[""_message"",""_admin""];
       _message = format[""POLIZEI RUNDFUNK: %1"",_msg];
       hint parseText format [""<t color='#0000FF'><t size='2'><t align='center'>Polizei Rundfunk<br/><br/><t color='#33CC33'><t align='left'><t size='1'>An: <t color='#ffffff'>Alle Bürger<br/><t color='#33CC33'>Von: <t color='#ffffff'>Polizei Altis<br/><br/><t color='#33CC33'>Mitteilung:<br/><t color='#ffffff'>%1"",_msg];
       [""PolizeiRundfunk"",[""Neue Polizei Mitteilung""]] call bis_fnc_showNotification;
       systemChat _message;
       };
       case 7:{ 
       private[""_message"",""_admin""]; 
       _message = format[""Server Event: %1"",_msg]; 
       _admin = format[""Sent by admin: %1"", _from]; 
       hint parseText format [""<t color='#A00ED0'><t size='2'><t align='center'>Server Event<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Players<br/><t color='#33CC33'>From: <t color='#ffffff'>The Admins<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
       [""AdminMessage"",[""You Have Received A Message From An Admin regarding a Server event!""]] call bis_fnc_showNotification; 
       systemChat _message; 
       if((call life_adminlevel) > 1) then {systemChat _admin;}; 
       };
       };
      ";
      publicVariable "TON_fnc_clientMessage";
      
      
      
      
      TON_fnc_MapMarkersAdmin = compileFinal "
       life_markers_Vehicles = [];
       life_markers_Players = [];
       if (!life_markers) then {
       life_markers = true;
       hint localize ""STR_ANOTF_MEnabled"";
       } else {
       life_markers = false;
       hint localize ""STR_ANOTF_MDisabled"";
       };
       for ""_i"" from 0 to 1 step 0 do {
       if (!life_markers) exitWith {};
       {
       if ((vehicle _x isKindOf ""LandVehicle"") || (vehicle _x isKindOf ""Air"") || (vehicle _x isKindOf ""Ship"")) then {
       if (count(crew vehicle _x) > 0) then {
       {
       if (!(_x in life_markers_Vehicles) && (alive _x) && (getPlayerUID _x != """")) then {
       private[""_pos"", ""_Markers"", ""_Vehicle""];
       _Vehicle = vehicle _x;
       _pos = visiblePosition _x;
       _Markers = createMarkerLocal[format[""CRW%1%2"", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
       _TypeVehicle = (getText(configFile >> 'CfgVehicles' >> (typeOf vehicle _x) >> 'displayName'));
       _Markers setMarkerTextLocal format['%1---%2---%3m', name _x, _TypeVehicle, round(_x distance player)];
       _Markers setMarkerTypeLocal ""mil_dot"";
       if (side _x isEqualTo independent) then {
       _Markers setMarkerColorLocal (""ColorIndependent"");
       };
       if (side _x isEqualTo civilian) then {
       _Markers setMarkerColorLocal (""ColorCivilian"");
       };
       if (side _x isEqualTo west) then {
       _Markers setMarkerColorLocal (""ColorBLUFOR"");
       };
       _Markers setMarkerSizeLocal[1, 1];
       life_markers_Vehicles pushBack _x;
       [_x, _Markers, _Vehicle, _TypeVehicle] spawn {
       private[""_PlayersOrVehicles"", ""_Marker"", ""_CrewVehicle""];
       _PlayersOrVehicles = _this select 0;
       _Marker = _this select 1;
       _TypeVehicle = _this select 3;
       for ""_i"" from 0 to 1 step 0 do {
       if (!life_markers && !(alive _PlayersOrVehicles) && (vehicle _PlayersOrVehicles == _PlayersOrVehicles) && (getPlayerUID _PlayersOrVehicles != """")) exitWith {};
       _CrewVehicle = ((crew vehicle _PlayersOrVehicles) find _PlayersOrVehicles);
       _Marker setMarkerPosLocal([(visiblePosition _PlayersOrVehicles select 0) + 20, (visiblePosition _PlayersOrVehicles select 1) - (25 + _CrewVehicle * 20), 0]);
       _Marker setMarkerTextLocal format['%1---%2---%3m', name _PlayersOrVehicles, _TypeVehicle, round(_PlayersOrVehicles distance player)];
       sleep 0.01;
       };
       deleteMarkerLocal _Marker;
       if (_PlayersOrVehicles in life_markers_Vehicles) then {
       life_markers_Vehicles deleteAt (life_markers_Vehicles find _PlayersOrVehicles);
       };
       true;
       };
       };
       } forEach crew vehicle _x;
       };
       } else {
       if (!(_x in life_markers_Players) && (vehicle _x == _x) && (getPlayerUID _x != """")) then {
       private[""_pos"", ""_Markers""];
       _pos = visiblePosition _x;
       _Markers = createMarkerLocal[format[""PLR%1%2"", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
       _Markers setMarkerTypeLocal ""mil_dot"";
       _Markers setMarkerSizeLocal[1, 1];
       if (side _x isEqualTo independent) then {
       _Markers setMarkerColorLocal (""ColorIndependent"");
       };
       if (side _x isEqualTo civilian) then {
       _Markers setMarkerColorLocal (""ColorCivilian"");
       };
       if (side _x isEqualTo west) then {
       _Markers setMarkerColorLocal (""ColorBLUFOR"");
       };
       _Markers setMarkerTextLocal format[""%1---%2"", name _x, round(_x distance player)];
       if (_x == player) then {
       _Markers setMarkerColorLocal ""ColorGreen"";
       };
       life_markers_Players pushBack _x;
       [_x, _Markers] spawn {
       private[""_PlayersOrVehicles"", ""_Marker""];
       _PlayersOrVehicles = _this select 0;
       _Marker = _this select 1;
       for ""_i"" from 0 to 1 step 0 do {
       if (!life_markers && !(alive _PlayersOrVehicles) && (vehicle _PlayersOrVehicles != _PlayersOrVehicles) && (getPlayerUID _PlayersOrVehicles != """")) exitWith {};
       _Marker setMarkerPosLocal([visiblePosition _PlayersOrVehicles select 0, visiblePosition _PlayersOrVehicles select 1, 0]);
       _Marker setMarkerTextLocal format[""%1---%2"", name _PlayersOrVehicles, round(_PlayersOrVehicles distance player)];
       sleep 0.01;
       };
       deleteMarkerLocal _Marker;
       if (_PlayersOrVehicles in life_markers_Players) then {
       life_markers_Players deleteAt (life_markers_Players find _PlayersOrVehicles);
       };
       true;
       };
       };
       };
       } forEach playableUnits;
       sleep 0.3;
       };
       {
       _Markers = str _x;
       deleteMarkerLocal _Markers;
       } forEach playableUnits;
      ";
      
      
      
      
      publicVariable "TON_fnc_MapMarkersAdmin";
      Alles anzeigen
    • Red's Cars & Buildings

      • blackfisch
      • 12. Februar 2017 um 12:23

      ArmaLifeRP.co.uk - daher kommen die Dinger und er ist dort Project Lead, der macht das wirklich selbst keine Sorge. Ich stehe aktuell auch mit ihm im Kontakt bezüglich der Fahrzeuge

    • Item menge in Shop beschränken möglich ?

      • blackfisch
      • 12. Februar 2017 um 12:21

      Klar, müsstest du nur zu 99% selbst schreiben. Prinzipiell über eine Variable auf dem Shop oder in der DB gut zu lösen und beim Verkaufen steigt diese wieder

    • Waffen Shop Level Abfragen 4.4 und 4.4R3

      • blackfisch
      • 11. Februar 2017 um 18:06

      Kaufpreis - Verkaufspreis

    • Taskforce Whitelist Fehler

      • blackfisch
      • 11. Februar 2017 um 12:17
      Zitat von redtraxx

      {
      _x params [["_chan",-1,[0]], ["_noText","false",[""]], ["_noVoice","false",[""]]];
      _noText = [false,true] select ((["false","true"] find toLower _noText) max 0);
      _noVoice = [false,true] select ((["false","true"] find toLower _noVoice) max 0);
      _chan enableChannel [!_noText, !_noVoice];
      } forEach getArray (missionConfigFile >> "disableChannels");
      {
      _x params [["_chan",-1,[1]], ["_noText","false",[""]], ["_noVoice","false",[""]]];
      _noText = [false,true] select ((["false","true"] find toLower _noText) max 0);
      _noVoice = [false,true] select ((["false","true"] find toLower _noVoice) max 0);
      _chan enableChannel [!_noText, !_noVoice];
      } forEach getArray (missionConfigFile >> "disableChannels");
      {
      _x params [["_chan",-1,[2]], ["_noText","false",[""]], ["_noVoice","false",[""]]];
      _noText = [false,true] select ((["false","true"] find toLower _noText) max 0);
      _noVoice = [false,true] select ((["false","true"] find toLower _noVoice) max 0);
      _chan enableChannel [!_noText, !_noVoice];
      } forEach getArray (missionConfigFile >> "disableChannels");

      Alles anzeigen

      Warum du das dreimal drin hast weißt du auch nicht, oder? 8|

      Und das andere: du solltest vielleicht _istAdmin auch definieren. Ein Beispiel wäre _istAdmin = if (call life_adminlevel > 0) then {true} else {false};

    • Sound abspielen

      • blackfisch
      • 10. Februar 2017 um 19:56

      ...Dann wird der Sound nur beim Server abgespielt du Held...

    • Sound abspielen

      • blackfisch
      • 10. Februar 2017 um 12:58
      Zitat von MrPenthaVenom

      in die init des Schildes dieses hinein

      Code
      this addAction ["Anleitung aktivieren", "DeinScript.sqf"];


      In den Script folgendes

      Code
      playSound "Dein Sound";

      In die Description.ext bei CfgSounds eine neue Class erstellen

      Code
      class DeinSound {
              name = "DeinSound";
              sound[] = {"\sounds\DeinSound.ogg", 1.0, 1};
              titles[] = {};
          };


      oder Einfach direkt this addAction ["Ton abspielen",{playSound "DeinSound"}];

    • Ein kleiner Appell an die Arma Community

      • blackfisch
      • 10. Februar 2017 um 06:26

      Ich geb auch meinen Senf kurz dazu, fass mich dabei aber so kurz möglich, da ich schon oft genug zu dem Thema was gesagt habe.

      Seit kein Arsch.

      Ich habe generell kein Problem wenn beispielsweise jemand meine Scripts nutzen will und mich fragt ob er das darf oder ich ein Tut dazu machen kann, allerdings habe ich chronisch was gegen Scriptklau. Gleiches gilt für sinnloses geflame etc. Ich finde einige haben den Sinn dieser Community einfach nicht verstanden und sollten das nochmal überdenken. Sonst kann ich mich meinen Vorrednern allerdings nur anschließen ^^

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